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[[File:DKC GBC Crosshair Cranky Overworld.png‎|thumb|Crosshair Cranky map]]
{{minigame infobox
'''Crosshair Cranky''' is a mini-game mode exclusive to the [[Game Boy Color]] version of ''[[Donkey Kong Country]]''. As its name suggests, Crosshair Cranky is operated by [[Cranky Kong]], though he does not appear in the mode.
|image=[[File:DKC GBC Crosshair Cranky Overworld.png]]<br>Areas of the world map exclusive to Crosshair Cranky
 
|appears_in=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]])
== Gameplay ==
|controls={{button|gbc|Pad}} &ndash; moving the crosshair<br>{{button|gbc|a}} &ndash; firing a coconut<br>{{button|gbc|B}} &ndash; reloading the supply after it runs out
Crosshair Cranky has six off-shore stages, each with its objective. The mini-game is inspired by ''[[Donkey Kong 64]]'', as the [[Coconut Gun]] (originating from said game) is the main feature of the mini-game, and a few mini-games are based on a Bonus Stage from ''Donkey Kong 64''. The objective in almost every stage is to fire coconuts at Kritters (but in the stage, Buddies Beware, he has to fire coconuts to help [[Animal Buddy|Animal Buddies]] cross pathways, or fire at cannons in Galleon Gunner).
}}
 
'''Crosshair Cranky''' is a mini-game mode exclusively appearing in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]] of ''[[Donkey Kong Country]]''. [[Cranky Kong|Cranky]] is named in the title, though he does not appear anywhere within the mode.
Every stage has a yellow-background coconut icon in the center, divided into four sections. The sections are organized from left to right (i.e. the first section is at the top-left corner and the last section is at the bottom-right). A section turns entirely brown for each coconut that Donkey Kong fires (half the icon turns brown for each fired coconut in Buddies Beware). Donkey Kong cannot fire any coconuts after he fires four (or two in Buddies Beware). The player must press {{button|gbc|b}} to reload the supply (and therefore reset the coconut icon) to allow Donkey Kong to fire more coconuts. The supply cannot be reloaded until every coconut is used.
==Gameplay==
 
Donkey Kong starts from the position of [[Kongo Jungle]] on the [[Donkey Kong Island]] map, except it is inaccessible. The only other places are along near the shore of [[Donkey Kong Island]], and none of them can be accessed in the main game at all. The mode has a two-player equivalent where the second player is represented by a [[Diddy Kong|Diddy]] with a blue cap, both of whom compete to complete every stage first.<ref>{{cite|url=youtu.be/KJhajd_1Qfo?feature=shared&t=21|timestamp=0:21|language=en|title=Donkey Kong Country (2000, GBC) - ENABLE THE LINK CABLE - 2 exclusive multiplayer mini games|date=December 2, 2023|author=Zack “SquallSnake” G|publisher=YouTube|accessdate=November 4, 2024}}</ref> Every stage involves shooting [[coconut]]s at targets, which are usually [[Kremling]]s. Each time a coconut is fired, a section of the coconut icon in the center is filled, going in clockwise order from top left to bottom right. Once four coconuts have been used, the player has to reload manually before they can shoot more. A mood icon of Donkey Kong is at the bottom left, showing him as happy by default, though his mood worsens each time a mistake is made, such as failing to hit a Kremling. If Donkey Kong makes four mistakes, he loses. Every stage has a counter set to a certain number, which decreases gradually if the objective is met, usually being when a Kremling is shot. When the counter reaches zero, Donkey Kong wins, and the game progress is saved.
A mood icon of Donkey Kong is displayed in the bottom-left corner. By default, Donkey Kong's icon is happy. His mood will gradually worsen for each mistake that he makes. An example of a mistake is failing to fire at a Kritter on time. If he makes four mistakes, Donkey Kong loses at the stage. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if Donkey Kong meets an objective (for example, by shooting a Kritter). When the counter successfully decreases down to zero, Donkey Kong wins at the stage.
 
Crosshair Cranky is also featured in multiplayer mode. The first player is Donkey Kong and the second player is [[Diddy Kong|Diddy]] with a blue cap. Both players must compete to complete every stage first.
 
