Mushroomy Kingdom: Difference between revisions
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[[ | {{about|the stage in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|other uses of the term "Mushroom Kingdom"|[[Mushroom Kingdom (disambiguation)]]}} | ||
[[ | [[File:SSBB_Mushroomy_Kingdom_Stage.png|200px|thumb|Mushroomy Kingdom as World 1-1 in ''Super Smash Bros. Brawl'']] | ||
'''Mushroomy Kingdom''' is a stage in ''[[Super Smash Bros. Brawl]]''. It is based on | '''Mushroomy Kingdom''' is a stage that appears in ''[[Super Smash Bros. Brawl]]'' and returns in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on ''[[Super Mario Bros.]]'', but with a more barren and realistic look, rather than the typical 8-bit graphics used in [[Mushroom Kingdom (Super Smash Bros.)|previous Mushroom]] [[Mushroom Kingdom (Super Smash Bros. Melee)|Kingdom stages]]. The stage layouts are almost exact replicas of [[World 1-1 (Super Mario Bros.)|Worlds 1-1]] and [[World 1-2 (Super Mario Bros.)|1-2]] from ''Super Mario Bros.'', with the stage gently scrolling by. Due to this, players have to keep moving with the stage, as well as KO their opponents. There are many blocks, pits and walls to act as obstacles along the way. Other than this, there is no real danger, as the stage scrolls by slowly. Though there are two levels to fight on, the same conditions apply, as only the stage appears differently. | ||
Several small changes were made to facilitate ''Super Smash Bros.'' gameplay: the [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Coin]]s, and World 1-2's [[Warp Zone]] were removed; the [[Warp Pipe]]s that led to bonus rooms and the [[Goal Pole|flagpole]] of World 1-2 were also made inaccessible. Blocks that held Coins and [[power-up]]s were changed to release items in the stage, and [[Coin Block]]s now offer up to three items. The vertical pipes were all shortened a little. In World 1-1, the [[Hidden Block]] was lowered by a block, the flagpole and [[fortress]] are in the background, and the [[Hard Block]] the flagpole stood on was removed. In World 1-2, the [[Brick Block]]s on the ground after the pipes and at the end of the level were changed to ground blocks in the stage. | |||
In ''Super Smash Bros. for Nintendo 3DS'', the World 1-2 version is removed, though the underground theme can still be played. The [[Final Destination]] form of Mushroomy Kingdom is set on the ground with two rows of Hard Blocks on top of it, creating a perfectly even platform, and the fortress can be seen in the background. Also, the unlock match for [[Dr. Mario]] takes place here. | |||
''' | |||
''' | In ''Super Smash Bros. Ultimate'', the stage's graphics look more like they did in ''Super Mario Bros.'', while retaining the deserted and realistic look. The Hard Block the flagpole stood on is also present, though it is also in the background. Both the Final Destination and [[Battlefield]] forms of the stage are set on the ground, with Hard Blocks instead forming the [[Semisolid Platform|pass-through platforms]] of the latter form, and the fortress and flagpole (including its Hard Block) are in the background. As in ''Super Smash Bros. for Nintendo 3DS'', the World 1-2 version is absent. | ||
[[Category: | Here is a chart for which buttons on which controllers to hold down to ensure which level will load up when selecting Mushroomy Kingdom (in ''Super Smash Bros. Brawl'' only): | ||
[[Category: Deserts | |||
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" | |||
! colspan=3 style="background:aquamarine" | World 1-1 | |||
|- | |||
| align=center | {{button|wii|A}} | |||
