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{{about|the minigame in Mario Party 9|one of [[Luigi]]'s precision weapons in [[Mario + Rabbids Kingdom Battle]]|[[List of weapons in Mario + Rabbids Kingdom Battle#Spike Strike|List of weapons in Mario + Rabbids Kingdom Battle § Spike Strike]]|Spike's [[Special Shot]] in [[Mario Tennis Aces]]|[[Special Shot#Spike Strike|Special Shot § Spike Strike]]}}
{{about|the minigame in Mario Party 9|one of [[Luigi]]'s precision weapons in [[Mario + Rabbids Kingdom Battle]]|[[List of weapons in Mario + Rabbids Kingdom Battle#Spike Strike|List of weapons in Mario + Rabbids Kingdom Battle § Spike Strike]]|Spike's [[Special Shot (Mario Tennis Aces)|Special Shot]] in [[Mario Tennis Aces]]|[[Special Shot (Mario Tennis Aces)#Spike Strike|Special Shot (Mario Tennis Aces) § Spike Strike]]}}
{{minigame-infobox
{{minigame infobox
| image = [[File:SpikeStrike1-MP9.png|260px]]
|image=[[File:MP9 Spike Strike 1.png|260px]]
| appeared_in = ''[[Mario Party 9]]''
|appears_in=''[[Mario Party 9]]''
| type = Boss minigame
|type=Boss minigame
| song = Tough Enemy<br>Now You've Done It
|track=Tough Enemy<br>Now You've Done It!
|sample=First phase:<br>[[File:MP9 Tough Enemy.oga]]<br>Second phase:<br>[[File:MP9 Now You've Done It!.oga]]
}}
}}
'''Spike Strike''' is a boss [[minigame]] in ''[[Mario Party 9]]''.
'''Spike Strike''' is a boss [[minigame]] in ''[[Mario Party 9]]''.


==Introduction==
==Introduction==
The players are on a [[lava]] flow, standing near the bottom of a stone platform with two to four ramp-like slopes. A couple of seconds later, [[Spike]] drops on the round top of the platform and spits out a [[Spiked Ball]] at the top of each slope.
The players are on a [[lava|magma]] flow, standing near the bottom of a stone platform with two to four ramp-like slopes. A couple of seconds later, [[Spike]] drops on the round top of the platform and spits out a [[Giant Spiked Ball|giant Spiked Ball]] at the top of each slope.


==Gameplay==
==Gameplay==
The players have a short time to pick one of the objects shown on the screen to defend themselves from [[Spike]]'s spiked balls. If players choose a hammer, they will bat the spiked ball back at Spike. A regular hammer earns the player one point, but a golden hammer deals more damage to Spike and gives the player three points. If the players end up picking a branch or do not choose anything within the allotted time, the spiked ball will flatten their characters, costing them a point.
The players have a short time to pick one of the objects shown on the screen to defend themselves from Spike's Spiked Balls. If a player chooses a [[hammer]], they bat the Spiked Ball back at Spike. A regular hammer earns the player one [[point]], but a golden hammer deals more damage to Spike and gives the player three points. If a player ends up picking a branch or does not choose anything within the allotted time, the Spiked Ball flattens their character, costing them a point (unless that player has no points).


The number of items varies depending on how many players are present, but during the very first round, there will always be enough hammers for everyone (with only one being golden). As Spike's health drops, however, the amount of hammers to choose from will start to decrease, ensuring that at least one player will lose a point per round. In a two-player game, there will always be enough hammers for both players during the first half of the minigame.
The number of items varies depending on how many players are present, but during the very first round, there are always enough hammers for everyone (with only one being golden). As Spike's health drops, however, the number of hammers to choose from starts to decrease, ensuring that at least one player loses a point per round. In a two-player game, there are always enough hammers for both players during the first half of the minigame.


When Spike's health reaches its midway point, the rising lava will force the players to move closer to Spike, giving them less time to choose an item. Additionally, the amount of hammers to choose from will decrease even further, being reduced to only one hammer in a two-player game, and two hammers in a four-player game. In a three-player game, only one hammer is present when Spike has less than a quarter of his health left.
When Spike's health reaches its midway point, he gets angry and [[Ground Pound|ground-pound]]s the platform. Afterwards, the platform sinks deeper into the magma, forcing the players to move closer to Spike, giving them less time to choose an item. Additionally, the number of hammers to choose from decreases even further, being reduced to only one hammer in a two-player game and two hammers in a four-player game. In a three-player game, only one hammer is present when Spike has less than a quarter of his health left. As usual, players who deliver the finishing blow to the boss receive three additional points, and the player with the most points after the battle wins. If five minutes pass and Spike has not been defeated, the minigame ends in a draw.
 
As usual, players who deliver the finishing blow to the boss will receive three points, and the player with the most points after the battle wins.


==Ending==
==Ending==
The Spike falls on his back and explodes, revealing [[Mini Star]]s.
Spike falls on his back and explodes, revealing [[Mini Star]]s in Party Mode and Solo Mode.


==In-game text==
==In-game text==
* '''Rules''' &ndash; ''"Grab a hammer as fast as you can to knock the rolling Spiked Balls back at Spike! Gold hammers are worth 3 points, Iron hammers are worth 1, and branches aren't worth anything!"''
*'''Rules''' &ndash; "''Grab a hammer as fast as you can to knock the rolling Spiked Balls back at Spike! Gold hammers are worth three points, iron hammers are worth one, and branches aren't worth anything!''"
* '''Controls''' &ndash; ''"Hold the Wii Remote vertically. Quickly point at a hammer, and press {{button|wii|A}} to choose it. Be careful you don't choose a branch by mistake!"''
*'''Controls''' &ndash; "''Hold the Wii Remote vertically. Quickly point at a hammer, and press {{button|wii|A}} to choose it. Be careful you don't pick a branch by mistake!''"


==Gallery==
==Gallery==
<gallery>
<gallery>
SpikeStrike2-MP9.png|Those who choose the hammers can attack.
MP9 Spike Strike 2.png|Players who choose the hammers can attack.
SpikeStrike3-MP9.png|After Spike loses half of his HP, the lava will rise.
MP9 Spike Strike 3.png|After Spike loses half of his health, the platform sinks deeper into the magma.
SpikeStrike4-MP9.png|During the second half, players will have less time to choose their weapon.
MP9 Spike Strike 4.png|During the second half, players have less time to choose their weapons.
SpikeStrike5-MP9.png|The final attack is delivered.
MP9 Spike Strike 5.png|[[Mario]] and [[Luigi]] deliver the final attack.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ガボンの早押しハンマーバトル
|Jpn=ガボンの早押しハンマーバトル
|JapR=Gabon no Hayaoshi Hanmā Batoru
|JpnR=Gabon no Hayaoshi Hanmā Batoru
|JapM=Spike's Quick-Press Hammer Battle
|JpnM=Spike's Quick-Press Hammer Battle
|SpaE=¡Pincha a Spike!
|SpaE=¡Pincha a Spike!
|SpaEM=Spike Spike!
|SpaEM=Spike Spike!
|SpaA=Martillos para Escupico
|SpaA=Martillos para Escupicos
|SpaAM=Hammers for Spike
|SpaAM=Hammers for Spike
|FraA=Éclipsez Spike!
|FreA=Éclipsez Spike!
|FraAM=Outshine Spike!
|FreAM=Outshine Spike!
|FraE=Strike sur Spike
|FreE=Strike sur Spike
|FraEM=Strike to Spike
|FreEM=Strike to Spike
|Ger=Spikes Hammerjammer
|Ger=Spikes Hammerjammer
|GerM=Spike's Hammer Lament
|GerM=Spike's Hammer Lament
|Ita=Un Martello per Spunzo
|ItaM=A Hammer for Spike
|Chi=加邦鐵鎚反應戰
|Chi=加邦鐵鎚反應戰
|ChiR=Jiābāng tiě chuí fǎnyìng zhàn
|ChiR=Jiābāng tiě chuí fǎnyìng zhàn
|ChiM=Spike's Hammer Reaction Battle
|ChiM=Spike's Hammer Reaction Battle
}}
}}
{{MP9 Minigames}}
==Trivia==
[[Category:Boss Minigames]]
*If the player picks a branch, the character icon will have a sad expression that is not seen anywhere else in the game.
[[Category:Mario Party 9 Minigames]]
*This is one of three boss minigames in ''Mario Party 9'' where at least one player character is bound to lose a point, the others being [[Whomp Stomp]] and [[Chain Chomp Romp]], due to there being too few hammers to deflect the Spiked Balls after the first round.
 
{{MP9 minigames}}
[[Category:Boss minigames]]
[[Category:Mario Party 9 minigames]]
[[de:Spikes Hammerjammer]]
[[de:Spikes Hammerjammer]]

Latest revision as of 22:58, January 10, 2025

This article is about the minigame in Mario Party 9. For one of Luigi's precision weapons in Mario + Rabbids Kingdom Battle, see List of weapons in Mario + Rabbids Kingdom Battle § Spike Strike. For Spike's Special Shot in Mario Tennis Aces, see Special Shot (Mario Tennis Aces) § Spike Strike.
Spike Strike
Spike Strike
Appears in Mario Party 9
Type Boss minigame
Music track Tough Enemy
Now You've Done It!
Music sample
First phase:

Second phase:

Spike Strike is a boss minigame in Mario Party 9.

Introduction[edit]

The players are on a magma flow, standing near the bottom of a stone platform with two to four ramp-like slopes. A couple of seconds later, Spike drops on the round top of the platform and spits out a giant Spiked Ball at the top of each slope.

Gameplay[edit]

The players have a short time to pick one of the objects shown on the screen to defend themselves from Spike's Spiked Balls. If a player chooses a hammer, they bat the Spiked Ball back at Spike. A regular hammer earns the player one point, but a golden hammer deals more damage to Spike and gives the player three points. If a player ends up picking a branch or does not choose anything within the allotted time, the Spiked Ball flattens their character, costing them a point (unless that player has no points).

The number of items varies depending on how many players are present, but during the very first round, there are always enough hammers for everyone (with only one being golden). As Spike's health drops, however, the number of hammers to choose from starts to decrease, ensuring that at least one player loses a point per round. In a two-player game, there are always enough hammers for both players during the first half of the minigame.

When Spike's health reaches its midway point, he gets angry and ground-pounds the platform. Afterwards, the platform sinks deeper into the magma, forcing the players to move closer to Spike, giving them less time to choose an item. Additionally, the number of hammers to choose from decreases even further, being reduced to only one hammer in a two-player game and two hammers in a four-player game. In a three-player game, only one hammer is present when Spike has less than a quarter of his health left. As usual, players who deliver the finishing blow to the boss receive three additional points, and the player with the most points after the battle wins. If five minutes pass and Spike has not been defeated, the minigame ends in a draw.

Ending[edit]

Spike falls on his back and explodes, revealing Mini Stars in Party Mode and Solo Mode.

In-game text[edit]

  • Rules – "Grab a hammer as fast as you can to knock the rolling Spiked Balls back at Spike! Gold hammers are worth three points, iron hammers are worth one, and branches aren't worth anything!"
  • Controls – "Hold the Wii Remote vertically. Quickly point at a hammer, and press A Button to choose it. Be careful you don't pick a branch by mistake!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ガボンの早押しハンマーバトル[?]
Gabon no Hayaoshi Hanmā Batoru
Spike's Quick-Press Hammer Battle
Chinese 加邦鐵鎚反應戰[?]
Jiābāng tiě chuí fǎnyìng zhàn
Spike's Hammer Reaction Battle
French (NOA) Éclipsez Spike![?] Outshine Spike!
French (NOE) Strike sur Spike[?] Strike to Spike
German Spikes Hammerjammer[?] Spike's Hammer Lament
Italian Un Martello per Spunzo[?] A Hammer for Spike
Spanish (NOA) Martillos para Escupicos[?] Hammers for Spike
Spanish (NOE) ¡Pincha a Spike![?] Spike Spike!

Trivia[edit]

  • If the player picks a branch, the character icon will have a sad expression that is not seen anywhere else in the game.
  • This is one of three boss minigames in Mario Party 9 where at least one player character is bound to lose a point, the others being Whomp Stomp and Chain Chomp Romp, due to there being too few hammers to deflect the Spiked Balls after the first round.