Mario Kart Arcade GP: Difference between revisions

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{{italic title}}
{{italic title}}
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{{image|more=y|Many of the images currently on here actually originate from ''Mario Kart Arcade GP 2'', and are different between the games, such as the course icons. Many other sprites, screenshots, and other images need uploaded regardless.}}
{{infobox-arcade
{{game infobox
|image=[[File:Mario Kart Arcade GP logo.jpg|300px]]<br>'''''Mario Kart Arcade GP''''' logo.
|image=[[File:Mario Kart Arcade GP logo.jpg|300px]]<br>''Mario Kart Arcade GP'' logo
|developer=[[Namco Bandai Holdings]]
|developer=[[Namco]]<ref>In-game credits</ref>
|publisher=[[Nintendo]]
|publisher=Namco<ref>[http://www.am-j.co.jp/newmachine/200506/006.html Amusement Journal Entry]</ref>
|released={{released|USA|October 2005|Japan|November 19, 2005|Europe|2005|Australia|2005}}
|release={{flag list|USA|October 10, 2005|Japan|November 19, 2005|Europe|2005|Australia|2005}}
|genre=[[Mario Kart (series)|Racing]]
|languages={{languages|en=y|jp=y}}
|modes=
|genre=[[Genre#Racing|Racing]]
|arcade_system=[[Triforce]]
|input={{input|arcade=1}}
|input={{input|arcade=1}}
}}
}}
'''''Mario Kart Arcade GP''''' is an arcade game featuring ''[[Mario (franchise)|Mario]]'' and ''Pac-Man'' characters. It is the sixth installment of the [[Mario Kart (series)|''Mario Kart'' series]] and is the first in the series that released for the arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. A follow-up called ''[[Mario Kart Arcade GP 2]]'' was released in 2007.
'''''Mario Kart Arcade GP''''' is an arcade game featuring ''[[Super Mario (franchise)|Super Mario]]'' and ''Pac-Man'' characters. It is the fifth installment of the [[Mario Kart (series)|''Mario Kart'' series]] overall and is the first in the series that released for arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. A follow-up called ''[[Mario Kart Arcade GP 2]]'' was released in 2007. The game runs on a modified version of the ''[[Mario Kart: Double Dash!!]]'' game engine.
 
==Gameplay==  
==Gameplay==  
===Controls===
===Controls===
All controls are used to select in-game menu options.
All controls are used to select in-game menu options.
*'''Steering Wheel''' (smaller than the average car wheel).
*'''Steering wheel'''
*'''Accelerate''' and '''Brake pedals'''.(If pressed quickly the Brake Pedal can also make Karts jump and Powerslide if pressed twice) A [[Rocket Start]] can be performed by hitting accelerate on the green light.
*'''Accelerate''' and '''brake pedals''': If pressed quickly, the brake pedal can also make karts jump and power slide if pressed twice. A [[Rocket Start]] can be performed by hitting accelerate on the green light.
*'''Item Button''', at the center of the steering wheel.
*'''Item button''', at the center of the steering wheel.
*'''VS Cancel Button''' - Used to cancel opponent searching
*'''VS cancel button''' - Used to cancel opponent searching
 
===Playable characters===
All characters except [[Yoshi]] share their stats with at least one other character.
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:994px"
|-
!style="background:red;color:white"|Drivers
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|red|Mario}}}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:MarioGP.jpg]]
|-
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|-
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|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
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|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|green|Luigi}}|white}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:LuigiGP.jpg]]
|-
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|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
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|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|limegreen|Yoshi}}}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:YoshiGP.jpg]]
|-
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|width=50%|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
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|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|}
 
|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|blueviolet|Wario}}|white}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:WarioKartarcade.jpg]]
|-
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|width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|}
 
|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|hotpink|Princess Peach|Peach}}}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:PeachGP.jpg]]
|-
!width=50% style="background:#EAECF0"|Acceleration:
|width=50%|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|}
 
|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|mediumblue|Toad}}|white}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:ToadGP.jpg]]
|-
!width=50% style="background:#EAECF0"|Acceleration:
|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
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!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
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|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|gold|Donkey Kong}}}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:DonkeykongGP.jpg]]
|-
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|width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
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|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
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!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
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|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|orangered|Bowser}}}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:BowserGP.jpg]]
|-
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|width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
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|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
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|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|blue|Pac-Man}}|white}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:Pacman GP.jpg]]
|-
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|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
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!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
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|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|deeppink|Ms. Pac-Man}}}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:Mspacman GP.jpg]]
|-
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|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
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|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
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!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
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|style="display:inline-block; background:white" width=240px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|midnightblue|Blinky}}|white}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=2|[[File:Blinky.jpg]]
|-
!width=50% style="background:#EAECF0"|Acceleration:
|width=50%|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Top speed:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|}


===Playable Characters===
|}
<gallery>
MarioGP.jpg|[[Mario]]
LuigiGP.jpg|[[Luigi]]
YoshiGP.jpg|[[Yoshi]]
WarioKartarcade.jpg|[[Wario]]
PeachGP.jpg|[[Princess Peach|Peach]]
ToadGP.jpg|[[Toad]]
DonkeykongGP.jpg|[[Donkey Kong]]
BowserGP.jpg|[[Bowser]]
Pacman GP.jpg|[[Pac-Man]]
Mspacman GP.jpg|[[Ms. Pac-Man]]
Blinky.jpg|[[Blinky]]
</gallery>


===Bosses===
===Bosses===
*[[Giant Bowser]] (replaced with [[Mecha-Bowser]] when playing as Bowser)
*[[Bowser]] (replaced with [[Mecha-Bowser]] when playing as Bowser)
*[[Robo Mario]]
*[[Robo Mario]]


===How to play===
===How to play===
[[File:MKAGP Flyer.png|thumb|left|Mario Kart Arcade GP flyer.]]
[[File:MKAGP cabinet.jpg|thumb|The system]]
[[File:Mario Kart Arcade GP.PNG|thumb|The system.]]
To play the game, the player has to insert a certain amount of money or tokens, or in some cases, swipe a special card such as a Timezone Powercard. Some systems may also be available to play for free. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's hat and mustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit.
To play the game, the player has to insert a certain amount of money or tokens into the game or in some cases, swipe a special card such as a Timezone Powercard. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's Hat and Moustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit.


