Battle Ring (Mario & Luigi: Dream Team): Difference between revisions

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{{italic title|Battle Ring (''Mario & Luigi: Dream Team'')}}
{{italic title|id=yes}}
{{about|a location in ''[[Mario & Luigi: Dream Team]]''|information on the Boss Battle Ring in ''[[Mario & Luigi: Paper Jam]]''|[[Arcade (Mario & Luigi: Paper Jam)#Boss Battle Ring|Arcade (Mario & Luigi: Paper Jam) § Boss Battle Ring]]}}
The '''Battle Ring''' is an area in [[Pi'illo Castle]] that [[Mario]] and [[Luigi]] can access in ''[[Mario & Luigi: Dream Team]]''. The area serves the same purpose as [[The Gauntlet]] in ''[[Mario & Luigi: Bowser's Inside Story]]'', in that Mario and Luigi face tougher versions of bosses already battled.  
The '''Battle Ring''' is an area in [[Pi'illo Castle]] that [[Mario]] and [[Luigi]] can access in ''[[Mario & Luigi: Dream Team]]''. The area serves the same purpose as [[The Gauntlet]] in ''[[Mario & Luigi: Bowser's Inside Story]]'', in that Mario and Luigi face tougher versions of bosses already battled. However, unlike The Gauntlet, the player has the option to fight both the normal bosses and the giant bosses.


==Normal X Bosses==
The Battle Ring is divided into Battle and Giant Battle, each with their own parameters. It is further divided into classes. Each class, except for the last one, is for fighting a single boss encounter. The base rules of the Ring are the same between Battle and Giant Battle: Beat the boss before the specified number of turns elapse. A turn is defined by all involved characters getting a chance to attack. If all turns are used, the battle immediately ends in a loss for the player, via menu text. The game tracks the lowest number of turns used per class.
 
Each class is only unlocked after the corresponding boss has been defeated in the main game. Additionally, if the player has not cleared the class yet, they have to pay a varying number of Coins in order to participate. These costs get higher for each later class. Winning a class for the first time earns the player a trophy based on the defeated boss, which displayed as part of the menu. That first clear also rewards a sizable sum of coins, dependent on the class.
 
The final class in both Battle and Giant Battle is a Medley of every boss in that menu of the Battle Ring. Unlocking it requires winning in every prior class of the menu. Each battle proceeds one after the other, with no break except for the animations. The Bros.'s [[HP]] carries over between fights, as well as [[Bros. Point|BP]] for the Battle Medley in Battle. The turn counter is for the entire class. If the player defeats a boss before they get a chance to attack, that still counts as one turn.
 
This mode saves automatically after every win and record update. This only saves Battle Ring data, so data for the main game must be saved separately.
 
==Battle==
In this mode, the player fights the game's bosses, both of the real world and Dream World variety. Mario and Luigi start each class with full HP and BP, regardless of their main game status. Similarly, the [[Badge|Badge Meter]]'s progress is reset to 0 and the stock is cleared, though both are restored after leaving the Battle Ring. Each class has a specified inventory; only those items are available during the battle.
 
Before each battle, the player can view the rules and change [[Badges]]. However, changing Badges here does reset the main game's Badge Meter.
 
In the Battle Medley, if one brother ends a battle while KO'd, they recover 1 HP between battles. The final battle is against an exclusive boss.
 
