Green Energy Plant: Difference between revisions
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{{quote|What is this place? Nothing but worthless junk here. I can't even smell any Paint Stars!|Huey|Paper Mario: Color Splash}} | {{quote|What is this place? Nothing but worthless junk here. I can't even smell any Paint Stars!|Huey|Paper Mario: Color Splash}} | ||
The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in the [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[ | The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in the [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[Battle Card (Paper Mario: Color Splash)#Things|Thing]]s can be found here. The Green Energy Plant has the least colorless spots in the game at only one, tied with [[Black Bowser's Castle]]. Its name is a play on "green energy," another name for {{wp|sustainable energy}}. | ||
==Layout== | ==Layout== | ||
The area consists of a green [[Toad House]] laboratory with various assorted crates, barrels, monitors, and other supplies, lying around outside of it. Cutting out the monitor with an "L" symbol on it on the far right will reveal [[Luigi]] hiding behind it. When [[Mario]] and [[Huey]] attempt to enter the house, Huey accidentally gets snagged by the owner's claw device. The owner tells them that a star-shaped object crashed into his monitor earlier and drained most of his power. In order to restore power to the lab, Mario must go through the [[Warp Pipe]] outside, which takes him to the top of a nearby tower, and use the Battery [[Thing]]. After Mario uses it, all the clouds surrounding the house turn gray, but nothing happens. After a couple seconds, Huey will come out and tell Mario that lightning tends to strike "tall, metal objects". Promptly, the battery strikes Huey with a bolt of lightning, which travels through the wire and restores the power at the energy plant. | The area consists of a green [[Toad House]] laboratory with various assorted crates, barrels, monitors, and other supplies, lying around outside of it. Cutting out the monitor with an "L" symbol on it on the far right will reveal [[Luigi]] hiding behind it. When [[Mario]] and [[Huey]] attempt to enter the house, Huey accidentally gets snagged by the owner's claw device. The owner tells them that a star-shaped object crashed into his monitor earlier and drained most of his power. In order to restore power to the lab, Mario must go through the [[Warp Pipe]] outside, which takes him to the top of a nearby tower, and use the Battery [[Thing]]. After Mario uses it, all the clouds surrounding the house turn gray, but nothing happens. After a couple seconds, Huey will come out and tell Mario that lightning tends to strike "tall, metal objects". Promptly, the battery strikes Huey with a bolt of lightning, which travels through the wire and restores the power at the energy plant. | ||
After restoring the power, Mario can enter the monitor in the center of the house by cutting it out. Inside the monitor is a ''[[Super Mario Bros. 3]]''-styled sub-level. This sub-level features 8-bit enemies as well as paper ones. The 8-bit enemies simply damage Mario if they collide with him rather than starting a battle and can be defeated in one hit, while the paper enemies behave like normal. 3-D [[flip]]ping from ''[[Super Paper Mario]]'' returns here, with three minor differences: the 3-D view is isometric, it requires paint to activate, and running out of time simply reverts the game back to 2-D mode rather than damaging Mario. Paint can be restored by collecting [[1-Up Mushroom]]s or defeating enemies. The sub-level consists of three "main" screens and multiple secret areas. One of the clouds on the third main screen has one of its eyes missing, which can be fixed with Mario's [[Paint Hammer]]; this is the sole colorless spot in the level. There are two Things, a red [[Rescue Squad]] member, and a Mini Paint Star to be found here. Mario can return to the regular world by grabbing onto one of the [[Goal Pole]]s. | After restoring the power, Mario can enter the monitor in the center of the house by cutting it out. Inside the monitor is a ''[[Super Mario Bros. 3]]''-styled sub-level. This sub-level features 8-bit enemies as well as paper ones. The 8-bit enemies simply damage Mario if they collide with him rather than starting a battle and can be defeated in one hit, while the paper enemies behave like normal. 