Kremling craft: Difference between revisions
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{{merge to|The Flying Krock}} | {{merge to|The Flying Krock}} | ||
[[File:DK64 K. Rool's airship.png|thumb|250px]] | [[File:DK64 K. Rool's airship.png|thumb|250px]] | ||
'''K. Rool' | The '''Kremling craft'''<ref>{{cite|quote=''Once you shut down his war machine, K. Rool will realize that all of his wicked plans are shot. He’ll bolt from the fortress in his custom-made Kremling craft, leaving the control room completely abandoned.''|author=Bihldorff, Nate, Jason Leung, and Drew Williams|date=1999|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|publisher=Nintendo of America|language=en-us|page=113}}</ref> is the escape pod used by [[King K. Rool]] in ''[[Donkey Kong 64]]''. It resembles [[the Flying Krock]], K. Rool's airship in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | ||
The | The aircraft's hull is shaped like a green [[Klaptrap]], with yellow bony plates on top, wings with double missiles on each of them, four legs, white feet with a horizontal red line, landing wheels, a flag with a human {{wp|Jolly Roger}} behind the tail, and an opening under the jaw. The cockpit contains five computers, where two screens have {{wp|noise (video)|noise}}, two others have radars, and one in the center has the map of [[DK Isles]]. Inside the central fuselage is a [[boxing arena]]. | ||
After the [[Kong]]s deactivate the [[Blast-o-Matic]] in [[Hideout Helm]], K. Rool uses the | After the [[Kong]]s deactivate the [[Blast-o-Matic]] in [[Hideout Helm]], K. Rool uses the aircraft to escape. However, it is sent crashing to the ground shortly after takeoff by [[K. Lumsy]], who had been playfully chasing it around [[Donkey Kong Island|Kong Isle]]. The Kongs then enter the remains of the aircraft for a final showdown with King K. Rool, which takes place inside the boxing arena. | ||
==Gallery== | ==Gallery== | ||
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DK64 boxing arena.png|Boxing arena | DK64 boxing arena.png|Boxing arena | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Ger=Flucht-O-Maten<ref>{{cite|author=Ota, Shigeru|date=1999|title=''Offizielle Nintendo 64 Spieleberater „Donkey Kong 64“''|publisher=[[Nintendo]] of Europe GmbH|language=de|page=100}}</ref> | |||
|GerM=Escape-O-Mat | |||
|Jap=飛行艇<ref>{{cite|date=2000|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|publisher=[[Shogakukan]]|language=ja|page=125}}</ref> | |||
|JapR=Hikōtei | |||
|JapM=Flying boat | |||
}} | |||
==Trivia== | |||
*By clipping underneath DK Isles via a glitch, the player can find the Kremling craft's cockpit within the same area.<ref>7master1 (January 9, 2012). [https://youtu.be/EuVNXXiMto4 Donkey Kong 64 Glitch - Secret Room]. ''YouTube''. Retrieved October 21, 2024.</ref> | |||
==References== | |||
<references/> | |||
{{DK64}} | {{DK64}} | ||
[[Category:Aircraft]] | [[Category:Aircraft]] | ||
[[Category:Donkey Kong 64 locations]] | [[Category:Donkey Kong 64 locations]] |
Latest revision as of 08:18, October 21, 2024
It has been suggested that this page be merged into The Flying Krock. (discuss) |
The Kremling craft[1] is the escape pod used by King K. Rool in Donkey Kong 64. It resembles the Flying Krock, K. Rool's airship in Donkey Kong Country 2: Diddy's Kong Quest.
The aircraft's hull is shaped like a green Klaptrap, with yellow bony plates on top, wings with double missiles on each of them, four legs, white feet with a horizontal red line, landing wheels, a flag with a human Jolly Roger behind the tail, and an opening under the jaw. The cockpit contains five computers, where two screens have noise, two others have radars, and one in the center has the map of DK Isles. Inside the central fuselage is a boxing arena.
After the Kongs deactivate the Blast-o-Matic in Hideout Helm, K. Rool uses the aircraft to escape. However, it is sent crashing to the ground shortly after takeoff by K. Lumsy, who had been playfully chasing it around Kong Isle. The Kongs then enter the remains of the aircraft for a final showdown with King K. Rool, which takes place inside the boxing arena.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 飛行艇[2] Hikōtei |
Flying boat | |
German | Flucht-O-Maten[3] | Escape-O-Mat |
Trivia[edit]
- By clipping underneath DK Isles via a glitch, the player can find the Kremling craft's cockpit within the same area.[4]
References[edit]
- ^ "Once you shut down his war machine, K. Rool will realize that all of his wicked plans are shot. He’ll bolt from the fortress in his custom-made Kremling craft, leaving the control room completely abandoned." – Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 113.
- ^ 2000. 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 125.
- ^ Ota, Shigeru (1999). Offizielle Nintendo 64 Spieleberater „Donkey Kong 64“. Nintendo of Europe GmbH (German). Page 100.
- ^ 7master1 (January 9, 2012). Donkey Kong 64 Glitch - Secret Room. YouTube. Retrieved October 21, 2024.