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{{new subject|update}}
{{about|the form after collecting the [[SMB2 Mushroom]]|Mario as he appears in [[Super Mario Bros. 2]]|[[History of Mario#Super Mario Bros. 2 / Super Mario Advance|History of Mario § Super Mario Bros. 2]]}}
{{form-infobox
{{form infobox
|image=[[File:SMM2-SMB-SMB2Mario.png|50px]]<br>SMB2 Mario in ''Super Mario Maker 2''
|image=[[File:SMM2-SMB-SMB2Mario.png|64px]]<br>SMB2 Mario in ''Super Mario Maker 2''
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]])
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]])
|item=[[SMB2 Mushroom]]
|item=[[SMB2 Mushroom]]
|powers=Gives user ''[[Super Mario Bros. 2]]'' gameplay physics
|powers=Gives user ''[[Super Mario Bros. 2]]'' gameplay physics
|character=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]]
|applies_to=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]]
}}
}}
'''SMB2 Mario''' (short for ''Super Mario Bros. 2'' Mario) is a form that first appears in ''[[Super Mario Maker 2]]'', in the version 3.0.0 update. The form is gained via the [[SMB2 Mushroom]], and, as the name implies, the affected character gains the appearance of a ''[[Super Mario Bros. 2]]'' character. Alongside the cosmetic change, characters using the form gain the ability to stand on enemies, as well as carry and throw them.
'''SMB2 Mario''' (short for "''Super Mario Bros. 2'' Mario") is a form that first appears in ''[[Super Mario Maker 2]]'', in the version 3.0.0 update. The form is gained via the [[SMB2 Mushroom]], and, as the name implies, the affected character gains the appearance of a character from ''[[Super Mario Bros. 2]]''. Alongside the cosmetic change, characters using the form gain the ability to stand on, carry, and throw enemies.
==Abilities==
When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in ''Super Mario Bros. 2''. However, there are a few exceptions: for example, the character bounces off [[Wiggler]]s and [[Mega Dry Bones]] as usual, and stompable bosses such as [[Boom Boom]] will take damage instead. While standing on an enemy or object, the player can press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓ to pick it up. Holding {{button|switch|Y}} will carry the object, and releasing the button while holding something will cause the character to throw it forwards.


==Abilities==
When shelled enemies such as [[Koopa Troopa]]s are thrown, they will slide in their shells as if kicked. [[Chain Chomp]]s are picked up by their stake, and will attack other enemies while carried. [[Bob-omb]]s ignite instantly when picked up. Enemies made larger with a [[Super Mushroom]] in the editor can also be picked up, but take longer to lift, like in ''[[Super Mario Advance]]''.  
* Most enemies are unharmed by jumps; instead, Mario can harmlessly stand on them.
 
**However, there are a few exceptions: for example, [[Wiggler]]s and [[Big Dry Bones]] push off Mario as usual, and stompable bosses will take damage.
In the snow course theme, the character can lift [[snowball]]s out of ground tiles. [[Cloud Block]]s behave similarly to [[soft sand]] in ''Super Mario Bros. 2'', as they are destroyed after the character attempts to pick up one.
* While standing on an enemy, Mario can carry it and throw it.
 
* Shelled enemies, such as Koopa Troopas, can be picked up and thrown, making them slide in their shells as if kicked.
In addition to carrying enemies, the character can perform the [[Crouching High Jump|charge jump]] by pressing {{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit when on the ground.
* Large enemies can be carried, but take longer to lift, like in ''[[Super Mario Advance]]''.
* Mario can perform the [[charge jump]].
* [[Chain Chomp]]s can be picked up by the stake and carried; they attack enemies in this state. Mario himself cannot be harmed by the Chain Chomp while carrying one.
* In the snow course theme, the player can lift snowballs out of ground tiles.
*[[Bob-omb]]s ignite instantly when grabbed.
*[[Cloud Block]]s behave similarly to sand in ''Super Mario Bros. 2'', as they are destroyed after being "picked up".


==Sound changes==
==Sound changes==
Much like the [[Master Sword]] power-up, the music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom:
Much like the [[Master Sword]] power-up, music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom.
 
In the ground, underwater, airship, desert, snow, forest, and sky themes, the [[Ground Theme (Super Mario Bros. 2)|overworld theme]] plays. In the underground, Ghost House, and castle themes, the underground theme plays. When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play. When a [[P Switch]] is pressed, the [[Subspace]] music, which is in turn an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'', plays. The "Peaceful" sound effect plays the credits theme.
 
The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively. The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style.


