Shutter Speed: Difference between revisions

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(Dr. Crygor: Yes, Chinese genius!)
 
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==Gameplay==
==Gameplay==
The object of this microgame is for the player to position themself so a camera can take a picture of them. If their entire body is not in the shot, the game is lost. There are also platforms that characters can use to support themselves. Some characters like [[Kat & Ana]] have to use these to their advantage. After the picture is taken, it displays the date according to the [[Nintendo Switch]]'s internal clock in the bottom-right corner.
The object of this microgame is for the player to position themself so a camera can take a picture of them. If their entire body is not in the shot, the game is lost. There are also platforms that characters can use to support themselves. Some characters like [[Kat & Ana]] have to use these to their advantage. After the picture is taken, it displays the date according to the [[Nintendo Switch]]'s internal clock in the bottom-right corner.
*'''Level 1:''' The camera frame does not move at all.
*'''Level 1:''' The camera frame is large and does not move at all.
*'''Level 2:''' The camera frame moves left or right slowly.
*'''Level 2:''' The camera frame is small and moves left or right slowly.
*'''Level 3:''' The camera frame quickly moves in one of four diagonal directions.
*'''Level 3:''' The camera frame is even smaller and quickly moves in one of four diagonal directions.
If two players are utilized for this microgame, both players must be in the shot to win. The player that was not in the shot loses an effort point. If neither player is in the shot, no effort points are deducted.
If two players are utilized for this microgame, both players must be in the shot to win. The player that was not in the shot loses an effort point. If neither player is in the shot, no effort points are deducted.


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|2.1=9-Volt|2.2=Kat and Ana
|2.1=9-Volt|2.2=Kat and Ana
}}
}}
*[[9-Volt]], [[Kat & Ana]] are below-average fits as their constant movement makes it more difficult to stay in the frame.


==Names in other languages==
==Names in other languages==
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|Jap=はいチーズ
|Jap=はいチーズ
|JapR=Hai Chīzu
|JapR=Hai Chīzu
|JapM=Say cheese
|JapM=Say Cheese
|Chi=1, 2, 3, 笑~
|ChiR=1, 2, 3, Xiào ~
|ChiM=1, 2, 3, Smile~
|Kor=자, 치~즈
|Kor=자, 치~즈
|KorR=Ja, Chi~jeu
|KorR=Ja, Chi~jeu
|KorM=Now, Chee~se
|KorM=Now, Chee~se
|Fra=Le petit oiseau va sortir
|Fre=Le petit oiseau va sortir
|FraM=The little bird will peek out (Expression meaning "Smile for the camera")
|FreM=The little bird will peek out (Expression meaning "Smile for the camera")
|Spa=Sonrisita para la foto
|Spa=Sonrisita para la foto
|SpaM=
|SpaM=Smile for the photo
|Ger=Fototerminierung
|Ger=Fototerminierung
|GerM=Photo Termination
|GerM=Photo Termination
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==Trivia==
==Trivia==
*When the picture is taken, the characters are seen in their game start pose if they are in the center of the camera (hence the "Pose!" command). 5-Volt and Red do not have this distinction, as their starting animations directly transition into gameplay. Instead, they use their victory pose.
*When the picture is taken, the characters are seen in their game start pose if they are in the center of the camera (hence the "Pose!" command). 5-Volt and Red do not have this distinction, as their starting animations directly transition into gameplay. Instead, they use their victory pose.
{{Dr. Crygor's Microgames}}
{{Dr. Crygor's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 22:34, August 28, 2024

Shutter Speed
Shutter Speed
Appears in WarioWare: Get It Together!
Type High Tech
Command(s) Pose!
Info "Let's take a picture, shall we? I'm told it will last longer. Simply make sure you are completely within the frame before the shutter closes. That way I can remember you in all your glory!"
Points to clear 25

Shutter Speed is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay[edit]

The object of this microgame is for the player to position themself so a camera can take a picture of them. If their entire body is not in the shot, the game is lost. There are also platforms that characters can use to support themselves. Some characters like Kat & Ana have to use these to their advantage. After the picture is taken, it displays the date according to the Nintendo Switch's internal clock in the bottom-right corner.

  • Level 1: The camera frame is large and does not move at all.
  • Level 2: The camera frame is small and moves left or right slowly.
  • Level 3: The camera frame is even smaller and quickly moves in one of four diagonal directions.

If two players are utilized for this microgame, both players must be in the shot to win. The player that was not in the shot loses an effort point. If neither player is in the shot, no effort points are deducted.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
Above-Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketDribble & SpitzDr. CrygorMikeAshleyOrbulon5-VoltRed (WarioWare series)Master MantisPyoro
Average Fit icon from WarioWare: Get It Together!
18-VoltMonaJimmy TLuluPenny
Below-Average Fit icon from WarioWare: Get It Together!
9-VoltKat & Ana
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
  • 9-Volt, Kat & Ana are below-average fits as their constant movement makes it more difficult to stay in the frame.

Names in other languages[edit]

Language Name Meaning Notes
Japanese はいチーズ[?]
Hai Chīzu
Say Cheese
Chinese 1, 2, 3, 笑~[?]
1, 2, 3, Xiào ~
1, 2, 3, Smile~
French Le petit oiseau va sortir[?] The little bird will peek out (Expression meaning "Smile for the camera")
German Fototerminierung[?] Photo Termination
Italian Scatta nello scatto[?] Shoot in the shot
Korean 자, 치~즈[?]
Ja, Chi~jeu
Now, Chee~se
Spanish Sonrisita para la foto[?] Smile for the photo

Trivia[edit]

  • When the picture is taken, the characters are seen in their game start pose if they are in the center of the camera (hence the "Pose!" command). 5-Volt and Red do not have this distinction, as their starting animations directly transition into gameplay. Instead, they use their victory pose.