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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{|class="wikitable"style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!In-game description | |||
{|class="wikitable | !Abilities | ||
|-style="color:white;background: | |||
! | |||
! | |||
|- | |- | ||
| | |style="background:#ff9797"|[[File:Mario (CharSelect) - SMBW.png|x100px]]<br>'''[[Mario]]''' | ||
|align=left| | |align=left style="background:#ff9797"|''Mario works as a plumber with his little brother Luigi.'' | ||
| | |rowspan=7|Can utilize normal power-ups | ||
|- | |- | ||
| | |style="background:#BBFF99"|[[File:Luigi (CharSelect) - SMBW.png|x100px]]<br>'''[[Luigi]]''' | ||
|align=left| | |align=left style="background:#BBFF99"|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.'' | ||
|- | |- | ||
| | |style="background:pink"|[[File:Peach (CharSelect) - SMBW.png|x100px]]<br>'''[[Princess Peach|Peach]]''' | ||
|align=left| | |align=left style="background:pink"|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.'' | ||
|- | |- | ||
| | |style="background:#feff82"|[[File:Daisy (CharSelect) - SMBW.png|x100px]]<br>'''[[Princess Daisy|Daisy]]''' | ||
|align=left| | |align=left style="background:#feff82"|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!'' | ||
|- | |- | ||
| | |style="background:skyblue"|[[File:ToadYellow (CharSelect) - SMBW.png|x100px]][[File:ToadBlue (CharSelect) - SMBW.png|x100px]]<br>'''[[Yellow Toad and Blue Toad]]''' | ||
|align=left| | |align=left style="background:skyblue"|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!'' | ||
|- | |- | ||
| | |style="background:pink"|[[File:Toadette (CharSelect) - SMBW.png|x100px]]<br>'''[[Toadette]]''' | ||
|align=left style="background:pink"|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!'' | |||
|align=left | |||
|} | |} | ||
=== | ===Non-playable characters=== | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable"style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
! | !width=12%|Name | ||
! | !Description | ||
!width=15%|Locations | |||
!width= | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBW Prince Florian Artwork.png|100x100px]]<br>[[Prince Florian]] | ||
|align=left| | |align=left|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s. | ||
|[[ | |All courses | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:ArtworkTalkingflowerSMBW.png|100x100px]]<br>[[Talking Flower]]s | ||
|align=left| | |align=left|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. | ||
| | |All courses | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBWPoplin.png|100x100px]]<br>[[Poplin]]s | ||
|align=left| | |align=left|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. | ||
|All courses | |||
|- | |- | ||
|style="background:white"|[[File:SMBW | |style="background:white"|[[File:SMBW Angler Poplin.png|100x100px]]<br>[[Angler Poplin]] | ||
|align=left| | |align=left|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located. | ||
|[[Petal Isles]] | |||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Master Poplin.png|100x100px]]<br>[[Master Poplin]] | ||
|align=left|A yellow Poplin who lives in [[Master Poplin's House|their house]] in Shining Falls. | |||
|[[Shining Falls]] | |||
|align=left| | |||
| | |||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File:SMBW | |style="background:white"|[[File:SMBW Loyal Poplin.png|100x100px]]<br>[[Loyal Poplin]] | ||
|align=left| | |align=left|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]]. | ||
|[[ | |[[Fungi Mines]] | ||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:ProfConnect Active.png|100x100px]]<br>[[Professor Connect]] | ||
|align=left| | |align=left|A robotic character that can be talked to to access online play. | ||
|All areas | |||
| | |||
|- | |- | ||
|style="background:white"|[[File:SMBW | |style="background:white"|[[File:SMBW screenshot Captain Toad.png|100x100px]]<br>[[Captain Toad]] | ||
|align=left| | |align=left|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found. | ||
|[[Pipe-Rock Plateau | |[[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Fungi Mines]], [[Deep Magma Bog]], [[Petal Isles]] | ||
|- | |- | ||
|style="background:white"|[[File:SMBW | |style="background:white"|[[File:SMBW Ancient Dragon Artwork.jpg|100x100px]]<br>[[Ancient Dragon]] | ||
|align=left|[[ | |align=left|Blue dragons that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards. | ||
|[[Dragon Boneyard]], [[Deep Magma Bog Special Solar Roller]], [[The Final Battle! Bowser's Rage Stage]] | |||
|} | |} | ||
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|- | |- | ||
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s | |style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s | ||
|align=left| | |align=left|Large seeds found throughout the [[Flower Kingdom]]. Wonder Seeds occur in [[Wonder Effect]]s and are gifted by saved [[Poplin]]s at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like [[Wonder Flower]]s and [[Wow Bud]]s. | ||
|- | |- | ||
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s | |style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s | ||
|align=left| | |align=left|Giant Wonder Seeds found at the end of every world, typically in the hands of [[Bowser Jr.]] Collecting a Royal Seed defeats one of the [[Cloud Piranha]]s that encircles [[Castle Bowser]] and unlocks access to a new world in the Flower Kingdom. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s | |style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s | ||
|align=left| | |align=left|Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Coin MK7.png|100x100px]]<br>[[Coin]]s | ||
|align=left| | |align=left|Coins occur floating in the air and within strikable [[block]]s. Some materialize after touching [[Wow Bud]]s. Collecting one hundred coins awards Mario with an [[extra life]]. | ||
|- | |- | ||
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s | |style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s | ||
|align=left| | |align=left|Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Blue Coin. | |style="background:white"|[[File:SMBW Screenshot Blue Coin.jpg|100x100px]]<br>[[Blue Coin]]s | ||
|align=left| | |align=left|Strings of Blue Coins occur for a limited period of time when a nearby [[P Switch]] is struck. Collecting all of them causes [[Talking Flower]]s to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s | |style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s | ||
|align=left| | |align=left|The regional currency used at [[Poplin Shop]]s. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas. | ||
|- | |- | ||
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[ | |style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[Small flower coin]]s<ref name=kikai51/><br>{{derived}} | ||
|align=left| | |align=left|Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of [[Condarts Away!]], small flower coins sprout eyes and flutter like [[butterfly|butterflies]]. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW 10- | |style="background:white"|[[File:SMBW Artwork 10-flower Coin.png|100x100px]]<br>[[10-flower coin]]s | ||
|align=left| | |align=left|Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file. | ||
|- | |- | ||
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s | |style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s | ||
|align=left| | |align=left|Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s | |style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s | ||
|align=left| | |align=left|Keys unlock [[Key Door]]s of the same color. They occur only in [[Color-Switch Dungeon]]. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBW Artwork Yoshi.png|100x100px]]<br>Shells | ||
|align=left| | |align=left|Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when [[Shell Toss|tossed]]. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are [[Koopa Shell]]s from [[Koopa Troopa]]s. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also [[Swirlypod Shell]]s<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>{{derived}} from stomped [[Swirlypod]]s. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. [[Buzzy Shell]]s function identically to Koopa Shells but are resistant to fire, so [[Fire Mario]] cannot stop them with [[fireball]]s. Holding onto [[Snortoise]] shells underwater increases Mario's speed while swimming. Curled [[Armad]]s also function like Koopa Shells. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Big Shell. | |style="background:white"|[[File:SMBW Screenshot Big Shell.png|100x100px]]<br>[[Big shell]]s | ||
|align=left|The shells of [[Hefty Swirlypod]]s. Mario cannot carry these unless he is in his [[Elephant Mario|Elephant form]]. Their larger size allows them to destroy [[Brick Block]]s without bouncing off of them, and they are the only shells strong enough to break through [[Hard Block|hard block]]s. | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]s | ||
|align=left| | |align=left|These [[POW Block]]s can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s | |style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s | ||
|align=left| | |align=left|Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate [[wilted flower]]s. | ||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]] | |||
|align=left|Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be [[swim|swam]] through. | |||
|- | |- | ||
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s | |style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s | ||
