WarioWare (microgame): Difference between revisions

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{{minigame-infobox
{{distinguish|WarioWare Series (microgame)}}
|title=WarioWare
{{minigame infobox
|image=[[File:WWGIT-Nintendo-12.png|250px]]
|image=[[File:WWGIT-Nintendo-12.png|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Game only!''
|intro=''Game only!''
|info=''"Yay! It's time to play some old WarioWare games! Hold on...some of these things are shaped like games but aren't games at all. Ugh. Don't let anything in that's not a game. It'll ruin my system! {{color|2004: Nintendo GameCube 'WarioWare, Inc.: Mega Party Game$!' / 2005: Nintendo DS 'WarioWare: Touched!' / 2003: Game Boy Advance 'WarioWare, Inc.: Mega Microgame$!'|green}}"''
|info="''Yay! It's time to play some old WarioWare games! Hold on...some of these things are shaped like games but aren't games at all. Ugh. Don't let anything in that's not a game. It'll ruin my system! {{color|green|2004: Nintendo GameCube 'WarioWare, Inc.: Mega Party Game$!' / 2005: Nintendo DS 'WarioWare: Touched!' / 2003: Game Boy Advance 'WarioWare, Inc.: Mega Microgame$!'}}''"
|clear=25
|clear=25
}}
}}
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==Gameplay==
==Gameplay==
A game system with no game appears on the left side of the screen while one hand holding a ''[[WarioWare (series)|WarioWare]]'' game and two hands holding similarly shaped objects float in at random speeds from the right. To clear the microgame, the player has to attack the hands that are not holding the game to eliminate them, after which the correct hand inserts the game into the system. If the player eliminates the correct hand or lets any of the hands reach the system, they fail the microgame.
A game system with no game appears on the left side of the screen while one hand holding a ''[[WarioWare (series)|WarioWare]]'' game and two hands holding similarly shaped objects float in at random speeds from the right. To clear the microgame, the player has to attack the hands that are not holding the game to eliminate them, after which the correct hand inserts the game into the system. If the player eliminates the correct hand, one of the incorrect hands will try to insert its item, and the microgame is lost. If the player takes too long, the correct hand will be eliminated automatically, even if it reaches the console first.


*'''Level 1:''' A ''[[WarioWare, Inc.: Mega Party Game$!]]'' disc must be inserted into a [[Nintendo GameCube]]. The two incorrect hands hold wooden discs. After the game is inserted, a television playing the GameCube startup animation appears.
The music that plays in each level is an arrangement of the corresponding ''WarioWare'' game's title theme (menu theme in the case of ''Mega Party Game$!''). The floor color in each level also matches the color of the Japanese packaging of the corresponding game (pink, yellow, and blue, respectively).
*'''Level 1:''' A ''[[WarioWare, Inc.: Mega Party Game$!]]'' [[nwiki:Game Disc|Game Disc]] must be inserted into a [[Nintendo GameCube]]. The two incorrect hands hold wooden discs. After the game is inserted, a television playing the GameCube startup animation appears.
*'''Level 2:''' A ''[[WarioWare: Touched!]]'' Game Card must be inserted into a [[Nintendo DS]]. The two incorrect hands hold a Wario-themed eraser and a jigsaw puzzle piece, both of which have a similar shape and color to the Game Card. After the game is inserted, the DS turns on to show the game's title screen.
*'''Level 2:''' A ''[[WarioWare: Touched!]]'' Game Card must be inserted into a [[Nintendo DS]]. The two incorrect hands hold a Wario-themed eraser and a jigsaw puzzle piece, both of which have a similar shape and color to the Game Card. After the game is inserted, the DS turns on to show the game's title screen.
*'''Level 3:''' A ''[[WarioWare, Inc.: Mega Microgame$!]]'' Game Pak must be inserted into a [[Game Boy Advance]]. The two incorrect hands hold a matchbox and an eraser, both of which are Wario-themed and have a similar shape and design to the Game Pak. After the game is inserted, the Game Boy Advance turns on to show the game's title screen.
*'''Level 3:''' A ''[[WarioWare, Inc.: Mega Microgame$!]]'' [[nwiki:Game Pak#Game Boy Advance|Game Pak]] must be inserted into a [[Game Boy Advance]]. The two incorrect hands hold a matchbox and an eraser, both of which are Wario-themed and have a similar shape and design to the Game Pak. After the game is inserted, the Game Boy Advance turns on to show the game's title screen.
If two players are utilized for this microgame, the game system may appear on the right side, and there is an extra incorrect hand holding a donut (also held by one of the other hands), computer chip, and digital camera respectively for each level, all of which have similar colors to the corresponding game. If the players win, the player that removes more incorrect objects receives an effort point or, in the case of [[Rising Star]], a star.


