List of Luigi's Mansion 3 glitches: Difference between revisions

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{{image|more=yes|Illustrate all applicable glitches.}}
{{italic title|List of ''Luigi's Mansion 3'' glitches}}
{{italic title|List of ''Luigi's Mansion 3'' glitches}}
This is a list of glitches in ''[[Luigi's Mansion 3]]''.
This is a list of glitches in ''[[Luigi's Mansion 3]]''. All names are conjectural unless otherwise specified.


==Glitches==
==Glitches==
'''NOTE''': All names are conjectural unless otherwise specified.
===Active Toad painting after boss===
In [[The Great Stage]], it is possible for the [[Toad (species)|Toad]] painting to reactivate long after the boss has been defeated, with the Toad appearing in the picture despite also being safe in [[Professor E. Gadd|E. Gadd]]'s lab. If this happens, trying to free the Toad with the [[Dark-Light Device]] will just cause them to vanish from the picture.<ref>https://twitter.com/gamingreinvent/status/1191818875051991040</ref>


===Circling E. Gadd Glitch===  
===Boo softlock===
On rare occasions, after freeing him with the [[Dark-Light Device]], [[Professor E. Gadd|E. Gadd]] will immediately begin to circle around a specific spot. While in this state, he will not follow the player while in the room. The glitch will end either if the player waits for a little while or leaves the room. The cause of the glitch is still unknown.{{ref needed}}
If the music is not playing, making the [[Boo]] appear by examining its hiding spot will sometimes cause the found jingle to play, but the actual Boo will not appear, nor will its quote play beforehand. This leaves the game softlocked, since [[Luigi]] and [[Gooigi]] can only move when the Boo intro scene has finished playing, and they cannot exit the room without moving. They can enter E Gadd's Lab in this state, however.<ref>https://twitter.com/gamingreinvent/status/1191849565609058304</ref>


===Fitness Room Glitch===
===Circling E. Gadd glitch===  
In the room with two Hammers (one with punching gloves and the other with weights), the player can sneak past them. Once the player comes through the door, they must walk down and to the left until they come to the doorway. If the Hammers are triggered at this point, the doors will all be barricaded and the player will be unable to continue.
On rare occasions, after freeing him with the [[Dark-Light Device]], E. Gadd will immediately begin to circle around a specific spot. While in this state, he will not follow the player while in the room. The glitch will end either if the player waits for a little while or leaves the room. The cause of the glitch is unknown.<ref>https://youtu.be/GBPXcuXtCEQ</ref>


===Active Toad Painting After Boss===
===E. Gadd T-pose===
[[File:LM3 E Gadd T pose glitch.jpg|thumb|E. Gadd T-posing]]
Sometimes, when calling the E. Gadd Hotline, E. Gadd will be in a T-pose for a frame.


In the [[Great Stage]], it is possible for the Toad painting to reactivate long after the boss has been defeated, with the Toad appearing in the picture despite also being safe in E Gadd's lab. If this happens, trying to free the Toad with the Dark-Light Device will just cause it to vanish from the picture.<ref>https://twitter.com/gamingreinvent/status/1191818875051991040</ref>
===Elevator/plunger impaired movement===
If Luigi exits the elevator holding a plunger shot, the plunger will vanish. After this, Luigi will be unable to aim up or down while using the [[Flashlight]] or sucking/blowing with the [[Poltergust G-00]]. Notably, Luigi will still be able to turn left or right. To regain normal mobility, the player must simply shoot another plunger.


===Boo Softlock===
===Fitness Room softlock===
In the [[Weight Room]], the player can sneak past the [[Hammer (Luigi's Mansion 3)|Hammers]]. Once the player comes through the door, they must walk down and to the left until they come to the doorway. If the Hammers are triggered at this point, the doors will all be barricaded and the player will be unable to continue.