===Controls===
*{{button|gbc|Pad}} Move crosshair
*{{button|gbc|a}} Shoot (max of four shots)
*{{button|gbc|b}} Reload


== Stages ==
The stages are as follows:
Crosshair Cranky has six stages, all of which take place on small islands on the shore of [[Donkey Kong Island]] (except for the final stage Galleon Gunner). Every stage is inaccessible in the main Adventure mode. However, Galleon Gunner can be considered as an exception because it takes place just outside [[Gangplank Galleon]].
{|class="wikitable dk"
 
Donkey Kong starts on the world map on "Crosshair Cranky" (which is actually [[Kongo Jungle]]); the area has Donkey Kong's head icon on it, but it cannot be accessed--it only functions as the world map's starting point. Just like in Adventure mode, the mini-game saves the progress of the stages that were completed by Donkey Kong.
 
{|class="dktable-brown"
!Name
!Name
!Summary
!Summary
|-
|-
|{{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]]<br>'''Kremlings and Kongs'''
|{{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]]<br>'''Kremlings and Kongs'''
|Donkey Kong must fire coconuts at fifty [[Kritter]]s, who try to steal [[Banana]]s. Donkey Kongs and Diddy Kongs also jump on the Bananas, of whom he must not fire at. If Donkey Kong misses too many Kritters or misfires at too many Kongs, he loses. The stage is set in a temple, and as a result has the "Voices of the Temple" theme.
|The basic goal is to fire coconuts at any [[Kritter|Kremlings]] but not the [[Kong]]s.<ref>{{cite|author=Game dialogue|date=2000|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Kremlings and Kongs''': Stop the Kremlings but don't hit your chimpy chums.|publisher=Nintendo|language=en}}</ref> The stage is set in a temple, so it plays the "Voices of the Temple" theme. Fifty Kremlings have to be shot at to stop them from taking the [[Banana]]s,<ref>{{cite|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|url=youtu.be/HhGvGFcZ7P0?feature=shared&t=12|timestamp=0:12|date=June 13, 2020|publisher=YouTube|language=en|title=Donkey Kong Country (GBC) - Crosshair Cranky - Kremlings and Kongs}}</ref> while avoiding to shoot Donkey Kong and Diddy Kong as they also jump on the Bananas. If Donkey Kong misses too many Kremlings or hits too many Kongs, he loses.
|-
|-
|{{anchor|Barrel o' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]]<br>'''Barrel o' Kremlings'''
|{{anchor|Barrel o' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]]<br>'''Barrel o' Kremlings'''
|Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set at "100" at the beginning of this stage. The counter decreases based on which color Kritter Donkey Kong shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If Donkey Kong fails to shot too many Kritters, he loses the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' Bonus Stage, [[Kremling Kosh]].<br><br>This stage erroneously plays the forest theme even though it is situated on a wooden platform in the Island's shore.
|The object is to hit Kremlings, though missing too many results in a loss.<ref>{{cite|author=Game dialogue|date=2000|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Barrel o' Kremlings''': Hit the Kremlings, but miss too many and you're out.|publisher=Nintendo|language=en}}</ref> The counter starts at 100,<ref>{{cite|language=en|author=VideoGamePhenom|url=youtu.be/eadG2_kNI8Q?feature=shared&t=13|timestamp=0:13|title=Donkey Kong Country (GBC) - Crosshair Cranky - Barrel o' Kremlings|date=June 13, 2020|publisher=YouTube}}</ref> decreasing by one, two, and five units by hitting green, blue, and red Kremlings, respectively. This stage is heavily based on [[Kremling Kosh!]] from ''[[Donkey Kong 64]]''. The untitled forest theme plays.
|-
|-
|{{anchor|Kremling Krackdown}}[[File:DKC GBC Kremling Krackdown.png]]<br>'''Kremling Krackdown'''
|{{anchor|Kremling Krackdown}}[[File:DKC GBC Kremling Krackdown.png]]<br>'''Kremling Krackdown'''
|Donkey Kong must shoot 70 Kritters, all of whom try attempt to steal the Bananas again. The stage has a jungle setting, and the background music is "DK Island Swing".
|Kremlings have to be hit again to stop them from stealing the [[Banana Bunch]]es.<ref>{{cite|author=Game dialogue|date=2000|language=en|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Kremling Krackdown''': Stop the Kremlings from stealing any banana bunches.|publisher=Nintendo}}</ref> There are 70 Kremlings to shoot,<ref>{{cite|author=VideoGamePhenom|url=youtu.be/MkcZedux0y8?feature=shared&t=12|timestamp=0:12|language=en|date=June 13, 2020|title= Donkey Kong Country (GBC) - Crosshair Cranky - Kremling Krackdown|publisher=YouTube}}</ref> and since no Kongs appear, the stage is simpler than Kremlings and Kongs. The stage takes place in a jungle environment, so "[[DK Island Swing]]" plays in the background.
