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|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 14, 2004|Australia|May 19, 2005|USA|May 23, 2005}}
|release={{flag list|Japan|October 14, 2004|Australia|May 19, 2005|USA|May 23, 2005}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=Action
|genre=Action
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|cero=a|acb=g|usk=0}}
|ratings={{ratings|esrb=E|cero=a|acb=g|usk=0|pegi=3}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|media={{media|gba=1}}
|format={{format|gba=1}}
|input={{input|gbatilt=1}}
|input={{input|gbatilt=1}}
|serials={{flag list|Japan|AGB-RZWJ-JPN|USA|AGB-RZWE-USA (USA/Australia)|Europe|AGB-RZWP-EUR}}
}}
}}
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game features a story that revolves around [[Wario]] and his employees going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem they have.
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game features a story that revolves around [[Wario]] and his employees going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem they have.
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==Story==
==Story==
While [[Wario]] is playing [[Avoid-A-Roid]] on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask [[Dr. Crygor]] see if he can fix it. At his [[Dr. Crygor's Lab|lab]], Dr. Crygor tosses the Game Boy Advance into his new invention, the [[Gravitator]], which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, [[Mona]] and [[9-Volt]] enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it. Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the others at [[Club Sugar]].
While [[Wario]] is playing [[Avoid-A-Roid]] on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask [[Dr. Crygor]] see if he can fix it. At his [[Dr. Crygor's Lab|lab]], Dr. Crygor tosses the Game Boy Advance into his new invention, the [[Gravitator]], which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, [[Mona]] and [[9-Volt]] enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it. Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the others at [[Club Sugar]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class=wikitable
|-
|-
!Image
!Image
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|-
|-
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with [[Dribble's taxi|their taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the intermission stages). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with [[Dribble's taxi|their taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the entire stage). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|-
|-
|align="center"|[[File:Dr. Crygor Title.png|170px]]
|align="center"|[[File:Dr. Crygor Title.png|170px]]
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==Microgames sets==
==Microgames sets==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{{content description
!Image
|image1=[[File:Jimmy's Folks Title.png|170px]]
!Name
|name1=[[File:Jimmy's Folks Icon WWT.png|link=Jimmy's Folks]]<br>'''[[Jimmy's Folks]]'''
!Description
|description1=Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T., and Kat & Ana (which are unlocked before replaying their stages). All of the microgames are at the second level of difficulty. It is the only Thang remix in this game. Beating the boss microgame (which is always Mona's) unlocks Dribble & Spitz's stage. When replaying this stage, the microgames will become faster after the second boss microgame.
|-
|image2=[[File:WarioWatch Title.png|170px]]
|align="center"|[[File:Jimmy's Folks Title.png|170px]]
|name2=[[File:WarioWare Twisted WarioWatch icon.png]]<br>'''WarioWatch'''
|align="center"|[[File:Jimmy's Folks Icon WWT.png|link=Jimmy's Folks]]<br>'''[[Jimmy's Folks]]'''
|description2=WarioWatch is unlocked after completing Dr. Crygor's stage. Unlike Family Scramble it features microgames in their first level. It includes its own collection of microgames, along with the six microgames of Wario and its own rules; the WarioWatch ticks down during microgames, and the normal timer only shows up after fourteen seconds have passed. Completing a microgame increases the time and letting it reach zero loses. After completing the boss microgame Orbulon's stage is unlocked. When replaying this stage, getting at least fifty points unlocks the WarioWatch 2 stage.
|Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T., and Kat & Ana (which are unlocked before replaying their stages). All of the microgames are at the second level of difficulty. It is the only Thang remix in this game. Beating the boss microgame (which is always Mona's) unlocks Dribble & Spitz's stage. When replaying this stage, the microgames will become faster after the second boss microgame.
|image3=[[File:WarioWatch 2 Title.png|170px]]
|-
|name3=[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|align="center"|[[File:WarioWatch Title.png|170px]]
|description3=WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch do not appear in this microgame set.
|align="center"|[[File:WarioWare Twisted WarioWatch icon.png]]<br>'''WarioWatch'''
|image4=[[File:WWT Skyscraper.png|170px]]
|WarioWatch is unlocked after completing Dr. Crygor's stage. Unlike Family Scramble it features microgames in their first level. It includes its own collection of microgames, along with the six microgames of Wario and its own rules; the WarioWatch ticks down during microgames, and the normal timer only shows up after fourteen seconds have passed. Completing a microgame increases the time and letting it reach zero loses. After completing the boss microgame Orbulon's stage is unlocked. When replaying this stage, getting at least fifty points unlocks the WarioWatch 2 stage.
|name4=[[File:WarioWare Twisted Skyscraper icon.png]]<br>'''Skyscraper'''
|-
|description4=Represented by a blue monkey, Skyscraper hosts a collection of microgames from everyone else, excluding WarioWatch and boss microgames. The microgames' speed gradually increases as they're completed, and it continues until all four lives are lost. Scoring at least twenty-five points unlocks the Tower stage.
|align="center"|[[File:WarioWatch 2 Title.png|170px]]
|image5=[[File:WWT Tower.png|170px]]
|align="center"|[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|name5=[[File:WarioWare Twisted Tower icon.png]]<br>'''Tower'''
|WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch do not appear in this microgame set.
|description5=Represented by a red monkey, Tower uses the same set of rules from Skyscraper, except that the microgames start off much more quickly and they gradually continue to become faster until they reach the maximum speed. Getting at least twenty-five points will unlock the Mansion stage.
|-
|image6=[[File:WWT Mansion.png|170px]]
| align="center"|[[File:WWT Skyscraper.png|170px]]
|name6=[[File:WarioWare Twisted Mansion icon.png]]<br>'''Mansion'''
| align="center"|[[File:WarioWare Twisted Skyscraper icon.png]]<br>'''Skyscraper'''
|description6=Represented by a green monkey, Mansion uses the same set of rules from Skyscraper, except that only one life is available and the microgames start off on the highest difficulty. However, the speed never increases beyond the minimum.
|Represented by a blue monkey, Skyscraper hosts a collection of microgames from everyone else, excluding WarioWatch and boss microgames. The microgames' speed gradually increases as they're completed, and it continues until all four lives are lost. Scoring at least twenty-five points unlocks the Tower stage.
}}
|-
|align="center"|[[File:WWT Tower.png|170px]]
|align="center"|[[File:WarioWare Twisted Tower icon.png]]<br>'''Tower'''
|Represented by a red monkey, Tower uses the same set of rules from Skyscraper, except that the microgames start off much more quickly and they gradually continue to become faster until they reach the maximum speed. Getting at least twenty-five points will unlock the Mansion stage.
|-
|align="center"|[[File:WWT Mansion.png|170px]]
|align="center"|[[File:WarioWare Twisted Mansion icon.png]]<br>'''Mansion'''
|Represented by a green monkey, Mansion uses the same set of rules from Skyscraper, except that only one life is available and the microgames start off on the highest difficulty. However, the speed never increases beyond the minimum.
|}


