MarioWiki:Proposals: Difference between revisions

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==Writing guidelines==
==Writing guidelines==
===Revise how long proposals take: "IT'S ABOUT (how much) TIME (they take)"===
Currently, the way our proposals are set up, there are two deadlines. On the main proposals page, they last for 1 week. On talk pages, or for writing guidelines proposals, 2 weeks. Now, this is ''fine.'' We're not going to claim this is like, some total deal-breaker or nothing. However, lately, [[MarioWiki talk:Proposals#Why the inconsistency?|there have been a few concerns raised about this inconsistency]], and we figured, what the hey, why not put it up to vote?


''None at the moment.''
A few concerns we've seen, both from others and from us, in no particular order;
* The largest one to us is just that, unless a proposal is really specific, it's just not worth it to make a talk page proposal over a main page proposal, since it'll end faster. The only thing immune to this are writing guidelines proposals.
* While the proposals themselves are different lengths, the duration before you can make a second proposal on them remains the same.  Thusly, if you want to set a policy in stone, you would actually want to make it a writing guidelines/talk page proposal over an ordinary one, as that means it will last for, at least, 6 weeks (4 weeks for the cooldown, and 2 weeks to put it to proposal again.)
* Lastly, talk page proposals just inherently take longer to happen. This can be an issue if their changes are, overall, quite small (like a simple merge/split or rename), or the consensus is reached very quickly; this stings when an ordinary proposal would happen twice as fast with the exact same amount of votes!
 
Now, there's a few ways you can go about this, but there's one in particular we've taken a liking to: uh, just make all proposals take '''2''' weeks, lmao.


==New features==
"BUT CAM & TORI!", we hear you shout, "BUT YOU SAID 2 WEEKS PROPOSALS TAKE TOO LONG??? WHY WOULD YOU CHANGE THEM TO SOMETHING YOU HATE???", and to that we say... No! We actually like the 2 weeks proposals! They have a distinct benefit to them! The problem is that they're juxtaposed with the 1 week proposals. Let's run through those same bullet points.
''None at the moment.''
* If all proposals were 2 weeks, well, there's no real loss to making a talk page proposal over a main proposal page proposal, as they'll all last 2 weeks anyways. (Sure, a proposal can take longer if there's a tie, but that just happens for all proposals anyways.)
* There's also no incentive to make a talk page proposal/writing guideline proposal if you particularly want your porposal to stick around, as again, now ''every'' proposal is guaranteed to last for, at the very least, 6 weeks.
* Now. While it's annoying that all proposals will take 2 weeks, despite the inherent risk of some coming to their consensuses much faster than the deadlines, for one, [[Talk:Alien (Club Nintendo)#ANTI-ALIEN ALARM!!! (Delete this article)|this is also an issue with talk page proposals as-is]]. For two, the extra time can offer extra time for new information to come to light or for particularly close votes to make their cases and form a proper consensus, without needing a tiebreaker. Lastly, if it's really ''that'' big of an issue, we could perhaps create a rule that if a proposal comes to a particularly large consensus a week in, it'll pass early (the finer details would be created as necessary).


==Removals==
There is, of course, the alternative of making all proposals '''1''' week. While we realize this does also resolve a lot of things, it does also necessarily mean that some proposals that would want to happen slower, now don't have that time, and are rushed. Even making only talk page proposals take only 1 week means that Writing Guideline proposals will be at a unique disadvantage for how long they take/an advantage for how long they last if they pass. (And of course, we could just leave everything as they are, but that goes without saying.) That being said, we ''have'' provided options for these, and you're free to make your case for these.
''None at the moment.''


==Changes==
'''Proposer''': {{User|Camwoodstock}}<br>
===Split ''Wario Land: Shake It!'' bosses into boss levels===
'''Deadline''': October 16, 2024, 23:59 GMT
This proposal is similar to [[MarioWiki:Proposals/Archive/41#Create separate articles for DKC series and DKL series boss levels|the one that passed]]. As you see, we have [[Motley Bossblob]] and [[Hisstocrat]] boss levels from ''[[Super Mario 3D World]]'', the boss levels from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], even boss levels ''[[Yoshi's Crafted World]]'' where each boss guards a [[Dream Gem]]. Right now, you might be wondering how we can create separate articles for the ''[[Wario Land: Shake It!]]'' boss levels.


According to the "<boss> → <boss level>" diagram, the following pages will be affected by the split:
====Make all proposals last for 2 weeks====
#{{User|Camwoodstock}} If it's not obvious, this is our primary option; we're a big fan of the idea of global 2 week proposals!. Even with their caveats, in the worst-case scenario, we could make a clause to prevent proposals for lasting too long if they reach their consensus early, or we could simply revert back to the current system. We think the added consistency and preventing of shenanigans is very potent, and it also means that you have to put a bit more thought into your proposal as you make it. Patience fans will be eating ''good'' if this passes.
#{{User|Hewer}} Per proposal and what was said [[MarioWiki talk:Proposals#Why the inconsistency?|here]]. However, I'd also be fine with an option to just shorten writing guidelines proposals to be one week. I don't really understand the third option here, writing guidelines proposals being two weeks felt to me like the worst inconsistency of the bunch. I still don't see what about "writing guidelines" specifically means they inherently need more time than the other categories on this page.
#{{User|OmegaRuby}} Regular proposals and TPPs are just as visible as one another and should be treated equally, ''especially'' when regular page proposals can be the home of very important decisions (such as this one!) and are just given 1 week. Per all.
#{{User|Waluigi Time}} 1 week proposals have always felt a little short to me. I'd rather err on the side of some proposals running a little longer than needed than not having enough discussion time (I don't like banking on a controversial proposal tying). Having to wait an extra week to implement a proposal isn't the end of the world anyway - proposals are rarely, if ever, urgent enough that an extra week with no change would be detrimental to the wiki (and if that were the case, the change should probably come immediately from wiki staff).
#{{User|Killer Moth}} Per all. Giving an extra week to discuss and vote on proposals is a good thing.
#{{User|Drago}} Per Waluigi Time.
#{{User|Doc von Schmeltwick}} - Per, I never got why sitewide ones always got ''less'' time to discuss.
#{{User|Pseudo}} Per proposal and the talk page discussion.
#{{User|Tails777}} Per proposal.
#{{User|Jdtendo}} I feel like the inconsistency is not justified, and one week may be too short to make an informed decision.
#{{User|FanOfRosalina2007}} Per all. I was one of the people who participated in the conversation that sparked this proposal, and my reasons are stated there.
#{{User|Shy Guy on Wheels}} Per all.
#{{User|ThePowerPlayer}} I think that the reason site-wide proposals still get only 1 week is to necessitate engagement so that a decision can be reached, due to their importance compared to talk page proposals. However, that logic is flawed since it incentivizes discussion which is quick and not well thought out, so I think the consistency of 2 weeks for every proposal would be better here.


*[[Rollanratl]] → [[Rollanratl Battle]]
====Make all proposals last for 1 week====
*[[Hot Roderick]] → [[Hot Roderick Race]]
*[[Chortlebot]] → [[Chortlebot Challenge]]
*[[Bloomsday]] → [[Bloomsday Blowout]]
*[[Large Fry]] → [[Large Fry Cook-Off]]
*[[Shake King]] → [[VS the Shake King]]


Once this proposal passes, then we will be able to create separate articles for the ''Wario Land: Shake It!'' boss levels.
====Make all proposals except for writing guidelines proposals last for 1 week====
#{{User|Camwoodstock}} Secondary option. While we like this much less, we do see the merit of making Talk Page Proposals 1 week, and it's not exactly the end-all-be-all. However, we would ''vastly'' prefer 2-week proposals, and keeping Writing Guidelines proposals 2-week is kind of a necessary evil to prevent them from being too rushed for their own good. However, compared to truly ''all'' 1-week proposals, this is better... though, not as good as all 2-week proposals.
#{{user|7feetunder}} For me, it's either this or bust. [[Talk:Ankoopa#What_to_do_with_this_article|New information coming to light can still invalidate a proposal's entire premise too late and require a counterproposal even with a 2 week deadline]], so extending the deadline of main page props to 2 weeks won't stop that from happening from time to time. Most proposals that don't reach a consensus in a week will probably require extensions anyway. TPPs being less "visible" than main page proposals was more of an issue back when no quorums were immediate, [[MarioWiki:Proposals/Archive/58#Overhaul_the_no_quorum_proposal_rule_.28.238.29|but that's no longer the case]].
#{{User|Axii}} Voting for this just so the first option doesn't win.


'''Proposer''': {{User|GuntherBayBeee}} (banned)<br>
====Do nothing====
'''Deadline''': <s>June 25, 2024, 23:59 GMT</s> Extended to July 2, 2024, 23:59 GMT
#{{User|7feetunder}} If making TPPs last 1 week isn't desirable, I say just keep the status quo. While the current system ''does'' encourage making main page proposals over TPPs when possible if one wants their prop to pass faster, I'm fine with that. A controversial prop is not going to end in a week, and a prop with unanimous or near-unanimous support probably doesn't need that extra time in the oven. I'd be more open to global 2 weekers if a "early consensus = early pass" sub-rule was already in effect, but it isn't, and there's no guarantee that such a rule would be accepted by the community.
#{{User|Axii}} The solution isn't solving anything. There was never a problem with inconsistency. Talk page proposals last for two weeks because they're far less visible to people. Mainspace proposals page is frequently visited by many, having proposals last for 2 weeks instead of one doesn't change anything. It doesn't help the community settle on anything, one week is more than enough. Proposals that are tied already get extended automatically, if anything, I would argue writing guidelines proposals should last a week instead. I proposed a different solution on the talk page as well. If a user making a proposal (or an admin) feel like one week wouldn't be enough, they should be able to extend it to two. (I specifically added "or an admin", because most users don't want a proposal to last for two weeks.) Either way, the fact that users often choose mainspace proposals over talk page is perfectly fine as well. It's not about the time in the oven but the visibility of the proposal to the wiki community. Writing guidelines (if they remain at two weeks) could instead be clarified. Right now it is unclear what writing guidelines proposals even are, I think this is the main problem that should be looked at.
#{{User|Waluigi Time}} Secondary choice. The inconsistency isn't that bad and I prefer that to all proposals being shortened.
#{{User|Killer Moth}} Second choice.
#{{User|Nintendo101}} I think it is worth scrutinizing our proposal policies and the issues people brought up are valid, but I do not think setting the same time for everything is necessarily the best solution. I will elaborate on my thoughts below.
#{{User|FanOfYoshi}} Per all.
#{{User|Sdman213}} Per all.


====Support====
====Comments====
#{{User|Hewer}} I guess this makes sense for consistency with coverage of other games, so per proposal.
Something that occurred to me: The time allowed to edit TPPs was originally 3 like main page proposals, but [[MarioWiki:Proposals/Archive/48#Double_the_amount_of_time_a_proposer_can_edit_their_talk_page_proposals|eventually doubled to 6 to go with their extended duration]]. If TPPs are shortened to 1 week, would the time allotted to edit them be reverted? {{User:7feetunder/sig}} 19:30, October 2, 2024 (EDT)
#{{User|Super Mario RPG}} I don't think this should even have to go through a proposal. All the other boss levels have their own pages.
:That seems only fair to put them back to 3 days if that option passes--after all, it would be a glaring oversight to retain that and effectively allow for proposals that were en route to pass suddenly being hijacked on the last day, and pivoting from the original purpose, while ''still retaining the vote''. The plan here is to de-jank the proposal time-lengths and make them more consistent--not to introduce ''even more shenanigans''! {{User:Camwoodstock/sig}} 20:18, October 2, 2024 (EDT)
#{{User|Scrooge200}} Per proposal; it makes navigation easier and lines up with how we already handle it for other games. (And for the record, short articles are fine: see [[Bowser's Sourpuss Bread]], which succinctly explains its role rather than being padded out for length concerns.)
::Then I also suppose that, if ''all'' proposals are going to last two weeks, then the time allowed to edit/cancel those proposals would also be doubled to six days, in order to reflect with the TTPs, right? I've been worried since this was not mentioned in the proposal either. {{User:Arend/sig}} 07:58, October 6, 2024 (EDT)
#{{user|Arend}} I suppose that makes sense. Per all.
#{{User|Jazama}} Per all
<s>#{{User|GuntherBayBeee}} Per proposal</s>


====Oppose====
@7feetunder: Of course there's still a chance for new information to come too late with any proposal length, but longer proposals mean the chance is lower. {{User:Hewer/sig}} 02:44, October 3, 2024 (EDT)
#{{User|DrBaskerville}} While there is precedence, I just don't see this as necessary given the information is currently detailed on the existing pages without overcrowding them.


