Ticksquawk: Difference between revisions
Mikan-chan (talk | contribs) mNo edit summary |
No edit summary |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{:Mario & Luigi: Dream Team | {{species infobox | ||
|image=[[File:Ticksquawk.png]]<br>Sprite from ''Mario & Luigi: Dream Team'' | |||
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]]) | |||
}} | |||
'''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time. | '''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time. | ||
A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk briefly opening itself upon the red stopwatch hand on it making a full rotation around | A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk's face briefly opening itself upon the red stopwatch hand on it making a full rotation around the face; it may have the hand make four 90-degree shifts or three 120-degree shifts, with the number of shifts. Upon the face opening, a bluebird will fly out at Mario, who must [[jump]] over it in order to avoid taking damage from it; defeating the bluebird will award Mario a [[Coin]]. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means. | ||
A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must [[hammer]] the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points. | A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must [[hammer]] the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points. | ||
Due to their ability to fly, Ticksquawks cannot be hit by ground-bound weaponry, such as the regular [[Hammer]] (except during their explosion attack due to flying just above the ground). | |||
==Statistics== | |||
===''Mario & Luigi: Dream Team''=== | |||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Ticksquawk|align=horizontal}} | |||
==Names in other languages== | ==Names in other languages== | ||
Line 11: | Line 20: | ||
|Jap=チクタくん | |Jap=チクタくん | ||
|JapR=Chikuta-kun | |JapR=Chikuta-kun | ||
|JapM=Portmanteau of "tick-tock" | |JapM=Portmanteau of "tick-tock" and the Japanese honorific「~くん」(''-kun'') | ||
| | |Dut= | ||
| | |DutM= | ||
| | |FreA=Tembuse | ||
| | |FreAM=From ''temps'' ("time") and ''buse'' ("buzzard") | ||
| | |FreE=Tictakin | ||
| | |FreEM=Pun on ''tic-tac'' ("tick-tock") and ''taquin'' ("teasing") | ||
|Ger=Foppuhr | |Ger=Foppuhr | ||
|GerM= | |GerM=Portmanteau of ''foppen'' ("to make fun") and ''Uhr'' ("clock") | ||
|Ita=Ticchettacco | |Ita=Ticchettacco | ||
|ItaM= | |ItaM=Portmanteau of ''ticchettare'' ("to tick") and ''attacco'' ("attack") | ||
|Kor= | |||
|KorR= | |||
|KorM= | |||
|Por=Tiquetáguia | |||
|PorM=From ''tique-taque'' ("tick-tock") and ''águia'' ("eagle") | |||
|Rus=Часоклюв | |Rus=Часоклюв | ||
|RusR=Chasoklyuv | |RusR=Chasoklyuv | ||
|RusM=From | |RusM=From ''часы'' (''chasy'', "clock") and ''клюв'' (''klyuv'', "beak") | ||
| | |SpaA=Aguiloj | ||
| | |SpaAM=Portmanteau of ''águila'' ("eagle") and ''reloj'' ("clock") | ||
|SpaE=Ticáguila | |||
|SpaEM=Portmanteau of ''tic'' ("tick") and ''águila'' ("eagle") | |||
}} | }} | ||
Latest revision as of 19:20, November 4, 2024
Ticksquawk | |
---|---|
Sprite from Mario & Luigi: Dream Team | |
First appearance | Mario & Luigi: Dream Team (2013) |
Ticksquawks are stopwatch enemies that appear in Mario & Luigi: Dream Team. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting Mario and Dreamy Luigi for a short amount of time.
A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk's face briefly opening itself upon the red stopwatch hand on it making a full rotation around the face; it may have the hand make four 90-degree shifts or three 120-degree shifts, with the number of shifts. Upon the face opening, a bluebird will fly out at Mario, who must jump over it in order to avoid taking damage from it; defeating the bluebird will award Mario a Coin. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means.
A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must hammer the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points.
Due to their ability to fly, Ticksquawks cannot be hit by ground-bound weaponry, such as the regular Hammer (except during their explosion attack due to flying just above the ground).
Statistics[edit]
Mario & Luigi: Dream Team[edit]
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Ticksquawk | ||||||||
HP | 90 | Role | Common | Level | 14 | Location(s) | Dreamy Wakeport | |
Power | 76 | Position | Normal | No Hitter | 18 | |||
Defense | 75 | World | Dream | Weakness | None | Item drop | Supersyrup Jar (5%) None (0%) | |
Speed | 37 | Experience | 20 (24) | Coins | 18 (100%) |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チクタくん[?] Chikuta-kun |
Portmanteau of "tick-tock" and the Japanese honorific「~くん」(-kun) | |
French (NOA) | Tembuse[?] | From temps ("time") and buse ("buzzard") | |
French (NOE) | Tictakin[?] | Pun on tic-tac ("tick-tock") and taquin ("teasing") | |
German | Foppuhr[?] | Portmanteau of foppen ("to make fun") and Uhr ("clock") | |
Italian | Ticchettacco[?] | Portmanteau of ticchettare ("to tick") and attacco ("attack") | |
Portuguese | Tiquetáguia[?] | From tique-taque ("tick-tock") and águia ("eagle") | |
Russian | Часоклюв[?] Chasoklyuv |
From часы (chasy, "clock") and клюв (klyuv, "beak") | |
Spanish (NOA) | Aguiloj[?] | Portmanteau of águila ("eagle") and reloj ("clock") | |
Spanish (NOE) | Ticáguila[?] | Portmanteau of tic ("tick") and águila ("eagle") |