Jr.'s Jauntlet: Difference between revisions

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{{new subject}}
{{minigame infobox
{{minigame infobox
|image=[[File:SMPJ TV arena minigame.png|260px]]
|image=[[File:SMPJ TV arena minigame.png|260px]]
|appears_in=''[[Super Mario Party Jamboree]]''
|appears_in=''[[Super Mario Party Jamboree]]''
|type=Showdown minigame
|type=Showdown minigame
|time=5 seconds for the first nine rounds<br>20 seconds for the last round
|track=
|track=
|sample=
|sample=
}}
}}
'''Jr's Jauntlet''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Bowser Jr.]], and has four players avoid a series of waves to earn points.
'''Jr.'s Jauntlet''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Bowser Jr.]], and it has four players complete a series of waves, most of which involve avoiding enemies, to earn points. "Jauntlet" is a pun on "gauntlet." Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Bowser Jr. is an active player character, though he can still be used in this minigame in [[Minigame Bay]] modes.


==Introduction==
==Introduction==
The players look around aimlessly as Bowser Jr. flies onto the screen in his [[Koopa Clown Car]].. Bowser Jr. laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies.
The players look around aimlessly as Bowser Jr. flies in his [[Junior Clown Car]] onto the screen. He laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies (specifically, a [[Thwomp]], a [[Chargin' Chuck]], a [[Hammer Bro]], an [[Amp]], a [[Chain Chomp]] in a cage carried by two [[Toady|Toadies]], several [[Fuzzy|Fuzzies]], and two [[Bullet Bill]]s flying in a straight line).


==Gameplay==
==Gameplay==
In this minigame, four players must avoid ten bite-sized waves of enemy attacks, most of them lasting for five seconds. Players earn a point for each wave they manage to not get hit during, and said waves may include:
In this minigame, four players must participate in ten bite-sized waves of events, most of them lasting for five seconds. Most waves involve players avoiding getting hit by enemies. Players earn a [[point]] for clearing each wave, and said waves may include:
*[[Biddybud]]s strolling in a rectangular pattern.
*[[Biddybud]]s strolling in a rectangular pattern.
*A pair of [[Fire Bro]]s throwing [[Fireball]]s at the players.
*A pair of [[Fire Bro]]s throwing [[fireball]]s at the players.
*A [[Chain Chomp]] bouncing around the arena, like the Chain Chomp event in [[Bowser's Block Battle]].
*A Chain Chomp bouncing around the arena, like in the Chain Chomp event in ''[[Mario Party 9]]''{{'}}s [[Bowser's Block Battle]].
*Two [[Spike Ball]]s rolling around the arena.
*Two [[Spike Ball]]s rolling around the arena.
*Several [[Bullet Bill]]s flying in diagonal directions.
*Several Bullet Bills flying in diagonal directions, like in ''Mario Party 9''{{'}}s [[Billistics]].
*Four [[Amp]]s descending in the center, then moving to different corners to create a shockwave in the middle.
*Four Amps descending in the center, then moving to different corners to create a shockwave in the middle, like in ''[[Mario Party 5]]''{{'}}s [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] and ''[[Mario Party: Island Tour]]''{{'}}s [[Amp My Style]].
*Four chickens, who must be caught by the players, appearing in the arena.
*Four chickens, which must be caught by the players, appearing in the arena.
*Six [[Grrrol]]s appearing from the sides.
*Six [[Grrrol]]s appearing from the sides.
*Several [[Chargin' Chuck]]s rushing on all sides.
*Several Chargin' Chucks rushing on all sides, like in ''[[Super Mario Party]]''{{'}}s [[Gridiron Gauntlet]].
*Two [[Spike Bar]]s appearing on the top left and bottom right each, for four total.
*Two [[spiked roller]]s appearing in opposite corners on the left and right each, for four total.
*Six [[Broozer]]s charging, three on each side.
*Six [[Broozer]]s charging, three on each side.
*Four sets of [[Fuzzy|Fuzzies]] appearing from all sides, then curving around to leave again.
*Four sets of Fuzzies appearing from all sides, then curving around to leave again.
*A pair of [[Hammer Bro]]s raining hammers down on the arena.
*A pair of Hammer Bros raining [[hammer]]s down on the arena, like in ''[[Mario Party 7]]''{{'}}s [[Hammer Spammer]].
*Several [[Fruit]]s falling on the arena, with players required to collect a specific one (grapes, bananas, etc.)
*Numerous [[Bob-omb]]s falling on the arena, ready to explode, which may be kicked or punched away like in ''Mario Party 9''{{'}}s [[Bomb Barge]].
*Numerous [[Bob-omb]]s falling on the arena, ready to explode.
*Several Thwomps falling onto the arena.
*Several [[Thwomp]]s falling onto the arena.
*Several [[Peepa]]s moving in a circle, like in ''Mario Party: Island Tour''{{'}}s [[Horror Harriers]].
*Several [[Peepa]]s moving in a circle, similar to the minigame [[Peepa Panic]].
*Four Toadies catching the players. The players need to repeatedly press {{button|switch|jc-right}} to escape the Toadies.
*Four [[Toady|Toadies]] catching the players. The players need to spam {{button|switch|jc-right}} to escape the Toadies.
*Several [[fruit]]s falling on the arena, with players required to collect a specific one (grapes, bananas, etc.). This event is unique from the others in that one point is awarded for each fruit collected, though only four of the requested kind appear in the event.
*A [[Shy Guy]] with five balloons appearing randomly in the arena. This event is unique from the others in that one point is awarded for each balloon popped.
*A [[Shy Guy]] with five balloons appearing randomly in the arena. Like in the event with fruits, one point is awarded for each balloon popped. This is similar to ''Super Mario Party''{{'}}s [[Hammer and Sic 'Em]].