|align=left| | |align=left|Standees can be placed in courses by the player. They revive [[Ghost (form)|ghost]]s during online play, but it is also recommended to use them to signal areas of a course that may be challenging. [[Standee Surprise]]s can be purchased at Poplin Shops to add to the player's standee collection. | ||
|} | |} | ||
===Power-ups=== | ===Power-ups=== | ||
Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the [[Yoshi (species)|Yoshi]]s or [[Nabbit]] unless otherwise noted. | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="background:red;color:white;" | |-style="background:red;color:white;" | ||
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|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small> | |align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small> | ||
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small> | |align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small> | ||
|rowspan=3| | |rowspan=3|Small Mario is his weakest form. He is unable to break [[Brick Block]]s in this state and immediately loses a [[extra life|life]] when hit. All [[? Block]]s that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit. | ||
|- | |- | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Small Daisy.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small> | ||
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small> | |align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small> | ||
|- | |- | ||
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|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small> | |align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small> | ||
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small> | |align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small> | ||
|rowspan=3| | |rowspan=3|Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a [[Checkpoint Flag]] as Small Mario also transforms him into his Super form. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small> | |align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small> | ||
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|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small> | |align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small> | ||
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small> | |align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small> | ||
|rowspan=3| | |rowspan=3|Fire Flowers transform Mario into Fire Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him toss a projectile [[fireball]] that defeats most enemies. Stronger foes like [[Rift Mario]] require more hits to be defeated, and fiery ones like [[Lava Bubble]]s are resistant to fire altogether. Performing a [[Spin Jump]] causes Fire Mario to toss fireballs left and right simultaneously. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small> | |align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small> | ||
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|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]] | |align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]] | ||
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | |align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Luigi.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small> | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small> | ||
|rowspan=3| | |rowspan=3|Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain [[Wonder Effect]]s, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit. | ||
|- | |- | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Daisy.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small> | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Yellow Toad.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small> | ||
|- | |- | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small> | ||
|align=center style="background:white"|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Toadette.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small> | ||
|- | |- | ||
|align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]] | |align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]] | ||
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|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small> | |align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small> | ||
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small> | |align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small> | ||
|rowspan=3| | |rowspan=3|Elephant Fruits transform Mario into Elephant Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry [[water]] in his trunk and spray it with {{button|switch|Y}} / {{button|switch|jc-left}}. He sprays Poplins if he grabs a [[Goal Pole]] while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like [[Dry Bones]], and is the only form that can carry [[big shell]]s. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small> | |align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small> | ||
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|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small> | |align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small> | ||
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small> | |align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small> | ||
|rowspan=3| | |rowspan=3|Bubble Flowers turn Mario into Bubble Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him blow a projectile [[bubble]] that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small> | |align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small> | ||
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|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small> | |align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small> | ||
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small> | |align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small> | ||
|rowspan=3| | |rowspan=3|Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like [[Spiny|Spinies]]. He can also tunnel through the [[ground (block)|ground]] by shifting the {{button|switch|stick}} down and pressing {{button|switch|ZL}}, allowing him to pass through walls and avoid the detection of targeting enemies like [[Konk]]s. He can pop out of the ground to defeat enemies, break [[jewel block]]s, and dig up [[beacon (Super Mario Bros. Wonder)|beacon]]s. Drill Mario can also tunnel through ceilings by [[jump]]ing into them. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small> | |align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small> | ||
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===Wonder Flower=== | ===Wonder Flower=== | ||
{{Main|Wonder Effect}} | |||
{{multiframe | {{multiframe | ||
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]] | |[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]] | ||
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}} | }} | ||
[[File:SMBW Wonder Flower.png|left|110px]] | [[File:SMBW Wonder Flower.png|left|110px]] | ||
[[Wonder Flower]]s are plants endemic to the [[Flower Kingdom]] and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a [[Wonder Seed]] or touched the current course's Goal Pole. [[Bowser]] is fused with [[Prince Florian]]'s Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds. | |||
In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like [[Wonder Bulrush herd]]s or [[King Boo]]. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous ''[[Super Mario (series)|Super Mario]]'' game. Unlike most of the other power-ups, these Wonder Flowers will cause the [[Yoshi (species)|Yoshi]]s and [[Nabbit]] change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below. | |||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
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!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
!width=16%|Courses | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]] | |style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]] | ||
|align=left| | |align=left|Hoppycat Mario [[jump]]s incredibly high and can break through layers of [[Brick Block]]s without stalling. His horizontal movement is slowed in this form. | ||
|[[The Midway Trial: Hop to It]], [[The Sharp Trial: Launch to Victory]], [[The Final Trial: Zip Track Dash]] | |||
|- | |- | ||
|style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]] | |style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]] | ||
|align=left| | |align=left|Mario can walk on [[Spike Trap]]s in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry [[Maw-Maw]]s is to hide behind shrubs. | ||
|[[Maw-Maw Mouthful]], [[Petal Isles Special Way of the Goomba]] | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]] | |style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]] | ||
|align=left| | |align=left|Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory. | ||
|[[Bloomps of the Desert Skies]] | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Spike Ball Mario. | |style="background:white"|[[File:SMBW Screenshot Spike-Ball Mario.jpg|100x100px]]<br>[[Spike-Ball Mario]] | ||
|align=left| | |align=left|Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum. | ||
|[[Where the Rrrumbas Rule]], [[Deep Magma Bog Special Solar Roller]] | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]] | |style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]] | ||
|align=left| | |align=left|In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can [[ground Pound|ground pound]] and [[Wall Jump|wall jump]] in this form as well. The player character reverts into a tinier Wubba form similar to [[Small Mario]] when they receive damage, even if the character is a Yoshi or Nabbit. | ||