If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it.
If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it.
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===Items===
===Items===
Unlike other ''Mario Kart'' games, ''Mario Kart Arcade GP'' has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like ''[[Mario Kart: Double Dash!!]]''.
{{image|more=yes|section=y|icons for all items}}
Unlike the other ''Mario Kart'' games, ''Mario Kart Arcade GP'' has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like ''[[Mario Kart: Double Dash!!]]'' The player can use only three per race, and each track has a different selection of items to use. Completing a certain cup unlocks a new item.
====Item categories====
Items in ''Mario Kart Arcade GP'' can be placed into several categories based on their effects.
{|class="wikitable sortable"width=60%
!width="30%"|Category
!width="70%"|Description
|-
!Lock-on shot
|Targets an opponent with a reticle and homes in on them.
|-
!Shoots forward
|Travels forward in a straight line.
|-
!Drops backward
|Drops on the ground behind the kart.
|-
!Shoots backward
|Travels backward in a straight line.
|-
!Shoots forward or backward
|Travels in a straight line either forwards or backwards.
|-
!Melee
|Attacks opponents at close range.
|-
!Status
|Affects the user's kart.
|-
!Other
|Unique items that do not fall into the other categories.
|}


====Basic Items====
====Basic items====
{{construction}}
Basic items are those which are available to all characters. Starter items are available from the beginning of the game, while prize items are awarded for winning races. The Dash Mushroom is an exception, as it is only available during Time Attack mode and during the first race on [[Rainbow Downhill]].
{| class="sortable" width=100% border=1 style="text-align:center; background:white; margin: 0 auto;"
{|class="wikitable sortable"width=60%
|- bgcolor=#dedede
!width="30%"|Item
!width="15%"|Item
!width="30%"|Type
!width="20%"|Type
!width="40%"|Category
!width="65%"|Description
|-
|-
![[Basin]]
![[Tub|Basin]]
|Basic
|Starter
|A normal tin pan; it locks on to another racer and bashes them in the head.
|Lock-on shot
|-
|-
![[Boo]]
![[Boo]]
|Basic
|Starter
|Causes whoever is hit by it to slow down for a brief period.
|Lock-on shot
|-
|-
![[Needle Bomb]]
![[Needle Bomb]]
|Basic
|Starter
|Flattens tires.
|Lock-on shot
|-
|-
![[Square Tire]]
![[Square Tire]]
|Basic
|Starter
|Makes whoever hits it slow down and lose control.
|Lock-on shot
|-
|-
![[Big & Small Tire]]  
![[Big & Small Tire]]  
|Basic
|Starter
|Changes size of tires.
|Lock-on shot
|-
|-
![[Time Bomb (Mario Kart Arcade GP)|Time Bomb]]
![[Time Bomb (item)|Time Bomb (S)]]
|Basic
|Starter
|A time bomb, It goes off in 15 seconds. Hit other drivers to transfer the bomb to them. 
|Lock-on shot
|-
|-
![[Green Shell]]
![[Green Shell]]
|Basic
|Starter
|A normal shell, it can be thrown in a straight line to knock over other karts.
|Shoots forward
|-
|-
![[Tornado (Mario Kart Arcade GP)|Tornado]]
![[Tornado]]
|Basic
|Starter
|Hits foes and launches them into the air.
|Shoots forward
|-
|-
![[Banana Peel]]
![[Banana]]
|Basic
|Starter
|Mario Kart's classic item, it is left on the track for other racers to slip on.
|Drops backward
|-
|-
![[Tacks]]
![[Tack]]
|Basic
|Starter
|When run on, temporarily flattens one of the rival's tires.
|Drops backward
|-
|-
![[Sticky Oil]]
![[Sticky Oil]]
|Basic
|Starter
|Causes wheels to get sticky.
|Drops backward
|-
|-
![[Cream Pie]]
![[Pie]]
|Basic
|Starter
|A pie that can be tossed backwards. The screen of the target is covered in whipped cream, obscuring vision.
|Shoots backward
|-
|-
![[Thunder Stick]]
![[Thunder Stick]]
|Basic
|Starter
|A rod used for close combat.
|Melee
|-
|-
![[Rain Cloud]]
![[Rain Cloud]]
|Prize
|Prize
|This cloud locks onto another racer, raining on the track and making it harder for the driver to steer.
|Lock-on shot
|-
|-
![[Thunder Cloud]]
![[Thunder Cloud|Thundercloud]]
|Prize
|Prize
|Stronger than the rain cloud, it causes a massive thunder storm.
|Lock-on shot
|-
|-
![[Snow Cloud]]
![[Snow Cloud]]
|Prize
|Prize
|This cloud freezes another racer.
|Lock-on shot
|-
|-
![[Off-key Speaker]]
![[Off-Key Speaker]]
|Prize
|Prize
|Plays music.
|Lock-on shot
|-
|-
![[Trash Can]]
![[Trash Can]]
|Prize
|Prize
|Slows down speed when hit.
|Lock-on shot
|-
|-
![[Laughter Bag]]
![[Laughter Bag]]
|Prize
|Prize
|Laugh at opponents as a taunt.
|Lock-on shot
|-
|-
![[Mustache Pen]]
![[Magic brush|Mustache Pen]]
|Prize
|Prize
|Scribbles on opponent faces.
|Lock-on shot
|-
|-
![[Banana Shot]]
![[Banana Shot]]
|Prize
|Prize
|Spins out enemies.
|Lock-on shot
|-
|-
![[Tox-Banana Shot]]
![[Tox-Banana Shot]]
|Prize
|Prize
|Spins out and shakes wheel.
|Lock-on shot
|-
|-
![[Dash Bazooka]]
![[Dash Bazooka]]
|Prize
|Prize
|Rival Kart will dash when hit.
|Lock-on shot
|-
|-
![[Jump Seal]]
![[Jump Seal]]
|Prize
|Prize
|Prevents jumping for a time.
|Lock-on shot
|-
|-
![[Item Seal]]
![[Item Seal]]
|Prize
|Prize
|Prevents item use for a time.
|Lock-on shot
|-
|-
![[Black Shell]]
![[Black Shell]]
|Prize
|Prize
|A shell that explodes on impact.
|Shoots forward
|-
|-
![[Fire Cracker]]
![[Fire Cracker]]
|Prize
|Prize
|Explodes when hit.
|Drops backward
|-
|-
![[Smokescreen]]
![[Smokescreen]]
|Prize
|Prize
|Blinds racers who pass through the area of effect.
|Drops backward
|-
|-
![[Shield (Mario Kart Arcade GP)|Shield]]
![[Shield (Mario Kart Arcade GP series)|Shield]]
|Prize
|Prize
|Protects from the rivals attacks.
|Status
|-
|-
![[Reflect Shield]]
![[Reflect Shield]]
|Prize
|Prize
|Reflects attacks.
|Status
|-
|-
![[Absorbing Mushroom]]
![[Absorbing Mushroom]]
|Prize
|Prize
|A special item that lets the player get items from rivals.
|Status
|-
|-
![[Mega Mushroom|Giant Mushroom]]
![[Mega Mushroom|Giant Mushroom]]
|Prize
|Prize
|Makes the player grow into enormous size.
|Status
|-
|-
![[Invisible Mushroom]]
![[Invisible Mushroom]]
|Prize
|Prize
|Turns the player invisible.
|Status
|-
|-
![[Slimy Mushroom]]
![[Slimy Mushroom]]
|Prize
|Prize
|Turns slimy to dodge easier.
|Status
|-
|-
![[Heavy Mushroom]]
![[Heavy Mushroom]]
|Prize
|Prize
|Causes the player to become heavy.
|Status
|-
|-
![[Car Horn]]
![[Car Horn|Horn]]
|Prize
|Prize
|Plays a loud noise.
|Other
|-
|-
![[High Beam]]
![[High Beam]]
|Prize
|Prize
|Flashes blinding lights.
|Other
|-
|-
![[Magic Hand]]
![[Magic Hand]]
|Prize
|Prize
|Steals items.
|Other
|-
|-
![[Dizziness Virus]]
![[Dizziness Virus]]
|Prize
|Prize
|Picture is blurred when hit, can hit other karts to pass on.
|Lock-on shot
|-
|-
![[Wheel Virus]]
![[Wheel Virus]]
|Prize
|Prize
|Wheel shakes, hit other karts to pass on.
|Lock-on shot
|-
|-
![[Time Bomb (Mario Kart Arcade GP)|Time Bomb (L)]]
![[Time Bomb (item)|Time Bomb (L)]]
|Prize
|Prize
|Attaches to foe and goes off in 15 seconds, hit other cars to pass on.
|Lock-on shot
|-
|-
![[Triple Green Shells]]
![[Triple Green Shells]]
|Prize
|Prize
|Three green shells circle the user until they are all thrown.
|Shoots forward
|-
|-
![[Basin|Triple Basin]]
![[Triple Tub|Triple Basin]]
|Prize
|Prize
|Shoots three basins at once.
|Shoots forward
|-
|-
![[Boo|Triple Boo]]
![[Triple Boo]]
|Prize
|Prize
|
|Shoots forward
|-
|-
![[Square Tires|Triple Square]]
![[Triple Square]]
|Prize
|Prize
|
|Shoots forward
|-
|-
![[Needle Bomb|Triple Needle]]
![[Triple Needle]]
|Prize
|Prize
|
|Shoots forward
|-
|-
![[Mustache Pen|Triple Pen]]
![[Triple Pen]]
|Prize
|Prize
|
|Shoots forward
|-
|-
![[Tornado (Mario Kart Arcade GP)|Triple Tornado]]
![[Triple Tornado]]
|Prize
|Prize
|
|Shoots forward
|-
|-
![[Black Shell|Triple Black Shells]]
![[Triple Black Shells]]
|Prize
|Prize
|
|Shoots forward
|-
|-
![[Banana Peel|Triple Banana]]
![[Triple Bananas]]
|Prize
|Prize
|
|Drops backward
|-
|-
![[Smokescreen|Triple Smokescreen]]
![[Triple Smokescreen]]
|Prize
|Prize
|
|Drops backward
|-
|-
![[Tacks|Triple Tacks]]
![[Triple Tack]]
|Prize
|Prize
|
|Drops backward
|-
|-
![[Cream Pie|Triple Pie]]
![[Triple Pie]]
|Prize
|Prize
|
|Drops backward
|-
![[Dash Mushroom]]
|Other
|Status
|}
 