| rowspan=2 | [[File:SSBB Controllers.gif]] | |||
| align=center | {{button|wii|Z}} | |||
|- | |||
| align=center | {{button|wii|x}} or {{button|wii|y}} | |||
| align=center | {{button|gcn|X}} or {{button|gcn|Y}} | |||
|- | |||
! colspan=3 style="background:aquamarine" | World 1-2 | |||
|- | |||
| align=center | {{button|wii|B}} | |||
| rowspan=2 | [[File:SSBB Controllers.gif]] | |||
| align=center | {{button|wii|C}} | |||
|- | |||
| align=center | {{button|wii|L}} or {{button|wii|R}} | |||
| align=center | {{button|gcn|L}} or {{button|gcn|R}} | |||
|} | |||
==Songs== | |||
===''Super Smash Bros. Brawl''=== | |||
====World 1-1==== | |||
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" | |||
! width=25% style="background:aquamarine"| Name | |||
!style="background:aquamarine"| Source | |||
!style="background:aquamarine"| Credits | |||
!style="background:aquamarine"| Requirements | |||
|- style="background:#E0FFE0" | |||
| align=center | Ground Theme<br> (Super Mario Bros.) | |||
|''Super Mario Bros.'' | |||
|Arrangement Supervisor: Koji Kondo | |||
|None | |||
|- style="background:#EDFFFF" | |||
| align=center | Ground Theme 2<br> (Super Mario Bros.) | |||
|''Super Mario Bros.'' | |||
|Arrangement: Masaaki Iwasaki | |||
|Grab a random [[CD]] containing this track. | |||
|- style="background:#E0FFE0" | |||
| align=center | Gritzy Desert | |||
|''Mario & Luigi: Partners in Time'' | |||
|Arrangement Supervisor: Yoko Shimomura | |||
|None | |||
|} | |||
====World 1-2==== | |||
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" | |||
! width=25% style="background:aquamarine"| Name | |||
!style="background:aquamarine"| Source | |||
!style="background:aquamarine"| Credits | |||
!style="background:aquamarine"| Requirements | |||
|- style="background:#E0FFE0" | |||
| align=center | Underground Theme<br> (Super Mario Bros.) | |||
|''Super Mario Bros.'' | |||
|Arrangement Supervisor: Kentaro Ishizaka | |||
|None | |||
|- style="background:#EDFFFF" | |||
| align=center | Underwater Theme<br> (Super Mario Bros.) | |||
|''Super Mario Bros.'' | |||
|Arrangement Supervisor: Shogo Sakai | |||
|Brawl on the Mushroomy Kingdom stage 10 times. | |||
|- style="background:#E0FFE0" | |||
| align=center | Underground Theme<br> (Super Mario Land) | |||
|''Super Mario Land'' | |||
|Arrangement: Koji Hayama | |||
|Grab a random CD containing this track. | |||
|} | |||
===''Super Smash Bros. for Nintendo 3DS''=== | |||
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=65% | |||
!width=25% style="background:aquamarine"| Name | |||
!style="background:aquamarine"| Source | |||
!style="background:aquamarine"| Credits | |||
|- style="background:#E0FFE0" | |||
|align=center|Ground Theme (Super Mario Bros.) | |||
|align=center|''Super Mario Bros.'' | |||
|Arrangement Supervisor: Koji Kondo<br>Composition: Nintendo<br>Arrangement: Nintendo | |||
|- style="background:#EDFFFF" | |||
|align=center|Underground Theme (Super Mario Bros.) | |||
|align=center|''Super Mario Bros.'' | |||
|Arrangement Supervisor: Kentaro Ishizaka<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc. | |||
|} | |||
==Gallery== | |||
<gallery> | |||
Judge Brawl.png|[[Mr. Game & Watch]] using Judge | |||
Oil Panic Brawl screenshot.png|[[Mr. Game & Watch]]es using Oil Panic to absorb [[Mario]] and [[Luigi]]'s [[fireball]]s | |||
Oil Panic Brawl screenshot 2.png|Mr. Game & Watch using Oil Panic to attack Mario | |||
SSBB Mushroomy Kingdom Stage 2.png|200px|thumb|The stage as World 1-2 in ''[[Super Smash Bros. Brawl]]'' | |||
Mushroomy Kingdom Omega.jpg|200px|thumb|Omega Form in ''[[Super Smash Bros. for Nintendo 3DS]]'' | |||
