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|align=left|Blue dragons that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|align=left|Blue dragons that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|[[Dragon Boneyard]], [[Deep Magma Bog Special Solar Roller]], [[The Final Battle! Bowser's Rage Stage]]
|[[Dragon Boneyard]], [[Deep Magma Bog Special Solar Roller]], [[The Final Battle! Bowser's Rage Stage]]
|}
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those on the [[Mario Portal|Mario Portal Game Archive]].<ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario Bros. Wonder|url=www.nintendo.com/jp/character/mario/en/history/wonder/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, the Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, and Lakitu trio{{conjectural}} are not present on the archive, but are listed below. The first four are recognized in other primary sources,<ref name=kai12>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref><ref name=kai4>{{cite|author=Kai, editor|date=6 Oct. 2023|url=www.nintendo.com/jp/topics/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470|title=花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref> and the final two exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively. The default order that enemies are listed in derives from their occurrence in-game with adjustments to ensure they are listed next to their immediate relatives.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!colspan=2 class=unsortable|Courses
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|data-sort-value=Gooa style="background:white"|[[File:SMBW Screenshot Goomba.png|100x100px]]<br>[[Goomba]]
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he [[stomp]]s them on the head. Touching sleeping Goombas does not harm him, but it does wake them. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=kai14>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies in the game.
|data-sort-value=101|[[Welcome to the Flower Kingdom!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=HefGa style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds.
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|data-sort-value=BigG style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]]
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas.
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|data-sort-value=BonG style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=410|[[Sunbaked Desert Palace]]
|—
|-
|data-sort-value=Goor style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|Goomba-like {{wp|persimmon}} enemies. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. In some courses, they float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|—
|-
|data-sort-value=HefGr style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Hefty Goombrat]]
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds.
|colspan=2 data-sort-value=405|[[Bloomps of the Desert Skies]]
|—
|-
|data-sort-value=Bro style="background:white"|[[File:SMBW screenshot Trompette.png|100x100px]]<br>[[Trompette|Brown Trompette]]
|align=left|Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=805|[[Fungi Mines Special Dangerous Donut Ride]]
|{{icon|new}}
|-
|data-sort-value=PurT style="background:white"|[[File:SMBW Purple Trompette.png|100x100px]]<br>Purple Trompette
|align=left|The Purple Trompettes turn around when they reach the edge of platforms.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=307|[[POOF! Badge Challenge Crouching High Jump I]]
|{{icon|new}}
|-
|data-sort-value=Pir style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on top of their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=BigP style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|data-sort-value=TrotP style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]]
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing and dance in unison during certain Wonder Effects.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|data-sort-value=BigT style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Trottin' Piranha Plant]]
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|data-sort-value=Mel style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]]
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=FirP style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once.
|data-sort-value=501|[[Upshroom Downshroom]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|data-sort-value=BigF style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha]]
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once.
|colspan=2 data-sort-value=501|[[Upshroom Downshroom]]
|—
|-
|data-sort-value=BonP style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace.
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|—
|-
|data-sort-value=TrotB style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Trottin' Bone Piranha Plant]]
|align=left|Skeletal Trottin' Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect.
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|{{icon|new}}
|-
|data-sort-value=WonP style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]]
|align=left|Piranha Plants with thorned stalks that appeared after Bowser collects a [[Wonder Flower]] at the start of the game. They guard locked courses and can be eliminated by collecting enough [[Wonder Seed]]s, reverting them to normal Piranha Plants.
|data-sort-value=121|[[Badge House in Pipe-Rock Plateau]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Clo style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]]
|align=left|Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a [[Royal Seed]] is collected, and collecting all of the ones in the game makes Castle Bowser accessible.
|colspan=2 data-sort-value=700|[[Petal Isles]]
|{{icon|new}}
|-
|data-sort-value=Mun style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]]
|align=left|Little Piranhas often found in large groups. Munchers are nearly invincible and make safe traversal unsafe for Mario. Yoshis are the only characters that can safely walk along them without touching a [[Super Star]]. Munchers are only defeated if struck by [[Red POW Block]]s.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=Nip style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]]
|align=left|Young Piranha Plants that walk along floors, walls, and ceilings. Though physically similar to Munchers, Nipper Plants are weak to all means of attack.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=718|[[KO Arena Petal Meddle]]
|—
|-
|data-sort-value=RedKT style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa|Red Koopa Troopa]]
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas makes them retreat into their [[Koopa Shell|shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=GreKT style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Green Koopa Troopa
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=602|[[Raarghs in the Ruins]]
|—
|-
|data-sort-value=Rol style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]]
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction.
|data-sort-value=106|[[Rolla Koopa Derby]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=RedKP style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa|Red Koopa Paratroopa]]
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air in fixed patterns, often back-and-forth or up-and-down.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=GreKP style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Green Koopa Paratroopa
|align=left|Green-shelled Koopa Paratroopas bounce along the ground in low arcs.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=401|[[Armads on the Roll]]
|—
|-
|data-sort-value=Dry style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=608|[[Deep Magma Bog Palace]]
|—
|-
|data-sort-value=Shov style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]]
|align=left|Burly [[Koopa (species)|Koopas]] in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat.
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=408|[[Secrets of Shova Mansion]]
|{{icon|new}}
|-
|data-sort-value=WonS style="background:white"|[[File:SMBW Screenshot Wonder Shova.png|100x100px]]<br>[[Wonder Shova]]
|align=left|A strong, invincible Shova that appears during a certain Wonder Effect. It pushes a gold [[Bowser Statue|Bowser statue]] from the left side of the course with the aide of normal Shovas. Unlike pushable walls, Mario cannot push back against the statue and must move rightward to avoid being crushed. Collecting a Wonder Seed makes the Wonder Shova disappear.
|colspan=2 data-sort-value=408|[[Secrets of Shova Mansion]]
|{{icon|new}}
|-
|data-sort-value=Ham style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=Snor style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]]
|align=left|Finned Koopas similar to {{wp|pig-nosed turtle}}s. Snortoises swim swiftly underwater and turn around when they reach walls. On land, they slowly crawl. Like Koopa Troopas, stomping Snortoises make them recede into their shell and makes to available to be grabbed. Mario can swim faster with a Snortoise's shell in hand.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=704|[[Downpour Uproar]]
|{{icon|new}}
|-
|data-sort-value=Lak style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=613|[[Expert Badge Challenge Invisibility II]]
|—
|-
|data-sort-value=Lakt style="background:white"|[[File:Triple Lakitu enemy.png|100x100px]]<br>[[Lakitu trio]]<br>{{conjectural}}
|align=left|During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and [[Wonder Token]]s.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=803|[[Shining Falls Special Triple Threat Deluge]]
|{{icon|new}}
|-
|data-sort-value=SpinE style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|The retracted form of Spinies tossed by Lakitus. Spiny Eggs damage Mario on contact. When they make contact with the ground, they become Spinies.
|colspan=2 data-sort-value=207|[[Countdown to Drop Down]]
|—
|-
|data-sort-value=Spin style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like Green Koopa Troopas.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=601|[[Where the Rrrumbas Rule]]
|—
|-
|data-sort-value=Kam style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]]
|align=left|Bowser's adviser—a broom-riding [[Magikoopa]]. Kamek summons [[Airship|flying battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|—
|-
|data-sort-value=Buz style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Cave-dwelling Koopas with shells that protect them from fire. Unlike other Koopas, Buzzy Beetles cannot be damaged by fireballs and safely walk through [[lava]]. Mario can hopped off their shells to avoid falling into lava.
|data-sort-value=602|[[Raarghs in the Ruins]]
|data-sort-value=606|[[Dragon Boneyard]]
|—
|-
|data-sort-value=Spik style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]]
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music.
|data-sort-value=108|[[Angry Spikes and Sinkin' Pipes]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=FirS style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Spike]]
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air.
|data-sort-value=605|[[Wavy Ride through the Magma Tube]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Ske style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]]
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if Mario has the [[Badge (Super Mario Bros. Wonder)#Expert Badges|Invisibility Expert Badge]] equipped.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=120|[[Wiggler Race Mountaineering!]]
|{{icon|new}}
|-
|data-sort-value=Bulr style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]]
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block|hard blocks]] in their path and leap at the end of upward [[slope]]s. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Their backs can be safely stood on like platforms and used to reach otherwise inaccessible areas. Bulrushes appear on the savanna portion of the [[Pipe-Rock Plateau]] overworld, grazing.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=413|[[Expert Badge Challenge Invisibility I]]
|{{icon|new}}
|-
|data-sort-value=WonBu style="background:white"|[[File:SMBW Screenshot Wonder Bulrush Herd.png|100x100px]]<br>[[Wonder Bulrush herd]]
|align=left|Nine Wonder Bulrushes stampede from the left side of the screen during certain Wonder Effects. Unlike normal Bulrushes, Wonder Bulrush herds are constantly on the the move and travel in predetermined paths, so they do not collide with walls. They are invincible and take out portions of the terrain as the run. Mario can reach secret areas and avoid oncoming hazards by standing on their backs.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]]
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In the Wonder Effect for [[Cosmic Hoppos]], they float in space and function like [[Bumper (Super Mario series)|bumper]]s.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=WonH style="background:white"|[[File:SMBW screenshot Hoppo roll big.png|100x100px]]<br>[[Wonder Hoppo]]
|align=left|Giant Hoppos that appear during certain Wonder Effects. They perpetually roll along the ground on their own. In Here Come the Hoppos, a Wonder Hoppo necessary to reach the Wonder Seed.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Swir style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]]
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Similarly to Koopa Troopas, stomping Swirlypods send them flying from their [[Swirlypod Shell|shell]]s, which can be used as projectiles. Unshelled Swirlypods are left dazed and vulnerable. When they come to, they try to return to their shells if they are still on the ground.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|{{icon|new}}
|-
|data-sort-value=HefSw style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Hefty Swirlypod]]
|align=left|Big Swirlypods. They function like the smaller ones, but their [[big shell|shell]]s are so big that they can only be picked up by [[Elephant Mario]].
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|{{icon|new}}
|-
|data-sort-value=Spr style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Rac style="background:white"|[[File:SMBW Screenshot Racing Wiggler.png|100x100px]]<br>[[Racing Wiggler]]
|align=left|A friendly [[Wiggler]]<ref name=portal/> that wears roller skates. The Racing Wiggler is Mario's opponent during Wiggler Races. The Racing Wiggler cannot directly touch Mario or any enemy in the Wiggler Race courses, and seems happy to give Mario the Wonder Seed if it loses.
|data-sort-value=120|[[Wiggler Race Mountaineering!]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=Smo style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|align=left|Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies to truly defeat them. Smogrins apparently aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/>
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=710|[[Missile Meg Mayhem]]
|{{icon|new}}
|-
|data-sort-value=HefSm style="background:white"|[[File:Big Mokumokumo.png|100x100px]]<br>[[Hefty Smogrin]]
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds and move more slowly.
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
|{{icon|new}}
|-
|data-sort-value=BigS style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Big Smogrin]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=42}}</ref><ref name=portal/>
|align=left|The largest Smogrins. Like Hefty Smogrins, Big Smogrins float slowly and lack trailing clouds.
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
|{{icon|new}}
|-
|data-sort-value=Cas style="background:white"|[[File:SMBW CastleBowser Render.png|100x100px]]<br>[[Castle Bowser]]
|align=left|[[Bowser]] after having fused with [[Prince Florian]]'s Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small [[fortress]]es and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once [[Wonder Bowser]] is defeated, who is at the apex of the castle.
|colspan=2 data-sort-value=800|[[Petal Isles]]
|{{icon|new}}
|-
|data-sort-value=Sma style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]]
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|-
|data-sort-value=WonS style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Smackerel]]
|align=left|A giant Smackerel that appears during the Wonder Effect in Leaping Smackerel. The Wonder Smackerel chomps through large swaths of terrain and blocks, making certain parts of the course accessible. It disappears once the Wonder Seed is collected.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|-
|data-sort-value=Che style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Pudgy red fish. Cheep Cheeps slowly swim through [[water]] in straight lines, even passing over solid terrain. During the Wonder Effect of Robbird Cove, some become stranded on land where they weakly flop in place. Unlike previous ''Super Mario'' games, Cheep Cheeps can be stomped underwater.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=617|[[Search Party Item Park]]
|—
|-
|data-sort-value=Slu style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]]
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. They slowly reemerge if not defeated immediately and need to be struck again.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=719|[[Wiggler Race Swimming!]]
|{{icon|new}}
|-
|data-sort-value=Rob style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]]
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touched with them.
|colspan=2 data-sort-value=702|[[Robbird Cove]]
|{{icon|new}}
|-
|data-sort-value=Urc style="background:white"|[[File:SMBW Urchin.png|100x100px]]<br>[[Urchin]]
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=704|[[Downpour Uproar]]
|—
|-
|data-sort-value=Ble style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]]
|align=left|Shelled bird enemies that fire beak-like arrows like {{wp|blowgun}}s. The arrows extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place.
|colspan=2 data-sort-value=703|[[Blewbird Roost]]
|{{icon|new}}
|-
|data-sort-value=WonBle style="background:white"|[[File:SMBW Screenshot Wonder Blewbird.png|100x100px]]<br>[[Wonder Blewbird]]
|align=left|Wonder Blewbirds blow streams of colorful [[bubble]]s instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected.
|data-sort-value=703|[[Blewbird Roost]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Out style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]]
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from generators in the ground before them. They otherwise occur walking along the ground and turn at the edge of platforms like Goombrats. Outmaways are weak to most attacks, but they kick projectile shells back the way they cam.
|data-sort-value=201|[[Outmaway Valley]]
|data-sort-value=507|[[A Final Uncharted Area: Poison Ruins]]
|{{icon|new}}
|-
|data-sort-value=GreP style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede|Green Pokipede]]
|align=left|Wiggler-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[Snow Block (Super Mario Bros. Wonder)|Snow Block]]s. Stomping on their unarmored segment or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his [[Drill Mario|Drill]] or Elephant forms.
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=RedP style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Red Pokipede
|align=left|The red-clad Pokipedes move much more rapidly than the green ones.
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=Who style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]]
|align=left|Owl enemies that swoop down from upside-down nests. Whohoos destroy Snow Blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests.
|colspan=2 data-sort-value=202|[[Pokipede Pass]]
|{{icon|new}}
|-
|data-sort-value=Cona style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]]
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=kai14/>
|data-sort-value=203|[[Condarts Away!]]
|data-sort-value=402|[[The Desert Mystery]]
|{{icon|new}}
|-
|data-sort-value=Zip style="background:white"|[[File:SMBW Screenshot Zip-Zap.png|100x100px]]<br>[[Zip-Zap]]
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles.
|colspan=2 data-sort-value=208|[[Cruising with Linking Lifts]]
|{{icon|new}}
|-
|data-sort-value=Conr style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]]
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Bob style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|align=left|Walking bombs. Stomps or tossed fireballs light their fuses and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands.
|colspan=2 data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|—
|-
|data-sort-value=Bab style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]]
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at their apex, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets.
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Bulle style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Missiles fired from [[Bill Blaster]]s that fly horizontally. Bullet Bills are defeated by all means of attack.
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|data-sort-value=See style="background:white"|[[File:SMBW Screenshot Seeker Bullet Bill.png|100x100px]]<br>[[Seeker Bullet Bill]]
|align=left|Bullet Bills that directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They can be damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison swamps]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|-
|data-sort-value=BigS style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Big Seeker Bullet Bill]]
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|-
|data-sort-value=Bull'sEB style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Bull's-Eye Billet Train]]
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Bull's-Eye Billet Trains directly target Mario and will change their course of direction mid-air to pursue him.
|colspan=2 data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|data-sort-value=Mis style="background:white"|[[File:SMBW Screenshot Missile Meg.png|100x100px]]<br>[[Missile Meg]]
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=WonM style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Wonder Missile Meg]]
|align=left|During certain Wonder Effects, Wonder Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is rainbow-colored.
|colspan=2 data-sort-value=710|[[Missile Meg Mayhem]]
|{{icon|new}}
|-
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]]
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or hopping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with pointed teeth.
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=WonH style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppycat]]
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=kai14/> Striking the Wonder Hoppycat releases a Wonder Flower.
|colspan=2 data-sort-value=303|[[The Midway Trial: Hop to It]]
|{{icon|new}}
|-
|data-sort-value=BigH style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Big Hoppycat]]
|align=left|Giant Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. They are invincible to all means of attack and disappear once a nearby Wonder Seed is collected.
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Ang style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]]
|align=left|Tirangular fish that leap from water in high arcs when Mario is near. The arc of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks.
|colspan=2 data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|{{icon|new}}
|-
|data-sort-value=WonA style="background:white"|[[File:SMBW Screenshot Anglefish.png|100x100px]]<br>[[Wonder Anglefish]]
|align=left|In certain Wonder Effects, Anglefish shine green and fly through the air. Unlike most Wonder enemies, Wonder Anglefish are defeated when stomped and this provides Mario gives Mario a bigger boost than most other stomped enemies.
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=GreG style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo|Green Gamboo]]
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms like Goombas and Green Koopa Troopas.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|data-sort-value=PurG style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Purple Gamboo
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Gol style="background:white"|[[File:SMBW Screenshot Metal Gamboo (Gold).png|100x100px]]<br>[[Metal Gamboo|Gold Metal Gamboo]]
|align=left|Metal Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|data-sort-value=Sil style="background:white"|[[File:SMBW Screenshot Silver Metal Gamboo.png|100x100px]]<br>Silver Metal Gamboo
|align=left|The silver-rimmed Metal Gamboos turn around when the reach the edge of platforms.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|data-sort-value=GreS style="background:white"|[[File:SMBW Screenshot Sugarstar (Green).png|100x100px]]<br>[[Sugarstar|Green Sugarstar]]
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. Sugarstars are temporarily reduced to undamaging black cores when struck, but they regenerate their crystalline exterior in a few seconds.
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=PurS style="background:white"|[[File:SMBW Screenshot Sugarstar (Purple).png|100x100px]]<br>Purple Sugarstar
|align=left|The purple-colored Sugarstars are speedier than the green ones.
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=Yel style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk|Yellow Konk]]
|align=left|Thwomp-like enemies that follow Mario's movements. Yellow Konks slide along ceilings and slam down when he is detected below. They slowly rise back to the ceiling and can be used like rising [[lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. All Konks are indestructible.
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|{{icon|new}}
|-
|data-sort-value=Blu style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Blue Konk
|align=left|The Blue Konks slide across the floor and thrust themselves skyward to strike Mario.