==Gameplay==
==Gameplay==
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*[[Safecracker]] features a golden pile of poop during the third difficulty in the Japanese version, while the English version features a pile of gold coins and a money bag. Similarly, [[Inch, Worm!]] changes the prize in the third difficulty from some dung to a bag of money. In ''[[WarioWare Gold]]'', the poop was left unchanged in all versions.
*[[Safecracker]] features a golden pile of poop during the third difficulty in the Japanese version, while the English version features a pile of gold coins and a money bag. Similarly, [[Inch, Worm!]] changes the prize in the third difficulty from some dung to a bag of money. In ''[[WarioWare Gold]]'', the poop was left unchanged in all versions.
*Some of the move sequences in [[Wario Mambo]] for levels 2 and 3 in the Japanese version differ from the English version.
*Some of the move sequences in [[Wario Mambo]] for levels 2 and 3 in the Japanese version differ from the English version.
*In [[What's the Point?]], the player may be asked to choose from one of four letters of different alphabets, three which are from Japanese alphabets (ア (katakana), 亜 (kanji), あ (hiragana), and A (English)).


===Souvenirs===
===Souvenirs===
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==Development==
==Development==
Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare Smooth Moves]. ''Nintendo''. Retrieved September 8, 2015.</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">Nintendo, [https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Metroid Other M] (Retrieved September 3, 2014)</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>
Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks: ''WarioWare Smooth Moves''|publisher=Nintendo of America|language=en-us|accessdate=June 28, 2024}}</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html|title=Iwata Asks: ''Metroid Other M''|publisher=Nintendo of UK|language=en-gb|accessdate=June 28, 2024}}</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>


When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">(April 7, 2006). [http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Nintendo R&D1 Interview]. ''Kikizo''. Retrieved September 9, 2015.</ref>
When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">{{cite|date=April 7, 2006|url=games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p3.asp|title=Nintendo R&D1 Interview|publisher=Kikizo|language=en|accessdate=June 28, 2024}}</ref>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Twisted'' received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion<ref>Beveridge, Phil (January 25, 2006). [http://www.cubed3.com/review/310/1/wario-ware-twisted-nintendo-game-boy-advance.html Wario Ware Twisted! (Game Boy Advance) Review]. ''Cubed3''. Retrieved September 9, 2015.</ref> as well as its charming and quirky visuals,<ref>Ross, Patrick. [http://www.nintendojo.com/archives/reviews/GBA/view_item.php?1122450603 WarioWare Twisted!] ''Nintendojo''. Retrieved September 9, 2015.</ref> though many wished for increased multiplayer options.<ref>"jkdmedia" (June 23, 2005). [http://www.gamezone.com/reviews/2005/06/23/warioware_twisted_gba_review WarioWare Twisted! - GBA - Review]. ''GameZone''. Retrieved September 9, 2015.</ref> 1UP's Jeremy Parish, in his review of ''[[Yoshi Topsy-Turvy]]'' (which also uses a tilt sensor), commented that ''Twisted!'' felt like the tilt sensor was built for it, rather than the other way around.<ref>Parish, Jeremy (June 10, 2015). [http://www.1up.com/reviews/yoshi-topsy-turvy Yoshi Topsy Turvy]. ''1UP''. Retrieved September 9, 2015.</ref> IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 [[Game Boy Advance]] Games of All-Time".<ref>Harris, Craig (March 16, 2007). [http://www.ign.com/articles/2007/03/17/top-25-game-boy-advance-games-of-all-time?page=5 Top 25 GBA Games of All-Time]. ''IGN''. Retrieved September 9, 2015.</ref>
''Twisted'' received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion<ref>{{cite|author=Beveridge, Phil|date=January 25, 2006|url=www.cubed3.com/review/310/1/wario-ware-twisted-nintendo-game-boy-advance.html|title=''Wario Ware Twisted!'' (Game Boy Advance) Review|publisher=Cubed3|accessdate=September 9, 2015|language=en}}</ref> as well as its charming and quirky visuals,<ref>{{cite|author=Ross, Patrick|deadlink=y|archive=web.archive.org/web/20150501085604/http://www.nintendojo.com/archives/reviews/GBA/view_item.php?1122450603|title=''WarioWare Twisted!''|publisher=Nintendojo|accessdate=September 9, 2015}}</ref> though many wished for increased multiplayer options.<ref>{{cite|author="jkdmedia"|date=June 23, 2005|url=www.gamezone.com/reviews/2005/06/23/warioware_twisted_gba_review|title=''WarioWare Twisted!'' - GBA - Review|publisher=GameZone|language=en|accessdate=September 9, 2015}}</ref> 1UP's Jeremy Parish, in his review of ''[[Yoshi Topsy-Turvy]]'' (which also uses a tilt sensor), commented that ''Twisted!'' felt like the tilt sensor was built for it, rather than the other way around.<ref>{{cite|author=Parish, Jeremy|date=June 10, 2015|url=www.1up.com/reviews/yoshi-topsy-turvy|title=''Yoshi Topsy Turvy''|publisher=1UP|accessdate=September 9, 2015|language=en}}</ref> IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 [[Game Boy Advance]] Games of All-Time".<ref>{{cite|author=Harris, Craig|date=March 16, 2007|url=www.ign.com/articles/best-game-boy-advance-games|title=Top 25 GBA Games of All-Time|publisher=IGN|accessdate=September 9, 2015}}</ref>