SSBU-Mushroomy_Kingdom.png|200px|thumb|The stage in ''[[Super Smash Bros. Ultimate]]'' | |||
Mushroomy Kingdom SSBU.jpg|200px|thumb|The stage in ''Super Smash Bros. Ultimate'' | |||
</gallery> | |||
{{br}} | |||
==Names in other languages== | |||
{{NIWA|SmashWiki=1}} | |||
{{foreign names | |||
|Jap=いにしえっぽい王国 | |||
|JapR=Inishieppoi ōkoku | |||
|JapM=Ancient-ish Kingdom | |||
|ChiS=仿佛古老的王国 | |||
|ChiSR=Fǎngfú gǔlǎo de wángguó | |||
|ChiSM=Ancient-ish Kingdom | |||
|ChiT=仿佛古老的王國 | |||
|ChiTR=Fǎngfú gǔlǎo de wángguó | |||
|ChiTM=Ancient-ish Kingdom | |||
|Dut=Verlaten Paddenstoelenrijk | |||
|DutM=Forgotten Mushroom Kingdom | |||
|Fre=Royaume Champiternel | |||
|FreM="Champiternel" is a portmanteau of "champignon" (mushroom) and "sempiternel" (everlasting) | |||
|Ger=Pilz-Urkönigreich | |||
|GerM=Primeval Mushroom Kingdom | |||
|Ita=Il Regno Fungoso | |||
|ItaM=The Mushroomy Kingdom | |||
|Kor=예스러운 왕국 | |||
|KorR=Yeseureo'un Wangguk | |||
|KorM=Ancient-ish Kingdom | |||
|Por=Reino Fungo | |||
|PorM=Fungus Kingdom | |||
|Rus=Королевство грибов | |||
|RusR=Korolevstvo gribov | |||
|RusM=Kingdom of Mushrooms (as opposite of Грибное королевство (Mushroom Kingdom)) | |||
|Spa=Reino Champiñónico | |||
|SpaM=Mushroomy Kingdom | |||
}} | |||
{{SSBB}} | |||
{{SSB4}} | |||
{{SSBU}} | |||
[[Category:Underground areas]] | |||
[[Category:Deserts]] | |||
[[Category:Super Smash Bros. Brawl stages]] | |||
[[Category:Super Smash Bros. for Nintendo 3DS stages]] | |||
[[Category:Super Smash Bros. Ultimate stages]] | |||
[[de:Pilz-Königreich (Stage)]] |
Latest revision as of 15:10, October 31, 2024
- This article is about the stage in the Super Smash Bros. series. For other uses of the term "Mushroom Kingdom", see Mushroom Kingdom (disambiguation).
Mushroomy Kingdom is a stage that appears in Super Smash Bros. Brawl and returns in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based on Super Mario Bros., but with a more barren and realistic look, rather than the typical 8-bit graphics used in previous Mushroom Kingdom stages. The stage layouts are almost exact replicas of Worlds 1-1 and 1-2 from Super Mario Bros., with the stage gently scrolling by. Due to this, players have to keep moving with the stage, as well as KO their opponents. There are many blocks, pits and walls to act as obstacles along the way. Other than this, there is no real danger, as the stage scrolls by slowly. Though there are two levels to fight on, the same conditions apply, as only the stage appears differently.
Several small changes were made to facilitate Super Smash Bros. gameplay: the Goombas, Koopa Troopas, Piranha Plants, Coins, and World 1-2's Warp Zone were removed; the Warp Pipes that led to bonus rooms and the flagpole of World 1-2 were also made inaccessible. Blocks that held Coins and power-ups were changed to release items in the stage, and Coin Blocks now offer up to three items. The vertical pipes were all shortened a little. In World 1-1, the Hidden Block was lowered by a block, the flagpole and fortress are in the background, and the Hard Block the flagpole stood on was removed. In World 1-2, the Brick Blocks on the ground after the pipes and at the end of the level were changed to ground blocks in the stage.
In Super Smash Bros. for Nintendo 3DS, the World 1-2 version is removed, though the underground theme can still be played. The Final Destination form of Mushroomy Kingdom is set on the ground with two rows of Hard Blocks on top of it, creating a perfectly even platform, and the fortress can be seen in the background. Also, the unlock match for Dr. Mario takes place here.