3-D [[flip]]ping from ''[[Super Paper Mario]]'' returns here, with three minor differences: the 3-D view is isometric, it requires [[paint]] to activate, and running out of time simply reverts the game back to 2-D mode rather than damaging Mario. Paint can be restored by collecting [[1-Up Mushroom]]s or defeating enemies. The sub-level consists of three "main" screens and multiple secret areas. One of the clouds on the third main screen has one of its eyes missing, which can be fixed with Mario's [[Paint Hammer]]; this is the sole colorless spot in the level. There are two Things, a red [[Rescue Squad]] member, and a Mini Paint Star to be found here. Mario can return to the regular world by grabbing onto one of the [[Goal Pole]]s. | ||
To find the red Rescue Squad member, Mario must go to the third main screen and then flip into 3-D. He must then climb up the boxes, drop behind the one with a hole in it, and then walk behind the black section, bypassing the flag. There will be a pipe at the far right that leads to an underground section. Once inside, flipping reveals a pathway leading upward. At the far right of this section is red Rescue Squad member #46 being harassed by a Boomerang Bro. After defeating it, Mario must take the [[Toad (species)|Toad]] to a Goal Pole in order to get him out of the game world. | To find the red Rescue Squad member, Mario must go to the third main screen and then flip into 3-D. He must then climb up the boxes, drop behind the one with a hole in it, and then walk behind the black section, bypassing the flag. There will be a pipe at the far right that leads to an underground section. Once inside, flipping reveals a pathway leading upward. At the far right of this section is red Rescue Squad member #46 being harassed by a Boomerang Bro. After defeating it, Mario must take the [[Toad (species)|Toad]] to a Goal Pole in order to get him out of the game world. | ||
To find the Recorder Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then all the way to the right. This will take him to a hidden area. There is a flag at the end, but instead of grabbing it right away, Mario should flip into 3-D, revealing a hidden path behind the black section with a Boomerang Bro. After dealing with the enemy, Mario can continue past the flag, where the Recorder, which takes the form of a [[Recorder| | To find the Recorder Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then all the way to the right. This will take him to a hidden area. There is a flag at the end, but instead of grabbing it right away, Mario should flip into 3-D, revealing a hidden path behind the black section with a Boomerang Bro. After dealing with the enemy, Mario can continue past the flag, where the Recorder, which takes the form of a [[Recorder|Magic Whistle]] from ''Super Mario Bros. 3'', is found. | ||
To find the Claw Hammer Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then to the left. There will be a red pipe which will take him to an underground section. At the far right of this section is a green pipe that leads to a small room with two tall pipes on each side and a short pipe in the middle. Flipping into 3-D reveals the Thing in the middle of the room. Going down the pipe in the middle takes Mario back to the first main screen of the level. | To find the Claw Hammer Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then to the left. There will be a red pipe which will take him to an underground section. At the far right of this section is a green pipe that leads to a small room with two tall pipes on each side and a short pipe in the middle. Flipping into 3-D reveals the Thing in the middle of the room. Going down the pipe in the middle takes Mario back to the first main screen of the level. | ||