The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>[http://archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware/ 8th Grand Prize - Wario Ware: Twisted]. ''Japan Media Arts Festival Archive''. Retrieved September 9, 2015.</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony.<ref>[https://web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php Grand Prize Wario Ware:Twisted Game (Wayback Archive)]. ''Japan Media Arts Plaza''. Retrieved September 11, 2015.</ref>
The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>{{cite|url=archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware|title=8th Grand Prize - ''Wario Ware: Twisted''|publisher=Japan Media Arts Festival Archive|language=en|accessdate=September 9, 2015}}</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php|title=Grand Prize Wario Ware:Twisted Game|publisher=Japan Media Arts Plaza|language=en|accessdate=September 11, 2015}}.</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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===Sales===
===Sales===
In Japan, ''WarioWare: Twisted'' sold around 108,000 copies on its opening week and had lifetime sales of 463,938 according to Famitsu sales data.<ref>Lemaire, Oscar (January 25, 2014). [https://web.archive.org/web/20140219050520/http://www.gamescharts.fr/2014/01/retrospective-jap-wario/ Ventes des jeux Wario au Japon]. ''GamesCharts''. Retrieved September 05, 2014 (WayBack Archive link).</ref>
In Japan, ''WarioWare: Twisted'' sold around 108,000 copies on its opening week and had lifetime sales of 463,938 according to Famitsu sales data.<ref>{{cite|language=fr|date=January 25, 2014|deadlink=y|archive=web.archive.org/web/20140219050520/http://www.gamescharts.fr/2014/01/retrospective-jap-wario|title=Ventes des jeux Wario au Japon|publisher=GamesCharts|accessdate=September 5, 2014}}</ref>


==European release==
==European release==
The game was initially announced for a European release and was classified by the USK rating system in Germany.<ref>[https://usk.de/usktitle/12779/ Wario Ware Twist] ''USK''.</ref> Despite this, ''WarioWare: Twisted!'' has never been released in Europe.
The game was initially announced for a European release and was classified by the USK rating system in Germany.<ref>{{cite|language=de|url=usk.de/usktitle/12779|title=USK Altersfreigabe für ''Wario Ware Twist''|publisher=USK|accessdate=June 28, 2024}}</ref> Despite this, ''WarioWare: Twisted!'' has never been released in Europe.


In 2005, after the game was released in Australia and North America, [[Nintendo]] scheduled the game for release in Europe on June 24;<ref>Games Press (May 4, 2005). [https://web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435 PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before! (Wayback Archive)]. ''GamesIndustry.biz''. Retrieved September 9, 2015.</ref> however, this was delayed to September due to localization issues in Europe.<ref>Kristan Reed (June 1, 2005). [https://www.eurogamer.net/news010605warioware WarioWare Twists to Sept]. ''Eurogamer''.</ref> It was later delayed again to 2006 on February 24, and then again to December 8.<ref>"rawmeatcowboy" (9 October, 2006) [http://www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE]. ''GoNintendo''. Retrieved September 9, 2015.</ref> Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for ''WarioWare: Twisted!'' on the Nintendo of Europe website being removed as well.<ref>[http://www.nintendo.co.uk/Search/Search-299117.html?q=&faf=GAME Nintendo UK's full list of games]. Retrieved September 9, 2015. </ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".
In 2005, after the game was released in Australia and North America, [[Nintendo]] scheduled the game for release in Europe on June 24;<ref>{{cite|author=Games Press|date=May 4, 2005|deadlink=y|archive=web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435|title=PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before!|publisher=GamesIndustry.biz|language=en|accessdate=September 9, 2015}}</ref> however, this was delayed to September due to localization issues in Europe.<ref>{{cite|author=Reed, Kristan|date=June 1, 2005|language=en|url=www.eurogamer.net/news010605warioware|title=WarioWare Twists to Sept|publisher=Eurogamer|accessdate=June 28, 2024}}</ref> It was later delayed again to 2006 on February 24, and then again to December 8.<ref>{{cite|author="rawmeatcowboy|date=October 9, 2006|url=www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe|title=WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE|publisher=GoNintendo|accessdate=September 9, 2015}}</ref> Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for ''WarioWare: Twisted!'' on the Nintendo of Europe website being removed as well.<ref>{{cite|url=www.nintendo.com/en-gb/Search/Search-299117.html?f=147393|title=Search|publisher=Nintendo of UK|language=en-gb|accessdate=September 9, 2015}}</ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".