In Super Smash Bros. Ultimate, the stage's graphics look more like they did in Super Mario Bros., while retaining the deserted and realistic look. The Hard Block the flagpole stood on is also present, though it is also in the background. Both the Final Destination and Battlefield forms of the stage are set on the ground, with Hard Blocks instead forming the pass-through platforms of the latter form, and the fortress and flagpole (including its Hard Block) are in the background. As in Super Smash Bros. for Nintendo 3DS, the World 1-2 version is absent.
Here is a chart for which buttons on which controllers to hold down to ensure which level will load up when selecting Mushroomy Kingdom (in Super Smash Bros. Brawl only):
World 1-1 | ||
---|---|---|
or | or | |
World 1-2 | ||
or | or |
Songs[edit]
Super Smash Bros. Brawl[edit]
World 1-1[edit]
Name | Source | Credits | Requirements |
---|---|---|---|
Ground Theme (Super Mario Bros.) |
Super Mario Bros. | Arrangement Supervisor: Koji Kondo | None |
Ground Theme 2 (Super Mario Bros.) |
Super Mario Bros. | Arrangement: Masaaki Iwasaki | Grab a random CD containing this track. |
Gritzy Desert | Mario & Luigi: Partners in Time | Arrangement Supervisor: Yoko Shimomura | None |
World 1-2[edit]
Name | Source | Credits | Requirements |
---|---|---|---|
Underground Theme (Super Mario Bros.) |
Super Mario Bros. | Arrangement Supervisor: Kentaro Ishizaka | None |
Underwater Theme (Super Mario Bros.) |
Super Mario Bros. | Arrangement Supervisor: Shogo Sakai | Brawl on the Mushroomy Kingdom stage 10 times. |
Underground Theme (Super Mario Land) |
Super Mario Land | Arrangement: Koji Hayama | Grab a random CD containing this track. |
Super Smash Bros. for Nintendo 3DS[edit]
Name | Source | Credits |
---|---|---|
Ground Theme (Super Mario Bros.) | Super Mario Bros. | Arrangement Supervisor: Koji Kondo Composition: Nintendo Arrangement: Nintendo |
Underground Theme (Super Mario Bros.) | Super Mario Bros. | Arrangement Supervisor: Kentaro Ishizaka Composition: Nintendo Arrangement: HAL Laboratory, Inc. |
Gallery[edit]
Mr. Game & Watch using Judge
Mr. Game & Watches using Oil Panic to absorb Mario and Luigi's fireballs
The stage as World 1-2 in Super Smash Bros. Brawl
Omega Form in Super Smash Bros. for Nintendo 3DS
The stage in Super Smash Bros. Ultimate
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | いにしえっぽい王国[?] Inishieppoi ōkoku |
Ancient-ish Kingdom | |
Chinese (simplified) | 仿佛古老的王国[?] Fǎngfú gǔlǎo de wángguó |
Ancient-ish Kingdom | |
Chinese (traditional) | 仿佛古老的王國[?] Fǎngfú gǔlǎo de wángguó |
Ancient-ish Kingdom | |
Dutch | Verlaten Paddenstoelenrijk[?] | Forgotten Mushroom Kingdom | |
French | Royaume Champiternel[?] | "Champiternel" is a portmanteau of "champignon" (mushroom) and "sempiternel" (everlasting) | |
German | Pilz-Urkönigreich[?] | Primeval Mushroom Kingdom | |
Italian | Il Regno Fungoso[?] | The Mushroomy Kingdom | |
Korean | 예스러운 왕국[?] Yeseureo'un Wangguk |
Ancient-ish Kingdom | |
Portuguese | Reino Fungo[?] | Fungus Kingdom | |
Russian | Королевство грибов[?] Korolevstvo gribov |
Kingdom of Mushrooms (as opposite of Грибное королевство (Mushroom Kingdom)) | |
Spanish | Reino Champiñónico[?] | Mushroomy Kingdom |