Rotating bar: Difference between revisions
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|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | ||
|variant_of=[[Seesaw]] | |||
}} | }} | ||
'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64 | '''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They are found only in [[Tick Tock Clock]], where many are fastened to the walls near the player character's starting position. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the mission [[Stop Time for Red Coins]]. Five more rotating bars can be found near the end of the path that must be taken for the mission [[Stomp on the Thwomp]]: Three of them lead to a mesh platform with a [[! Block|yellow block]], and two of them break up the long bending platform a little farther up the clock. | ||
Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the [[painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is near "12" when the player character enters the course, the rotating bars are motionless and parallel with the floor. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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==References== | ==References== | ||
{{NIWA|Ukikipedia=Spinner}} | |||
<references/> | <references/> | ||
Latest revision as of 22:57, December 4, 2024
Rotating bar | |
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Model from Super Mario 64 | |
First appearance | Super Mario 64 (1996) |
Latest appearance | Super Mario 3D All-Stars (2020) |
Variant of | Seesaw |
Rotating bars[1] are thin platforms in Super Mario 64 and Super Mario 64 DS. They are found only in Tick Tock Clock, where many are fastened to the walls near the player character's starting position. Eight Red Coins are scattered among the rotating bars, making them necessary to navigate for the mission Stop Time for Red Coins. Five more rotating bars can be found near the end of the path that must be taken for the mission Stomp on the Thwomp: Three of them lead to a mesh platform with a yellow block, and two of them break up the long bending platform a little farther up the clock.
Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the clock face used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is near "12" when the player character enters the course, the rotating bars are motionless and parallel with the floor.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 回転シーソー[2] Kaiten Shīnsō |
Rotating Seesaw |
References[edit]
- ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 113.
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.