Flibbee: Difference between revisions
Tag: Mobile edit |
No edit summary |
||
(11 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{:Mario & Luigi: Dream Team | {{species infobox | ||
|image=[[File:MLDT-FlibbeeUpright.png]]<br>Sprite from ''Mario & Luigi: Dream Team'' | |||
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]]) | |||
|variants=[[Flibbee R]] | |||
}} | |||
'''Flibbees''' are yellow bees with red eyes and two feet that appear in ''[[Mario & Luigi: Dream Team]]'', located | '''Flibbees''' are yellow bees with red eyes and two feet that appear in ''[[Mario & Luigi: Dream Team]]'', located uncommonly in [[Mushrise Park]]. In the field, Flibbees are at first seen walking around, but if they spot [[Mario]] and [[Luigi]], the insectoid creatures take to the air and charge. In battle, Flibbees attack differently, depending on their position. A Flibbee's position can change if struck by a bro on its attack turn, dropping down if it was in mid-air and taking flight if it was on the ground. | ||
In mid-air, Flibbees have two antennae and no legs, and their eyes are angry. Due to their stinger being pointed downward, the creatures can be jumped on safely, but ground attacks have no effect. When it attacks while airborne, the Flibbee will come flying at a bro on its side after possibly rolling its eyes in circles up to three times. It will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits him in order to dodge. | |||
If it is on the ground, the Flibbee, who now stands on two feet and lacks antennae, will deflect jump attacks with its upward-pointing spike (also dealing damage to the attackers). However, ground-based attacks will now be able to strike it. A Flibbee that attacks in this state will fly at a bro and aim its spike at him as it flies back and forth barely away from the bro; the target must smack it with his [[hammer]] when it comes into range to knock it into another enemy, in normal mode dealing 7 damage to other Flibbees, 6 to [[Capnap]]s, and 5 to [[Thorb]]s. If there are no others, the Flibbee will crash into the ground when the bro strikes it. In hard mode, this deals 11 damage to Capnaps and other Flibbees. | |||
First striking them on the field can also affect how the battle begins. If the hammer is used to deliver the first strike, and the Flibbee is on the ground, it will always move up into the air before anyone can take their turn. Conversely, if a jump is used to deliver a first strike, and the Flibbee is in the air, then it will become grounded before anyone can move. | First striking them on the field can also affect how the battle begins. If the hammer is used to deliver the first strike, and the Flibbee is on the ground, it will always move up into the air before anyone can take their turn. Conversely, if a jump is used to deliver a first strike, and the Flibbee is in the air, then it will become grounded before anyone can move. | ||
A stronger version of Flibbees called [[Flibbee R|Flibbees R]] appears later on in the game on [[Mount Pajamaja]]. | A stronger version of Flibbees called [[Flibbee R|Flibbees R]] appears later on in the game on [[Mount Pajamaja]]. | ||
==Statistics== | |||
===''Mario & Luigi: Dream Team''=== | |||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Flibbee|align=horizontal}} | |||
==Gallery== | ==Gallery== | ||
Line 19: | Line 29: | ||
|Jap=サカバチ | |Jap=サカバチ | ||
|JapR=Sakabachi | |JapR=Sakabachi | ||
|JapM=Portmanteau of「逆さ」(''sakasa'', | |JapM=Portmanteau of「逆さ」(''sakasa'', "inverted") and voicing of「蜂」(''hachi'', "bee") | ||
| | |FreA=Abeillenvers | ||
| | |FreAM=Portmanteau of ''abeille'' ("bee") and ''à l'envers'' ("upside down") | ||
|FreE=Bavette | |||
|FreEM=Diminutive form of ''baver'' ("to slobber") | |||
|Ger=Reversiene | |Ger=Reversiene | ||
|GerM= | |GerM=Portmanteau of ''revers'' ("reverse") and ''biene'' ("bee") | ||
|Ita=Verticape | |Ita=Verticape | ||