If the music is not playing, making the Boo appear by examining its hiding spot will sometimes cause the found jingle to play, but the actual Boo will not appear, nor will its quote play beforehand. This leaves the game softlocked, since Luigi and Gooigi can only move when the Boo intro scene has finished playing, and they cannot exit the room without moving. They can enter E Gadd's Lab in this state, however.<ref>https://twitter.com/gamingreinvent/status/1191849565609058304</ref>
===Floating egg glitch===
During the [[Ug]] boss fight, the destroyed Pterodactyl fossil may not drop the egg, making it float in the air. The egg cannot be absorbed by the Poltergust. How this happens is unknown.<ref>https://youtu.be/LJ7vkvIpNuIt=14m4s</ref>


===E. Gadd T-Pose===
===Great Stage Backstage invisible wall===
[[File:LM3 E Gadd T pose glitch.jpg|thumb|E. Gadd T-posing]]
Sometimes, if Luigi uses the [[Suction Shot]] to demolish the back wall of the main theatre area in the Great Stage, then returns when ghosts are present in the area, it will be impossible for him to reach the backstage area with the TV, since there will be an invisible wall blocking him. If this is the case, this wall will stay even if Luigi exits and re-enters the area, or the ghosts are defeated.
Sometimes when calling the E. Gadd Hotline, E. Gadd will be in a T-pose for a frame.
 
On other occasions however, Luigi can go backstage in the ghost battle in said room. If this is the case, then the ghosts will be unable to reach him, since they will be stopped as if there were an invisible wall blocking them. Luigi can pull ghosts to this area with the Poltergust, but if he lets them go or they escape the tether, they will immediately be warped back to the main stage area instead.
 
===Gooigi push===
With Luigi, the player must position themselves next to a wall and have Luigi use the Poltergust G-00. Taking out Gooigi, the player must place a plunger on Luigi's head and vacuum him up with Gooigi, then Gooigi has to scare Luigi and quickly move Gooigi to push Luigi. If successful, Gooigi will push Luigi through the wall and put Luigi out of bounds.<ref>https://youtu.be/gWM1vnDcwfk?si=WJwnGYC649tUi6zn</ref> The player can use this to skip floor 6, among other floors.<ref>https://youtu.be/BRDqyzS7qxU?si=rHSsojjuGeOMI1WR</ref>
 
===No Boo music===
On certain occasions, the music usually played when a Boo is present in a room does not play, making it more difficult to track down the Boo without buying a radar from E. Gadd.
 
===Polterpup stuck on Luigi===
{{damage|1}}
At the beginning of the game after defeating [[Goob]]s on the [[Grand Lobby]] floor, a cutscene shows [[Polterpup]] going up the stairs to where the player collects the [[key]]; however, in version 1.0.0, a glitch occurs where after the player captures the last Goob and Polterpup appears at the last moment teaching the player how to capture ghosts, he becomes stuck on Luigi. This prevents him from using [[Burst]] to progress, and if the game is saved automatically, the save file becomes softlocked and must be erased to start over.<ref>https://youtu.be/GBPXcuXtCEQ</ref>
 
===Punching bag sound overlap===
In the Weight Room, there is a punching bag that sometimes plays its hit sound multiple times at once when struck with a boxing glove, creating a jarring sound.<ref>https://www.facebook.com/broseff.stalin/videos/680221199168871</ref><ref>https://www.facebook.com/broseff.stalin/videos/680912535766404/</ref>


===No Boo Music===
===ScareScraper glitches===
====Carpet trap crash====
During a ScareScraper game, the player must tug a Carpet Trap with the Poltergust, followed by the player summoning Gooigi to move him to the carpet while it is being tugged. The player must then store Gooigi back to the Poltergust  while Luigi is still tugging the carpet. Though the glitch does not always work, the game will crash to the console's home menu.