====Special Items====
Special items are those which are specific to certain characters. Each character has six special items. All special items must be unlocked by winning races.
{|class="wikitable sortable"width=60%
!width="30%"|Item
!width="30%"|Character
!width="40%"|Category
|-
|-
![[Star]]
![[Super Star|Star]]
|Special (Mario and Luigi)
|Mario and Luigi
|Makes the user temporarily invincible.
|Status
|-
|-
![[Hammer]]
![[Hammer]]
|Special (Mario and Luigi)
|Mario and Luigi
|Damages rivals upon contact.
|Melee
|-
|-
![[Fireball]]
![[Fireball]]
|Special (Mario and Luigi)
|Mario and Luigi
|Sends fireballs forward or backwards at will.
|Shoots forward or backward
|-
|-
![[Chain Chomp]]
![[Chain Chomp]]
|Special (Mario and Luigi)
|Mario and Luigi
|Damages all rival drivers upon contact.
|Lock-on shot
|-
![[Brick Block|Block]]
|Mario and Luigi
|Drops backward
|-
![[Special Coin]]
|Mario and Luigi
|Status
|-
![[Star Mark Banana]]
|Donkey Kong
|Status
|-
![[10T Hammer]]
|Donkey Kong
|Melee
|-
|-
![[Barrel]]
![[Barrel]]
|Special (Donkey Kong)
|Donkey Kong
|Sends a barrel forward or backwards at will.
|Shoots forward or backward
|-
|-
![[10T Hammer]]
![[Giant Banana]]
|Special (Donkey Kong)
|Donkey Kong
|Can hit a rival. Gives damage when hit.
|Drops backward
|-
|-
![[Banana#Mario Kart: Double Dash.21.21|Giant Banana]]
![[Bongo|Conga]]
|Special (Donkey Kong)
|Donkey Kong
|Rivals spin out if this touches them.
|Other
|-
|-
![[Conga]]
![[Delicious Banana]]
|Special (Donkey Kong)
|Donkey Kong
|Dance to conga rhythm.
|Status
|-
|-
![[Shell Body]]
![[Shell Body]]
|Special (Bowser)
|Bowser
|Makes the user invincible.
|Status
|-
|-
![[Flaming Tender]]
![[Flaming Tender]]
|Special (Bowser)
|Bowser
|Can hit a rival. Gives damage when hit.
|Other
|-
|-
![[Bowser Shell]]
![[Bowser's Shell|Bowser Shell]]
|Special (Bowser)
|Bowser
|Strong item that shoots forward or backwards.
|Shoots forward or backward
|-
|-
![[Thwomp]]
![[Thwomp]]
|Special (Bowser)
|Bowser
|Get stomped when the player drives under it.
|Drops backward
|-
![[Bullet Bill]]
|Bowser
|Shoots backward
|-
![[Meat]]
|Bowser
|Status
|-
|-
![[Wario Car]]
![[Wario Car]]
|Special (Wario)
|Wario
|Become invincible.
|Status
|-
|-
![[Stretch Punch]]
![[Stretch Punch]]
|Special (Wario)
|Wario
|Gives damage when hit.
|Melee
|-
![[Bob-omb]]
|Wario
|Drops backward
|-
|-
![[Snot Bomb]]
![[Snot Bomb]]
|Special (Wario)
|Wario
|Strong item that shoots forward or backwards.
|Shoots forward or backward
|-
![[Fart Gas]]
|Wario
|Drops backward
|-
|-
![[Bob-omb]]
![[Garlic]]
|Special (Wario)
|Wario
|Explodes when hit.
|Status
|-
|-
![[Miracle Mushroom]]
![[Miracle Mushroom]]
|Special (Toad)
|Toad
|Become invincible.
|Status
|-
|-
![[Mushroom Hammer]]
![[Mushroom Hammer]]
|Special (Toad)
|Toad
|Can hit a rival. Gives damage when hit.
|Status
|-
![[Mushroom Powder]]
|Toad
|Drops backward
|-
|-
![[Poison Mushroom]]
![[Poison Mushroom]]
|Special (Toad)
|Toad
|Strong item that shoots forward or backwards.
|Shoots forward or backward
|-
|-
![[Mushroom Powder]]
![[Sick Mushroom]]
|Special (Toad)
|Toad
|One of the mushroom effects appears.
|Shoots backward
|-
![[Fine Mushroom]]
|Toad
|Status
|-
|-
![[Egg Body]]
![[Egg Rider|Egg Body]]
|Special (Yoshi)
|Yoshi
|Become invincible.
|Status
|-
|-
![[Whacking Fan]]
![[Whacking Fan]]
|Special (Yoshi)
|Yoshi
|Can hit rival. Gives damage when hit.
|Melee
|-
![[Mystery Egg (Mario Kart Arcade GP series)|Mystery Egg]]
|Yoshi
|Drops backward
|-
|-
![[Rolling Egg]]
![[Rolling Egg]]
|Special (Yoshi)
|Yoshi
|Strong item that shoots forward or backwards.
|Shoots forward or backward
|-
|-
![[Tongue]]
![[Tongue]]
|Special (Yoshi)
|Yoshi
|Steal rival's item with a tongue.
|Other
|-
|-
![[Power Ball]]
![[Melon]]
|Special (Pac-Man and Ms. Pac-Man)
|Yoshi
|Become invincible.
|Status
|-
![[Power Pill]]
|Pac-Man and Ms. Pac-Man
|Status
|-
|-
![[Quack Hammer]]
![[Quack Hammer]]
|Special (Pac-Man and Ms. Pac-Man)
|Pac-Man and Ms. Pac-Man
|Can hit a rival. Gives damage when hit.
|Melee
|-
|-
![[Rally X]]
![[Rally-X]]
|Special (Pac-Man and Ms. Pac-Man)
|Pac-Man and Ms. Pac-Man
|Smoke appears. Spin out when hit.
|Drops backward
|-
|-
![[Galaga]]
![[Galaga|Galaga Boss]]
|Special (Pac-Man and Ms. Pac-Man)
|Pac-Man and Ms. Pac-Man
|Galaga appears. Rival will be abducted.
|Shoots forward
|-
|-
![[Pooka]]
![[Pooka]]
|Special (Pac-Man and Ms. Pac-Man)
|Pac-Man and Ms. Pac-Man
|Strong item that shoots forward or backwards.
|Shoots forward or backward
|-
![[Fairy]]
|Pac-Man and Ms. Pac-Man
|Status
|-
![[Princess's Drink]]
|Peach
|Status
|-
|-
![[Frying Pan]]
![[Frying Pan]]
|Special (Peach)
|Peach
|Can hit a rival. Gives damage when hit.
|Melee
|-
![[Piranha Plant]]
|Peach
|Drops backward
|-
|-
![[Peach's Bird]]
![[Peach's Bird]]
|Special (Peach)
|Peach
|Strong item that shoots forward or backwards.
|Shoots forward or backward
|-
|-
![[Piranha Plant]]
![[Heart (item)|Heart]]
|Special (Peach)
|Peach
|Eats player's item.
|Other
|-
|-
![[Heart]]
![[Cake]]
|Special (Peach)
|Peach
|Steals rival's item.
|Status
|-
|-
![[Ghost Shield]]
![[Monster Shield]]
|Special (Blinky)
|Blinky
|Become invincible.
|Status
|-
|-
![[Monster's Hammer]]
![[Monster's Hammer]]
|Special (Blinky)
|Blinky
|Can hit a rival. Gives damage when hit.
|Melee
|-
![[Flare Ball]]
|Blinky
|Drops backward
|-
|-
![[Petit Monster]]
![[Petit Monster]]
|Special (Blinky)
|Blinky
|Strong item that shoots forward or backwards.
|Shoots forward or backward
|-
![[Flare Ball]]
|Special (Blinky)
|Blind enemy with a flash bang.
|-
|-
![[Ghost Morph]]
![[Ghost Morph]]
|Special (Blinky)
|Blinky
|Can scrape through rival's kart.
|Status
|-
|-
![[Driver Virus]]
![[Monster Pill]]
|Special
|Blinky
|A virus that causes whoever is hit to slow down. The virus can be transferred to other drivers. Looks like the blue virus from the NES game Dr. Mario.
|Status
|-
![[Mushroom]]
|Special
|Gives the player's kart a small boost.
|}
|}
:


===Modes===
===Modes===
====Grand Prix====
====Grand Prix====
Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and 5 CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "Challenge Game" comes up, and are just like Missions from ''[[Mario Kart DS]]'' which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in 1st place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item".
Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and five CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "challenge game" stage comes up, and are just like Missions from ''[[Mario Kart DS]]'' which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in first place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item".


Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use.
Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use.


3 items are set in each course randomly, but on the fourth course however, the player is given a chance to pick 3 items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage.
Three items are set in each course randomly, but on the fourth course however, the player is given a chance to pick three items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use Dash Mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage.


Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in ''[[Mario Kart Super Circuit]]'').
Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in ''[[Mario Kart: Super Circuit]]'').


Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the [[Mario Kart (series)#Mirror|Mirror]] engine class as the course in this mode is simply played backwards) while the last two courses are played normally.
Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the [[Mario Kart (series)#Mirror|Mirror]] engine class as the course in this mode is simply played backwards) while the last two courses are played normally.


Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from Mario Kart 8 (which was not released until 9 years after Mario Kart Arcade GP). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage.
Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from ''Mario Kart 8'' (which was not released until nine years after ''Mario Kart Arcade GP''). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage.


Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played.
Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played.
Line 460: Line 735:


====VS====
====VS====
When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in ''Nintendogs'') which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets 3 items at random. If less than 4 people gather for a race, then CPU players are added depending on how many people join:
When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in ''Nintendogs'') which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets three items at random. If less than four people gather for a race, then CPU players are added to make up four karts.
 
===Courses===
{|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
|-style="background:#EAECF0"
!colspan=2 style="background:#DEDEE0"|<big>'''[[Mario Cup]]'''</big>
|-
|colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game involves the player rolling a giant watermelon to the goal (a reference to [[The Watermelon Festival|Episode 8]] of [[Gelato Beach]] from ''[[Super Mario Sunshine]]'').
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player an invincibility item.
|-
 
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


{| class="wikitable"
!style="background:#DEDEE0"|<big>'''[[Mario Highway]]'''</big>
|-
|-
! No. of Players !! No. of CPU !! Total Karts
!width=328px|[[File:MarioHighway.png|320px]]
|-
|-
| 2 Players || 2 CPU || 4 Karts
|style="background:#EAECF0" height=200px|[[File:MapMarioHighway.png]]
|}
 
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
 
!style="background:#DEDEE0"|<big>'''[[Mario Beach]]'''</big>
|-
|-
| 3 Players || 1 CPU || 4 Karts
!width=328px|[[File:MarioBeach.png|320px]]
|-
|-
| 4 Players || 0 CPU || 4 Karts
|style="background:#EAECF0" height=200px|[[File:MapMarioBeach.png]]
|}
|}


