Pump 'n' Jump: Difference between revisions

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{{minigame-infobox
{{minigame infobox
| image = [[File:Pumpnjump.png|260px]]  
|image=[[File:Pumpnjump.png|260px]]  
| appeared_in = ''[[Mario Party 5]]
|appears_in=''[[Mario Party 5]]
| type = Duel mini-game
|type=Duel mini-game
| time = 10 seconds
|time=10 seconds
| record = 200 metres (PAL)/yards (NTSC)
|record=200 yards (American languages)/metres (Japanese and European languages)
| song = Midday Showdown (when pumping)<br>How Far? (when jumping)
|track=Midday Showdown (when building pressure)<br>How Far? (when jumping high)
|sample=Building Pressure:<br>[[File:MP5 Midday Showdown.oga]]<br>Jumping High:<br>[[File:MP5 How Far.oga]]
}}
}}
'''Pump 'n' Jump''' is a duel [[Minigame]] found in ''[[Mario Party 5]]''.
'''Pump 'n' Jump''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. The minigame takes place in a western-themed town common to five of the Duel minigames in this game.


==Gameplay==
==Gameplay==
The object of the mini-game is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the {{button|gcn|A}} button, the more pressure he or she builds, and therefore, the higher the character will jump. After ten seconds, the characters will jump high in the air to determine the winner of the game. The player who has the highest jump distance wins the game.
The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the {{button|gcn|A}} button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if players did not build any pressure at all, the minigame ends in a draw.


This minigame takes place in a western-themed town common to Duel minigames. The most interesting feature is that when the characters jump, a small window appears in the bottom right of the screen, showing the characters high in the air, being filmed by a [[Lakitu]]. This same Lakitu also accompanies the players while they are building up the most pressure possible.
As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a [[Lakitu]]. This Lakitu also accompanies the players while they are building up the most pressure possible.
 
The maximum possible score for this minigame is 863 yards/metres. Even if the player keeps pressing {{button|gcn|A}} after that, it does not increase past that point.
 
==Ending==
The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses.


==Controls==
==Controls==
* {{button|gcn|A}} &ndash; (Repeatedly) Build Pressure
* {{button|gcn|A}} (Repeatedly) &ndash; Build pressure


==In-game text==
==In-game text==
* '''Rules''' &ndash; ''"Build up the most pressure in the platform to jump the highest. Whoever jumps the highest wins."''
* '''Rules''' &ndash; ''"Build up the most pressure in the platform to jump the highest. Whoever jumps the highest wins."''
* '''Advice''' &ndash; ''"The more you press {{button|gcn|A}}, the more the pressure you'll build. Press it as fast as you can!"''
* '''Advice''' &ndash; ''"The more you press {{button|gcn|A}}, the more pressure you'll build. Press it as fast as you can!"''
 
==See also==
*[[Manic Mallets]]
*[[Get the Lead Out]]
*[[Pokey Pummel]]
*[[Domination]]
*[[Will Flower]]
*[[Slime Time (minigame)|Slime Time]]
*[[Wingin' It]]
*[[Black Hole Boogie]]


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=とべとべハイジャンプ
|Jap=とべとべハイジャンプ!
|JapR=Tobetobe haijanpu
|JapR=Tobetobe Hai-janpu!
|JapM=Flying High Jump
|JapM=Flying High Jump
|Fra=Piste d'Envol
|Fre=Piste d'Envol
|FraM=Takeoff Trail
|FreM=Takeoff Trail
|Ger=Himmelsstürmer
|Ger=Himmelsstürmer
|GerM=Heaven Striker
|GerM=Heaven Striker
|Spa=Salto de altura
|Spa=Salto de altura
|SpaM=Altitude jump
|SpaM=High Jump
|Ita=Pigia e salta
|Ita=Pigia e salta
|ItaM=Press and jump
|ItaM=Press and jump
}}
}}


{{MP5 Minigames}}
{{MP5 minigames}}
[[Category:Duel Minigames]]
[[Category:Duel minigames]]
[[Category:Mario Party 5 Minigames]]
[[Category:Mario Party 5 minigames]]

Latest revision as of 00:27, January 8, 2024

Pump 'n' Jump
Pump 'n' Jump from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 10 seconds
Initial record 200 yards (American languages)/metres (Japanese and European languages)
Music track Midday Showdown (when building pressure)
How Far? (when jumping high)
Music sample
Building Pressure:

Jumping High:

Pump 'n' Jump is a Duel minigame found in Mario Party 5. The minigame takes place in a western-themed town common to five of the Duel minigames in this game.

Gameplay[edit]

The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the A Button button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if players did not build any pressure at all, the minigame ends in a draw.

As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a Lakitu. This Lakitu also accompanies the players while they are building up the most pressure possible.

The maximum possible score for this minigame is 863 yards/metres. Even if the player keeps pressing A Button after that, it does not increase past that point.

Ending[edit]

The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses.

Controls[edit]

  • A Button (Repeatedly) – Build pressure

In-game text[edit]

  • Rules"Build up the most pressure in the platform to jump the highest. Whoever jumps the highest wins."
  • Advice"The more you press A Button, the more pressure you'll build. Press it as fast as you can!"

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese とべとべハイジャンプ![?]
Tobetobe Hai-janpu!
Flying High Jump
French Piste d'Envol[?] Takeoff Trail
German Himmelsstürmer[?] Heaven Striker
Italian Pigia e salta[?] Press and jump
Spanish Salto de altura[?] High Jump