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|{{icon|new}}
|-
|data-sort-value=WonK style="background:white"|[[File:SMBW Screenshot Wonder Konk.png|100x100px]]<br>[[Wonder Konk]]
|align=left|A giant Yellow Konk that appears from during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain, but it stalls briefly after breaking [[Rock Block]]s.
|colspan=2 data-sort-value=705|[[Jewel-Block Cave]]
|{{icon|new}}
|-
|data-sort-value=Arm style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]]
|align=left|Armadillo enemies that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, which allows them to be picked up and tossed like a shell. They can be picked up and tossed. Some Armads are trailed by coins as they roll.
|data-sort-value=401|[[Armads on the Roll]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|data-sort-value=Pok style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]]
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to jump over. The damage Mario if he attempts to stomp them, but they are vulnerable to indirect attacks like fireballs, Elephant Mario's trunk, or Yoshi's tongue. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are hit. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases.
|colspan=2 data-sort-value=401|[[Armads on the Roll]]
|—
|-
|data-sort-value=Mum style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]]
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, [[Ground Pound|ground pound]]s, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around.
|data-sort-value=402|[[The Desert Mystery]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|data-sort-value=Rev style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]]
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time.
|data-sort-value=403|[[Rolling-Ball Hall]]
|data-sort-value=604|[[Hot-Hot Hot!]]
|{{icon|new}}
|-
|data-sort-value=Nin style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=left|Impish ninja enemies that hop up and down. Ninjis are weak to all means of attack. During certain Wonder Effects, they dance and hop in rhythm to the background music.
|data-sort-value=404|[[Ninji Jump Party]]
|data-sort-value=415|[[Break Time! Raise the Stage]]
|—
|-
|data-sort-value=GreB style="background:white"|[[File:SMBWBLOOMP.png|100x100px]]<br>[[Bloomp|Green Bloomp]]
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by [[Būsuke Hōdai|blaster-like turrets]] before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking Bloomps from below immediately defeats them.
|data-sort-value=405|[[Bloomps of the Desert Skies]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=PurB style="background:white"|[[File:SMBW Screenshot Bloomp (Purple).jpg|100x100px]]<br>Purple Bloomp
|align=left|The Purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects.
|data-sort-value=405|[[Bloomps of the Desert Skies]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=WonBlo style="background:white"|[[File:SMBW Screenshot Wonder Bloomp.png|100x100px]]<br>[[Wonder Bloomp]]
|align=left|Big Green Bloomps filled with confetti. Mario bounces on Wonder Bloomps during certain Wonder Effects, but they do not deflate. Wonder Bloomps disappear when a nearby Wonder Seed is collected.
|data-sort-value=409|[[Flight of the Bloomps]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|data-sort-value=Snoo style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]]
|align=left|Tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around.
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|{{icon|new}}
|-
|data-sort-value=BigS style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Big Snootle]]
|align=left|A large Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles.
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|{{icon|new}}
|-
|data-sort-value=Ser style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]]
|align=left|Little snakes with [[jar]]s on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=420|[[KO Arena Sunbaked Skirmish]]
|{{icon|new}}
|-
|data-sort-value=Li'lP style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Li'l Sparky]]
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and damage Mario on contact. Li'l Sparkies can only be defeated by indirect means of attack, but fireballs pass right through them.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=Hot style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]]
|align=left|Big Sparkies. Hotheads move more slowly than Li'l Sparkies, but they also have larger [[:MarioWiki:Glossary#H|hitboxes]] and illuminate a larger amount of space.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=RifM style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]]
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player character with the crown. It can be temporarily stunned by fireballs and nearby [[Wonder POW Block]]s. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=504|[[Beware of the Rifts]]
|{{icon|new}}
|-
|data-sort-value=RifK style="background:white"|[[File:Dark Nokonoko.png|100x100px]]<br>[[Rift Koopa]]
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, Rift Koopas disappear when the Wonder Seed is grabbed.
|colspan=2 data-sort-value=504|[[Beware of the Rifts]]
|{{icon|new}}
|-
|data-sort-value=Thw style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]]
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks.
|data-sort-value=410|[[Sunbaked Desert Palace]]
|data-sort-value=807|[[Petal Isles Special Way of the Goomba]]
|—
|-
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (short).png|100x100px]]<br>[[Shoomp]]
|align=left|Enemies that look like baby Thwomps. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left and right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their tops are harmless and can be stood on like platforms. The swaying ruins apparently are invocative of a rocking cradle for Shoomps.<ref name=kai13>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|{{icon|new}}
|-
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Big Shoomp]]
|align=left|Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins.
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|{{icon|new}}
|-
|data-sort-value=Mec style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]]
|align=left|Toy Koopas modeled after Bowser. Mechakoopas walk back and forth on platforms, turning at ledges. Stomping on them makes them collapse briefly. They can be picked up and tossed in this state. Mechakoopas are created by [[Mecha Maker]]s in the hearts of battleships.
|colspan=2 data-sort-value=709|[[Petal Isles Flying Battleship]]
|—
|-
|data-sort-value=Fly style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]]
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts.
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|data-sort-value=711|[[High-Voltage Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Tai style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his [[Drill Mario|Drill form]]. [[:File:SMBW Taily's Toxic Pond Wonder Effect.jpg|Yellow, red, and blue Tailies]] appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz.
|data-sort-value=502|[[Taily's Toxic Pond]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|{{icon|new}}
|-
|data-sort-value=Boo style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]]
|align=left|Ghost enemies. Boos pursue Mario when his back is turned to them. They stop and shield their eyes when faced. Boos are unaffected by most normal attacks, but are weak to light. Turning on overhanging [[spotlight (object)|lamp]]s and luring them into the light defeats them. In the Wonder Effect of Light-Switch Mansion, Boos sing opera alongside their king.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|—
|-
|data-sort-value=Kin style="background:white"|[[File:SMBW King Boo.png|100x100px]]<br>[[King Boo]]
|align=left|The king of Boos. He appears during certain Wonder Effects, in which he takes up nearly the entire left-hand side of the screen and sings opera with a deep baritone voice. King Boo travels leftward with the camera following his movement, forcing Mario to move leftward or else risk being hit by him. King Boo is invincible, but the camera slows a bit if Mario turns to face him. He vanishes once a nearby Wonder Seed is collected.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|data-sort-value=Nok style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]]
|align=left|Monsters disguised as [[Warp Door|door]]s. Noknoks expose themselves and give chase when Mario tries to open them, an action accompanied by a fearful scream. Attacking them leaves them stunned and returns them to their door-like appearance. Some Noknoks can be used like normal doors in this state, but most release a [[coin]] and disappear when opened in this state. In the Wonder Effect of Light-Switch Mansion, Noknoks dance in place as the Boos sing.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=Wub style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]]
|align=left|Underground slimes. Wubbas slide back-and-forth and swim through larger bodies of [[goo]]. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects.
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|{{icon|new}}
|-
|data-sort-value=Gna style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]]
|align=left|Metal spheres with wings and golden teeth. Gnawshers fly through the air in fixed horizontal or vertical paths, only stalling to eat certain objects that enter their proximity, including power-ups, coins, [[block]]s, and even other enemies. Their prominent teeth are apparently made of a special alloy that allows them to bite through hard blocks.<ref name=kai13/> Gnawshers are weak to all means of attack and take only one hit to defeat.
|colspan=2 data-sort-value=706|[[Gnawsher Lair]]
|{{icon|new}}
|-
|data-sort-value=WonG style="background:white"|[[File:SMBW Screenshot Wonder Gnawsher.png|100x100px]]<br>[[Wonder Gnawsher]]
|align=left|The black Gnawshers that appear during certain Wonder Effects appear in a large swarm. Unlike the normal ones, Wonder Gnawshers do not stall when they make contact with a consumable target and cannot be damaged. They are only stunned briefly when struck by [[Red POW Block]]s.
|data-sort-value=706|[[Gnawsher Lair]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Bull'sEG style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>[[Bull's-Eye Gnawsher]]
|align=left|Red-bodied Gnawshers. Unlike the more numerous black ones, Bull's-Eye Gnawshers move idly through the air. They actively try to bite targets of interest that enter their vicinity, including coins, other enemies, and the player character.
|data-sort-value=706|[[Gnawsher Lair]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Maw style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his [[Goomba Mario|Goomba form]], Mario can only avoid Maw-Maws by hiding behind shrubs.
|data-sort-value=707|[[Maw-Maw Mouthful]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Rrr style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]]
|align=left|{{wp|Armadillidiidae|Pillbug}} enemies in [[boulder]]-like shells. Rrrumbas crawl on the ground until they reach a slope or see Mario, at which point they roll. They gain speed as the roll if they are on inclines, making them harder to avoid. Their shells protect them from most attacks, and attempting to stomp them simply sends them rolling. The only ways to defeat Rrrumbas is to ground pound them or strike them from below as Drill Mario. The cracks in the shells of some Rrrrumbas glow, indicating they contain items or Wonder Flowers.
|colspan=2 data-sort-value=601|[[Where the Rrrumbas Rule]]
|{{icon|new}}
|-
|data-sort-value=Raa style="background:white"|[[File:RaarghScreenshot.png|100x100px]]<br>[[Raargh]]
|align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid.
|colspan=2 data-sort-value=602|[[Raarghs in the Ruins]]
|{{icon|new}}
|-
|data-sort-value=LavBu style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles.
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]]
|—
|-
|data-sort-value=LavBl style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]]
|align=left|Large Lava Bubble-like enemies that ride on tracks. They are invincible to normal attacks, but can be destroyed by attacks from a [[Flying battleship (Wonder Effect)|flying battleship]] during a Wonder Effect.
|colspan=2 data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|{{icon|new}}
|-
|data-sort-value=Ker style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]]
|align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state.
|data-sort-value=604|[[Hot-Hot Hot!]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Li'lC style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]]
|align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles.
|colspan=2 data-sort-value=608|[[Deep Magma Bog Palace]]
|{{icon|new}}
|}
===Obstacles===
These are objects that primarily function as damaging hazards or obstructions. Obstacles that cause the conventional player characters to lose a life on contact, such as lava or poison swamps, affect Yoshis and Nabbit as well.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}}
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:SMBW Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|Turrets that fire [[Bullet Bill]]s. The direction they face determines the path of the fired Bullet Bills. Within certain Wonder Effects in [[Castle Bowser]], Bill Blasters fire Bullet Bills in rhythm with music. A hexagonal rotating object similar to Bill Blasters fires [[Seeker Bullet Bill]]s, and there apparently are unique types off-screen that launch [[Missile Meg]]s.<ref name=kai14/>
|[[Fluff-Puff Peaks Flying Battleship]]
|[[The Semifinal Test Piranha Plant Reprise]]
|-
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Bob-omb Cannon]]
|align=left|[[Bob-omb]]-firing Mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls.
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Gold Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]]
|align=left|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Wonder Shova]] during the Wonder Effect of Secrets of Shova Mansion, who tries to crush Mario with it. The stone ones appear on Bowser's Rage Stage where they block Mario's path until they are destroyed by a [[Wonder Bulrush herd]].
|[[Secrets of Shova Mansion]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:SMBW Screenshot Bull's-Eye Blaster.png|100x100px]]<br>[[Bull's-Eye Blaster]]
|align=left|The red Bill Blasters that fire [[Bull's-Eye Billet Train]]s. Some are fastened to the ceiling upside down.
|colspan=2|[[KnuckleFest Bowser's Blazing Beats]]
|-
|style="background:white"|[[File:SMBW Screenshot Burner.png|100x100px]]<br>[[Burner]]
|align=left|Burners expel strong flames, typically in set intervals. They can safely be stood on when their flames are out. There are some double-barreled burners that spin in the air.
|colspan=2|[[Petal Isles Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Busuke Hodai.jpg|100x100px]]<br>[[Būsuke Hōdai]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=45}}</ref>
|align=left|The Bill Blaster-like turrets the blow-up Bloomps like balloons. During the Wonder Effect of Bloomps of the Desert Skies, a Būsuke Hōdai fires a Wonder Bloomp instead of the normal green or purple ones.
|[[Bloomps of the Desert Skies]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Screenshot Electricity Block.jpg|100x100px]]<br>[[Electricity Block]]
|align=left|[[Block]]s that generate damaging electrical circuits. They always occur in pairs, where the currents come out in rapid intervals. While damaging, they are the only source of light in some courses. [[Metal Mario]] is impervious to the circuits of Electricity Blocks, and certain enemies conduct the electricity when they walk through it themselves. It makes them damaging to touch for a brief period of time.
|[[High-Voltage Gauntlet]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Thundercloud.jpg|100x100px]]<br>[[Electricity Cloud]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref><ref name=kikai56>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=56}}</ref>
|align=left|Small [[cloud (cover)|thundercloud]]s that damage Mario on contact. They appear only in the Wonder Effect of Downpour Uproar.
|colspan=2|[[Downpour Uproar]]
|-
|style="background:white"|[[File:Fire Bar SMBW.jpg|100x100px]]<br>[[Fire Bar]]
|align=left|Rotating bars of fireballs that burn Mario on contact. Fire Bars can be of varying lengths.
|[[Sunbaked Desert Palace]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Screenshot Fire Knuckle.jpg|100x100px]]<br>[[Fire Knuckle]]<ref name=kikai56/>
|align=left|Fiery fists fastened to the ceilings and floors. They rapidly punch forward list pistons and can destroy blocks. During Wonder Effects, Fire Knuckles move in time with the beat of the background music.
|[[KnuckleFest Bowser's Blazing Beats]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:Fiery Pinwheel-thing.png|100x100px]]<br>[[Fire Wheel]]<ref name=kikai56/>
|align=left|Spinning wheels of fire that travel along tracks. Their tracks are physically shifted by pulling nearby [[Handle (Super Mario Bros. Wonder)|handle]]s, but slowly move back to their original position.
|colspan=2|[[Pull, Turn, Burn]]
|-
|style="background:white"|[[File:SMBW Screenshot Fireball.jpg|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|align=left|Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces.
|[[Fluff-Puff Peaks Palace]]
|[[Deep Magma Bog Palace]]
|-
|style="background:white"|[[File:Robo-Bowser Head.png|100x100px]]<br>[[Flying battleship (Wonder Effect)]]
|align=left|During the Wonder Effects on [[Airship|flying battleship]]s, the figurehead of their bows disconnects and fires artillery from the background of the course. The blasts are strong enough to destroy terrain, [[Iron Block]]s, and otherwise indestructible enemies. The figureheads vanish when a nearby Wonder Seed is collected.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Deep Magma Bog Flying Battleship]]
|-
|style="background:white"|[[File:SMBW screenshot Giant Spiked Ball.png|100x100px]]<br>[[Giant Spiked Ball]]
|align=left|Giant, golden Spike-Balls that roll down [[slope]]s. A very large one appears during the Wonder Effect of Rolling Ball Hall, which much be outran. Collecting the course's Wonder Seed makes it disappear.
|[[Rolling-Ball Hall]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:SMBW Screenshot Handle-controlled Burner.jpg|100x100px]]<br>[[Handle-controlled burner]]<br>{{conjectural}}
|align=left|Large burners whose flames recede when a corresponding handle is pulled. The flame returns after a few seconds when the handle is let go.
|colspan=2|[[Deep Magma Bog Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Honey.jpg|100x100px]]<br>[[Honey]]
|align=left|During the battle with [[Wonder Bowser Jr.]], he transforms the terrain into a sticky substance that reduces Mario's jump height and speed. Wonder Bowser Jr. himself swims through the honey.
|colspan=2|[[Fluff-Puff Peaks Palace]]
|-
|style="background:white"|[[File:SMBW Screenshot Hot-Hot Rock.jpg|100x100px]]<br>[[Hot-Hot Rock]]
|align=left|Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with [[water]] cools them down early. They can be safely stood on and [[Wall Jump|wall-jumped]] between while cool. Like [[Atchi Muite Block]]s, they come in large and small sizes.
|[[Hot-Hot Hot!]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Screenshot Ice.jpg|100x100px]]<br>[[Ice]]
|align=left|Frozen surfaces that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. [[Outmaway]]s are surefooted on ice.
|[[Outmaway Valley]]
|[[Fluff-Puff Peaks Palace]]
|-
|style="background:white"|[[File:SMBWLavaTide.png|100x100px]]<br>[[Lava]]
|align=left|Direct contact with lava causes Mario to lose a life. Some areas, particularly Deep Magma Bog, are completely covered in lava. During some Wonder Effects it appears as enclosed circles in the air that must be avoided. In [[Expert Badge Challenge Jet Run II]], the lava [[lava tide|rises like the tide]].
|[[Where the Rrrumbas Rule]]
|[[Deep Magma Bog Special Solar Roller]]
|-
|style="background:white"|[[File:SMBW Lava Geyser.jpg|100x100px]][[File:SMBW Poison Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=left|Lava Geysers rise and fall in set intervals that can be timed. [[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]s{{derived}} sit on top of some Lava Geysers. There are green equivalencies in the toxic ooze that appears in the game.
|colspan=2|[[Pull, Turn, Burn]]
|-
|style="background:white"|[[File:SMBW Screenshot Lightning.jpg|100x100px]]<br>[[Lightning (obstacle)|Lightning]]
|align=left|Lightning appears rapidly on the screen in set intervals during certain Wonder Effects. It is proceeded by faint outlines the bolts.
|[[Downpour Uproar]]
|[[The Final Test Wonder Gauntlet]]
|-
|style="background:white"|[[File:SMBW Bowser machine.png|100x100px]]<br>[[Mecha Maker]]
|align=left|The heart of the battleships that create [[Mechakoopa]]s and Bob-ombs. The red buttons on their tops causes them to malfunction and the battleships to self-destruct. Striking them completes flying battleship courses.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Deep Magma Bog Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Moving Torch.png|100x100px]]<br>[[Burner|Moving torch]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=90}}</ref>
|align=left|Burners fastened to pivots on the floors and ceilings. They rotate back and forth.
|colspan=2|[[Petal Isles Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}}
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:SMBW Screenshot Piston.jpg|100x100px]]<br>[[Piston]]
|align=left|Giant compressors within the Fluff-Puff Peaks Flying Battleship. They rapidly slam down onto the ship's internal [[Conveyor Belt]].
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|-
|style="background:white"|[[File:PoisonTideSMBW.png|100x100px]][[File:PoisonTideGreenSMBW.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|align=left|Toxic swamp waters that cause Mario to lose a life on contact. In addition to the purple swamp water, a similar green ooze appears in the game. In some courses, poison swamps have a [[poison tide|rising tide]].
|[[Swamp Pipe Crawl]]
|[[The Final Test Wonder Gauntlet]]
|-
|style="background:white"|[[File:SMBW Rift.jpg|100x100px]]<br>[[Rift]]
|align=left|A mysterious, vacuous material that distorts space in some courses. Rifts open up and reseal perceivable space as they shift through environments, but platforms and enemies that are overlaid by Rifts can still be interacted with. Direct contact damages Mario.
|[[Beware of the Rifts]]
|[[The Final Test Wonder Gauntlet]]
|-
|style="background:white"|[[File:SMBW Sand.png|100x100px]]<br>[[Soft sand|Sand]]
|align=left|The sands of the Sunbaked Desert reduce the height of Mario's jumps, making it difficult for him to avoid oncoming [[Armad]]s and other desert enemies.
|[[Armads on the Roll]]
|[[Sunbaked Desert Palace]]
|-
|style="background:white"|[[File:SwayingRuins Wonder.jpg|100x100px]]<br>Slime<br>{{conjectural}}
|align=left|The swaying ruins become coated with a slimy substance during the course's Wonder Effect. Mario slides along the top with no means of stopping until he collects a Wonder Seed.
|colspan=2|[[Another Uncharted Area: Swaying Ruins]]
|-
|style="background:white"|[[File:SMBW Screenshot Spike Ball.jpg|100x100px]]<br>[[Spike Ball|Spike-Ball]]
|align=left|Balls covered in damaging spikes. Spike-Balls roll down inclines and damage Mario on contact. During two Wonder Effects, he is [[Spike-Ball Mario|transformed into one]].
|[[Up 'n' Down with Puffy Lifts]]
|[[Petal Isles Special Way of the Goomba]]
|-
|style="background:white"|[[File:SMBW Screenshot Spike Trap.jpg|100x100px]]<br>[[Spike Trap]]
|align=left|Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air.
|[[Bulrush Coming Through!]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:Spike Statue's Boulder.png|100x100px]]<br>[[Volcanic debris]]
|align=left|Enflamed boulders launched from a giant statue of a [[Fire Spike]] during the Wonder Effect of Wavy Ride through the Magma Tube. Volcanic debris falls slowly, but is indestructible and can only be avoided. Direct contact damages Mario.
|colspan=2|[[Wavy Ride through the Magma Tube]]
|}
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMBW Artwork Bowser Jr.png|100x100px]][[File:SMBW Artwork Wonder Bowser Jr.png|100x100px]]<br>[[Bowser Jr.]] / [[Wonder Bowser Jr.]]
|align=left|Bowser's son. He is the boss fought at the end of the [[castle|palace]] courses. Initially, Bowser Jr. appears as he normally does and attacks Mario by spitting fireballs and spinning along the ground in his shell. However, once struck, [[Castle Bowser]] uses his Wonder power to transform his son into Wonder Bowser Jr. In this form, Bowser Jr. utilizes various Wonder Effects to battle Mario that vary from course to course. In the first battle, Wonder Bowser Jr. and Mario grow and shrink in size, whereas in the second the terrain is turned cycles between slippery [[ice]] and sticky [[honey]]. During the third encounter, [[water]] appears to float through the air like a lava lamp. In the final encounter with Wonder Bowser Jr., he creates copies of himself and hops around in the [[dark]].
|[[Pipe-Rock Plateau Palace]]
|[[Deep Magma Bog Palace]]
|-
|style="background:white"|[[File:SMBW Screenshot Wonder Bowser.png|100x100px]]<br>[[Wonder Bowser]]<ref name=portal/>
|align=left|The apex of Castle Bowser and the form of [[Bowser]] that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied hands. The arena he is fought in as rhythmic segments of the floor the launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the big [[! Switch]] beneath his chin. Wonder Bowser spits [[Note Piranha Plant]]s and drops disco ball-like [[Spike Ball|Spike-Ball]]s from his palms. Wonder Bowser takes three hits to fully defeat, and his means of attack become more complex with each strike. Beating him returns the Flower Castle to normal and frees the [[Flower Kingdom]] of his influence.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|}
|}