===Normal X Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; margin-bottom:15px;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; margin-bottom:15px;"
|-
|-
Line 20: Line 34:
| align="center" |100 Coins
| align="center" |100 Coins
| align="center" |6
| align="center" |6
| align="center" |600 Coins, [[Zeekeeper Feathers]] (first time only)
| align="center" |600 Coins, [[Zeekeeper's Feathers]] (only available during the [[Ultibed]] part hunt)
|-
|-
| align="center" |'''Battle Class 2'''
| align="center" |'''Battle Class 2'''
Line 39: Line 53:
|-
|-
| align="center" |'''Battle Class 4'''
| align="center" |'''Battle Class 4'''
| align="center" |[[File:BigMassifX.png|60px]]
| align="center" |[[File:BigMassifX.png]][[File:Hooraw X.png]]
| align="center" |'''[[Big Massif X]]'''<br>[[Hooraw X]]
| align="center" |'''[[Big Massif X]]'''<br>[[Hooraw X]]
| align="center" |26/31
| align="center" |26/31
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|-
|-
| align="center" |'''Battle Class 5'''
| align="center" |'''Battle Class 5'''
| align="center" |[[File:MammoshkaX.png|80px]]
| align="center" |[[File:MammoshkaX.png|80px]][[File:Block MonoliftX.png]]
| align="center" |'''[[Mammoshka X]]'''<br>[[Block Monolift X]]
| align="center" |'''[[Mammoshka X]]'''<br>[[Block Monolift X]]
| align="center" |30/35
| align="center" |30/35
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|-
|-
| align="center" |'''Battle Class 7'''
| align="center" |'''Battle Class 7'''
| align="center" |[[File:PiillodiumX.png|90px]]
| align="center" |[[File:PiillodiumX.png|90px]][[File:MLDT-MiniPiilloidX.png]]
| align="center" |'''[[Pi'illodium X]]'''<br>[[Mini Pi'illoid X]]
| align="center" |'''[[Pi'illodium X]]'''<br>[[Mini Pi'illoid X]]
| align="center" |40/45
| align="center" |40/45
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|-
|-
| align="center" |'''Battle Class 8'''
| align="center" |'''Battle Class 8'''
| align="center" |[[File:AntasmaX.png|100px]]
| align="center" |[[File:AntasmaX.png|100px]][[File:MLDTAntasmunchieX.png]]
| align="center" |'''[[Antasma X]]'''<br>[[Antasmunchie X]]
| align="center" |'''[[Antasma X]]'''<br>[[Antasmunchie X]]
| align="center" |45/50
| align="center" |45/50
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|-
|-
| align="center" |'''Battle Medley'''
| align="center" |'''Battle Medley'''
| align="center" |[[File:Bowser Jr. & Koopa Clown Car Mario & Luigi Dream Team.png|75px]]
| align="center" |[[File:M&LDT Bowser Jr and Junior Clown Car.png]][[File:M&LDT Monty Mole.png]]
| align="center" |All previous classes and '''[[Bowser Jr.]]'''
| align="center" |All previous classes and '''[[Bowser Jr.#Mario & Luigi: Dream Team|Bowser Jr.]]''' with [[Monty Mole#Mario & Luigi: Dream Team|Monty Mole]]
| align="center" |50/55
| align="center" |50/55
| align="center" |1000 Coins
| align="center" |1000 Coins
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|}
|}


==Giant X Bosses==
==Giant Battle==
In this mode, the player fights the game's giant bosses. Before each battle, the player can view the rules. As these are Giant Battles, after selecting a class, the player is prompted to rotate their 3DS, then confirm starting the battle. After that battle concludes, the player rotates the 3DS to normal and then confirms before seeing the results.
 
In [[Hard Mode]], some of the classes have reduced turn limits compared to the same class outside of Hard Mode.
 
Giant Luigi is unable to use [[Rhythm Mushroom]] in these battles. In addition, the [[Robo-Drilldigger X]] battle does not allow the player to use [[Drill Stomp]] and [[Hammer Uppercut]], even if these abilities have been gained through the [[Mount Pajamaja (boss)|Mount Pajamaja]] boss battle.
 
Some of the tutorial dialogue is removed from these battles. The introductory and concluding cutscenes for each battle can be skipped using a "Skip Demo" button. Some other cutscenes can be skipped, such as the intro animation for [[Star Driver]].
 
===Giant X Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; margin-bottom:15px;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; margin-bottom:15px;"
|-
|-
Line 94: Line 117:
!width="15%" style="background:gold"|Name
!width="15%" style="background:gold"|Name
!width="10%" style="background:gold"|One-Time Fee
!width="10%" style="background:gold"|One-Time Fee
!width="10%" style="background:gold"|Level Recommend (Normal/Hard Mode)
!width="5%" style="background:gold"|Turn Limit (Normal/Hard Mode)
!width="5%" style="background:gold"|Turn Limit (Normal/Hard Mode)
!width="20%" style="background:gold"|Reward
!width="20%" style="background:gold"|Reward
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| align="center" |'''[[Robo-Drilldigger X]]'''
| align="center" |'''[[Robo-Drilldigger X]]'''
| align="center" |200 Coins
| align="center" |200 Coins
| align="center" |23/28
| align="center" |10/7
| align="center" |10/7
| align="center" |1200 Coins
| align="center" |1200 Coins
Line 110: Line 131:
| align="center" |'''[[Mount Pajamaja X]]'''
| align="center" |'''[[Mount Pajamaja X]]'''
| align="center" |250 Coins
| align="center" |250 Coins
| align="center" |30/35
| align="center" |13/11
| align="center" |13/11
| align="center" |1500 Coins
| align="center" |1500 Coins
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| align="center" |'''[[Earthwake X]]'''
| align="center" |'''[[Earthwake X]]'''
| align="center" |300 Coins
| align="center" |300 Coins
| align="center" |37/42
| align="center" |10 (Both Modes)
| align="center" |10 (Both Modes)
| align="center" |1800 Coins
| align="center" |1800 Coins
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| align="center" |'''[[Zeekeeper X]]'''
| align="center" |'''[[Zeekeeper X]]'''
| align="center" |350 Coins
| align="center" |350 Coins
| align="center" |39/44
| align="center" |6/4
| align="center" |6/4
| align="center" |2100 Coins
| align="center" |2100 Coins
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| align="center" |'''Giant Class 5'''
| align="center" |'''Giant Class 5'''
| align="center" |[[File:Bowser X.png|100px]]
| align="center" |[[File:Bowser X.png|100px]]
| align="center" |'''[[Giant Bowser X]]'''
| align="center" |'''[[Bowser X]]'''
| align="center" |400 Coins
| align="center" |400 Coins
| align="center" |40/45
| align="center" |6 (Both Modes)
| align="center" |6 (Both Modes)
| align="center" |2400 Coins
| align="center" |2400 Coins
Line 142: Line 159:
| align="center" |All previous bosses.
| align="center" |All previous bosses.
| align="center" |800 Coins
| align="center" |800 Coins
| align="center" |
| align="center" |41/42
| align="center" |41/42
| align="center" |8000 Coins
| align="center" |8000 Coins
Line 173: Line 189:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=バトルリング
|JapR=Batoru Ringu
|JapM=Battle Ring
|Ger=Kampfarena
|GerM=Battle arena
|Ita=Ring
|SpaA=Pabellón de combate
|SpaA=Pabellón de combate
|SpaAM=Combat pavilion
|SpaAM=Combat pavilion
Line 179: Line 201:
|FreA=Arène de Combat
|FreA=Arène de Combat
|FreAM=Battle area
|FreAM=Battle area
|FraE=Ring de combat
|FreE=Ring de combat
|FraEM=Battle ring
|FreEM=Battle ring
|Rus=Ринг
|RusR=Ring
|RusM=Ring
}}
}}