To find the Mini Paint Star, Mario should take the path he would to reach the Claw Hammer Thing, but when he reaches the pipe cluster in the underground section, he must flip into 3-D to reveal an extra green pipe in the back. Going down this pipe takes him to where he can access the red pipe on the right, which leads to a fortress section. At the end is a green pipe, but Mario should not enter it since this simply leads to the room with the Claw Hammer Thing. Instead, Mario should flip into 3-D where there is a coin floating over the lava. This reveals a hidden path leading to another red pipe. This pipe leads a room with a Boomerang Bro, which cannot be ignored because of a wall which prevents Mario from using 3-D flipping to bypass it. After defeating the Boomerang Bro (or fleeing from it), Mario can continue to the right where the Mini Paint Star awaits. Touching it causes it to fly out of the game world and allows it to be collected for real. There is a Goal Pole shortly to the right which will take Mario out as well. | To find the Mini Paint Star, Mario should take the path he would to reach the Claw Hammer Thing, but when he reaches the pipe cluster in the underground section, he must flip into 3-D to reveal an extra green pipe in the back. Going down this pipe takes him to where he can access the red pipe on the right, which leads to a fortress section. At the end is a green pipe, but Mario should not enter it since this simply leads to the room with the Claw Hammer Thing. Instead, Mario should flip into 3-D where there is a coin floating over the lava. This reveals a hidden path leading to another red pipe. This pipe leads a room with a Boomerang Bro, which cannot be ignored because of a wall which prevents Mario from using 3-D flipping to bypass it. After defeating the Boomerang Bro (or fleeing from it), Mario can continue to the right where the Mini Paint Star awaits. Touching it causes it to fly out of the game world and allows it to be collected for real. There is a Goal Pole shortly to the right which will take Mario out as well. | ||
==Enemies== | ==Enemies== | ||
'''8-bit''' | '''8-bit''' | ||
Line 35: | Line 34: | ||
==Colorless spots== | ==Colorless spots== | ||
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%" | {|border=1 cellpadding=0 style="text-align:center;border-collapse:collapse;border:1px solid black;width:100%" | ||
!colspan="2"style="background:lightgreen; height:2em"|Green Energy Plant | !colspan="2"style="background:lightgreen;height:2em"|Green Energy Plant | ||
|- | |- | ||
|In the third ''Super Mario Bros. 3'' area, on a cloud's eyes. | |In the third ''Super Mario Bros. 3'' area, on a cloud's eyes. | ||
|[[File:PMCS Green Energy Plant colorless spot 1.png|400px]] | |[[File:PMCS Green Energy Plant colorless spot 1.png|400px]] | ||
|} | |||
==? Blocks== | |||
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="10"cellspacing="1" | |||
|colspan=4 style="background:lightgreen| | |||
|- | |||
|[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (first block, 2D)<br>[[File:PMCS Jump x3 card unpainted.png|55px]]<br>Jump x3 (colorless) (first block, 3D)<br>[[File:SMB3 1-up.png|55px]]<br>[[1-Up_Mushroom#Paper_Mario:_Color_Splash|1-Up Mushroom]] (second block, 2D)<br>[[File:PMCS Big Hammer card unpainted.png|55px]]<br>Big Hammer (colorless) (second block, 3D) | |||
|In the third scene (first sub-level scene), near the start. | |||
|{{anchor|Green Energy Plant}}[[File:Green Energy Plant Blocks 1-2.png|400px]] | |||
|- | |||
|[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (first block, 2D)<br>[[File:PMCS Huge Jump card unpainted.png|55px]]<br>[[Huge Jump]] (colorless) (first block, 3D)<br>[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (second block, both 2D and 3D)<br>[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (third block, only 2D) | |||
|Same scene, in the east part accesible with [[Flip#Paper_Mario:_Color_Splash|Flip]] technique. | |||
|[[File:Green Energy Plant Blocks 3-5.png|400px]] | |||
|- | |||
|[[File:BigMushroomCard.png|55px]]<br>[[Big Mushroom (Paper Mario)|Big Mushroom]] | |||
|Same scene, found near the first two blocks after using the Flip technique. | |||
|[[File:Green Energy Block 6.png|400px]] | |||
|- | |||
|[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin(first block)<br>[[File:PMCS Heart Artwork.png|60px]]<br>Heart (second block)<br>[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (third block)<br>[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (fourth block)<br>[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (fifth block)<br>[[File:PMCS Huge Eekhammer card unpainted.png|55px]]<br>[[Huge Eekhammer]] (colorless) (sixth block)<br>[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (seventh block)<br>[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (eighth block, 2D)<br>[[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin (eighth block, 3D) | |||
|In the fourth scene, after using the Flip technique, found in front of the right exit. | |||