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|-
|-
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s
|align=left|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|align=left|Large seeds found throughout the [[Flower Kingdom]]. Wonder Seeds occur in [[Wonder Effect]]s and are gifted by saved [[Poplin]]s at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like [[Wonder Flower]]s and [[Wow Bud]]s.
|-
|-
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s
|align=left|Giant seeds that are collected after defeating a boss.
|align=left|Giant Wonder Seeds found at the end of every world, typically in the hands of [[Bowser Jr.]] Collecting a Royal Seed defeats one of the [[Cloud Piranha]]s that encircles [[Castle Bowser]] and unlocks access to a new world in the Flower Kingdom.
|-
|-
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s
|align=left|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series.
|align=left|Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment.
|-
|-
|style="background:white"|[[File:Coin MK7.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:Coin MK7.png|100x100px]]<br>[[Coin]]s
|align=left|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|align=left|Coins occur floating in the air and within strikable [[block]]s. Some materialize after touching [[Wow Bud]]s. Collecting one hundred coins awards Mario with an [[extra life]].
|-
|-
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|align=left|Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers.
|-
|-
|style="background:white"|[[File:SMBW Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|style="background:white"|[[File:SMBW Screenshot Blue Coin.jpg|100x100px]]<br>[[Blue Coin]]s
|align=left|Coins that are activated by a [[P Switch]].
|align=left|Strings of Blue Coins occur for a limited period of time when a nearby [[P Switch]] is struck. Collecting all of them causes [[Talking Flower]]s to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins.
|-
|-
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s
|align=left|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|align=left|The regional currency used at [[Poplin Shop]]s. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas.
|-
|-
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[Small flower coin]]s<ref name=kikai51/><br>{{derived}}
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[Small flower coin]]s<ref name=kikai51/><br>{{derived}}
|align=left|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. During certain Wonder Effects, the small flower coins sprout eyes and flutter like [[butterfly|butterflies]].
|align=left|Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of [[Condarts Away!]], small flower coins sprout eyes and flutter like [[butterfly|butterflies]].
|-
|-
|style="background:white"|[[File:SMBW Artwork 10-flower Coin.png|100x100px]]<br>[[10-flower coin]]s
|style="background:white"|[[File:SMBW Artwork 10-flower Coin.png|100x100px]]<br>[[10-flower coin]]s
|align=left|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|align=left|Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file.
|-
|-
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|A green mushroom with white spots. Grants Mario an [[extra life]] when collected.
|align=left|Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops.
|-
|-
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s
|align=left|Keys that are required to unlock [[Key Door]]s.
|align=left|Keys unlock [[Key Door]]s of the same color. They occur only in [[Color-Switch Dungeon]].
|-
|-
|style="background:white"|[[File:SMBW Yoshi.png|100x100px]]<br>Shells
|style="background:white"|[[File:SMBW Artwork Yoshi.png|100x100px]]<br>Shells
|align=left|(inc. '''[[Koopa Shell]]s''', '''[[Swirlypod Shell]]s'''{{derived}}<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>, '''[[Snortoise]]'s shell''', '''[[Buzzy Shell]]s''', curled '''[[Armad]]s''')
|align=left|Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when [[Shell Toss|tossed]]. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are [[Koopa Shell]]s from [[Koopa Troopa]]s. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also [[Swirlypod Shell]]s<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>{{derived}} from stomped [[Swirlypod]]s. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. [[Buzzy Shell]]s function identically to Koopa Shells but are resistant to fire, so [[Fire Mario]] cannot stop them with [[fireball]]s. Holding onto [[Snortoise]] shells underwater increases Mario's speed while swimming. Curled [[Armad]]s also function like Koopa Shells.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Big Shell.png|100x100px]]<br>[[Big shell]]s<ref>{{cite|quote=When in Elephant form, you can carry big shells.|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=Nintendo of America|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|style="background:white"|[[File:SMBW Screenshot Big Shell.png|100x100px]]<br>[[Big shell]]s
|align=left|TBD
|align=left|The shells of [[Hefty Swirlypod]]s. Mario cannot carry these unless he is in his [[Elephant Mario|Elephant form]]. Their larger size allows them to destroy [[Brick Block]]s without bouncing off of them, and they are the only shells strong enough to break through [[Hard Block|hard block]]s.
|-
|-
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]]
|style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]s
|align=left|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|align=left|These [[POW Block]]s can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s
|style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s
|align=left|Pots that can be picked up and thrown. They occasionally contain water.
|align=left|Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate [[wilted flower]]s.
|-
|style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]]
|align=left|Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be [[swim|swam]] through.
|-
|-
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s
|align=left|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|align=left|Standees can be placed in courses by the player. They revive [[Ghost (form)|ghost]]s during online play, but it is also recommended to use them to signal areas of a course that may be challenging. [[Standee Surprise]]s can be purchased at Poplin Shops to add to the player's standee collection.
|}
|}