|[[An Uncharted Area: Wubba Ruins]], [[A Final Uncharted Area: Poison Ruins]], [[Operation Poplin Rescue]], [[Deep Magma Bog Palace]] | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot | |style="background:white"|[[File:SMBW Screenshot Sproing Mario.jpg|100x100px]]<br>[[Sproing Mario]]<br>{{derived}} | ||
|align=left| | |align=left|Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. [[Crouch]]ing reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well. | ||
|[[Sproings in the Twilight Forest]], [[Fluff-Puff Peaks Palace]] | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario|Puffy | |style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario]]<br>{{conjectural}} | ||
| | |align=left|Puffy Lift Mario is slowly compressed when [[Spike Ball|Spike-Ball]]s and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment. | ||
|[[Up 'n' Down with Puffy Lifts]] | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]] | |style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]] | ||
|align=left| | |align=left|A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game. | ||
|[[High-Voltage Gauntlet]] | |||
|} | |} | ||
===Badges=== | ===Badges=== | ||
[[File:SMBW Badge Select.jpg|thumb|200px|Screenshot of the badge-selection screen.]] | |||
{{main|Badge (Super Mario Bros. Wonder)}} | |||
A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters. | |||
===Objects=== | ===Objects=== | ||
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | ||
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|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]] | |style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]] | ||
|align=left| | |align=left|These blocks appear in courses when Mario has the [[Badge (Super Mario Bros. Wonder)#Boost Badges|Add ! Switches Boost Badge]] equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]] | |style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]] | ||
|align=left| | |align=left|Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become [[Empty Block]]s when their contents are exhausted. Most ? Blocks contain a single [[coin]], but some are [[Coin Block|10-Coin Block]]s that can be jumped under in rapid succession to release up to ten. Some are [[Hidden Block|invisible block]]s<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> and only become viewable once interacted with. In [[The Sharp Trial: Launch to Victory]], there are [[Shoot ? Block]]s<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref>{{derived}} that launch skyward once struck. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Q Capsule.jpg|100x100px]]<br>[[? Capsule]] | |style="background:white"|[[File:SMBW Q Capsule.jpg|100x100px]]<br>[[? Capsule]]<br>{{derived}} | ||
|align=left| | |align=left|{{wp|Gashapon}} capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. [[Condart]]s carry them in some courses and drop them when they detect Mario below. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Atchi Muite Block.jpg|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref> | |style="background:white"|[[File:SMBW Screenshot Atchi Muite Block.jpg|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref> | ||
|align=left| | |align=left|Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to [[Hot-Hot Rock]]s. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Artwork Brick Block.png|100x100px]]<br>[[Brick Block]] | |style="background:white"|[[File:SMBW Artwork Brick Block.png|100x100px]]<br>[[Brick Block]] | ||
|align=left| | |align=left|Recurring blocks that fall apart when struck by Mario in any form other than his [[Small Mario|Small form]]. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks. | ||
|- | |- | ||
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}} | |style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}} | ||
|align=left| | |align=left|Wide boxes found in the [[Sunbaked Desert]] that look like {{wp|ball cactus}}es. Some are stacked on top of one another and release items when [[Ground Pound|ground pound]]ed or hit by [[Elephant Mario]]'s trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit. | ||
|- | |- | ||
|style="background:white"|[[File:CloudBlock2SMBW.png|100x100px]]<br>[[Cloud Block]] | |style="background:white"|[[File:CloudBlock2SMBW.png|100x100px]]<br>[[Cloud Block]] | ||
|align=left| | |align=left|Semisolid blocks that make up terrain high in the sky. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Crate.jpg|100x100px]]<br>[[Crate]] | |style="background:white"|[[File:SMBW Screenshot Crate.jpg|100x100px]]<br>[[Crate]] | ||
|align=left| | |align=left|Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Donut Block. | |style="background:white"|[[File:SMBW Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]] | ||
|align=left| | |align=left|Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]] | |style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]] | ||
|align=left| | |align=left|Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time. | ||
|- | |||
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>[[Floor (block)]] | |||
|align=left|Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like [[Li'l Sparky|Li'l Sparkies]]. Some of these floor blocks contain power-ups, like ? Blocks. | |||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]] | |style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]] | ||
|align=left| | |align=left|Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like [[Bulrush]]es, [[Gnawsher]]s, and [[Smackerel]]s can break them. In a few courses, they contain [[Wonder Flower]]s. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of [[coral]] and there are temporary light-blue ones that materialize during [[Wonder Effect]]s. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBW HiddenCharacterBlock Yoshi.jpg|100x100px]]<br>[[Hidden Character Block]] | ||
|align=left| | |align=left|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Ice Block.jpg|100x100px]]<br>[[Ice Block]] | |style="background:white"|[[File:SMBW Screenshot Ice Block.jpg|100x100px]]<br>[[Ice Block|Icy block]] | ||
|align=left| | |align=left|Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by [[Outmaway]]s. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with [[fireball]]s. Their surfaces are slippery. | ||
|- | |- | ||
|style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]] | |style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]] | ||
|align=left| | |align=left|Balloons that produce the item held in the [[item storage]] or an item for another player in online play. | ||
|- | |- | ||
|style="background:white"|[[File:Evil cube SMBW.jpg|100x100px]]<br>[[Iron Block]] | |style="background:white"|[[File:Evil cube SMBW.jpg|100x100px]]<br>[[Iron Block]] | ||
|align=left| | |align=left|Metal crates found on [[Airship|flying battleship]]s. Iron Blocks are normally indestructible, but can be broken when hit by the [[Flying battleship (Wonder Effect)|battleship's artillery]] during Wonder Effects. | ||
|- | |- | ||
|style="background:white"|[[File:JewelBlockSMBW.png|100x100px]]<br>[[Jewel block]] | |style="background:white"|[[File:JewelBlockSMBW.png|100x100px]]<br>[[Jewel block]] | ||
|align=left| | |align=left|Crystalline blocks of varying dimensions that lie on the ground. They can contain items or [[Talking Flower]]s, and take several hits to break, although [[Drill Mario|drilling]] them can destroy them more quickly. Jewel blocks can be broken by [[Konk]]s. | ||
|- | |- | ||
|style="background:white"|[[File:Lifting Shabon SMBW.jpg|100x100px]]<br>[[Lifting Shabon]] | |style="background:white"|[[File:Lifting Shabon SMBW.jpg|100x100px]]<br>[[Lifting Shabon]] | ||
|align=left| | |align=left|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]] | |style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]] | ||
|align=left| | |align=left|Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or [[flower coin]]s appear during some Wonder Effects. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]] | |style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]] | ||
|align=left| | |align=left|Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}} | |style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}} | ||
|align=left| | |align=left|Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW gimmick sound long.png|100x100px]]<br>[[Marimba Block]] | |style="background:white"|[[File:SMBW gimmick sound long.png|100x100px]]<br>[[Marimba Block]] | ||
|align=left| | |align=left|Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of {{wp|xylophone}} keys when ran across. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Peanut Box.png|100x100px]]<br>[[Peanut box]] | |style="background:white"|[[File:SMBW Screenshot Peanut Box.png|100x100px]]<br>[[Peanut box]] | ||
|align=left| | |align=left|Peanut boxes come in two sizes and occur on the [[Pipe-Rock Plateau]]. Like other boxes, they break when ground pounded or struck by Elephant Mario. [[Skedaddler]]s can also break peanut boxes with their projectile fruit. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]] | |style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]]<br>{{derived}} | ||
|align=left| | |align=left|Boxes in [[Upshroom Downshroom]]. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become [[pumpkin|jack-o'-lantern]]s and are bounced into the air by Mushroom Platforms in time with the beat of the background music. | ||
|- | |- | ||
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref> | |style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref> | ||
|align=left| | |align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | ||