The music that plays in each level is an arrangement of the corresponding ''WarioWare'' game's title theme (menu theme in the case of ''Mega Party Game$!''). The floor color in each level also matches that of the Japanese version of the corresponding game.
==Suitability==
{{WWGIT fit|
5.1=5-Volt|
4.1=18-Volt|4.2=Dr. Crygor|4.3=Mike|4.4=Ashley|4.5=Orbulon|
3.1=Wario|3.2=Young Cricket|3.3=Mona|3.4=Dribble and Spitz|3.5=Jimmy T|3.6=Red|3.7=Master Mantis|3.8=Lulu|3.9=Pyoro|
2.1=9-Volt|2.2=Penny|
1.1=Kat and Ana
}}
*[[5-Volt]] can instantly teleport to the fake objects to knock them out.
*[[9-Volt]] is a below-average fit as he must time his attacks to knock the fake objects out.
*[[Penny]] is a below-average fit as the water from her [[Jet Tank One]] may cause her to knock out the actual game instead of the fake objects.
*[[Kat & Ana]] are a poor fit as their constant jumping may inadvertently cause them to knock out the actual game instead of the fake objects.
 
==Names in other languages==
{{foreign names
|Jap=メイド イン ワリオ シリーズ
|JapR=Meido in Wario Shirīzu
|JapM=WarioWare Series<br><small>''lit. Made in Wario Series''</small>
|ChiS=瓦力欧制造系列
|ChiSR=Wǎ lì ōu zhìzào xìliè
|ChiSM=WarioWare Series<br><small>''lit. Made in Wario Series''</small>
|ChiT=瓦力歐製造系列
|ChiTR=Wǎ lì ōu zhìzào xìliè
|ChiTM=WarioWare Series<br><small>''lit. Made in Wario Series''</small>
|Kor=메이드 인 와리오 시리즈
|KorR=Meideu in Wario Sirijeu
|KorM=WarioWare Series</br><small>''lit. Made in Wario Series''</small>
|Fre=WarioWare
}}


{{9-Volt and 18-Volt's Microgames}}
==Trivia==
{{WWGIT Microgames}}
*Despite the European language versions of the microgame changing the color of the ''WarioWare: Touched!'' Game Card to reflect the color difference between versions of the original game's packaging (yellow instead of orange like the North American version), the microgame's description still refers to ''Mega Microgame$!'' under its North American name as opposed to its European/Australian name "''Minigame Mania''". This oddity is also present in the description for [[Gold Digger]] in the European language versions of ''WarioWare: Touched!''
{{9-Volt & 18-Volt's microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]
[[it:WarioWare (WarioWare: Get It Together!)]]

Latest revision as of 00:17, August 29, 2024

Not to be confused with WarioWare Series (microgame).
WarioWare
WarioWare (microgame)
Appears in WarioWare: Get It Together!
Type Nintendo Classics
Command(s) Game only!
Info "Yay! It's time to play some old WarioWare games! Hold on...some of these things are shaped like games but aren't games at all. Ugh. Don't let anything in that's not a game. It'll ruin my system! 2004: Nintendo GameCube 'WarioWare, Inc.: Mega Party Game$!' / 2005: Nintendo DS 'WarioWare: Touched!' / 2003: Game Boy Advance 'WarioWare, Inc.: Mega Microgame$!'"
Points to clear 25

WarioWare is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together!