====Comments====
@7feetunder: On your reasoning under ''Do nothing'', the idea of an early-consensus-early-conclusion rule for proposals is intriguing... I feel as if we have 2-week proposals that can end early if everyone has a near unanimous consensus on what to do with the proposal, we'd have an ideal middle ground. --[[User:OmegaRuby|OmegaRuby]] ([[User talk:OmegaRuby|talk]]) 08:55, October 3, 2024 (EDT)
Wouldn't this be creating a bunch of stub articles? Is there sufficient information for all of these characters outside of their battles to warrant separate pages from their battles? For some bosses, I think this makes sense and I also think its good for the wiki to be consistent, but are we solving one "problem" and then creating twelve more by making twelve stub articles? {{User:DrBaskerville/sig}} 22:16, June 19, 2024 (EDT)
:Looking at "[[Special:ShortPages|Short Pages]], when it isn't being filled with small disambiguation articles, articles with imminent deletions, or ''[[Mario Kart Arcade GP]]'' items, even the shortest Wario articles don't really come close to the articles featured here. The shortest Wario-related article we could find isn't even as short as the recently-split ''[[Speed Mario Bros.]]''. While we aren't personally voting (we'd like to see an example draft of what the split articles look like before voting conclusively), we don't feel like article length is a particularly strong reason to be afraid when [[Pesky Billboard]] is an article so small that you could fit its textual content in a floppy disk's boot sector. {{User:Camwoodstock/sig}} 23:46, June 19, 2024 (EDT)
:Also, "stub" doesn't mean "short page", it means "page with too little information". If there's not a lot to talk about, then it's perfectly fine for a page to be short and still be complete, so brevity doesn't automatically make it a stub. {{User:Hewer/sig}} 04:11, June 20, 2024 (EDT)


===Standardize sectioning for ''Super Mario'' series game articles===
While finding the discussions where this first took place have not been successful (with the closest approximate being tracked down by retired staff [https://www.mariowiki.com/MarioWiki:Proposals/Archive/18#Rules_and_Regulations_for_Specific-Article_Proposals here], which alludes to this issue), there was wisdom in having longer time for talk page proposals, because they would often would get overlooked and fail simply due to lack of engagement, not because there was anything wrong with them. That may not be the case today, but I see a different set issues that this proposal does not address.
I have been attempting to standardize the game articles for the ''[[Super Mario (series)|Super Mario]]'' series on and off for the past few years. I think presenting information in a shared, unified way is beneficial for readers and passively communicates that these games are part of a shared series, something I think is helpful for a franchise covering so many genres and series. Game articles in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' and ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series are similarly organized to one another. It is easy to jump from one article to another, information is where I'd expect it to be, and they look nice. Good stuff.


At present, some ''Super Mario'' game articles adopt different organizational structures than others even though they cover the same types of subjects. (As examples, compare ''[[Super Mario Land 2: 6 Golden Coins]]'' to ''[[New Super Mario Bros. U]]'' and ''[[Super Mario Bros. Wonder]]''.) This proposal aims to standardize how they are all sectioned. I think it would be beneficial for their contents.
Personally, I think certain proposals - regardless of whether they are on the main page or a talk page - are very niche and entail a very granular change that probably does not need two weeks of discussion or even one to be implemented. Proposals that have wide and systematic changes for the site, such as a policy revision or something that would change many pages, do benefit from longer discussion time because the impact would be significant and affect a lot of people. Whether a proposal has narrow or broad impact has nothing to do with whether it is on an article's talk page or this main page.


The sectioning I employ, in the order as laid out, is:
Additionally, while it may seem like there should be some sort of rule that allows proposals that gain consensus quickly to be implemented, there have been concerns among staff that users have raised similar proposals to ones that had failed in the past with the hope of getting the attention of a different pool of users who may agree with them. (To clarify, there is a difference between raising a new proposal based on one that had previously failed using new information and arguments, versus one using essentially the same argument). If we had some sort of rule that allowed the passing of a proposal due to quick engagement and support, I can see it being abused in such cases and resulting in proposals passing that people at large may not have agreed with.


'''Characters''': living/sapient/friendly/neutral subjects that do not cause harm
I don't like complicated rules. I believe the best policies and rules are straight forward, clear, and unambiguous. There is not use in having rules that people cannot easily understand and follow, imo. However, in this case, I think applying a blanket term policy for all proposals (be it two weeks or one) is too broad and does not address the issues I have observed, or even some of the ones raised by other folks on the main proposal page's talk page. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 16:18, October 3, 2024 (EDT)
* '''Playable characters''': characters controlled
:If you ask me, "talk page proposals are two weeks, but the ones on the main page are one week, except writing guidelines which are also two weeks for some reason" is an overly complicated rule. [[MarioWiki:Proposals/Archive/67#Break alphabetical order in enemy lists to list enemy variants below their base form|Every now]] [[MarioWiki:Proposals/Archive/66#Repeal the "derived names" having priority over official names in other languages|and then]], confusion about the "writing guidelines are two weeks" stipulation arises in proposal comments, which I think is telling. {{User:Hewer/sig}} 17:54, October 3, 2024 (EDT)
* '''Non-playable characters''': characters that aren’t controlled
'''Enemies and obstacles''': subjects that damage or inhibit the player character
* '''Enemies''': living, often multi-membered creatures that occupy the general environment
* '''Obstacles''': abiotic and environmental subjects that cause damage or inhibit movement
* '''Bosses''': subjects that often take multiple hits to defeat and are chiefly major barriers to progression
'''Items and objects''': beneficial and neutral environmental subjects, mostly abiotic
* '''Items''': subjects that are absorbable/collectible, holdable, or health-restoring
* '''Power-ups''': items that transform the player character’s appearance and grant unique abilities
* '''Objects''': interactable subjects in the environment that are not items


This sectioning arrangement has been integrated on the ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario Land]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and ''[[Super Mario Odyssey]]'' articles.
I think my main issue is the difference with writing guideline proposals specifically. Mostly because it's hard to determine what a writing guideline even means, or which proposal should fall under which category. I'm not sure where I'll place a vote yet, but I do at least think there should be consistency between all main proposal types. [[User:Technetium|Technetium]] ([[User talk:Technetium|talk]]) 16:22, October 3, 2024 (EDT)


Because of the tactile nature of platformers, I like organizing subjects based on their mechanical relationship to the player character, so I keep bosses organized with enemies and obstacles because they all hurt the player. It is also thematically appropriate, because at least some bosses are usually rulers of an enemy species in the same section. I do not like using terms that have strong connotations outside of gaming like "cast" or "antagonist". (I particularly do not like using "antagonist" here because these platformers are not chiefly driven by narrative, so the fact that some bosses also serve antagonistic narrative roles is of lesser importance to their tactile roles as bosses.) "Characters" is more neutral, I think. I also do not separate "returning enemies" from "new ones". I'd rather delineate that information in one shared table, [[Super Mario Galaxy#Enemies|like so]]. It keeps related enemy species next to each other regardless of whether they're new.
If this passes, will it immedately affect all ongoing proposals, or just new ones going forward? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 14:31, October 5, 2024 (EDT)


I don't envision this sectioning being applied rigidly, and this is apparent in some of the articles I linked to above. There aren't really enough items in ''Super Mario Land'' for them to be severed from power-ups, so I lumped them together in one table there. Both ''Super Mario Sunshine'' and ''Super Mario Galaxy 2'' include a "rideable characters" section, and there is a "clothing" section between "Items" and "objects" in ''Super Mario Odyssey''. Rather, I would like this sectioning to be a jumping off point, from which users can manipulate and change things as needed. No two games are exactly the same, after all.
Not voting because I think the current setup is "don't fix what isn't broken", but I'll be willing to try something new. I'll just wait and see. {{User:Mario/sig}} 15:52, October 5, 2024 (EDT)


I offer four options.
===Clarify coverage of the ''Super Smash Bros.'' series===
I've pitched this before, and it got a lot of approval (particularly in favor of one-at-a-time small proposals), so I'm making it a full proposal:<br>
I have thought long and hard about the "proper" way for us to cover ''Super Smash Bros.'' in a way that both respects the desire to focus primarily on ''Super Mario'' elements while also respecting the desire to not leave anything uncovered. As such, the main way to do this is to '''give pages only to ''Super Mario'' elements, whilst covering everything else on the pages for the individual ''Super Smash Bros.'' games; unless otherwise stated, they will instead link to other wikis, be if the base series' wiki or SmashWiki'''. For instance, Link will remain an internal link (no pun intended) because he's crossed over otherwise, Ganondorf will link to Zeldawiki because he hasn't. Link's moves (originating from the ''Legend of Zelda'' series) will link to Zeldawiki, while Ganondorf's moves (original moves due to being based on Captain Falcon's moves) will link to Smashwiki.<br>
Other specific aspects of this, which for the most part make the game pages' internal coverage be more consistent with how we handle other games':
#Structure the "List of items in Smash" to how {{user|Super Mario RPG}} had it in [https://www.mariowiki.com/index.php?title=List_of_Super_Smash_Bros._series_items&oldid=4364118 this] edit, albeit with the remaining broken formatting fixed. That page always bothered me, and that version is a definite improvement.
#Merge the "enemies" pages to their respective game - they're already structured like any other game's enemy tables anyway. These pages ''also'' always bothered me.
#Merge the "Subspace Army" and "Subspace Stages" lists to each other to recreate a watered-down version of the Subspace Emissary page (to split from the Brawl page due to length and being exclusive to that campaign); it would also include a table for characters describing their role in said campaign, as well as objects/items found exclusively in it (Trophy Stands, the funny boxes, the metallic barrel cannons, etc... a lot of things from the deleted "List of Super Smash Bros. series objects" page, actually) - once again, all except ''Mario''-derived things will link elsewhere (mostly to Smashwiki in this case).
#Section each game akin to how I had the SSB64 page as of [https://www.mariowiki.com/index.php?title=Super_Smash_Bros.&oldid=4340069 this] edit, ''including'' sections for Pokemon, Assist Trophies, Bosses, etc., and links to other wikis for subjects that we don't need pages on. Other sections can be added as needed, and table structure is not specifically set, so further info can be added.
#Leave the lists for fighters, stages, and (series-wide) bosses alone (for now at least), as they make sense to have a series-wide representation on here in some capacity. Also, you never know when one of them is going to cross over otherwise, like Villager, Isabelle, and Inkling suddenly joining ''Mario Kart'', so it's good to keep that around in case a split is deemed necessary from something like that happening down the line.
#Have image galleries cover ''everything'' that can reasonably be included in an image gallery for the game, regardless of origin. This includes artwork, sprites, models, screenshots, etc, for any subject - yes, including Pokemon, so that will undo [[MarioWiki:Proposals/Archive/68#Remove lists of Poké Ball and stage-exclusive Pokémon on ''Smash Bros.'' game pages and allow each Poké Ball Pokémon only one representative artwork/screenshot|that one proposal from a month ago]]. Just like on the game pages, the labels will link to other sites as needed.
#Leave Stickers and Spirits alone (for now at least), their pages are too large to merge and are fine as they are for the reasons that opposition to deleting them historically has brought up.
#Include the "minigame" stages (Break the Targets, Board the Platforms, Race to the Finish, Snag Trophies, Home Run Contest, Trophy Tussle, the Melee Adventure Mode stages) in the "list of stages debuting in [game]" articles. For ones like Targets, it would just explain how it worked and then have a gallery for the different layouts rather than describing each in detail (and if we later want to split the ''Mario''-based ones into their own articles, I guess we can at some point). Said minigame pages should be merged to a section in the SSB series article covering the series' minigames. The Subspace Emissary stages will get a section with a {{tem|main}} to the stage section of the Subspace Emissary article (detailed in an above point).
#Keep trophy, assist trophy, challenge, and soundtrack pages covering only ''Mario'' things, leave the remainder of the images in the game gallery (fun fact: Smashwiki does not have game galleries, nor does their community want them; we can base what we ''could'' do on if other wikis do something, but not base what we ''cannot'' do from those - nothing forbids coverage just because of that).