|- | |||
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]] | |||
|align=left|A blue POW Block occurs in [[Condarts Away!]] It causes a [[10-flower coin]] to fall to the ground when struck. | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref> | ||
|align=left| | |align=left|Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music. | ||
|- | |- | ||
|style="background:white"|[[File:Rock Block SMBW.jpg|100x100px]]<br>[[Rock Block]] | |style="background:white"|[[File:Rock Block SMBW.jpg|100x100px]]<br>[[Rock Block]] | ||
|align=left| | |align=left|Craggy blocks that appear during the Wonder Effect of [[Jewel-Block Cave]]. Unlike jewel blocks, Rock Blocks cause the [[Wonder Konk]] to stall after breaking them. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Rotating Block.jpg|100x100px]]<br>[[Rotating Block]] | |style="background:white"|[[File:SMBW Rotating Block.jpg|100x100px]]<br>[[Rotating Block]] | ||
|align=left| | |align=left|Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping. | ||
|- | |- | ||
|style="background:white"|[[File:Roulette Block SMBW.jpg|100x100px]]<br>[[Roulette Block]] | |style="background:white"|[[File:Roulette Block SMBW.jpg|100x100px]]<br>[[Roulette Block]] | ||
|align=left| | |align=left|Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Shoot Block.jpg|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref> | |style="background:white"|[[File:SMBW Screenshot Shoot Block.jpg|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref> | ||
|align=left| | |align=left|Striking these blocks launches them skyward. They take out any enemies in their path. | ||
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|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}} | |style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}} | ||
|align=left| | |align=left|These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and [[Yoshi]]'s tongue when hit from the side without falling away. | ||
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|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | |style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | ||
|align=left| | |align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], 10-flower coins, or badge upon opening. | ||
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|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/> | |style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/> | ||
|align=left| | |align=left|Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of [[Beware of the Rifts]], in which they are the only way to stun [[Rift Mario]]. | ||
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!colspan=3 style="background:#FF7733"|Trigger objects | !colspan=3 style="background:#FF7733"|Trigger objects | ||
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|style="background:white"|[[File:SMBW | |style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]] | ||
|align=left| | |align=left|A small ! Switch appears only in the ceiling of a [[sub-area]] in [[The Midway Trial: Hop to It]] and temporarily causes yellow blocks to materialize over [[Spike Trap]]s when struck. A [[large ! Switch]] appears underneath the chin of [[Wonder Bowser]] and striking it causes him damage. | ||
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|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]] | |style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]] | ||
|align=left| | |align=left|These switches have different affects depending on the context. On the [[Deep Magma Bog Flying Battleship]], striking them causes columns of yellow blocks to disappear. | ||
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|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref> | |style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref> | ||
|align=left| | |align=left|Beacons of light release coins or other items when ground pounded or when dug in by [[Drill Mario]]. They appear on the floors or ceilings. | ||
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|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]] | |style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]] | ||
|align=left| | |align=left|Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. [[Mumsy|Mumsies]] and [[Revver]]s have handles on their bodies. | ||
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|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]] | |style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]] | ||
|align=left| | |align=left|Light-Switches cause nearby [[spotlight (object)|spotlight]]s to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on. | ||
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|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]] | |style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]] | ||
|align=left| | |align=left|These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and [[dark]]ness. | ||
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|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]] | |style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]] | ||
|align=left| | |align=left|Striking P Switches causes stretches of [[Blue Coin]]s to materialize for a brief period of time. | ||
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|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}} | |style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}} | ||
|align=left| | |align=left|The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling [[Hoppo]]s and [[Koopa Shell]]s. | ||
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|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]] | |style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]] | ||
|align=left| | |align=left|Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it. | ||
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|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref> | |style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref> | ||
|align=left| | |align=left|{{wp|Dominoes|Domino}}-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by [[Spike-Ball Mario]] and [[Rrrumba]]s. | ||
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|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> | |style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> | ||
|align=left| | |align=left|Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated. | ||
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|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]] | |style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]] | ||
|align=left| | |align=left|Colorful flowers found throughout the [[Flower Kingdom]]. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air. | ||
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!colspan=3 style="background:#FF7733"|Climbable and transportation objects | !colspan=3 style="background:#FF7733"|Climbable and transportation objects | ||
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|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}} | |style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}} | ||
|align=left| | |align=left|Propeller Flowers that bring Mario to [[Bonus: Coins Galore!]] They appear in a world after receiving a [[Game Over]] or by clearing [[The Final Battle! Bowser's Rage Stage]] once. | ||
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|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]] | |style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]] | ||
|align=left| | |align=left|Rideable clouds that are pumped out of pipes and ridden by [[Lakitu]]s. They can be ridden through the sky for a limited period of time. | ||
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|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | |style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | ||
|align=left| | |align=left|Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring [[Pole Block]]s temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks. | ||
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|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]] | |style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]] | ||
|align=left| | |align=left|Propeller Flowers carry Mario to hidden [[sub-area]]s within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms. | ||
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|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]] | |style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]] | ||
|align=left| | |align=left|Climbable vines that emerge out of struck [[Vine|Vine Block]]s or when water is sprayed on the ground. They can be climbed like [[ladder]]s to reach [[Coin Heaven]]s and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed. | ||
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!colspan=3 style="background:#FF7733"|Doorways | !colspan=3 style="background:#FF7733"|Doorways | ||
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|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]] | |style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]] | ||
|align=left| | |align=left|Accessing doors brings Mario to subsequent parts of a course. Some [[Noknok]]s become useable doors that lead to a plane in the background when stunned. | ||
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|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]] | |style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]] | ||
|align=left| | |align=left|One-way doors that require keys. Key Doors can only be opened by keys of the same color. | ||