According to a popular rumor, ''WarioWare: Twisted!'' was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains {{wp|Mercury (element)|mercury}}. However, it uses a {{wp|Piezoelectric sensor|piezoelectric}} gyroscope instead that does not contain mercury at all.<ref>https://web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html</ref>
According to a popular rumor, ''WarioWare: Twisted!'' was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains {{wp|Mercury (element)|mercury}}. However, it uses a {{wp|Piezoelectric sensor|piezoelectric}} gyroscope instead that does not contain mercury at all.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html|title=Product > Speciality Products > Piezoelectric Devices2 > Piezoelectric Devices >ceramic gyro|publisher=NEC/TOKIN|accessdate=June 28, 2024}}</ref>


==Quotes==
==Quotes==
Line 307: Line 300:
Wario WarioWare Twisted artwork.jpg|[[Wario]]
Wario WarioWare Twisted artwork.jpg|[[Wario]]
Mona WarioWare Twisted artwork 2.jpg|[[Mona]]
Mona WarioWare Twisted artwork 2.jpg|[[Mona]]
Dribble WarioWare Twisted artwork 2.png|[[Dribble & Spitz|Dribble]]
Dr Crygor WarioWare Twisted artwork 2.png|[[Dr. Crygor]]
Dr Crygor WarioWare Twisted artwork 2.png|[[Dr. Crygor]]
Orbulon2.jpg|[[Orbulon]] and [[Oinker|his UFO]]
Orbulon2.jpg|[[Orbulon]] and [[Oinker|his UFO]]
Line 346: Line 340:
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in [[rhythmheaven:Shoot-'em-up 2|Shoot-'em-up 2]].
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in [[rhythmheaven:Shoot-'em-up 2|Shoot-'em-up 2]].
*''[[WarioWare Gold]]'': Many of the game's microgames are remade, with the Twist League focusing on the game's control style.
*''[[WarioWare Gold]]'': 74 of the game's 223 microgames are remade for the game, with the Twist League focusing on the game's control style.
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].


Line 364: Line 358:


==References==
==References==
{{NIWA|SmashWiki=Wario (universe)#WarioWare: Twisted!|StrategyWiki=1}}
<references/>
<references/>


==External links==
==External links==
{{NIWA|SmashWiki=Wario (universe)#WarioWare: Twisted!|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/n08/rzwj/index.html Official ''WarioWare: Twisted!'' Japanese website]
*[https://www.nintendo.co.jp/n08/rzwj/index.html Official ''WarioWare: Twisted!'' Japanese website]



Latest revision as of 00:54, October 10, 2024

This article is about the game. For the souvenir featured in the game, see WarioWare: Twisted! (souvenir). For the microgame featured in WarioWare: Smooth Moves and WarioWare: Get It Together!, see WarioWare: Twisted! (microgame).
WarioWare: Twisted!
Wwt.jpg
For alternate box art, see the game's gallery.
Developer Nintendo SPD Group No.1
Intelligent Systems
Publisher Nintendo
Platform(s) Game Boy Advance
Release date Japan October 14, 2004[?]
Australia May 19, 2005[?]
USA May 23, 2005[?]
Language(s) English (United States)
Japanese
Genre Action
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single player
Format
Game Boy Advance:
Game Pak
Input
Game Boy Advance:
Serial code(s) Japan AGB-RZWJ-JPN
USA AGB-RZWE-USA (USA/Australia)
Europe AGB-RZWP-EUR

WarioWare: Twisted! is the third game in the WarioWare series. It was released for the Game Boy Advance in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other WarioWare games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game features a story that revolves around Wario and his employees going on self-contained adventures throughout Diamond City, with the microgames being played as the characters attempt to solve whatever problem they have.

Story[edit]

While Wario is playing Avoid-A-Roid on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask Dr. Crygor see if he can fix it. At his lab, Dr. Crygor tosses the Game Boy Advance into his new invention, the Gravitator, which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, Mona and 9-Volt enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it. Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the others at Club Sugar.