|[[File:Green Energy Plant Blocks 7-14.png|400px]] | |||
|- | |||
|[[File:SMB3 Coin Sprite (still).png|55px]] [[File:PMCS Huge Hammer card unpainted.png|55px]] [[File:SMB3 Coin Sprite (still).png|55px]] [[File:SMB3 Coin Sprite (still).png|55px]]<br>Coin, [[Huge Hammer]] (colorless), Coin, Coin | |||
|Same scene, after using the Flip technique, found in front of the left exit. | |||
|[[File:Green Energy Plant Blocks 15-18.png|400px]] | |||
|- | |||
|[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (2D)<br>[[File:PMCS Huge Iron Jump card unpainted.png|55px]]<br>[[Huge Iron Jump]] (colorless) (3D) | |||
|In the fifth scene (after taking the right exit from previous scene), before the background becomes black. | |||
|[[File:Green Energy Plant Block 19.png|400px]] | |||
|- | |||
|[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (2D)<br>[[File:PMCS Heart Artwork.png|60px]]<br>Heart (3D) | |||
|Same scene, after using the Flip technique to get behind the black background. This block is found on the right side after the black background. | |||
|[[File:Green Energy Plant Block 20.png|400px]] | |||
|- | |||
|[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom | |||
|In the sixth scene (underground scene reachable from previous scene), above the platform. | |||
|[[File:Green Energy Plant Block 21.png|400px]] | |||
|- | |||
|[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (2D)<br>[[File:PMCS Huge Hurlhammer card unpainted.png|55px]]<br>Huge Hurlhammer (colorless) (3D) | |||
|In the seventh scene (outside scene accesible only from previous scene), right of the entrance pipe. | |||
|[[File:Green Energy Plant Block 22.png|400px]] | |||
|- | |||
|[[File:PMCS Huge Line Jump card unpainted.png|55px]] [[File:PMCS Heart Artwork.png|60px]]<br>[[Huge Line Jump]] (colorless), Heart | |||
|In the eighth scene (after using the left exit in the fourth scene), after using the Flip technique in front of the bushes, found at the end of the revealed part. | |||
|[[File:Green Energy Plant Blocks 23-24.png|400px]] | |||
|- | |||
|[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (2D)<br>[[File:PMCS Huge Hopslipper card unpainted.png|55px]]<br>[[Huge Hopslipper]] (colorless) (3D) | |||
|Same scene, after the spike pit. | |||
|[[File:Green Energy Plant Block 25.png|400px]] | |||
|- | |||
|[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (2D)<br>[[File:PMCS Huge KO Hammer card unpainted.png|55px]]<br>[[Huge KO Hammer]] (colorless) (3D) | |||
|In the ninth scene (after using the red pipe in the fourth scene), near the end between the second red pipe and last green pipe. | |||
|[[File:Green Energy Plant Block 26.png|400px]] | |||
|- | |||
|[[File:SMB3 1-up.png|55px]]<br>1-Up Mushroom (2D)<br>[[File:PMCS Heart Artwork.png|60px]]<br>Heart (3D) | |||
|In the tenth scene (after using the second red pipe in the previous scene), above the fifth platform. | |||
|[[File:Green Energy Plant Block 27.png|400px]] | |||
|} | |} | ||
==Cutouts== | ==Cutouts== | ||
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%" | {|border=1 cellpadding=0 style="text-align:center;border-collapse:collapse;border:1px solid black;width:100%" | ||
!Location | !Location | ||
!Reward | !Reward | ||
Line 50: | Line 105: | ||
!Image | !Image | ||
|- | |- | ||
|In the first area, on the screen. Cutting this out reveals Luigi. | |In the first area, on the screen. Cutting this out reveals Luigi. | ||
|300 Coins | |300 Coins | ||
Line 111: | Line 165: | ||
|FreA=Centrale électrique Vert-Dure | |FreA=Centrale électrique Vert-Dure | ||
|FreAM=Green-Hard Powerhouse; a play on "verdure" (greenery) | |FreAM=Green-Hard Powerhouse; a play on "verdure" (greenery) | ||
| | |FreE=Centrale électrique Ariko | ||
| | |FreEM=Bean powerhouse; a modified orthograph of "haricot" (bean) | ||
|Ger=Grünkernkraftwerk | |Ger=Grünkernkraftwerk | ||
|GerM=Pun on "grünkern" (dried spelt) and "kernkraftwerk" (nuclear power plant) | |GerM=Pun on "grünkern" (dried spelt) and "kernkraftwerk" (nuclear power plant) |
Latest revision as of 01:03, July 7, 2024
Green Energy Plant | |
---|---|
The Toad tells Mario about his research | |
How to access | Obtain the green Mini Paint Star from Sacred Forest |
Paint Stars | |
Colorless spots | 1 |
Things | |
<< List of levels >> |
- “What is this place? Nothing but worthless junk here. I can't even smell any Paint Stars!”
