Rainbow Road (Mario Kart: Double Dash!!): Difference between revisions
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{{about|the race course from ''[[Mario Kart: Double Dash!!]]''|Rainbow Road as a whole and other versions of the track|[[Rainbow Road]]}} | {{about|the race course from ''[[Mario Kart: Double Dash!!]]''|Rainbow Road as a whole and other versions of the track|[[Rainbow Road]]}} | ||
{{ | {{race course infobox | ||
|image=[[File:Rainbow Road GCN.jpg|300px]] | |||
|image=[[File:Rainbow Road GCN.jpg| | |appears_in=''[[Mario Kart: Double Dash!!]]'' ([[List of games by date#2003|2003]]) | ||
| | |||
|cups=[[Special Cup]] | |cups=[[Special Cup]] | ||
| | |sample=[[Shinobu Nagata]]<br>[[File:MKDD-Music-RainbowRoad.oga]] | ||
| | |map=[[File:RainbowRoadMap-MKDD.png]] | ||
| | |ghost={{ghost|DD|EAD<ref>[[tcrf:Mario_Kart:_Double_Dash!!#Staff_Ghost_Initials|Mario Kart: Double Dash!! § Staff Ghost Initials]]. ''The Cutting Room Floor''. Retrieved November 3, 2024.</ref>|3:16.476|[[File:MKDD Mario.png|32px|link=Mario]][[File:PeachIcon-MKDD.png|32px|link=Princess Peach|Peach]][[File:RedFireIcon-MKDD.png|32px|link=Red Fire]]}} | ||
}} | }} | ||
'''Rainbow Road''' is the | '''Rainbow Road''' is the fourth and last course of the [[Special Cup]] and the sixteenth and last course of the [[All-Cup Tour]] in ''[[Mario Kart: Double Dash!!]]'' Its staff ghost is [[Mario]] and [[Princess Peach|Peach]] in the [[Red Fire]], the only one in the game that does not use default teams. | ||
This is the second Rainbow Road to include [[Dash Panel]]s, the first being the ''[[Mario Kart: Super Circuit]]'' [[Rainbow Road ( | This is the second Rainbow Road to include [[Dash Panel]]s, the first being the ''[[Mario Kart: Super Circuit]]'' [[Rainbow Road (Mario Kart: Super Circuit)|rendition]], and the first to feature rails in only certain parts of the course. It features a helix and a large pipe that launches drivers to the highest point of the track after reaching the very bottom (a possible precursor to the [[Launch Star]] featured in later Rainbow Roads). It also contains giant rainbow floating sculptures of items, and rains stars that racers can pick up. In non-splitscreen modes, a large glowing city can be seen below the course. This city resembles [[Mushroom City]], according to the design of some of the buildings. When playing in splitscreen, however, the city is absent and the course is left floating in deep space. Although there are no visible clouds in the sky, their reflections can be seen on the track surface. | ||
The music for this course is available in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' as an alternative music theme for the [[Figure-8 Circuit (stage)|Mario Circuit]] stage. The final part of the music is an arrangement of part of the [[Rainbow Road | The music for this course is available in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' as an alternative music theme for the [[Figure-8 Circuit (stage)|Mario Circuit]] stage. The final part of the music is an arrangement of part of the [[N64 Rainbow Road|Rainbow Road]] theme from ''[[Mario Kart 64]]''. | ||
==Course layout== | ==Course layout== | ||
[[File:RainbowRoad1-TimeTrial-MKDD.png|thumb|200px|left| | [[File:RainbowRoad1-TimeTrial-MKDD.png|thumb|200px|left|Mario and Peach starting a Time Trial]] | ||
The track begins just before a ramp with a [[Dash Panel]] on it, which sends the player flying into a somewhat straight, downhill section of a track. This part of the track tends to be very bumpy and causes Shells and Eggs to bounce around, which hinders their homing skills. After a slight curve to the right and a straight road, there is a sharp pair of switchbacks, which is followed by another Dash Panel that sends the player flying. The ramp actually leads to a road lower than the previous, both with lengthy Dash Panels on a straight road that leads the player into a helix with multiple Dash Panels on it. | The track begins just before a ramp with a [[Dash Panel]] on it, which sends the player flying into a somewhat straight, downhill section of a track. This part of the track tends to be very bumpy and causes Shells and Eggs to bounce around, which hinders their homing skills. After a slight curve to the right and a straight road, there is a sharp pair of switchbacks, which is followed by another Dash Panel that sends the player flying. The ramp actually leads to a road lower than the previous, both with lengthy Dash Panels on a straight road that leads the player into a helix with multiple Dash Panels on it. | ||
