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'''''Mario Artist''''' is a series of four games for the [[Nintendo 64DD]], released in Japan only. Originally, eight games in total were announced, but four of them were cancelled due to the failure of the 64DD.
{{series infobox
|image=
|first=''[[Mario Artist: Paint Studio]]'' ([[List of games by date#1999|1999]])
|latest=''[[Mario Artist: Polygon Studio]]'' ([[List of games by date#2000|2000]])
|number=4
|franchise=''[[Super Mario (franchise)|Super Mario]]''
}}
'''''Mario Artist''''' is a series of four Japan-exclusive games for the [[Nintendo 64DD]], serving as spiritual successors to ''[[Mario Paint]]''. Originally, five games in total were announced, but one was canceled due to the failure of the 64DD.


==Games==
==Games==
===''Mario Artist: Paint Studio''===
{| align=center width=100% class="wikitable"
[[File:mpaint.jpg|right|frame|''Mario Artist: Paint Studio''; drawing a picture of [[Pikachu]].]]
|-
''[[Mario Artist: Paint Studio]]'' (rel. Dec 11, 1999) is similar to ''[[Mario Paint]]'', but with more features. It was one of only two launch titles for the 64DD. Images could be imported from video tape or a [[Game Boy]] [[Game Boy Camera|Camera]] using the [[Nintendo 64]] Capture Cartridge. It also came with a unique four player drawing mode where four players could collaborate to make one drawing together.  
!style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Cover and original release
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Paint Studio]]''
|-
|align="center"|[[File:MAPaintStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 11, 1999}}
|'''''Mario Artist: Paint Studio''''' began as a direct sequel to ''[[Mario Paint]]'', and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the [[Nintendo 64DD]]. Images could be imported from an [[Wikipedia:RCA connector|RCA]] source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together.
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Talent Studio]]''
|-
|align="center"|[[File:MATalentStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|February 23, 2000}}
|'''''Mario Artist: Talent Studio''''' allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, ''{{wp|SimCity 64}}''.
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Communication Kit]]''
|-
|align="center"|[[File:MACommunicationKit.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|June 29, 2000}}
|'''''Mario Artist: Communication Kit''''' was an accessory to the other ''Mario Artist'' games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Polygon Studio]]''
|-
|align="center"|[[File:Mario Artist Polygon Studio.jpg|150x150px]]<span style="font-size:8pt"><br>{{flag list|Japan|August 29, 2000}}
|'''''Mario Artist: Polygon Studio''''' allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way.
|}


This game often came bundled with the [[Nintendo 64 Mouse]].
==Canceled game==
{{br}}
[[File:Mario-artist-gnat-attack.png|thumb|Unused version of [[Gnat Attack]] from ''Paint Studio'']]
An additional game in the series, titled ''Sound Studio'', was originally planned to be released, but it was ultimately canceled.<ref>{{cite|author=DidYouKnowGaming|date=May 12, 2024|url=https://www.youtube.com/watch?v=A7II7Xns3No|title=Rumored Mario Games SOLVED|publisher=YouTube|accessdate=May 12, 2024}}</ref> Additionally, ''Mario Artist: Paint Studio'' was originally going to feature a minigame similar to [[Gnat Attack]], but it was removed in the final product.


===''Mario Artist: Talent Studio''===
==Legacy==
''[[Mario Artist: Talent Studio]]'' (rel. Feb. 23, 2000) allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Also, using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. Also, The concept of a personal avatar creator app as is seen in today's [[Mii]], is seen in Mario Artist: Talent Studio. Those avatars can be imported into the completely separate 64DD game, SimCity 64. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii.
Though the ''Mario Artist'' series, as well as the Nintendo 64DD as a whole, were seen as a failure, many concepts utilized within were later revisited and worked upon by [[Nintendo]]. Nintendo designer Yamashita Takayuki attributes his work on ''Mario Artist: Talent Studio'', namely its avatar creation tool, as having been foundational to his eventual work on the [[Mii]]s introduced in the [[Wii]]. Some of these ideas were also implemented into ''{{wp|Wii Sports}}''. The Sound Bomber mode to ''Mario Artist: Polygon Studio'' is a direct precursor to the ''[[WarioWare (series)|WarioWare]]'' series, inspiring the games and series as a whole. All minigames featured within ''Mario Artist: Polygon Studio'' were implemented into [[Microgame|microgames]] in ''[[WarioWare, Inc.: Mega Microgame$!]]''.  


===''Mario Artist: Communication Kit''===
Mario can unlock a painter outfit in ''[[Super Mario Odyssey]]'' based on his appearances from the ''Mario Artist'' series and ''Mario Paint''. In ''[[Mario Kart Tour]]'', [[Luigi|Luigi (Painter)]] is partially based on Mario's appearance in this series.
''[[Mario Artist: Communication Kit]]'' (rel. June 29, 2000) was an accessory to the other ''Mario Artist'' games. It allowed users to connect to Randnet's Net Studio, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.