#'''Support: I like this! Let's do it''' (if this passes, this sectioning arrangement will be integrated into the remaining ''Super Mario'' game articles)
People may wonder, "What about Nintendo Land and Saturday Supercade? Why don't they get this level of coverage?" It's simple, really: In ''Smash'', you can have Mario throw a Deku Nut at Ridley in Lumiose City and nobody bats an eye at how absurd that situation is. In those other games, the different representations are very much split apart; all ''Mario''-related stuff is within a few minigames that do not overlap whatsoever with any of the other ones. In ''Nintendo Land'', you cannot have Mario fighting Ridley in the Lost Woods, despite (representations of) all of those things appearing in the game. In ''Smash'', anyone can interact with anything, regardless of origin, so '''''Mario'' characters can interact with anything, and anyone can interact with ''Mario'' things'''. That's why ''Smash'', the melting pot it is, gets more focus than ''Nintendo Land'', where everything's more of a side dish.
#'''Support: I like some of this, but I would lay out things a little differently''' (if this one passes, a second proposal would be raised by the voters that outline their preferred organizational scheme)
#'''Oppose: The sectioning seems fine, but I would rather we not adopt this as strict policy''' (this option is basically the "do nothing" option)
#'''Oppose: I do not like this sectioning at all, and want to see the articles where it's used changed'''


'''Proposer''': {{User|Nintendo101}}<br>
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Deadline''': July 3rd, 2024, 23:59 GMT
'''Deadline''': October 17, 2024, 23:59 GMT


====Support: I like this! Let's do it====
====Support - clarify it like this====
#{{User|Nintendo101}} Per proposal.
#{{User|Doc von Schmeltwick}} - Per
#{{User|Super Mario RPG}} Consistency is never a bad thing.
#{{User|Axii}} Even though I disagree with points 6, 7, and especially 8 (''Mario''-themed minigames should be covered separately), I feel like this is the solution most would agree to compromise on.
#{{User|Camwoodstock}} While we would like to do some stuff of our own (cough cough, maybe a proper solution to Smash redirects clogging categories), this is a good start, we feel. If push comes to shove, we could always revert some of these changes in another proposal.
#{{User|Ahemtoday}} This is a great framework for our coverage of the series. I still would like a better handling of smaller things like trophies, stickers, spirits, and music, but I'm not sure what that would look like and we could always make that change later.
#{{User|Hewer}} Per proposal, this is a good step towards cleaning up our Smash coverage.
#{{User|Metalex123}} Per proposal
#{{User|Tails777}} I’d like to see where this goes. Per proposal.
#{{User|SolemnStormcloud}} Per proposal.
#{{User|SolemnStormcloud}} Per proposal.
#{{User|Hewer}} I guess if this ought to be a proposal, then sure, per proposal.
#{{User|ThePowerPlayer}} I've reconsidered my hardline stance since the previous proposal, and I can now agree with most of the points listed here. However, like others have said, I do want to revisit the coverage of massive lists like those for stickers and spirits in the future.
#{{User|EvieMaybe}} per proposal
#{{User|Superchao}} Per the proposal. Hving the itemized list will allow for simpler debate and discussion in the future, rather than our ad-hoc coverage status built over time. Lay the groundwork, then discuss the details.
#{{User|Big Super Mario Fan}} Per proposal.
#{{User|Arend}} Per proposal.
#{{User|DrBaskerville}} Per all. Consistency is good.
 
#{{User|RetroNintendo2008}} Per all.
====Oppose - don't clarify it like this====
#{{User|Jazama}} Per all
#{{User|SeanWheeler}} We might actually need to reduce the Smash coverage a bit more. We especially can't undo that proposal that reduced Pokémon. And those sticker and spirits list really should have been reduced to Mario subjects like the trophy list. The fact that the [[List of spirits in Super Smash Bros. Ultimate (501–1000)|middle spirit list]] doesn't have a single Mario spirit is absurd. And maybe those fighter lists should be split back into their own character pages again. Most of them had appeared in Super Mario Maker. I have a different idea of how we should handle Smash.
#{{User|Scrooge200}} Per all, makes it much easier when reading between game pages.
#{{User|SmokedChili}} This wiki really doesn't need to cover every series that appears in Smash Bros. extensively. Would be better to limit full coverage to both Mario itself and Smash since that's the host series while minimizing exposure to others if there's some connection to Mario, like, which stickers boost tail damage for Yoshi. General info on all of the modes (Classic, collections, settings), that's fine. Characters, stages, items, Assist Trophy spawns etc., just list the Mario content, mention the totals and the proportions from Mario, and include screenshots of full selections if possible.


====Support: I like some of this, but I would lay out things a little differently====
====Comments - clarify the clarification?====
<small>(I was gonna name the options "Smash" and "Pass," but I thought that might be too dirty)</small> - [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:38, October 3, 2024 (EDT)


====Oppose: The sectioning seems fine, but I would rather we not adopt this as strict policy====
{{@|Axii}} - I wouldn't say any of the minigames are really innately ''Mario''-themed, though. If any were, I'd have them stay separate. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:02, October 3, 2024 (EDT)
#[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) - I see page layouts as an organically changing thing, it's best to not create guidelines where they needn't exist. I'm fine with the pages being changed to follow this pattern, but it shouldn't require an additional proposal to change further.
:As I mentioned on your talk page, Break the Targets and Board the Platforms have ''Mario''-themed stages [[User:Axii|Axii]] ([[User talk:Axii|talk]]) 23:57, October 3, 2024 (EDT)
#{{User|FanOfYoshi}} Per Doc von Schmeltwick.
::Yes, and as I mentioned in the proposal, those can be separately split later if it is determined to be acceptable. The minigames themselves, however, are not ''Mario''-themed. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:19, October 4, 2024 (EDT)
:::Why not leave them out of this proposal though. Why should we merge ''Mario'' content? [[User:Axii|Axii]] ([[User talk:Axii|talk]]) 09:29, October 4, 2024 (EDT)
::::The current articles don't actually describe the individual stages anyway, just an overview of the mode. Also, those list pages ''already'' include the ''Mario'' stages, just with a "main article" template. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:56, October 4, 2024 (EDT)


====Oppose: I do not like this sectioning at all, and want to see the articles where it's used changed====
{{@|Doc von Schmeltwick}} I know you are familiar with my [[User:Nintendo101/community garden|crossover article draft using ''Zelda'' as a base]], but I do not think I clarified some of the intents I had with it, which I shared [[User talk:Nintendo101#In regards to Smash and crossovers|here]] with Mushzoom. I do not think it intersects with what you layout above, but I just wanted to let you know. (I also welcome other folks to check it out.) - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 16:45, October 3, 2024 (EDT)
:I think both can coexist dandily. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:56, October 3, 2024 (EDT)


====Comments on standardize sectioning for ''Super Mario'' series game articles====
@SeanWheeler: Though the middle spirit list has no spirits of Mario characters, it's not irrelevant to Mario because Mario characters, stages, items, etc. appear in many spirit battles. In fact, the very first spirit on that page (Jirachi) has Mario relevance (you need Luma and Starlow to summon it). {{User:Hewer/sig}} 18:09, October 3, 2024 (EDT)
These sound like good ideas, but do they need a proposal? Proposal rule 15: "Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting or otherwise fixing up pages." {{User:Hewer/sig}} 19:39, June 26, 2024 (EDT)
:I originally did not plan on doing so, but {{User|EvieMaybe}} recommended I raise one. I supposed it was a good way to assess how other folks think game articles should be organized. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:45, June 26, 2024 (EDT)


===Allow colorful tables again===
{{@|SmokedChili}} - What about non-''Mario'' characters that we cover anyway due to them crossing over outside of Smash, like Link, Isabelle, and Banjo? Surely their presence in another crossover deserves to be acknowledged. That's one of the main issues that arises with the "nuclear" mindset. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:32, October 4, 2024 (EDT)
Recently, there's been an update to follow [[Help:Table]] that standardizes all the colorful tables into boring, white-and-gray ones. I personally don't like this: not only is it removing a bit of charm from the site, the colored boxes are legitimately helpful at a glance and make it easier to distinguish individual sections in these large chunks of data.
:What ''about'' those? Them crossing over in Mario isn't the same thing as crossing over in Smash. That's where the complete selection screenshots come in, make them image maps where crossover subjects with Mario Wiki articles get image map links with necessary notes. That way lists don't have to bleed over to include anything else but Mario.
:On another note, shouldn't you have just waited four more weeks? You posted [[Talk:Super Smash Bros.#Oppose|here]] your concern over those two proposals stalling you further with this if they passed, but that's not how rule 7 works. It says 'any decision'. That means voting to keep status quo is also what can't be overturned for 4 weeks. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 09:28, October 5, 2024 (EDT)
::My understanding is that, because those two proposals failed, neither of this proposal's outcomes would contradict that. The coverage that they were trying to remove is kept either way here. {{User:Hewer/sig}} 11:25, October 5, 2024 (EDT)


Take [[Rock-Candy Mines]], a world from ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''. Here are two versions of the level lists:
:::Honestly, I think all those points should be in their own separate proposals. I would support #1 if it was a talk page proposal for [[Talk:List of Super Smash Bros. series items]], but combined in a wiki proposal with other things I don't want, I had to oppose. {{@|Axii}} is that month really worth having #6, #7 and #8? {{@|Camwoodstock}}, sure we can revert some of these changes with another proposal, but the proposal rules state we have to wait four weeks before we have a counterproposal to a part of this proposal. And if Hewer is right about failed proposals not counting, then would opposing this be the better choice of action when you disagree with just one thing? Oh, and {{@|Hewer}}, if I make a proposal to reduce the Spirit List, I would definitely want to keep the Spirit Battles that involve Mario fighters and stages. And with stickers, I would get rid of the non-Mario stickers that don't specifically boost Mario characters. And, I definitely do not want Smash 64's page in that way. It should be as focused on Mario like how {{iw|bulbapedia|Super Smash Bros.|Bulbapedia's}} {{iw|bulbapedia|Super Smash Bros. Melee|''Super Smash Bros.''}} {{iw|bulbapedia|Super Smash Bros. Brawl|series}} {{iw|bulbapedia|Super Smash Bros. for Nintendo 3DS/Wii U|game}} {{iw|bulbapedia|Super Smash Bros. Ultimate|pages}} focus on the Pokémon content, and how the Sonic Wiki Zone's page on {{fandom|sonic|Super Smash Bros. Brawl}} was more about Sonic. #4 is going to make our Smash game pages more comprehensive than Smash Wiki's game pages. If we're really that worried about losing stuff in our reduction of Smash coverage, why don't we talk to Smash Wiki's admins about merging the pages we don't need into Smash Wiki's articles? There's got to be some cross-wiki communication if the Donkey Kong Wiki merged into us. [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 01:11, October 6, 2024 (EDT)
::::My long term goal is only having non-''Mario'' Smash content on the game page itself. If it means compromising to get more people on board, I'm all for it. I'm going to make a prediction that in 5 years the idea to cover Smash like a guest appearance won't be much controversial [[User:Axii|Axii]] ([[User talk:Axii|talk]]) 02:04, October 6, 2024 (EDT)
::::As I said in the proposal, "we can base what we could do on if other wikis do something, but not base what we cannot do from those - nothing forbids coverage just because of that." Also Sonic is a bad example since he was only introduced in the third game, while Bulbapedia is built around the very rigid structure of the main Pokemon games anyway. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:12, October 6, 2024 (EDT)
::::I think folks engaging with this proposal should think critically about what type of titles the ''Super Smash Bros.'' games are in relation to ''Super Mario''? Are they:
::::A. Proper ''Mario'' crossovers on par with ''[[Mario & Sonic at the Olympic Games]]'' and ''[[Itadaki Street DS]]''? or
::::B. Games that have some Mario material in it on par with [[Punch-Out!! (Wii)|''Punch-Out!!'' (Wii)]], ''[[NES Remix]]'', ''[[The Legend of Zelda: Link's Awakening]]'', and ''[[NBA Street V3]]''? or
::::C. Neither or something in between?
::::I think part of the issue with this in particular is not only that ''Smash Bros.'' articles had seen full support on the wiki for a very long time, but many of the characters and elements in it do appear with ''Super Mario'' in completely other contexts. Almost none of the Fighter lists we have on Super Mario Wiki exclusively cover the ''Smash Bros.'' title of their respective articles and it is just odd to organize information that way. ''Super Mario'' also represents the greatest percentage of material in every ''Smash Bros.'' game.
::::I do not know if it is worth holding on to any spirit, sticker, or trophy lists, but if we did, and restricted to to ones that are not only of ''Super Mario'' subjects, but things that can be ''applied'' to ''Mario'' fighters, I would personally find lists like that so fragmented that the articles would basically be useless. What's the point of having intentionally fragmented articles and lists that no one is going to read? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 02:22, October 6, 2024 (EDT)
:::::The trophy lists already got trimmed to just Mario ones, which is easier to do there because the non-Mario ones don't interact with Mario characters like stickers and spirits do. I wouldn't want to remove Mario-relevant information, but I also agree with your "fragmented articles" comment, so I think not trimming the stickers and spirits is the best choice. Plus, in the case of spirits, they can all be used by Mario characters, so you can justify it similarly to the list of items. {{User:Hewer/sig}} 07:01, October 6, 2024 (EDT)
::::To be clear, failed proposals do count for the four-week no overturning rule, I was just saying that the failed outcome of those two specific proposals doesn't contradict either of this proposal's outcomes. If this proposal were to fail, it'd still be four weeks until a proposal to only do some of its changes could be made. {{User:Hewer/sig}} 06:43, October 6, 2024 (EDT)


----
==New features==
''None at the moment.''


