RamRam: Difference between revisions

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{{quote|You can hop on their backs, but just watch out for the horns.|RamRam description|''Mario vs. Donkey Kong'' instruction booklet}}
{{quote|You can hop on their backs, but just watch out for the horns.|RamRam description|''Mario vs. Donkey Kong'' instruction booklet}}
'''RamRams'''<ref>''Mario vs. Donkey Kong'' North American instruction booklet, page 29.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 21.</ref> are rhinoceros enemies in ''[[Mario vs. Donkey Kong]]'' that first appear in the second [[world]] of the game, [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. RamRams hinder [[Mario]]'s progress by ramming into him; however, despite their name, they always maintain the same movement speed, and they cannot charge forward at a faster speed than normal. Mario can pick them up and throw them onto spikes, which they are immune to. Mario can then use them as platforms to get over the spikes. RamRams can also be used as a weight to keep a switch activated. RamRams can be defeated by dropping [[fruit]] on top of them, or throwing other RamRams and barrels on them. RamRams flail around with a panicked expression if they are defeated or while they are being carried by Mario.
'''RamRams'''<ref>{{cite|date=2004|title=''Mario vs. Donkey Kong'' North American instruction booklet|page=29|publisher=Nintendo of America}}</ref><ref>{{cite|format=PDF|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=21|publisher=Nintendo of Europe}}</ref> are rhinoceros enemies in ''[[Mario vs. Donkey Kong]]'' that first appear in the second [[world]] of the game, [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. RamRams hinder [[Mario]]'s progress by ramming into him; however, despite their name, they always maintain the same movement speed, and they cannot charge forward at a faster speed than normal. Mario can pick them up and throw them onto spikes, which they are immune to. Mario can then use them as platforms to get over the spikes. RamRams are usable as a weight to keep a switch activated. RamRams can be defeated by dropping [[fruit]] on top of them, or throwing other RamRams and barrels on them. RamRams flail around with a panicked expression if they are defeated or while they are being carried by Mario.


Their name, in addition to referring to ramming as an action, may be a reference to [[Rambi]], another rhino associated with [[Donkey Kong]]. This connection is further hinted at in the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], where RamRams are redesigned to look more like Rambi.
In the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], RamRams are redesigned to look more like [[Rambi]], an [[Animal Friend]] from ''[[Donkey Kong Country]]''.
==Gallery==
==Gallery==
<gallery>
<gallery>
MvsDK RamRam.png
MvsDK RamRam.png|Sprite
MvsDK RamRamPanic.png|Sprite of a flailing RamRam
MvsDK RamRamPanic.png|Sprite of a flailing RamRam
MVDK NS Model Ram Ram.png|Model
</gallery>
</gallery>


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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ラムラム<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>
|Jpn=ラムラム
|JapR=Ramuramu
|JpnC=<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>
|JapM=Transliteration of the English name
|JpnR=Ramuramu
|Ger=Ram Ram<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 41.</ref>
|JpnM=Transliteration of the English name
|Fre=RamRam<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 61.</ref>
|Ger=Ram Ram
|Dut=RamRam<ref>''Mario vs. Donkey Kong'' European instruction booklet, page 81.</ref>
|GerC=<ref>{{cite|title=''Mario vs. Donkey Kong'' European instruction booklet|page=41|publisher=Nintendo of Europe|language=de}}</ref>
|Spa=Ram Ram<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 101.</ref>
|Fre=RamRam
|Ita=RamRam<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 121.</ref>
|FreC=<ref>{{cite|title=''Mario vs. Donkey Kong'' European instruction booklet|page=61|publisher=Nintendo of Europe|language=fr}}</ref>
|Dut=RamRam
|DutC=<ref>{{cite|title=''Mario vs. Donkey Kong'' European instruction booklet|page=81|publisher=Nintendo of Europe|language=nl}}</ref>
|Spa=Ram Ram
|SpaC=<ref>{{cite|title=''Mario vs. Donkey Kong'' European instruction booklet|page=101|publisher=Nintendo of Europe|language=es-es}}</ref>
|Ita=RamRam
|ItaC=<ref>{{cite|title=''Mario vs. Donkey Kong'' European instruction booklet|page=121|publisher=Nintendo of Europe|language=it}}</ref>
}}
}}



Latest revision as of 18:31, January 17, 2025

RamRam
A RamRam from Mario vs. Donkey Kong (Nintendo Switch)
First appearance Mario vs. Donkey Kong (2004)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
“You can hop on their backs, but just watch out for the horns.”
RamRam description, Mario vs. Donkey Kong instruction booklet

RamRams[1][2] are rhinoceros enemies in Mario vs. Donkey Kong that first appear in the second world of the game, Donkey Kong Jungle. RamRams hinder Mario's progress by ramming into him; however, despite their name, they always maintain the same movement speed, and they cannot charge forward at a faster speed than normal. Mario can pick them up and throw them onto spikes, which they are immune to. Mario can then use them as platforms to get over the spikes. RamRams are usable as a weight to keep a switch activated. RamRams can be defeated by dropping fruit on top of them, or throwing other RamRams and barrels on them. RamRams flail around with a panicked expression if they are defeated or while they are being carried by Mario.

In the remake, RamRams are redesigned to look more like Rambi, an Animal Friend from Donkey Kong Country.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong (Nintendo Switch) Model/RamRam.bfres.zs RamRam -

Names in other languages[edit]

Language Name Meaning Notes
Japanese ラムラム[3]
Ramuramu
Transliteration of the English name
Dutch RamRam[6] -
French RamRam[5] -
German Ram Ram[4] -
Italian RamRam[8] -
Spanish Ram Ram[7] -

References[edit]

  1. ^ 2004. Mario vs. Donkey Kong North American instruction booklet. Nintendo of America. Page 29.
  2. ^ Mario vs. Donkey Kong European instruction booklet (PDF). Nintendo of Europe. Page 21.
  3. ^ Mario vs. Donkey Kong Shogakukan book
  4. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (German). Page 41.
  5. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (French). Page 61.
  6. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (Dutch). Page 81.
  7. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (European Spanish). Page 101.
  8. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (Italian). Page 121.