===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the [[Yoshi (species)|Yoshi]]s or [[Nabbit]] unless otherwise noted.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
|-style="background:red;color:white;"
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|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=3|TBW
|rowspan=3|Small Mario is his weakest form. He is unable to break [[Brick Block]]s in this state and immediately loses a [[extra life|life]] when hit. All [[? Block]]s that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit.
|-
|-
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Small Daisy.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small>
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|-
|-
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|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small>
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small>
|rowspan=3|A red mushroom with white spots that transforms Mario from his Small form into [[Super Mario (form)|Super Mario]].
|rowspan=3|Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a [[Checkpoint Flag]] as Small Mario also transforms him into his Super form.
|-
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|align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small>
|align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small>
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|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=3|A flower that turns Mario into their Fire Mario, granting them the ability to throw fireballs to defeat enemies.
|rowspan=3|Fire Flowers transform Mario into Fire Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him toss a projectile [[fireball]] that defeats most enemies. Stronger foes like [[Rift Mario]] require more hits to be defeated, and fiery ones like [[Lava Bubble]]s are resistant to fire altogether. Performing a [[Spin Jump]] causes Fire Mario to toss fireballs left and right simultaneously.
|-
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|align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small>
|align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small>
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|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Luigi.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Peach]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=3|Grants Mario invincibility for a limited time.
|rowspan=3|Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain [[Wonder Effect]]s, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit.
|-
|-
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Daisy.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Yellow Toad.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|-
|-
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Toadette.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small>
|-
|-
|align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]]
|align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]]
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|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small>
|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small>
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small>
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small>
|rowspan=3|A fruit that resembles an elephant. Transforms Mario into Elephant Mario when collected.
|rowspan=3|Elephant Fruits transform Mario into Elephant Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry [[water]] in his trunk and spray it with {{button|switch|Y}} / {{button|switch|jc-left}}. He sprays Poplins if he grabs a [[Goal Pole]] while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like [[Dry Bones]], and is the only form that can carry [[big shell]]s.
|-
|-
|align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small>
|align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small>
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|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small>
|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small>
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small>
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small>
|rowspan=3|Turns Mario into their Bubble Mario, granting them the ability to blow [[bubble]]s that can both defeat enemies and be jumped on.
|rowspan=3|Bubble Flowers turn Mario into Bubble Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him blow a projectile [[bubble]] that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form.
|-
|-
|align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small>
|align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small>
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|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small>
|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small>
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small>
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small>
|rowspan=3|Turns Mario into Drill Mario, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the Drill Mario's head will also be defeated.
|rowspan=3|Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like [[Spiny|Spinies]]. He can also tunnel through the [[ground (block)|ground]] by shifting the {{button|switch|stick}} down and pressing {{button|switch|ZL}}, allowing him to pass through walls and avoid the detection of targeting enemies like [[Konk]]s. He can pop out of the ground to defeat enemies, break [[jewel block]]s, and dig up [[beacon (Super Mario Bros. Wonder)|beacon]]s. Drill Mario can also tunnel through ceilings by [[jump]]ing into them.
|-
|-
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small>
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small>
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===Wonder Flower===
===Wonder Flower===
{{Main|Wonder Effect}}
{{multiframe
{{multiframe
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
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}}
}}
[[File:SMBW Wonder Flower.png|left|110px]]
[[File:SMBW Wonder Flower.png|left|110px]]
This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.
[[Wonder Flower]]s are plants endemic to the [[Flower Kingdom]] and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a [[Wonder Seed]] or touched the current course's Goal Pole. [[Bowser]] is fused with [[Prince Florian]]'s Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.
 