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!colspan=3 style="background:#FF7733"|Pipes | !colspan=3 style="background:#FF7733"|Pipes | ||
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|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]] | |style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]] | ||
|align=left| | |align=left|[[Big Piranha Plant]]s sit in giant pipes. None of them are Warp Pipes. | ||
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|style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]] | |style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]] | ||
|align=left| | |align=left|Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across [[poison (obstacle)|poison swamp]]s. | ||
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|style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]] | |style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]] | ||
|align=left| | |align=left|These underwater pipes expel strong currents that push Mario. | ||
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|style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/> | |style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/> | ||
|align=left| | |align=left|Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them. | ||
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|style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | |style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | ||
|align=left| | |align=left|Most pipes are columnar platforms, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to another section of a course or a subterranean coin room. | ||
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|style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref> | |style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref> | ||
|align=left| | |align=left|Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | ||
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|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br> | |style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>Water-spouting pipe<br>{{conjectural}} | ||
|align=left| | |align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | ||
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!colspan=3 style="background:#FF7733"|Platforms | !colspan=3 style="background:#FF7733"|Platforms | ||
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|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref> | |style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref> | ||
|align=left| | |align=left|Broad bones that float on lava. Some are on top of [[Lava Geyser]]s. | ||
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|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]] | |style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]] | ||
|align=left| | |align=left|Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors. | ||
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|style="background:white"|[[File:SMBW Artwork Bubble.png|100x100px]]<br>[[Bubble]] | |||
|align=left|[[Bubble Mario]] blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. [[Wonder Blewbird]]s blow platforming soap bubbles during certain Wonder Effects. | |||
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|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]] | |style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]] | ||
|align=left| | |align=left|Large blocks that bounce Mario back on contact. Some bumpers move along [[track]]s. | ||
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|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}} | |style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}} | ||
|align=left| | |align=left|Suspended platforms that appear during the Wonder Effect of [[Ninji Jump Party]]. They disappear and reappear in time with the beat of the background music. | ||
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|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}} | |style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}} | ||
|align=left| | |align=left|Suspended platforms equipped with spotlights in [[Light-Switch Mansion]]. They gently tilt under Mario's weight. | ||
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|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]] | |style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]] | ||
|align=left| | |align=left|Broad Cloud Blocks that typically occur in sky-themed areas. | ||
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|style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]] | |style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]] | ||
|align=left| | |align=left|Conveyor belts make up the floor of the rooms with [[Mecha Maker]]s in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker. | ||
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|style="background:white"|[[File: | |style="background:white"|[[File:SMBW Idle Downpour Cloud Screenshot.png|100x100px]][[File:Downpour Uproar Thumbnail.png|100x100px]]<br>[[Downpour Cloud]] | ||
|align=left| | |align=left|Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours. | ||
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|style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]] | |style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]] | ||
|align=left| | |align=left|Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls. | ||
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|style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br> | |style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>Fountain | ||
|align=left| | |align=left|Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins. | ||
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|style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]] | |style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]] | ||
|align=left| | |align=left|Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall. | ||
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|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> | |style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> | ||
|align=left| | |align=left|Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon [[Ancient Dragon|return to life]]. | ||
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|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]] | |style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]] | ||
|align=left| | |align=left|Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but [[Wubba]]s can swim through it effortlessly. | ||
|- | |- | ||
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref> | |style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref> | ||
|align=left| | |align=left|Semisolid {{wp|Vachellia|acacia}}s on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}} | |style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}} | ||
|align=left| | |align=left|Log platforms that travel along tracks. [[Hoppycat]]s hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]] | |style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]] | ||
|align=left| | |align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths. | ||
|- | |- | ||
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]] | |style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]] | ||
|align=left| | |align=left|Green lifts that travel through the sky on tracks. They are composed of segments called [[Linking Block]]s<ref name=kikai53/>{{derived}} that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref> | |style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref> | ||
|align=left| | |align=left|Semisolid [[slope]]s that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]] | |style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]] | ||
|align=left| | |align=left|Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom. | ||
|- | |- | ||
|style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]] | |style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]] | ||
|align=left| | |align=left|Mushroom Platforms that bounce the player. | ||
|- | |- | ||
|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}} | |style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}} | ||
|align=left| | |align=left|Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below. | ||
|- | |- | ||
|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}} | |style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}} | ||
|align=left| | |align=left|Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit. | ||
|- | |- | ||
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]] | |style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]] | ||
|align=left| | |align=left|Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBW Screenshot Pump Lift.jpg|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/> | ||
|align=left| | |align=left|Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Rolly Block 2.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}} | ||
|align=left| | |align=left|Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a [[Shova]] traps Mario between one of these walls and normal terrain. | ||
|- | |- | ||
|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}} | |style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}} | ||
|align=left| | |align=left|These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Rhythm Platform. | |style="background:white"|[[File:SMBW Screenshot Rhythm Platform.png|100x100px]]<br>Rhythm platform<br>{{conjectural}} | ||