{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
==Removals==
|-style="background: #0097CB;"
''None at the moment.''
!width="5%"|Level Number
 
!width="3%"|Level Name
==Changes==
!width="20%"|Description
===Lower the requirement for a disambiguation page from 5 to 4===
|-
As of now, the requirement for a disambiguation page's creation is five pages:
|'''Rock-Candy Mines-1'''
:''"If there are five or more pages which could be reasonably associated with a given name, then a disambiguation page must be created"'' ([[MarioWiki:Naming]])
|[[Fuzzy Clifftop]]
This rule feels needlessly restrictive, considering the amount of clutter links make at the very top of the page. "For a minigame in the ''WarioWare'' series, see X. For an object in ''Super Mario Odyssey'' found in the Luncheon Kingdom, see Y. For an underwater enemy from...", you get the idea. If this proposal passes, the threshold on MarioWiki:Naming will be lowered from 5 to 4.  
|This is a clifftop level that features [[Yoshi]], [[Fruit (Yoshi food)|Fruits]] and [[Fuzzy|Fuzzies]].
 
|-
'''Proposer''': {{User|Axii}}<br>
|'''Rock-Candy Mines-2'''
'''Deadline''': October 6, 2024, 23:59 GMT
|[[Porcupuffer Falls]]
 
|Another cliff level over the water, where [[Porcupuffer]]s attack. Many [[Urchin]]s can be found, too.
====Support====
|-
#{{User|Axii}} ^
|'''{{world|Rocky|tower}}'''
#{{User|ThePowerPlayer}} One or two other articles are fine, but having three separate articles in the <nowiki>{{about}}</nowiki> template at the top of the page is the point where a disambiguation page is ideal.
|[[Grinding-Stone Tower]]
#{{User|SeanWheeler}} We don't need to clutter the {{tem|About}} template.
|The sixth and final tower where [[Boom Boom]] is the boss, the final instance he is fought. The main enemies in this tower are [[Grrrol]]s.
#{{User|Killer Moth}} Per proposal.
|-
#{{User|Pseudo}} Frankly, I'd support bringing the requirement as low as 3. Per proposal.
|'''Rock-Candy Mines-3'''
#{{User|Mariuigi Khed}} I too I'd go with 3. Per proposal
|[[Waddlewing's Nest]]
#{{User|Dine2017}} Per proposal.
|This level features [[Chain Chomp]]s, [[Waddlewing]]s and tilting stands.
 
|}
====Oppose====
 
====Comments====
Do you have any examples of how many subjects would be affected by this change? {{User:LadySophie17/sig}} 10:52, September 29, 2024 (EDT)
:I don't think there's an easy way to tell, but I can't imagine it being too many. [[User:Axii|Axii]] ([[User talk:Axii|talk]]) 12:05, September 29, 2024 (EDT)
 
===Shorten the disambiguation identifier for ''Yoshi's Island'' pages with the subtitle only - take two===
Last season, I had to cancel [[MarioWiki:Proposals/Archive/67#Use shorter disambiguation identifier (without subtitle) for Yoshi's Island pages|my last proposal]] since I was caught plagiarizing [[MarioWiki:Proposals/Archive/67#Use shorter disambiguation identifier (without subtitle) for Donkey Kong Country 2 and Donkey Kong Country 3 pages|someone else's proposal]]. This time, I've come up with another proposal that is not plagiarized.
 
Take the "Choose a Game" screen and the main game's title screen in ''Yoshi's Island: Super Mario Advance 3'' for example. As you see, the logo for the main game on both screens ONLY reads ''Yoshi's Island'', not ''Super Mario World 2: Yoshi's Island''.
 
The following pages will be affected:


{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{| class="wikitable"
|-style="background: #43DD3B;"
! Current name
!width="5%"|Level Number
! Will be moved to
!width="3%"|Level Name
!width="20%"|Description
|-
|'''Rock-Candy Mines-1'''
|[[Mount Fuzzy]]
|An overworld level with some [[Fuzzy|Fuzzies]].
|-
|'''Rock-Candy Mines-2'''
|[[Porcupuffer Cavern]]
|An underground level with low water level and a [[Porcupuffer]].
|-
|-
|'''{{world|Rocky|tower}}'''
| [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy (''Super Mario World 2: Yoshi's Island'')]]
|[[Smashing-Stone Tower]]
| {{fake link|Fuzzy (''Yoshi's Island'')|Fuzzy (Yoshi's Island)}}
|A tower full of [[Brick Block|blocks]] destroyable only by [[Grrrol]]s.
|-
|-
|'''Rock-Candy Mines-3'''
| [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle (''Super Mario World 2: Yoshi's Island'')]]
|[[Spike's Seesaws]]
| {{fake link|King Bowser's Castle (''Yoshi's Island'')|King Bowser's Castle (Yoshi's Island)}}
|A level with tilting platforms attacked by [[Spike]]s.
|}
 
----
 
{|style="text-align: center; width: 100%" class=wikitable
!width="5%"|Level number
!width="3%"|Level name
!width="20%"|Description
|-
|-
|'''Rock-Candy Mines-1'''
| [[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass (''Super Mario World 2: Yoshi's Island'')]]
|[[Fuzzy Clifftop]]
| {{fake link|Magnifying Glass (''Yoshi's Island'')|Magnifying Glass (Yoshi's Island)}}
|This is a clifftop level that features [[Yoshi]], [[Fruit (Yoshi food)|Fruits]] and [[Fuzzy|Fuzzies]].
|-
|-
|'''Rock-Candy Mines-2'''
| [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy (''Super Mario World 2: Yoshi's Island'')]]
|[[Porcupuffer Falls]]
| {{fake link|Spiked Fun Guy (''Yoshi's Island'')|Spiked Fun Guy (Yoshi's Island)}}
|Another cliff level over the water, where [[Porcupuffer]]s attack. Many [[Urchin]]s can be found, too.
|-
|-
|'''{{world|Rocky|tower}}'''
| [[World 1 (Super Mario World 2: Yoshi's Island)|World 1 (''Super Mario World 2: Yoshi's Island'')]]
|[[Grinding-Stone Tower]]
| {{fake link|World 1 (''Yoshi's Island'')|World 1 (Yoshi's Island)}}
|The sixth and final tower where [[Boom Boom]] is the boss, the final instance he is fought. The main enemies in this tower are [[Grrrol]]s.
|-
|-
|'''Rock-Candy Mines-3'''
| [[World 2 (Super Mario World 2: Yoshi's Island)|World 2 (''Super Mario World 2: Yoshi's Island'')]]
|[[Waddlewing's Nest]]
| {{fake link|World 2 (''Yoshi's Island'')|World 2 (Yoshi's Island)}}
|This level features [[Chain Chomp]]s, [[Waddlewing]]s and tilting stands.
|}
 
{|style="text-align: center; width: 100%" class=wikitable
!width="5%"|Level Number
!width="3%"|Level Name
!width="20%"|Description
|-
|-
|'''Rock-Candy Mines-1'''
| [[World 3 (Super Mario World 2: Yoshi's Island)|World 3 (''Super Mario World 2: Yoshi's Island'')]]
|[[Mount Fuzzy]]
| {{fake link|World 3 (''Yoshi's Island'')|World 3 (Yoshi's Island)}}
|An overworld level with some [[Fuzzy|Fuzzies]].
|-
|-
|'''Rock-Candy Mines-2'''
| [[World 4 (Super Mario World 2: Yoshi's Island)|World 4 (''Super Mario World 2: Yoshi's Island'')]]
|[[Porcupuffer Cavern]]
| {{fake link|World 4 (''Yoshi's Island'')|World 4 (Yoshi's Island)}}
|An underground level with low water level and a [[Porcupuffer]].
|-
|-
|'''{{world|Rocky|tower}}'''
| [[World 5 (Super Mario World 2: Yoshi's Island)|World 5 (''Super Mario World 2: Yoshi's Island'')]]
|[[Smashing-Stone Tower]]
| {{fake link|World 5 (''Yoshi's Island'')|World 5 (Yoshi's Island)}}
|A tower full of [[Brick Block|blocks]] destroyable only by [[Grrrol]]s.
|-
|-
|'''Rock-Candy Mines-3'''
| [[World 6 (Super Mario World 2: Yoshi's Island)|World 6 (''Super Mario World 2: Yoshi's Island'')]]
|[[Spike's Seesaws]]
| {{fake link|World 6 (''Yoshi's Island'')|World 6 (Yoshi's Island)}}
|A level with tilting platforms attacked by [[Spike]]s.
|}
|}


The only concern I can see is that black-on-blue text might be a bit hard to read, but we can change the text color to white, like some articles [[Not-Bottomless Hole|already do]]. It's a lot easier to tell with the colored header. If someone is just scrolling through the article to find the levels, the blue and green will catch their eye and they can easily know which game is which. The specific blue and green are distinctly featured on the games' logos and boxes:
Once this proposal passes, we'll be able to use the shorter disambiguation identifier with ONLY the subtitle for the ''Yoshi's Island'' pages.
<gallery>
NSMBU boxcover.png
NSLU NA Box Art.png
</gallery>
 
The standardization of the templates also really harms articles like ''[[Super Mario World 2: Yoshi's Island]]'': compare the [https://www.mariowiki.com/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&oldid=4128148#Bosses colored navbox] revision to the [https://www.mariowiki.com/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&oldid=4277340 current], and it looks more inconsistent because the levels section is still using a unique format and color. Also compare [[Pi'illo]], an item list: [https://www.mariowiki.com/index.php?title=Pi%27illo&oldid=4283314 colored revision] vs. [https://www.mariowiki.com/index.php?title=Pi%27illo&oldid=4283342 standardized revision]. I don't mind that the colors aren't official wiki standard because they're not arbitrary: they clearly correspond to the area, and lists for this game use the same colors for the same areas. Even so, it's still useful to ''have'' different colors because you can scroll through the article and easily know when one list ends and another begins.
 