Image Host/Microgame Set Greeting
The title page to Wario's stage Wario
Wario
Smorgasbord Sampler
Wario
"You want the Wario, so here I am! This is my smorgasbord sampler! I got rid of the time limit to make things easier on you lazy crumb bums!"
Part of Wario's in WarioWare: Twisted! Wario's Story:
Wario is exercising in his house when a mouse trips him. Angered, he chases after it with a broom and, in the process, knocks a giant watch up his chimney. He catches the mouse, but the watch then lands on him, transporting him into the watch and giving it Wario's mustache. Soon, four small Warios exit the watch, and the mouse chases them. The Warios are chased back into the watch and exit as one normal-sized Wario, and the angry Wario kicks away the watch. It bounces around and lands on the mouse, giving the watch mouse ears and a tail.
The title page to Mona's stage Mona
Mona
Mini Spin
Mona
"Ciao! Mona here! My games require perfect precision and petite spins! The controls are simple, but you'll need just the right touch if you want to win!"
Part of Mona's in WarioWare: Twisted! Mona's Story:
Mona Pizza and Pizza Dinosaur, two rival pizza restaurants, get a call to deliver some pizza. However, Pizza Dinosaur's caller has intended to order from Mona Pizza, which angers Pizza Dinosaur's employees. The player can tilt the Game Boy to add toppings on to the pizza. Mona drives off on her scooter to deliver her customer's pizza, but The Dinosaurs chase her, one of whom brings along a T-rex. Mona calls her manager, Joe, to summon the Yum Yums, and together she gets rid of one of her pursuers and the T-rex. However, the other then jumps into a giant mechanical dinosaur. Mona's Piggy and Elephant cannot defeat it, but her Chimp throws a banana peel, slipping it. With her pursuers gone, Mona successfully delivers her pizza to the customers.
The title page to Jimmy T.'s stage Jimmy T
Jimmy
Big Tipper
Jimmy T
"Aw, yeah... This here is Jimmy T.'s stage. My games are larger than life, and you'll need to spin big to win big! Hold on tight to your Game Boy Advance!"
Part of Jimmy T.'s story in WarioWare: Twisted! Jimmy T.'s Story:
At Club Sugar, Jimmy is the highlight of the night. Various people are dancing on the dance floor when Jimmy, alongside his parents, enter center-stage. The player can tilt the Game Boy to shine the spotlight between them before they proceed to dance and show off their cell phones. While they are on their cell phones, dinner starts to be served. They are so focused on taking pictures, however, that they ignore their food. Eventually, their food gets cold and the bartender expels them at closing time.
The title page to Kat & Ana's stage Kat & Ana
Kat & Ana
Tap Out
Kat & Ana
"Hi! It's me, Kat, the cutest ninja in kindergarten! Our games use just A Button! But don't think that makes 'em easy! You'll have to be fast on your fingers to beat 'em!"
Part of Kat & Ana's story in WarioWare: Twisted! Kat & Ana's Story:
Kat & Ana's class take a field trip to the Diamond Knoll, and they begin exploring with their pets, Shadow the Dog and Shuriken the Falcon. While Ana is distracted by some flowers, Kat pokes a beehive with a stick, provoking the bees inside and causing them to chase Kat & Ana. Here, the player can tap the A Button button to make them run (not doing so will result in Ana being stung by the swarm of bees). The two escape into a cabin where they are confronted by the Diamond Troll. They start to fight each other, and eventually, Kat & Ana start to charge their blades. Before they can unleash their power, Shadow and Shuriken crash through the roof and land on the Troll, defeating it. The group then goes to leave the cabin, but the bees are still there, chasing as Kat & Ana flee.
The title page to Dribble & Spitz's stage Dribble & Spitz
Dribble & Spitz
Steer Clear
Dribble & Spitz
"Howdy! Dribble here. Me an' Spitz gots loads of games all about spinning and pressing A Button. We listen to three stations on my cab's radio. You should check 'em out."
Part of Dribble & Spitz's story in WarioWare: Twisted! Dribble & Spitz's Story:
Dribble & Spitz are driving down Interstate 310 with their taxi when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing A Button to select it (the selected music will play during the entire stage). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up an alien customer who asks to go to Club Sugar, and they speed toward their destination.
The title page to Dr. Crygor's stage Dr. Crygor
Dr. Crygor
Gravitator
Dr. Crygor
"Hello. Crygor here. DOCTOR Crygor. In my games, I've found a way to manipulate the very power of GRAVITY ITSELF!!! It...sounds more complicated than it is. Just try it, and you'll see. Oh, yes... You'll ALL see... Moohahaha!!!"
Part of Dr. Crygor's story in WarioWare: Twisted! Dr. Crygor's Story:
Dr. Crygor, working in his lab, completes a new invention he calls the Gravitator. He celebrates by performing a dance and activating it. The Gravitator, shaped as a washing machine, releases a bunch of bubbles into the room, capturing Dr. Crygor and a slew of other items. The machine also causes the room's gravity to be distorted and the player can alter the gravity by tilting the Game Boy. Soon, the bubbles pop, and Dr. Crygor, ecstatic, tosses more items into the Gravitator. Soon after activating it, the Gravitator creates a giant mecha, which Dr. Crygor proceeds to enter and fly around with. He then crashes into Shuriken, destroying the entire mecha, but Shuriken saves him.
The title page to Orbulon's stage Orbulon
Orbulon
Time Warp
Orbulon
"Greetings. I am Orbulon. My stage demands patience. I've given you more time to think about your actions. My games are a break from the hectic hurly-burly of your modern human existences."
Part of Orbulon's story in WarioWare: Twisted! Orbulon's Story:
Orbulon, while floating through space on his UFO, feels tired from commanding the ship and decides to take a nap. The player can tilt the Game Boy to give Orbulon a massage. His sunglasses slip each time the player massages him eventually exposing his right eye. Shortly afterwards, his Alien Bunny crew fall asleep alongside him. A few hours later, an alarm wakes them, and they realize that they are entering a black hole. Orbulon tries to initiate the warp drive, but the system prompts a password. He soon remembers the password and the ship flies away. Space Monster Gabriel, however, eats and spits it toward Diamond City, with the Alien Bunnies having ditched the UFO moments after it was spat towards Diamond City.
The title page to 9-Volt's stage 9-Volt18-Volt
9-Volt
Spintendo Classics
9-Volt
"Heya! 9-Volt here! You know me... I'm a huge fan of Nintendo games, so that's what my stage is all about! I've mixed all my favorite games to give 'em a new spin! Even games you thought you know are gonna look totally twisted!"
Part of 9-Volt and 18-Volt's story in WarioWare: Twisted! 9-Volt's Story:
In 9-Volt's class at Diamond City Elementary, a new student, 18-Volt, is introduced. He starts to play some of his music, but the teacher advises him to turn his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his house, and soon, 9-Volt & 18-Volt are hanging out. The player can tilt the Game Boy to spin the vinyl record (the same turntable used when listening to the record souvenirs). While checking out 9-Volt's games, 18-Volt finds a Nintendo Entertainment System, and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point 5-Volt storms in and scolds them that it is time for 9-Volt to be asleep. After 18-Volt goes home and 9-Volt goes to bed, he still plays his games, at which point 5-Volt storms in and tells him to put the game away.
The title page to Wario-Man's stage Wario-Man
Wario-Man
Spandex Challenge
Wario-Man
"My new look is pretty super, huh! It's only a matter of time before Bollywood comes knocking down my door! I'd better get an agent! But if he thinks he's getting 10%, he's... Oh, you wanted an explanation of my stage? Tough luck!"
Part of Wario-Man's story in WarioWare: Twisted! Wario-Man's Story:
At Dr. Crygor's lab, Dr. Crygor is continuing to create Wario's new game using the Gravitator. Wario is on the conveyor belt being used to transport objects, however, and gets chucked into the Gravitator. He exits as Wario-Man and feels an immense surge of power, promptly jumping back into the Gravitator to gain more power. The Gravitator then flies into space and transforms into a giant robot, with Wario-Man as the pilot. He waves excitedly to a passing UFO piloted by Orbulon and carrying some of his friends. The UFO detects Wario's robot as foreign, though, and blasts him back to Diamond City. He lands in the water outside Dr. Crygor's lab and shouts that he is going to jokingly fire everyone working for him.