*In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays.
When touching a [[Super Mushroom]] or another SMB2 Mushroom, the sound effect of touching a [[cherry]] plays. Various other sound effects, including jumping, opening a door, defeating an enemy, activating a [[POW Block]], and gaining an extra life, are also replaced with their corresponding ''Super Mario Bros. 2'' counterparts.
*In the underground, Ghost House, and castle themes, the underground theme plays.
 
*When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play.
==Differences from ''Super Mario Bros. 2''==
*When a [[P Switch]] is pressed, the [[Subspace]] music, which is in turn an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'', plays.
SMB2 Mario's sprites are edited and based on frames from ''[[Super Mario Bros. 3]]'' and the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 2]]'', with some resemblance to poses from ''[[Super Mario Bros.]]''<ref>GameXplain (April 23, 2020). [https://youtu.be/P21I2adIixY Is the SMB2 Mushroom (Partially) a Lie? How Mario's SMB2 Sprite Has SMB3 DNA! (Super Mario Maker 2)]. ''YouTube''. Retrieved April 24, 2020.</ref> The idle pose also shows both feet as opposed to only one like in the original game, and has three walking frames instead of two, with one of them edited from ''[[Super Mario Advance]]''. However, both walking frames from the original game are still used in ''Super Mario Maker 2''.
*The "Peaceful" sound effect plays the credits theme.
 
*The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively.
Toadette replaces Princess Peach and thus gets a new set of sprites, which are a mix of her sprites from this game's ''Super Mario Bros. 3'' style and Toad's ''Super Mario Bros. 2'' sprites. Toad's idle sprite has his arms bent in a similar fashion to Mario and Luigi's, while in ''Super Mario Bros. 2'', his arms are by his sides; Toadette adopts that stance for her idle sprite instead. As in normal gameplay, everyone's abilities are standardized. Luigi's jump is the same as everyone else's, unlike in ''Super Mario Bros. 2'', where he [[scuttle]]s.
*The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style.
 
*When touching a [[Super Mushroom]] or another SMB2 Mushroom, the sound effect of touching a [[cherry]] plays.
The player must crouch and hold {{button|switch|Y}} to pick up objects or enemies, and release that button to throw them, whereas in ''Super Mario Bros. 2'', they can simply press {{button|nes|B}} once to grab and again to throw. The charge required to charge jump resets upon standing up, rather than upon walking or running.
*Various other sound effects, including jumping, opening a door, defeating an enemy, activating a [[POW Block]], and gaining an extra life, are also replaced with their corresponding ''Super Mario Bros. 2'' counterparts.


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオUSAで
|JapR=Marioyūesuēde
|JapM=Mario USA
|Ita=Mario SMB2
|Ita=Mario SMB2
|ItaM=SMB2 Mario
|ItaM=SMB2 Mario
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|ChiSR=Mǎlì'ōu USA de Mǎlì'ōu
|ChiSR=Mǎlì'ōu USA de Mǎlì'ōu
|ChiSM=Mario USA's Mario
|ChiSM=Mario USA's Mario
|ChiT=Mario USA的瑪利歐
|ChiTR=Mario USA de mǎ lì ōu
|ChiTM=Mario USA's Mario
}}
}}
==Trivia==
*SMB2 Mario's sprites are edited and based on ''[[Super Mario Bros. 3]]'' frames with some resemblance to poses from ''[[Super Mario Bros.]]'', which can be easily seen in comparison.<ref>GameXplain (April 23, 2020). [https://youtu.be/P21I2adIixY Is the SMB2 Mushroom (Partially) a Lie? How Mario's SMB2 Sprite Has SMB3 DNA! (Super Mario Maker 2)]. ''YouTube''. Retrieved April 24, 2020.</ref> The idle pose also shows both feet as opposed to only one like in the original game, and has three walking frames instead of two. However, both walking frames from the original game are still used in ''Super Mario Maker 2''.
*Luigi's jump animation is the same as all the other's, unlike in ''Super Mario Bros. 2'', where he [[scuttle]]s.


