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'''''Mario Artist''''' is a series of four Japan-exclusive games for the [[Nintendo 64DD]], serving as spiritual successors to ''[[Mario Paint]]''. Originally, | {{Image|more=yes|Logo}} | ||
{{series infobox | |||
|image= | |||
|first=''[[Mario Artist: Paint Studio]]'' ([[List of games by date#1999|1999]]) | |||
|latest=''[[Mario Artist: Polygon Studio]]'' ([[List of games by date#2000|2000]]) | |||
|number=4 | |||
|franchise=''[[Super Mario (franchise)|Super Mario]]'' | |||
}} | |||
'''''Mario Artist''''' is a series of four Japan-exclusive games for the [[Nintendo 64DD]], serving as spiritual successors to ''[[Mario Paint]]''. Originally, five games in total were announced, but one was canceled due to the failure of the 64DD. | |||
==Games== | ==Games== | ||
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Paint Studio]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Paint Studio]]'' | ||
|- | |- | ||
|align="center"|[[File:MAPaintStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{ | |align="center"|[[File:MAPaintStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 11, 1999}} | ||
|'''''Mario Artist: Paint Studio''''' began as a direct sequel to ''[[Mario Paint]]'', and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the [[Nintendo 64DD]]. Images could be imported from an [[Wikipedia:RCA connector|RCA]] source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together. | |'''''Mario Artist: Paint Studio''''' began as a direct sequel to ''[[Mario Paint]]'', and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the [[Nintendo 64DD]]. Images could be imported from an [[Wikipedia:RCA connector|RCA]] source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Talent Studio]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Talent Studio]]'' | ||
|- | |- | ||
|align="center"|[[File:MATalentStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{ | |align="center"|[[File:MATalentStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|February 23, 2000}} | ||
|'''''Mario Artist: Talent Studio''''' allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, ''{{wp|SimCity 64}}''. | |'''''Mario Artist: Talent Studio''''' allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, ''{{wp|SimCity 64}}''. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Communication Kit]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Communication Kit]]'' | ||
|- | |- | ||
|align="center"|[[File:MACommunicationKit.jpg|150x150px]]<span style="font-size:8pt"><br>{{ | |align="center"|[[File:MACommunicationKit.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|June 29, 2000}} | ||
|'''''Mario Artist: Communication Kit''''' was an accessory to the other ''Mario Artist'' games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year. | |'''''Mario Artist: Communication Kit''''' was an accessory to the other ''Mario Artist'' games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Polygon Studio]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Polygon Studio]]'' | ||
|- | |- | ||
|align="center"|[[File:Mario Artist Polygon Studio.jpg|150x150px]]<span style="font-size:8pt"><br>{{ | |align="center"|[[File:Mario Artist Polygon Studio.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|August 29, 2000}} | ||
|'''''Mario Artist: Polygon Studio''''' allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way. | |'''''Mario Artist: Polygon Studio''''' allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way. | ||
|} | |} | ||
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==Legacy== | ==Legacy== | ||
Though the ''Mario Artist'' series, as well as the Nintendo 64DD as a whole, were seen as a failure, many concepts utilized within were later revisited and worked upon by [[Nintendo]]. Nintendo designer Yamashita Takayuki attributes his work on ''Mario Artist: Talent Studio'', namely its avatar creation tool, as having been foundational to his eventual work on the [[Mii]]s introduced in the [[ | Though the ''Mario Artist'' series, as well as the Nintendo 64DD as a whole, were seen as a failure, many concepts utilized within were later revisited and worked upon by [[Nintendo]]. Nintendo designer Yamashita Takayuki attributes his work on ''Mario Artist: Talent Studio'', namely its avatar creation tool, as having been foundational to his eventual work on the [[Mii]]s introduced in the [[Wii]]. Some of these ideas were also implemented into ''{{wp|Wii Sports}}''. The Sound Bomber mode to ''Mario Artist: Polygon Studio'' is a direct precursor to the ''[[WarioWare (series)|WarioWare]]'' series, inspiring the games and series as a whole. All minigames featured within ''Mario Artist: Polygon Studio'' were implemented into [[Microgame|microgames]] in ''[[WarioWare, Inc.: Mega Microgame$!]]''. | ||
Mario can unlock | Mario can unlock a painter outfit in ''[[Super Mario Odyssey]]'' based on his appearances from the ''Mario Artist'' series and ''Mario Paint''. In ''[[Mario Kart Tour]]'', [[Luigi|Luigi (Painter)]] is partially based on Mario's appearance in this series. | ||
==Names in other languages== | ==Names in other languages== | ||
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<references/> | <references/> | ||
{{Game series}} | |||
{{Super Mario games}} | {{Super Mario games}} | ||
{{unreleased media}} | {{unreleased media}} | ||
[[Category:Mario Artist series|*]] | [[Category:Mario Artist series|*]] | ||
[[Category:Game series]] | [[Category:Game series]] | ||
[[it:Mario Artist (serie)]] | [[it:Mario Artist (serie)]] |
Latest revision as of 11:44, November 2, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Logo
Mario Artist | |
---|---|
First installment | Mario Artist: Paint Studio (1999) |
Latest installment | Mario Artist: Polygon Studio (2000) |
Number of installments | 4 |
Franchise | Super Mario |
Mario Artist is a series of four Japan-exclusive games for the Nintendo 64DD, serving as spiritual successors to Mario Paint. Originally, five games in total were announced, but one was canceled due to the failure of the 64DD.
Games[edit]
Title | |
---|---|
Cover and original release | Synopsis |
Mario Artist: Paint Studio | |
December 11, 1999 |
Mario Artist: Paint Studio began as a direct sequel to Mario Paint, and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the Nintendo 64DD. Images could be imported from an RCA source using the capture cartridge or a Game Boy Camera. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together. |
Mario Artist: Talent Studio | |
February 23, 2000 |
Mario Artist: Talent Studio allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, SimCity 64. |
Mario Artist: Communication Kit | |
June 29, 2000 |
Mario Artist: Communication Kit was an accessory to the other Mario Artist games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other Mario Artist games with others. The RandNet only ran for little over a year. |
Mario Artist: Polygon Studio | |
August 29, 2000 |
Mario Artist: Polygon Studio allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- Saundo Bonbā), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way. |
Canceled game[edit]
An additional game in the series, titled Sound Studio, was originally planned to be released, but it was ultimately canceled.[1] Additionally, Mario Artist: Paint Studio was originally going to feature a minigame similar to Gnat Attack, but it was removed in the final product.
Legacy[edit]
Though the Mario Artist series, as well as the Nintendo 64DD as a whole, were seen as a failure, many concepts utilized within were later revisited and worked upon by Nintendo. Nintendo designer Yamashita Takayuki attributes his work on Mario Artist: Talent Studio, namely its avatar creation tool, as having been foundational to his eventual work on the Miis introduced in the Wii. Some of these ideas were also implemented into Wii Sports. The Sound Bomber mode to Mario Artist: Polygon Studio is a direct precursor to the WarioWare series, inspiring the games and series as a whole. All minigames featured within Mario Artist: Polygon Studio were implemented into microgames in WarioWare, Inc.: Mega Microgame$!.
Mario can unlock a painter outfit in Super Mario Odyssey based on his appearances from the Mario Artist series and Mario Paint. In Mario Kart Tour, Luigi (Painter) is partially based on Mario's appearance in this series.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオアーティスト[?] Mario Ātisuto |
Mario Artist |
References[edit]
- ^ DidYouKnowGaming (May 12, 2024). Rumored Mario Games SOLVED. YouTube. Retrieved May 12, 2024.