The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he will use his Koopa Clown Car's mechanical boxing gloves to damage the players, who have twenty seconds to avoid him. Players who survive the wave are awarded three points.
The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points. Bowser Jr.'s behavior in this wave is similar to his behavior in [[Bowser Jr.'s Pound for Pound]] from ''[[Mario Party: Star Rush]]''.
 
In Mario Party mode, the player who encountered Bowser Jr. on the board first to trigger the minigame is awarded three points at the beginning as an advantage.
 
The player with the most points at the end wins the minigame and receives Bowser Jr. as a [[Jamboree Buddy]].


==Controls==
==Controls==
*{{button|switch|stick}} &ndash; Move
*{{button|switch|stick}} &ndash; Move
*{{button|switch|jc-right}} &ndash; Action
*{{button|switch|jc-right}} &ndash; Action
*{{button|switch|jc-bottom}} &ndash; Punch
*{{button|switch|jc-bottom}} &ndash; [[Punch]]


==In-game text==
==In-game text==
''"Endure Bowser Jr.'s challenges to earn points. The player with the most points wins!"''
''Endure Bowser Jr.'s challenges to earn points. The player with the most points wins!''
 
==Names in other languages==
{{foreign names
|Jap=クッパjr.の連続チャレンジ
|JapR=Kuppa jr. no Renzoku Charenji
|JapM=Bowser Jr.'s Gauntlet Challenge
|SpaA=El multidesafío de Bowser Jr.
|SpaAM=Bowser Jr.'s Multi-Challenge
|SpaE=El multidesafío de Bowsy<ref>{{cite|author=Caballero, David|date=October 28, 2024|url=https://www.gamereactor.es/super-mario-party-jamboree-guia-para-sacar-los-5-juegos-de-jefes-ocultos-1254363|title=Super Mario Party Jamboree - Guía para sacar los 5 juegos de jefes ocultos|publisher=Gamereactor|accessdate=October 24, 2024}}</ref>
|SpaEM=Bowser Jr.'s Multi-Challenge
}}
 
==Trivia==
*This minigame is one of the two Showdown minigames where the respective Jamboree Buddy does not do their "character selected" pose when the minigame's title shows up: In Bowser Jr.'s case, he simply does a quick celebration. The other one is [[Luigi Rescue Operation]], where [[Luigi]] shivers in fear.
 
==References==
<references/>


{{SMPJ minigames}}
{{SMPJ minigames}}
[[Category:Super Mario Party Jamboree new minigames]]
[[Category:Super Mario Party Jamboree new minigames]]

Latest revision as of 07:30, November 28, 2024

Jr.'s Jauntlet
Minigame
Appears in Super Mario Party Jamboree
Type Showdown minigame
Time limit 5 seconds for the first nine rounds
20 seconds for the last round

Jr.'s Jauntlet is a Showdown minigame in Super Mario Party Jamboree. It is centered around Bowser Jr., and it has four players complete a series of waves, most of which involve avoiding enemies, to earn points. "Jauntlet" is a pun on "gauntlet." Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Bowser Jr. is an active player character, though he can still be used in this minigame in Minigame Bay modes.