In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like [[Wonder Bulrush herd]]s or [[King Boo]]. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous ''[[Super Mario (series)|Super Mario]]'' game. Unlike most of the other power-ups, these Wonder Flowers will cause the [[Yoshi (species)|Yoshi]]s and [[Nabbit]] change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.


{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
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!width=12%|Name
!width=12%|Name
!Description
!Description
!width=16%|Courses
|-
|-
|style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]]
|style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]]
|align=left|TBW
|align=left|Hoppycat Mario [[jump]]s incredibly high and can break through layers of [[Brick Block]]s without stalling. His horizontal movement is slowed in this form.
|[[The Midway Trial: Hop to It]], [[The Sharp Trial: Launch to Victory]], [[The Final Trial: Zip Track Dash]]
|-
|-
|style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]]
|style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]]
|align=left|TBW
|align=left|Mario can walk on [[Spike Trap]]s in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry [[Maw-Maw]]s is to hide behind shrubs.
|[[Maw-Maw Mouthful]], [[Petal Isles Special Way of the Goomba]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]]
|style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]]
|align=left|TBW
|align=left|Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory.
|[[Bloomps of the Desert Skies]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Spike Ball Mario.png|100x100px]]<br>[[Spike-Ball Mario]]
|style="background:white"|[[File:SMBW Screenshot Spike-Ball Mario.jpg|100x100px]]<br>[[Spike-Ball Mario]]
|align=left|TBW
|align=left|Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum.
|[[Where the Rrrumbas Rule]], [[Deep Magma Bog Special Solar Roller]]
|-
|-
|style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]]
|style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]]
|align=left|TBW
|align=left|In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can [[ground Pound|ground pound]] and [[Wall Jump|wall jump]] in this form as well. The player character reverts into a tinier Wubba form similar to [[Small Mario]] when they receive damage, even if the character is a Yoshi or Nabbit.
|[[An Uncharted Area: Wubba Ruins]], [[A Final Uncharted Area: Poison Ruins]], [[Operation Poplin Rescue]], [[Deep Magma Bog Palace]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Sproing Mario.jpg|100x100px]]<br>[[Sproing Mario]]<br>{{derived}}
|style="background:white"|[[File:SMBW Screenshot Sproing Mario.jpg|100x100px]]<br>[[Sproing Mario]]<br>{{derived}}
|align=left|TBW
|align=left|Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. [[Crouch]]ing reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well.
|[[Sproings in the Twilight Forest]], [[Fluff-Puff Peaks Palace]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario]]<br>{{conjectural}}
|style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario]]<br>{{conjectural}}
|align=left|TBW
|align=left|Puffy Lift Mario is slowly compressed when [[Spike Ball|Spike-Ball]]s and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment.
|[[Up 'n' Down with Puffy Lifts]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]]
|style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]]
|align=left|TBW
|align=left|A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game.
|[[High-Voltage Gauntlet]]
|}
|}