|ItaM= | |ItaM=Portmanteau of ''verticale'' ("vertical") and ''ape'' ("bee") | ||
|Por=Invertibelha | |||
|PorM=Portmanteau of ''invertida'' ("flipped") and ''abelha'' ("bee") | |||
|Rus=Жалокрут | |Rus=Жалокрут | ||
|RusR=Zhalokrut | |RusR=Zhalokrut | ||
|RusM= | |RusM=Portmanteau of ''жало'' (''zhalo'', "stinger") and ''крутить'' (''krutit'', "to spin") | ||
| | |Spa=Abejabajo | ||
| | |SpaM=Portmanteau of ''abeja'' ("bee") and ''abajo'' ("downwards") | ||
}} | }} | ||
Latest revision as of 03:24, July 29, 2024
Flibbee | |||
---|---|---|---|
Sprite from Mario & Luigi: Dream Team | |||
First appearance | Mario & Luigi: Dream Team (2013) | ||
|
Flibbees are yellow bees with red eyes and two feet that appear in Mario & Luigi: Dream Team, located uncommonly in Mushrise Park. In the field, Flibbees are at first seen walking around, but if they spot Mario and Luigi, the insectoid creatures take to the air and charge. In battle, Flibbees attack differently, depending on their position. A Flibbee's position can change if struck by a bro on its attack turn, dropping down if it was in mid-air and taking flight if it was on the ground.
In mid-air, Flibbees have two antennae and no legs, and their eyes are angry. Due to their stinger being pointed downward, the creatures can be jumped on safely, but ground attacks have no effect. When it attacks while airborne, the Flibbee will come flying at a bro on its side after possibly rolling its eyes in circles up to three times. It will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits him in order to dodge.
If it is on the ground, the Flibbee, who now stands on two feet and lacks antennae, will deflect jump attacks with its upward-pointing spike (also dealing damage to the attackers). However, ground-based attacks will now be able to strike it. A Flibbee that attacks in this state will fly at a bro and aim its spike at him as it flies back and forth barely away from the bro; the target must smack it with his hammer when it comes into range to knock it into another enemy, in normal mode dealing 7 damage to other Flibbees, 6 to Capnaps, and 5 to Thorbs. If there are no others, the Flibbee will crash into the ground when the bro strikes it. In hard mode, this deals 11 damage to Capnaps and other Flibbees.
First striking them on the field can also affect how the battle begins. If the hammer is used to deliver the first strike, and the Flibbee is on the ground, it will always move up into the air before anyone can take their turn. Conversely, if a jump is used to deliver a first strike, and the Flibbee is in the air, then it will become grounded before anyone can move.
A stronger version of Flibbees called Flibbees R appears later on in the game on Mount Pajamaja.
Statistics[edit]
Mario & Luigi: Dream Team[edit]
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Flibbee | ||||||||
HP | 36 | Role | Common | Level | 6 | Location(s) | Mushrise Park | |
Power | 41 | Position | Normal | No Hitter | 7 | |||
Defense | 36 | World | Real | Weakness | None | Item drop | Syrup Jar (10%) So-so Hammer (2%) | |
Speed | 31 | Experience | 17 (20) | Coins | 7 (100%) |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | サカバチ[?] Sakabachi |
Portmanteau of「逆さ」(sakasa, "inverted") and voicing of「蜂」(hachi, "bee") | |
French (NOA) | Abeillenvers[?] | Portmanteau of abeille ("bee") and à l'envers ("upside down") | |
French (NOE) | Bavette[?] | Diminutive form of baver ("to slobber") | |
German | Reversiene[?] | Portmanteau of revers ("reverse") and biene ("bee") | |
Italian | Verticape[?] | Portmanteau of verticale ("vertical") and ape ("bee") | |
Portuguese | Invertibelha[?] | Portmanteau of invertida ("flipped") and abelha ("bee") | |
Russian | Жалокрут[?] Zhalokrut |
Portmanteau of жало (zhalo, "stinger") and крутить (krutit, "to spin") | |
Spanish | Abejabajo[?] | Portmanteau of abeja ("bee") and abajo ("downwards") |