===Courses===
|-
====Mario Cup====
|colspan=2 style="background:black"|[[File:MKAGP Mario Cup.oga|696px]]
|}
 
{|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
|-style="background:#EAECF0"
!colspan=2 style="background:#DEDEE0"|<big>'''[[Donkey Kong Cup|DK Cup]]'''</big>
|-
|colspan=2 style="maxwidth:696px" width=696px height=60px|The cup is set on a tropical jungle. During the last two races, the courses go through a downpour of rain.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game has the player eliminate 15 [[Koopa Troopa|Koopa]] with a Hammer.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a whacking item.
|-
 
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


This cup is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach.  
!style="background:#DEDEE0"|<big>'''[[DK Jungle (Mario Kart Arcade GP)|DK Jungle]]'''</big>
|-
!width=328px|[[File:DKJungleMKAGP.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:DKJungleMap.png]]
|}


The Challenge course involves the player rolling a watermelon to the goal.
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


Winning this cup will give the player an invincibility item.
!style="background:#DEDEE0"|<big>'''[[Bananan Ruins]]'''</big>
|-
!width=328px|[[File:BanananRuins.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:MapBanananRuins.png]]
|}


{| width=30% border=1 style="border-collapse:collapse" align="center"
|-
|- align=center
|colspan=2 style="background:black"|[[File:MKAGP DK Cup.oga|696px]]
|[[File:MarioHighway.png|150px]]<br>[[Mario Highway]]
|[[File:MarioBeach.png|150px]]<br>[[Mario Beach]]
|}
|}


{|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
|-style="background:#EAECF0"
!colspan=2 style="background:#DEDEE0"|<big>'''[[Wario Cup]]'''</big>
|-
|colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on a big city. During the last two races, the time will change from day time to night time.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game is set in Diamond City, but the player must drive backwards.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a backward item that has an effect similar to a [[Banana]].
|-


====DK Cup====
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
The cup is set on a tropical jungle. During the last two races, a rain will occur at the courses.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


The Challenge course has the player eliminate 15 Koopa Troopas with a Hammer.
!style="background:#DEDEE0"|<big>'''[[Diamond City (race course)|Diamond City]]'''</big>
|-
!width=328px|[[File:DiamondCity.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:MapDiamondCity.png]]
|}


Winning this cup will give the player a whacking item.
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


{| width=30% border=1 style="border-collapse:collapse" align="center"
!style="background:#DEDEE0"|<big>'''[[Snow Panic]]'''</big>
|- align=center
|-
|[[File:DKJungleMKAGP.png|150px]]<br>[[Donkey Kong Jungle (course)|Donkey Kong Jungle]]
!width=328px|[[File:SnowPanic.png|320px]]
|[[File:BanananRuins.png|150px]]<br>[[Bananan Ruins]]
|-
|style="background:#EAECF0" height=200px|[[File:MapSnowPanic.png]]
|}
|}


====Wario Cup====
|-
This cup is set on a big city. During the last two races, the time will change from day time to night time.
|colspan=2 style="background:black"|[[File:MKAGP Wario Cup.oga|696px]]
|}


The Challenge course is set in Diamond City, but the player must drive backwards.
{|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
|-style="background:#EAECF0"
!colspan=2 style="background:#DEDEE0"|<big>'''[[Pac-Man Cup]]'''</big>
|-
|colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game makes the player jump over the [[Ghosts (Pac-Man)|monster]]s' electrical lines.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a healing item.
|-


Winning this cup will give the player a backward item that has an effect similar to a [[Banana]].
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


{| width=30% border=1 style="border-collapse:collapse" align="center"
!style="background:#DEDEE0"|<big>'''[[Pac Mountain]]'''</big>
|- align=center
|-
|[[File:DiamondCity.png|150px]]<br>[[Diamond City (course)|Diamond City]]
!width=328px|[[File:PacMountainIcon.png|320px]]
|[[File:SnowPanic.png|150px]]<br>[[Snow Panic]]
|-
|style="background:#EAECF0" height=200px|[[File:PacMountainMap.png]]
|}
|}


====Pac-Man Cup====
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
This cup is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


The Challenge course makes the player jump over electrical lines.
!style="background:#DEDEE0"|<big>'''[[Pac Labyrinth]]'''</big>
|-
!width=328px|[[File:PacLabyrinthIcon.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:PacLabyrinthMap1.png]][[File:PacLabyrinthMap2.png]]
|}


Winning this cup will give the player a healing item.
|-
 
|colspan=2 style="background:black"|[[File:MKAGP Pacman Cup.oga|696px]]
{| width=30% border=1 style="border-collapse:collapse" align="center"
|- align=center
|[[File:PacMountainIcon.png|150px]]<br>[[Pac Mountain]]
|[[File:PacLabyrinthIcon.png|150px]]<br>[[Pac Labyrinth]]
|}
|}


{|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
|-style="background:#EAECF0"
!colspan=2 style="background:#DEDEE0"|<big>'''[[Bowser Cup]]'''</big>
|-
|colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on [[Bowser]]'s own castle. During the last two races, [[Kamek]] will use his magic to put blocks that block several parts of the course, making the course narrower.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game has the player fight a [[giant Bowser]]. When playing as Bowser, he is replaced by [[Mecha-Bowser]].
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a straight-throwing attacking item.
|-


====Bowser Cup====
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
This cup is set on [[Bowser|Bowser's]] own castle. During the last two races, a [[Magikoopa]] will use its magic to put blocks that block several parts of the course, making the course narrower.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


The Challenge course has the player fight Giant Bowser. When playing as Bowser, he is replaced by Mecha-Bowser.
!style="background:#DEDEE0"|<big>'''[[Bowser's Castle (Mario Kart Arcade GP)|Bowser's Castle]]'''</big>
|-
!width=328px|[[File:IconBowserCastleMKAGP2.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:MapBowserCastleMKAGP2.png]]
|}
 
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


Winning this cup will give the player a straight-throwing attacking item.
!style="background:#DEDEE0"|<big>'''[[Castle Wall]]'''</big>
|-
!width=328px|[[File:CastleWallIcon.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:CastleWallMap.png]]
|}


{| width=30% border=1 style="border-collapse:collapse" align="center"
|-
|- align=center
|colspan=2 style="background:black"|[[File:MKAGP Bowser Cup.oga|696px]]
|[[File:IconBowserCastleMKAGP2.png|150px]]<br>[[Bowser's Castle (arcade)|Bowser's Castle]]
|[[File:CastleWallIcon.png|150px]]<br>[[Castle Wall]]
|}
|}


{|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
|-style="background:#EAECF0"
!colspan=2 style="background:#DEDEE0"|<big>'''[[Rainbow Cup]]'''</big>
|-
|colspan=2 style="maxwidth:696px" width=696px height=60px|This cup - only unlocked if the player completes the first five stages - is set in space, similar to [[Rainbow Road]] from the original series. A warp door transports the player to sky world. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout.
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game has the player race against [[Robo Mario]].
|-
|colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player an item that is exclusive to that character.
|-


