Heavy Zest: Difference between revisions

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{{character infobox
|image=[[File:Heavy Zest sprite MLDT.gif]]<br>Sprite from ''Mario & Luigi: Dream Team''
|species=[[Hooski]]
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
}}
{{Quote|B! E! E! F! O! F! F! Now! Let's DO it!|Heavy Zest|Mario & Luigi: Dream Team}}
{{Quote|B! E! E! F! O! F! F! Now! Let's DO it!|Heavy Zest|Mario & Luigi: Dream Team}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Heavy Zest|image=[[File:Heavy Zest_sprite_MLDT.gif]]|align=right}}


'''Heavy Zest''' is a character that appears in ''[[Mario & Luigi: Dream Team]]'', as one of [[Big Massif]]'s four [[Hooraw]] disciples that must be fought in the "Beef-off". He is a cheery and hyperactive Hooraw with orange curled hair and pants. Of the Hooraw Disciples, Heavy Zest is average, he has the second-to-lowest HP and POW, but has the second-to-highest DEF and SPEED. Heavy Zest first appears when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.  
'''Heavy Zest''' is a character that appears in ''[[Mario & Luigi: Dream Team]]'', as one of [[Big Massif]]'s four [[Hooraw]] disciples that must be fought in the "Beef-off". He is a cheery and hyperactive Hooraw with orange curled hair and pants. Of the Hooraw Disciples, Heavy Zest is average, with his HP and POW being the second highest, and his DEF and SPEED being the second lowest. Heavy Zest makes his debut when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.


In battle, Heavy Zest surrounds himself with [[Hooraw]]s. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (if Heavy Zest is defeated he is instead given a 1-Up Mushroom that does the same), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.
Before his battle begins, Heavy Zest accidentally launches himself into the ceiling of his room in his excitement, but breaks free.


One of Heavy Zest's attacks involves him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping over him. If the Hooraws jump high, Heavy Zest will jump over Mario. A [[Hermite Crab]] will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to [[Sorrow Fist]], which can be countered by jumping on him. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic.  
==Battle==
In battle, Heavy Zest surrounds himself with [[Hooraw]]s, just like [[Thunder Sass]] and [[Sorrow Fist]]. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (This occurs when Heavy Zest begins his turn, not at the end of his turn, and if Heavy Zest is defeated, he is instead given a 1-Up Mushroom that does the same.), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.
 
One of Heavy Zest's attacks involves him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping just before he makes contact. If the Hooraws jump high, he will jump over Mario before making contact, so Mario must stay on the ground. A [[Hermite Crab]] will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to [[Sorrow Fist]] and [[Thunder Sass]], which can be countered by jumping on him. Due to his slow speed compared to the other disciples, Heavy Zest will be unable to run beneath Mario in the event of the plumber jumping. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic until he is revived by the referee.


==Hints==
==Hints==
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* '''''Coconut Ricochet:''' If you see a giant coconut appear during Heavy Zest's attacks, it's your chance to hurt the Hooraws. The key is to make Heavy Zest charge headlong into the coconut! Heavy Zest charges at Mario, so match your movements with those of the coconut.''
* '''''Coconut Ricochet:''' If you see a giant coconut appear during Heavy Zest's attacks, it's your chance to hurt the Hooraws. The key is to make Heavy Zest charge headlong into the coconut! Heavy Zest charges at Mario, so match your movements with those of the coconut.''
* '''''A Hopeless Cause?:''' If Mario simply cannot defeat all enemies within 3 moves, you will get the chance to give up. Use it to better prepare before retrying! Stock up badge effects of the Strike and Master badges to deliver more damage at once! Mix the Virus and Master badges to lower Heavy Zest's DEF. Buy those in the Wakeport shop!''
* '''''A Hopeless Cause?:''' If Mario simply cannot defeat all enemies within 3 moves, you will get the chance to give up. Use it to better prepare before retrying! Stock up badge effects of the Strike and Master badges to deliver more damage at once! Mix the Virus and Master badges to lower Heavy Zest's DEF. Buy those in the Wakeport shop!''
==Statistics==
===''Mario & Luigi: Dream Team''===
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Heavy Zest|image=[[File:Heavy_Zest_sprite_MLDT.gif]]|align=horizontal}}