Introduction[edit]

The players look around aimlessly as Bowser Jr. flies in his Junior Clown Car onto the screen. He laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies (specifically, a Thwomp, a Chargin' Chuck, a Hammer Bro, an Amp, a Chain Chomp in a cage carried by two Toadies, several Fuzzies, and two Bullet Bills flying in a straight line).

Gameplay[edit]

In this minigame, four players must participate in ten bite-sized waves of events, most of them lasting for five seconds. Most waves involve players avoiding getting hit by enemies. Players earn a point for clearing each wave, and said waves may include:

  • Biddybuds strolling in a rectangular pattern.
  • A pair of Fire Bros throwing fireballs at the players.
  • A Chain Chomp bouncing around the arena, like in the Chain Chomp event in Mario Party 9's Bowser's Block Battle.
  • Two Spike Balls rolling around the arena.
  • Several Bullet Bills flying in diagonal directions, like in Mario Party 9's Billistics.
  • Four Amps descending in the center, then moving to different corners to create a shockwave in the middle, like in Mario Party 5's Shock Absorbers and Mario Party: Island Tour's Amp My Style.
  • Four chickens, which must be caught by the players, appearing in the arena.
  • Six Grrrols appearing from the sides.
  • Several Chargin' Chucks rushing on all sides, like in Super Mario Party's Gridiron Gauntlet.
  • Two spiked rollers appearing in opposite corners on the left and right each, for four total.
  • Six Broozers charging, three on each side.
  • Four sets of Fuzzies appearing from all sides, then curving around to leave again.
  • A pair of Hammer Bros raining hammers down on the arena, like in Mario Party 7's Hammer Spammer.
  • Numerous Bob-ombs falling on the arena, ready to explode, which may be kicked or punched away like in Mario Party 9's Bomb Barge.
  • Several Thwomps falling onto the arena.
  • Several Peepas moving in a circle, like in Mario Party: Island Tour's Horror Harriers.
  • Four Toadies catching the players. The players need to repeatedly press Single Joy-Con Right Button to escape the Toadies.
  • Several fruits falling on the arena, with players required to collect a specific one (grapes, bananas, etc.). This event is unique from the others in that one point is awarded for each fruit collected, though only four of the requested kind appear in the event.
  • A Shy Guy with five balloons appearing randomly in the arena. Like in the event with fruits, one point is awarded for each balloon popped. This is similar to Super Mario Party's Hammer and Sic 'Em.

The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he uses his Koopa Clown Car's mechanical boxing gloves to knock out the players, who have 20 seconds to avoid him. Players who survive the wave are awarded three points. Bowser Jr.'s behavior in this wave is similar to his behavior in Bowser Jr.'s Pound for Pound from Mario Party: Star Rush.

In Mario Party mode, the player who encountered Bowser Jr. on the board first to trigger the minigame is awarded three points at the beginning as an advantage.

The player with the most points at the end wins the minigame and receives Bowser Jr. as a Jamboree Buddy.

Controls[edit]

  • Control Stick – Move
  • Single Joy-Con Right Button – Action
  • Single Joy-Con Bottom ButtonPunch

In-game text[edit]

Endure Bowser Jr.'s challenges to earn points. The player with the most points wins!

Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパjr.の連続チャレンジ[?]
Kuppa jr. no Renzoku Charenji
Bowser Jr.'s Gauntlet Challenge
Spanish (NOA) El multidesafío de Bowser Jr.[?] Bowser Jr.'s Multi-Challenge
Spanish (NOE) El multidesafío de Bowsy[1] Bowser Jr.'s Multi-Challenge

Trivia[edit]

  • This minigame is one of the two Showdown minigames where the respective Jamboree Buddy does not do their "character selected" pose when the minigame's title shows up: In Bowser Jr.'s case, he simply does a quick celebration. The other one is Luigi Rescue Operation, where Luigi shivers in fear.

References[edit]

  1. ^ Caballero, David (October 28, 2024). Super Mario Party Jamboree - Guía para sacar los 5 juegos de jefes ocultos. Gamereactor. Retrieved October 24, 2024.