Get a Rope: Difference between revisions

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|type=Duel mini-game
|type=Duel mini-game
|time=10 seconds per turn
|time=10 seconds per turn
|track=Battle Wasteland (Intro)<br>Midday Showdown (Choosing a rope)
|track=Battle Wasteland (intro)<br>Midday Showdown (choosing a rope)
|sample=Intro:[[File:MP5 Battle Wasteland.oga]]
|sample=Intro:<br>[[File:MP5 Battle Wasteland.oga]]<br>Choosing a rope:<br>[[File:MP5 Midday Showdown.oga]]
Choosing a rope:[[File:MP5 Midday Showdown.oga]]
}}
}}
'''Get a Rope''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. The name is a pun on the saying "get a grip."
'''Get a Rope''' is a luck-based Duel [[minigame]] found in ''[[Mario Party 5]]''. The name is a pun on the saying "get a grip."


==Gameplay==
==Gameplay==
Each player has to select one of three [[rope]]s and pull it. The objective is to pull the rope they think contains the best result, making the minigame luck-based. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
Each player has to select one of three [[rope]]s and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.


This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
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|Ger=Tauzieh-Lotterie
|Ger=Tauzieh-Lotterie
|GerM=Tug Lottery
|GerM=Tug Lottery
|Fra=Chacun sa Corde
|Fre=Chacun sa Corde
|FraM=To Each Their Rope
|FreM=To Each Their Rope
|Spa=Cuerda sorpresa
|Spa=Cuerda sorpresa
|SpaM=Surprise Rope
|SpaM=Surprise Rope
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==Trivia==
==Trivia==
* Though not part of the minigame set in ''[[Mario Party: The Top 100]]'', a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
* Though not part of the minigame set in ''[[Mario Party: The Top 100]]'', a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
** Both players can pick the rope they wish to pull at the same time, and both will come onscreen after the decisions are made.
** Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
** The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.
** The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.



Latest revision as of 19:12, September 10, 2024

Get a Rope
Get a Rope from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 10 seconds per turn
Music track Battle Wasteland (intro)
Midday Showdown (choosing a rope)
Music sample
Intro:

Choosing a rope:

Get a Rope is a luck-based Duel minigame found in Mario Party 5. The name is a pun on the saying "get a grip."

Gameplay[edit]

Each player has to select one of three ropes and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.

This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.

Controls[edit]

  • Control Stick – Select rope
  • A Button – Confirm

In-game text[edit]

  • Rules"Select one of the three ropes to pull. The results are completely random."
  • Advice"The player with the best result wins."

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese えらんでロープ![?]
Erande rōpu!
Choose a Rope!
French Chacun sa Corde[?] To Each Their Rope
German Tauzieh-Lotterie[?] Tug Lottery
Italian Scegli la fune[?] Choose the rope
Spanish Cuerda sorpresa[?] Surprise Rope

Trivia[edit]

  • Though not part of the minigame set in Mario Party: The Top 100, a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
    • Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
    • The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.