Block Puzzle: Difference between revisions
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{{minigame | {{minigame infobox | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|image=[[File:WWGIT Block Puzzle.jpg|250px]] | |image=[[File:WWGIT Block Puzzle.jpg|250px]] | ||
|type=High Tech | |type=High Tech | ||
|intro=''Make a match!'' | |intro=''Make a match!'' | ||
|info='' | |info="''This poor fellow seems to be trapped! The logical course of action is to break the blocks to match the shape shown on the monitor. Succeed and he'll be set free. Fail and he'll be transformed. Fret not-I hear the transformation is only temporary!''" | ||
|clear=15 | |clear=15 | ||
}} | }} | ||
'''Block Puzzle''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]'' | '''Block Puzzle''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to destroy some of the nine blocks that form a large rotating block. Matching the pattern in the top right frees a man from a glass chamber. The game can still be won if the pattern is created in a different orientation. If | The object of this microgame is to destroy some of the nine blocks that form a large rotating block. Matching the pattern in the top right frees a man from a glass chamber. The game can still be won if the pattern is created in a different orientation. If a block is broken in a way that makes it impossible to match, the man is transformed into something (which can be peas, a banana, an eggplant, a cherry, blue slime, or a dog), and the game is lost. Additionally, the colors of the blocks change each level. | ||
*'''Level 1:''' The player must break one block. The blocks are blue. Only the man is present. | |||
*'''Level 1:''' The player must break one block. | *'''Level 2:''' The player must break two blocks. The blocks are yellow. A child is seen crying next to the chamber. | ||
*'''Level 2:''' The player must break two blocks. | *'''Level 3:''' The player must break three blocks. The blocks are red. A dog and the crying child from Level 2 are seen next to the chamber. | ||
*'''Level 3:''' The player must break three blocks. | If two players are utilized for this microgame, the large rotating block is made up of 16 blocks. The number of blocks to break changes as well. If the players win, the player that breaks more blocks receives an effort point or, in the case of [[Rising Star]], a star. The player that breaks an incorrect block loses a point. | ||
If two players are utilized for this microgame, the large rotating block is made up of | |||
*'''Level 1:''' The players must break three adjacent blocks. | *'''Level 1:''' The players must break three adjacent blocks. | ||
*'''Level 2:''' The players must break three blocks, not all of which are adjacent. | *'''Level 2:''' The players must break three blocks, not all of which are adjacent. | ||
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==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|4.1=18-Volt|4.2=Dribble and Spitz|4.3=Mike|3.1=Wario|3.2=Young Cricket|3.3=Ashley|3.4=Orbulon|3.5=5-Volt|3.6=Red|3.7=Master Mantis|3.8=Lulu|2.1=Mona|2.2=Dr. Crygor|2.3=Jimmy T|2.4=Pyoro|1.1=9-Volt|1.2=Kat and Ana|1.3=Penny | |4.1=18-Volt|4.2=Dribble and Spitz|4.3=Mike|3.1=Wario|3.2=Young Cricket|3.3=Ashley|3.4=Orbulon|3.5=5-Volt|3.6=Red|3.7=Master Mantis|3.8=Lulu|2.1=Mona|2.2=Dr. Crygor|2.3=Jimmy T|2.4=Pyoro|1.1=9-Volt|1.2=Kat and Ana|1.3=Penny | ||
}} | }} | ||
Block Puzzle is one of the hardest microgames overall for the entire WarioWare crew. | |||
*[[18-Volt]], [[Mike]], [[Dribble & Spitz]] are all above-average fits as all of their shooting attacks go in a single direction, making it easier to shoot certain blocks as assigned. | |||
*[[9-Volt]] is unsuitable because of his restricted domain and constant movement. He can only break blocks that are on the bottom and on faster speeds is prone to unintentionally breaking an incorrect block or even two blocks at once. | |||
*[[Kat & Ana]] are unsuitable because their constant jumping makes it hard for them to aim their shots, and they only have a small window of time to hit the blocks. | |||
*[[Penny]] is unsuitable as the water from her [[Jet Tank One]] can potentially touch unwanted blocks, breaking them in the process. | |||