Microgames sets[edit]

Image Name Description

The title page to Jimmy's Folks' stage Jimmy's Folks
Jimmy's Folks
Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T., and Kat & Ana (which are unlocked before replaying their stages). All of the microgames are at the second level of difficulty. It is the only Thang remix in this game. Beating the boss microgame (which is always Mona's) unlocks Dribble & Spitz's stage. When replaying this stage, the microgames will become faster after the second boss microgame.
The title page to the WarioWatch stage WarioWatch stage select icon
WarioWatch
WarioWatch is unlocked after completing Dr. Crygor's stage. Unlike Family Scramble it features microgames in their first level. It includes its own collection of microgames, along with the six microgames of Wario and its own rules; the WarioWatch ticks down during microgames, and the normal timer only shows up after fourteen seconds have passed. Completing a microgame increases the time and letting it reach zero loses. After completing the boss microgame Orbulon's stage is unlocked. When replaying this stage, getting at least fifty points unlocks the WarioWatch 2 stage.
The title page to the WarioWatch 2 stage WarioWatch 2 stage select icon
WarioWatch 2
WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch do not appear in this microgame set.
The title page to the Skyscraper stage Skyscraper stage select icon
Skyscraper
Represented by a blue monkey, Skyscraper hosts a collection of microgames from everyone else, excluding WarioWatch and boss microgames. The microgames' speed gradually increases as they're completed, and it continues until all four lives are lost. Scoring at least twenty-five points unlocks the Tower stage.
The title page to the Tower stage Tower stage select icon
Tower
Represented by a red monkey, Tower uses the same set of rules from Skyscraper, except that the microgames start off much more quickly and they gradually continue to become faster until they reach the maximum speed. Getting at least twenty-five points will unlock the Mansion stage.
The title page to the Mansion stage Mansion stage select icon
Mansion
Represented by a green monkey, Mansion uses the same set of rules from Skyscraper, except that only one life is available and the microgames start off on the highest difficulty. However, the speed never increases beyond the minimum.

Gameplay[edit]

Avoid-A-Roid, one of Mona's microgames, involves dodging asteroids by rotating the console.

The core gameplay of Twisted!, like the other installments in the series, revolves around completing small, simple minigames called microgames that increase in speed and difficulty as they are completed. Most only last for about four seconds, with the exceptions being Fronk (whose microgames last around two seconds) and Orbulon (whose microgames last around eight seconds). They also only provide a short instruction, usually only a couple of words or a single word, at the very beginning. Unlike the other installments where the player's score increases by one regardless if the microgame is cleared or not, the score stays the same if the player fails to clear a microgame, but it does not delay "Faster!" or boss stage arrivals. The microgames are sorted by the various hosts of the story's stages, which each host having a recognizable distinction between their microgames. Stages are unlocked linearly; after beating one character's stage, which involves completing a certain number of microgames before facing a "boss" microgame, another stage is unlocked, and this continues until every stage is unlocked. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, most of the emphasis is placed onto the tilt sensor.

It is one of four games to use such a sensor, alongside Yoshi Topsy-Turvy, Kirby Tilt 'n' Tumble, and Koro Koro Puzzle Happy Panechu! It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being Drill Dozer.

Microgames[edit]

The spindex in WarioWare: Twisted!
The microgames are found in the Spindex and are organized by character.
Main article: List of WarioWare: Twisted! microgames

With 223 microgames, Twisted! has the second most microgames out of the entire WarioWare franchise, surpassed only by WarioWare Gold, and would be tied later by WarioWare: Move It! Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are sorted via character, with only their own microgames appearing in each of their stages. The exceptions to this are Fronk, who has nine microgames that can appear at any point, and the various microgame sets, who use a collection of microgames from other characters rather than unique microgames.

Souvenirs[edit]

The souvenirs in WarioWare: Twisted!
The souvenirs are grouped between seven distinct categories.
Main article: List of souvenirs in WarioWare: Twisted!

Souvenirs are items separate from the microgames that have varying levels of interactivity. The souvenirs are divided into seven categories: Records (various music tracks from the main game and microgames), Instruments (musical devices that can be used to play notes or songs), Figurines (dolls and action figures that can each be uniquely manipulated), Games (short minigames that are often based around other microgames), Doodads (utility gadgets that can be used as actual tools), Toys (amusing items that have limited interactivity in comparison to the Games), and Other (miscellaneous items that do not belong in any other category). There are 139 different souvenirs in the American release of Twisted, though the Japanese release has two exclusive souvenirs: Mushroom and Mochitsuki Set.

Characters[edit]

Main characters[edit]

All of the main characters (i.e. every character who has a unique set of microgames and a unique stage) have jobs at WarioWare, Inc. and the microgames seen by the player have all been programmed by them.

Supporting characters[edit]

Locations[edit]

The vast majority of the game's story takes place in Diamond City. This excludes Orbulon's stage, set in outer space.

Objects[edit]

Most of the main characters are in possession of an item unique to them. The following list only includes objects that appear during the story and not in the microgames or souvenirs.

Regional differences[edit]

As with most localizations, there are many differences between WarioWare: Twisted!'s Japanese and English releases; most of them are minor graphical or text changes, such as the "points" symbol being removed next to high score or "Speed Up" being changed to "Faster", but many notable changes were made to the story, the microgames, and the souvenirs.

Stages[edit]

Mona Pizza in the Japanese and American releases of WarioWare: Twisted!
Mona Pizza between the two releases.
  • On top of Mona's Mona Pizza, a parody of the Mona Lisa with Mona in her place was placed on the roof, and the pizza boxes also reflect this change.
  • In the Japanese version, 9-Volt's stage centers around him and 18-Volt playing on a Family Computer (a Japan-exclusive console), while in the English version, an Nintendo Entertainment System is used. As the stage proper takes place inside the console, the colors are appropriately changed, and the four elf-like creatures that represent the player's lives are also changed to Wario lookalikes, although oddly R.O.B. retains its Japanese colors in all versions.