- —Huey, Paper Mario: Color Splash
The Green Energy Plant is a location in Paper Mario: Color Splash. It is accessed by obtaining the green Mini Paint Star in the Sacred Forest after defeating Kamek, and its completion unlocks a path to Mossrock Theater. The Claw Hammer and Recorder Things can be found here. The Green Energy Plant has the least colorless spots in the game at only one, tied with Black Bowser's Castle. Its name is a play on "green energy," another name for sustainable energy.
Layout[edit]
The area consists of a green Toad House laboratory with various assorted crates, barrels, monitors, and other supplies, lying around outside of it. Cutting out the monitor with an "L" symbol on it on the far right will reveal Luigi hiding behind it. When Mario and Huey attempt to enter the house, Huey accidentally gets snagged by the owner's claw device. The owner tells them that a star-shaped object crashed into his monitor earlier and drained most of his power. In order to restore power to the lab, Mario must go through the Warp Pipe outside, which takes him to the top of a nearby tower, and use the Battery Thing. After Mario uses it, all the clouds surrounding the house turn gray, but nothing happens. After a couple seconds, Huey will come out and tell Mario that lightning tends to strike "tall, metal objects". Promptly, the battery strikes Huey with a bolt of lightning, which travels through the wire and restores the power at the energy plant.
After restoring the power, Mario can enter the monitor in the center of the house by cutting it out. Inside the monitor is a Super Mario Bros. 3-styled sub-level. This sub-level features 8-bit enemies as well as paper ones. The 8-bit enemies simply damage Mario if they collide with him rather than starting a battle and can be defeated in one hit, while the paper enemies behave like normal. 3-D flipping from Super Paper Mario returns here, with three minor differences: the 3-D view is isometric, it requires paint to activate, and running out of time simply reverts the game back to 2-D mode rather than damaging Mario. Paint can be restored by collecting 1-Up Mushrooms or defeating enemies. The sub-level consists of three "main" screens and multiple secret areas. One of the clouds on the third main screen has one of its eyes missing, which can be fixed with Mario's Paint Hammer; this is the sole colorless spot in the level. There are two Things, a red Rescue Squad member, and a Mini Paint Star to be found here. Mario can return to the regular world by grabbing onto one of the Goal Poles.
To find the red Rescue Squad member, Mario must go to the third main screen and then flip into 3-D. He must then climb up the boxes, drop behind the one with a hole in it, and then walk behind the black section, bypassing the flag. There will be a pipe at the far right that leads to an underground section. Once inside, flipping reveals a pathway leading upward. At the far right of this section is red Rescue Squad member #46 being harassed by a Boomerang Bro. After defeating it, Mario must take the Toad to a Goal Pole in order to get him out of the game world.
To find the Recorder Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then all the way to the right. This will take him to a hidden area. There is a flag at the end, but instead of grabbing it right away, Mario should flip into 3-D, revealing a hidden path behind the black section with a Boomerang Bro. After dealing with the enemy, Mario can continue past the flag, where the Recorder, which takes the form of a Magic Whistle from Super Mario Bros. 3, is found.
To find the Claw Hammer Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then to the left. There will be a red pipe which will take him to an underground section. At the far right of this section is a green pipe that leads to a small room with two tall pipes on each side and a short pipe in the middle. Flipping into 3-D reveals the Thing in the middle of the room. Going down the pipe in the middle takes Mario back to the first main screen of the level.
To find the Mini Paint Star, Mario should take the path he would to reach the Claw Hammer Thing, but when he reaches the pipe cluster in the underground section, he must flip into 3-D to reveal an extra green pipe in the back. Going down this pipe takes him to where he can access the red pipe on the right, which leads to a fortress section. At the end is a green pipe, but Mario should not enter it since this simply leads to the room with the Claw Hammer Thing. Instead, Mario should flip into 3-D where there is a coin floating over the lava. This reveals a hidden path leading to another red pipe. This pipe leads a room with a Boomerang Bro, which cannot be ignored because of a wall which prevents Mario from using 3-D flipping to bypass it. After defeating the Boomerang Bro (or fleeing from it), Mario can continue to the right where the Mini Paint Star awaits. Touching it causes it to fly out of the game world and allows it to be collected for real. There is a Goal Pole shortly to the right which will take Mario out as well.
