Perfect Percussion: Difference between revisions
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{{minigame infobox | |||
{{minigame | |||
|title=Perfect Percussion | |title=Perfect Percussion | ||
|image=[[File:WWGIT Perfect Percussion.jpg|250px]] | |image=[[File:WWGIT Perfect Percussion.jpg|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Culture | |type=Culture | ||
|intro=''Time | |intro=''Time it!'' | ||
|info=''"Music time! You are the orchestra's lead percussionist. Follow the conductor's cue. Play the correct instrument. Orbulon insists." | |info=''"Music time! You are the orchestra's lead percussionist. Follow the conductor's cue. Play the correct instrument. Orbulon insists."'' | ||
|clear=30 | |clear=30 | ||
}} | }} | ||
'''Perfect Percussion''' is one of the [[microgame]]s in [[Orbulon]]'s Culture in ''[[WarioWare: Get It Together!]]'' | '''Perfect Percussion''' is one of the [[microgame]]s in [[Orbulon]]'s Culture level in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the game is lost. The instruments include a gong, drum, and cymbals. | The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms himself, the rest of the orchestra stares at the player, and the game is lost. The instruments include a gong, drum, and cymbals. | ||
*'''Level 1:''' There is only one instrument. | *'''Level 1:''' There is only one instrument. | ||
*'''Level 2:''' There are two instruments, | *'''Level 2:''' There are two instruments, and the conductor has the correct instrument appearing in his thought bubble. | ||
*'''Level 3:''' Same as Level 2 but the correct instrument will appear | *'''Level 3:''' Same as Level 2 but the correct instrument in the conductor's thought bubble will appear as a silhouette. | ||
If two players are utilized, the player who times the hit of the instrument gets an effort point, while the player who hits the instrument too early or hits the wrong instrument loses an effort point. | |||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=18-Volt|5.2=5-Volt | |5.1=18-Volt|5.2=5-Volt | ||
|4.1=Dribble and Spitz|4.2=Mike | |4.1=Dribble and Spitz|4.2=Mike | ||
Line 25: | Line 25: | ||
|1.1=9-Volt | |1.1=9-Volt | ||
}} | }} | ||
*Both [[18-Volt]] (with his aiming reticle) and [[5-Volt]] (with her teleportation) can target the correct instrument and hit it when the conductor gives the cue. | |||
*[[9-Volt]] is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=パーカッション | |||
|JapR=Pākasshon | |||
|JapM=Percussion | |||
|ChiS=打击乐 | |||
|ChiSR=Dǎjí lè | |||
|ChiSM=Percussive | |||
|ChiT=打擊樂 | |||
|ChiTR=Dǎjí lè | |||
|ChiTM=Percussive | |||
|Kor=타악기 | |||
|KorR=Ta-akgi | |||
|KorM=Percussion | |||
|Spa=Percusión perfecta | |||
|SpaM=Perfect percussion | |||
|Ita=Percussione perfetta | |||
|ItaM=Perfect percussion | |||
|Ger=Gut geschlagen | |||
|GerM=Well-Beaten | |||
|Fre=Percussion parfaite | |||
|FreM=Perfect percussion | |||
}} | |||
{{Orbulon's microgames}} | |||
{{WWGIT microgames}} | |||
[[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 22:16, August 29, 2024
Perfect Percussion | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Culture |
Command(s) | Time it! |
Info | "Music time! You are the orchestra's lead percussionist. Follow the conductor's cue. Play the correct instrument. Orbulon insists." |
Points to clear | 30 |
Perfect Percussion is one of the microgames in Orbulon's Culture level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms himself, the rest of the orchestra stares at the player, and the game is lost. The instruments include a gong, drum, and cymbals.
- Level 1: There is only one instrument.
- Level 2: There are two instruments, and the conductor has the correct instrument appearing in his thought bubble.
- Level 3: Same as Level 2 but the correct instrument in the conductor's thought bubble will appear as a silhouette.
If two players are utilized, the player who times the hit of the instrument gets an effort point, while the player who hits the instrument too early or hits the wrong instrument loses an effort point.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- Both 18-Volt (with his aiming reticle) and 5-Volt (with her teleportation) can target the correct instrument and hit it when the conductor gives the cue.
- 9-Volt is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パーカッション[?] Pākasshon |
Percussion | |
Chinese (simplified) | 打击乐[?] Dǎjí lè |
Percussive | |
Chinese (traditional) | 打擊樂[?] Dǎjí lè |
Percussive | |
French | Percussion parfaite[?] | Perfect percussion | |
German | Gut geschlagen[?] | Well-Beaten | |
Italian | Percussione perfetta[?] | Perfect percussion | |
Korean | 타악기[?] Ta-akgi |
Percussion | |
Spanish | Percusión perfecta[?] | Perfect percussion |