|-
|-
|{{anchor|Buddies Beware}}[[File:DKC GBC Buddies Beware.png]]<br>'''Buddies Beware'''
|{{anchor|Buddies Beware}}[[File:DKC GBC Buddies Beware.png|160px]]<br>'''Buddies Beware'''
|In this stage, big [[Gnawty]]s (who resemble [[Very Gnawty]] and [[Really Gnawty]]) chase [[Expresso the Ostrich|Expresso]]s, [[Rambi the Rhinoceros|Rambi]]s, and [[Winky the Frog|Winky]]s across three different pathways, each with two holes in them. Donkey Kong must help 25 [[Animal Buddy|Animal Buddies]] safely cross each pathway by firing coconuts at the holes, to prevent them from falling down. Each fired coconut will darken a half of the counter, which no longer has lines to divide it into four sections. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and bottommost path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. Donkey Kong loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the Bonus Stage [[Peril Path Panic]] from ''Donkey Kong 64'', but it can also be compared to the Game & Watch game ''[[Manhole (Game & Watch)|Manhole]]''. Just like Kremling Krackdown, this stage appears within a jungle and plays the DK Island Swing theme.  
|The player has to plug holes with coconuts to help [[Animal Friend|buddies]] get across safely.<ref>{{cite|author=Game dialogue|date=2000|publisher=Nintendo|language=en|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Buddies Beware''': Plug the holes with coconuts to help the buddies.}}</ref> There are twenty-five buddies (consisting of [[Expresso]]s, [[Rambi]]s, and [[Winky]]s) to help cross two holes over each of the three pathways,<ref>{{cite|url=youtu.be/iQPM44F_Lu8?feature=shared&t=13|timestamp=0:13|author=VideoGamePhenom|title=Donkey Kong Country (GBC) - Crosshair Cranky - Buddies Beware|language=en|date=June 13, 2020|publisher=YouTube}}</ref> going from top to bottom. The buddies are always chased by big [[Gnawty]]s, which have no gameplay purpose. If too many buddies fall into the holes, the player loses. Only two coconuts can be used before the player has to reload, unlike other stages. A coconut patches a hole only up until the buddy crosses it. The stage is comparable to [[Peril Path Panic!]] from ''Donkey Kong 64'', though it takes place in a jungle area and plays DK Island Swing like the previous stage.
|-
|-
|{{anchor|Wanted}}[[File:DKC GBC Wanted.png]]<br>'''Wanted'''
|{{anchor|Wanted}}[[File:DKC GBC Wanted.png]]<br>'''Wanted'''
|This stage's objective is similar to "Barrel o' Kremlings" except that Donkey Kong has to fire at specific Kritters in the barrels, known as the "wanted" ones. After Donkey Kong accesses the stage, the lights go out and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. Donkey Kong must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses. Donkey Kong loses if he hits the incorrect Kritter four times or misses too many of the wanted ones. The stage is set inside a cave and plays the "Cave Dweller Concert" theme.
|The player has to shoot at the requested Kremling specifically.<ref>{{cite|author=Game dialogue|date=2000|language=en|publisher=Nintendo|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Wanted''': Hit the wanted Kremling. Misses will cost you.}}</ref> The stage is set up similarly to Barrel o' Kremlings, mainly because the Kremlings are also in barrels, and the counter starts at 70.<ref>{{cite|author=VideoGamePhenom|date=June 13, 2020|title=Donkey Kong Country (GBC) - Crosshair Cranky - Wanted|language=en|publisher=YouTube|url=youtu.be/LpSkjXkr2_w?feature=shared&t=11|timestamp=0:11}}</ref> The stage begins with the area darkening and either a red, a blue, or a green Kremling peeking out of a barrel; this is the Kremling that has to be fired at amongst the others that also appear from the barrels when the area brightens. There are purple and gray Kremlings, though neither is programmed to ever be one of the targets.{{ref needed}} Later on, a few Kremlings are wanted at once, increasing the difficulty. If the player shoots an incorrect Kremling four times or misses the targets too much, they lose. The stage takes place in a dark area and plays the "Cave Dweller Concert" theme.
|-
|-
|{{anchor|Galleon Gunner}}[[File:DKC GBC Galleon Gunner.png]]<br>'''Galleon Gunner'''