Some lists are also heavily dependent on color to distinguish areas with colors ''specifically used in-game'', such as [[List of ? Blocks in Paper Mario: The Origami King]] or [[List of ? Blocks in Paper Mario: Color Splash]]. Standardizing these would make them much less usable. I don't care if we need to make the colors specifically approved or consistent on a per-game basis, I just want them back. {{User:Scrooge200/sig}} 20:51, July 1, 2024 (EDT)


'''Proposer''': {{User|Scrooge200}}<br>
'''Proposer''': {{User|GuntherBayBeee}}<br>
'''Deadline''': July 9, 2024, 23:59 GMT
'''Deadline''': October 10, 2024, 23:59 GMT


====Support: Allow colors====
====Support (''Yoshi's Island'')====
#{{User|Scrooge200}} Per proposal.
#{{User|GuntherBayBeee}} Per proposal
#{{User|DrBaskerville}} Per proposal. Not only is it more aesthetically pleasing, but it is also easier to read. I do, however, agree we should look into somehow standardizing colors, like what we do with [[MarioWiki:Proposals/Archive]].
#{{User|LinkTheLefty}} You know what? I'm actually going to agree with this. One reason is because, according to [[Talk:Collector (Mario + Rabbids Kingdom Battle)|this]], [[Talk:Stretch (Shy Guy)|''this'']] has to move, and there were concerns raised with the overly long identifier that I agree with. The other reason is because ''Yoshi's Island'' is a perfectly valid shorter name for this game. Look at any of the ''Super Mario Advance 3'' materials: the ''Super Mario World 2'' portion was removed. Also, outside of ''Super Mario Advance 3'', ''Yoshi's Island'' has been used as the shorter title [[list of Wiggler profiles and statistics#Super Smash Bros. Brawl|on]] [[list of Baby Mario profiles and statistics#Super Smash Bros. for Nintendo 3DS|occasion]]. This is in keeping with other proposals about using shorter identifier titles where applicable, and it will not conflict with "(''Yoshi's Island'' series)".
#{{User|Camwoodstock}} Per proposal. Just because they weren't standardized heavily isn't a very good reason to default to "plain ol' gray". In addition, while this is admittedly an "us" issue, we do find it annoying how similar the two grays actually are when we're scrolling quickly--the higher contrast provided by the colors helps to quell that issue.
#{{User|SolemnStormcloud}} Per LinkTheLefty.
#{{User|Pseudo}} Per proposal, and per all.
#[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) - Per LTL. I personally prefer to shorten it to ''Super Mario World 2'', but that's clearly not Nintendo's own preference, so that is moot.
#{{User|Tails777}} I am a very simple man; I enjoy colorful things. But in all seriousness, I feel it helps make sections stand out and could make them easier to identify when reading. Per proposal.
#{{User|Meester Tweester}} Per proposal.
#{{User|Nintendo101}} Fun and look nice. It's also nice to give users some breathing room with what they want to try integrating into the articles they work on.
#{{User|Ahemtoday}} Per proposal.
#{{User|RetroNintendo2008}} Per all.


====Oppose: Prioritize gray====
====Oppose (''Super Mario World 2: Yoshi's Island'')====
#{{User|Super Mario RPG}} Colors are based on arbitrary choice and not by official merit. I think there can be a system where there are exceptions to allow for certain colored tables on a case by case basis, but allowing it in absolutely every single case is overdoing it.
#{{User|Hewer}} Reusing my oppose vote from last time: the remake replaces (and reorders) the subtitle rather than just removing it, so we've never had a game just called Yoshi's Island, and I don't know of any other time we've used a title for a game identifier that isn't actually a title for a game. "[[Yoshi's Island]]" also isn't quite as immediately obvious what it refers to compared to "Super Mario RPG", "Donkey Kong Country 2", or "Donkey Kong Country 3". I think this is going a bit too far and ends up a little more confusing than helpful.
#{{User|Axii}} Per Hewer
#{{User|ThePowerPlayer}} Per Hewer.
#{{User|Shy Guy on Wheels}} Per Hewer.
#{{User|Shadow2}} Long titles are not a problem.


====Comments====
====Comments====
@Super Mario RPG: [[Chestnut Valley]], [[List_of_hidden_Toads_in_Paper_Mario:_The_Origami_King#Blue_streamer]], [[Not-Bottomless_Hole#Blue_Streamer]], [[List_of_Collectible_Treasures_in_Paper_Mario:_The_Origami_King#Blue_streamer]], [[List_of_%3F_Blocks_in_Paper_Mario:_The_Origami_King#Blue_streamer]] all use the exact same colors. And it's because this is a blue streamer area in game, so it makes logical sense; I will usually color pick directly from sprites to get the right color codes. I don't really see where the "arbitrary" part is coming from. {{User:Scrooge200/sig}} 21:14, July 1, 2024 (EDT)
{{@|Hewer}} I respectfully disagree. "''Yoshi's Island''" is actually short for both "''Super Mario World 2: Yoshi's Island''" and "''Yoshi's Island: Super Mario Advance 3''", so I think there's a possibility to use the "''Yoshi's Island''" disambiguation identifier for ''Yoshi's Island'' pages, even if it is confusing. {{User:GuntherBayBeee/sig}} 08:39, October 4, 2024 (EDT)
 
:Why do it if it could be confusing? [[MarioWiki:Naming]] advises: "When naming an article, do '''not''' use game abbreviations. (e.g. use [[Bully (Mario & Luigi: Partners in Time)|Bully (''Mario & Luigi: Partners in Time'')]] as opposed to {{fake link|Bully (''M&L:PIT'')}})." {{User:Hewer/sig}} 09:59, October 4, 2024 (EDT)
To be fair, even the [https://www.mariowiki.com/index.php?title=Help:Table&oldid=4076198 older revisions] didn't acknowledge the color styling of the former table format, so that part wasn't erased to begin with. It's just the design, and colors work with the wikitable class as well ([https://www.mariowiki.com/index.php?title=Frosted_Glacier&diff=prev&oldid=4283436 see here, for example]). [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 21:50, July 1, 2024 (EDT)
 
I think I'd like a ''little'' standardization, just so we don't end up with complete chaos. Maybe standardize alternating-color cells of the same color as the header? And as for the colors themselves — outside of when they're used to separate levels, which is by necessity a case-by-case basis — maybe we could do something similar to or based on the [[MarioWiki:Navigation_templates#Chart|standardized navbox color schemes]]? {{unsigned|Ahemtoday}}
:{{@|Ahemtoday}} Yeah, perhaps something like the navboxes could work. The problem with the proposal title is that it's misleading in a certain sense since there already has been one custom styling for the wikitables -- "dk" , which is for ''Donkey Kong'' content. I think what it's trying to get at is allowing more standardized wikitable options, and this way there would be less likelihood of conflict if, let's say, someone else were to overhaul an entire page and how it looks. I still think colors should be reserved in specialized circumstances. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:34, July 2, 2024 (EDT)
 
===Move Super Princess Peach enemies to their full names===
Or, to be specific, move:
* [[G. R. P-Troopa]] to "Glad Red Paratroopa"
* [[G. Torpedo Ted]] to "Glad Torpedo Ted"
* [[Glad P. Plant]] to "Glad Piranha Plant"
* [[M. M-Spike Top]] to "Mad Mecha-Spike Top"
* [[M. Red P-Goomba]] to "Mad Red Paragoomba"
* [[Mad G. P-Troopa]] to "Mad Green Paratroopa"
* [[Sad N. Plant]] to "Sad Nipper Plant"
* [[C. A. F. H. Bro]] to "Calm Amazing Flyin' Hammer Brother"
* [[C. Chain Chomp]] to "Calm Chain Chomp"
* [[C. Fishing Boo]] to "Calm Fishing Boo"
* [[C. V. Plant]] to "Calm Volcano Plant"
* [[A. F. H. Bro]] to... nothing in particular, actually, they're already included on the same page as the [[Super Mario World|SMW]] one. More on that later.
 
We have a few reasons for wanting this, and a few justifications, but for the sake of putting everything out on the table, I'll start with our immediate emotional feelings.
 
In [[Super Princess Peach]], a lot of returning enemies with existing official names are given "emotional" variants. When English names are said in full, these are exclusively referred to as "Glad", "Mad", "Sad", or "Calm" versions of the original enemies. Additionally, to my understanding, the Japanese version of the game universally modifies names for emotional variants by appending 喜(Ki), 怒(Do), 哀(Ai), and 楽(Raku) respectively to preexisting official names for all enemies which have them. With this in mind, we feel it is, if nothing else, a bit silly to present these enemies as if we don't know what their names are supposed to be abbreviating.
 
That being said, of course, we're aware of the reasons why. Despite this feeling, we would have begrudgingly respected the former name of friend of the wiki [[Bombshell Bill Blaster]] had she not decided to change it, and we were certainly in support of keeping [[The Old Psychic Lady|The O. P. L. W. T. E. E. W. R. F. A. K. E. B. I. Happens]] faithful to the source material. There are many cases like this, where something awkward needs to be the name of a page because, well, that's just what it's called.
 
But this bothers us anyway, and I think that hinges on the contention that these names are definitive official names for unique enemies.
 
Super Princess Peach presents these names in exactly one context, which is the in-game glossary section. In Japanese, none of the names are abbreviated, and all names of returning enemies are shared with previous official names for those enemies, with the variants having the relevant emotion appended. Meanwhile, in English, a number of emotional variant enemy names (and A. F. H. Bro, but we'll get to him later) are abbreviated when the addition of the extra words would make them excessively long. While the names are able to scroll to display more, the display column for their names in-game is quite small, and none of the abbreviated names are longer than 15 characters. This implies that, regardless of how the localizers may have wanted to change these names, they had a hard character limit.
 
The [[MarioWiki:Naming|Naming policy]] actually has something that I think expresses our feelings here. It's for name changes, but given that these are all variants of preexisting enemies, I think it applies. Quote: ''"...the newer name will replace the older one with certain exceptions. Exceptions include naming errors, translation errors, and use of aliases/nicknames ... It is up to the users to find and determine what the naming errors, translation errors, and use of aliases/nicknames are. When mentioning subjects whose names have changed overtime, the newest name generally takes greater priority, except in the context of older media where they went by previous names, in which case those are used instead."''
 
So, if we're in a situation where an enemy is agreed to be a variant of a preexisting enemy (the pages of these enemies will generally confidently state this, because it's obviously the case), and that enemy uses a variant of the same name as that preexisting enemy in Japanese, but then is shortened in English in a manner that would have been impossible to not do... Isn't that just a forced translation error? Or at the very least, some kind of alias? Can we really consider these to be official English names for these enemies if it was physically impossible to translate them in accordance with the Japanese naming scheme? And furthermore, when we can see that literally every name in the game that wouldn't have been over 15 characters ''was'' translated that way?
 
Personally, I think this is a pretty compelling explanation of why we feel this should be an exception to the usual rules, so I wanted to raise it. With all this in mind, it feels sort of disingenuously literal to take an alias that the localizers had no choice but to use and which doesn't reflect the Japanese name at all as more official than a name which actually describes all of the properties of the enemy as depicted in the game. But it's up to you guys.
 
Though, I will say, if we're going to take the stance that the literal in-game name is all that matters... Why are A. F. H. Bros still using their old name from 1991? Super Princess Peach was their last in-game appearance, and therefore has the most modern official English name.
 
'''Proposer''': {{User|Exiled.Serenity}}<br>
'''Deadline''': July 10, 2024, 23:59 GMT
 
====Support====
#{{User|Exiled.Serenity}} Proposer.
#{{User|DrBaskerville}} Though Pseudo makes compelling points, I don't see how there could be anything else but the names the pages all already say are "presumably" their actual names. If necessary, we can add the conjuncture disclaimer at the top of the articles. The main reason I support this change is because the abbreviations do not make it immediately obvious to someone who is browsing all Paratroopa variants (something I was actually doing recently) what "G. R. P-Troopa" is. This is true for all of the enemies and their base species. Moving them to the full names makes it clear what they are without having to click on the page.
 
====Oppose====
#{{User|Pseudo}} These names are simply not these enemies' official names. We can certainly [[SMW:Good writing#Reading between the lines|read between the lines]] regarding their names and come to reasonable conclusions about what they stand for and why their names are abbreviated, and this is currently done on all of these articles by mentioning what each title is presumably short for. Despite that, the unabbreviated names aren’t actually used in the game itself nor in any other extant official material, so I’m not comfortable moving these pages unless a source can be found explicitly backing up the enemies' full names (and, for the record, I am not staunchly opposed to moving [[Amazing Flyin' Hammer Brother]] to {{fake link|A. F. H. Bro}} despite its strangeness, since it's the more common name in recent sources, though I'm not really certain I'd support it, either, but it's a conversation for another day and another proposal anyway).
#{{User|FanOfYoshi}} Per Pseudo.
#{{User|Hewer}} I'd rather we didn't move official names to unofficial ones because we don't like the official names. [[Talk:Conker#Rename to Conker|There]] [[Talk:Princess Daisy#Move to "Daisy"|is]] [[MarioWiki:Proposals/Archive/62#Change full names of crossover characters to the more often used shortened versions in article titles|plenty]] [[Talk:Professor E. Gadd#Rename (proposal edition)|of]] [[MarioWiki:Proposals/Archive/56#Move animal names from the Donkey Kong Country series to just their normal names|precedent]] [[Talk:Baby DK#Move to Baby DK|now]] for using shortened names if they're what official sources use.
 