==References==
==References==
<references/>
<references/>


{{Mario's Transformations}}
{{Mario forms}}
[[Category:Super Mario Maker 2 Forms]]
[[Category:Mario forms]]
[[Category:Super Mario Maker 2 forms]]

Latest revision as of 00:33, October 26, 2024

This article is about the form after collecting the SMB2 Mushroom. For Mario as he appears in Super Mario Bros. 2, see History of Mario § Super Mario Bros. 2.
SMB2 Mario
SMB2 Mario in Super Mario Maker 2.
SMB2 Mario in Super Mario Maker 2
Applies to Mario, Luigi, Toad, Toadette
Item needed SMB2 Mushroom
Power(s) given Gives user Super Mario Bros. 2 gameplay physics
First appearance Super Mario Maker 2 (version 3.0.0) (2020)

SMB2 Mario (short for "Super Mario Bros. 2 Mario") is a form that first appears in Super Mario Maker 2, in the version 3.0.0 update. The form is gained via the SMB2 Mushroom, and, as the name implies, the affected character gains the appearance of a character from Super Mario Bros. 2. Alongside the cosmetic change, characters using the form gain the ability to stand on, carry, and throw enemies.

Abilities[edit]

When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in Super Mario Bros. 2. However, there are a few exceptions: for example, the character bounces off Wigglers and Mega Dry Bones as usual, and stompable bosses such as Boom Boom will take damage instead. While standing on an enemy or object, the player can press Y Button while tilting Left Stick ↓ to pick it up. Holding Y Button will carry the object, and releasing the button while holding something will cause the character to throw it forwards.

When shelled enemies such as Koopa Troopas are thrown, they will slide in their shells as if kicked. Chain Chomps are picked up by their stake, and will attack other enemies while carried. Bob-ombs ignite instantly when picked up. Enemies made larger with a Super Mushroom in the editor can also be picked up, but take longer to lift, like in Super Mario Advance.

In the snow course theme, the character can lift snowballs out of ground tiles. Cloud Blocks behave similarly to soft sand in Super Mario Bros. 2, as they are destroyed after the character attempts to pick up one.

In addition to carrying enemies, the character can perform the charge jump by pressing B Button after holding Left Stick ↓ for a bit when on the ground.

Sound changes[edit]

Much like the Master Sword power-up, music from Super Mario Bros. 2 plays instead of standard course music while under the effect of the SMB2 Mushroom.

In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays. In the underground, Ghost House, and castle themes, the underground theme plays. When reaching the Goal Pole/Axe, losing a life, or obtaining a Super Star, their corresponding themes from the original game play. When a P Switch is pressed, the Subspace music, which is in turn an arrangement of the Ground Theme from Super Mario Bros., plays. The "Peaceful" sound effect plays the credits theme.

The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of Bowser Jr. and Bowser being replaced with the sprites of Birdo and Wart, respectively. The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the Super Mario 3D World style.

When touching a Super Mushroom or another SMB2 Mushroom, the sound effect of touching a cherry plays. Various other sound effects, including jumping, opening a door, defeating an enemy, activating a POW Block, and gaining an extra life, are also replaced with their corresponding Super Mario Bros. 2 counterparts.

Differences from Super Mario Bros. 2[edit]

SMB2 Mario's sprites are edited and based on frames from Super Mario Bros. 3 and the Super Mario All-Stars version of Super Mario Bros. 2, with some resemblance to poses from Super Mario Bros.[1] The idle pose also shows both feet as opposed to only one like in the original game, and has three walking frames instead of two, with one of them edited from Super Mario Advance. However, both walking frames from the original game are still used in Super Mario Maker 2.

Toadette replaces Princess Peach and thus gets a new set of sprites, which are a mix of her sprites from this game's Super Mario Bros. 3 style and Toad's Super Mario Bros. 2 sprites. Toad's idle sprite has his arms bent in a similar fashion to Mario and Luigi's, while in Super Mario Bros. 2, his arms are by his sides; Toadette adopts that stance for her idle sprite instead. As in normal gameplay, everyone's abilities are standardized. Luigi's jump is the same as everyone else's, unlike in Super Mario Bros. 2, where he scuttles.

The player must crouch and hold Y Button to pick up objects or enemies, and release that button to throw them, whereas in Super Mario Bros. 2, they can simply press B Button once to grab and again to throw. The charge required to charge jump resets upon standing up, rather than upon walking or running.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオUSAで[?]
Marioyūesuēde
Mario USA
Chinese (simplified) 马力欧USA的马力欧[?]
Mǎlì'ōu USA de Mǎlì'ōu
Mario USA's Mario
Chinese (traditional) Mario USA的瑪利歐[?]
Mario USA de mǎ lì ōu
Mario USA's Mario
Italian Mario SMB2[?] SMB2 Mario

References[edit]

  1. ^ GameXplain (April 23, 2020). Is the SMB2 Mushroom (Partially) a Lie? How Mario's SMB2 Sprite Has SMB3 DNA! (Super Mario Maker 2). YouTube. Retrieved April 24, 2020.