==Trivia==
==Trivia==
*Strangely, despite this area being a [[Dreampoint]], [[Prince Dreambert]] has his full body during the explanation of the Battle Ring.
*It is possible to have the trophy for an inaccessible boss. To do so, the player must defeat the normal version of the boss (unlocking the Battle Ring version), then defeat the X boss without saving. After the battle results are saved, the player must reset the game and go back to the Battle Ring. The trophy for the boss is viewable, but the boss is not unlocked yet.
*It is possible to have the trophy for an inaccessible boss. To do so, the player must defeat the normal version of the boss (unlocking the Battle Ring version), then defeat the X boss without saving. After the battle results are saved, the player must reset the game and go back to the Battle Ring. The trophy for the boss is viewable, but the boss is not unlocked yet.
*All giant X Bosses have the highest possible speed in the game.


==See also==
==See also==
*[[The Gauntlet]]
*[[The Gauntlet]]
*[[Battle Ring (Mario & Luigi: Paper Jam)|Battle Ring (''Mario & Luigi: Paper Jam'')]]


{{M&LDT}}
{{M&LDT}}
[[Category:Mario & Luigi: Dream Team Places]]
[[Category:Mario & Luigi: Dream Team locations]]
[[it:Ring (luogo)]]
[[it:Ring (luogo)]]

Latest revision as of 14:28, August 16, 2024

The Battle Ring is an area in Pi'illo Castle that Mario and Luigi can access in Mario & Luigi: Dream Team. The area serves the same purpose as The Gauntlet in Mario & Luigi: Bowser's Inside Story, in that Mario and Luigi face tougher versions of bosses already battled.

The Battle Ring is divided into Battle and Giant Battle, each with their own parameters. It is further divided into classes. Each class, except for the last one, is for fighting a single boss encounter. The base rules of the Ring are the same between Battle and Giant Battle: Beat the boss before the specified number of turns elapse. A turn is defined by all involved characters getting a chance to attack. If all turns are used, the battle immediately ends in a loss for the player, via menu text. The game tracks the lowest number of turns used per class.

Each class is only unlocked after the corresponding boss has been defeated in the main game. Additionally, if the player has not cleared the class yet, they have to pay a varying number of Coins in order to participate. These costs get higher for each later class. Winning a class for the first time earns the player a trophy based on the defeated boss, which displayed as part of the menu. That first clear also rewards a sizable sum of coins, dependent on the class.

The final class in both Battle and Giant Battle is a Medley of every boss in that menu of the Battle Ring. Unlocking it requires winning in every prior class of the menu. Each battle proceeds one after the other, with no break except for the animations. The Bros.'s HP carries over between fights, as well as BP for the Battle Medley in Battle. The turn counter is for the entire class. If the player defeats a boss before they get a chance to attack, that still counts as one turn.

This mode saves automatically after every win and record update. This only saves Battle Ring data, so data for the main game must be saved separately.

Battle[edit]

In this mode, the player fights the game's bosses, both of the real world and Dream World variety. Mario and Luigi start each class with full HP and BP, regardless of their main game status. Similarly, the Badge Meter's progress is reset to 0 and the stock is cleared, though both are restored after leaving the Battle Ring. Each class has a specified inventory; only those items are available during the battle.