===''Mario Artist: Polygon Studio''===
==Names in other languages==
[[File:MAPS Polygonedit.png|thumb|Editing a face polygon in ''Mario Artist: Polygon Studio''.]]
{{foreign names
''[[Mario Artist: Polygon Studio]]'' (rel. Aug. 29, 2000) allows users to construct and render 3-dimensional polygons, as the name suggests. This was the last Mario Artist game released. The game includes a special mode called Sound Bomber, where the player has to win as many [[microgame]]s as possible, all of them featuring the player's polygon model in some way. This mode is the precursor to the ''[[WarioWare, Inc.|WarioWare]]'' series.
|Jap=マリオアーティスト
{{br}}
|JapR=Mario Ātisuto
|JapM=Mario Artist
}}


==Cancelled games==
*''Mario Artist: Game Maker''
*''Mario Artist: Graphical Message Maker''
*''Mario Artist: Sound Maker''
*''Mario Artist: Video Jockey Maker''
==Gallery==
===Box Art===
<gallery>
File:MACommunicationKit.jpg|''Mario Artist: Communication Kit
File:MAPaintStudio.jpg|''Mario Artist: Paint Studio
File:MATalentStudio.jpg|''Mario Artist: Talent Studio
File:MAPaintStudio2.jpg|''Mario Artist: Paint Studio'' with mouse bundle.
File:MATalentStudio2.jpg|''Mario Artist: Talent Studio'' with cartridge bundle.
File:Mario Artist Polygon Studio.jpg|''Mario Artist: Polygon Studio
</gallery>
===Screenshots===
<gallery>
File:IMAGE3.JPG
File:CREATOR 20PIC 2001.JPG
File:08MA.JPG
File:05MA.JPG
File:04MA.JPG
File:Thumbs 06MA.JPG
File:2creat.jpg
File:MAS6.jpg
File:MAS4.jpg
File:MAS3.png
File:MACC1.jpg
</gallery>
==References to other games==
*''[[WarioWare, Inc.|WarioWare]]'' series: Sound Bomber mode of ''Polygon Studio'' is the precursor to this series.
*''[[Super Mario Maker]]'': The music which plays where the player should enter a name for the created Polygon in ''Polygon Studio'' is used for [[Coursebot]], with some slight changes.<ref>https://www.youtube.com/watch?v=psp1PK1yFd4 The music plays from 3:35</ref>
==References==
==References==
<references/>
<references/>
{{BoxTop}}
{{Mariogames}}
{{UnreleasedMedia}}


[[Category:Games]]
{{Game series}}
{{Super Mario games}}
{{unreleased media}}
[[Category:Mario Artist series|*]]
[[Category:Game series]]
[[Category:Game series]]
[[Category:Cancelled Games]]
[[it:Mario Artist (serie)]]
[[Category:1999 games]]
[[Category:2000 games]]
[[Category:Japan Only Games]]

Latest revision as of 11:44, November 2, 2024

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Mario Artist
First installment Mario Artist: Paint Studio (1999)
Latest installment Mario Artist: Polygon Studio (2000)
Number of installments 4
Franchise Super Mario

Mario Artist is a series of four Japan-exclusive games for the Nintendo 64DD, serving as spiritual successors to Mario Paint. Originally, five games in total were announced, but one was canceled due to the failure of the 64DD.

Games[edit]

Title
Cover and original release Synopsis
Mario Artist: Paint Studio
Mario Artist: Paint Studio coverart
Japan December 11, 1999
Mario Artist: Paint Studio began as a direct sequel to Mario Paint, and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the Nintendo 64DD. Images could be imported from an RCA source using the capture cartridge or a Game Boy Camera. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together.
Mario Artist: Talent Studio
Mario Artist: Talent Studio coverart
Japan February 23, 2000
Mario Artist: Talent Studio allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, SimCity 64.
Mario Artist: Communication Kit
Mario Artist: Communication Kit coverart
Japan June 29, 2000
Mario Artist: Communication Kit was an accessory to the other Mario Artist games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other Mario Artist games with others. The RandNet only ran for little over a year.
Mario Artist: Polygon Studio
The front cover of Mario Artist: Polygon Studio
Japan August 29, 2000
Mario Artist: Polygon Studio allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- Saundo Bonbā), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way.

Canceled game[edit]

The version of Gnat Attack in a pre-release build of Mario Artist: Paint Studio.
Unused version of Gnat Attack from Paint Studio

An additional game in the series, titled Sound Studio, was originally planned to be released, but it was ultimately canceled.[1] Additionally, Mario Artist: Paint Studio was originally going to feature a minigame similar to Gnat Attack, but it was removed in the final product.

Legacy[edit]

Though the Mario Artist series, as well as the Nintendo 64DD as a whole, were seen as a failure, many concepts utilized within were later revisited and worked upon by Nintendo. Nintendo designer Yamashita Takayuki attributes his work on Mario Artist: Talent Studio, namely its avatar creation tool, as having been foundational to his eventual work on the Miis introduced in the Wii. Some of these ideas were also implemented into Wii Sports. The Sound Bomber mode to Mario Artist: Polygon Studio is a direct precursor to the WarioWare series, inspiring the games and series as a whole. All minigames featured within Mario Artist: Polygon Studio were implemented into microgames in WarioWare, Inc.: Mega Microgame$!.

Mario can unlock a painter outfit in Super Mario Odyssey based on his appearances from the Mario Artist series and Mario Paint. In Mario Kart Tour, Luigi (Painter) is partially based on Mario's appearance in this series.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオアーティスト[?]
Mario Ātisuto
Mario Artist

References[edit]

  1. ^ DidYouKnowGaming (May 12, 2024). Rumored Mario Games SOLVED. YouTube. Retrieved May 12, 2024.