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|-
|-
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|align=left|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|align=left|These blocks appear in courses when Mario has the [[Badge (Super Mario Bros. Wonder)#Boost Badges|Add ! Switches Boost Badge]] equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
|-
|-
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
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|-
|-
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]]
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]]
|align=left|Red and blue transparent blocks that become filled when a nearby [[ON/OFF Switch]] is pressed. Only blocks of the same color as the switch become filled at a time.
|align=left|Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Bump Block.jpg|100x100px]]<br>[[Floor (block)]]
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>[[Floor (block)]]
|align=left|Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like [[Li'l Sparky|Li'l Sparkies]].
|align=left|Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like [[Li'l Sparky|Li'l Sparkies]]. Some of these floor blocks contain power-ups, like ? Blocks.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]]
|style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]]
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|-
|-
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|align=left|Longer variants of ? Blocks. Purple ones containing power-ups or flower coins appear during some Wonder Effects.
|align=left|Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or [[flower coin]]s appear during some Wonder Effects.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]]
|style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]]
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|align=left|Peanut boxes come in two sizes and occur on the [[Pipe-Rock Plateau]]. Like other boxes, they break when ground pounded or struck by Elephant Mario. [[Skedaddler]]s can also break peanut boxes with their projectile fruit.
|align=left|Peanut boxes come in two sizes and occur on the [[Pipe-Rock Plateau]]. Like other boxes, they break when ground pounded or struck by Elephant Mario. [[Skedaddler]]s can also break peanut boxes with their projectile fruit.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]]<ref name=kikai53/><br>{{derived}}
|style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]]<br>{{derived}}
|align=left|Boxes in [[Upshroom Downshroom]]. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become [[pumpkin|jack-o'-lantern]]s and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
|align=left|Boxes in [[Upshroom Downshroom]]. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become [[pumpkin|jack-o'-lantern]]s and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
|-
|-
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|align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
|align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
|-
|-
|style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]]
|align=left|These [[POW Block]]s cannot be picked up. When struck, they break other blocks and defeat enemies within their vicinity. Red POW Blocks can only be triggered once.
|align=left|A blue POW Block occurs in [[Condarts Away!]] It causes a [[10-flower coin]] to fall to the ground when struck.
|-
|-
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>
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|-
|-
|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, [[10-flower coin]]s, or badge upon opening.
|align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], 10-flower coins, or badge upon opening.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/>
|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/>
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|-
|-
|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|align=left|A button that only appears in [[The Midway Trial: Hop to It]] and temporarily activates yellow blocks when pressed.
|align=left|A small ! Switch appears only in the ceiling of a [[sub-area]] in [[The Midway Trial: Hop to It]] and temporarily causes yellow blocks to materialize over [[Spike Trap]]s when struck. A [[large ! Switch]] appears underneath the chin of [[Wonder Bowser]] and striking it causes him damage.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]]
|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]]
|align=left|A button that causes a different effect when pressed depending on the level.
|align=left|These switches have different affects depending on the context. On the [[Deep Magma Bog Flying Battleship]], striking them causes columns of yellow blocks to disappear.
|-
|-
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|align=left|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|align=left|Beacons of light release coins or other items when ground pounded or when dug in by [[Drill Mario]]. They appear on the floors or ceilings.
|-
|-
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|align=left|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and ? Capsules. They resemble those found on [[Mumsy|Mumsies]].
|align=left|Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. [[Mumsy|Mumsies]] and [[Revver]]s have handles on their bodies.
|-
|-
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|align=left|A blocks with a clock that activates lights for a limited time. (inc. '''[[spotlight (object)|spotlight]]''')
|align=left|Light-Switches cause nearby [[spotlight (object)|spotlight]]s to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
|-
|-
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|align=left|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|align=left|These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and [[dark]]ness.
|-
|-
|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|align=left|Activates [[Blue Coin]]s.
|align=left|Striking P Switches causes stretches of [[Blue Coin]]s to materialize for a brief period of time.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|align=left|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|align=left|The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling [[Hoppo]]s and [[Koopa Shell]]s.
|-
|-
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|align=left|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|align=left|Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|align=left|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|align=left|{{wp|Dominoes|Domino}}-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by [[Spike-Ball Mario]] and [[Rrrumba]]s.
|-
|-
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|align=left|Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|align=left|Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]]
|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]]
|align=left|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom.
|align=left|Colorful flowers found throughout the [[Flower Kingdom]]. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable and transportation objects
!colspan=3 style="background:#FF7733"|Climbable and transportation objects
|-
|-
|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|style="background:white"|[[File:SMBW Propeller Flower golden.png|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|align=left|TBW
|align=left|Propeller Flowers that bring Mario to [[Bonus: Coins Galore!]] They appear in a world after receiving a [[Game Over]] or by clearing [[The Final Battle! Bowser's Rage Stage]] once.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]]
|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]]
|align=left|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|align=left|Rideable clouds that are pumped out of pipes and ridden by [[Lakitu]]s. They can be ridden through the sky for a limited period of time.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation. (inc. '''[[Pole Block]]''')
|align=left|Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring [[Pole Block]]s temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
|-
|-
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|align=left|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|align=left|Propeller Flowers carry Mario to hidden [[sub-area]]s within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
|-
|-
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|align=left|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|align=left|Climbable vines that emerge out of struck [[Vine|Vine Block]]s or when water is sprayed on the ground. They can be climbed like [[ladder]]s to reach [[Coin Heaven]]s and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
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!colspan=3 style="background:#FF7733"|Doorways
!colspan=3 style="background:#FF7733"|Doorways
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|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]]
|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]]
|align=left|Doors that transport the player(s) to another area within the level.
|align=left|Accessing doors brings Mario to subsequent parts of a course. Some [[Noknok]]s become useable doors that lead to a plane in the background when stunned.
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|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]]
|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]]
|align=left|Doors that require a key to enter.
|align=left|One-way doors that require keys. Key Doors can only be opened by keys of the same color.
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!colspan=3 style="background:#FF7733"|Pipes
!colspan=3 style="background:#FF7733"|Pipes
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|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|align=left|TBW
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of them are Warp Pipes.
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|style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]]
|style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]]
|align=left|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|align=left|Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across [[poison (obstacle)|poison swamp]]s.
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|style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]]
|style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]]
|align=left|TBW
|align=left|These underwater pipes expel strong currents that push Mario.
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|style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|align=left|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|align=left|Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them.
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|style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|align=left|Most pipes are columnar platforms, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to another section of a course or a subterranean coin room.
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|style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
|style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
|align=left|TBW
|align=left|Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses.
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|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>[[Water spout]]
|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>Water-spouting pipe<br>{{conjectural}}
|align=left|Water that shoots out from pipes.
|align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down.
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!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733"|Platforms
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|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|align=left|Bone platforms that float on lava or hazardous ooze.
|align=left|Broad bones that float on lava. Some are on top of [[Lava Geyser]]s.
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|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]]
|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]]
|align=left|Thin, semisolid platforms made up of smaller sections.
|align=left|Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors.
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|style="background:white"|[[File:SMBW Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|style="background:white"|[[File:SMBW Artwork Bubble.png|100x100px]]<br>[[Bubble]]
|align=left|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|align=left|[[Bubble Mario]] blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. [[Wonder Blewbird]]s blow platforming soap bubbles during certain Wonder Effects.
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|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=left|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|align=left|Large blocks that bounce Mario back on contact. Some bumpers move along [[track]]s.
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|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}}
|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}}
|align=left|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|align=left|Suspended platforms that appear during the Wonder Effect of [[Ninji Jump Party]]. They disappear and reappear in time with the beat of the background music.
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|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}}
|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}}
|align=left|Platforms that hang on chains and can emit light.
|align=left|Suspended platforms equipped with spotlights in [[Light-Switch Mansion]]. They gently tilt under Mario's weight.
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|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
|align=left|Platforms resembling clouds.
|align=left|Broad Cloud Blocks that typically occur in sky-themed areas.
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|style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=left|Moving platforms that carry the player from one place to another without them having to move at all.
|align=left|Conveyor belts make up the floor of the rooms with [[Mecha Maker]]s in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker.
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|style="background:white"|[[File:SMBW Idle Downpour Cloud Screenshot.png|100x100px]][[File:Downpour Uproar Thumbnail.png|100x100px]]<br>[[Downpour Cloud]]
|style="background:white"|[[File:SMBW Idle Downpour Cloud Screenshot.png|100x100px]][[File:Downpour Uproar Thumbnail.png|100x100px]]<br>[[Downpour Cloud]]
|align=left|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|align=left|Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours.
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|style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]]
|style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]]
|align=left|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|align=left|Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls.
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|style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>[[Fountain]]
|style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>Fountain
|align=left|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|align=left|Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins.
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|style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|align=left|TBW
|align=left|Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall.
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|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|align=left|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|align=left|Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon [[Ancient Dragon|return to life]].  
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|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|align=left|Slime that players and [[Wubba]]s can swim through.
|align=left|Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but [[Wubba]]s can swim through it effortlessly.
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|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
|align=left|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|align=left|Semisolid {{wp|Vachellia|acacia}}s on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky.
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|style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}}
|style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}}
|align=left|A lift variant that releases [[Hoppycat]]s.
|align=left|Log platforms that travel along tracks. [[Hoppycat]]s hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies.
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|style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|align=left|Moving platforms often found floating or traveling along tracks.
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
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|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|align=left|Green lifts that can be extended using puzzle piece-like blocks. (inc. '''[[Linking Block]]'''<ref name=kikai53/>{{derived}})
|align=left|Green lifts that travel through the sky on tracks. They are composed of segments called [[Linking Block]]s<ref name=kikai53/>{{derived}} that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves.
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|style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|align=left|TBW
|align=left|Semisolid [[slope]]s that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold.
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|style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]]
|style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]]
|align=left|Large mushrooms of varying colors that serve as platforms.
|align=left|Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom.
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|style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=left|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|align=left|Mushroom Platforms that bounce the player.
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|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}}
|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}}
|align=left|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|align=left|Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below.
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|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}}
|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}}
|align=left|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|align=left|Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit.
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|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|align=left|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|align=left|Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping.
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|style="background:white"|[[File:SMBW Screenshot Pump Lift.jpg|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/>
|style="background:white"|[[File:SMBW Screenshot Pump Lift.jpg|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/>
|align=left|An accordion-like lift that moves when the player lands on it.
|align=left|Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks.
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|style="background:white"|[[File:Rolly Block 2.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}}
|style="background:white"|[[File:Rolly Block 2.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}}
|align=left|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|align=left|Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a [[Shova]] traps Mario between one of these walls and normal terrain.
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|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}}
|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}}
|align=left|Platforms with arrows that give the player a jump boost when launched at the beat.
|align=left|These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music.
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|style="background:white"|[[File:SMBW Screenshot Rhythm Platform.png|100x100px]]<br>Rhythm platform<br>{{conjectural}}
|style="background:white"|[[File:SMBW Screenshot Rhythm Platform.png|100x100px]]<br>Rhythm platform<br>{{conjectural}}
|align=left|A platform that raises when the player jumps to the beat.
|align=left|Columnar platforms that rise when Mario jumps in time with the background beat.
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|style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/>
|style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/>
|align=left|TBW
|align=left|Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into [[pit]]s depending on which angle he collides with it at.
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|style="background:white"|[[File:SMBW Screenshot Semisolid Platform.jpg|100x100px]]<br>[[Semisolid Platform]]
|style="background:white"|[[File:SMBW Screenshot Semisolid Platform.jpg|100x100px]]<br>[[Semisolid Platform]]
|align=left|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below.
|align=left|These are platforms elevated above [[ground (block)|ground]]. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are [[tree|tree tops]] and some are sloped.
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|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}}
|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}}
|align=left|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large [[bomb]]s.
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|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/>
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/>
|align=left|Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|align=left|Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood.
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|style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]]
|style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]]
|align=left|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|align=left|Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course.
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!colspan=3 style="background:#FF7733"|Goals
!colspan=3 style="background:#FF7733"|Goals
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|-
|style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]]
|style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]]
|align=left|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|align=left|Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his [[Small Mario|Small form]], he is immediately transformed into [[Super Mario (form)|Super Mario]].  
|-
|-
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12/>
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12/>
|align=left|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|align=left|The goalposts at the end of Wiggler Races. Reaching these goals before the [[Racing Wiggler]] awards Mario with a Wonder Seed.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]]
|style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]]
|align=left|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|align=left|Flagpoles that complete courses when touched. Mario slides down the pole and replaces [[Bowser]]'s flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an [[extra life]] and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more [[score|points]] the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched.
|-
|-
|style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]]
|style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|align=left|Goal Poles that represent [[secret exit]]s. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
!colspan=3 style="background:#FF7733"|Other objects
|-
|-
|style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]]
|style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]]
|align=left|Points in a specific direction, guiding the player to certain locations.
|align=left|Signs that direct players towards the intended path of an area.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud Cover]]
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud]]
|align=left|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them.
|align=left|Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are [[Electricity Cloud|thunder cloud]] variants that cause damage.
|-
|-
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}}
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}}
|align=left|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|align=left|[[Bill Blaster]]-like turrets found in Bonus: Coins Galore! They fire coins and flower coins.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]]
|style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]]
|align=left|Strong underwater forces that push the player(s) in various directions.
|align=left|Strong jets generated by sponges and Jet Pipes. They push Mario as he [[swim]]s, but he can circumvent this by performng a [[Badge (Super Mario Bros. Wonder)#Action Badges|dolphin kick]].
|-
|-
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
|align=left|Red and blue barriers that are activated by an [[ON/OFF Switch]].
|align=left|Red and blue barriers that are activated by ON/OFF Switches.
|-
|-
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
Line 1,534: Line 644:
|-
|-
|style="background:white"|[[File:SMBW Screenshot Sign.png|100x100px]]<br>[[Sign]]
|style="background:white"|[[File:SMBW Screenshot Sign.png|100x100px]]<br>[[Sign]]
|align=left|TBW
|align=left|Signs appear only in the open areas of worlds and outlines tips for navigation.
|-
|style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]]
|align=left|Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form.
|}
|}


==References==
==References==
<references/>
<references/>

Latest revision as of 12:01, February 2, 2025

Locations

Setting

  • Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
  • Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
  • Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
  • Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one

Courses

Overview

  • Different types of courses:
    • Normal courses
    • Small courses
      • Badge Challenges
      • Wiggler Race
      • KO Arena
      • Break Time!

Table

Characters

Playable characters

Name In-game description Abilities
Mario in the character select from Super Mario Bros. Wonder
Mario
Mario works as a plumber with his little brother Luigi. Can utilize normal power-ups
Luigi in the character select from Super Mario Bros. Wonder
Luigi
While they may be twin brothers, Luigi is taller and slightly younger than Mario.
Princess Peach in the character select from Super Mario Bros. Wonder
Peach
Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.
Princess Daisy in the character select from Super Mario Bros. Wonder
Daisy
Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!
Yellow Toad (character) in the character select from Super Mario Bros. WonderBlue Toad (character) in the character select from Super Mario Bros. Wonder
Yellow Toad and Blue Toad
Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Toadette in the character select from Super Mario Bros. Wonder
Toadette
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!