Before each battle, the player can view the rules and change Badges. However, changing Badges here does reset the main game's Badge Meter.

In the Battle Medley, if one brother ends a battle while KO'd, they recover 1 HP between battles. The final battle is against an exclusive boss.

Normal X Bosses[edit]

Class Image Name Recommended Level (Normal/Hard Mode) One-Time Fee Turn Limit Reward
Battle Class 1 Image of Grobot X from Mario & Luigi: Dream Team. Grobot X 17/22 100 Coins 6 600 Coins, Zeekeeper's Feathers (only available during the Ultibed part hunt)
Battle Class 2 Bowser X Bowser X & Antasma X 19/24 150 Coins 8 900 Coins
Battle Class 3 Image of Torkscrew X from Mario & Luigi: Dream Team. Torkscrew X 23/28 200 Coins 8 1200 Coins
Battle Class 4 Sprite of Big Massif X from Mario & Luigi: Dream Team.Hooraw X.png Big Massif X
Hooraw X
26/31 250 Coins 12 1500 Coins
Battle Class 5 Image of Mammoshka X from Mario & Luigi: Dream Team.Block MonoliftX.png Mammoshka X
Block Monolift X
30/35 300 Coins 16 1800 Coins
Battle Class 6 Elite Trio X Elite Trio X 33/38 350 Coins 12 2100 Coins
Battle Class 7 Sprite of Pi'illodium X from Mario & Luigi: Dream Team.Sprite of Mini Pi'illoid X, from Mario & Luigi: Dream Team. Pi'illodium X
Mini Pi'illoid X
40/45 400 Coins 26 2400 Coins
Battle Class 8 Image of Antasma X from Mario & Luigi: Dream Team.Sprite of an Antasmunchie X, from Mario & Luigi: Dream Team. Antasma X
Antasmunchie X
45/50 500 Coins 14 3000 Coins
Battle Medley Bowser Jr. riding the Junior Clown Car.M&LDT Monty Mole.png All previous classes and Bowser Jr. with Monty Mole 50/55 1000 Coins 45 10000 Coins

Giant Battle[edit]

In this mode, the player fights the game's giant bosses. Before each battle, the player can view the rules. As these are Giant Battles, after selecting a class, the player is prompted to rotate their 3DS, then confirm starting the battle. After that battle concludes, the player rotates the 3DS to normal and then confirms before seeing the results.

In Hard Mode, some of the classes have reduced turn limits compared to the same class outside of Hard Mode.

Giant Luigi is unable to use Rhythm Mushroom in these battles. In addition, the Robo-Drilldigger X battle does not allow the player to use Drill Stomp and Hammer Uppercut, even if these abilities have been gained through the Mount Pajamaja boss battle.

Some of the tutorial dialogue is removed from these battles. The introductory and concluding cutscenes for each battle can be skipped using a "Skip Demo" button. Some other cutscenes can be skipped, such as the intro animation for Star Driver.

Giant X Bosses[edit]

Class Image Name One-Time Fee Turn Limit (Normal/Hard Mode) Reward
Giant Class 1 Robo-Drilldigger X Robo-Drilldigger X 200 Coins 10/7 1200 Coins
Giant Class 2 Mount Pajamaja X Mount Pajamaja X 250 Coins 13/11 1500 Coins
Giant Class 3 Earthwake X Earthwake X 300 Coins 10 (Both Modes) 1800 Coins
Giant Class 4 Zeekeeper X Zeekeeper X 350 Coins 6/4 2100 Coins
Giant Class 5 Bowser X Bowser X 400 Coins 6 (Both Modes) 2400 Coins
Giant Medley All previous bosses. 800 Coins 41/42 8000 Coins

Trophies[edit]

Normal Bosses[edit]

Giant Bosses[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese バトルリング[?]
Batoru Ringu
Battle Ring
French (NOA) Arène de Combat[?] Battle area
French (NOE) Ring de combat[?] Battle ring
German Kampfarena[?] Battle arena
Italian Ring[?] -
Russian Ринг[?]
Ring
Ring
Spanish (NOA) Pabellón de combate[?] Combat pavilion
Spanish (NOE) Cuadrilátero[?] Ring

Trivia[edit]

  • Strangely, despite this area being a Dreampoint, Prince Dreambert has his full body during the explanation of the Battle Ring.
  • It is possible to have the trophy for an inaccessible boss. To do so, the player must defeat the normal version of the boss (unlocking the Battle Ring version), then defeat the X boss without saving. After the battle results are saved, the player must reset the game and go back to the Battle Ring. The trophy for the boss is viewable, but the boss is not unlocked yet.

See also[edit]