====Comments====
To clarify the end of my vote regarding [[Amazing Flyin' Hammer Brother]], it was brought up a while ago on [[Talk:Volcano Lotus]] that the English version of the Mario Portal’s [https://archive.ph/yutSZ ''Super Mario World'' page] surprisingly refers to this enemy as an A. F. H. Bro despite the original game using the full name in the end credits. While there has been understandable concern about citogenesis on the Mario Portal, this still can be taken to suggest that A. F. H. Bro became the main official name starting with ''[[Super Princess Peach]]'', especially since this enemy’s article wasn’t moved on this wiki at the time for the Mario Portal localizers to cross-reference. {{User:Pseudo/sig}} 01:15, July 3, 2024 (EDT)
 
Abstaining for now, but the very reason why we haven't moved these ''Super Princess Peach'' enemies to the full name is also the exact same reason why hadn't moved {{fake link|B. Bill Blaster}} to [[Bombshell Bill Blaster]] for so long ''until'' the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake of TTYD]]. There simply hasn't been an ''official'' record of these enemies' full names. This is due to character limitations, of course, but it should be noted that the original GCN version of TTYD still never even referred to the B. Bill Blaster by its full name in the Tattle, which should be exempt from character limitations, as can be seen with [[Hyper Spiky Goomba|H. S. Goomba]]; it was only until the Nintendo Switch remake when the full name of Bombshell Bill Blaster has ''finally'' been used, hence we finally moved that article then. But the full names for all these ''Super Princess Peach'' enemies have still never been in use before in an official sense (at least [[Amazing Flyin' Hammer Brother]]'s full name had been implemented in [[Super Mario World|its debut game's]] cast roll). {{User:Arend/sig}} 05:47, July 3, 2024 (EDT)


==Miscellaneous==
==Miscellaneous==
''None at the moment.''
''None at the moment.''

Latest revision as of 14:12, October 6, 2024

Image used as a banner for the Proposals page

Current time:
Sunday, October 6th, 20:44 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% approval to win. If the margin is only one or two votes, then the first place option must have at least 60% approval to win. If the required approval threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can be extended a maximum of three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first three days of their creation (six days for writing guidelines and talk page proposals). However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "October 6, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

  • Refer to "King Bill" as "Bull's-Eye Banzai" for coverage in New Super Mario Bros. Wii (discuss) Deadline: October 6, 2024, 23:59 GMT
  • Rename Perfect Edition of the Great Mario Character Encyclopedia to Perfect Ban Mario Character Daijiten (discuss) Deadline: October 7, 2024, 23:59 GMT
  • Split the References in other media section on Super Mario Bros. to its own article (discuss) Deadline: October 12, 2024, 23:59 GMT
  • Split Luigi's Twin from Luigi (discuss) Deadline: October 13, 2024, 23:59 GMT
  • Create an article for secret exits and merge Goal Pole (secret) with both it and Goal Pole (discuss) Deadline: October 15, 2024, 23:59 GMT
  • Remove "(series)" identifier from titles that don't need it (discuss) Deadline: October 15, 2024, 23:59 GMT
  • Reinstate The Wizard (1989) (discuss) Deadline: October 18, 2024, 23:59 GMT
  • Merge Bunker to Lab (Luigi's Mansion 3) (discuss) Deadline: October 19, 2024, 23:59 GMT

Unimplemented proposals

Proposals

Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder
Expand use of "rawsize" gallery class, Doc von Schmeltwick (ended July 19, 2024)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Tag sections regarding the unofficially named planets/area in Super Mario Galaxy games with "Conjecture" and "Dev data" templates, GuntherBayBeee (ended September 10, 2024)
Create MarioWiki:WikiLove and WikiLove templates, Super Mario RPG (ended September 20, 2024)
Add film and television ratings to Template:Ratings, TheUndescribableGhost (ended October 1, 2024)
Use the classic and classic-link templates when discussing classic courses in Mario Kart Tour, YoYo (ended October 2, 2024)
Split articles for the alternate-named reskins from All Night Nippon: Super Mario Bros., Doc von Schmeltwick (ended October 3, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024)
Merge pages into List of Play Nintendo secret messages, Axii (ended October 4, 2024)

Writing guidelines

Revise how long proposals take: "IT'S ABOUT (how much) TIME (they take)"

Currently, the way our proposals are set up, there are two deadlines. On the main proposals page, they last for 1 week. On talk pages, or for writing guidelines proposals, 2 weeks. Now, this is fine. We're not going to claim this is like, some total deal-breaker or nothing. However, lately, there have been a few concerns raised about this inconsistency, and we figured, what the hey, why not put it up to vote?

A few concerns we've seen, both from others and from us, in no particular order;

  • The largest one to us is just that, unless a proposal is really specific, it's just not worth it to make a talk page proposal over a main page proposal, since it'll end faster. The only thing immune to this are writing guidelines proposals.
  • While the proposals themselves are different lengths, the duration before you can make a second proposal on them remains the same. Thusly, if you want to set a policy in stone, you would actually want to make it a writing guidelines/talk page proposal over an ordinary one, as that means it will last for, at least, 6 weeks (4 weeks for the cooldown, and 2 weeks to put it to proposal again.)
  • Lastly, talk page proposals just inherently take longer to happen. This can be an issue if their changes are, overall, quite small (like a simple merge/split or rename), or the consensus is reached very quickly; this stings when an ordinary proposal would happen twice as fast with the exact same amount of votes!

Now, there's a few ways you can go about this, but there's one in particular we've taken a liking to: uh, just make all proposals take 2 weeks, lmao.

"BUT CAM & TORI!", we hear you shout, "BUT YOU SAID 2 WEEKS PROPOSALS TAKE TOO LONG??? WHY WOULD YOU CHANGE THEM TO SOMETHING YOU HATE???", and to that we say... No! We actually like the 2 weeks proposals! They have a distinct benefit to them! The problem is that they're juxtaposed with the 1 week proposals. Let's run through those same bullet points.

  • If all proposals were 2 weeks, well, there's no real loss to making a talk page proposal over a main proposal page proposal, as they'll all last 2 weeks anyways. (Sure, a proposal can take longer if there's a tie, but that just happens for all proposals anyways.)
  • There's also no incentive to make a talk page proposal/writing guideline proposal if you particularly want your porposal to stick around, as again, now every proposal is guaranteed to last for, at the very least, 6 weeks.
  • Now. While it's annoying that all proposals will take 2 weeks, despite the inherent risk of some coming to their consensuses much faster than the deadlines, for one, this is also an issue with talk page proposals as-is. For two, the extra time can offer extra time for new information to come to light or for particularly close votes to make their cases and form a proper consensus, without needing a tiebreaker. Lastly, if it's really that big of an issue, we could perhaps create a rule that if a proposal comes to a particularly large consensus a week in, it'll pass early (the finer details would be created as necessary).

There is, of course, the alternative of making all proposals 1 week. While we realize this does also resolve a lot of things, it does also necessarily mean that some proposals that would want to happen slower, now don't have that time, and are rushed. Even making only talk page proposals take only 1 week means that Writing Guideline proposals will be at a unique disadvantage for how long they take/an advantage for how long they last if they pass. (And of course, we could just leave everything as they are, but that goes without saying.) That being said, we have provided options for these, and you're free to make your case for these.

Proposer: Camwoodstock (talk)
Deadline: October 16, 2024, 23:59 GMT

Make all proposals last for 2 weeks

  1. Camwoodstock (talk) If it's not obvious, this is our primary option; we're a big fan of the idea of global 2 week proposals!. Even with their caveats, in the worst-case scenario, we could make a clause to prevent proposals for lasting too long if they reach their consensus early, or we could simply revert back to the current system. We think the added consistency and preventing of shenanigans is very potent, and it also means that you have to put a bit more thought into your proposal as you make it. Patience fans will be eating good if this passes.
  2. Hewer (talk) Per proposal and what was said here. However, I'd also be fine with an option to just shorten writing guidelines proposals to be one week. I don't really understand the third option here, writing guidelines proposals being two weeks felt to me like the worst inconsistency of the bunch. I still don't see what about "writing guidelines" specifically means they inherently need more time than the other categories on this page.
  3. OmegaRuby (talk) Regular proposals and TPPs are just as visible as one another and should be treated equally, especially when regular page proposals can be the home of very important decisions (such as this one!) and are just given 1 week. Per all.
  4. Waluigi Time (talk) 1 week proposals have always felt a little short to me. I'd rather err on the side of some proposals running a little longer than needed than not having enough discussion time (I don't like banking on a controversial proposal tying). Having to wait an extra week to implement a proposal isn't the end of the world anyway - proposals are rarely, if ever, urgent enough that an extra week with no change would be detrimental to the wiki (and if that were the case, the change should probably come immediately from wiki staff).
  5. Killer Moth (talk) Per all. Giving an extra week to discuss and vote on proposals is a good thing.
  6. Drago (talk) Per Waluigi Time.
  7. Doc von Schmeltwick (talk) - Per, I never got why sitewide ones always got less time to discuss.
  8. Pseudo (talk) Per proposal and the talk page discussion.
  9. Tails777 (talk) Per proposal.
  10. Jdtendo (talk) I feel like the inconsistency is not justified, and one week may be too short to make an informed decision.
  11. FanOfRosalina2007 (talk) Per all. I was one of the people who participated in the conversation that sparked this proposal, and my reasons are stated there.
  12. Shy Guy on Wheels (talk) Per all.
  13. ThePowerPlayer (talk) I think that the reason site-wide proposals still get only 1 week is to necessitate engagement so that a decision can be reached, due to their importance compared to talk page proposals. However, that logic is flawed since it incentivizes discussion which is quick and not well thought out, so I think the consistency of 2 weeks for every proposal would be better here.

Make all proposals last for 1 week

Make all proposals except for writing guidelines proposals last for 1 week

  1. Camwoodstock (talk) Secondary option. While we like this much less, we do see the merit of making Talk Page Proposals 1 week, and it's not exactly the end-all-be-all. However, we would vastly prefer 2-week proposals, and keeping Writing Guidelines proposals 2-week is kind of a necessary evil to prevent them from being too rushed for their own good. However, compared to truly all 1-week proposals, this is better... though, not as good as all 2-week proposals.
  2. 7feetunder (talk) For me, it's either this or bust. New information coming to light can still invalidate a proposal's entire premise too late and require a counterproposal even with a 2 week deadline, so extending the deadline of main page props to 2 weeks won't stop that from happening from time to time. Most proposals that don't reach a consensus in a week will probably require extensions anyway. TPPs being less "visible" than main page proposals was more of an issue back when no quorums were immediate, but that's no longer the case.
  3. Axii (talk) Voting for this just so the first option doesn't win.

Do nothing

  1. 7feetunder (talk) If making TPPs last 1 week isn't desirable, I say just keep the status quo. While the current system does encourage making main page proposals over TPPs when possible if one wants their prop to pass faster, I'm fine with that. A controversial prop is not going to end in a week, and a prop with unanimous or near-unanimous support probably doesn't need that extra time in the oven. I'd be more open to global 2 weekers if a "early consensus = early pass" sub-rule was already in effect, but it isn't, and there's no guarantee that such a rule would be accepted by the community.
  2. Axii (talk) The solution isn't solving anything. There was never a problem with inconsistency. Talk page proposals last for two weeks because they're far less visible to people. Mainspace proposals page is frequently visited by many, having proposals last for 2 weeks instead of one doesn't change anything. It doesn't help the community settle on anything, one week is more than enough. Proposals that are tied already get extended automatically, if anything, I would argue writing guidelines proposals should last a week instead. I proposed a different solution on the talk page as well. If a user making a proposal (or an admin) feel like one week wouldn't be enough, they should be able to extend it to two. (I specifically added "or an admin", because most users don't want a proposal to last for two weeks.) Either way, the fact that users often choose mainspace proposals over talk page is perfectly fine as well. It's not about the time in the oven but the visibility of the proposal to the wiki community. Writing guidelines (if they remain at two weeks) could instead be clarified. Right now it is unclear what writing guidelines proposals even are, I think this is the main problem that should be looked at.
  3. Waluigi Time (talk) Secondary choice. The inconsistency isn't that bad and I prefer that to all proposals being shortened.
  4. Killer Moth (talk) Second choice.
  5. Nintendo101 (talk) I think it is worth scrutinizing our proposal policies and the issues people brought up are valid, but I do not think setting the same time for everything is necessarily the best solution. I will elaborate on my thoughts below.
  6. FanOfYoshi (talk) Per all.
  7. Sdman213 (talk) Per all.