Gameplay[edit]

A game system with no game appears on the left side of the screen while one hand holding a WarioWare game and two hands holding similarly shaped objects float in at random speeds from the right. To clear the microgame, the player has to attack the hands that are not holding the game to eliminate them, after which the correct hand inserts the game into the system. If the player eliminates the correct hand, one of the incorrect hands will try to insert its item, and the microgame is lost. If the player takes too long, the correct hand will be eliminated automatically, even if it reaches the console first.

The music that plays in each level is an arrangement of the corresponding WarioWare game's title theme (menu theme in the case of Mega Party Game$!). The floor color in each level also matches the color of the Japanese packaging of the corresponding game (pink, yellow, and blue, respectively).

  • Level 1: A WarioWare, Inc.: Mega Party Game$! Game Disc must be inserted into a Nintendo GameCube. The two incorrect hands hold wooden discs. After the game is inserted, a television playing the GameCube startup animation appears.
  • Level 2: A WarioWare: Touched! Game Card must be inserted into a Nintendo DS. The two incorrect hands hold a Wario-themed eraser and a jigsaw puzzle piece, both of which have a similar shape and color to the Game Card. After the game is inserted, the DS turns on to show the game's title screen.
  • Level 3: A WarioWare, Inc.: Mega Microgame$! Game Pak must be inserted into a Game Boy Advance. The two incorrect hands hold a matchbox and an eraser, both of which are Wario-themed and have a similar shape and design to the Game Pak. After the game is inserted, the Game Boy Advance turns on to show the game's title screen.

If two players are utilized for this microgame, the game system may appear on the right side, and there is an extra incorrect hand holding a donut (also held by one of the other hands), computer chip, and digital camera respectively for each level, all of which have similar colors to the corresponding game. If the players win, the player that removes more incorrect objects receives an effort point or, in the case of Rising Star, a star.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
5-Volt
Above-Average Fit icon from WarioWare: Get It Together!
18-VoltDr. CrygorMikeAshleyOrbulon
Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketMonaDribble & SpitzJimmy TRed (WarioWare series)Master MantisLuluPyoro
Below-Average Fit icon from WarioWare: Get It Together!
9-VoltPenny
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
Kat & Ana
  • 5-Volt can instantly teleport to the fake objects to knock them out.
  • 9-Volt is a below-average fit as he must time his attacks to knock the fake objects out.
  • Penny is a below-average fit as the water from her Jet Tank One may cause her to knock out the actual game instead of the fake objects.
  • Kat & Ana are a poor fit as their constant jumping may inadvertently cause them to knock out the actual game instead of the fake objects.

Names in other languages[edit]

Language Name Meaning Notes
Japanese メイド イン ワリオ シリーズ[?]
Meido in Wario Shirīzu
WarioWare Series
lit. Made in Wario Series
Chinese (simplified) 瓦力欧制造系列[?]
Wǎ lì ōu zhìzào xìliè
WarioWare Series
lit. Made in Wario Series
Chinese (traditional) 瓦力歐製造系列[?]
Wǎ lì ōu zhìzào xìliè
WarioWare Series
lit. Made in Wario Series
French WarioWare[?] -
Korean 메이드 인 와리오 시리즈[?]
Meideu in Wario Sirijeu
WarioWare Series
lit. Made in Wario Series

Trivia[edit]

  • Despite the European language versions of the microgame changing the color of the WarioWare: Touched! Game Card to reflect the color difference between versions of the original game's packaging (yellow instead of orange like the North American version), the microgame's description still refers to Mega Microgame$! under its North American name as opposed to its European/Australian name "Minigame Mania". This oddity is also present in the description for Gold Digger in the European language versions of WarioWare: Touched!