Enemies[edit]
8-bit
Paper
Colorless spots[edit]
Green Energy Plant | |
---|---|
In the third Super Mario Bros. 3 area, on a cloud's eyes. |
? Blocks[edit]
Coin (first block, 2D) Jump x3 (colorless) (first block, 3D) 1-Up Mushroom (second block, 2D) Big Hammer (colorless) (second block, 3D) |
In the third scene (first sub-level scene), near the start. | ||
Coin (first block, 2D) Huge Jump (colorless) (first block, 3D) Coin (second block, both 2D and 3D) 1-Up Mushroom (third block, only 2D) |
Same scene, in the east part accesible with Flip technique. | ||
Big Mushroom |
Same scene, found near the first two blocks after using the Flip technique. | ||
Coin(first block) Heart (second block) Coin (third block) Coin (fourth block) Coin (fifth block) Huge Eekhammer (colorless) (sixth block) Coin (seventh block) 1-Up Mushroom (eighth block, 2D) Coin (eighth block, 3D) |
In the fourth scene, after using the Flip technique, found in front of the right exit. | ||
Coin, Huge Hammer (colorless), Coin, Coin |
Same scene, after using the Flip technique, found in front of the left exit. | ||
1-Up Mushroom (2D) Huge Iron Jump (colorless) (3D) |
In the fifth scene (after taking the right exit from previous scene), before the background becomes black. | ||
1-Up Mushroom (2D) Heart (3D) |
Same scene, after using the Flip technique to get behind the black background. This block is found on the right side after the black background. | ||
1-Up Mushroom |
In the sixth scene (underground scene reachable from previous scene), above the platform. | ||
1-Up Mushroom (2D) Huge Hurlhammer (colorless) (3D) |
In the seventh scene (outside scene accesible only from previous scene), right of the entrance pipe. | ||
Huge Line Jump (colorless), Heart |
In the eighth scene (after using the left exit in the fourth scene), after using the Flip technique in front of the bushes, found at the end of the revealed part. | ||
1-Up Mushroom (2D) Huge Hopslipper (colorless) (3D) |
Same scene, after the spike pit. | ||
1-Up Mushroom (2D) Huge KO Hammer (colorless) (3D) |
In the ninth scene (after using the red pipe in the fourth scene), near the end between the second red pipe and last green pipe. | ||
1-Up Mushroom (2D) Heart (3D) |
In the tenth scene (after using the second red pipe in the previous scene), above the fifth platform. |
Cutouts[edit]
Record[edit]
Fight! (Pixel Mix) - Plays while battling enemies in the Super Mario Bros. 3-styled area | File info |
Thing: Claw Hammer - Plays while using the Claw Hammer Thing | File info |
Thing: Recorder - Plays while using the Recorder Thing | File info |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | グリングリンパワーラボ[?] Guringurin pawā rabo |
Repetition of "green" + "power lab" | |
French (NOA) | Centrale électrique Vert-Dure[?] | Green-Hard Powerhouse; a play on "verdure" (greenery) | |
French (NOE) | Centrale électrique Ariko[?] | Bean powerhouse; a modified orthograph of "haricot" (bean) | |
German | Grünkernkraftwerk[?] | Pun on "grünkern" (dried spelt) and "kernkraftwerk" (nuclear power plant) | |
Italian | Ecocentrale Verde[?] | Green Power Plant | |
Portuguese | Central de Energia Verde[?] | Green Energy Central | |
Russian | Зеленая электростанция[?] Zelenaya elektrostantsiya |
Green Powerhouse | |
Spanish | Ecocentral Verde[?] | Green Eco-Central |
Trivia[edit]
- The Rescue Squad Toad claims to have seen the Super Mario Bros. 3 version of Mario; however, this version of Mario cannot be encountered.
- The development team of Super Mario Bros. 3 wanted the game to use an overhead, isometric view. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea[1]. This concept would be used 28 years later when playing in the Super Mario Bros. 3 game world when flipping.
References[edit]
- ^ Brian (November 06, 2016). Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more. Nintendo Everything. Retrieved June 09, 2017