====Rainbow Cup====
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
The Rainbow Stage is only unlocked if the player completes the first five stages.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


This cup is set in space, similar to [[Rainbow Road]] from the original series. A warp door transports the player to sky world that is similar to [[Sky Garden (course)|Sky Garden]]. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout.
!style="background:#DEDEE0"|<big>'''[[Rainbow Coaster]] '''</big>
|-
!width=328px|[[File:RainbowCoasterIcon.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:RainbowMap.png]][[File:RainbowCoasterMap.png]]
|}


The Challenge course has the player race against [[Robo Mario]].
|style="display:inline-block; background:white; maxwidth:340px" width=340px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%


Winning this cup will give the player an item that only exclusive to that character.
!style="background:#DEDEE0"|<big>'''[[Rainbow Downhill]]'''</big>
|-
!width=328px|[[File:RainbowDownhillIcon.png|320px]]
|-
|style="background:#EAECF0" height=200px|[[File:RainbowMap.png]][[File:RainbowDownhillMap.png]]
|}


{| width=30% border=1 style="border-collapse:collapse" align="center"
|-
|- align=center
|colspan=2 style="background:black"|[[File:MKAGP Rainbow Cup.oga|696px]]
|[[File:RainbowCoasterIcon.png|150px]]<br>[[Rainbow Coaster]]
|[[File:RainbowDownhillIcon.png|150px]]<br>[[Rainbow Downhill]]
|}
|}


Line 562: Line 952:


==Sequels==
==Sequels==
''[[Mario Kart Arcade GP 2]]'' was released (also for the arcades). It features more gameplay elements than its predecessor, including more characters such as [[Waluigi]] and [[Mametchi]]. It received positive scores and critical acclaim, unlike the previous game which was criticized for the high price. An update to ''Mario Kart Arcade GP 2'' titled ''[[Mario Kart Arcade GP DX]]'' was also released.
''[[Mario Kart Arcade GP 2]]'' was released in 2007 (also for the arcades). It features more gameplay elements than its predecessor, including more characters such as [[Waluigi]] and [[Mametchi]]. It received positive scores and critical acclaim, unlike the previous game which was criticized for the high price. ''Mario Kart Arcade GP 2'' was followed by two more games: ''[[Mario Kart Arcade GP DX]]'' in 2013, and ''[[Mario Kart Arcade GP VR]]'' in 2017.


==Staff==
==Staff==
Line 568: Line 958:


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario Kart Arcade GP pre-release and unused content}}
Three unused images meant to test mechanics such as the camera can be found in the game's files.
<gallery>
ArcadeGP Simple Stripe test.jpg|Color stripes
Mascot Unused Image MKAGP.jpg|Mascots of Expo 2005 in Aichi, Japan
MKAGP unused image 3.jpg|Image depicting the [[wikipedia:Beslan school hostage crisis|Beslan school hostage crisis]].
</gallery>
 
==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
Mario and Pac-Man MKAGP.jpg|Mario and Pac-Man
MKGPscene.jpg|Key artwork
MKAGP Flyer.png|Mario Kart Arcade GP flyer
</gallery>
==Media==
==Media==
{{more media|section=yes}}
{{Main-media}}
;Final Lap
{{media table
|file1=MKAGP Mario Cup Final Lap.oga
|title1=Mario Cup
|length1=0:30
|file2=MKAGP DK Cup Final Lap.oga
|title2=DK Cup
|length2=0:30
|file3=MKAGP Wario Cup Final Lap.oga
|title3=Wario Cup
|length3=0:30
|file4=MKAGP Pacman Cup Final Lap.oga
|title4=Pac-Man Cup
|length4=0:30
|file5=MKAGP Bowser Cup Final Lap.oga
|title5=Bowser Cup
|length5=0:30
|file6=MKAGP Rainbow Cup Final Lap.oga
|title6=Rainbow Cup
|length6=0:30
}}


== External Links ==
==Names in other languages==
*[http://www.bandainamcogames.co.jp/am/vg/mariokart/special/ Japanese Site]
{{foreign names
|Jap=マリオカート アーケードグランプリ
|JapR=Mario Kāto Ākēdo Guranpuri
|JapM=Mario Kart Arcade Grand Prix
|Ger=Mario Kart Arcade GP
|Ita=Mario Kart Arcade GP
}}


==Trivia==
==Trivia==
*The billboard for this game appeared in [[Shroom Ridge]] in ''[[Mario Kart DS]]''.
*''Mario Kart Arcade GP'' is the first ''Mario Kart'' game to be developed by a third-party company (Namco, now Bandai Namco) and the first to have non-Nintendo characters.
*''Mario Kart Arcade GP'' is the first ''Mario Kart'' game to be developed by a third-party company (Namco, now Namco-Bandai) and the first to have non-Nintendo characters.
**It is also the first ''Mario Kart'' game to be first released in the United States.
**It is also the only ''Mario Kart'' game to be first released in the United States.
 
*During the final credits, items such as the Golden Shell, Golden Banana, and other unrecognizable items can be seen in a 10x10 square that were never put in the game. They were also not in the second game, but rather in ''Mario Kart Arcade GP DX'' which was not released until seven years after GP.  
==References==
{{MarioGames}}
<references/>
 
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://bandainamco-am.co.jp/am/vg/mariokart/special/index.php Japanese site]
*[https://www.speedrun.com/mkagp/ Speedrun.com]
 
{{MKAGP}}
{{Super Mario games}}
{{Arcade}}
{{Arcade}}
[[de:Mario Kart Arcade GP]]
[[Category:Mario Kart Arcade GP|*]]
[[Category:Mario Kart Arcade GP|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Racing Games]]
[[Category:Racing games]]
[[Category:Arcade Games]]
[[Category:Arcade games]]
[[Category:Crossover Games]]
[[Category:Crossover games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[de:Mario Kart Arcade GP]]
[[it:Mario Kart Arcade GP]]

Latest revision as of 19:11, September 27, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Many of the images currently on here actually originate from Mario Kart Arcade GP 2, and are different between the games, such as the course icons. Many other sprites, screenshots, and other images need uploaded regardless.

Mario Kart Arcade GP
Mario Kart Arcade GP logo.
Mario Kart Arcade GP logo
For alternate box art, see the game's gallery.
Developer Namco[1]
Publisher Namco[2]
Release date USA October 10, 2005
Japan November 19, 2005
Europe 2005
Australia 2005
Language(s) English
Japanese
Genre Racing
Arcade system Triforce
Input
Arcade:
Joystick

Mario Kart Arcade GP is an arcade game featuring Super Mario and Pac-Man characters. It is the fifth installment of the Mario Kart series overall and is the first in the series that released for arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. A follow-up called Mario Kart Arcade GP 2 was released in 2007. The game runs on a modified version of the Mario Kart: Double Dash!! game engine.

Gameplay[edit]

Controls[edit]

All controls are used to select in-game menu options.