Non-playable characters

Name Description Locations
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. All courses
Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. All courses
Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. All courses
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. Petal Isles
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls. Shining Falls
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines. Fungi Mines
ProfConnect Active.png
Professor Connect
A robotic character that can be talked to to access online play. All areas
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragon
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

Name Description
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seeds
Large seeds found throughout the Flower Kingdom. Wonder Seeds occur in Wonder Effects and are gifted by saved Poplins at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like Wonder Flowers and Wow Buds.
Royal Seed
Royal Seeds
Giant Wonder Seeds found at the end of every world, typically in the hands of Bowser Jr. Collecting a Royal Seed defeats one of the Cloud Piranhas that encircles Castle Bowser and unlocks access to a new world in the Flower Kingdom.
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Tokens
Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment.
Artwork of a Coin in Mario Kart 7
Coins
Coins occur floating in the air and within strikable blocks. Some materialize after touching Wow Buds. Collecting one hundred coins awards Mario with an extra life.
Invisible Coin (From Super Mario Wonder)
Hidden Coins
Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers.
Squared screenshot of a Blue Coin from Super Mario Bros. Wonder.
Blue Coins
Strings of Blue Coins occur for a limited period of time when a nearby P Switch is struck. Collecting all of them causes Talking Flowers to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins.
Artwork of a flower coin from Super Mario Bros. Wonder.
Flower coins
The regional currency used at Poplin Shops. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas.
Flower Coins SMBW
Small flower coins[1]
[derived]
Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of Condarts Away!, small flower coins sprout eyes and flutter like butterflies.
Static artwork of a 10-flower coin from Super Mario Bros. Wonder.
10-flower coins
Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file.
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushrooms
Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops.
A blue Key in Super Mario Bros. Wonder.A red Key in Super Mario Bros. Wonder.
Keys
Keys unlock Key Doors of the same color. They occur only in Color-Switch Dungeon.
Artwork of Yoshi from Super Mario Bros. Wonder.
Shells
Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when tossed. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are Koopa Shells from Koopa Troopas. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also Swirlypod Shells[2][derived] from stomped Swirlypods. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. Buzzy Shells function identically to Koopa Shells but are resistant to fire, so Fire Mario cannot stop them with fireballs. Holding onto Snortoise shells underwater increases Mario's speed while swimming. Curled Armads also function like Koopa Shells.
Squared screenshot of a big shell from Super Mario Bros. Wonder.
Big shells
The shells of Hefty Swirlypods. Mario cannot carry these unless he is in his Elephant form. Their larger size allows them to destroy Brick Blocks without bouncing off of them, and they are the only shells strong enough to break through hard blocks.
Red POW Block SMBW
Red POW Blocks
These POW Blocks can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once.
Squared screenshot from Super Mario Bros. Wonder.
Jars
Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate wilted flowers.
Squared screenshot of Elephant Mario spraying water from Super Mario Bros. Wonder.
Water
Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be swam through.
Mario Standee SMBW
Standees
Standees can be placed in courses by the player. They revive ghosts during online play, but it is also recommended to use them to signal areas of a course that may be challenging. Standee Surprises can be purchased at Poplin Shops to add to the player's standee collection.

Power-ups

Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the Yoshis or Nabbit unless otherwise noted.

Power-up Form Description
Mario Luigi Peach
Daisy Yellow Toad
Blue Toad Toadette
N/A A screen shot of Small Mario from the Super Mario Bros. Wonder Announcement Trailer
Small Mario
Custom render of Small Luigi from Super Mario Bros. Wonder
Small Luigi
Custom render of Small Peach from Super Mario Bros. Wonder
Small Peach
Small Mario is his weakest form. He is unable to break Brick Blocks in this state and immediately loses a life when hit. All ? Blocks that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit.
Squared screenshot of Small Daisy from Super Mario Bros. Wonder.
Small
Daisy
Custom render of Small Yellow Toad from Super Mario Bros. Wonder
Small Yellow Toad
Custom render of Small Blue Toad from Super Mario Bros. Wonder
Small Blue Toad
Custom render of Small Toadette from Super Mario Bros. Wonder
Small
Toadette
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
Mario jumping
Super Mario
Posing Luigi Standee from Super Mario Bros. Wonder
Super Luigi
Jumping Peach Standee from Super Mario Bros. Wonder
Super Peach
Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a Checkpoint Flag as Small Mario also transforms him into his Super form.
Posing Daisy Standee from Super Mario Bros. Wonder
Super
Daisy
Posing Yellow Toad Standee from Super Mario Bros. Wonder
Super Yellow Toad
Posing Blue Toad Standee from Super Mario Bros. Wonder
Super Blue Toad
Posing Toadette Standee from Super Mario Bros. Wonder
Super
Toadette
Fire Flower in Mario Kart 8
Fire Flower
Artwork of Fire Mario, from Super Mario 3D World.
Fire Mario
Fire Luigi Standee from Super Mario Bros. Wonder
Fire Luigi
Fire Peach Standee from Super Mario Bros. Wonder
Fire Peach
Fire Flowers transform Mario into Fire Mario. Pressing Y Button / Single Joy-Con Left Button makes him toss a projectile fireball that defeats most enemies. Stronger foes like Rift Mario require more hits to be defeated, and fiery ones like Lava Bubbles are resistant to fire altogether. Performing a Spin Jump causes Fire Mario to toss fireballs left and right simultaneously.
Fire Daisy Standee from Super Mario Bros. Wonder
Fire
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Fire Yellow Toad
Fire Blue Toad Standee from Super Mario Bros. Wonder
Fire Blue Toad
Fire Toadette Standee from Super Mario Bros. Wonder
Fire Toadette
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Squared screenshot of Invincible Luigi from Super Mario Bros. Wonder.
Invincible
Luigi
Squared screenshot of Invincible Peach from Super Mario Bros. Wonder.
Invincible
Peach
Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain Wonder Effects, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit.
Squared screenshot of Invincible Daisy from Super Mario Bros. Wonder.
Invincible
Daisy
Squared screenshot of Invincible Fire Yellow Toad from Super Mario Bros. Wonder.
Invincible Yellow Toad
Squared screenshot of Invincible Blue Toad from Super Mario Bros. Wonder.
Invincible Blue Toad
Squared screenshot of Invincible Toadette from Super Mario Bros. Wonder.
Invincible Toadette
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit
Artwork of Elephant Mario from Super Mario Bros. Wonder.
Elephant Mario
Elephant Luigi Standee from Super Mario Bros. Wonder
Elephant
Luigi
Elephant Peach Standee from Super Mario Bros. Wonder
Elephant Peach
Elephant Fruits transform Mario into Elephant Mario. Pressing Y Button / Single Joy-Con Left Button causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry water in his trunk and spray it with Y Button / Single Joy-Con Left Button. He sprays Poplins if he grabs a Goal Pole while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like Dry Bones, and is the only form that can carry big shells.
Elephant Daisy Standee from Super Mario Bros. Wonder
Elephant
Daisy
Elephant Yellow Toad Standee from Super Mario Bros. Wonder
Elephant Yellow Toad
Elephant Blue Toad Standee from Super Mario Bros. Wonder
Elephant Blue Toad
Elephant Toadette Standee from Super Mario Bros. Wonder
Elephant Toadette
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower
Artwork of Bubble Mario from Super Mario Bros. Wonder.
Bubble Mario
Bubble Luigi Standee from Super Mario Bros. Wonder
Bubble Luigi
Bubble Peach Standee from Super Mario Bros. Wonder
Bubble Peach
Bubble Flowers turn Mario into Bubble Mario. Pressing Y Button / Single Joy-Con Left Button makes him blow a projectile bubble that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form.
Bubble Daisy Standee from Super Mario Bros. Wonder
Bubble
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Bubble Yellow Toad
Bubble Blue Toad Standee from Super Mario Bros. Wonder
Bubble Blue Toad
Bubble Toadette Standee from Super Mario Bros. Wonder
Bubble Toadette
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom
Artwork of Drill Mario from Super Mario Bros. Wonder.
Drill Mario
Drill Luigi Standee from Super Mario Bros. Wonder
Drill Luigi
Drill Peach Standee from Super Mario Bros. Wonder
Drill Peach
Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like Spinies. He can also tunnel through the ground by shifting the Control Stick down and pressing ZL Button, allowing him to pass through walls and avoid the detection of targeting enemies like Konks. He can pop out of the ground to defeat enemies, break jewel blocks, and dig up beacons. Drill Mario can also tunnel through ceilings by jumping into them.
Drill Daisy Standee from Super Mario Bros. Wonder
Drill
Daisy
Drill Yellow Toad Standee from Super Mario Bros. Wonder
Drill Yellow Toad
Drill Blue Toad Standee from Super Mario Bros. Wonder
Drill Blue Toad
Drill Toadette Standee from Super Mario Bros. Wonder
Drill Toadette

Wonder Flower

Main article: Wonder Effect
SMBW Wubba Mario.pngSMBW Wubba Yoshi.pngSMBW Wubba Nabbit.png
From left to right, screenshots of Mario, Yoshi, and Nabbit in their Wubba forms.
Artwork of a Wonder Flower from Super Mario Bros. Wonder

Wonder Flowers are plants endemic to the Flower Kingdom and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a Wonder Seed or touched the current course's Goal Pole. Bowser is fused with Prince Florian's Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.

In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like Wonder Bulrush herds or King Boo. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous Super Mario game. Unlike most of the other power-ups, these Wonder Flowers will cause the Yoshis and Nabbit change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.