Microgames[edit]

Slap Jack! in the Japanese and American releases of WarioWare: Twisted!
Slap Jack! between the two releases.
  • Practical Joker originally featured poop on the Joker card, which is a pun on baba being able to refer to either a joker or fecal matter, depending on how it is written. The English release changes it to a regular joker.
  • The counter in Ice Queen locks to 00 in the Japanese version if the player exceeds 100 spins; this is fixed in the English release.
  • Bubblegum Blues features a boy with a bubble of gum coming out of his mouth and gum splatter is left on the boy's face once the bubble is popped; originally, it was a snot bubble coming from the boy's nose and nothing is left behind after the bubble popped.
  • In the Japanese version, Slap Jack! was based around the story of Sun Wukong; Sun Wukong made a bet with the Buddha that he could escape from the Buddha's palm and promptly fails, leading to him being imprisoned for five hundred years. The microgame, in turn, features Sun Wukong riding on a cloud (one of his abilities) while the Buddha attempts to swat him away with his palm. The English version retools this to fit the story of Jack and the Beanstalk, with Jack in place of Sun Wukong and the giant in place of the Buddha.
  • Crazy Straw and Mooo-ve It! feature a character drinking in a city at night, which is changed to a rural area in the day. Some of the drinks are also changed in color.
  • The third difficulty of Key Ring features a wrestler in a sleeping bag surprised to see someone about to enter the window, which was originally the wrestler surprised to see someone inside the bag with him.
  • Handy Man originally featured an egg, a cicada, and a rice ball; the rice ball is kept out of the English release.
  • Trash Day features rocks in the English version where there was once poop in the Japanese version.
  • Safecracker features a golden pile of poop during the third difficulty in the Japanese version, while the English version features a pile of gold coins and a money bag. Similarly, Inch, Worm! changes the prize in the third difficulty from some dung to a bag of money. In WarioWare Gold, the poop was left unchanged in all versions.
  • Some of the move sequences in Wario Mambo for levels 2 and 3 in the Japanese version differ from the English version.
  • In What's the Point?, the player may be asked to choose from one of four letters of different alphabets, three which are from Japanese alphabets (ア (katakana), 亜 (kanji), あ (hiragana), and A (English)).

Souvenirs[edit]

The Oracle in the Japanese release and the Fortune Cookie in the American release of WarioWare: Twisted!
Fortune Cookie between the two releases.
  • The Mushroom, a Figurine that can be collapsed and have its head removed if the console is twisted fast enough, was removed entirely from English releases.
  • The Written Oracle was changed into a Fortune Cookie, with a color-coded stick exiting from the fortune being replaced with a color-coded paper, though the fortunes' colors and what they represent remained the same.
  • The Carrot Grater and the Big Carrot Grater were modified from corresponding turnips.
  • The statue of Ksitigarbha, known in Japanese as Jizō, was turned into a Garden Gnome for the English release.
  • The Mochitsuki Set, which involves a boy and an elder making some mochi, was eliminated completely from English versions.

Staff[edit]

Main article: List of WarioWare: Twisted! staff

Twisted was developed as a co-production between Intelligent Systems and Nintendo SPD Group No.1. As with most of the series' games, Yoshio Sakamoto acts as a producer alongside Ryoichi Kitanishi, who first joined the series in this entry and continued as a producer for the following two installments, and Goro Abe acts as the chief director, with Osamu Yamauchi and Teruyuki Hirosawa as other directors.

Development[edit]

Development on Twisted started after it was suggested that a second WarioWare game be made for the Game Boy Advance, even though the previous GBA installment, WarioWare, Inc.: Mega Microgame$!, was still selling units.[1] The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.[1] Around this time, the team was presented with the Nintendo DS, and they thought that the stylus would be perfect for a WarioWare game, developing it as a launch title even though there was already progress being put into Twisted.[1] Development of this game, which would become WarioWare: Touched!, briefly overlapped with that of Twisted.[2][3] As the series' core staff was already busy with Twisted, Touched was primarily developed by people new to the series.[3] Following its completion, Twisted's staff was immediately moved to Touched to ensure the game was ready for the Nintendo DS's launch.[2]

When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the Rhythm Heaven series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.[1] The rest of the team loved the idea and soon sent it to Satoru Iwata for approval.[1] Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.[1][3] Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".[3] The game was finished in August 2004.[2]

Reception[edit]

Critical reception[edit]

Twisted received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion[4] as well as its charming and quirky visuals,[5] though many wished for increased multiplayer options.[6] 1UP's Jeremy Parish, in his review of Yoshi Topsy-Turvy (which also uses a tilt sensor), commented that Twisted! felt like the tilt sensor was built for it, rather than the other way around.[7] IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 Game Boy Advance Games of All-Time".[8]

The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.[9] Director Goro Abe was nominated alongside the game and came to pick up the award at the ceremony.[10]

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 9.5/10 "WarioWare Twisted is not only incredibly innovative, it's an insanely successful design that really shows off the potential of the Game Boy Advance platform."
Game Boy Advance Jeff Gerstmann, GameSpot 8.8/10 "The spin sensor feels less like a gimmick and more like a tightly integrated feature that makes the entire game feel inventive and unique. Owners of any of Nintendo's GBA-compatible handheld systems are sure to have a great time with WarioWare: Twisted!."
Game Boy Advance Jeremy Parish, 1UP 8.0/10 "The brilliant minigames and whimsical atmosphere turn the gravity sensor into something more than a gimmick, while the sensor in turn adds a vital touch of originality to a game format in danger of becoming stale."
Game Boy Advance Kristan Reed, Eurogamer 9/10 "It may not be the longest lasting game ever, you might rip through the main story modes and roll your eyes at the silly unlockables that are among the most pointless items ever seen in a videogame, but it's a game you'll always remember with a smile - and that's all you can ask from a game."
Aggregators
Compiler Platform / Score
Metacritic 88
GameRankings 87.79%

Sales[edit]

In Japan, WarioWare: Twisted sold around 108,000 copies on its opening week and had lifetime sales of 463,938 according to Famitsu sales data.[11]

European release[edit]

The game was initially announced for a European release and was classified by the USK rating system in Germany.[12] Despite this, WarioWare: Twisted! has never been released in Europe.

