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{{minigame | {{distinguish|Bowser's Block Party}} | ||
| image = [[File: | {{minigame infobox | ||
| | |image=[[File:MP9 Bowser Block Battle 1.png|260px]] | ||
| type = Boss | |appears_in=''[[Mario Party 9]]'' | ||
| time = | |type=Boss minigame | ||
| | |time=10 seconds per round | ||
|track=Battle with Bowser!<br>Bowser's Mad! | |||
|sample=First phase:<br>[[File:MP9 Battle with Bowser!.oga]]<br>Second phase:<br>[[File:MP9 Bowser's Mad!.oga]] | |||
}} | }} | ||
{{ | {{quote|BWA HA HA HA! Welcome, Captain {{color|red|[character]}}! If you want your precious {{color-link|blue|Mini Star|Mini Stars}} back, you'll have to defeat me! Yes! YES! Witness my true power!|Bowser|Mario Party 9}} | ||
'''Bowser's Block Battle''' is the final boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser Jr. Breakdown]] are the only minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]]. [[Bowser]] | '''Bowser's Block Battle''' is the final boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser Jr. Breakdown]] are the only boss minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]]. [[Bowser]] fights as [[Giant Bowser|Super Bowser]] as he increases in size. | ||
==Introduction== | ==Introduction== | ||
The view | The view is on the players, who are standing on a stone platform floating in space. The view shifts to the front of the platform as the already enlarged Bowser appears, roars furiously, and pulls some [[Dice Block|dice]] out in his hand. | ||
==Gameplay== | ==Gameplay== | ||
The players must attack Bowser by rolling dice marked with their own faces and Bowser [[emblem]]s on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for [[point]]s. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser attacks by spitting a trio of [[fireball]]s once for each die, and anybody hit by a fireball loses one point. If no dice show his emblem, Bowser grabs the board in disbelief and groans in frustration. Bowser then throws a new set of dice onto the stage, and the process repeats. | |||
When his [[Health Meter|health]] drops below half, Bowser becomes even angrier and starts roaring loudly before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs are larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses in this game on it. (This die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image was rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks: | |||
*[[Wiggler]] walks around the arena three times before leaving. | *[[Wiggler]] walks around the arena three times before leaving. | ||
*[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky. | *[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky. | ||
*[[King Boo]] | *[[King Boo]] summons two separate groups of [[Boo]]s that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction. | ||
*[[Blooper]] floats near the front of the arena (where Bowser is) and tosses | *[[Blooper]] floats near the front of the arena (where Bowser is) and tosses 10 [[Urchin]]s at the players. | ||
*[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it | *[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena. | ||
* If Bowser rolls his own image on the | *If Bowser rolls his own image on the die, he launches five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them. | ||
Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins. | |||
==Ending== | ==Ending== | ||
Once defeated, Bowser | Once defeated, Bowser flies into the [[black hole]] behind the battlefield and explodes, revealing several [[Mini Star]]s in Party Mode and Solo Mode. | ||
==In-game text== | ==In-game text== | ||
* '''Rules''' – ''"Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice he gets to attack!"'' | * '''Rules''' – ''"Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice, he gets to attack!"'' | ||
* '''Controls''' – ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move. Press {{button|wii|2}} while standing next to a die to pick it up. Press {{button|wii|2}} while holding a die to throw it"'' | * '''Controls''' – ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move. Press {{button|wii|2}} while standing next to a die to pick it up. Press {{button|wii|2}} while holding a die to throw it."'' | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MP9 Bowser Block Battle 2.png|After Bowser throws the blocks, players compete to try to get their icons to appear faceup. | |||
MP9 Bowser Block Battle 3.png|If any of the players' icons appear faceup, they can attack Bowser. | |||
MP9 Bowser Block Battle 5.png|Attack priority is determined by how many of a certain character icon are faceup. | |||
MP9 Bowser Block Battle 4.png|Bowser attacks for each Bowser icon that is faceup. | |||
MP9 Bowser Block Battle 6.png|Bowser enlarges himself after he loses half of his health. | |||
MP9 Bowser Block Battle 7.png|During the second half, Bowser throws a block, which has icons for all the main bosses, including himself. | |||
MP9 Bowser Block Battle 8.png|The boss icon that appears faceup will be the boss who will do the attacking. | |||
MP9 Bowser Block Battle 9.png|Chain Chomp attacks. | |||
MP9 Bowser Block Battle 12.png|King Bob-omb attacks. | |||
MP9 Bowser Block Battle 15.png|King Boo attacks. | |||
MP9 Bowser Block Battle 16.png|Blooper attacks. | |||
MP9 Bowser Block Battle 17.png|Wiggler attacks. | |||
MP9 Bowser Block Battle 11.png|Bowser's fireballs are larger and faster during the second half. | |||
MP9 Bowser Block Battle 10.png|Bowser starts tilting the arena when it is the players' turn to attack. | |||
MP9 Bowser Block Battle 13.png|[[Mario]], [[Yoshi]], and [[Wario]] deliver the final attack. | |||
MP9 Bowser Block Battle 14.png|When defeated, Bowser is sent flying into the black hole. | |||
</gallery> | </gallery> | ||
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|JapR=Kuppa no Fainaru Saikoro Batoru | |JapR=Kuppa no Fainaru Saikoro Batoru | ||
|JapM=Bowser's Final Dice Battle | |JapM=Bowser's Final Dice Battle | ||
|Spa=Guerra de | |Spa=Guerra de bloques con Bowser | ||
|SpaM=Block War with Bowser | |SpaM=Block War with Bowser | ||
|Ger=Bowsers Würfelkampf | |Ger=Bowsers Würfelkampf | ||
|GerM=Bowser's Dice | |GerM=Bowser's Dice Fight | ||
| | |FreA=Bataille de dés de Bowser! | ||
| | |FreAM=Bowser's Dice Battle | ||
| | |FreE=Bowser à pile ou face | ||
| | |FreEM=Heads or Tails Bowser | ||
|Ita=Scontro Finale con Bowser | |||
|ItaM=Final Clash with Bowser | |||
|Chi=庫巴的終極骰子對決 | |Chi=庫巴的終極骰子對決 | ||
|ChiR=Kùbā de zhōngjí shǎizi duìjué | |ChiR=Kùbā de zhōngjí shǎizi duìjué | ||
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}} | }} | ||
{{MP9 minigames}} | |||
[[Category:Boss minigames]] | |||
[[Category:Mario Party 9 minigames]] | |||
{{MP9 | |||
[[Category:Boss | |||
[[Category:Mario Party 9 | |||
[[de:Bowsers Würfelkampf]] | [[de:Bowsers Würfelkampf]] |
Latest revision as of 11:33, August 20, 2024
- Not to be confused with Bowser's Block Party.
Bowser's Block Battle | |||
---|---|---|---|
Appears in | Mario Party 9 | ||
Type | Boss minigame | ||
Time limit | 10 seconds per round | ||
Music track | Battle with Bowser! Bowser's Mad! | ||
|
- “BWA HA HA HA! Welcome, Captain [character]! If you want your precious Mini Stars back, you'll have to defeat me! Yes! YES! Witness my true power!”
- —Bowser, Mario Party 9
Bowser's Block Battle is the final boss minigame featured in Mario Party 9. This and Bowser Jr. Breakdown are the only boss minigames played on Bowser Station, and players cannot choose from three other boss minigames. The same happens on DK's Jungle Ruins. Bowser fights as Super Bowser as he increases in size.
Introduction[edit]
The view is on the players, who are standing on a stone platform floating in space. The view shifts to the front of the platform as the already enlarged Bowser appears, roars furiously, and pulls some dice out in his hand.
Gameplay[edit]
The players must attack Bowser by rolling dice marked with their own faces and Bowser emblems on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for points. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser attacks by spitting a trio of fireballs once for each die, and anybody hit by a fireball loses one point. If no dice show his emblem, Bowser grabs the board in disbelief and groans in frustration. Bowser then throws a new set of dice onto the stage, and the process repeats.
When his health drops below half, Bowser becomes even angrier and starts roaring loudly before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs are larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses in this game on it. (This die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image was rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:
- Wiggler walks around the arena three times before leaving.
- King Bob-omb drops into the middle of the arena and makes Bob-ombs fall out of the sky.
- King Boo summons two separate groups of Boos that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction.
- Blooper floats near the front of the arena (where Bowser is) and tosses 10 Urchins at the players.
- Chain Chomp drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena.
- If Bowser rolls his own image on the die, he launches five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them.
Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins.
Ending[edit]
Once defeated, Bowser flies into the black hole behind the battlefield and explodes, revealing several Mini Stars in Party Mode and Solo Mode.
In-game text[edit]
- Rules – "Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice, he gets to attack!"
- Controls – "Hold the Wii Remote sideways. Press to move. Press while standing next to a die to pick it up. Press while holding a die to throw it."
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クッパのファイナルサイコロバトル[?] Kuppa no Fainaru Saikoro Batoru |
Bowser's Final Dice Battle | |
Chinese | 庫巴的終極骰子對決[?] Kùbā de zhōngjí shǎizi duìjué |
Bowser's Ultimate Dice Showdown | |
French (NOA) | Bataille de dés de Bowser![?] | Bowser's Dice Battle | |
French (NOE) | Bowser à pile ou face[?] | Heads or Tails Bowser | |
German | Bowsers Würfelkampf[?] | Bowser's Dice Fight | |
Italian | Scontro Finale con Bowser[?] | Final Clash with Bowser | |
Spanish | Guerra de bloques con Bowser[?] | Block War with Bowser |