Head Waiter: Difference between revisions
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(→Names in other languages: In the Mario Party series for the N64, GameCube and MP8, the interrogation and exclamation signs were different.) |
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{{ | {{minigame infobox | ||
| image = [[File:Head Waiter Mario Party 5.png|260px]] | |image=[[File:Head Waiter Mario Party 5.png|260px]] | ||
| | |appears_in=''[[Mario Party 5]]'' | ||
| type = Duel mini-game | |type=Duel mini-game | ||
| time = 5 seconds per turn | |time=5 seconds per turn | ||
| | |track=Midday Showdown | ||
|sample=[[File:MP5 Midday Showdown.oga]] | |||
}} | }} | ||
'''Head Waiter''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a play on a | '''Head Waiter''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a play on a term that refers to the supervisor of the dining room staff of a restaurant or hotel. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Head Watier Wario Loses.png|thumb|left|[[Wario]] | [[File:Head Watier Wario Loses.png|thumb|left|[[Wario]] losing to [[Luigi]]]] | ||
Players take turns tossing a Mini-Bowser bomb, similar to the bomb in [[Bowser's Bigger Blast]], back and forth amongst themselves. | Players take turns tossing a Mini-[[Bowser]] bomb, similar to the [[bomb]] in [[Bowser's Bigger Blast]], back and forth amongst themselves. The timer on the bomb starts at nine; players can count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. Once the timer drops three times, the numbers displayed change to question marks. At this point, the only way to tell whether the player's opponent has docked one or two numbers off the counter is to listen for the specific sound each option makes. On extremely rare occasions, the game may briefly reveal the current number on the bomb, or even reset the bomb counter. The losing player is the one who decreases the timer to zero or does not decrease the count by one or two within a five-second timer. Either way, the bomb explodes and the minigame ends. When the bomb explodes, the character holding it flies towards the screen and hits it, causing it to tilt, thus breaking the [[fourth wall]]. | ||
{{br}} | |||
The timer on the bomb starts at nine; players | |||
==Controls== | ==Controls== | ||
* {{button|gcn|A}} – Decrease | * {{button|gcn|A}} – Decrease counter by 1 | ||
* {{button|gcn|B}} – Decrease | * {{button|gcn|B}} – Decrease counter by 2 | ||
==In-game text== | ==In-game text== | ||
* '''Rules''' – ''"Pass the Mini-Bowser bomb back and forth until it explodes. Try not to be the one holding it when it goes off."'' | * '''Rules''' – ''"Pass the Mini-Bowser bomb back and forth until it explodes. Try not to be the one holding it when it goes off."'' | ||
* '''Advice''' – ''"The counter eventually disappears, and this is where the strategy begins!"'' | * '''Advice''' – ''"The counter eventually disappears, and this is where the strategy begins!"'' | ||
==Gallery== | |||
<gallery> | |||
MP5 Head Waiter fail.gif|Wario losing the minigame | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Taiketsu! Kuppa Bakudan | |JapR=Taiketsu! Kuppa Bakudan | ||
|JapM=Showdown! Bowser Bomb | |JapM=Showdown! Bowser Bomb | ||
| | |Fre=Sautera, sautera pas? | ||
| | |FreM=Will it explode, will it not? | ||
|Ger=Bowser-Bomben-Spaß | |Ger=Bowser-Bomben-Spaß | ||
|GerM=Bowser Bomb Fun | |GerM=Bowser Bomb Fun | ||
Line 37: | Line 42: | ||
}} | }} | ||
{{MP5 | {{MP5 minigames}} | ||
[[Category:Duel | [[Category:Duel minigames]] | ||
[[Category:Mario Party 5 | [[Category:Mario Party 5 minigames]] | ||
[[it:Mini Bowser bollente]] |
Latest revision as of 07:39, December 6, 2024
Head Waiter | |||
---|---|---|---|
Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 5 seconds per turn | ||
Music track | Midday Showdown | ||
|
Head Waiter is a Duel minigame found in Mario Party 5. Its name is a play on a term that refers to the supervisor of the dining room staff of a restaurant or hotel.
Gameplay[edit]
Players take turns tossing a Mini-Bowser bomb, similar to the bomb in Bowser's Bigger Blast, back and forth amongst themselves. The timer on the bomb starts at nine; players can count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. Once the timer drops three times, the numbers displayed change to question marks. At this point, the only way to tell whether the player's opponent has docked one or two numbers off the counter is to listen for the specific sound each option makes. On extremely rare occasions, the game may briefly reveal the current number on the bomb, or even reset the bomb counter. The losing player is the one who decreases the timer to zero or does not decrease the count by one or two within a five-second timer. Either way, the bomb explodes and the minigame ends. When the bomb explodes, the character holding it flies towards the screen and hits it, causing it to tilt, thus breaking the fourth wall.
Controls[edit]
- – Decrease counter by 1
- – Decrease counter by 2
In-game text[edit]
- Rules – "Pass the Mini-Bowser bomb back and forth until it explodes. Try not to be the one holding it when it goes off."
- Advice – "The counter eventually disappears, and this is where the strategy begins!"
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | たいけつ!クッパばくだん[?] Taiketsu! Kuppa Bakudan |
Showdown! Bowser Bomb | |
French | Sautera, sautera pas?[?] | Will it explode, will it not? | |
German | Bowser-Bomben-Spaß[?] | Bowser Bomb Fun | |
Italian | Mini Bowser bollente[?] | Hot Mini Bowser | |
Spanish | Bomba Bowser[?] | Bowser Bomb |