On certain occasions, the music usually played when a Boo is present in a room does not play. This makes it difficult to track down said Boo without buying a radar from E Gadd.
====Ongoing bomb ticking====
During the [[Boolossus]] battle, when the bombs are being launched back into Boolossus's mouth and a bomb is about to explode, the bomb will make an ongoing ticking sound. The bomb cannot be interacted with or picked up while the glitch is in effect. The bomb will then explode and end the glitch upon the next round of bombs.<ref>https://twitter.com/MrGamerPro_1/status/1191261099217342464</ref>


===Ongoing Bomb Ticking===
====Toad falling through floor====
In the [[Boolossus]] battle in the [[ScareScraper]], when the bombs are being launched back into Boolossus's mouth and a bomb is about to explode, the bomb will make an ongoing ticking sound. The bomb cannot be interacted with or picked up while the glitch is in effect. The bomb will then explode and end the glitch upon the next round of bombs.<ref>https://twitter.com/MrGamerPro_1/status/1191261099217342464</ref>
Sometimes during the "Find the Toads!" event, after two players clear a room with Toad and another player tries to suck them up with their Poltergust G-00 right before they stop panicking, The Toad will continuously fall through the floor. They will still be able to follow the player when they continuously reappear. The player can fix this glitch by timing the suction of Poltergust G-00, though it is rather precise.<ref>https://twitter.com/MrGamerPro_1/status/1210715706733420544</ref>


===Punching Bag Sound Overlap===
====Unwinnable Boolossus battle====
On the 13th Floor, [[Fitness Center]], in the Weight Room, there is a punching bag that sometimes plays its hit sound multiple times at once when struck with a boxing glove creating a jarring sound.<ref>https://www.facebook.com/broseff.stalin/videos/680221199168871</ref><ref>https://www.facebook.com/broseff.stalin/videos/680912535766404/</ref>
On rare occasions during the battle with Boolossus, after it explodes and Boos fall down and stunned, one Boo may be unable to be slammed on the ground and freeze in place, resulting the Boolossus battle to be unwinnable. It unknown how this glitch occurs.<ref>https://youtu.be/GBPXcuXtCEQ</ref>


===Twisted Suites Crash===
===Twisted Suites crash===
{{damage|1}}
{{damage|1}}
It is possible to cause the game to crash to the home menu if Luigi shoots a fish into the rabbit cage in the Trainer's Room in Twisted Suites.
It is possible to cause the game to crash to the home menu if Luigi shoots a fish into the rabbit cage in the Trainer's Room in Twisted Suites.
===8th Floor Blue Gem Glitch===
On the 8th floor, after if you leave the torch inside of the giant box in studio 4 then fight the boss fight the torch will remain in the box and the cameras will no longer be accessible, if you have not obtained the blue gem on this floor yet you will be unable to as both the torch and flaming buildings are no longer accessible to melt the surrounding ice.


==References==
==References==

Latest revision as of 22:03, August 14, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Illustrate all applicable glitches.

This is a list of glitches in Luigi's Mansion 3. All names are conjectural unless otherwise specified.

Glitches

Active Toad painting after boss

In The Great Stage, it is possible for the Toad painting to reactivate long after the boss has been defeated, with the Toad appearing in the picture despite also being safe in E. Gadd's lab. If this happens, trying to free the Toad with the Dark-Light Device will just cause them to vanish from the picture.[1]

Boo softlock

If the music is not playing, making the Boo appear by examining its hiding spot will sometimes cause the found jingle to play, but the actual Boo will not appear, nor will its quote play beforehand. This leaves the game softlocked, since Luigi and Gooigi can only move when the Boo intro scene has finished playing, and they cannot exit the room without moving. They can enter E Gadd's Lab in this state, however.[2]

Circling E. Gadd glitch

On rare occasions, after freeing him with the Dark-Light Device, E. Gadd will immediately begin to circle around a specific spot. While in this state, he will not follow the player while in the room. The glitch will end either if the player waits for a little while or leaves the room. The cause of the glitch is unknown.[3]

E. Gadd T-pose

E. Gadd T-pose bug in Luigi's Mansion 3
E. Gadd T-posing

Sometimes, when calling the E. Gadd Hotline, E. Gadd will be in a T-pose for a frame.

Elevator/plunger impaired movement

If Luigi exits the elevator holding a plunger shot, the plunger will vanish. After this, Luigi will be unable to aim up or down while using the Flashlight or sucking/blowing with the Poltergust G-00. Notably, Luigi will still be able to turn left or right. To regain normal mobility, the player must simply shoot another plunger.

