The Power of Magnets!: Difference between revisions
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{{minigame | {{minigame infobox | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|image=[[File:WWGIT The Power of Magnets.jpg|250px]] | |image=[[File:WWGIT The Power of Magnets.jpg|250px]] | ||
|type=High Tech | |type=High Tech | ||
Line 10: | Line 10: | ||
==Gameplay== | ==Gameplay== | ||
The | The player must attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object. | ||
*'''Level 1:''' The magnet must attract a metal washer. | |||
*'''Level 2:''' The magnet must attract a heavy metal ball. | *'''Level 1:''' The magnet must attract a metal washer. Upon success, a sapling sprouts from the ground. | ||
*'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs. | *'''Level 2:''' The magnet must attract a heavy metal ball. Upon success, two saplings sprout from the ground. | ||
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. | *'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs. Upon success, the background light strobes. | ||
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. The player that last touched any of the objects before they attach receives an effort point or, in the case of [[Rising Star]], a star. | |||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=Orbulon|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana|2.2=Lulu | |5.1=Orbulon | ||
|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny | |||
|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana | |||
|2.2=Lulu | |||
}} | }} | ||
*[[Orbulon]] can easily use his [[Oinker]]'s tractor beam to bring the objects to the magnet. | *[[Orbulon]] can easily use his [[Oinker]]'s tractor beam to bring the objects to the magnet. | ||
*[[Lulu]] is a below-average fit since her lack of a decently fast horizontal attack can make it harder for her to move the magnet. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=マグネットパワー | ||
| | |JpnR=Magunetto Pawā | ||
| | |JpnM=Magnet Power | ||
|ChiS=磁铁力量 | |||
|ChiSR=Cítiě lìliàng | |||
|ChiSM=Magnet Power | |||
|ChiT=磁鐵力量 | |||
|ChiTR=Cítiě lìliàng | |||
|ChiTM=Magnet Power | |||
|Kor=자기력 | |Kor=자기력 | ||
|KorR=Jagiryeok | |KorR=Jagiryeok | ||
|KorM=Magnetism | |KorM=Magnetism | ||
| | |Fre=Pouvoir d'attraction | ||
| | |FreM=Attraction power (Referring to the magnectic pull) | ||
|Spa=Poder magnético | |Spa=Poder magnético | ||
|SpaM=Magnetic power | |SpaM=Magnetic power | ||
Line 39: | Line 51: | ||
|ItaM=Magnetic power | |ItaM=Magnetic power | ||
}} | }} | ||
{{Dr. Crygor's | |||
{{WWGIT | {{Dr. Crygor's microgames}} | ||
{{WWGIT microgames}} | |||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 14:44, January 7, 2025
The Power of Magnets! | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | High Tech |
Command(s) | Attract! (Levels 1 and 2) Attract all! (Level 3) |
Info | "There is a magnet, and there are pieces of metal...and I daresay the laws of physics want them to come together. So, use the magnet to attract the metal...or move the metal toward the magnet. Just let magnetism do its thing!" |
Points to clear | 20 |
The Power of Magnets! is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay[edit]
The player must attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object.
- Level 1: The magnet must attract a metal washer. Upon success, a sapling sprouts from the ground.
- Level 2: The magnet must attract a heavy metal ball. Upon success, two saplings sprout from the ground.
- Level 3: The magnet is replaced with a robot's head, and it must attract the robot's body and legs. Upon success, the background light strobes.
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. The player that last touched any of the objects before they attach receives an effort point or, in the case of Rising Star, a star.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- Orbulon can easily use his Oinker's tractor beam to bring the objects to the magnet.
- Lulu is a below-average fit since her lack of a decently fast horizontal attack can make it harder for her to move the magnet.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マグネットパワー[?] Magunetto Pawā |
Magnet Power | |
Chinese (simplified) | 磁铁力量[?] Cítiě lìliàng |
Magnet Power | |
Chinese (traditional) | 磁鐵力量[?] Cítiě lìliàng |
Magnet Power | |
French | Pouvoir d'attraction[?] | Attraction power (Referring to the magnectic pull) | |
German | Kraft des Magnetismus[?] | The Power of Magnetism | |
Italian | Forza magnetica[?] | Magnetic power | |
Korean | 자기력[?] Jagiryeok |
Magnetism | |
Spanish | Poder magnético[?] | Magnetic power |