The Power of Magnets!: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|image=[[File:WWGIT The Power of Magnets.jpg|250px]]
|image=[[File:WWGIT The Power of Magnets.jpg|250px]]
|type=High Tech
|type=High Tech
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==Gameplay==
==Gameplay==
The object of this microgame is to attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object. When the metal is attached to the magnet, a sapling will sprout up from the ground.
The player must attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object.
*'''Level 1:''' The magnet must attract a metal washer.  
 
*'''Level 2:''' The magnet must attract a heavy metal ball.
*'''Level 1:''' The magnet must attract a metal washer. Upon success, a sapling sprouts from the ground.
*'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs.
*'''Level 2:''' The magnet must attract a heavy metal ball. Upon success, two saplings sprout from the ground.
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2.
*'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs. Upon success, the background light strobes.
 
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. The player that last touched any of the objects before they attach receives an effort point or, in the case of [[Rising Star]], a star.


==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=Orbulon|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana|2.2=Lulu
|5.1=Orbulon
|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny
|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana
|2.2=Lulu
}}
}}
*[[Orbulon]] can easily use his [[Oinker]]'s tractor beam to bring the objects to the magnet.
*[[Orbulon]] can easily use his [[Oinker]]'s tractor beam to bring the objects to the magnet.
*[[Lulu]] is a below-average fit since her lack of a decently fast horizontal attack can make it harder for her to move the magnet.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マグネットパワー
|Jpn=マグネットパワー
|JapR=Magunetto Pawā
|JpnR=Magunetto Pawā
|JapM=Magnet Power
|JpnM=Magnet Power
|ChiS=磁铁力量
|ChiSR=Cítiě lìliàng
|ChiSM=Magnet Power
|ChiT=磁鐵力量
|ChiTR=Cítiě lìliàng
|ChiTM=Magnet Power
|Kor=자기력
|Kor=자기력
|KorR=Jagiryeok
|KorR=Jagiryeok
|KorM=Magnetism
|KorM=Magnetism
|Fra=Pouvoir d'attraction
|Fre=Pouvoir d'attraction
|FraM=Attraction power (Referring to the magnectic pull)
|FreM=Attraction power (Referring to the magnectic pull)
|Spa=Poder magnético
|Spa=Poder magnético
|SpaM=Magnetic power
|SpaM=Magnetic power
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|ItaM=Magnetic power  
|ItaM=Magnetic power  
}}
}}
{{Dr. Crygor's Microgames}}
 
{{WWGIT Microgames}}
{{Dr. Crygor's microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 14:44, January 7, 2025

The Power of Magnets!
The Power of Magnets! microgame
Appears in WarioWare: Get It Together!
Type High Tech
Command(s) Attract! (Levels 1 and 2)
Attract all! (Level 3)
Info "There is a magnet, and there are pieces of metal...and I daresay the laws of physics want them to come together. So, use the magnet to attract the metal...or move the metal toward the magnet. Just let magnetism do its thing!"
Points to clear 20

The Power of Magnets! is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay[edit]

The player must attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object.

  • Level 1: The magnet must attract a metal washer. Upon success, a sapling sprouts from the ground.
  • Level 2: The magnet must attract a heavy metal ball. Upon success, two saplings sprout from the ground.
  • Level 3: The magnet is replaced with a robot's head, and it must attract the robot's body and legs. Upon success, the background light strobes.

If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. The player that last touched any of the objects before they attach receives an effort point or, in the case of Rising Star, a star.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
Orbulon
Above-Average Fit icon from WarioWare: Get It Together!
Wario18-VoltMonaDribble & SpitzAshley5-VoltRed (WarioWare series)Penny
Average Fit icon from WarioWare: Get It Together!
Young CricketDr. Crygor9-VoltMikeJimmy TMaster MantisPyoro
Below-Average Fit icon from WarioWare: Get It Together!
Kat & AnaLulu
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
  • Orbulon can easily use his Oinker's tractor beam to bring the objects to the magnet.
  • Lulu is a below-average fit since her lack of a decently fast horizontal attack can make it harder for her to move the magnet.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マグネットパワー[?]
Magunetto Pawā
Magnet Power
Chinese (simplified) 磁铁力量[?]
Cítiě lìliàng
Magnet Power
Chinese (traditional) 磁鐵力量[?]
Cítiě lìliàng
Magnet Power
French Pouvoir d'attraction[?] Attraction power (Referring to the magnectic pull)
German Kraft des Magnetismus[?] The Power of Magnetism
Italian Forza magnetica[?] Magnetic power
Korean 자기력[?]
Jagiryeok
Magnetism
Spanish Poder magnético[?] Magnetic power