Fitness Room softlock

In the Weight Room, the player can sneak past the Hammers. Once the player comes through the door, they must walk down and to the left until they come to the doorway. If the Hammers are triggered at this point, the doors will all be barricaded and the player will be unable to continue.

Floating egg glitch

During the Ug boss fight, the destroyed Pterodactyl fossil may not drop the egg, making it float in the air. The egg cannot be absorbed by the Poltergust. How this happens is unknown.[4]

Great Stage Backstage invisible wall

Sometimes, if Luigi uses the Suction Shot to demolish the back wall of the main theatre area in the Great Stage, then returns when ghosts are present in the area, it will be impossible for him to reach the backstage area with the TV, since there will be an invisible wall blocking him. If this is the case, this wall will stay even if Luigi exits and re-enters the area, or the ghosts are defeated.

On other occasions however, Luigi can go backstage in the ghost battle in said room. If this is the case, then the ghosts will be unable to reach him, since they will be stopped as if there were an invisible wall blocking them. Luigi can pull ghosts to this area with the Poltergust, but if he lets them go or they escape the tether, they will immediately be warped back to the main stage area instead.

Gooigi push

With Luigi, the player must position themselves next to a wall and have Luigi use the Poltergust G-00. Taking out Gooigi, the player must place a plunger on Luigi's head and vacuum him up with Gooigi, then Gooigi has to scare Luigi and quickly move Gooigi to push Luigi. If successful, Gooigi will push Luigi through the wall and put Luigi out of bounds.[5] The player can use this to skip floor 6, among other floors.[6]

No Boo music

On certain occasions, the music usually played when a Boo is present in a room does not play, making it more difficult to track down the Boo without buying a radar from E. Gadd.

Polterpup stuck on Luigi

Warning! Performing this action may corrupt your game's save file.

At the beginning of the game after defeating Goobs on the Grand Lobby floor, a cutscene shows Polterpup going up the stairs to where the player collects the key; however, in version 1.0.0, a glitch occurs where after the player captures the last Goob and Polterpup appears at the last moment teaching the player how to capture ghosts, he becomes stuck on Luigi. This prevents him from using Burst to progress, and if the game is saved automatically, the save file becomes softlocked and must be erased to start over.[7]

Punching bag sound overlap

In the Weight Room, there is a punching bag that sometimes plays its hit sound multiple times at once when struck with a boxing glove, creating a jarring sound.[8][9]

ScareScraper glitches

Carpet trap crash

During a ScareScraper game, the player must tug a Carpet Trap with the Poltergust, followed by the player summoning Gooigi to move him to the carpet while it is being tugged. The player must then store Gooigi back to the Poltergust while Luigi is still tugging the carpet. Though the glitch does not always work, the game will crash to the console's home menu.

Ongoing bomb ticking

During the Boolossus battle, when the bombs are being launched back into Boolossus's mouth and a bomb is about to explode, the bomb will make an ongoing ticking sound. The bomb cannot be interacted with or picked up while the glitch is in effect. The bomb will then explode and end the glitch upon the next round of bombs.[10]

Toad falling through floor

Sometimes during the "Find the Toads!" event, after two players clear a room with Toad and another player tries to suck them up with their Poltergust G-00 right before they stop panicking, The Toad will continuously fall through the floor. They will still be able to follow the player when they continuously reappear. The player can fix this glitch by timing the suction of Poltergust G-00, though it is rather precise.[11]

Unwinnable Boolossus battle

On rare occasions during the battle with Boolossus, after it explodes and Boos fall down and stunned, one Boo may be unable to be slammed on the ground and freeze in place, resulting the Boolossus battle to be unwinnable. It unknown how this glitch occurs.[12]

Twisted Suites crash

Warning! Performing this action may corrupt your game's save file.

It is possible to cause the game to crash to the home menu if Luigi shoots a fish into the rabbit cage in the Trainer's Room in Twisted Suites.

References