|align=left| | |align=left|Columnar platforms that rise when Mario jumps in time with the background beat. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/> | |style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/> | ||
|align=left| | |align=left|Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into [[pit]]s depending on which angle he collides with it at. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBW Screenshot Semisolid Platform.jpg|100x100px]]<br>[[Semisolid Platform]] | ||
|align=left| | |align=left|These are platforms elevated above [[ground (block)|ground]]. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are [[tree|tree tops]] and some are sloped. | ||
|- | |- | ||
|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}} | |style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}} | ||
|align=left| | |align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large [[bomb]]s. | ||
|- | |- | ||
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/> | |style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/> | ||
|align=left| | |align=left|Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]] | |style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]] | ||
|align=left| | |align=left|Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Goals | !colspan=3 style="background:#FF7733"|Goals | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]] | |style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]] | ||
|align=left| | |align=left|Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his [[Small Mario|Small form]], he is immediately transformed into [[Super Mario (form)|Super Mario]]. | ||
|- | |- | ||
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12 | |style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12/> | ||
|align=left| | |align=left|The goalposts at the end of Wiggler Races. Reaching these goals before the [[Racing Wiggler]] awards Mario with a Wonder Seed. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]] | |style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]] | ||
|align=left| | |align=left|Flagpoles that complete courses when touched. Mario slides down the pole and replaces [[Bowser]]'s flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an [[extra life]] and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more [[score|points]] the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched. | ||
|- | |- | ||
|style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]] | |style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]] | ||
|align=left| | |align=left|Goal Poles that represent [[secret exit]]s. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Other objects | !colspan=3 style="background:#FF7733"|Other objects | ||
|- | |- | ||
|style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]] | |style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]] | ||
|align=left| | |align=left|Signs that direct players towards the intended path of an area. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud | |style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud]] | ||
|align=left| | |align=left|Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are [[Electricity Cloud|thunder cloud]] variants that cause damage. | ||
|- | |- | ||
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}} | |style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}} | ||
|align=left| | |align=left|[[Bill Blaster]]-like turrets found in Bonus: Coins Galore! They fire coins and flower coins. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]] | |style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]] | ||
|align=left| | |align=left|Strong jets generated by sponges and Jet Pipes. They push Mario as he [[swim]]s, but he can circumvent this by performng a [[Badge (Super Mario Bros. Wonder)#Action Badges|dolphin kick]]. | ||
|- | |- | ||
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}} | |style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}} | ||
|align=left| | |align=left|Red and blue barriers that are activated by ON/OFF Switches. | ||
|- | |- | ||
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}} | |style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}} | ||
|align=left| | |align=left|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s. | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:SMBW Screenshot Sign.png|100x100px]]<br>[[Sign]] | ||
|align=left| | |align=left|Signs appear only in the open areas of worlds and outlines tips for navigation. | ||
|} | |} | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 05:35, February 1, 2025
Locations
Setting
- Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
- Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
- Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
- Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one
Courses
Overview
- Different types of courses:
- Normal courses
- Small courses
- Badge Challenges
- Wiggler Race
- KO Arena
- Break Time!
Table
Characters
Playable characters
Name | In-game description | Abilities |
---|---|---|
Mario |
Mario works as a plumber with his little brother Luigi. | Can utilize normal power-ups |
Luigi |
While they may be twin brothers, Luigi is taller and slightly younger than Mario. | |
Peach |
Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. | |
Daisy |
Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! | |
Yellow Toad and Blue Toad |
Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats! | |
Toadette |
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! |
Non-playable characters
Name | Description | Locations |
---|---|---|
Prince Florian |
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. | All courses |
Talking Flowers |
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. | All courses |
Poplins |
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. | All courses |
Angler Poplin |
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. | Petal Isles |
Master Poplin |
A yellow Poplin who lives in their house in Shining Falls. | Shining Falls |
Loyal Poplin |
A green Poplin miner who lives in their house near the entrance to Fungi Mines. | Fungi Mines |
Professor Connect |
A robotic character that can be talked to to access online play. | All areas |
Captain Toad |
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. | Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles |
Ancient Dragon |
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. | Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage |
Items and objects
Items
These are collectibles, pickups, and health-restoring objects.
Name | Description |
---|---|
Wonder Seeds |
Large seeds found throughout the Flower Kingdom. Wonder Seeds occur in Wonder Effects and are gifted by saved Poplins at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like Wonder Flowers and Wow Buds. |
Royal Seeds |
Giant Wonder Seeds found at the end of every world, typically in the hands of Bowser Jr. Collecting a Royal Seed defeats one of the Cloud Piranhas that encircles Castle Bowser and unlocks access to a new world in the Flower Kingdom. |
Wonder Tokens |
Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment. |
Coins |
Coins occur floating in the air and within strikable blocks. Some materialize after touching Wow Buds. Collecting one hundred coins awards Mario with an extra life. |
Hidden Coins |
Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers. |
Blue Coins |
Strings of Blue Coins occur for a limited period of time when a nearby P Switch is struck. Collecting all of them causes Talking Flowers to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins. |
Flower coins |
The regional currency used at Poplin Shops. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas. |
Small flower coins[1] [derived] |
Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of Condarts Away!, small flower coins sprout eyes and flutter like butterflies. |
10-flower coins |
Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file. |
1-Up Mushrooms |
Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops. |
Keys |
Keys unlock Key Doors of the same color. They occur only in Color-Switch Dungeon. |
Shells |
Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when tossed. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are Koopa Shells from Koopa Troopas. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also Swirlypod Shells[2][derived] from stomped Swirlypods. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. Buzzy Shells function identically to Koopa Shells but are resistant to fire, so Fire Mario cannot stop them with fireballs. Holding onto Snortoise shells underwater increases Mario's speed while swimming. Curled Armads also function like Koopa Shells. |
Big shells |
The shells of Hefty Swirlypods. Mario cannot carry these unless he is in his Elephant form. Their larger size allows them to destroy Brick Blocks without bouncing off of them, and they are the only shells strong enough to break through hard blocks. |
Red POW Blocks |
These POW Blocks can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once. |
Jars |
Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate wilted flowers. |
Water |
Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be swam through. |
Standees |
Standees can be placed in courses by the player. They revive ghosts during online play, but it is also recommended to use them to signal areas of a course that may be challenging. Standee Surprises can be purchased at Poplin Shops to add to the player's standee collection. |
Power-ups
Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the Yoshis or Nabbit unless otherwise noted.
