Cliff: Difference between revisions

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{{About|the recurring platform that juts out of background rocks.|the world in Donkey Kong Country Returns|[[Cliff (Donkey Kong Country Returns)]]}}
{{About|the recurring platform that juts out of background mountainsides|the world in Donkey Kong Country Returns|[[Cliff (world)]]}}
{{item infobox
{{item infobox
|image=[[File:NSMBW Asset Sprite Ledge.png|200x200px]]<br>Sprite from ''New Super Mario Bros. Wii''
|image=[[File:NSMBW Asset Sprite Ledge.png|200x200px]]<br>Sprite from ''New Super Mario Bros. Wii''
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|latest_appearance=''[[New Super Mario Bros. Wii]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[New Super Mario Bros. Wii]]'' ([[List of games by date#2009|2009]])
|variants=[[Yellow walkway]]
|variants=[[Yellow ledge]]
|related=[[Rocky wall]]
|related=[[Rocky wall]]
}}
}}
'''Cliffs''',<ref name=booklet>{{cite|author=Nintendo|date=2006|title=''New Super Mario Bros. Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_New_Super_Mario_Bros?_a=DATC1RAAZAA0|format=PDF|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=20}}</ref> also referred to as '''edges'''<ref name=booklet/> or '''ledges''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=7}}</ref><ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|page=110, 112, 113, 123|date=2009|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> function as narrow platforming strips in the mountainous levels of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. The player character's movement is restricted while they are on cliffs. While on top of them, the player character can only slowly sidestep and [[jump]] in low arches. No other moves are available. The player character can also cling to the bottom of cliffs and shimmy back and forth. Flicking upward on the control stick brings them on top of the cliff, and vice versa.
'''Cliffs''',<ref name=booklet>{{cite|author=Nintendo|date=2006|title=''New Super Mario Bros. Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_New_Super_Mario_Bros?_a=DATC1RAAZAA0|format=PDF|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=20}}</ref> also referred to as '''edges'''<ref name=booklet/> or '''ledges''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS Pocket Guide''|date=2010|publisher=[[Prima Games]]|location=Roseville|isbn=978-0-307-46760-7|page=7}}</ref><ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|page=110, 112, 113, 123|date=2009|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> function as narrow platforming strips in the mountainous levels of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. The player character's movement is restricted while they are on cliffs. While on top of them, the player character can only sidestep and [[jump]] in low arches. No other moves are available. The player character can also cling to the bottom of cliffs and shimmy back and forth. Flicking upward on the control stick brings them on top of the cliff, and vice versa.


The movement options on cliffs is similar to the ones in ''[[Super Mario 64 DS]]'', from which the original ''New Super Mario Bros.'' heavily derives. In ''[[New Super Mario Bros. U]]'', [[rocky wall]]s inherit the function of cliffs at their tops and are recognized as the same object in the game's section in ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title="New Super Mario Bros. U" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=215|isbn=978-4-09-106569-8}}</ref> The way player characters cling to the horizontal [[pole]]s that emerge from [[Pole Block]]s in ''[[Super Mario Bros. Wonder]]'' is also similar to cliffs.
The movement options on cliffs are similar to the ones in ''[[Super Mario 64 DS]]'', from which the original ''New Super Mario Bros.'' heavily derives. In ''[[New Super Mario Bros. U]]'', [[rocky wall]]s inherit the function of cliffs at their tops and are recognized as the same object in the game's section in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title="New Super Mario Bros. U" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=215|isbn=978-4-09-106569-8}}</ref> The way player characters cling to the horizontal [[pole]]s that emerge from [[Pole Block]]s in ''[[Super Mario Bros. Wonder]]'' is also similar to cliffs.


==History==
==History==
Line 17: Line 17:


===''New Super Mario Bros. Wii''===
===''New Super Mario Bros. Wii''===
In ''New Super Mario Bros. Wii'', cliffs appear in the coastal level [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] and the mountainous [[World 6 (New Super Mario Bros. Wii)|World 6]], where they appear in [[World 6-1 (New Super Mario Bros. Wii)|Wordl 6-1]] and [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]. [[Rocky wall]]s feed directly into cliffs in some instances. In World 4-2, the cliffs occur in narrow corridors and overhang [[water]] with leaping [[Cheep Cheep]]s. Some of the cliffs feed into [[yellow walkway]]s, a variant that drops if clung to or stood on for too long, like [[Donut Block]]s. In World 6-1, stretches of cliff extend underneath rock-dropping [[Stone Spike]]s and directly below traveling Bullet Bills. The center of the level, all of the collectible [[Red Coin]]s appear on top of cliffs. In World 6-5, strips of cliff overhang [[water tide|fluctuating tides]] and a leaping [[Porcupuffer]].
In ''New Super Mario Bros. Wii'', cliffs appear in the coastal level [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] and the mountainous [[World 6 (New Super Mario Bros. Wii)|World 6]], where they appear in [[World 6-1 (New Super Mario Bros. Wii)|Wordl 6-1]] and [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]. [[Rocky wall]]s feed directly into cliffs in some instances. In World 4-2, the cliffs occur in narrow corridors and overhang [[water]] with leaping [[Cheep Cheep]]s. Some of the cliffs feed into [[yellow ledge]]s, a variant that drops if clung to or stood on for too long like [[Donut Block]]s. In World 6-1, stretches of cliff extend underneath rock-dropping [[Stone Spike]]s and directly below traveling Bullet Bills. The center of the level, all of the collectible [[Red Coin]]s appear on top of cliffs. In World 6-5, strips of cliff overhang [[water tide|fluctuating tides]] and a leaping [[Porcupuffer]].