The helix spirals upwards to the left. Dash Panels and [[Item Box]]es are present in this helix. The Dash Panels can help the player speed up, or help the player plummet to their doom until [[Lakitu]] saves them. Past the long helix is a | The helix spirals upwards to the left. Dash Panels and [[Item Box]]es are present in this helix. The Dash Panels can help the player speed up, or help the player plummet to their doom until [[Lakitu]] saves them. Past the long helix is a bumpy road that is initially straight, but soon begins curving. Shooting stars hit here and become [[Star]]s for the player to pick up. Past the wavy road is a curve to the left and a pipe. Any item thrown in the pipe gets destroyed, and players are invincible when blasted up the pipe. | ||
At the end of the pipe, the player falls down and hits another large Dash Panel, sending the player into a long road, also with a lot of smaller Dash Panels that can help or hinder the player. Stars can also spawn here. After this straight road is a ramp with more Dash Panels on it, and it leads the player to a downwards helix. The downwards helix is sharper and shorter than the previous one, and it leads the player | At the end of the pipe, the player falls down and hits another large Dash Panel, sending the player into a long road, also with a lot of smaller Dash Panels that can help or hinder the player. Stars can also spawn here. After this straight road is a ramp with more Dash Panels on it, and it leads the player to a downwards helix. The downwards helix is sharper and shorter than the previous one, and it leads the player to the finish line again, which starts the cycle again. | ||
The official website claims that Rainbow Road is the longest course in the game; this is false, as [[Wario Colosseum]] is longer. However, Rainbow Road is a 3-lap track, so it does take longer to finish than Wario Colosseum, which is a 2-lap track. | The official website claims that Rainbow Road is the longest course in the game; this is false, as [[Wario Colosseum]] is longer. However, Rainbow Road is a 3-lap track, so it does take longer to finish than Wario Colosseum, which is a 2-lap track. | ||
Line 43: | Line 43: | ||
RainbowRoad6-TimeTrial-MKDD.png|The wind tunnel | RainbowRoad6-TimeTrial-MKDD.png|The wind tunnel | ||
RainbowRoad7-TimeTrial-MKDD.png|The long circular turn, leading to the finish line | RainbowRoad7-TimeTrial-MKDD.png|The long circular turn, leading to the finish line | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Mario Kart: Double Dash!!]]'' | |||
|name1=<tt>Rainbow.arc</tt> | |||
|meaning1=Rainbow course | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Jap=レインボーロード | |Jap=レインボーロード | ||
|JapR=Reinbō rōdo | |JapR=Reinbō rōdo | ||
|JapM=Rainbow Road | |JapM=Rainbow Road | ||
| | |Fre=Route Arc-en-ciel | ||
|FreM=Rainbow Road | |||
| | |||
|Ger=Regenbogen-Boulevard | |Ger=Regenbogen-Boulevard | ||
|GerM=Rainbow Boulevard | |GerM=Rainbow Boulevard | ||
|Ita=Pista Arcobaleno | |Ita=Pista Arcobaleno | ||
|ItaM=Rainbow Track | |ItaM=Rainbow Track | ||
|Spa=Senda Arco Iris | |||
|SpaM=Rainbow Path | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:Misplaced heart Double Dash.png|thumb|border|200px|The misplaced Heart decoration]] | |||
*This is the first Rainbow Road to have a "glistening" sound effect when a racer is drifting or making a sharp turn. This has become a common feature in Rainbow Roads of subsequent games, including in retro courses. | *This is the first Rainbow Road to have a "glistening" sound effect when a racer is drifting or making a sharp turn. This has become a common feature in Rainbow Roads of subsequent games, including in retro courses. | ||
*This course, [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]], [[Wario Colosseum]], and [[Mushroom City]] are the only four ''Mario Kart: Double Dash!'' race courses that have yet to return in future ''Mario Kart'' games as [[classic course]]s. | |||
*Outside of the skybox, a [[Heart (item)|Heart]] item model with unfinished textures can be seen.<ref>https://tcrf.net/Mario_Kart:_Double_Dash!!#Misplaced_Heart</ref> | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{MK race courses}} | ||
{{MKDD}} | {{MKDD}} | ||
[[Category: | [[Category:Cosmic areas]] | ||
[[Category: | [[Category:Sky areas]] | ||
[[Category:Mario Kart: Double Dash!! | [[Category:Mario Kart: Double Dash!! race courses]] | ||
[[de:Regenbogen-Boulevard#Mario Kart: Double Dash!!]] | [[de:Regenbogen-Boulevard#Mario Kart: Double Dash!!]] | ||
[[it:Pista Arcobaleno (GCN)]] | [[it:Pista Arcobaleno (GCN)]] |
Latest revision as of 12:32, November 3, 2024
- This article is about the race course from Mario Kart: Double Dash!! For Rainbow Road as a whole and other versions of the track, see Rainbow Road.