In 2005, after the game was released in Australia and North America, Nintendo scheduled the game for release in Europe on June 24;[13] however, this was delayed to September due to localization issues in Europe.[14] It was later delayed again to 2006 on February 24, and then again to December 8.[15] Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for WarioWare: Twisted! on the Nintendo of Europe website being removed as well.[16] In the European version of Super Smash Bros. Brawl, when it is mentioned on the Chronicle, the game is marked as "Not Released".

According to a popular rumor, WarioWare: Twisted! was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains mercury. However, it uses a piezoelectric gyroscope instead that does not contain mercury at all.[17]

Quotes[edit]

Main article: List of WarioWare: Twisted! quotes
  • "Easy games for lazy bums like me!"
  • "Give it a spin, baby, and feel the burn, because this is more than a game. It's a workout! Aw, yeah..."
  • "My invention makes me the master of GRAVITY ITSELF!!! And now, I'm sharing this power with you. You'll need to learn how to control gravity if you want to win... YOU HEARD ME!"
  • "Does this suit make me look fat? Tell me the truth. I can take it."
  • "Since I am such a bighearted fellow, I've given you not one, BUT TWO--yes, count 'em, TWO--ways to pause your game. You can replay me later."

Gallery[edit]

For this subject's image gallery, see Gallery:WarioWare: Twisted!

Media[edit]

For a complete list of media for this subject, see List of WarioWare: Twisted! media.
Video.svg WarioWare: Twisted! - The game's opening cutscene.
File infoMedia:WWTw OpeningCutscene.ogv
2:04
Video.svg WarioWare: Twisted! - The game's ending cutscene (from Wario-Man's epilogue).
File infoMedia:WWTw Ending Cutscene.ogv
2:40
Audio.svg WarioWare: Twisted! - The game's main theme.
File infoMedia:WWTw TitleScreen.oga
0:30
Audio.svg WarioWare: Twisted! - A remix of the main theme that is heard outside of Club Sugar.
File infoMedia:WWTw ClubSugar.oga
0:30
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

Matchy Matryoshka microgame
The girl originally from Home Haircut in Matchy Matryoshka

Names in other languages[edit]

Language Name Meaning Notes
Japanese まわるメイド イン ワリオ[?]
Mawaru Meido in Wario
Turning Made in Wario
Chinese (simplified) まわる 瓦力欧制造 (from WarioWare: Get It Together!)[?]
Mawaru Wǎlì'ōu Zhìzào
Turning Made in Wario

Trivia[edit]

  • The box art of the game shows Wario holding a Game Boy Advance SP, but in the game, the characters use the original Game Boy Advance instead.
  • In the Guinness World Records 2010 Gamer's Edition, WarioWare: Twisted! was listed as having the most minigames in a single video game, which was 223.

References[edit]

  1. ^ a b c d e f Iwata Asks: WarioWare Smooth Moves. Nintendo of America (American English). Retrieved June 28, 2024.
  2. ^ a b c April 7, 2006. Nintendo R&D1 Interview. Kikizo (English). Retrieved June 28, 2024.
  3. ^ a b c d Iwata Asks: Metroid Other M. Nintendo of UK (British English). Retrieved June 28, 2024.
  4. ^ Beveridge, Phil (January 25, 2006). Wario Ware Twisted! (Game Boy Advance) Review. Cubed3 (English). Retrieved September 9, 2015.
  5. ^ Ross, Patrick. WarioWare Twisted!. Nintendojo. Archived May 1, 2015, 08:56:04 UTC from the original via Wayback Machine. Retrieved September 9, 2015.
  6. ^ "jkdmedia" (June 23, 2005). WarioWare Twisted! - GBA - Review. GameZone (English). Retrieved September 9, 2015.
  7. ^ Parish, Jeremy (June 10, 2015). Yoshi Topsy Turvy. 1UP (English). Retrieved September 9, 2015.
  8. ^ Harris, Craig (March 16, 2007). Top 25 GBA Games of All-Time. IGN. Retrieved September 9, 2015.
  9. ^ 8th Grand Prize - Wario Ware: Twisted. Japan Media Arts Festival Archive (English). Retrieved September 9, 2015.
  10. ^ Grand Prize Wario Ware:Twisted Game. Japan Media Arts Plaza (English). Archived October 19, 2007, 03:16:25 UTC from the original via Wayback Machine. Retrieved September 11, 2015..
  11. ^ January 25, 2014. Ventes des jeux Wario au Japon. GamesCharts (French). Archived February 19, 2014, 05:05:20 UTC from the original via Wayback Machine. Retrieved September 5, 2014.
  12. ^ USK Altersfreigabe für Wario Ware Twist. USK (German). Retrieved June 28, 2024.
  13. ^ Games Press (May 4, 2005). PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before!. GamesIndustry.biz (English). Archived October 16, 2007, 18:24:38 UTC from the original via Wayback Machine. Retrieved September 9, 2015.
  14. ^ Reed, Kristan (June 1, 2005). WarioWare Twists to Sept. Eurogamer (English). Retrieved June 28, 2024.
  15. ^ "rawmeatcowboy (October 9, 2006). WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE. GoNintendo. Retrieved September 9, 2015.
  16. ^ Search. Nintendo of UK (British English). Retrieved September 9, 2015.
  17. ^ Product > Speciality Products > Piezoelectric Devices2 > Piezoelectric Devices >ceramic gyro. NEC/TOKIN. Archived November 18, 2016, 05:55:48 UTC from the original via Wayback Machine. Retrieved June 28, 2024.

External links[edit]