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=崖
|Jpn={{ruby||がけ}}
|JapR=Gake
|JpnR=Gake
|JapM={{wp|Cliff}}
|JpnM={{wp|Cliff}}
|JapN=Shared with [[rocky wall]]s in ''New Super Mario Bros. U''
|JpnC=<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2006|title=『New Super Mario Bros. {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=20}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|title=『New Super Mario Bros. Wii {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=22}}</ref>
|JapC=<ref>{{cite|author=----|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=118, 149}}</ref>
|Jpn2=崖
|Jpn2R=Gake
|Jpn2M=^
|Jpn2N=Shared with [[rocky wall]]s in ''New Super Mario Bros. U''
|Jpn2C=<ref>{{cite|author=----|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=118, 149}}</ref>
|Ita=Precipizio
|ItaM=Cliff
|ItaN=''New Super Mario Bros.''; shared with [[rocky wall]] in ''New Super Mario Bros. U''
|ItaC=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=118}}</ref>
|Ita2=Strapiombo
|Ita2M=Overhang
|Ita2C=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=149}}</ref>
|Ita2N=''New Super Mario Bros. Wii''
}}
}}



Latest revision as of 12:19, January 7, 2025

This article is about the recurring platform that juts out of background mountainsides. For the world in Donkey Kong Country Returns, see Cliff (world).
Cliff
Assembled sprites of a cliff from New Super Mario Bros. Wii.
Sprite from New Super Mario Bros. Wii
First appearance New Super Mario Bros. (2006)
Latest appearance New Super Mario Bros. Wii (2009)
Variants
Related

Cliffs,[1] also referred to as edges[1] or ledges,[2][3] function as narrow platforming strips in the mountainous levels of New Super Mario Bros. and New Super Mario Bros. Wii. The player character's movement is restricted while they are on cliffs. While on top of them, the player character can only sidestep and jump in low arches. No other moves are available. The player character can also cling to the bottom of cliffs and shimmy back and forth. Flicking upward on the control stick brings them on top of the cliff, and vice versa.

The movement options on cliffs are similar to the ones in Super Mario 64 DS, from which the original New Super Mario Bros. heavily derives. In New Super Mario Bros. U, rocky walls inherit the function of cliffs at their tops and are recognized as the same object in the game's section in the Super Mario Bros. Encyclopedia.[4] The way player characters cling to the horizontal poles that emerge from Pole Blocks in Super Mario Bros. Wonder is also similar to cliffs.

History[edit]

New Super Mario Bros.[edit]

World 6-4
Small Luigi on a cliff in World 6-4

Cliffs first appear in the mountainous World 6 and specifically appears in World 6-1 and World 6-4. In World 6-1, the cliffs bridge distant ground in narrow corridors. Bill Blaster Turrets launch Bullet Bills directly above the cliffs, necessitating the player character either hop or swing downward to avoid being hit. One of the level's Star Coins is only collectible when the character is clinging down from a cliff. The cliffs in World 6-4 go through Fire Bars of various lengths, which makes avoiding them challenging. Smaller strips of cliff and be jumped between to collect coins and reach the Warp Pipes needed to reach the level's final Star Coin and pole. Cliffs subsequently appear in the volcanic level World 8-7, within a narrow corridor connecting two strips of land.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, cliffs appear in the coastal level World 4-2 and the mountainous World 6, where they appear in Wordl 6-1 and World 6-5. Rocky walls feed directly into cliffs in some instances. In World 4-2, the cliffs occur in narrow corridors and overhang water with leaping Cheep Cheeps. Some of the cliffs feed into yellow ledges, a variant that drops if clung to or stood on for too long like Donut Blocks. In World 6-1, stretches of cliff extend underneath rock-dropping Stone Spikes and directly below traveling Bullet Bills. The center of the level, all of the collectible Red Coins appear on top of cliffs. In World 6-5, strips of cliff overhang fluctuating tides and a leaping Porcupuffer.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese がけ[5][6]
Gake
Cliff
[7]
Gake
Shared with rocky walls in New Super Mario Bros. U
Italian Precipizio[8] Cliff New Super Mario Bros.; shared with rocky wall in New Super Mario Bros. U
Strapiombo[9] Overhang New Super Mario Bros. Wii

References[edit]

  1. ^ a b Nintendo (2006). New Super Mario Bros. Instruction Booklet (PDF). Redmond: Nintendo of America. Page 20.
  2. ^ Knight, Michael (2010). Nintendo DS Pocket Guide. Roseville: Prima Games. ISBN 978-0-307-46760-7. Page 7.
  3. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-46592-4. Page 110, 112, 113, 123.
  4. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. U" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 215.
  5. ^ Nintendo Co., Ltd. (2006). 『New Super Mario Bros. 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 20.
  6. ^ Nintendo Co., Ltd. (2009). 『New Super Mario Bros. Wii 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 22.
  7. ^ ---- (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 118, 149.
  8. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 118.
  9. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 149.