Drawbridge Dilemma: Difference between revisions
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{{minigame infobox | |||
{{minigame | |||
|image =[[File:WWGIT_Drawbridge_Dilemma.jpg|250px]] | |image =[[File:WWGIT_Drawbridge_Dilemma.jpg|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Culture | |type=Culture | ||
|intro=''Let it pass!'' | |intro=''Let it pass!'' | ||
|info='' | |info="''Earthlings on boats! Earthlings in cars! We must help them. Raise and lower the bridges so the ships and cars can get through. You are welcome, Earthlings.''" | ||
|clear=5 | |clear=5 | ||
}} | }} | ||
'''Drawbridge Dilemma''' is [[Orbulon]]'s boss [[microgame]] in ''[[WarioWare: Get It Together!]]'' | '''Drawbridge Dilemma''' is [[Orbulon]]'s boss [[microgame]] in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
Set at the Tower Bridge in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall | Set at the {{wp|Tower Bridge}} in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall, which can lead to road vehicles falling into the water, so the player must quickly shoo it away beforehand. (If a bird does reach the cabin, it will fly away after a while.) The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky. If [[Mona]] pushes on the floor or ceiling of the cabin, she or her boomerang remains still without player input. [[Orbulon]] can use his tractor beam on the draw span to open the bridge without having to enter the cabin. | ||
*'''Level 1''': The player must let cruise ships, double-decker buses | Before the game hands control to the player, it demonstrates how to play by using a bird to open the bridge for a watercraft. The bird flies away afterward. | ||
*'''Level 2''': | *'''Level 1''': The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass. | ||
*'''Level 3''': Same as Level 2, but the seaplanes sometimes | *'''Level 2''': The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes pass. Also, birds appear more frequently. | ||
*'''Level 3''': Same as Level 2, but the seaplanes sometimes ascend (in which case the player does not have to lower the bridge) or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship. Additionally, small, fast boats appear, and one or two birds may show up but immediately fly away. | |||
If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge. | |||
==Suitability== | |||
{{WWGIT fit | |||
|5.1=18-Volt|5.2=Master Mantis | |||
|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=Mike|4.6=Ashley|4.7=Orbulon|4.8=Red | |||
|3.1=Young Cricket|3.2=Jimmy T|3.3=5-Volt|3.4=Lulu|3.5=Penny|3.6=Pyoro | |||
|2.1=9-Volt | |||
|1.1=Kat and Ana | |||
}} | |||
*[[18-Volt]] is always positioned under the grappling ring connected to the cabin so he can lower the bridge at any time. His aiming reticle can target and shoot down birds from a distance. | |||
*[[Master Mantis]] can enter the cabin and simply jump to raise and lower the bridge. The birds are also unable to raise the bridge, as Master Mantis is too heavy. | |||
*[[Mona]] is an above-average fit as birds will not be able to raise the drawbridge whenever she pushes against the cabin's ceiling. | |||
*[[Young Cricket]] is an average fit due to his inability to stay in the air for a long time, requiring him to leave the cabin whenever a boat passes. | |||
*[[5-Volt]] is an average fit as she will drop down after teleporting which requires her to only be in the cabin whenever a boat passes. | |||
*[[Penny]] is an average fit as while she has unusual movement, she can use the water in her [[Jet Tank One]] to both ward off birds and lower the cabin. | |||
*[[9-Volt]] is a below-average fit as he must time carefully to change the drawbridge's direction and ward off birds. | |||
*[[Kat & Ana]] are unsuitable as their constant jumping can rapidly change the drawbridge's direction. | |||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
{{Orbulon's | ==See also== | ||
{{WWGIT | *[[Crossing Guard (WarioWare: Twisted!)|Crossing Guard (''WarioWare: Twisted!'')]] | ||
*[[Geared for Landing]] | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=タワーブリッジ | |||
|JapR=Tawā Burijji | |||
|JapM=Tower Bridge | |||
|ChiS=塔桥 | |||
|ChiSR=Tǎ qiáo | |||
|ChiSM=Tower Bridge | |||
|ChiT=塔橋 | |||
|ChiTR=Tǎ qiáo | |||
|ChiTM=Tower Bridge | |||
|Kor=타워 브리지 | |||
|KorR=Tawo Beuriji | |||
|KorM=Tower Bridge | |||
|Spa= Tráfico en el puente | |||
|SpaM=Traffic on the bridge | |||
|Ita=Circolazione alternata | |||
|ItaM=Alternating circulation | |||
|Ger=Heben oder nicht heben... | |||
|GerM=To Lift or Not to Lift... | |||
|Fre=Circulation alternée | |||
|FreM=Alternating circulation | |||
}} | |||
{{Orbulon's microgames}} | |||
{{WWGIT microgames}} | |||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 22:21, August 29, 2024
Drawbridge Dilemma | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Culture |
Command(s) | Let it pass! |
Info | "Earthlings on boats! Earthlings in cars! We must help them. Raise and lower the bridges so the ships and cars can get through. You are welcome, Earthlings." |
Points to clear | 5 |
Drawbridge Dilemma is Orbulon's boss microgame in WarioWare: Get It Together!
Gameplay[edit]
Set at the Tower Bridge in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall, which can lead to road vehicles falling into the water, so the player must quickly shoo it away beforehand. (If a bird does reach the cabin, it will fly away after a while.) The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky. If Mona pushes on the floor or ceiling of the cabin, she or her boomerang remains still without player input. Orbulon can use his tractor beam on the draw span to open the bridge without having to enter the cabin.
Before the game hands control to the player, it demonstrates how to play by using a bird to open the bridge for a watercraft. The bird flies away afterward.
- Level 1: The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
- Level 2: The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes pass. Also, birds appear more frequently.
- Level 3: Same as Level 2, but the seaplanes sometimes ascend (in which case the player does not have to lower the bridge) or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship. Additionally, small, fast boats appear, and one or two birds may show up but immediately fly away.
If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- 18-Volt is always positioned under the grappling ring connected to the cabin so he can lower the bridge at any time. His aiming reticle can target and shoot down birds from a distance.
- Master Mantis can enter the cabin and simply jump to raise and lower the bridge. The birds are also unable to raise the bridge, as Master Mantis is too heavy.
- Mona is an above-average fit as birds will not be able to raise the drawbridge whenever she pushes against the cabin's ceiling.
- Young Cricket is an average fit due to his inability to stay in the air for a long time, requiring him to leave the cabin whenever a boat passes.
- 5-Volt is an average fit as she will drop down after teleporting which requires her to only be in the cabin whenever a boat passes.
- Penny is an average fit as while she has unusual movement, she can use the water in her Jet Tank One to both ward off birds and lower the cabin.
- 9-Volt is a below-average fit as he must time carefully to change the drawbridge's direction and ward off birds.
- Kat & Ana are unsuitable as their constant jumping can rapidly change the drawbridge's direction.
Gallery[edit]
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | タワーブリッジ[?] Tawā Burijji |
Tower Bridge | |
Chinese (simplified) | 塔桥[?] Tǎ qiáo |
Tower Bridge | |
Chinese (traditional) | 塔橋[?] Tǎ qiáo |
Tower Bridge | |
French | Circulation alternée[?] | Alternating circulation | |
German | Heben oder nicht heben...[?] | To Lift or Not to Lift... | |
Italian | Circolazione alternata[?] | Alternating circulation | |
Korean | 타워 브리지[?] Tawo Beuriji |
Tower Bridge | |
Spanish | Tráfico en el puente[?] | Traffic on the bridge |