Bowser's Tower: Difference between revisions

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[[File:Bowser's Tower Screenshot - Mario Party Island Tour.png|thumb|left|Three copies of the playing character seen on a floor in Bowser's Tower]]
[[File:Bowser's Tower Screenshot - Mario Party Island Tour.png|thumb|left|Three copies of the playing character seen on a floor in Bowser's Tower]]


The story begins with [[Mario]] and his friends having fun on the Party Islands. [[Bowser]] sees this, and, angry he was not invited, creates a tall tower in his likeness, with a bubble machine that traps the fun from the islands. The player character, with the help of [[Toad (species)|Green Toad]], proceeds to stop Bowser.
The story begins with [[Mario]] and his friends having fun on the [[Party Islands]]. [[Bowser]] sees this, and, angry he was not invited, creates a tall tower in his likeness, with a bubble machine that traps the fun from the islands. The player character, with the help of [[Toad (species)|Green Toad]], proceeds to stop Bowser.


On each floor, there are three [[bubble clone]] copies of a random character (different from the real characters in that they shine silver and have no voice clips), and the player must compete in one of two minigames to clear the floor. If the player wins, they can move on to the next floor. On floors 13 and 23 (or after losing on the same floor at least three times in a row), a Mini Star Roulette Block will appear. Green Toad will hit the block, and the number of [[Mini Star]]s shown represents the number of character copies that will disappear, reducing the number of opponents for the next minigame. Getting a three skips the floor altogether. There are also several punishments that Bowser chooses to inflict via roulette on the player just before the 3rd, 7th, 17th, and 27th floors. These "punishments" are actually nothing more than jokes or minor nuisances. The punishments can be the following:
On each floor, there are three [[bubble clone]] copies of a random character (different from the real characters in that they shine silver and have no voice clips), and the player must compete in one of two minigames to clear the floor. If the player wins, they can move on to the next floor. On floors 13 and 23 (or after losing on the same floor at least three times in a row), a Mini Star Roulette Block will appear. Green Toad will hit the block, and the number of [[Mini Star]]s shown represents the number of character copies that will disappear, reducing the number of opponents for the next minigame. Getting a three skips the floor altogether. There are also several punishments that Bowser chooses to inflict via roulette on the player just before the 3rd, 7th, 17th, and 27th floors. The punishments can be the following:
*Fall down 1 floor! (The player has to play the floor they just cleared again)
*Fall down 1 floor! (The player has to play the floor they just cleared again)
*Bowser's underlings get tougher! (Increases the bubble clones difficulty by 1)
*Bowser's underlings get tougher! (Increases the bubble clones difficulty by 1)
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Latest revision as of 21:56, October 29, 2024

Bowser's Tower

Bowser's Tower appears in Mario Party: Island Tour and serves as the game's Solo Mode. It consists of thirty floors with a boss battle on every fifth floor.

Bowser's Tower in Mario Party: Island Tour.
Three copies of the playing character seen on a floor in Bowser's Tower

The story begins with Mario and his friends having fun on the Party Islands. Bowser sees this, and, angry he was not invited, creates a tall tower in his likeness, with a bubble machine that traps the fun from the islands. The player character, with the help of Green Toad, proceeds to stop Bowser.

On each floor, there are three bubble clone copies of a random character (different from the real characters in that they shine silver and have no voice clips), and the player must compete in one of two minigames to clear the floor. If the player wins, they can move on to the next floor. On floors 13 and 23 (or after losing on the same floor at least three times in a row), a Mini Star Roulette Block will appear. Green Toad will hit the block, and the number of Mini Stars shown represents the number of character copies that will disappear, reducing the number of opponents for the next minigame. Getting a three skips the floor altogether. There are also several punishments that Bowser chooses to inflict via roulette on the player just before the 3rd, 7th, 17th, and 27th floors. The punishments can be the following:

  • Fall down 1 floor! (The player has to play the floor they just cleared again)
  • Bowser's underlings get tougher! (Increases the bubble clones difficulty by 1)
  • Bowser's underlings get WAY tougher! (Increases the bubble clones difficulty by 2)
  • Get 1000000 Mario Party Points! (Nothing happens)
  • Lose all of your Mario Party Points! (Nothing happens)
  • Start over again on the first floor! (Nothing happens)
  • Go directly to the top floor! (Nothing happens)

After defeating the final boss, the player and Green Toad go to the top of the tower, where the player, after getting past a group of Mario copies, destroys the bubble machine, restoring the Party Islands to their original state. Completing the mode unlocks Bowser Jr. as a playable character.

This is the only Solo Mode in the Mario Party series that does not have an actual ending. When the character reaches the top of the tower, Bowser will reveal that the destroyed Bowser was a decoy (or that he pretended to be beaten when the player has chosen Bowser Jr.), and proceeds to knock the character and Green Toad off the tower far away, saying they can come back anytime.

Bosses[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパタワー[?]
Kuppa Tawā
Bowser Tower
Dutch Bowsers Toren[?] Bowser's Tower
French Tour de Bowser[?] Bowser's Tower
German Bowsers Turmturnier[?] Bowser's Tower Tournament
Italian Torre di Bowser[?] Bowser's Tower
Portuguese Torre do Bowser[?] Bowser's Tower
Spanish Torre de Bowser[?] Bowser's Tower

Trivia[edit]

  • Each time the tower is beaten, the CPU players get progressively tougher until the fifth attempt, where they will continue to be normal on floors 1-10, hard on floors 11-25, and super hard on floors 26-30 by default. The player will continue to get 30,000 Mario Party Points for each completion of the tower after the third time.