Get a Rope: Difference between revisions
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|type=Duel mini-game | |type=Duel mini-game | ||
|time=10 seconds per turn | |time=10 seconds per turn | ||
|track=Battle Wasteland ( | |track=Battle Wasteland (intro)<br>Midday Showdown (choosing a rope) | ||
|sample=Intro:[[File:MP5 Battle Wasteland.oga]] | |sample=Intro:<br>[[File:MP5 Battle Wasteland.oga]]<br>Choosing a rope:<br>[[File:MP5 Midday Showdown.oga]] | ||
Choosing a rope:[[File:MP5 Midday Showdown.oga]] | |||
}} | }} | ||
'''Get a Rope''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. The name is a pun on the saying "get a grip." | '''Get a Rope''' is a luck-based Duel [[minigame]] found in ''[[Mario Party 5]]''. The name is a pun on the saying "get a grip." | ||
==Gameplay== | ==Gameplay== | ||
Each player has to select one of three [[rope]]s and pull it. The objective is to pull the rope they think contains the best result | Each player has to select one of three [[rope]]s and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent. | ||
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains. | This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains. | ||
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|Ger=Tauzieh-Lotterie | |Ger=Tauzieh-Lotterie | ||
|GerM=Tug Lottery | |GerM=Tug Lottery | ||
| | |Fre=Chacun sa Corde | ||
| | |FreM=To Each Their Rope | ||
|Spa=Cuerda sorpresa | |Spa=Cuerda sorpresa | ||
|SpaM=Surprise Rope | |SpaM=Surprise Rope | ||
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==Trivia== | ==Trivia== | ||
* Though not part of the minigame set in ''[[Mario Party: The Top 100]]'', a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original: | * Though not part of the minigame set in ''[[Mario Party: The Top 100]]'', a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original: | ||
** Both players can pick the rope they wish to pull at the same time, and both | ** Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made. | ||
** The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor. | ** The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor. | ||
Latest revision as of 19:12, September 10, 2024
Get a Rope | |||
---|---|---|---|
Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 10 seconds per turn | ||
Music track | Battle Wasteland (intro) Midday Showdown (choosing a rope) | ||
|
Get a Rope is a luck-based Duel minigame found in Mario Party 5. The name is a pun on the saying "get a grip."
Gameplay[edit]
Each player has to select one of three ropes and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
Controls[edit]
- – Select rope
- – Confirm
In-game text[edit]
- Rules – "Select one of the three ropes to pull. The results are completely random."
- Advice – "The player with the best result wins."
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | えらんでロープ![?] Erande rōpu! |
Choose a Rope! | |
French | Chacun sa Corde[?] | To Each Their Rope | |
German | Tauzieh-Lotterie[?] | Tug Lottery | |
Italian | Scegli la fune[?] | Choose the rope | |
Spanish | Cuerda sorpresa[?] | Surprise Rope |
Trivia[edit]
- Though not part of the minigame set in Mario Party: The Top 100, a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
- Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
- The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.