==Names in other languages==
==Names in other languages==
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|Dut=
|Dut=
|DutM=
|DutM=
|FreA=Zest d'Acier
|FreA=Zest Sauvage
|FreAM=Zest of Steel
|FreAM=Savage Zest
|FreE=Disciple orange
|FreE=Disciple orange
|FreEM=Orange disciple
|FreEM=Orange disciple
Line 31: Line 42:
|KorR=Jeja Orenji
|KorR=Jeja Orenji
|KorM=Pupil Orange
|KorM=Pupil Orange
|Por=
|Por=Indiscipoderoso
|PorM=
|PorM=Portmanteau of ''indisciplinado'' ("undisciplined") and ''poderoso'' ("powerful")
|Rus=Отжигайло
|Rus=Отжигайло
|RusR=Otzhigaylo
|RusR=Otzhigaylo
Line 39: Line 50:
|SpaAM=Happy Heart
|SpaAM=Happy Heart
|SpaE=Pupilo Naranja
|SpaE=Pupilo Naranja
|SpaEM=Orange [[Hooraw#Names in other languages|Pupil]] (Hooraw's Spanish name)
|SpaEM=Orange [[Hooraw#Names in other languages|Hooraw]]
}}
}}



Latest revision as of 22:44, July 29, 2024

Heavy Zest
Heavy Zest
Sprite from Mario & Luigi: Dream Team
Species Hooski
First appearance Mario & Luigi: Dream Team (2013)
“B! E! E! F! O! F! F! Now! Let's DO it!”
Heavy Zest, Mario & Luigi: Dream Team

Heavy Zest is a character that appears in Mario & Luigi: Dream Team, as one of Big Massif's four Hooraw disciples that must be fought in the "Beef-off". He is a cheery and hyperactive Hooraw with orange curled hair and pants. Of the Hooraw Disciples, Heavy Zest is average, with his HP and POW being the second highest, and his DEF and SPEED being the second lowest. Heavy Zest makes his debut when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.

Before his battle begins, Heavy Zest accidentally launches himself into the ceiling of his room in his excitement, but breaks free.

Battle[edit]

In battle, Heavy Zest surrounds himself with Hooraws, just like Thunder Sass and Sorrow Fist. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a Max Candy (This occurs when Heavy Zest begins his turn, not at the end of his turn, and if Heavy Zest is defeated, he is instead given a 1-Up Mushroom that does the same.), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.

One of Heavy Zest's attacks involves him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping just before he makes contact. If the Hooraws jump high, he will jump over Mario before making contact, so Mario must stay on the ground. A Hermite Crab will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to Sorrow Fist and Thunder Sass, which can be countered by jumping on him. Due to his slow speed compared to the other disciples, Heavy Zest will be unable to run beneath Mario in the event of the plumber jumping. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic until he is revived by the referee.

Hints[edit]

  • All-Out Offensive: Time is of essence, so don't waste it on healing! Focus on powerful Luiginary Attacks only. Hitting Heavy Zest with the Luiginary Stack should work! You can mop up any leftover Hooraws with the Luiginary Ball.
  • Coconut Ricochet: If you see a giant coconut appear during Heavy Zest's attacks, it's your chance to hurt the Hooraws. The key is to make Heavy Zest charge headlong into the coconut! Heavy Zest charges at Mario, so match your movements with those of the coconut.
  • A Hopeless Cause?: If Mario simply cannot defeat all enemies within 3 moves, you will get the chance to give up. Use it to better prepare before retrying! Stock up badge effects of the Strike and Master badges to deliver more damage at once! Mix the Virus and Master badges to lower Heavy Zest's DEF. Buy those in the Wakeport shop!

Statistics[edit]

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team enemy
Heavy Zest
Heavy Zest HP 282 Role Boss Level 14 Location(s) Dreamy Wakeport
Power 113 Position Normal No Hitter
Defense 80 World Dream Weakness None Item drop Super Candy (30%)
HP Knockout Bangle (5%)
Speed 60 Experience 200 (240) Coins 50 (100%)

Names in other languages[edit]

Language Name Meaning Notes
Japanese デシオレンジ[?]
Deshi Orenji
Disciple Orange
French (NOA) Zest Sauvage[?] Savage Zest
French (NOE) Disciple orange[?] Orange disciple
German Grinshart[?] From grinsen ("to grin") and the name ending "-hart"
Italian Allievo Arancione[?] Orange Pupil
Korean 제자오렌지[?]
Jeja Orenji
Pupil Orange
Portuguese Indiscipoderoso[?] Portmanteau of indisciplinado ("undisciplined") and poderoso ("powerful")
Russian Отжигайло[?]
Otzhigaylo
From отжигать (otzhigat, a slang word meaning "to do something out of the ordinary")
Spanish (NOA) Corazón Contento[?] Happy Heart
Spanish (NOE) Pupilo Naranja[?] Orange Hooraw

Trivia[edit]

A copy of Heavy Zest's house seen during the battle with Earthwake
A copy of his house seen near Luigi's feet
  • Three copies of his house can be seen in the battle with Earthwake. Two are located at each side of the arena near the sea while the third is near the middle.