Name Description Courses
Artwork of Mario under a Wonder Effect that turns him into a Hoppycat
Hoppycat Mario
Hoppycat Mario jumps incredibly high and can break through layers of Brick Blocks without stalling. His horizontal movement is slowed in this form. The Midway Trial: Hop to It, The Sharp Trial: Launch to Victory, The Final Trial: Zip Track Dash
Wonder Flower Goomba transformation
Goomba Mario
Mario can walk on Spike Traps in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry Maw-Maws is to hide behind shrubs. Maw-Maw Mouthful, Petal Isles Special Way of the Goomba
Squared screenshot of Balloon Mario from Super Mario Bros. Wonder.
Balloon Mario
Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory. Bloomps of the Desert Skies
Squared screenshot of a Spike-Ball Mario from Super Mario Bros. Wonder.
Spike-Ball Mario
Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum. Where the Rrrumbas Rule, Deep Magma Bog Special Solar Roller
Artwork of Mario as a Wubba under the effects of the Wonder Flower from Super Mario Bros. Wonder
Wubba Mario
In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can ground pound and wall jump in this form as well. The player character reverts into a tinier Wubba form similar to Small Mario when they receive damage, even if the character is a Yoshi or Nabbit. An Uncharted Area: Wubba Ruins, A Final Uncharted Area: Poison Ruins, Operation Poplin Rescue, Deep Magma Bog Palace
Squared screenshot of Sproing Mario[derived] from Super Mario Bros. Wonder.
Sproing Mario
[derived]
Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. Crouching reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well. Sproings in the Twilight Forest, Fluff-Puff Peaks Palace
A screenshot of Puffy Lift Mario from Super Mario Bros. Wonder
Puffy Lift Mario
[conjectural]
Puffy Lift Mario is slowly compressed when Spike-Balls and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment. Up 'n' Down with Puffy Lifts
Squared screenshot of Metal Mario from Super Mario Bros. Wonder.
Metal Mario
A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game. High-Voltage Gauntlet

Badges

Screenshot of the Badges selection screen in Super Mario Bros. Wonder
Screenshot of the badge-selection screen.
Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
Squared screenshot from Super Mario Bros. Wonder.
! Block
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
Animated ? Block from Super Mario Bros. Wonder
? Block
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[3] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[1][derived] that launch skyward once struck.
? Capsule
? Capsule
[derived]
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below.
Squared screenshot from Super Mario Bros. Wonder.
Atchi Muite Block[4]
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks.
Artwork of a Brick Block from Super Mario Bros. Wonder.
Brick Block
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks.
A Cactus Block in Super Mario Bros. Wonder.
Cactus box[4]
[derived]
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit.
Cloud Block Super Mario Bros. Wonder
Cloud Block
Semisolid blocks that make up terrain high in the sky.
Squared screenshot of a crate from Super Mario Bros. Wonder.
Crate
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk.
Squared screenshot of a Donut Block from Super Mario Bros. Wonder.
Donut Block
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds.
Squared screenshot from Super Mario Bros. Wonder.
Dotted-Line Block
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time.
Squared screenshot of a floor (block) from Super Mario Bros. Wonder.
Floor (block)
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies. Some of these floor blocks contain power-ups, like ? Blocks.
Squared screenshot from Super Mario Bros. Wonder.
Hard block
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects.
Yoshi's Hidden Character Block
Hidden Character Block
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Squared screenshot from Super Mario Bros. Wonder.
Icy block
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery.
Elephant Fruit Item Balloon SMBW
Item Balloon
Balloons that produce the item held in the item storage or an item for another player in online play.
Screenshot of an Iron Block from Super Mario Bros. Wonder
Iron Block
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects.
Squared screenshot of a jewel block from Super Mario Bros. Wonder.
Jewel block
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks.
A Lifting Shabon
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
Animated long ? Block from Super Mario Bros. Wonder
Long ? Block
Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or flower coins appear during some Wonder Effects.
Squared screenshot of a Long Donut Block from Super Mario Bros. Wonder.
Long Donut Block
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block
[conjectural]
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones.
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across.
Unknown Breakable Yellow Block (Small) SMBW
Peanut box
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit.
Squared screenshot of a pumpkin box from Super Mario Bros. Wonder.
Pumpkin box
[derived]
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block[5]
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
Pow Block from SMBW
POW Block
A blue POW Block occurs in Condarts Away! It causes a 10-flower coin to fall to the ground when struck.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Rizumu Block[6]
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music.
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them.
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released.
Squared screenshot from Super Mario Bros. Wonder.
Shoot Block[7]
Striking these blocks launches them skyward. They take out any enemies in their path.
Snow Block SMBW
Snow Block[8]
[derived]
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away.
Squared screenshot of a treasure chest from Super Mario Bros. Wonder.
Treasure chest
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening.
Squared screenshot of a Wonder POW Block from Super Mario Bros. Wonder.
Wonder POW Block[7]
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario.
Trigger objects
Squared screenshot of a ! Switch from Super Mario Bros. Wonder.
! Switch
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage.
Squared screenshot of a ? Switch from Super Mario Bros. Wonder.
? Switch
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear.
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon[9]
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings.
Screenshot from Super Mario Bros. Wonder
Handle
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies.
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness.
Squared screenshot of a P Switch from Super Mario Bros. Wonder.
P Switch
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time.
Squared screenshot of the red springboard object from Super Mario Bros. Wonder.
Springboard object
[conjectural]
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells.
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch
Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it.
Squared screenshot from Super Mario Bros. Wonder.
Topple Rock[10]
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas.
SMBW Flower.png
Wilted flower[11]
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
Squared screenshot from Super Mario Bros. Wonder.
Wow Bud
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
Climbable and transportation objects
Daisy riding a golden Propeller Flower in the level Bonus: Coins Galore!
Golden Propeller Flower
[conjectural]
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once.
Squared screenshot from Super Mario Bros. Wonder.
Lakitu's Cloud
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time.
Squared screenshot of a pole from Super Mario Bros. Wonder.
Pole
Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
Artwork of Yellow Toad from Super Mario Bros. Wonder
Propeller Flower
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
Screenshot of a Vine from Super Mario Bros. Wonder
Vine
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
Doorways
Screenshot of a door from Super Mario Bros. Wonder
Door
Accessing doors brings Mario to subsequent parts of a course. Some Noknoks become useable doors that lead to a plane in the background when stunned.
A blue Key Door in Super Mario Bros. WonderA red Key Door in Super Mario Bros. Wonder
Key Door
One-way doors that require keys. Key Doors can only be opened by keys of the same color.
Pipes
Screenshot of a big Pipe from Super Mario Bros. Wonder
Giant pipe
Big Piranha Plants sit in giant pipes. None of them are Warp Pipes.
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe
Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across poison swamps.
Squared screenshot of a Jet Pipe from Super Mario Bros. Wonder.
Jet Pipe
These underwater pipes expel strong currents that push Mario.
Squared screenshot of an Oseru Dokan from Super Mario Bros. Wonder.
Oseru Dokan[12]
Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them.
Artwork of a Warp Pipe for Super Mario Bros. Wonder
Pipe
Most pipes are columnar platforms, some of which contain Piranha Plants. A few of them are Warp Pipes that bring Mario to another section of a course or a subterranean coin room.
Squared screenshot from Super Mario Bros. Wonder.
Sinkin' Pipe[13]
Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses.
Squared screenshot of pipe releasing water from Super Mario Bros. Wonder.
Water-spouting pipe
[conjectural]
Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down.
Platforms
A bone platform in Super Mario Bros. Wonder.
Bone Lift[14]
Broad bones that float on lava. Some are on top of Lava Geysers.
Bridge SMBW
Bridge
Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors.
Artwork of a bubble from Super Mario Bros. Wonder.
Bubble
Bubble Mario blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. Wonder Blewbirds blow platforming soap bubbles during certain Wonder Effects.
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
Large blocks that bounce Mario back on contact. Some bumpers move along tracks.
Screenshot of a platform from Super Mario Bros. Wonder
Carpeted platform
[conjectural]
Suspended platforms that appear during the Wonder Effect of Ninji Jump Party. They disappear and reappear in time with the beat of the background music.
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier platform
[conjectural]
Suspended platforms equipped with spotlights in Light-Switch Mansion. They gently tilt under Mario's weight.
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
Broad Cloud Blocks that typically occur in sky-themed areas.
Squared screenshot from Super Mario Bros. Wonder.
Conveyor Belt
Conveyor belts make up the floor of the rooms with Mecha Makers in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker.
Screenshot of a Downpour Cloud in its idle stage from Super Mario Bros. Wonder.Downpour Uproar level thumbnail
Downpour Cloud
Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls.
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins.
Squared screenshot from Super Mario Bros. Wonder.
Flatbed Ferry
Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall.
A dragon fossil wheel in Super Mario Bros. Wonder.
Fossilized dragon[15]
Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon return to life.
A block of goo in Super Mario Bros. Wonder.
Goo
Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but Wubbas can swim through it effortlessly.
Savanna Tree SMBW
Hip Tree[16][17]
Semisolid acacias on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky.
Squared screenshot from Super Mario Bros. Wonder.
Hollow log platform
[conjectural]
Log platforms that travel along tracks. Hoppycats hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies.
Squared screenshot from Super Mario Bros. Wonder.
Lift
Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
Linking Lift
Linking Lift
Green lifts that travel through the sky on tracks. They are composed of segments called Linking Blocks[4][derived] that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves.
Squared screenshot from Super Mario Bros. Wonder.
Mienai Ashiba[18]
Semisolid slopes that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold.
Squared screenshot from Super Mario Bros. Wonder.
Mushroom Platform
Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
Mushroom Platforms that bounce the player.
image of ON/OFF platform
ON/OFF floor
[conjectural]
Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track
[conjectural]
Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit.
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift
Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping.
Squared screenshot of a Pump Lift from Super Mario Bros. Wonder.
Pump Lift[16][17]
Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks.
Screenshot of a Block from Super Mario Bros. WonderPushable wall
[conjectural]
Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a Shova traps Mario between one of these walls and normal terrain.
(Unknown) Bounce pad
Rhythm floor
[conjectural]
These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music.
Squared screenshot of a the rhythm platform[conjectural] from Super Mario Bros. Wonder.
Rhythm platform
[conjectural]
Columnar platforms that rise when Mario jumps in time with the background beat.
Squared screenshot from Super Mario Bros. Wonder.
Sankaku Trampoline[17]
Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into pits depending on which angle he collides with it at.
Squared screenshot of a Semisolid Platform from Super Mario Bros. Wonder.
Semisolid Platform
These are platforms elevated above ground. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are tree tops and some are sloped.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Ship (Wonder Effect)
[conjectural]
A ship that travels along poison and appears only during certain Wonder Effects. A cannon is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large bombs.
A walking platform in Super Mario Bros. Wonder.
Totchī[17]
Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood.
Zip Track from Super Mario Bros. Wonder
Zip Track
Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course.
Goals
SMBW Checkpoint.png
Checkpoint Flag
Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his Small form, he is immediately transformed into Super Mario.
(Unknown name) goal post
Goal (Wiggler Race)[19]
The goalposts at the end of Wiggler Races. Reaching these goals before the Racing Wiggler awards Mario with a Wonder Seed.
Squared screenshot from Super Mario Bros. Wonder.
Goal Pole
Flagpoles that complete courses when touched. Mario slides down the pole and replaces Bowser's flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an extra life and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more points the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched.
Squared screenshot of Goal Pole (secret) from Super Mario Bros. Wonder.
Goal Pole (secret)
Goal Poles that represent secret exits. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path.
Other objects
Arrow Sign SMBW
Arrow Sign
Signs that direct players towards the intended path of an area.
Squared screenshot of clouds from Super Mario Bros. Wonder.
Cloud
Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are thunder cloud variants that cause damage.
Coin Blaster SMBW
Coin blaster
[conjectural]
Bill Blaster-like turrets found in Bonus: Coins Galore! They fire coins and flower coins.
Squared screenshot from Super Mario Bros. Wonder.
Current
Strong jets generated by sponges and Jet Pipes. They push Mario as he swims, but he can circumvent this by performng a dolphin kick.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF wall
[conjectural]
Red and blue barriers that are activated by ON/OFF Switches.
Screenshot of a Tree from Super Mario Bros. Wonder
Shrub
[conjectural]
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Squared screenshot of a sign from Super Mario Bros. Wonder.
Sign
Signs appear only in the open areas of worlds and outlines tips for navigation.

References

  1. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  2. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  3. ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  4. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  5. ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
  6. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  7. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  8. ^ Cite error: Invalid <ref> tag; no text was provided for refs named kai14
  9. ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
  10. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  11. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  12. ^ Cite error: Invalid <ref> tag; no text was provided for refs named kai13
  13. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  14. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  15. ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  16. ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  17. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  18. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
  19. ^ Cite error: Invalid <ref> tag; no text was provided for refs named kai12