Comments

Something that occurred to me: The time allowed to edit TPPs was originally 3 like main page proposals, but eventually doubled to 6 to go with their extended duration. If TPPs are shortened to 1 week, would the time allotted to edit them be reverted? Dark BonesSig.png 19:30, October 2, 2024 (EDT)

That seems only fair to put them back to 3 days if that option passes--after all, it would be a glaring oversight to retain that and effectively allow for proposals that were en route to pass suddenly being hijacked on the last day, and pivoting from the original purpose, while still retaining the vote. The plan here is to de-jank the proposal time-lengths and make them more consistent--not to introduce even more shenanigans! ~Camwoodstock (talk) 20:18, October 2, 2024 (EDT)
Then I also suppose that, if all proposals are going to last two weeks, then the time allowed to edit/cancel those proposals would also be doubled to six days, in order to reflect with the TTPs, right? I've been worried since this was not mentioned in the proposal either. ArendLogoTransparent.pngrend (talk) (edits) 07:58, October 6, 2024 (EDT)

@7feetunder: Of course there's still a chance for new information to come too late with any proposal length, but longer proposals mean the chance is lower. Hewer (talk · contributions · edit count) 02:44, October 3, 2024 (EDT)

@7feetunder: On your reasoning under Do nothing, the idea of an early-consensus-early-conclusion rule for proposals is intriguing... I feel as if we have 2-week proposals that can end early if everyone has a near unanimous consensus on what to do with the proposal, we'd have an ideal middle ground. --OmegaRuby (talk) 08:55, October 3, 2024 (EDT)

While finding the discussions where this first took place have not been successful (with the closest approximate being tracked down by retired staff here, which alludes to this issue), there was wisdom in having longer time for talk page proposals, because they would often would get overlooked and fail simply due to lack of engagement, not because there was anything wrong with them. That may not be the case today, but I see a different set issues that this proposal does not address.

Personally, I think certain proposals - regardless of whether they are on the main page or a talk page - are very niche and entail a very granular change that probably does not need two weeks of discussion or even one to be implemented. Proposals that have wide and systematic changes for the site, such as a policy revision or something that would change many pages, do benefit from longer discussion time because the impact would be significant and affect a lot of people. Whether a proposal has narrow or broad impact has nothing to do with whether it is on an article's talk page or this main page.

Additionally, while it may seem like there should be some sort of rule that allows proposals that gain consensus quickly to be implemented, there have been concerns among staff that users have raised similar proposals to ones that had failed in the past with the hope of getting the attention of a different pool of users who may agree with them. (To clarify, there is a difference between raising a new proposal based on one that had previously failed using new information and arguments, versus one using essentially the same argument). If we had some sort of rule that allowed the passing of a proposal due to quick engagement and support, I can see it being abused in such cases and resulting in proposals passing that people at large may not have agreed with.

I don't like complicated rules. I believe the best policies and rules are straight forward, clear, and unambiguous. There is not use in having rules that people cannot easily understand and follow, imo. However, in this case, I think applying a blanket term policy for all proposals (be it two weeks or one) is too broad and does not address the issues I have observed, or even some of the ones raised by other folks on the main proposal page's talk page. - Nintendo101 (talk) 16:18, October 3, 2024 (EDT)

If you ask me, "talk page proposals are two weeks, but the ones on the main page are one week, except writing guidelines which are also two weeks for some reason" is an overly complicated rule. Every now and then, confusion about the "writing guidelines are two weeks" stipulation arises in proposal comments, which I think is telling. Hewer (talk · contributions · edit count) 17:54, October 3, 2024 (EDT)

I think my main issue is the difference with writing guideline proposals specifically. Mostly because it's hard to determine what a writing guideline even means, or which proposal should fall under which category. I'm not sure where I'll place a vote yet, but I do at least think there should be consistency between all main proposal types. Technetium (talk) 16:22, October 3, 2024 (EDT)

If this passes, will it immedately affect all ongoing proposals, or just new ones going forward? LinkTheLefty (talk) 14:31, October 5, 2024 (EDT)

Not voting because I think the current setup is "don't fix what isn't broken", but I'll be willing to try something new. I'll just wait and see. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 15:52, October 5, 2024 (EDT)

Clarify coverage of the Super Smash Bros. series

I've pitched this before, and it got a lot of approval (particularly in favor of one-at-a-time small proposals), so I'm making it a full proposal:
I have thought long and hard about the "proper" way for us to cover Super Smash Bros. in a way that both respects the desire to focus primarily on Super Mario elements while also respecting the desire to not leave anything uncovered. As such, the main way to do this is to give pages only to Super Mario elements, whilst covering everything else on the pages for the individual Super Smash Bros. games; unless otherwise stated, they will instead link to other wikis, be if the base series' wiki or SmashWiki. For instance, Link will remain an internal link (no pun intended) because he's crossed over otherwise, Ganondorf will link to Zeldawiki because he hasn't. Link's moves (originating from the Legend of Zelda series) will link to Zeldawiki, while Ganondorf's moves (original moves due to being based on Captain Falcon's moves) will link to Smashwiki.
Other specific aspects of this, which for the most part make the game pages' internal coverage be more consistent with how we handle other games':

  1. Structure the "List of items in Smash" to how Super Mario RPG (talk) had it in this edit, albeit with the remaining broken formatting fixed. That page always bothered me, and that version is a definite improvement.
  2. Merge the "enemies" pages to their respective game - they're already structured like any other game's enemy tables anyway. These pages also always bothered me.
  3. Merge the "Subspace Army" and "Subspace Stages" lists to each other to recreate a watered-down version of the Subspace Emissary page (to split from the Brawl page due to length and being exclusive to that campaign); it would also include a table for characters describing their role in said campaign, as well as objects/items found exclusively in it (Trophy Stands, the funny boxes, the metallic barrel cannons, etc... a lot of things from the deleted "List of Super Smash Bros. series objects" page, actually) - once again, all except Mario-derived things will link elsewhere (mostly to Smashwiki in this case).
  4. Section each game akin to how I had the SSB64 page as of this edit, including sections for Pokemon, Assist Trophies, Bosses, etc., and links to other wikis for subjects that we don't need pages on. Other sections can be added as needed, and table structure is not specifically set, so further info can be added.
  5. Leave the lists for fighters, stages, and (series-wide) bosses alone (for now at least), as they make sense to have a series-wide representation on here in some capacity. Also, you never know when one of them is going to cross over otherwise, like Villager, Isabelle, and Inkling suddenly joining Mario Kart, so it's good to keep that around in case a split is deemed necessary from something like that happening down the line.
  6. Have image galleries cover everything that can reasonably be included in an image gallery for the game, regardless of origin. This includes artwork, sprites, models, screenshots, etc, for any subject - yes, including Pokemon, so that will undo that one proposal from a month ago. Just like on the game pages, the labels will link to other sites as needed.
  7. Leave Stickers and Spirits alone (for now at least), their pages are too large to merge and are fine as they are for the reasons that opposition to deleting them historically has brought up.
  8. Include the "minigame" stages (Break the Targets, Board the Platforms, Race to the Finish, Snag Trophies, Home Run Contest, Trophy Tussle, the Melee Adventure Mode stages) in the "list of stages debuting in [game]" articles. For ones like Targets, it would just explain how it worked and then have a gallery for the different layouts rather than describing each in detail (and if we later want to split the Mario-based ones into their own articles, I guess we can at some point). Said minigame pages should be merged to a section in the SSB series article covering the series' minigames. The Subspace Emissary stages will get a section with a {{main}} to the stage section of the Subspace Emissary article (detailed in an above point).
  9. Keep trophy, assist trophy, challenge, and soundtrack pages covering only Mario things, leave the remainder of the images in the game gallery (fun fact: Smashwiki does not have game galleries, nor does their community want them; we can base what we could do on if other wikis do something, but not base what we cannot do from those - nothing forbids coverage just because of that).

People may wonder, "What about Nintendo Land and Saturday Supercade? Why don't they get this level of coverage?" It's simple, really: In Smash, you can have Mario throw a Deku Nut at Ridley in Lumiose City and nobody bats an eye at how absurd that situation is. In those other games, the different representations are very much split apart; all Mario-related stuff is within a few minigames that do not overlap whatsoever with any of the other ones. In Nintendo Land, you cannot have Mario fighting Ridley in the Lost Woods, despite (representations of) all of those things appearing in the game. In Smash, anyone can interact with anything, regardless of origin, so Mario characters can interact with anything, and anyone can interact with Mario things. That's why Smash, the melting pot it is, gets more focus than Nintendo Land, where everything's more of a side dish.

Proposer: Doc von Schmeltwick (talk)
Deadline: October 17, 2024, 23:59 GMT

Support - clarify it like this

  1. Doc von Schmeltwick (talk) - Per
  2. Axii (talk) Even though I disagree with points 6, 7, and especially 8 (Mario-themed minigames should be covered separately), I feel like this is the solution most would agree to compromise on.
  3. Camwoodstock (talk) While we would like to do some stuff of our own (cough cough, maybe a proper solution to Smash redirects clogging categories), this is a good start, we feel. If push comes to shove, we could always revert some of these changes in another proposal.
  4. Ahemtoday (talk) This is a great framework for our coverage of the series. I still would like a better handling of smaller things like trophies, stickers, spirits, and music, but I'm not sure what that would look like and we could always make that change later.
  5. Hewer (talk) Per proposal, this is a good step towards cleaning up our Smash coverage.
  6. Metalex123 (talk) Per proposal
  7. Tails777 (talk) I’d like to see where this goes. Per proposal.
  8. SolemnStormcloud (talk) Per proposal.
  9. ThePowerPlayer (talk) I've reconsidered my hardline stance since the previous proposal, and I can now agree with most of the points listed here. However, like others have said, I do want to revisit the coverage of massive lists like those for stickers and spirits in the future.
  10. Superchao (talk) Per the proposal. Hving the itemized list will allow for simpler debate and discussion in the future, rather than our ad-hoc coverage status built over time. Lay the groundwork, then discuss the details.
  11. Arend (talk) Per proposal.

Oppose - don't clarify it like this

  1. SeanWheeler (talk) We might actually need to reduce the Smash coverage a bit more. We especially can't undo that proposal that reduced Pokémon. And those sticker and spirits list really should have been reduced to Mario subjects like the trophy list. The fact that the middle spirit list doesn't have a single Mario spirit is absurd. And maybe those fighter lists should be split back into their own character pages again. Most of them had appeared in Super Mario Maker. I have a different idea of how we should handle Smash.
  2. SmokedChili (talk) This wiki really doesn't need to cover every series that appears in Smash Bros. extensively. Would be better to limit full coverage to both Mario itself and Smash since that's the host series while minimizing exposure to others if there's some connection to Mario, like, which stickers boost tail damage for Yoshi. General info on all of the modes (Classic, collections, settings), that's fine. Characters, stages, items, Assist Trophy spawns etc., just list the Mario content, mention the totals and the proportions from Mario, and include screenshots of full selections if possible.

Comments - clarify the clarification?