|{{anchor|Galleon Gunner}}[[File:DKC GBC Galleon Gunner.png]]<br>'''Galleon Gunner'''
|Donkey Kong must shoot coconuts at [[Gangplank Galleon]]'s six cannons, all of which are at the side of the ship. [[King K. Rool]] is on-board the ship in this minigame and operates the cannons. The counter is set at 36, and Donkey Kong must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. Donkey Kong can only shoot a cannon after K. Rool pulls it out; he has to quickly fire coconuts at the cannons before they fire first. After he shoots a cannon, it retracts into the ship. Donkey Kong loses at the stage if he gets hit by cannonballs four times. After Donkey Kong destroys every cannon, K. Rool furiously jumps around in his ship. The player then completes the mini-game. If the mini-game is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme.
|The only stage without an intro,<ref>{{cite|author=VideoGamePhenomHD|date=June 13, 2020|url=youtu.be/XSnzmFbTq6s?feature=shared&t=1|timestamp=0:01|title=Donkey Kong Country (GBC) - Crosshair Cranky - Galleon Gunner|publisher=YouTube|language=en}}</ref> Galleon Gunner involves firing coconuts at the six cannons on the side of [[Gangplank Galleon]], and it also has its namesake theme as the background music. [[King K. Rool]] can be seen on-board, controlling the cannons to come out and retract back into the ship. The counter is set to 36 and decreases by one each time the player hits a cannon out. After a cannon is shot, it goes back into the ship. Each cannon takes six hits to completely destroy. If the player takes four hits, they lose. Once every cannon is destroyed, the player wins, and an animation is shown of K. Rool jumping around the ship angrily.
|}
|}
==Gallery==
<gallery>
DKCGBC Crosshair Cranky Donkey.png|[[Donkey Kong]] ("Kremlings and Kongs")
DKCGBC Crosshair Cranky Diddy.png|[[Diddy Kong]] ("Kremlings and Kongs")
DKCGBC Crosshair Cranky Kritter thief.png|[[Kritter]] ("Kremlings and Kongs" and "Kremling Krackdown")
DKCGBC Crosshair Cranky Kritter barrel green.png|Kritter ("Barrel o' Kremlings" and "Wanted")
DKCGBC Crosshair Cranky Kritter barrel blue.png|Kritter ("Barrel o' Kremlings" and "Wanted")
DKCGBC Crosshair Cranky Kritter barrel red.png|Kritter ("Barrel o' Kremlings" and "Wanted")
DKCGBC Crosshair Cranky Rambi.png|[[Rambi]] ("Buddies Beware")
DKCGBC Crosshair Cranky Expresso.png|[[Expresso]] ("Buddies Beware")
DKCGBC Crosshair Cranky Winky.png|[[Winky]] ("Buddies Beware")
DKCGBC Crosshair Cranky Gnawty.png|[[Gnawty]] ("Buddies Beware")
DKCGBC Crosshair Cranky Kritter barrel purple.png|Kritter ("Wanted")
DKCGBC Crosshair Cranky Kritter barrel gray.png|Kritter ("Wanted")
DKCGBC Crosshair Cranky Cannon.png|[[Cannon]] ("Galleon Gunner")
DKCGBC Crosshair Cranky Cannon destroyed.png|Cannon ("Galleon Gunner")
DKCGBC Crosshair Cranky K. Rool.png|[[King K. Rool]] ("Galleon Gunner")
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クランキーのミニゲーム
|Jap=クランキーのミニゲーム
|JapR=Kurenkī no Minigēmu
|JapR=Kurankī no Minigēmu
|JapM=Cranky's Minigame
|JapM=Cranky's Minigame
|JapC=<ref>{{cite|language=ja|date=October 12, 2020|publisher=YouTube|author=ピンカーのゲーム動画館_実況無しVideo game_Japanese|url=www.youtube.com/watch?v=7uqHp423w-0|timestamp=0:00|title=【ドンキーコング2001】コングとクレムリン【クランキーのミニゲーム1】|accessdate=November 4, 2024}}</ref>
|Spa=Mirilla Cranky
|Spa=Mirilla Cranky
|SpaM=Peephole Cranky
|SpaM=Peephole Cranky
|SpaC=<ref>{{cite|url=youtu.be/Cf0o6wxnMrg?feature=shared&t=93|timestamp=01:33|title=Let's Play Donkey Kong Country <nowiki>[Bonus]</nowiki> Mirilla Cranky|language=es|author=MeGamer ~Old School Gaming|date=May 24, 2015|publisher=YouTube|accessdate=November 4, 2024}}</ref>
|Fre=Cibles Cranky
|Fre=Cibles Cranky
|FreM=Target Cranky
|FreM=Target Cranky
|FreC=<ref>{{cite|url=youtu.be/-SJi4OXqo6c?feature=shared&t=59|title=Donkey Kong Country (Game Boy Color) - Se7h un jeu Rétro|author=NintendoLeSite|date=July 28, 2024|publisher=YouTube|language=fr|accessdate=November 4, 2024|timestamp=0:59}}</ref>
|Ger=Crankys Crash
|Ger=Crankys Crash
|GerM=Cranky's Crash
|GerM=Cranky's Crash
|GerC=<ref>{{cite|url=youtu.be/WON9-pNs4Rg?feature=shared&t=10527|timestamp=2:55:27|title= 🔴 DONKEY KONG COUNTRY (GBC) <nowiki>[RA]</nowiki> # 01 🍌 Twitch-Livestream # 633 vom 19.04.23|author=LETSPLAYmarkus Streams|date=June 27, 2023|publisher=YouTube|accessdate=November 3, 2024|language=de}}</ref>
|Ita=Mirino di Cranky
|Ita=Mirino di Cranky
|ItaM=Cranky's Viewfinder
|ItaM=Cranky's Viewfinder
}}
}}