Power-up | Form | Description | ||
---|---|---|---|---|
N/A | Small Mario |
Small Luigi |
Small Peach |
Small Mario is his weakest form. He is unable to break Brick Blocks in this state and immediately loses a life when hit. All ? Blocks that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit. |
Small Daisy |
Small Yellow Toad | |||
Small Blue Toad |
Small Toadette | |||
Super Mushroom |
Super Mario |
Super Luigi |
Super Peach |
Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a Checkpoint Flag as Small Mario also transforms him into his Super form. |
Super Daisy |
Super Yellow Toad | |||
Super Blue Toad |
Super Toadette | |||
Fire Flower |
Fire Mario |
Fire Luigi |
Fire Peach |
Fire Flowers transform Mario into Fire Mario. Pressing / makes him toss a projectile fireball that defeats most enemies. Stronger foes like Rift Mario require more hits to be defeated, and fiery ones like Lava Bubbles are resistant to fire altogether. Performing a Spin Jump causes Fire Mario to toss fireballs left and right simultaneously. |
Fire Daisy |
Fire Yellow Toad | |||
Fire Blue Toad |
Fire Toadette | |||
Super Star |
Invincible Mario |
Invincible Luigi |
Invincible Peach |
Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain Wonder Effects, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit. |
Invincible Daisy |
Invincible Yellow Toad | |||
Invincible Blue Toad |
Invincible Toadette | |||
Elephant Fruit |
Elephant Mario |
Elephant Luigi |
Elephant Peach |
Elephant Fruits transform Mario into Elephant Mario. Pressing / causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry water in his trunk and spray it with / . He sprays Poplins if he grabs a Goal Pole while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like Dry Bones, and is the only form that can carry big shells. |
Elephant Daisy |
Elephant Yellow Toad | |||
Elephant Blue Toad |
Elephant Toadette | |||
Bubble Flower |
Bubble Mario |
Bubble Luigi |
Bubble Peach |
Bubble Flowers turn Mario into Bubble Mario. Pressing / makes him blow a projectile bubble that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form. |
Bubble Daisy |
Bubble Yellow Toad | |||
Bubble Blue Toad |
Bubble Toadette | |||
Drill Mushroom |
Drill Mario |
Drill Luigi |
Drill Peach |
Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like Spinies. He can also tunnel through the ground by shifting the down and pressing , allowing him to pass through walls and avoid the detection of targeting enemies like Konks. He can pop out of the ground to defeat enemies, break jewel blocks, and dig up beacons. Drill Mario can also tunnel through ceilings by jumping into them. |
Drill Daisy |
Drill Yellow Toad | |||
Drill Blue Toad |
Drill Toadette |
Wonder Flower
- Main article: Wonder Effect
Wonder Flowers are plants endemic to the Flower Kingdom and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a Wonder Seed or touched the current course's Goal Pole. Bowser is fused with Prince Florian's Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.
In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like Wonder Bulrush herds or King Boo. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous Super Mario game. Unlike most of the other power-ups, these Wonder Flowers will cause the Yoshis and Nabbit change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.
Name | Description | Courses |
---|---|---|
Hoppycat Mario |
Hoppycat Mario jumps incredibly high and can break through layers of Brick Blocks without stalling. His horizontal movement is slowed in this form. | The Midway Trial: Hop to It, The Sharp Trial: Launch to Victory, The Final Trial: Zip Track Dash |
Goomba Mario |
Mario can walk on Spike Traps in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry Maw-Maws is to hide behind shrubs. | Maw-Maw Mouthful, Petal Isles Special Way of the Goomba |
Balloon Mario |
Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory. | Bloomps of the Desert Skies |
Spike-Ball Mario |
Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum. | Where the Rrrumbas Rule, Deep Magma Bog Special Solar Roller |
Wubba Mario |
In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can ground pound and wall jump in this form as well. The player character reverts into a tinier Wubba form similar to Small Mario when they receive damage, even if the character is a Yoshi or Nabbit. | An Uncharted Area: Wubba Ruins, A Final Uncharted Area: Poison Ruins, Operation Poplin Rescue, Deep Magma Bog Palace |
Sproing Mario [derived] |
Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. Crouching reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well. | Sproings in the Twilight Forest, Fluff-Puff Peaks Palace |
Puffy Lift Mario [conjectural] |
Puffy Lift Mario is slowly compressed when Spike-Balls and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment. | Up 'n' Down with Puffy Lifts |
Metal Mario |
A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game. | High-Voltage Gauntlet |
Badges
- Main article: Badge (Super Mario Bros. Wonder)
A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
Objects
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Blocks and containers | ||
! Block |
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below. | |
? Block |
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[3] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[1][derived] that launch skyward once struck. | |
? Capsule [derived] |
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below. | |
Atchi Muite Block[4] |
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks. | |
Brick Block |
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks. | |
Cactus box[4] [derived] |
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit. | |
Cloud Block |
Semisolid blocks that make up terrain high in the sky. | |
Crate |
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk. | |
Donut Block |
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds. | |
Dotted-Line Block |
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time. | |
Floor (block) |
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies. Some of these floor blocks contain power-ups, like ? Blocks. | |
Hard block |
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects. | |
Hidden Character Block |
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | |
Icy block |
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery. | |
Item Balloon |
Balloons that produce the item held in the item storage or an item for another player in online play. | |
Iron Block |
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects. | |
Jewel block |
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks. | |
Lifting Shabon |
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. | |
Long ? Block |
Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or flower coins appear during some Wonder Effects. | |
Long Donut Block |
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors. | |
Long Rotating Block [conjectural] |
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones. | |
Marimba Block |
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across. | |
Peanut box |
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit. | |
Pumpkin box [derived] |
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music. | |
Race Block[5] |
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | |
POW Block |
A blue POW Block occurs in Condarts Away! It causes a 10-flower coin to fall to the ground when struck. | |
Rizumu Block[6] |
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music. | |
Rock Block |
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them. | |
Rotating Block |
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping. | |
Roulette Block |
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released. | |
Shoot Block[7] |
Striking these blocks launches them skyward. They take out any enemies in their path. | |
Snow Block[8] [derived] |
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away. | |
Treasure chest |
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening. | |
Wonder POW Block[7] |
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario. | |
Trigger objects | ||
! Switch |