  • Steering wheel
  • Accelerate and brake pedals: If pressed quickly, the brake pedal can also make karts jump and power slide if pressed twice. A Rocket Start can be performed by hitting accelerate on the green light.
  • Item button, at the center of the steering wheel.
  • VS cancel button - Used to cancel opponent searching

Playable characters[edit]

All characters except Yoshi share their stats with at least one other character.

Drivers
Mario
MarioGP.jpg
Acceleration: ★★★☆☆
Weight: ★★★☆☆
Top speed: ★★★☆☆
Luigi
Mario Kart Arcade GP Artwork: Luigi
Acceleration: ★★★☆☆
Weight: ★★★☆☆
Top speed: ★★★☆☆
Yoshi
YoshiGP.jpg
Acceleration: ★★★★★
Weight: ★★☆☆☆
Top speed: ★★★☆☆
Wario
Mario Kart Arcade GP artwork: Wario
Acceleration: ★☆☆☆☆
Weight: ★★★★☆
Top speed: ★★★★☆
Peach
Mario Kart Arcade GP artwork: Princess Peach
Acceleration: ★★★★★
Weight: ★★☆☆☆
Top speed: ★★☆☆☆
Toad
ToadGP.jpg
Acceleration: ★★★★☆
Weight: ★★☆☆☆
Top speed: ★★★☆☆
Donkey Kong
DonkeykongGP.jpg
Acceleration: ★☆☆☆☆
Weight: ★★★★☆
Top speed: ★★★★☆
Bowser
Mario Kart Arcade GP Artwork: Bowser
Acceleration: ★☆☆☆☆
Weight: ★★★★☆
Top speed: ★★★★☆
Pac-Man
Pacman
Acceleration: ★★★☆☆
Weight: ★★★☆☆
Top speed: ★★★☆☆
Ms. Pac-Man
Ms. Pac-Man
Acceleration: ★★★★☆
Weight: ★★☆☆☆
Top speed: ★★★☆☆
Blinky
Blinky
Acceleration: ★★★★★
Weight: ★★☆☆☆
Top speed: ★★☆☆☆

Bosses[edit]

How to play[edit]

An arcade cabinet for the game Mario Kart Arcade GP
The system

To play the game, the player has to insert a certain amount of money or tokens, or in some cases, swipe a special card such as a Timezone Powercard. Some systems may also be available to play for free. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's hat and mustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit.

If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it.

Then, the racing starts. If the player places first, they will move on to the next course, and if they receive any lower rank, they must redo that same course. Either way, they have to pay the machine in order to race again.

Items[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): icons for all items

Unlike the other Mario Kart games, Mario Kart Arcade GP has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like Mario Kart: Double Dash!! The player can use only three per race, and each track has a different selection of items to use. Completing a certain cup unlocks a new item.

Item categories[edit]

Items in Mario Kart Arcade GP can be placed into several categories based on their effects.

Category Description
Lock-on shot Targets an opponent with a reticle and homes in on them.
Shoots forward Travels forward in a straight line.
Drops backward Drops on the ground behind the kart.
Shoots backward Travels backward in a straight line.
Shoots forward or backward Travels in a straight line either forwards or backwards.
Melee Attacks opponents at close range.
Status Affects the user's kart.
Other Unique items that do not fall into the other categories.

Basic items[edit]

Basic items are those which are available to all characters. Starter items are available from the beginning of the game, while prize items are awarded for winning races. The Dash Mushroom is an exception, as it is only available during Time Attack mode and during the first race on Rainbow Downhill.

Item Type Category
Basin Starter Lock-on shot
Boo Starter Lock-on shot
Needle Bomb Starter Lock-on shot
Square Tire Starter Lock-on shot
Big & Small Tire Starter Lock-on shot
Time Bomb (S) Starter Lock-on shot
Green Shell Starter Shoots forward
Tornado Starter Shoots forward
Banana Starter Drops backward
Tack Starter Drops backward
Sticky Oil Starter Drops backward
Pie Starter Shoots backward
Thunder Stick Starter Melee
Rain Cloud Prize Lock-on shot
Thundercloud Prize Lock-on shot
Snow Cloud Prize Lock-on shot
Off-Key Speaker Prize Lock-on shot
Trash Can Prize Lock-on shot
Laughter Bag Prize Lock-on shot
Mustache Pen Prize Lock-on shot
Banana Shot Prize Lock-on shot
Tox-Banana Shot Prize Lock-on shot
Dash Bazooka Prize Lock-on shot
Jump Seal Prize Lock-on shot
Item Seal Prize Lock-on shot
Black Shell Prize Shoots forward
Fire Cracker Prize Drops backward
Smokescreen Prize Drops backward
Shield Prize Status
Reflect Shield Prize Status
Absorbing Mushroom Prize Status
Giant Mushroom Prize Status
Invisible Mushroom Prize Status
Slimy Mushroom Prize Status
Heavy Mushroom Prize Status
Horn Prize Other
High Beam Prize Other
Magic Hand Prize Other
Dizziness Virus Prize Lock-on shot
Wheel Virus Prize Lock-on shot
Time Bomb (L) Prize Lock-on shot
Triple Green Shells Prize Shoots forward
Triple Basin Prize Shoots forward
Triple Boo Prize Shoots forward
Triple Square Prize Shoots forward
Triple Needle Prize Shoots forward
Triple Pen Prize Shoots forward
Triple Tornado Prize Shoots forward
Triple Black Shells Prize Shoots forward
Triple Bananas Prize Drops backward
Triple Smokescreen Prize Drops backward
Triple Tack Prize Drops backward
Triple Pie Prize Drops backward
Dash Mushroom Other Status

Special Items[edit]

Special items are those which are specific to certain characters. Each character has six special items. All special items must be unlocked by winning races.

Item Character Category
Star Mario and Luigi Status
Hammer Mario and Luigi Melee
Fireball Mario and Luigi Shoots forward or backward
Chain Chomp Mario and Luigi Lock-on shot
Block Mario and Luigi Drops backward
Special Coin Mario and Luigi Status
Star Mark Banana Donkey Kong Status
10T Hammer Donkey Kong Melee
Barrel Donkey Kong Shoots forward or backward
Giant Banana Donkey Kong Drops backward
Conga Donkey Kong Other
Delicious Banana Donkey Kong Status
Shell Body Bowser Status
Flaming Tender Bowser Other
Bowser Shell Bowser Shoots forward or backward
Thwomp Bowser Drops backward
Bullet Bill Bowser Shoots backward
Meat Bowser Status
Wario Car Wario Status
Stretch Punch Wario Melee
Bob-omb Wario Drops backward
Snot Bomb Wario Shoots forward or backward
Fart Gas Wario Drops backward
Garlic Wario Status
Miracle Mushroom Toad Status
Mushroom Hammer Toad Status
Mushroom Powder Toad Drops backward
Poison Mushroom Toad Shoots forward or backward
Sick Mushroom Toad Shoots backward
Fine Mushroom Toad Status
Egg Body Yoshi Status
Whacking Fan Yoshi Melee
Mystery Egg Yoshi Drops backward
Rolling Egg Yoshi Shoots forward or backward
Tongue Yoshi Other
Melon Yoshi Status
Power Pill Pac-Man and Ms. Pac-Man Status
Quack Hammer Pac-Man and Ms. Pac-Man Melee
Rally-X Pac-Man and Ms. Pac-Man Drops backward
Galaga Boss Pac-Man and Ms. Pac-Man Shoots forward
Pooka Pac-Man and Ms. Pac-Man Shoots forward or backward
Fairy Pac-Man and Ms. Pac-Man Status
Princess's Drink Peach Status
Frying Pan Peach Melee
Piranha Plant Peach Drops backward
Peach's Bird Peach Shoots forward or backward
Heart Peach Other
Cake Peach Status
Monster Shield Blinky Status
Monster's Hammer Blinky Melee
Flare Ball Blinky Drops backward
Petit Monster Blinky Shoots forward or backward
Ghost Morph Blinky Status
Monster Pill Blinky Status