{{DKC Levels}}
==References==
[[Category:Donkey Kong Minigames]]
<references/>
[[Category:Donkey Kong Country]]
 
{{DKC levels}}
[[Category:Donkey Kong Country minigames]]
[[Category:Donkey Kong Country (Game Boy Color)]]

Latest revision as of 19:18, November 7, 2024

Crosshair Cranky
DKC GBC Crosshair Cranky Overworld.png
Areas of the world map exclusive to Crosshair Cranky
Appears in Donkey Kong Country (Game Boy Color)
Controls +Control Pad – moving the crosshair
A Button – firing a coconut
B Button – reloading the supply after it runs out

Crosshair Cranky is a mini-game mode exclusively appearing in the Game Boy Color version of Donkey Kong Country. Cranky is named in the title, though he does not appear anywhere within the mode.

Gameplay[edit]

Donkey Kong starts from the position of Kongo Jungle on the Donkey Kong Island map, except it is inaccessible. The only other places are along near the shore of Donkey Kong Island, and none of them can be accessed in the main game at all. The mode has a two-player equivalent where the second player is represented by a Diddy with a blue cap, both of whom compete to complete every stage first.[1] Every stage involves shooting coconuts at targets, which are usually Kremlings. Each time a coconut is fired, a section of the coconut icon in the center is filled, going in clockwise order from top left to bottom right. Once four coconuts have been used, the player has to reload manually before they can shoot more. A mood icon of Donkey Kong is at the bottom left, showing him as happy by default, though his mood worsens each time a mistake is made, such as failing to hit a Kremling. If Donkey Kong makes four mistakes, he loses. Every stage has a counter set to a certain number, which decreases gradually if the objective is met, usually being when a Kremling is shot. When the counter reaches zero, Donkey Kong wins, and the game progress is saved.

The stages are as follows:

Name Summary
DKC GBC Kremlings and Kongs.png
Kremlings and Kongs
The basic goal is to fire coconuts at any Kremlings but not the Kongs.[2] The stage is set in a temple, so it plays the "Voices of the Temple" theme. Fifty Kremlings have to be shot at to stop them from taking the Bananas,[3] while avoiding to shoot Donkey Kong and Diddy Kong as they also jump on the Bananas. If Donkey Kong misses too many Kremlings or hits too many Kongs, he loses.
Crosshair Cranky Barrel O' Kremlings
Barrel o' Kremlings
The object is to hit Kremlings, though missing too many results in a loss.[4] The counter starts at 100,[5] decreasing by one, two, and five units by hitting green, blue, and red Kremlings, respectively. This stage is heavily based on Kremling Kosh! from Donkey Kong 64. The untitled forest theme plays.
DKC GBC Kremling Krackdown.png
Kremling Krackdown
Kremlings have to be hit again to stop them from stealing the Banana Bunches.[6] There are 70 Kremlings to shoot,[7] and since no Kongs appear, the stage is simpler than Kremlings and Kongs. The stage takes place in a jungle environment, so "DK Island Swing" plays in the background.
DKC GBC Buddies Beware.png
Buddies Beware
The player has to plug holes with coconuts to help buddies get across safely.[8] There are twenty-five buddies (consisting of Expressos, Rambis, and Winkys) to help cross two holes over each of the three pathways,[9] going from top to bottom. The buddies are always chased by big Gnawtys, which have no gameplay purpose. If too many buddies fall into the holes, the player loses. Only two coconuts can be used before the player has to reload, unlike other stages. A coconut patches a hole only up until the buddy crosses it. The stage is comparable to Peril Path Panic! from Donkey Kong 64, though it takes place in a jungle area and plays DK Island Swing like the previous stage.
DKC GBC Wanted.png
Wanted
The player has to shoot at the requested Kremling specifically.[10] The stage is set up similarly to Barrel o' Kremlings, mainly because the Kremlings are also in barrels, and the counter starts at 70.[11] The stage begins with the area darkening and either a red, a blue, or a green Kremling peeking out of a barrel; this is the Kremling that has to be fired at amongst the others that also appear from the barrels when the area brightens. There are purple and gray Kremlings, though neither is programmed to ever be one of the targets.[citation needed] Later on, a few Kremlings are wanted at once, increasing the difficulty. If the player shoots an incorrect Kremling four times or misses the targets too much, they lose. The stage takes place in a dark area and plays the "Cave Dweller Concert" theme.
DKC GBC Galleon Gunner.png
Galleon Gunner
The only stage without an intro,[12] Galleon Gunner involves firing coconuts at the six cannons on the side of Gangplank Galleon, and it also has its namesake theme as the background music. King K. Rool can be seen on-board, controlling the cannons to come out and retract back into the ship. The counter is set to 36 and decreases by one each time the player hits a cannon out. After a cannon is shot, it goes back into the ship. Each cannon takes six hits to completely destroy. If the player takes four hits, they lose. Once every cannon is destroyed, the player wins, and an animation is shown of K. Rool jumping around the ship angrily.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クランキーのミニゲーム[13]
Kurankī no Minigēmu
Cranky's Minigame
French Cibles Cranky[15] Target Cranky
German Crankys Crash[16] Cranky's Crash
Italian Mirino di Cranky[?] Cranky's Viewfinder
Spanish Mirilla Cranky[14] Peephole Cranky

References[edit]

  1. ^ Zack “SquallSnake” G (December 2, 2023). Donkey Kong Country (2000, GBC) - ENABLE THE LINK CABLE - 2 exclusive multiplayer mini games (0:21). YouTube (English). Retrieved November 4, 2024.
  2. ^ "Kremlings and Kongs: Stop the Kremlings but don't hit your chimpy chums." – Game dialogue (2000). Donkey Kong Country (Game Boy Color). Nintendo (English).
  3. ^ VideoGamePhenom (June 13, 2020). Donkey Kong Country (GBC) - Crosshair Cranky - Kremlings and Kongs (0:12). YouTube (English).
  4. ^ "Barrel o' Kremlings: Hit the Kremlings, but miss too many and you're out." – Game dialogue (2000). Donkey Kong Country (Game Boy Color). Nintendo (English).
  5. ^ VideoGamePhenom (June 13, 2020). Donkey Kong Country (GBC) - Crosshair Cranky - Barrel o' Kremlings (0:13). YouTube (English).
  6. ^ "Kremling Krackdown: Stop the Kremlings from stealing any banana bunches." – Game dialogue (2000). Donkey Kong Country (Game Boy Color). Nintendo (English).
  7. ^ VideoGamePhenom (June 13, 2020). Donkey Kong Country (GBC) - Crosshair Cranky - Kremling Krackdown (0:12). YouTube (English).
  8. ^ "Buddies Beware: Plug the holes with coconuts to help the buddies." – Game dialogue (2000). Donkey Kong Country (Game Boy Color). Nintendo (English).
  9. ^ VideoGamePhenom (June 13, 2020). Donkey Kong Country (GBC) - Crosshair Cranky - Buddies Beware (0:13). YouTube (English).
  10. ^ "Wanted: Hit the wanted Kremling. Misses will cost you." – Game dialogue (2000). Donkey Kong Country (Game Boy Color). Nintendo (English).
  11. ^ VideoGamePhenom (June 13, 2020). Donkey Kong Country (GBC) - Crosshair Cranky - Wanted (0:11). YouTube (English).
  12. ^ VideoGamePhenomHD (June 13, 2020). Donkey Kong Country (GBC) - Crosshair Cranky - Galleon Gunner (0:01). YouTube (English).
  13. ^ ピンカーのゲーム動画館_実況無しVideo game_Japanese (October 12, 2020). 【ドンキーコング2001】コングとクレムリン【クランキーのミニゲーム1】 (0:00). YouTube (Japanese). Retrieved November 4, 2024.
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