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage. | |
? Switch |
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear. | |
Beacon[9] |
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings. | |
Handle |
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies. | |
Light-Switch |
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on. | |
ON/OFF Switch |
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness. | |
P Switch |
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time. | |
Springboard object [conjectural] |
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells. | |
Timer-Switch |
Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it. | |
Topple Rock[10] |
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas. | |
Wilted flower[11] |
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated. | |
Wow Bud |
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air. | |
Climbable and transportation objects | ||
Golden Propeller Flower [conjectural] |
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once. | |
Lakitu's Cloud |
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time. | |
Pole |
Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks. | |
Propeller Flower |
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms. | |
Vine |
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed. | |
Doorways | ||
Door |
Accessing doors brings Mario to subsequent parts of a course. Some Noknoks become useable doors that lead to a plane in the background when stunned. | |
Key Door |
One-way doors that require keys. Key Doors can only be opened by keys of the same color. | |
Pipes | ||
Giant pipe |
Big Piranha Plants sit in giant pipes. None of them are Warp Pipes. | |
Inchworm Pipe |
Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across poison swamps. | |
Jet Pipe |
These underwater pipes expel strong currents that push Mario. | |
Oseru Dokan[12] |
Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them. | |
Pipe |
Most pipes are columnar platforms, some of which contain Piranha Plants. A few of them are Warp Pipes that bring Mario to another section of a course or a subterranean coin room. | |
Sinkin' Pipe[13] |
Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | |
Water-spouting pipe [conjectural] |
Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | |
Platforms | ||
Bone Lift[14] |
Broad bones that float on lava. Some are on top of Lava Geysers. | |
Bridge |
Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors. | |
Bubble |
Bubble Mario blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. Wonder Blewbirds blow platforming soap bubbles during certain Wonder Effects. | |
Bumper |
Large blocks that bounce Mario back on contact. Some bumpers move along tracks. | |
Carpeted platform [conjectural] |
Suspended platforms that appear during the Wonder Effect of Ninji Jump Party. They disappear and reappear in time with the beat of the background music. | |
Chandelier platform [conjectural] |
Suspended platforms equipped with spotlights in Light-Switch Mansion. They gently tilt under Mario's weight. | |
Cloud Lift |
Broad Cloud Blocks that typically occur in sky-themed areas. | |
Conveyor Belt |
Conveyor belts make up the floor of the rooms with Mecha Makers in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker. | |
Downpour Cloud |
Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours. | |
Dropdown Countdown Lift |
Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls. | |
Fountain |
Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins. | |
Flatbed Ferry |
Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall. | |
Fossilized dragon[15] |
Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon return to life. | |
Goo |
Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but Wubbas can swim through it effortlessly. | |
Hip Tree[16][17] |
Semisolid acacias on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky. | |
Hollow log platform [conjectural] |
Log platforms that travel along tracks. Hoppycats hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies. | |
Lift |
Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths. | |
Linking Lift |
Green lifts that travel through the sky on tracks. They are composed of segments called Linking Blocks[4][derived] that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves. | |
Mienai Ashiba[18] |
Semisolid slopes that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold. | |
Mushroom Platform |
Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom. | |
Mushroom Trampoline |
Mushroom Platforms that bounce the player. | |
ON/OFF floor [conjectural] |
Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below. | |
ON/OFF Zip Track [conjectural] |
Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit. | |
Puffy Lift |
Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping. | |
Pump Lift[16][17] |
Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks. | |
Pushable wall [conjectural] |
Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a Shova traps Mario between one of these walls and normal terrain. | |
Rhythm floor [conjectural] |
These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music. | |
Rhythm platform [conjectural] |
Columnar platforms that rise when Mario jumps in time with the background beat. | |
Sankaku Trampoline[17] |
Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into pits depending on which angle he collides with it at. | |
Semisolid Platform |
These are platforms elevated above ground. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are tree tops and some are sloped. | |
Ship (Wonder Effect) [conjectural] |
A ship that travels along poison and appears only during certain Wonder Effects. A cannon is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large bombs. | |
Totchī[17] |
Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood. | |
Zip Track |
Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course. | |
Goals | ||
Checkpoint Flag |
Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his Small form, he is immediately transformed into Super Mario. | |
Goal (Wiggler Race)[19] |
The goalposts at the end of Wiggler Races. Reaching these goals before the Racing Wiggler awards Mario with a Wonder Seed. | |
Goal Pole |
Flagpoles that complete courses when touched. Mario slides down the pole and replaces Bowser's flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an extra life and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more points the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched. | |
Goal Pole (secret) |
Goal Poles that represent secret exits. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path. | |
Other objects | ||
Arrow Sign |
Signs that direct players towards the intended path of an area. | |
Cloud |
Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are thunder cloud variants that cause damage. | |
Coin blaster [conjectural] |
Bill Blaster-like turrets found in Bonus: Coins Galore! They fire coins and flower coins. | |
Current |
Strong jets generated by sponges and Jet Pipes. They push Mario as he swims, but he can circumvent this by performng a dolphin kick. | |
ON/OFF wall [conjectural] |
Red and blue barriers that are activated by ON/OFF Switches. | |
Shrub [conjectural] |
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws. | |
Sign |
Signs appear only in the open areas of worlds and outlines tips for navigation. |
References
- ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
- ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
- ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
- ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
- ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
- ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
- ^ Cite error: Invalid
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- ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
- ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
- ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedkai13
- ^ In-game name for Angry Spikes and Sinkin' Pipes.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
- ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
- ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedkai12