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===Controls===
==Locations==
<center>
===Setting===
{|class="wikitable"style="width:65%; text-align:center"
*Takes place in the [[Flower Kingdom]], positioned southeast of the [[Mushroom Kingdom]]
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
*Ruled by a caterpillar named [[Prince Florian]] and whose main inhabitants are [[Poplin]]s
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
*Consists of seven [[world]]s (called "Areas" in this game), including a series of small islands called [[Petal Isles]] that interconnect the different areas
|-
*Most areas are themed, similar to ''[[Super Mario Bros. 3]]'' and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
|-
!colspan=5 style="background:#FF7733;"|Course controls
|-
|Move
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|[[Dash]] (while moving), hold items (release to throw), attack (power-ups)
|colspan="2"|{{button|wiiu|Y}} / {{button|wiiu|X}}
|{{button|wii|1}}
|{{button|wii|B}}
|-
|[[Jump]], swim, [[Wall Jump|wall jump]] (against wall)
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|[[Crouch]], [[Ground Pound|ground-pound]] (while in mid-air), go down [[Warp Pipe|pipe]], [[slide]] (on a slope)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wii|B}} / Shake
|{{button|wii|Z}}
|-
|[[Backward Somersault|Crouch jump]] (while idle)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|[[Roll]]
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|Y}} / {{button|wiiu|X}}
|{{button|wii|B}} / Shake + {{button|wii|1}}
|{{button|wii|Z}} + {{button|wii|B}}
|-
|[[Long Jump|Long jump]] (while moving)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|Rolling long jump (during a roll)
|colspan=4|Crouch + Roll + Jump
|-
|[[Side Somersault]]
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in reverse direction) + {{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|Pad}} (reverse direction) + {{button|wii|2}}
|{{button|wii|Stick}} (reverse direction) + {{button|wii|A}}
|-
|Enter horizontal pipe
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in the direction of the entrance)
|{{button|wii|Pad}} (in the direction of the entrance)
|{{button|wii|Stick}} (in the direction of the entrance)
|-
|[[Bubble]] (multiplayer only)
|colspan="2"|{{button|wiiu|L}} / {{button|wiiu|R}}
|{{button|wii|A}}
|{{button|wii|C}}
|-
|Pause
|colspan="4"|{{button|wiiu|Plus}}
|-
|Use inventory item
|colspan="4"|{{button|wiiu|Minus}}
|-
|Camera
|{{button|wii|CCStickR}} (Tilt {{button|wiiu|GamePad}} in Free Camera Mode)
|{{button|wii|CCStickR}}
|N/A
|{{button|wii|Pad}}
|-
|Move [[Propeller Platform]]s
|{{button|wiiu|Mic}}
|colspan="3"|N/A
|-
|Bring out [[Touchstone]]s
|{{button|wiiu|Touchscreen}}
|colspan="3"|N/A
|-
!colspan=5 style="background:#FF7733;"|World Screen controls
|-
|Move
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Dash (while moving)
|colspan="2"|{{button|wiiu|X}} / {{button|wiiu|Y}}
|{{button|wii|1}}
|{{button|wii|B}}
|-
|Jump
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Menu
|colspan="4"|{{button|wiiu|Plus}}
|-
|View map, drop out (pause menu)
|colspan="4"|{{button|wiiu|Minus}}
|-
|Enter stage
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|Select option
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Confirm
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Cancel
|colspan="2"|{{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|B}}
|}
</center>


==Worlds==
===Courses===
{{main|World}}
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
====Overview====
*Different types of courses:
**Normal courses
**Small courses
***Badge Challenges
***Wiggler Race
***KO Arena
***Break Time!


Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
====Table====
<center>
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Worlds
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
|width=17%|World 1-1 [[Super Bell Hill]]
|width=17%|World 1-2 [[Koopa Troopa Cave]]
|-
|World 1-A [[Chargin' Chuck Blockade]]
|World 1-3 [[Mount Beanpole]]
|-
|World 1-4 [[Plessie's Plunging Falls]]
|World 1-5 [[Switch Scramble Circus]]
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|World 2-1 [[Conkdor Canyon]]
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|-
|World 2-3 [[Shadow-Play Alley]]
|World 2-4 [[Really Rolling Hills]]
|-
|World 2-A [[Big Galoomba Blockade]]
|World 2-5 [[Double Cherry Pass]]
|-
|{{world|2|tank}} [[Bowser's Bullet Bill Brigade]]
|{{world|2|mysterybox2}} [[Mystery House Melee]]
|-
|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]]
|-
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|World 3-1 [[Snowball Park]]
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-4 [[Mount Beanpole]]
|-
|World 3-A [[Magikoopa Blockade]]
|World 3-5 [[Pipeline Lagoon]]
|-
|World 3-6 [[Mount Must Dash]]
|World 3-7 [[Switchboard Falls]]
|-
|{{world|3|train}} [[The Bullet Bill Express]]
|World 3-B [[A Banquet with Hisstocrat]]
|-
|{{world|3|captaintoad}} [[Captain Toad Makes a Splash]]
|{{world|3|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|World 4-1 [[Ant Trooper Hill]]
|World 4-2 [[Piranha Creeper Creek]]
|-
|World 4-A [[Brolder Blockade]]
|World 4-3 [[Beep Block Skyway]]
|-
|World 4-4 [[Big Bounce Byway]]
|World 4-5 [[Spike's Lost City]]
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|{{world|4|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|World 5-1 [[Sunshine Seaside]]
|World 5-2 [[Tricky Trapeze Theater]]
|-
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|-
|World 5-4 [[Sprawling Savanna]]
|World 5-5 [[Bob-ombs Below]]
|-
|World 5-6 [[Cakewalk Flip]]
|World 5-7 [[Searchlight Sneak]]
|-
|World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]
|{{world|5|train}} [[Coin Express]]
|-
|{{world|5|castle3dw}} [[King Ka-thunk's Castle]]
|{{world|5|captaintoad}} [[Captain Toad Plays Peek-a-Boo]]
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|World 6-1 [[Clear Pipe Cruise]]
|World 6-2 [[Spooky Seasick Wreck]]
|-
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|World 6-4 [[Deep Jungle Drift]]
|-
|World 6-A [[Prince Bully Blockade]]
|World 6-5 [[Ty-Foo Flurries]]
|-
|World 6-6 [[Bullet Bill Base]]
|World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|-
|World 6-7 [[Fuzzy Time Mine]]
|{{world|6|tank}} [[Bowser's Bob-omb Brigade]]
|-
|World 6-C [[Motley Bossblob's Big Battle]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|{{world|castle|1}} [[Fort Fire Bros.]]
|{{world|castle|2}} [[Switchblack Ruins]]
|-
|{{world|castle|3}} [[Red-Hot Run]]
|{{world|castle|4}} [[Boiling Blue Bully Belt]]
|-
|{{world|castle|A}} [[Brolder Blockade Is Back]]
|{{world|castle|B}} [[Prince Bully Blockade Is Back]]
|-
|{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]
|{{world|castle|5}} [[Trick Trap Tower]]
|-
|{{world|castle|6}} [[Rammerhead Reef]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|-
|colspan=2|{{world|castle|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|{{world|bowser|1}} [[Spiky Spike Bridge]]
|{{world|bowser|2}} [[Plessie's Dune Downhill]]
|-
|{{world|bowser|3}} [[Cookie Cogworks]]
|{{world|bowser|train}} [[The Bowser Express]]
|-
|{{world|bowser|4}} [[Footlight Lane]]
|{{world|bowser|5}} [[Deepwater Dungeon]]
|-
|{{world|bowser|6}} [[A Beam in the Dark]]
|{{world|bowser|7}} [[Grumblump Inferno]]
|-
|{{world|bowser|A}} [[Motley Bossblob's Encore]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|-
|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|-
|colspan="3"style="background:#26BEBE;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-
!width=16% style="background:#68EBDF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|{{world|star2|1}} [[Rainbow Run (level)|Rainbow Run]]
|{{world|star2|2}} [[Super Galaxy]]
|-
|{{world|star2|3}} [[Rolling Ride Run]]
|{{world|star2|4}} [[The Great Goal Pole]]
|-
|{{world|star2|5}} [[Super Block Land]]
|{{world|star2|6}} [[Honeycomb Starway]]
|-
|{{world|star2|7}} [[Gargantuan Grotto]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|-
|colspan=2|{{world|star2|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
!width=16% style="background:#68EBDF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|{{world|mushroom2|1}} [[Night Falls on Really Rolling Hills]]
|{{world|mushroom2|2}} [[Spiky Mount Beanpole]]
|-
|{{world|mushroom2|3}} [[Deep-Black Jungle Drift]]
|{{world|mushroom2|4}} [[Trouble in Shadow-Play Alley]]
|-
|{{world|mushroom2|5}} [[Back to Hands-On Hall]]
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{chart icon|SM3DW-totalG}}×240)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
!width=16% style="background:#68EBDF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|{{world|flower2|1}} [[Switch Shock Circus]]
|{{world|flower2|2}} [[Floating Fuzzy Time Mine]]
|-
|{{world|flower2|3}} [[Piranha Creeper Creek after Dark]]
|{{world|flower2|4}} [[Faster Fort Fire Bros.]]
|-
|{{world|flower2|5}} [[Sprawling Savanna Rabbit Run]]
|{{world|flower2|6}} [[Shiftier Boo Mansion]]
|-
|{{world|flower2|7}} [[Pipeline Boom Lagoon]]
|{{world|flower2|8}} [[Blast Block Skyway]]
|-
|{{world|flower2|9}} [[Towering Sunshine Seaside]]
|{{world|flower2|10}} [[Honeycomb Skyway]]
|-
|{{world|flower2|11}} [[Spiky Spike Bridge Sneak]]
|{{world|flower2|12}} [[Boss Blitz]]
|-
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
!width=16% style="background:#68EBDF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|{{world|crown|crown}} [[Champion's Road]]
|{{world|crown|captaintoad}} [[Captain Toad's Fiery Finale]]
|-
|{{world|crown|mysterybox2}} [[Mystery House Marathon]]
|{{world|crown|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player.
|}
</center>


==Characters==
==Characters==
===Playable characters===
===Playable characters===
{{see also|Super Mario 3D World playable characters' statistics}}
{|class="wikitable"style="width:100%;text-align:center"
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|-style="color:white;background:red"
!width=12% style="background:#FF2400;color:white;"|Name
!width=12%|Name
!width=35% style="background:#FF2400;color:white;"|Advantages
!In-game description
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!Abilities
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797"|[[File:Mario (CharSelect) - SMBW.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797"colspan="2"align="center"|Balanced
|align=left style="background:#ff9797"|''Mario works as a plumber with his little brother Luigi.''
|style="background:white"rowspan="4"align="center"|From the start
|rowspan=7|Can utilize normal power-ups
|-
|-
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|style="background:#BBFF99"|[[File:Luigi (CharSelect) - SMBW.png|x100px]]<br>'''[[Luigi]]'''
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground
|align=left style="background:#BBFF99"|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
|-
|-
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|style="background:pink"|[[File:Peach (CharSelect) - SMBW.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower
|align=left style="background:pink"|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|style="background:pink"align="center"|Runs slower
|-
|-
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|style="background:#feff82"|[[File:Daisy (CharSelect) - SMBW.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|style="background:skyblue"align="center"|Runs faster
|align=left style="background:#feff82"|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower
|-
|-
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|style="background:skyblue"|[[File:ToadYellow (CharSelect) - SMBW.png|x100px]][[File:ToadBlue (CharSelect) - SMBW.png|x100px]]<br>'''[[Yellow Toad and Blue Toad]]'''
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump<br>Sprints sooner, tied with Peach
|align=left style="background:skyblue"|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="center"|After completing {{world-link|star2|2|Super Galaxy}}
|-
|-
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:pink"|[[File:Toadette (CharSelect) - SMBW.png|x100px]]<br>'''[[Toadette]]'''
|style="background:#e3d6b0"align="center"|Sprints sooner
|align=left style="background:pink"|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#e3d6b0"align="center"|Only in [[Captain Toad's Adventures]]
|}
|}


===Non-playable characters===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|class="wikitable"style="width:100%;text-align:center"
|-style="background:#FF2400;color:white;"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|style="background:white"|[[File:SMBW Prince Florian Artwork.png|100x100px]]<br>[[Prince Florian]]
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=left|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|All courses
|-
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]]
|-
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]]
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=center|All courses
|}
 
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}
 
==Enemies and obstacles==
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|-
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=center|[[Big Galoomba Blockade]]
|align=center|[[Gargantuan Grotto]]
|-
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=center|[[Double Cherry Pass]]
|align=center|[[Faster Fort Fire Bros.]]
|-
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=center|[[Shadow Play Alley]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Brolder Blockade]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=center|[[Super Bell Hill]]
|align=center|[[The Great Tower of Bowser Land]]
|-
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=center|[[Conkdor Canyon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Brawl]]
|-
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=center|[[Big Bounce Byway]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[Bowser's Lava Lake Keep]]
|-
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Blast Block Skyway]]
|-
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=center|[[Cakewalk Flip]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|style="background:white"|[[File:ArtworkTalkingflowerSMBW.png|100x100px]]<br>[[Talking Flower]]s
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|align=center|[[Snowball Park]]
|All courses
|align=center|[[Ty-Foo Flurries]]
|-
|-
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|style="background:white"|[[File:SMBWPoplin.png|100x100px]]<br>[[Poplin]]s
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|align=center|[[Really Rolling Hills]]
|All courses
|align=center|[[Rainbow Run]]
|-
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|style="background:white"|[[File:SMBW Angler Poplin.png|100x100px]]<br>[[Angler Poplin]]
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|align=center|[[Snowball Park]]
|[[Petal Isles]]
|align=center|[[Mystery House Brawl]]
|-
|-
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|style="background:white"|[[File:Master Poplin.png|100x100px]]<br>[[Master Poplin]]
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|A yellow Poplin who lives in [[Master Poplin's House|their house]] in Shining Falls.
|align=center|[[Really Rolling Hills]]
|[[Shining Falls]]
|align=center|[[Night Falls on Really Rolling Hills]]
|-
|-
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|style="background:white"|[[File:SMBW Loyal Poplin.png|100x100px]]<br>[[Loyal Poplin]]
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=left|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|align=center|[[Brolder Blockade Is Back]]
|[[Fungi Mines]]
|align=center|[[Broken Blue Bully Belt]]
|-
|-
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|style="background:white"|[[File:ProfConnect Active.png|100x100px]]<br>[[Professor Connect]]
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|A robotic character that can be talked to to access online play.
|align=center|[[Plessie's Plunging Falls]]
|All areas
|align=center|[[Rainbow Run]]
|-
|-
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|style="background:white"|[[File:SMBW screenshot Captain Toad.png|100x100px]]<br>[[Captain Toad]]
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|align=center|[[Ty-Foo Flurries]]
|[[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Fungi Mines]], [[Deep Magma Bog]], [[Petal Isles]]
|align=center|[[Gigantic Seasick Wreck]]
|-
|-
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|style="background:white"|[[File:SMBW Ancient Dragon Artwork.jpg|100x100px]]<br>[[Ancient Dragon]]
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Blue dragons that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|align=center|[[Ty-Foo Flurries]]
|[[Dragon Boneyard]], [[Deep Magma Bog Special Solar Roller]], [[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Mystery House Marathon]]
|}
|}


===Returning enemies===
==Items and objects==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
===Items===
|-style="background:#FF2400; color:white;"
These are collectibles, pickups, and health-restoring objects.
!width=10%|Name
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Bullet Bill Base]]
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=center|[[Beep Block Skyway]]
|align=center|[[Mystery House Brawl]]
|-
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center|[[Double Cherry Pass]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center|[[Shadow-Play Alley]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=center|[[Switchboard Falls]]
|align=center|[[Switch Shock Circus]]
|-
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=center|[[Shadow-Play Alley]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=center|[[Puffprod Peaks]]
|align=center|[[Super Galaxy]]
|-
|-
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=left|Large seeds found throughout the [[Flower Kingdom]]. Wonder Seeds occur in [[Wonder Effect]]s and are gifted by saved [[Poplin]]s at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like [[Wonder Flower]]s and [[Wow Bud]]s.
|align=center|[[Super Bell Hill]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|Giant Wonder Seeds found at the end of every world, typically in the hands of [[Bowser Jr.]] Collecting a Royal Seed defeats one of the [[Cloud Piranha]]s that encircles [[Castle Bowser]] and unlocks access to a new world in the Flower Kingdom.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Towering Sunshine Seaside]]
|-
|-
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment.
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Switch Shock Circus]]
|-
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|style="background:white"|[[File:Coin MK7.png|100x100px]]<br>[[Coin]]s
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|align=left|Coins occur floating in the air and within strikable [[block]]s. Some materialize after touching [[Wow Bud]]s. Collecting one hundred coins awards Mario with an [[extra life]].
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers.
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|style="background:white"|[[File:SMBW Screenshot Blue Coin.jpg|100x100px]]<br>[[Blue Coin]]s
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|Strings of Blue Coins occur for a limited period of time when a nearby [[P Switch]] is struck. Collecting all of them causes [[Talking Flower]]s to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins.
|align=center|[[Magikoopa Blockade]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=left|The regional currency used at [[Poplin Shop]]s. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas.
|align=center|[[Mount Beanpole]]
|align=center|[[Honeycomb Skyway]]
|-
|-
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[Small flower coin]]s<ref name=kikai51/><br>{{derived}}
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of [[Condarts Away!]], small flower coins sprout eyes and flutter like [[butterfly|butterflies]].
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|style="background:white"|[[File:SMBW Artwork 10-flower Coin.png|100x100px]]<br>[[10-flower coin]]s
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file.
|align=center|[[Super Galaxy]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Keys unlock [[Key Door]]s of the same color. They occur only in [[Color-Switch Dungeon]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|style="background:white"|[[File:SMBW Artwork Yoshi.png|100x100px]]<br>Shells
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when [[Shell Toss|tossed]]. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are [[Koopa Shell]]s from [[Koopa Troopa]]s. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also [[Swirlypod Shell]]s<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>{{derived}} from stomped [[Swirlypod]]s. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. [[Buzzy Shell]]s function identically to Koopa Shells but are resistant to fire, so [[Fire Mario]] cannot stop them with [[fireball]]s. Holding onto [[Snortoise]] shells underwater increases Mario's speed while swimming. Curled [[Armad]]s also function like Koopa Shells.
|align=center|[[Mount Beanpole]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|style="background:white"|[[File:SMBW Screenshot Big Shell.png|100x100px]]<br>[[Big shell]]s
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|The shells of [[Hefty Swirlypod]]s. Mario cannot carry these unless he is in his [[Elephant Mario|Elephant form]]. Their larger size allows them to destroy [[Brick Block]]s without bouncing off of them, and they are the only shells strong enough to break through [[Hard Block|hard block]]s.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]s
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|These [[POW Block]]s can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once.
|align=center|[[Spike's Lost City]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate [[wilted flower]]s.
|align=center|[[Big Bounce Byway]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]]
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be [[swim|swam]] through.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Honeycomb Starway]]
|-
|-
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|Standees can be placed in courses by the player. They revive [[Ghost (form)|ghost]]s during online play, but it is also recommended to use them to signal areas of a course that may be challenging. [[Standee Surprise]]s can be purchased at Poplin Shops to add to the player's standee collection.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Mystery House Marathon]]
|}
|}


===Obstacles===
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the [[Yoshi (species)|Yoshi]]s or [[Nabbit]] unless otherwise noted.
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!width=10%|Name
|-style="background:red;color:white;"
!Description
!width=12% rowspan=4|Power-up
!width=10%|First appearance
!width=24% colspan=3|Form
!width=10%|Last appearance
!rowspan=4|Description
|-
|-
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
!width=12% style="background:red" rowspan=3|{{icon|SMBW-Mario}}
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
!width=6% style="background:red"|{{icon|SMBW-Luigi}}
|align=center|[[Bob-ombs Below]]
!width=6% style="background:red"|{{icon|SMBW-Peach}}
|align=center|[[Super Block Land]]
|-
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
!style="background:red"|{{icon|SMBW-Daisy}}
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
!style="background:red"|{{icon|SMBW-ToadY}}
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>'''[[Cannon]]'''
!style="background:red"|{{icon|SMBW-ToadB}}
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
!style="background:red"|{{icon|SMBW-Toadette}}
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|-
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|align=center style="background:white" rowspan=3|N/A
|Blocks the player's view.
|align=center style="background:white" rowspan=3|[[File:SMBW Screenshot Small Mario.png|100x100px]]<br>[[Small Mario]]
|align=center|[[Switchblack Ruins]]
|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center|[[Piranha Creeper Creek after Dark]]
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=3|Small Mario is his weakest form. He is unable to break [[Brick Block]]s in this state and immediately loses a [[extra life|life]] when hit. All [[? Block]]s that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit.
|-
|-
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|align=center style="background:white"|[[File:SMBW Screenshot Small Daisy.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small>
|Fire Bars are rotating sticks with fireballs on them.
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|align=center|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|align=center style="background:white"|[[File:Small Toad (blue) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center style="background:white"|[[File:Small Toadette - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small<br>Toadette]]</small>
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|align=center style="background:white" rowspan=3|[[File:SMP Dash Mushroom.png|100x100px]]<br>[[Super Mushroom]]
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center style="background:white" rowspan=3|[[File:SMBW Mario Jump.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=center|[[Brolder Blockade]]
|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|align=center|[[Captain Toad's Fiery Finale]]
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small>
|rowspan=3|Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a [[Checkpoint Flag]] as Small Mario also transforms him into his Super form.
|-
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small>
|A liquid hazard that can cause the player to instantly lose a life.
|align=center style="background:white"|[[File:Standee Posing Yellow Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|align=center style="background:white"|[[File:Standee Posing Blue Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|align=center style="background:white"|[[File:Standee Posing Toadette.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Toadette]]</small>
|colspan="2"align=center|[[Trick Trap Tower]]
|-
|-
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|align=center style="background:white" rowspan=3|[[File:FireFlowerMK8.png|100x100px]]<br>[[Fire Flower]]
|Sand that sinks the player.
|align=center style="background:white" rowspan=3|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|colspan="2"align=center|[[Conkdor Canyon]]
|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=3|Fire Flowers transform Mario into Fire Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him toss a projectile [[fireball]] that defeats most enemies. Stronger foes like [[Rift Mario]] require more hits to be defeated, and fiery ones like [[Lava Bubble]]s are resistant to fire altogether. Performing a [[Spin Jump]] causes Fire Mario to toss fireballs left and right simultaneously.
|-
|-
|align=center|[[File:FloatingMinesSM3DWorld.jpg|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small>
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center style="background:white"|[[File:Standee Fire Yellow Toad1.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|align=center style="background:white"|[[File:Standee Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue Toad]]</small>
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center style="background:white"|[[File:Standee Fire Toadette.png|50x50px]]<br><small>[[Fire Mario|Fire Toadette]]</small>
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Spiky Spike Bridge.jpg|100x100px]]<br>'''[[Spike Trap]]'''
|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]]
|A pointy obstacle that damages the player. They can be static or retractable.
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center|[[Bowser's Highway Showdown]]
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Luigi.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center|[[Champion's Road]]
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=3|Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain [[Wonder Effect]]s, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit.
|-
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Daisy.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small>
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Yellow Toad.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Toadette.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small>
|align=center|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|}
 
===Bosses===
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=19%|Courses
|-
|-
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
|align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]]
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Elephant Mario.png|110x110px]]<br>[[Elephant Mario]]
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small>
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small>
|rowspan=3|Elephant Fruits transform Mario into Elephant Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry [[water]] in his trunk and spray it with {{button|switch|Y}} / {{button|switch|jc-left}}. He sprays Poplins if he grabs a [[Goal Pole]] while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like [[Dry Bones]], and is the only form that can carry [[big shell]]s.
|-
|-
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
|align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small>
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=center style="background:white"|[[File:Standee Elephant Yellow Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Yellow Toad]]</small>
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|-
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|align=center style="background:white"|[[File:Standee Elephant Blue Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Blue Toad]]</small>
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center style="background:white"|[[File:Standee Elephant Toadette.png|50x50px]]<br><small>[[Elephant Mario|Elephant Toadette]]</small>
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|-
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
|align=center style="background:white" rowspan=3|[[File:SMBW Bubble Flower.png|100x100px]]<br>[[Bubble Flower]]
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads. There are two Hisstocrats – one purple, one pink. They are fought together in Boss Blitz.
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Bubble Mario.png|110x110px]]<br>[[Bubble Mario]]
|align=center|[[A Banquet with Hisstocrat]], [[Hisstocrat Returns]], [[Boss Blitz]]
|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small>
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small>
|rowspan=3|Bubble Flowers turn Mario into Bubble Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him blow a projectile [[bubble]] that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form.
|-
|-
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small>
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center style="background:white"|[[File:Standee Bubble Yellow Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Yellow Toad]]</small>
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|-
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
|align=center style="background:white"|[[File:Standee Bubble Blue Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Blue Toad]]</small>
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=center style="background:white"|[[File:Standee Bubble Toadette.png|50x50px]]<br><small>[[Bubble Mario|Bubble Toadette]]</small>
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|-
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|align=center style="background:white" rowspan=3|[[File:SMBW Drill Mushroom.png|100x100px]]<br>[[Drill Mushroom]]
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Drill Mario.png|110x110px]]<br>[[Drill Mario]]
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small>
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small>
|rowspan=3|Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like [[Spiny|Spinies]]. He can also tunnel through the [[ground (block)|ground]] by shifting the {{button|switch|stick}} down and pressing {{button|switch|ZL}}, allowing him to pass through walls and avoid the detection of targeting enemies like [[Konk]]s. He can pop out of the ground to defeat enemies, break [[jewel block]]s, and dig up [[beacon (Super Mario Bros. Wonder)|beacon]]s. Drill Mario can also tunnel through ceilings by [[jump]]ing into them.
|-
|-
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small>
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center style="background:white"|[[File:Standee Drill Yellow Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Yellow Toad]]</small>
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|-
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|align=center style="background:white"|[[File:Standee Drill Blue Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Blue Toad]]</small>
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center style="background:white"|[[File:Standee Drill Toadette.png|50x50px]]<br><small>[[Drill Mario|Drill Toadette]]</small>
|align=center|[[The Great Tower of Bowser Land]]
|}
|}


==Items and objects==
===Wonder Flower===
===Items===
{{Main|Wonder Effect}}
These are collectibles, pickups, and health-restoring objects.
{{multiframe
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
|-style="background:#FF2400;color:white;"
|From left to right, screenshots of Mario, [[Yoshi]], and [[Nabbit]] in their [[Wubba Mario|Wubba form]]s.
|size=210
|align=right
}}
[[File:SMBW Wonder Flower.png|left|110px]]
[[Wonder Flower]]s are plants endemic to the [[Flower Kingdom]] and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a [[Wonder Seed]] or touched the current course's Goal Pole. [[Bowser]] is fused with [[Prince Florian]]'s Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.
 
In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like [[Wonder Bulrush herd]]s or [[King Boo]]. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous ''[[Super Mario (series)|Super Mario]]'' game. Unlike most of the other power-ups, these Wonder Flowers will cause the [[Yoshi (species)|Yoshi]]s and [[Nabbit]] change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.
 
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!Description
!width=12%|Name
!width=16%|Courses
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]]
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=left|Hoppycat Mario [[jump]]s incredibly high and can break through layers of [[Brick Block]]s without stalling. His horizontal movement is slowed in this form.
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|[[The Midway Trial: Hop to It]], [[The Sharp Trial: Launch to Victory]], [[The Final Trial: Zip Track Dash]]
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]]
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=left|Mario can walk on [[Spike Trap]]s in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry [[Maw-Maw]]s is to hide behind shrubs.
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|[[Maw-Maw Mouthful]], [[Petal Isles Special Way of the Goomba]]
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]]
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=left|Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory.
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|[[Bloomps of the Desert Skies]]
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|style="background:white"|[[File:SMBW Screenshot Spike-Ball Mario.jpg|100x100px]]<br>[[Spike-Ball Mario]]
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=left|Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum.
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|[[Where the Rrrumbas Rule]], [[Deep Magma Bog Special Solar Roller]]
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]]
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=left|In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can [[ground Pound|ground pound]] and [[Wall Jump|wall jump]] in this form as well. The player character reverts into a tinier Wubba form similar to [[Small Mario]] when they receive damage, even if the character is a Yoshi or Nabbit.
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|[[An Uncharted Area: Wubba Ruins]], [[A Final Uncharted Area: Poison Ruins]], [[Operation Poplin Rescue]], [[Deep Magma Bog Palace]]
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|style="background:white"|[[File:SMBW Screenshot Sproing Mario.jpg|100x100px]]<br>[[Sproing Mario]]<br>{{derived}}
|Baseballs can be thrown to defeat enemies.
|align=left|Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. [[Crouch]]ing reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well.
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|[[Sproings in the Twilight Forest]], [[Fluff-Puff Peaks Palace]]
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario]]<br>{{conjectural}}
|Snowballs can be thrown to defeat enemies.
|align=left|Puffy Lift Mario is slowly compressed when [[Spike Ball|Spike-Ball]]s and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment.
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|[[Up 'n' Down with Puffy Lifts]]
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]]
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=left|A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game.
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|[[High-Voltage Gauntlet]]
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
|}


===Power-ups===
===Badges===
Items that transform Mario's appearance and give him unique abilities.
[[File:SMBW Badge Select.jpg|thumb|200px|Screenshot of the badge-selection screen.]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{{main|Badge (Super Mario Bros. Wonder)}}
|-style="background:#FF2400;color:white;"
A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
!width=12% rowspan=3|Power-up
 
!width=24% colspan=3|Form
===Objects===
!rowspan=3|Description
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-
{|class="wikitable"style="width:100%;text-align:center"
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
|-style="color:white;background:red"
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
!width=12%|Name
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
!Description
|-
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
|-
|align=center style="background:#FFFFFF" rowspan=2|N/A
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF"|[[File:Small Luigi (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Small Peach (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|align=center style="background:#FFFFFF"|[[File:Small Toad (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Small Rosalina (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
!colspan=3 style="background:#FF7733"|Blocks and containers
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=left|These blocks appear in courses when Mario has the [[Badge (Super Mario Bros. Wonder)#Boost Badges|Add ! Switches Boost Badge]] equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|align=left|Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become [[Empty Block]]s when their contents are exhausted. Most ? Blocks contain a single [[coin]], but some are [[Coin Block|10-Coin Block]]s that can be jumped under in rapid succession to release up to ten. Some are [[Hidden Block|invisible block]]s<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> and only become viewable once interacted with. In [[The Sharp Trial: Launch to Victory]], there are [[Shoot ? Block]]s<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref>{{derived}} that launch skyward once struck.
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|style="background:white"|[[File:SMBW Q Capsule.jpg|100x100px]]<br>[[? Capsule]]<br>{{derived}}
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=left|{{wp|Gashapon}} capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. [[Condart]]s carry them in some courses and drop them when they detect Mario below.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|style="background:white"|[[File:SMBW Screenshot Atchi Muite Block.jpg|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|align=left|Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to [[Hot-Hot Rock]]s.
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|style="background:white"|[[File:SMBW Artwork Brick Block.png|100x100px]]<br>[[Brick Block]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=left|Recurring blocks that fall apart when struck by Mario in any form other than his [[Small Mario|Small form]]. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}}
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|align=left|Wide boxes found in the [[Sunbaked Desert]] that look like {{wp|ball cactus}}es. Some are stacked on top of one another and release items when [[Ground Pound|ground pound]]ed or hit by [[Elephant Mario]]'s trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit.
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|style="background:white"|[[File:CloudBlock2SMBW.png|100x100px]]<br>[[Cloud Block]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=left|Semisolid blocks that make up terrain high in the sky.
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|style="background:white"|[[File:SMBW Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|align=left|Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk.
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|style="background:white"|[[File:SMBW Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=left|Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733;"|Trigger objects
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]]
|align=left|Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>[[Floor (block)]]
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|align=left|Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like [[Li'l Sparky|Li'l Sparkies]]. Some of these floor blocks contain power-ups, like ? Blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]]
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|align=left|Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like [[Bulrush]]es, [[Gnawsher]]s, and [[Smackerel]]s can break them. In a few courses, they contain [[Wonder Flower]]s. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of [[coral]] and there are temporary light-blue ones that materialize during [[Wonder Effect]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|style="background:white"|[[File:SMBW HiddenCharacterBlock Yoshi.jpg|100x100px]]<br>[[Hidden Character Block]]
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|align=left|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|style="background:white"|[[File:SMBW Screenshot Ice Block.jpg|100x100px]]<br>[[Ice Block|Icy block]]
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|align=left|Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by [[Outmaway]]s. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with [[fireball]]s. Their surfaces are slippery.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>Prima eGuide, Conkdor Canyon</ref>
|style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|TBW
|align=left|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|style="background:white"|[[File:Evil cube SMBW.jpg|100x100px]]<br>[[Iron Block]]
|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|align=left|Metal crates found on [[Airship|flying battleship]]s. Iron Blocks are normally indestructible, but can be broken when hit by the [[Flying battleship (Wonder Effect)|battleship's artillery]] during Wonder Effects.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|style="background:white"|[[File:JewelBlockSMBW.png|100x100px]]<br>[[Jewel block]]
|When a Green Star Ring is passed through, Green Coins appear.
|align=left|Crystalline blocks of varying dimensions that lie on the ground. They can contain items or [[Talking Flower]]s, and take several hits to break, although [[Drill Mario|drilling]] them can destroy them more quickly. Jewel blocks can be broken by [[Konk]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|style="background:white"|[[File:Lifting Shabon SMBW.jpg|100x100px]]<br>[[Lifting Shabon]]
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|align=left|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|-
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|align=left|Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or [[flower coin]]s appear during some Wonder Effects.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|align=left|Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}}
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|align=left|Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|style="background:white"|[[File:SMBW gimmick sound long.png|100x100px]]<br>[[Marimba Block]]
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|align=left|Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of {{wp|xylophone}} keys when ran across.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|style="background:white"|[[File:SMBW Screenshot Peanut Box.png|100x100px]]<br>[[Peanut box]]
|TBW
|align=left|Peanut boxes come in two sizes and occur on the [[Pipe-Rock Plateau]]. Like other boxes, they break when ground pounded or struck by Elephant Mario. [[Skedaddler]]s can also break peanut boxes with their projectile fruit.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]]<br>{{derived}}
|align=left|Boxes in [[Upshroom Downshroom]]. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become [[pumpkin|jack-o'-lantern]]s and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref>
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]]
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|align=left|A blue POW Block occurs in [[Condarts Away!]] It causes a [[10-flower coin]] to fall to the ground when struck.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|align=left|Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music.
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
|style="background:white"|[[File:Rock Block SMBW.jpg|100x100px]]<br>[[Rock Block]]
|align=left|Craggy blocks that appear during the Wonder Effect of [[Jewel-Block Cave]]. Unlike jewel blocks, Rock Blocks cause the [[Wonder Konk]] to stall after breaking them.
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|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|style="background:white"|[[File:SMBW Rotating Block.jpg|100x100px]]<br>[[Rotating Block]]
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|align=left|Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Cactus]]
|style="background:white"|[[File:Roulette Block SMBW.jpg|100x100px]]<br>[[Roulette Block]]
|TBW
|align=left|Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Glowing spot]]
|style="background:white"|[[File:SMBW Screenshot Shoot Block.jpg|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref>
|TBW
|align=left|Striking these blocks launches them skyward. They take out any enemies in their path.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}}
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|align=left|These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and [[Yoshi]]'s tongue when hit from the side without falling away.
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|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], 10-flower coins, or badge upon opening.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Sand statue]]<ref>Prima eGuide, Sunshine Seaside, Plessies Dune Downhill</ref>
|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/>
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|align=left|Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of [[Beware of the Rifts]], in which they are the only way to stun [[Rift Mario]].
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!colspan=3 style="background:#FF7733;"|Transportation objects
!colspan=3 style="background:#FF7733"|Trigger objects
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|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|align=left|A small ! Switch appears only in the ceiling of a [[sub-area]] in [[The Midway Trial: Hop to It]] and temporarily causes yellow blocks to materialize over [[Spike Trap]]s when struck. A [[large ! Switch]] appears underneath the chin of [[Wonder Bowser]] and striking it causes him damage.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]]
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|align=left|These switches have different affects depending on the context. On the [[Deep Magma Bog Flying Battleship]], striking them causes columns of yellow blocks to disappear.
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|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|align=left|Beacons of light release coins or other items when ground pounded or when dug in by [[Drill Mario]]. They appear on the floors or ceilings.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|align=left|Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. [[Mumsy|Mumsies]] and [[Revver]]s have handles on their bodies.
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|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|align=left|Light-Switches cause nearby [[spotlight (object)|spotlight]]s to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
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|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|When entered, Warp Pipes teleport the player to another area of a level.
|align=left|These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and [[dark]]ness.
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|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|When entered, Warp Boxes teleport the player to another area of a level. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|align=left|Striking P Switches causes stretches of [[Blue Coin]]s to materialize for a brief period of time.
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|align=center style="background:#FFFFFF"|[[File:SM3DW 1-2 Warp.jpg|100x100px]]<br>[[World Warp Pipe]]
|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|TBW
|align=left|The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling [[Hoppo]]s and [[Koopa Shell]]s.
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!colspan=3 style="background:#FF7733;"|Blocks and containers
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|align=left|Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it.
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|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|align=left|{{wp|Dominoes|Domino}}-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by [[Spike-Ball Mario]] and [[Rrrumba]]s.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[? Block tower]]<ref>Prima eGuide, Fort Fire Bros.</ref>
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|TBW
|align=left|Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
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|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]]
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|align=left|Colorful flowers found throughout the [[Flower Kingdom]]. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
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|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
!colspan=3 style="background:#FF7733"|Climbable and transportation objects
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
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|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|style="background:white"|[[File:SMBW Propeller Flower golden.png|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|align=left|Propeller Flowers that bring Mario to [[Bonus: Coins Galore!]] They appear in a world after receiving a [[Game Over]] or by clearing [[The Final Battle! Bowser's Rage Stage]] once.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Coin Block]]
|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]]
|TBW
|align=left|Rideable clouds that are pumped out of pipes and ridden by [[Lakitu]]s. They can be ridden through the sky for a limited period of time.
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|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Crates are wooden boxes that act as obstacles.
|align=left|Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring [[Pole Block]]s temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|Dark purple crystal blocks that move left to right.
|align=left|Propeller Flowers carry Mario to hidden [[sub-area]]s within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
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|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|Climbable vines that emerge out of struck [[Vine|Vine Block]]s or when water is sprayed on the ground. They can be climbed like [[ladder]]s to reach [[Coin Heaven]]s and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
!colspan=3 style="background:#FF7733"|Doorways
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
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|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|align=left|Accessing doors brings Mario to subsequent parts of a course. Some [[Noknok]]s become useable doors that lead to a plane in the background when stunned.
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|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]]
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|align=left|One-way doors that require keys. Key Doors can only be opened by keys of the same color.
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|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
!colspan=3 style="background:#FF7733"|Pipes
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
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|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of them are Warp Pipes.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]]
|align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|align=left|Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across [[poison (obstacle)|poison swamp]]s.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Super POW Block]]
|style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]]
|TBW
|align=left|These underwater pipes expel strong currents that push Mario.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|Switch Blocks change the direction of or reveal new Switchboard paths.
|align=left|Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them.
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!colspan=3 style="background:#FF7733;"|Platforms
|style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Most pipes are columnar platforms, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to another section of a course or a subterranean coin room.
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|align=center|[[File:SpikeBar3dworld.jpg|100x100px]]<br>[[Arrow platform]]
|style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
|Platforms with arrows that rise from lava and then sink back down after a short time.
|align=left|Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses.
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|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>Water-spouting pipe<br>{{conjectural}}
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
!colspan=3 style="background:#FF7733"|Platforms
|Cloud Lifts are moving platforms that can be jumped through.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Conveyor Belt]]
|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|align=left|Broad bones that float on lava. Some are on top of [[Lava Geyser]]s.
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|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]]
|Donut Blocks are platforms that slowly fall when stepped on.
|align=left|Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Invisible walkway]]<ref>Prima eGuide, Footlight Lane</ref>
|style="background:white"|[[File:SMBW Artwork Bubble.png|100x100px]]<br>[[Bubble]]
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|align=left|[[Bubble Mario]] blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. [[Wonder Blewbird]]s blow platforming soap bubbles during certain Wonder Effects.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Lift]]
|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs and movement patterns depending on the course. Some look like [[zipline lift|carnival ziplines]], and at least one resembles a [[Floating couch|spirited couch]].
|align=left|Large blocks that bounce Mario back on contact. Some bumpers move along [[track]]s.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}}
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|align=left|Suspended platforms that appear during the Wonder Effect of [[Ninji Jump Party]]. They disappear and reappear in time with the beat of the background music.
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|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}}
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|align=left|Suspended platforms equipped with spotlights in [[Light-Switch Mansion]]. They gently tilt under Mario's weight.
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|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|align=left|Broad Cloud Blocks that typically occur in sky-themed areas.
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|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|Red-Blue Panels are tiles that flip when the player jumps.
|align=left|Conveyor belts make up the floor of the rooms with [[Mecha Maker]]s in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker.
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|align=center style="background:#FFFFFF"|[[File:SM3DW FIre Bros. 2.png|100x100px]]<br>[[Rising pillar]]
|style="background:white"|[[File:SMBW Idle Downpour Cloud Screenshot.png|100x100px]][[File:Downpour Uproar Thumbnail.png|100x100px]]<br>[[Downpour Cloud]]
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|align=left|Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours.
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|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]]
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|align=left|Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls.
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|align=center style="background:#FFFFFF"|<br>[[File:SM3DW World 5-2.png|100x100px]]<br>[[Seesaw]]
|style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>Fountain
|A long platform that tilt left or right depending on where the player walks.
|align=left|Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins.
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|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Swing]]
|style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|Hanging platforms that sway from side to side indefinitely. (In Mystery House Dash, Spike's Lost City, and Mystery House Marathon.)
|align=left|Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall.
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|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|align=left|Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon [[Ancient Dragon|return to life]].  
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|align=center style="background:#FFFFFF"|[[File:SM3DW Bowser's Bullet Bill Brigade.png|100x100px]]<br>[[Tank]]
|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|align=left|Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but [[Wubba]]s can swim through it effortlessly.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Touchstone SM3DW Prima.jpg|100x100px]]<br>[[Touchstone]]
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|align=left|Semisolid {{wp|Vachellia|acacia}}s on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}}
|TBW
|align=left|Log platforms that travel along tracks. [[Hoppycat]]s hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Rainbow Run.jpg|x70px]]<br>[[Turning Floor]]
|style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|align=left|Green lifts that travel through the sky on tracks. They are composed of segments called [[Linking Block]]s<ref name=kikai53/>{{derived}} that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Arrow Sign]]
|style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|Directs the player one direction.
|align=left|Semisolid [[slope]]s that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]]
|TBW
|align=left|Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|align=left|Mushroom Platforms that bounce the player.
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}}
|align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|align=left|Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}}
|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|align=left|Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|TBW
|align=left|Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|style="background:white"|[[File:SMBW Screenshot Pump Lift.jpg|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/>
|TBW
|align=left|Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|style="background:white"|[[File:Rolly Block 2.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}}
|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|align=left|Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a [[Shova]] traps Mario between one of these walls and normal terrain.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW The Great Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}}
|A Goal Pole that flies away when the player approaches one.
|align=left|These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|style="background:white"|[[File:SMBW Screenshot Rhythm Platform.png|100x100px]]<br>Rhythm platform<br>{{conjectural}}
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|align=left|Columnar platforms that rise when Mario jumps in time with the background beat.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/>
|Activates obstacles when the player stands in it.
|align=left|Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into [[pit]]s depending on which angle he collides with it at.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|style="background:white"|[[File:SMBW Screenshot Semisolid Platform.jpg|100x100px]]<br>[[Semisolid Platform]]
|Doors that can be opened by tapping the Wii U GamePad.
|align=left|These are platforms elevated above [[ground (block)|ground]]. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are [[tree|tree tops]] and some are sloped.
|}
 
 
 
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-
|-
!style="background:gold"align=center|Image
|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}}
!style="background:gold"align=center|Description
|align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large [[bomb]]s.
|-style="background:gold;"align=center
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/>
!colspan=2 style="background:#fff3b2;"|'''Trigger objects'''
|align=left|Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball'''
|style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]]
|align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear.
|align=left|Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course.
|-
|-
|-style="background:gold"align=center
!colspan=3 style="background:#FF7733"|Goals
!colspan=2 style="background:#fff3b2;"|'''Blocks'''
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block]]'''
|style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]]
|align=left|Mega ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
|align=left|Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his [[Small Mario|Small form]], he is immediately transformed into [[Super Mario (form)|Super Mario]].  
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]'''
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12/>
|align=left|Giant variants of Empty Blocks. When a Mega ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
|align=left|The goalposts at the end of Wiggler Races. Reaching these goals before the [[Racing Wiggler]] awards Mario with a Wonder Seed.
|-
|-
|align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block'''
|style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]]
|align=left|Large red and yellow blocks that gradually fall once stepped on.
|align=left|Flagpoles that complete courses when touched. Mario slides down the pole and replaces [[Bowser]]'s flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an [[extra life]] and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more [[score|points]] the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched.
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]]
!colspan=2 style="background:#fff3b2;"|'''Platforms'''
|align=left|Goal Poles that represent [[secret exit]]s. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path.
|-
|-
|align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block'''
!colspan=3 style="background:#FF7733"|Other objects
|align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze'''
|style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]]
|align=left|A maze that rolls when the player walks, depending on which direction.
|align=left|Signs that direct players towards the intended path of an area.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]'''
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud]]
|align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
|align=left|Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are [[Electricity Cloud|thunder cloud]] variants that cause damage.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor'''
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}}
|align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
|align=left|[[Bill Blaster]]-like turrets found in Bonus: Coins Galore! They fire coins and flower coins.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}'''
|style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]]
|align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
|align=left|Strong jets generated by sponges and Jet Pipes. They push Mario as he [[swim]]s, but he can circumvent this by performng a [[Badge (Super Mario Bros. Wonder)#Action Badges|dolphin kick]].
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
!colspan=2 style="background:#fff3b2;"|'''Climbable objects'''
|align=left|Red and blue barriers that are activated by ON/OFF Switches.
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
!colspan=2 style="background:#fff3b2;"|'''Transportation objects'''
|align=left|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|style="background:white"|[[File:SMBW Screenshot Sign.png|100x100px]]<br>[[Sign]]
|align=left|Doors that take the player to another portion of the level.
|align=left|Signs appear only in the open areas of worlds and outlines tips for navigation.
|}
|}


==Luigi sightings==
==References==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
<references/>
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}

Latest revision as of 12:01, February 2, 2025

Locations

Setting

  • Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
  • Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
  • Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
  • Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one

Courses

Overview

  • Different types of courses:
    • Normal courses
    • Small courses
      • Badge Challenges
      • Wiggler Race
      • KO Arena
      • Break Time!

Table

Characters

Playable characters

Name In-game description Abilities
Mario in the character select from Super Mario Bros. Wonder
Mario
Mario works as a plumber with his little brother Luigi. Can utilize normal power-ups
Luigi in the character select from Super Mario Bros. Wonder
Luigi
While they may be twin brothers, Luigi is taller and slightly younger than Mario.
Princess Peach in the character select from Super Mario Bros. Wonder
Peach
Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.
Princess Daisy in the character select from Super Mario Bros. Wonder
Daisy
Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!
Yellow Toad (character) in the character select from Super Mario Bros. WonderBlue Toad (character) in the character select from Super Mario Bros. Wonder
Yellow Toad and Blue Toad
Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Toadette in the character select from Super Mario Bros. Wonder
Toadette
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!

Non-playable characters

Name Description Locations
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. All courses
Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. All courses
Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. All courses
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. Petal Isles
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls. Shining Falls
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines. Fungi Mines
ProfConnect Active.png
Professor Connect
A robotic character that can be talked to to access online play. All areas
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragon
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

Name Description
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seeds
Large seeds found throughout the Flower Kingdom. Wonder Seeds occur in Wonder Effects and are gifted by saved Poplins at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like Wonder Flowers and Wow Buds.
Royal Seed
Royal Seeds
Giant Wonder Seeds found at the end of every world, typically in the hands of Bowser Jr. Collecting a Royal Seed defeats one of the Cloud Piranhas that encircles Castle Bowser and unlocks access to a new world in the Flower Kingdom.
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Tokens
Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment.
Artwork of a Coin in Mario Kart 7
Coins
Coins occur floating in the air and within strikable blocks. Some materialize after touching Wow Buds. Collecting one hundred coins awards Mario with an extra life.
Invisible Coin (From Super Mario Wonder)
Hidden Coins
Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers.
Squared screenshot of a Blue Coin from Super Mario Bros. Wonder.
Blue Coins
Strings of Blue Coins occur for a limited period of time when a nearby P Switch is struck. Collecting all of them causes Talking Flowers to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins.
Artwork of a flower coin from Super Mario Bros. Wonder.
Flower coins
The regional currency used at Poplin Shops. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas.
Flower Coins SMBW
Small flower coins[1]
[derived]
Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of Condarts Away!, small flower coins sprout eyes and flutter like butterflies.
Static artwork of a 10-flower coin from Super Mario Bros. Wonder.
10-flower coins
Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file.
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushrooms
Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops.
A blue Key in Super Mario Bros. Wonder.A red Key in Super Mario Bros. Wonder.
Keys
Keys unlock Key Doors of the same color. They occur only in Color-Switch Dungeon.
Artwork of Yoshi from Super Mario Bros. Wonder.
Shells
Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when tossed. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are Koopa Shells from Koopa Troopas. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also Swirlypod Shells[2][derived] from stomped Swirlypods. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. Buzzy Shells function identically to Koopa Shells but are resistant to fire, so Fire Mario cannot stop them with fireballs. Holding onto Snortoise shells underwater increases Mario's speed while swimming. Curled Armads also function like Koopa Shells.
Squared screenshot of a big shell from Super Mario Bros. Wonder.
Big shells
The shells of Hefty Swirlypods. Mario cannot carry these unless he is in his Elephant form. Their larger size allows them to destroy Brick Blocks without bouncing off of them, and they are the only shells strong enough to break through hard blocks.
Red POW Block SMBW
Red POW Blocks
These POW Blocks can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once.
Squared screenshot from Super Mario Bros. Wonder.
Jars
Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate wilted flowers.
Squared screenshot of Elephant Mario spraying water from Super Mario Bros. Wonder.
Water
Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be swam through.
Mario Standee SMBW
Standees
Standees can be placed in courses by the player. They revive ghosts during online play, but it is also recommended to use them to signal areas of a course that may be challenging. Standee Surprises can be purchased at Poplin Shops to add to the player's standee collection.

Power-ups

Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the Yoshis or Nabbit unless otherwise noted.

Power-up Form Description
Mario Luigi Peach
Daisy Yellow Toad
Blue Toad Toadette
N/A A screen shot of Small Mario from the Super Mario Bros. Wonder Announcement Trailer
Small Mario
Custom render of Small Luigi from Super Mario Bros. Wonder
Small Luigi
Custom render of Small Peach from Super Mario Bros. Wonder
Small Peach
Small Mario is his weakest form. He is unable to break Brick Blocks in this state and immediately loses a life when hit. All ? Blocks that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit.
Squared screenshot of Small Daisy from Super Mario Bros. Wonder.
Small
Daisy
Custom render of Small Yellow Toad from Super Mario Bros. Wonder
Small Yellow Toad
Custom render of Small Blue Toad from Super Mario Bros. Wonder
Small Blue Toad
Custom render of Small Toadette from Super Mario Bros. Wonder
Small
Toadette
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
Mario jumping
Super Mario
Posing Luigi Standee from Super Mario Bros. Wonder
Super Luigi
Jumping Peach Standee from Super Mario Bros. Wonder
Super Peach
Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a Checkpoint Flag as Small Mario also transforms him into his Super form.
Posing Daisy Standee from Super Mario Bros. Wonder
Super
Daisy
Posing Yellow Toad Standee from Super Mario Bros. Wonder
Super Yellow Toad
Posing Blue Toad Standee from Super Mario Bros. Wonder
Super Blue Toad
Posing Toadette Standee from Super Mario Bros. Wonder
Super
Toadette
Fire Flower in Mario Kart 8
Fire Flower
Artwork of Fire Mario, from Super Mario 3D World.
Fire Mario
Fire Luigi Standee from Super Mario Bros. Wonder
Fire Luigi
Fire Peach Standee from Super Mario Bros. Wonder
Fire Peach
Fire Flowers transform Mario into Fire Mario. Pressing Y Button / Single Joy-Con Left Button makes him toss a projectile fireball that defeats most enemies. Stronger foes like Rift Mario require more hits to be defeated, and fiery ones like Lava Bubbles are resistant to fire altogether. Performing a Spin Jump causes Fire Mario to toss fireballs left and right simultaneously.
Fire Daisy Standee from Super Mario Bros. Wonder
Fire
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Fire Yellow Toad
Fire Blue Toad Standee from Super Mario Bros. Wonder
Fire Blue Toad
Fire Toadette Standee from Super Mario Bros. Wonder
Fire Toadette
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Squared screenshot of Invincible Luigi from Super Mario Bros. Wonder.
Invincible
Luigi
Squared screenshot of Invincible Peach from Super Mario Bros. Wonder.
Invincible
Peach
Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain Wonder Effects, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit.
Squared screenshot of Invincible Daisy from Super Mario Bros. Wonder.
Invincible
Daisy
Squared screenshot of Invincible Fire Yellow Toad from Super Mario Bros. Wonder.
Invincible Yellow Toad
Squared screenshot of Invincible Blue Toad from Super Mario Bros. Wonder.
Invincible Blue Toad
Squared screenshot of Invincible Toadette from Super Mario Bros. Wonder.
Invincible Toadette
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit
Artwork of Elephant Mario from Super Mario Bros. Wonder.
Elephant Mario
Elephant Luigi Standee from Super Mario Bros. Wonder
Elephant
Luigi
Elephant Peach Standee from Super Mario Bros. Wonder
Elephant Peach
Elephant Fruits transform Mario into Elephant Mario. Pressing Y Button / Single Joy-Con Left Button causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry water in his trunk and spray it with Y Button / Single Joy-Con Left Button. He sprays Poplins if he grabs a Goal Pole while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like Dry Bones, and is the only form that can carry big shells.
Elephant Daisy Standee from Super Mario Bros. Wonder
Elephant
Daisy
Elephant Yellow Toad Standee from Super Mario Bros. Wonder
Elephant Yellow Toad
Elephant Blue Toad Standee from Super Mario Bros. Wonder
Elephant Blue Toad
Elephant Toadette Standee from Super Mario Bros. Wonder
Elephant Toadette
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower
Artwork of Bubble Mario from Super Mario Bros. Wonder.
Bubble Mario
Bubble Luigi Standee from Super Mario Bros. Wonder
Bubble Luigi
Bubble Peach Standee from Super Mario Bros. Wonder
Bubble Peach
Bubble Flowers turn Mario into Bubble Mario. Pressing Y Button / Single Joy-Con Left Button makes him blow a projectile bubble that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form.
Bubble Daisy Standee from Super Mario Bros. Wonder
Bubble
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Bubble Yellow Toad
Bubble Blue Toad Standee from Super Mario Bros. Wonder
Bubble Blue Toad
Bubble Toadette Standee from Super Mario Bros. Wonder
Bubble Toadette
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom
Artwork of Drill Mario from Super Mario Bros. Wonder.
Drill Mario
Drill Luigi Standee from Super Mario Bros. Wonder
Drill Luigi
Drill Peach Standee from Super Mario Bros. Wonder
Drill Peach
Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like Spinies. He can also tunnel through the ground by shifting the Control Stick down and pressing ZL Button, allowing him to pass through walls and avoid the detection of targeting enemies like Konks. He can pop out of the ground to defeat enemies, break jewel blocks, and dig up beacons. Drill Mario can also tunnel through ceilings by jumping into them.
Drill Daisy Standee from Super Mario Bros. Wonder
Drill
Daisy
Drill Yellow Toad Standee from Super Mario Bros. Wonder
Drill Yellow Toad
Drill Blue Toad Standee from Super Mario Bros. Wonder
Drill Blue Toad
Drill Toadette Standee from Super Mario Bros. Wonder
Drill Toadette

Wonder Flower

Main article: Wonder Effect
SMBW Wubba Mario.pngSMBW Wubba Yoshi.pngSMBW Wubba Nabbit.png
From left to right, screenshots of Mario, Yoshi, and Nabbit in their Wubba forms.
Artwork of a Wonder Flower from Super Mario Bros. Wonder

Wonder Flowers are plants endemic to the Flower Kingdom and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a Wonder Seed or touched the current course's Goal Pole. Bowser is fused with Prince Florian's Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.

In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like Wonder Bulrush herds or King Boo. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous Super Mario game. Unlike most of the other power-ups, these Wonder Flowers will cause the Yoshis and Nabbit change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.

Name Description Courses
Artwork of Mario under a Wonder Effect that turns him into a Hoppycat
Hoppycat Mario
Hoppycat Mario jumps incredibly high and can break through layers of Brick Blocks without stalling. His horizontal movement is slowed in this form. The Midway Trial: Hop to It, The Sharp Trial: Launch to Victory, The Final Trial: Zip Track Dash
Wonder Flower Goomba transformation
Goomba Mario
Mario can walk on Spike Traps in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry Maw-Maws is to hide behind shrubs. Maw-Maw Mouthful, Petal Isles Special Way of the Goomba
Squared screenshot of Balloon Mario from Super Mario Bros. Wonder.
Balloon Mario
Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory. Bloomps of the Desert Skies
Squared screenshot of a Spike-Ball Mario from Super Mario Bros. Wonder.
Spike-Ball Mario
Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum. Where the Rrrumbas Rule, Deep Magma Bog Special Solar Roller
Artwork of Mario as a Wubba under the effects of the Wonder Flower from Super Mario Bros. Wonder
Wubba Mario
In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can ground pound and wall jump in this form as well. The player character reverts into a tinier Wubba form similar to Small Mario when they receive damage, even if the character is a Yoshi or Nabbit. An Uncharted Area: Wubba Ruins, A Final Uncharted Area: Poison Ruins, Operation Poplin Rescue, Deep Magma Bog Palace
Squared screenshot of Sproing Mario[derived] from Super Mario Bros. Wonder.
Sproing Mario
[derived]
Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. Crouching reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well. Sproings in the Twilight Forest, Fluff-Puff Peaks Palace
A screenshot of Puffy Lift Mario from Super Mario Bros. Wonder
Puffy Lift Mario
[conjectural]
Puffy Lift Mario is slowly compressed when Spike-Balls and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment. Up 'n' Down with Puffy Lifts
Squared screenshot of Metal Mario from Super Mario Bros. Wonder.
Metal Mario
A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game. High-Voltage Gauntlet

Badges

Screenshot of the Badges selection screen in Super Mario Bros. Wonder
Screenshot of the badge-selection screen.
Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
Squared screenshot from Super Mario Bros. Wonder.
! Block
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
Animated ? Block from Super Mario Bros. Wonder
? Block
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[3] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[1][derived] that launch skyward once struck.
? Capsule
? Capsule
[derived]
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below.
Squared screenshot from Super Mario Bros. Wonder.
Atchi Muite Block[4]
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks.
Artwork of a Brick Block from Super Mario Bros. Wonder.
Brick Block
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks.
A Cactus Block in Super Mario Bros. Wonder.
Cactus box[4]
[derived]
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit.
Cloud Block Super Mario Bros. Wonder
Cloud Block
Semisolid blocks that make up terrain high in the sky.
Squared screenshot of a crate from Super Mario Bros. Wonder.
Crate
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk.
Squared screenshot of a Donut Block from Super Mario Bros. Wonder.
Donut Block
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds.
Squared screenshot from Super Mario Bros. Wonder.
Dotted-Line Block
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time.
Squared screenshot of a floor (block) from Super Mario Bros. Wonder.
Floor (block)
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies. Some of these floor blocks contain power-ups, like ? Blocks.
Squared screenshot from Super Mario Bros. Wonder.
Hard block
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects.
Yoshi's Hidden Character Block
Hidden Character Block
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Squared screenshot from Super Mario Bros. Wonder.
Icy block
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery.
Elephant Fruit Item Balloon SMBW
Item Balloon
Balloons that produce the item held in the item storage or an item for another player in online play.
Screenshot of an Iron Block from Super Mario Bros. Wonder
Iron Block
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects.
Squared screenshot of a jewel block from Super Mario Bros. Wonder.
Jewel block
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks.
A Lifting Shabon
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
Animated long ? Block from Super Mario Bros. Wonder
Long ? Block
Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or flower coins appear during some Wonder Effects.
Squared screenshot of a Long Donut Block from Super Mario Bros. Wonder.
Long Donut Block
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block
[conjectural]
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones.
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across.
Unknown Breakable Yellow Block (Small) SMBW
Peanut box
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit.
Squared screenshot of a pumpkin box from Super Mario Bros. Wonder.
Pumpkin box
[derived]
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block[5]
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
Pow Block from SMBW
POW Block
A blue POW Block occurs in Condarts Away! It causes a 10-flower coin to fall to the ground when struck.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Rizumu Block[6]
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music.
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them.
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released.
Squared screenshot from Super Mario Bros. Wonder.
Shoot Block[7]
Striking these blocks launches them skyward. They take out any enemies in their path.
Snow Block SMBW
Snow Block[8]
[derived]
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away.
Squared screenshot of a treasure chest from Super Mario Bros. Wonder.
Treasure chest
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening.
Squared screenshot of a Wonder POW Block from Super Mario Bros. Wonder.
Wonder POW Block[7]
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario.
Trigger objects
Squared screenshot of a ! Switch from Super Mario Bros. Wonder.
! Switch
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage.
Squared screenshot of a ? Switch from Super Mario Bros. Wonder.
? Switch
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear.
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon[9]
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings.
Screenshot from Super Mario Bros. Wonder
Handle
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies.
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness.
Squared screenshot of a P Switch from Super Mario Bros. Wonder.
P Switch
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time.
Squared screenshot of the red springboard object from Super Mario Bros. Wonder.
Springboard object
[conjectural]
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells.
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch
Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it.
Squared screenshot from Super Mario Bros. Wonder.
Topple Rock[10]
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas.
SMBW Flower.png
Wilted flower[11]
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
Squared screenshot from Super Mario Bros. Wonder.
Wow Bud
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
Climbable and transportation objects
Daisy riding a golden Propeller Flower in the level Bonus: Coins Galore!
Golden Propeller Flower
[conjectural]
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once.
Squared screenshot from Super Mario Bros. Wonder.
Lakitu's Cloud
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time.
Squared screenshot of a pole from Super Mario Bros. Wonder.
Pole
Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
Artwork of Yellow Toad from Super Mario Bros. Wonder
Propeller Flower
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
Screenshot of a Vine from Super Mario Bros. Wonder
Vine
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
Doorways
Screenshot of a door from Super Mario Bros. Wonder
Door
Accessing doors brings Mario to subsequent parts of a course. Some Noknoks become useable doors that lead to a plane in the background when stunned.
A blue Key Door in Super Mario Bros. WonderA red Key Door in Super Mario Bros. Wonder
Key Door
One-way doors that require keys. Key Doors can only be opened by keys of the same color.
Pipes
Screenshot of a big Pipe from Super Mario Bros. Wonder
Giant pipe
Big Piranha Plants sit in giant pipes. None of them are Warp Pipes.
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe
Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across poison swamps.
Squared screenshot of a Jet Pipe from Super Mario Bros. Wonder.
Jet Pipe
These underwater pipes expel strong currents that push Mario.
Squared screenshot of an Oseru Dokan from Super Mario Bros. Wonder.
Oseru Dokan[12]
Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them.
Artwork of a Warp Pipe for Super Mario Bros. Wonder
Pipe
Most pipes are columnar platforms, some of which contain Piranha Plants. A few of them are Warp Pipes that bring Mario to another section of a course or a subterranean coin room.
Squared screenshot from Super Mario Bros. Wonder.
Sinkin' Pipe[13]
Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses.
Squared screenshot of pipe releasing water from Super Mario Bros. Wonder.
Water-spouting pipe
[conjectural]
Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down.
Platforms
A bone platform in Super Mario Bros. Wonder.
Bone Lift[14]
Broad bones that float on lava. Some are on top of Lava Geysers.
Bridge SMBW
Bridge
Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors.
Artwork of a bubble from Super Mario Bros. Wonder.
Bubble
Bubble Mario blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. Wonder Blewbirds blow platforming soap bubbles during certain Wonder Effects.
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
Large blocks that bounce Mario back on contact. Some bumpers move along tracks.
Screenshot of a platform from Super Mario Bros. Wonder
Carpeted platform
[conjectural]
Suspended platforms that appear during the Wonder Effect of Ninji Jump Party. They disappear and reappear in time with the beat of the background music.
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier platform
[conjectural]
Suspended platforms equipped with spotlights in Light-Switch Mansion. They gently tilt under Mario's weight.
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
Broad Cloud Blocks that typically occur in sky-themed areas.
Squared screenshot from Super Mario Bros. Wonder.
Conveyor Belt
Conveyor belts make up the floor of the rooms with Mecha Makers in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker.
Screenshot of a Downpour Cloud in its idle stage from Super Mario Bros. Wonder.Downpour Uproar level thumbnail
Downpour Cloud
Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls.
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins.
Squared screenshot from Super Mario Bros. Wonder.
Flatbed Ferry
Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall.
A dragon fossil wheel in Super Mario Bros. Wonder.
Fossilized dragon[15]
Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon return to life.
A block of goo in Super Mario Bros. Wonder.
Goo
Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but Wubbas can swim through it effortlessly.
Savanna Tree SMBW
Hip Tree[16][17]
Semisolid acacias on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky.
Squared screenshot from Super Mario Bros. Wonder.
Hollow log platform
[conjectural]
Log platforms that travel along tracks. Hoppycats hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies.
Squared screenshot from Super Mario Bros. Wonder.
Lift
Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
Linking Lift
Linking Lift
Green lifts that travel through the sky on tracks. They are composed of segments called Linking Blocks[4][derived] that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves.
Squared screenshot from Super Mario Bros. Wonder.
Mienai Ashiba[18]
Semisolid slopes that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold.
Squared screenshot from Super Mario Bros. Wonder.
Mushroom Platform
Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
Mushroom Platforms that bounce the player.
image of ON/OFF platform
ON/OFF floor
[conjectural]
Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track
[conjectural]
Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit.
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift
Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping.
Squared screenshot of a Pump Lift from Super Mario Bros. Wonder.
Pump Lift[16][17]
Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks.
Screenshot of a Block from Super Mario Bros. WonderPushable wall
[conjectural]
Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a Shova traps Mario between one of these walls and normal terrain.
(Unknown) Bounce pad
Rhythm floor
[conjectural]
These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music.
Squared screenshot of a the rhythm platform[conjectural] from Super Mario Bros. Wonder.
Rhythm platform
[conjectural]
Columnar platforms that rise when Mario jumps in time with the background beat.
Squared screenshot from Super Mario Bros. Wonder.
Sankaku Trampoline[17]
Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into pits depending on which angle he collides with it at.
Squared screenshot of a Semisolid Platform from Super Mario Bros. Wonder.
Semisolid Platform
These are platforms elevated above ground. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are tree tops and some are sloped.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Ship (Wonder Effect)
[conjectural]
A ship that travels along poison and appears only during certain Wonder Effects. A cannon is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large bombs.
A walking platform in Super Mario Bros. Wonder.
Totchī[17]
Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood.
Zip Track from Super Mario Bros. Wonder
Zip Track
Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course.
Goals
SMBW Checkpoint.png
Checkpoint Flag
Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his Small form, he is immediately transformed into Super Mario.
(Unknown name) goal post
Goal (Wiggler Race)[19]
The goalposts at the end of Wiggler Races. Reaching these goals before the Racing Wiggler awards Mario with a Wonder Seed.
Squared screenshot from Super Mario Bros. Wonder.
Goal Pole
Flagpoles that complete courses when touched. Mario slides down the pole and replaces Bowser's flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an extra life and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more points the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched.
Squared screenshot of Goal Pole (secret) from Super Mario Bros. Wonder.
Goal Pole (secret)
Goal Poles that represent secret exits. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path.
Other objects
Arrow Sign SMBW
Arrow Sign
Signs that direct players towards the intended path of an area.
Squared screenshot of clouds from Super Mario Bros. Wonder.
Cloud
Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are thunder cloud variants that cause damage.
Coin Blaster SMBW
Coin blaster
[conjectural]
Bill Blaster-like turrets found in Bonus: Coins Galore! They fire coins and flower coins.
Squared screenshot from Super Mario Bros. Wonder.
Current
Strong jets generated by sponges and Jet Pipes. They push Mario as he swims, but he can circumvent this by performng a dolphin kick.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF wall
[conjectural]
Red and blue barriers that are activated by ON/OFF Switches.
Screenshot of a Tree from Super Mario Bros. Wonder
Shrub
[conjectural]
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Squared screenshot of a sign from Super Mario Bros. Wonder.
Sign
Signs appear only in the open areas of worlds and outlines tips for navigation.

References

  1. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  2. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  3. ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  4. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  5. ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
  6. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  7. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  8. ^ Cite error: Invalid <ref> tag; no text was provided for refs named kai14
  9. ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
  10. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  11. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  12. ^ Cite error: Invalid <ref> tag; no text was provided for refs named kai13
  13. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  14. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  15. ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  16. ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  17. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  18. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
  19. ^ Cite error: Invalid <ref> tag; no text was provided for refs named kai12