Show Jumping (Team): Difference between revisions
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{{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|other uses of the term "Show Jumping"|[[Show Jumping]]}} | {{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|other uses of the term "Show Jumping"|[[Show Jumping]]}} | ||
{{event | {{M&S event infobox | ||
|image=[[File:ShowJumpingTeam.png|250px]] | |image=[[File:ShowJumpingTeam.png|250px]] | ||
| | |appears_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]] | ||
|type=[[Equestrian (class)|Equestrian]] | |type=[[Equestrian (class)|Equestrian]] | ||
|info=Jumping as One!<br>Stay on the ideal line.<br>Jump the obstacles! | |info=Jumping as One!<br>Stay on the ideal line.<br>Jump the obstacles! | ||
Line 12: | Line 12: | ||
==Gameplay== | ==Gameplay== | ||
In this event, the player controls the entire girls team and competes against three other teams consisting of blue, yellow and green [[Shy Guy]]s. The event is split into four rounds, one for each girl, with the same controls being used for each. The player must use the circle pad to steer and stay on the ideal line shown on the ground, which will cause the horse to move fastest when it is traveling along it. The longer the player remains on the line, the faster their [[Horse]] will go, with the maximum speed being indicated by white lines coming off the character and horse. When the player approaches a jump, they must either tilt the system in towards them or press the A Button to jump over it. Depending on their timing, the player will get a speed boost when the horse lands, the size of which is decided by their timing. Perfect timing grants the greatest boost, great timing offers a smaller one and good the smallest, with bad timing causing the horse to either knock down the fence or go straight through the water obstacle, and awarding the player a four second penalty. The number of fences successfully cleared is displayed in the top left hand corner of the screen for the duration of the event. For the first round, the player controls [[ | In this event, the player controls the entire girls team and competes against three other teams consisting of blue, yellow and green [[Shy Guy]]s. The event is split into four rounds, one for each girl, with the same controls being used for each. The player must use the circle pad to steer and stay on the ideal line shown on the ground, which will cause the horse to move fastest when it is traveling along it. The longer the player remains on the line, the faster their [[Horse]] will go, with the maximum speed being indicated by white lines coming off the character and horse. When the player approaches a jump, they must either tilt the system in towards them or press the A Button to jump over it. Depending on their timing, the player will get a speed boost when the horse lands, the size of which is decided by their timing. Perfect timing grants the greatest boost, great timing offers a smaller one and good the smallest, with bad timing causing the horse to either knock down the fence or go straight through the water obstacle, and awarding the player a four second penalty. The number of fences successfully cleared is displayed in the top left hand corner of the screen for the duration of the event. For the first round, the player controls [[Amy]] and must jump over two fences, followed by [[Princess Peach|Peach]] in the second round with a single water jump, [[Blaze]] in the third with three fences and finally [[Princess Daisy|Daisy]] in the fourth round with the final three fences. | ||
==Controls== | ==Controls== | ||
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{{foreign names | {{foreign names | ||
|Jap=障害馬術 (団体) | |Jap=障害馬術 (団体) | ||
|JapR= | |JapR=Shōgai Bajutsu (Dantai) | ||
|JapM=Show Jumping (Team) | |||
| | |||
|Dut=Springen (Team) | |Dut=Springen (Team) | ||
|DutM=Jumping (team) | |DutM=Jumping (team) | ||
|Fre=Saut d'obstacles (Équipe) | |||
|FreM=Obstacle jump (Team) | |||
|Ger=Springreiten (Team) | |Ger=Springreiten (Team) | ||
|GerM= | |GerM=Show Jumping (Team) | ||
|Ita=Salto a ostacoli (a squadre) | |Ita=Salto a ostacoli (a squadre) | ||
|ItaM=Obstacle jump (in teams) | |ItaM=Obstacle jump (in teams) | ||
|Spa=Salto ecuestre (Equipos) | |||
|SpaM=Equestrian jumping (Teams) | |||
}} | }} | ||
{{M&SATLOG}} | {{M&SATLOG}} | ||
[[Category:Mario & Sonic at the London 2012 Olympic Games events]] | [[Category:Mario & Sonic at the London 2012 Olympic Games events]] |
Latest revision as of 22:38, September 3, 2024
- This article is about the Event from the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. For other uses of the term "Show Jumping", see Show Jumping.
Show Jumping | |
---|---|
Appears in | Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS) |
Type | Equestrian |
Info | Jumping as One! Stay on the ideal line. Jump the obstacles! |
Controls | Move: Move the Circle Pad left/right. Jump: Tilt the system in or press A. |
Entry characters | Girls |
Game level | ★★ |
Show Jumping (Team) is an Equestrian Event that appears exclusively in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. The objective of the event is to complete the course in the fastest time while knocking over as few fences as possible. The starting record for this event is 1:55.41. The event does not appear at any point in the game's story mode.
Gameplay[edit]
In this event, the player controls the entire girls team and competes against three other teams consisting of blue, yellow and green Shy Guys. The event is split into four rounds, one for each girl, with the same controls being used for each. The player must use the circle pad to steer and stay on the ideal line shown on the ground, which will cause the horse to move fastest when it is traveling along it. The longer the player remains on the line, the faster their Horse will go, with the maximum speed being indicated by white lines coming off the character and horse. When the player approaches a jump, they must either tilt the system in towards them or press the A Button to jump over it. Depending on their timing, the player will get a speed boost when the horse lands, the size of which is decided by their timing. Perfect timing grants the greatest boost, great timing offers a smaller one and good the smallest, with bad timing causing the horse to either knock down the fence or go straight through the water obstacle, and awarding the player a four second penalty. The number of fences successfully cleared is displayed in the top left hand corner of the screen for the duration of the event. For the first round, the player controls Amy and must jump over two fences, followed by Peach in the second round with a single water jump, Blaze in the third with three fences and finally Daisy in the fourth round with the final three fences.
Controls[edit]
Hold the system horizontally!
1) Move: Move the Circle Pad left/right.
2) Jump: Tilt the system in or press A.
In Local Play, controls are split between the jockey and horse.
Medley Match[edit]
In Medley Match mode, Show Jumping (Team) appears as the second event of 4P Co-op Medley 1, and the first event of 4P Bonding Medley 2.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 障害馬術 (団体)[?] Shōgai Bajutsu (Dantai) |
Show Jumping (Team) | |
Dutch | Springen (Team)[?] | Jumping (team) | |
French | Saut d'obstacles (Équipe)[?] | Obstacle jump (Team) | |
German | Springreiten (Team)[?] | Show Jumping (Team) | |
Italian | Salto a ostacoli (a squadre)[?] | Obstacle jump (in teams) | |
Spanish | Salto ecuestre (Equipos)[?] | Equestrian jumping (Teams) |