Rainbow Road | |||||||
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Information | |||||||
Appears in | Mario Kart: Double Dash!! (2003) | ||||||
Cup(s) | Special Cup | ||||||
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|
Rainbow Road is the fourth and last course of the Special Cup and the sixteenth and last course of the All-Cup Tour in Mario Kart: Double Dash!! Its staff ghost is Mario and Peach in the Red Fire, the only one in the game that does not use default teams.
This is the second Rainbow Road to include Dash Panels, the first being the Mario Kart: Super Circuit rendition, and the first to feature rails in only certain parts of the course. It features a helix and a large pipe that launches drivers to the highest point of the track after reaching the very bottom (a possible precursor to the Launch Star featured in later Rainbow Roads). It also contains giant rainbow floating sculptures of items, and rains stars that racers can pick up. In non-splitscreen modes, a large glowing city can be seen below the course. This city resembles Mushroom City, according to the design of some of the buildings. When playing in splitscreen, however, the city is absent and the course is left floating in deep space. Although there are no visible clouds in the sky, their reflections can be seen on the track surface.
The music for this course is available in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate as an alternative music theme for the Mario Circuit stage. The final part of the music is an arrangement of part of the Rainbow Road theme from Mario Kart 64.
Course layout
The track begins just before a ramp with a Dash Panel on it, which sends the player flying into a somewhat straight, downhill section of a track. This part of the track tends to be very bumpy and causes Shells and Eggs to bounce around, which hinders their homing skills. After a slight curve to the right and a straight road, there is a sharp pair of switchbacks, which is followed by another Dash Panel that sends the player flying. The ramp actually leads to a road lower than the previous, both with lengthy Dash Panels on a straight road that leads the player into a helix with multiple Dash Panels on it.
The helix spirals upwards to the left. Dash Panels and Item Boxes are present in this helix. The Dash Panels can help the player speed up, or help the player plummet to their doom until Lakitu saves them. Past the long helix is a bumpy road that is initially straight, but soon begins curving. Shooting stars hit here and become Stars for the player to pick up. Past the wavy road is a curve to the left and a pipe. Any item thrown in the pipe gets destroyed, and players are invincible when blasted up the pipe.
At the end of the pipe, the player falls down and hits another large Dash Panel, sending the player into a long road, also with a lot of smaller Dash Panels that can help or hinder the player. Stars can also spawn here. After this straight road is a ramp with more Dash Panels on it, and it leads the player to a downwards helix. The downwards helix is sharper and shorter than the previous one, and it leads the player to the finish line again, which starts the cycle again.
The official website claims that Rainbow Road is the longest course in the game; this is false, as Wario Colosseum is longer. However, Rainbow Road is a 3-lap track, so it does take longer to finish than Wario Colosseum, which is a 2-lap track.
When playing in split-screen mode, the city and the item sculptures are removed.
Profiles
Mario Kart: Double Dash!!
- North American website bio: "The longest, and most treacherous, course in Mario Kart, Rainbow Road is a wild ride unlike any other. Its hypnotic curves and stomach-turning drops are enough to shake even the steadiest racers."
Gallery
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
Mario Kart: Double Dash!! | Rainbow.arc | Rainbow course |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | レインボーロード[?] Reinbō rōdo |
Rainbow Road | |
French | Route Arc-en-ciel[?] | Rainbow Road | |
German | Regenbogen-Boulevard[?] | Rainbow Boulevard | |
Italian | Pista Arcobaleno[?] | Rainbow Track | |
Spanish | Senda Arco Iris[?] | Rainbow Path |
Trivia
- This is the first Rainbow Road to have a "glistening" sound effect when a racer is drifting or making a sharp turn. This has become a common feature in Rainbow Roads of subsequent games, including in retro courses.
- This course, Bowser's Castle, Wario Colosseum, and Mushroom City are the only four Mario Kart: Double Dash! race courses that have yet to return in future Mario Kart games as classic courses.
- Outside of the skybox, a Heart item model with unfinished textures can be seen.[2]
References
- ^ Mario Kart: Double Dash!! § Staff Ghost Initials. The Cutting Room Floor. Retrieved November 3, 2024.
- ^ https://tcrf.net/Mario_Kart:_Double_Dash!!#Misplaced_Heart