Super Mario Land (WarioWare: Get It Together!): Difference between revisions

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|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Hit it!'' (Level 1)<br>''Hit it and get it!'' (Levels 2 and 3)
|intro=''Hit it!'' (Level 1)<br>''Hit it and get it!'' (Levels 2 and 3)
|info="''Bonk the ? Block to score a coin or item. Old-school games are the coolest! {{color|1989: Game Boy|green}}''"
|info="''Bonk the ? Block to score a coin or item. Old-school games are the coolest! {{color|green|1989: Game Boy}}''"
|clear=25
|clear=25
|track=Grow Wario Grow
}}
}}
'''Super Mario Land''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Game Boy]] [[Super Mario Land|game of the same name]].
'''Super Mario Land''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Game Boy]] [[Super Mario Land|game of the same name]].
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|1.1=18-Volt
|1.1=18-Volt
}}
}}
*[[Orbulon]] can use his [[Oinker]]'s tractor beam to hit the ? Block and suck up the [[Super Mushroom]] or the [[Super Star]].
*[[Orbulon]] is a good fit as he can use his [[Oinker]]'s tractor beam to hit the ? Block and suck up the [[Super Mushroom]] or the [[Super Star]].
*[[Penny]] can use her water from the [[Jet Tank One]] to hit the ? Block quickly and attract the power-ups.
*[[Penny]] is a good fit as the water from her [[Jet Tank One]] can be used to hit the ? Block quickly and attract the item.
*Due to his lack of mobility, [[18-Volt]] is a bad fit, especially in Levels 2 and 3. The only way to get the item is to fire his disc at the item.
*Since [[Red (WarioWare series)|Red]] only attacks downward, he can easily grab the power-up as they always come out at the top regardless of where the block is hit, making him an above-average fit.
*[[Dr. Crygor]], [[Ashley]], [[5-Volt]], and [[Lulu]] can easily grab the power-up by attacking the block from above, making them above-average fits.
*[[Master Mantis]] can hit the block while walking on the ceiling allowing him to immediately collect the power-up, making him an above-average fit.
*Characters with constant abilities are a below-average fit as they must use their respective projectiles in time to collect the power-up.
*Due to his lack of mobility, [[18-Volt]] is a bad fit, especially in Levels 2 and 3. Thus, the only way to get the item would be to fire his disc at it.


==See also==
==See also==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=
|Jap=スーパーマリオランド
|JapR=
|JapR=Sūpā Mario Rando
|JapM=
|JapM=Super Mario Land
|ChiS=超级马力欧乐园
|ChiSR=Chāojí Mǎlì'ōu Lèyuán
|ChiSM=''Super Mario Wonderland''
|ChiT=超級瑪利歐樂園<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|publisher=Nintendo HK|accessdate=November 21, 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Lèyuán
|ChiTM=''Super Mario Wonderland''
|Kor=Super Mario Land
|Kor=Super Mario Land
|KorR=
|KorR=
|KorM=
|Fre=Super Mario Land
}}
}}


{{9-Volt & 18-Volt's Microgames}}
==References==
{{WWGIT Microgames}}
<references/>
 
{{9-Volt & 18-Volt's microgames}}
{{WWGIT microgames}}
[[Category:Super Mario Land]]
[[Category:Super Mario Land]]
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 16:28, September 7, 2024

Super Mario Land
Super Mario Land (WarioWare: Get It Together!)
Appears in WarioWare: Get It Together!
Type Nintendo Classics
Command(s) Hit it! (Level 1)
Hit it and get it! (Levels 2 and 3)
Info "Bonk the ? Block to score a coin or item. Old-school games are the coolest! 1989: Game Boy"
Points to clear 25
Music track Grow Wario Grow

Super Mario Land is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the Game Boy game of the same name.

Gameplay[edit]

The player has to hit a ? Block and, if it releases a power-up, collect it to win the microgame. Mario appears in the level and jumps up and down after the microgame is cleared.

  • Level 1: The microgame takes place in World 1-1. The area is spacious and the ? Block is located in the middle of the screen. The player has to simply hit the ? Block, which releases a coin.
  • Level 2: The microgame takes place in World 3-1. The player starts on a high platform and the ? Block is located next to a Brick Block. The ? Block releases a Super Mushroom which the player has to collect after hitting the block.
  • Level 3: The microgame takes place in World 4-1. The area features several Warp Pipes and the ? Block is located on the far right among some Brick Blocks. The ? Block releases a Super Star which the player has to collect (before it falls into the pipe) after hitting the block.

If two players are utilized for this microgame, two more Brick Blocks are placed to the right of the ? Block in Level 2, while an extra Brick Block is placed directly under the ? Block in Level 3. The player that hits the ? Block in Level 1 or gets the power-up in Levels 2 and 3 receives an effort point.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
OrbulonPenny
Above-Average Fit icon from WarioWare: Get It Together!
Dr. CrygorAshley5-VoltRed (WarioWare series)Master MantisLulu
Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketMonaDribble & SpitzMikeJimmy TPyoro
Below-Average Fit icon from WarioWare: Get It Together!
9-VoltKat & Ana
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
18-Volt
  • Orbulon is a good fit as he can use his Oinker's tractor beam to hit the ? Block and suck up the Super Mushroom or the Super Star.
  • Penny is a good fit as the water from her Jet Tank One can be used to hit the ? Block quickly and attract the item.
  • Since Red only attacks downward, he can easily grab the power-up as they always come out at the top regardless of where the block is hit, making him an above-average fit.
  • Dr. Crygor, Ashley, 5-Volt, and Lulu can easily grab the power-up by attacking the block from above, making them above-average fits.
  • Master Mantis can hit the block while walking on the ceiling allowing him to immediately collect the power-up, making him an above-average fit.
  • Characters with constant abilities are a below-average fit as they must use their respective projectiles in time to collect the power-up.
  • Due to his lack of mobility, 18-Volt is a bad fit, especially in Levels 2 and 3. Thus, the only way to get the item would be to fire his disc at it.

See also[edit]

  • Grow Wario Grow, another microgame based on Super Mario Land that plays similar to Level 2

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオランド[?]
Sūpā Mario Rando
Super Mario Land
Chinese (simplified) 超级马力欧乐园[?]
Chāojí Mǎlì'ōu Lèyuán
Super Mario Wonderland
Chinese (traditional) 超級瑪利歐樂園[1]
Chāojí Mǎlì'ōu Lèyuán
Super Mario Wonderland
French Super Mario Land[?] -
Korean Super Mario Land[?] -

References[edit]

  1. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Nintendo HK. Retrieved November 21, 2020.