==See also== | |||
*[[Breaking Up]] | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=あんごうブロック | |Jap=あんごうブロック | ||
|JapR=Angō Burokku | |JapR=Angō Burokku | ||
|JapM=Cipher | |JapM=Cipher Blocks | ||
|ChiS=暗号砖块 | |||
|ChiSR=Ànhào zhuān kuài | |||
|ChiSM=Code Bricks | |||
|ChiT=暗號磚塊 | |||
|ChiTR=Ànhào zhuān kuài | |||
|ChiTM=Code Bricks | |||
|Kor=암호 블록 | |Kor=암호 블록 | ||
|KorR=Amo Beullok | |KorR=Amo Beullok | ||
|KorM=Cipher Block | |KorM=Cipher Blocks | ||
|Fre=Codage en blocs | |||
|FreM=Coding in blocks (Pun with the programming type of the same name) | |||
|Spa=Bloques liberadores | |||
|SpaM=Freeing blocks | |||
|Ger=Code-Block | |||
|Ita=Blocchi in codice | |||
|ItaM=Blocks in code | |||
}} | }} | ||
{{Dr. Crygor's | {{Dr. Crygor's microgames}} | ||
{{WWGIT | {{WWGIT microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 23:32, August 28, 2024
Block Puzzle | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | High Tech |
Command(s) | Make a match! |
Info | "This poor fellow seems to be trapped! The logical course of action is to break the blocks to match the shape shown on the monitor. Succeed and he'll be set free. Fail and he'll be transformed. Fret not-I hear the transformation is only temporary!" |
Points to clear | 15 |
Block Puzzle is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to destroy some of the nine blocks that form a large rotating block. Matching the pattern in the top right frees a man from a glass chamber. The game can still be won if the pattern is created in a different orientation. If a block is broken in a way that makes it impossible to match, the man is transformed into something (which can be peas, a banana, an eggplant, a cherry, blue slime, or a dog), and the game is lost. Additionally, the colors of the blocks change each level.
- Level 1: The player must break one block. The blocks are blue. Only the man is present.
- Level 2: The player must break two blocks. The blocks are yellow. A child is seen crying next to the chamber.
- Level 3: The player must break three blocks. The blocks are red. A dog and the crying child from Level 2 are seen next to the chamber.
If two players are utilized for this microgame, the large rotating block is made up of 16 blocks. The number of blocks to break changes as well. If the players win, the player that breaks more blocks receives an effort point or, in the case of Rising Star, a star. The player that breaks an incorrect block loses a point.
- Level 1: The players must break three adjacent blocks.
- Level 2: The players must break three blocks, not all of which are adjacent.
- Level 3: The players must break five blocks.
Mission[edit]
- Two for One: The player must complete the microgame after breaking at least two blocks at once.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
Block Puzzle is one of the hardest microgames overall for the entire WarioWare crew.
- 18-Volt, Mike, Dribble & Spitz are all above-average fits as all of their shooting attacks go in a single direction, making it easier to shoot certain blocks as assigned.
- 9-Volt is unsuitable because of his restricted domain and constant movement. He can only break blocks that are on the bottom and on faster speeds is prone to unintentionally breaking an incorrect block or even two blocks at once.
- Kat & Ana are unsuitable because their constant jumping makes it hard for them to aim their shots, and they only have a small window of time to hit the blocks.
- Penny is unsuitable as the water from her Jet Tank One can potentially touch unwanted blocks, breaking them in the process.
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | あんごうブロック[?] Angō Burokku |
Cipher Blocks | |
Chinese (simplified) | 暗号砖块[?] Ànhào zhuān kuài |
Code Bricks | |
Chinese (traditional) | 暗號磚塊[?] Ànhào zhuān kuài |
Code Bricks | |
French | Codage en blocs[?] | Coding in blocks (Pun with the programming type of the same name) | |
German | Code-Block[?] | - | |
Italian | Blocchi in codice[?] | Blocks in code | |
Korean | 암호 블록[?] Amo Beullok |
Cipher Blocks | |
Spanish | Bloques liberadores[?] | Freeing blocks |