(I was gonna name the options "Smash" and "Pass," but I thought that might be too dirty) - Doc von Schmeltwick (talk) 15:38, October 3, 2024 (EDT)

@Axii - I wouldn't say any of the minigames are really innately Mario-themed, though. If any were, I'd have them stay separate. Doc von Schmeltwick (talk) 16:02, October 3, 2024 (EDT)

As I mentioned on your talk page, Break the Targets and Board the Platforms have Mario-themed stages Axii (talk) 23:57, October 3, 2024 (EDT)
Yes, and as I mentioned in the proposal, those can be separately split later if it is determined to be acceptable. The minigames themselves, however, are not Mario-themed. Doc von Schmeltwick (talk) 00:19, October 4, 2024 (EDT)
Why not leave them out of this proposal though. Why should we merge Mario content? Axii (talk) 09:29, October 4, 2024 (EDT)
The current articles don't actually describe the individual stages anyway, just an overview of the mode. Also, those list pages already include the Mario stages, just with a "main article" template. Doc von Schmeltwick (talk) 13:56, October 4, 2024 (EDT)

@Doc von Schmeltwick I know you are familiar with my crossover article draft using Zelda as a base, but I do not think I clarified some of the intents I had with it, which I shared here with Mushzoom. I do not think it intersects with what you layout above, but I just wanted to let you know. (I also welcome other folks to check it out.) - Nintendo101 (talk) 16:45, October 3, 2024 (EDT)

I think both can coexist dandily. Doc von Schmeltwick (talk) 16:56, October 3, 2024 (EDT)

@SeanWheeler: Though the middle spirit list has no spirits of Mario characters, it's not irrelevant to Mario because Mario characters, stages, items, etc. appear in many spirit battles. In fact, the very first spirit on that page (Jirachi) has Mario relevance (you need Luma and Starlow to summon it). Hewer (talk · contributions · edit count) 18:09, October 3, 2024 (EDT)

@SmokedChili - What about non-Mario characters that we cover anyway due to them crossing over outside of Smash, like Link, Isabelle, and Banjo? Surely their presence in another crossover deserves to be acknowledged. That's one of the main issues that arises with the "nuclear" mindset. Doc von Schmeltwick (talk) 13:32, October 4, 2024 (EDT)

What about those? Them crossing over in Mario isn't the same thing as crossing over in Smash. That's where the complete selection screenshots come in, make them image maps where crossover subjects with Mario Wiki articles get image map links with necessary notes. That way lists don't have to bleed over to include anything else but Mario.
On another note, shouldn't you have just waited four more weeks? You posted here your concern over those two proposals stalling you further with this if they passed, but that's not how rule 7 works. It says 'any decision'. That means voting to keep status quo is also what can't be overturned for 4 weeks. SmokedChili (talk) 09:28, October 5, 2024 (EDT)
My understanding is that, because those two proposals failed, neither of this proposal's outcomes would contradict that. The coverage that they were trying to remove is kept either way here. Hewer (talk · contributions · edit count) 11:25, October 5, 2024 (EDT)
Honestly, I think all those points should be in their own separate proposals. I would support #1 if it was a talk page proposal for Talk:List of Super Smash Bros. series items, but combined in a wiki proposal with other things I don't want, I had to oppose. @Axii is that month really worth having #6, #7 and #8? @Camwoodstock, sure we can revert some of these changes with another proposal, but the proposal rules state we have to wait four weeks before we have a counterproposal to a part of this proposal. And if Hewer is right about failed proposals not counting, then would opposing this be the better choice of action when you disagree with just one thing? Oh, and @Hewer, if I make a proposal to reduce the Spirit List, I would definitely want to keep the Spirit Battles that involve Mario fighters and stages. And with stickers, I would get rid of the non-Mario stickers that don't specifically boost Mario characters. And, I definitely do not want Smash 64's page in that way. It should be as focused on Mario like how Bulbapedia's Super Smash Bros. series game pages focus on the Pokémon content, and how the Sonic Wiki Zone's page on Super Smash Bros. Brawl was more about Sonic. #4 is going to make our Smash game pages more comprehensive than Smash Wiki's game pages. If we're really that worried about losing stuff in our reduction of Smash coverage, why don't we talk to Smash Wiki's admins about merging the pages we don't need into Smash Wiki's articles? There's got to be some cross-wiki communication if the Donkey Kong Wiki merged into us. SeanWheeler (talk) 01:11, October 6, 2024 (EDT)
My long term goal is only having non-Mario Smash content on the game page itself. If it means compromising to get more people on board, I'm all for it. I'm going to make a prediction that in 5 years the idea to cover Smash like a guest appearance won't be much controversial Axii (talk) 02:04, October 6, 2024 (EDT)
As I said in the proposal, "we can base what we could do on if other wikis do something, but not base what we cannot do from those - nothing forbids coverage just because of that." Also Sonic is a bad example since he was only introduced in the third game, while Bulbapedia is built around the very rigid structure of the main Pokemon games anyway. Doc von Schmeltwick (talk) 02:12, October 6, 2024 (EDT)
I think folks engaging with this proposal should think critically about what type of titles the Super Smash Bros. games are in relation to Super Mario? Are they:
A. Proper Mario crossovers on par with Mario & Sonic at the Olympic Games and Itadaki Street DS? or
B. Games that have some Mario material in it on par with Punch-Out!! (Wii), NES Remix, The Legend of Zelda: Link's Awakening, and NBA Street V3? or
C. Neither or something in between?
I think part of the issue with this in particular is not only that Smash Bros. articles had seen full support on the wiki for a very long time, but many of the characters and elements in it do appear with Super Mario in completely other contexts. Almost none of the Fighter lists we have on Super Mario Wiki exclusively cover the Smash Bros. title of their respective articles and it is just odd to organize information that way. Super Mario also represents the greatest percentage of material in every Smash Bros. game.
I do not know if it is worth holding on to any spirit, sticker, or trophy lists, but if we did, and restricted to to ones that are not only of Super Mario subjects, but things that can be applied to Mario fighters, I would personally find lists like that so fragmented that the articles would basically be useless. What's the point of having intentionally fragmented articles and lists that no one is going to read? - Nintendo101 (talk) 02:22, October 6, 2024 (EDT)
The trophy lists already got trimmed to just Mario ones, which is easier to do there because the non-Mario ones don't interact with Mario characters like stickers and spirits do. I wouldn't want to remove Mario-relevant information, but I also agree with your "fragmented articles" comment, so I think not trimming the stickers and spirits is the best choice. Plus, in the case of spirits, they can all be used by Mario characters, so you can justify it similarly to the list of items. Hewer (talk · contributions · edit count) 07:01, October 6, 2024 (EDT)
To be clear, failed proposals do count for the four-week no overturning rule, I was just saying that the failed outcome of those two specific proposals doesn't contradict either of this proposal's outcomes. If this proposal were to fail, it'd still be four weeks until a proposal to only do some of its changes could be made. Hewer (talk · contributions · edit count) 06:43, October 6, 2024 (EDT)

New features

None at the moment.

Removals

None at the moment.

Changes

Lower the requirement for a disambiguation page from 5 to 4

As of now, the requirement for a disambiguation page's creation is five pages:

"If there are five or more pages which could be reasonably associated with a given name, then a disambiguation page must be created" (MarioWiki:Naming)

This rule feels needlessly restrictive, considering the amount of clutter links make at the very top of the page. "For a minigame in the WarioWare series, see X. For an object in Super Mario Odyssey found in the Luncheon Kingdom, see Y. For an underwater enemy from...", you get the idea. If this proposal passes, the threshold on MarioWiki:Naming will be lowered from 5 to 4.

Proposer: Axii (talk)
Deadline: October 6, 2024, 23:59 GMT

Support

  1. Axii (talk) ^
  2. ThePowerPlayer (talk) One or two other articles are fine, but having three separate articles in the {{about}} template at the top of the page is the point where a disambiguation page is ideal.
  3. SeanWheeler (talk) We don't need to clutter the {{About}} template.
  4. Killer Moth (talk) Per proposal.
  5. Pseudo (talk) Frankly, I'd support bringing the requirement as low as 3. Per proposal.
  6. Mariuigi Khed (talk) I too I'd go with 3. Per proposal
  7. Dine2017 (talk) Per proposal.

Oppose

Comments

Do you have any examples of how many subjects would be affected by this change? — Lady Sophie Wiggler Sophie.png (T|C) 10:52, September 29, 2024 (EDT)

I don't think there's an easy way to tell, but I can't imagine it being too many. Axii (talk) 12:05, September 29, 2024 (EDT)

Shorten the disambiguation identifier for Yoshi's Island pages with the subtitle only - take two

Last season, I had to cancel my last proposal since I was caught plagiarizing someone else's proposal. This time, I've come up with another proposal that is not plagiarized.

Take the "Choose a Game" screen and the main game's title screen in Yoshi's Island: Super Mario Advance 3 for example. As you see, the logo for the main game on both screens ONLY reads Yoshi's Island, not Super Mario World 2: Yoshi's Island.

The following pages will be affected:

Current name Will be moved to
Fuzzy (Super Mario World 2: Yoshi's Island) Fuzzy (Yoshi's Island)
King Bowser's Castle (Super Mario World 2: Yoshi's Island) King Bowser's Castle (Yoshi's Island)
Magnifying Glass (Super Mario World 2: Yoshi's Island) Magnifying Glass (Yoshi's Island)
Spiked Fun Guy (Super Mario World 2: Yoshi's Island) Spiked Fun Guy (Yoshi's Island)
World 1 (Super Mario World 2: Yoshi's Island) World 1 (Yoshi's Island)
World 2 (Super Mario World 2: Yoshi's Island) World 2 (Yoshi's Island)
World 3 (Super Mario World 2: Yoshi's Island) World 3 (Yoshi's Island)
World 4 (Super Mario World 2: Yoshi's Island) World 4 (Yoshi's Island)
World 5 (Super Mario World 2: Yoshi's Island) World 5 (Yoshi's Island)
World 6 (Super Mario World 2: Yoshi's Island) World 6 (Yoshi's Island)

Once this proposal passes, we'll be able to use the shorter disambiguation identifier with ONLY the subtitle for the Yoshi's Island pages.

Proposer: GuntherBayBeee (talk)
Deadline: October 10, 2024, 23:59 GMT

Support (Yoshi's Island)

  1. GuntherBayBeee (talk) Per proposal
  2. LinkTheLefty (talk) You know what? I'm actually going to agree with this. One reason is because, according to this, this has to move, and there were concerns raised with the overly long identifier that I agree with. The other reason is because Yoshi's Island is a perfectly valid shorter name for this game. Look at any of the Super Mario Advance 3 materials: the Super Mario World 2 portion was removed. Also, outside of Super Mario Advance 3, Yoshi's Island has been used as the shorter title on occasion. This is in keeping with other proposals about using shorter identifier titles where applicable, and it will not conflict with "(Yoshi's Island series)".
  3. SolemnStormcloud (talk) Per LinkTheLefty.
  4. Doc von Schmeltwick (talk) - Per LTL. I personally prefer to shorten it to Super Mario World 2, but that's clearly not Nintendo's own preference, so that is moot.

Oppose (Super Mario World 2: Yoshi's Island)

  1. Hewer (talk) Reusing my oppose vote from last time: the remake replaces (and reorders) the subtitle rather than just removing it, so we've never had a game just called Yoshi's Island, and I don't know of any other time we've used a title for a game identifier that isn't actually a title for a game. "Yoshi's Island" also isn't quite as immediately obvious what it refers to compared to "Super Mario RPG", "Donkey Kong Country 2", or "Donkey Kong Country 3". I think this is going a bit too far and ends up a little more confusing than helpful.
  2. Axii (talk) Per Hewer
  3. ThePowerPlayer (talk) Per Hewer.
  4. Shy Guy on Wheels (talk) Per Hewer.
  5. Shadow2 (talk) Long titles are not a problem.

Comments

@Hewer I respectfully disagree. "Yoshi's Island" is actually short for both "Super Mario World 2: Yoshi's Island" and "Yoshi's Island: Super Mario Advance 3", so I think there's a possibility to use the "Yoshi's Island" disambiguation identifier for Yoshi's Island pages, even if it is confusing. GuntherBayBeee.jpgGuntherBayBeeeGravity Rush Kat.png 08:39, October 4, 2024 (EDT)

Why do it if it could be confusing? MarioWiki:Naming advises: "When naming an article, do not use game abbreviations. (e.g. use Bully (Mario & Luigi: Partners in Time) as opposed to Bully (M&L:PIT))." Hewer (talk · contributions · edit count) 09:59, October 4, 2024 (EDT)

Miscellaneous

None at the moment.