Modes[edit]

Grand Prix[edit]

Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and five CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "challenge game" stage comes up, and are just like Missions from Mario Kart DS which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in first place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item".

Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use.

Three items are set in each course randomly, but on the fourth course however, the player is given a chance to pick three items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use Dash Mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage.

Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in Mario Kart: Super Circuit).

Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the Mirror engine class as the course in this mode is simply played backwards) while the last two courses are played normally.

Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from Mario Kart 8 (which was not released until nine years after Mario Kart Arcade GP). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage.

Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played.

Once 150cc Special mode is complete, a unique credits screen is shown with a message at the end saying "Grand Prix Mode complete! Thank you for playing!!". Afterwards, both 150cc and Special mode are able to be replayed with all weapons unlocked.

Time Trial[edit]

The player races on one of the 24 courses to try to appear in the top ten.

Note: The Rainbow Stage is automatically available in Time Trial, regardless of the players Grand Prix stats.

VS[edit]

When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in Nintendogs) which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets three items at random. If less than four people gather for a race, then CPU players are added to make up four karts.

Courses[edit]

Mario Cup
This cup is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach.
The challenge game involves the player rolling a giant watermelon to the goal (a reference to Episode 8 of Gelato Beach from Super Mario Sunshine).
Winning this cup will give the player an invincibility item.
Mario Highway
Mario Highway from Mario Kart Arcade GP 2
Map of Mario Highway from Mario Kart Arcade GP 2
Mario Beach
Mario Beach from Mario Kart Arcade GP 2
Map of Mario Beach from Mario Kart Arcade GP 2
DK Cup
The cup is set on a tropical jungle. During the last two races, the courses go through a downpour of rain.
The challenge game has the player eliminate 15 Koopa with a Hammer.
Winning this cup will give the player a whacking item.
DK Jungle
Donkey Kong Jungle from Mario Kart Arcade GP 2
DK Jungle from Mario Kart Arcade GP 2
Bananan Ruins
Bananan Ruins from Mario Kart Arcade GP 2
Map of Bananan Ruins from Mario Kart Arcade GP 2
Wario Cup
This cup is set on a big city. During the last two races, the time will change from day time to night time.
The challenge game is set in Diamond City, but the player must drive backwards.
Winning this cup will give the player a backward item that has an effect similar to a Banana.
Diamond City
Diamond City from Mario Kart Arcade GP 2
Map of Diamond City from Mario Kart Arcade GP 2
Snow Panic
Snow Panic from Mario Kart Arcade GP 2
Map of Snow Panic from Mario Kart Arcade GP 2
Pac-Man Cup
This cup is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down.
The challenge game makes the player jump over the monsters' electrical lines.
Winning this cup will give the player a healing item.
Pac Mountain
Pac Mountain from Mario Kart Arcade GP 2
Pac Mountain map from Mario Kart Arcade GP 2
Pac Labyrinth
Pac Labyrinth icon from Mario Kart Arcade GP 2
Pac Labyrinth map part 1 from Mario Kart Arcade GP 2Pac Labyrinth map part 2 from Mario Kart Arcade GP 2
Bowser Cup
This cup is set on Bowser's own castle. During the last two races, Kamek will use his magic to put blocks that block several parts of the course, making the course narrower.
The challenge game has the player fight a giant Bowser. When playing as Bowser, he is replaced by Mecha-Bowser.
Winning this cup will give the player a straight-throwing attacking item.
Bowser's Castle
Bowser's Castle from Mario Kart Arcade GP 2
Bowser's Castle map from Mario Kart Arcade GP 2
Castle Wall
Castle Wall from Mario Kart Arcade GP 2
Castle Wall map from Mario Kart Arcade GP 2
Rainbow Cup
This cup - only unlocked if the player completes the first five stages - is set in space, similar to Rainbow Road from the original series. A warp door transports the player to sky world. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout.
The challenge game has the player race against Robo Mario.
Winning this cup will give the player an item that is exclusive to that character.
Rainbow Coaster
Rainbow Coaster from Mario Kart Arcade GP 2
Rainbow Coaster and Rainbow Downhill map from Mario Kart Arcade GP 2Rainbow Coaster map from Mario Kart Arcade GP 2
Rainbow Downhill
Rainbow Downhill icon from Mario Kart Arcade GP 2
Rainbow Coaster and Rainbow Downhill map from Mario Kart Arcade GP 2Rainbow Downhill map from Mario Kart Arcade GP 2

Reception[edit]

Although the gameplay was praised, the game was reviewed negatively for its high cost. Critics noted the lack of play from the video game and made it face huge amounts of criticism at its release.[citation needed]

Sequels[edit]

Mario Kart Arcade GP 2 was released in 2007 (also for the arcades). It features more gameplay elements than its predecessor, including more characters such as Waluigi and Mametchi. It received positive scores and critical acclaim, unlike the previous game which was criticized for the high price. Mario Kart Arcade GP 2 was followed by two more games: Mario Kart Arcade GP DX in 2013, and Mario Kart Arcade GP VR in 2017.

Staff[edit]

Main article: List of Mario Kart Arcade GP staff

Pre-release and unused content[edit]

Three unused images meant to test mechanics such as the camera can be found in the game's files.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Kart Arcade GP.

Media[edit]

For a complete list of media for this subject, see List of Mario Kart Arcade GP media.
Final Lap
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオカート アーケードグランプリ[?]
Mario Kāto Ākēdo Guranpuri
Mario Kart Arcade Grand Prix
German Mario Kart Arcade GP[?] -
Italian Mario Kart Arcade GP[?] -

Trivia[edit]

  • Mario Kart Arcade GP is the first Mario Kart game to be developed by a third-party company (Namco, now Bandai Namco) and the first to have non-Nintendo characters.
    • It is also the first Mario Kart game to be first released in the United States.

References[edit]

  1. ^ In-game credits
  2. ^ Amusement Journal Entry

External links[edit]