Dreamy Sandoon: Difference between revisions
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{{ | {{species infobox | ||
|image=[[File:Dreamy Sandoon.png]]<br>Sprite from ''Mario & Luigi: Dream Team'' | |||
|image=[[File:Dreamy Sandoon. | |first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]]) | ||
| | |variant_of=[[Sandoon]] | ||
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}} | }} | ||
'''Dreamy Sandoons''' are the [[Dream World]] equivalent of [[Sandoon]]s that appear in ''[[Mario & Luigi: Dream Team]]''. Dreamy Sandoons have | '''Dreamy Sandoons''' are the [[Dream World]] equivalent of [[Sandoon]]s that appear in ''[[Mario & Luigi: Dream Team]]''. Dreamy Sandoons have shorter bodies in hues of pink and purple with green plumage/antennae on their heads and eyes with black sclera and white irises without pupils, different from their [[Real World]] counterpart. In the field, Dreamy Sandoons occasionally stretch themselves vertically, making themselves impossible to jump over at full stretch, and contract shortly afterwards, repeating this pattern. Dreamy Sandoons move around at a slow pace and do not chase [[Mario]] or [[Dreamy Luigi]] upon sight, nor do they stretch or contract at a different rate around them, being one of the few [[List of enemies|enemies]] in the game who do not act differently around the Bros. | ||
In battle, Dreamy Sandoons appear in large hordes. They can attack by advancing towards Mario in vertical (from the player's point of view) yet sometimes crooked lines of up to six at a time. While doing this, the Dreamy Sandoons sink into or rise out of the sand, and Mario must [[jump]] over or on to them when they | In battle, Dreamy Sandoons appear in large hordes of thirteen to twenty-four. They can attack by advancing towards Mario in vertical (from the player's point of view) yet sometimes crooked lines of up to six at a time. While doing this, the Dreamy Sandoons sink into or rise out of the sand, and Mario must [[jump]] over or on to them when they are close enough in order to avoid this. | ||
A Dreamy Sandoon may also attack by sinking into the sand while advancing to spots around Mario, for it after a brief moment stick its head out of the sand by one of Mario's four sides, with up to three other Dreamy Sandoons doing the same from one of the unoccupied sides. One of the surrounding Dreamy Sandoons will be carrying a spiked ball on its head, and after they all quickly sink back into the sand and pop out again, the Dreamy Sandoon with the spiked ball will fling it at Mario, who must knock it back with his [[hammer]] to avoid taking damage. | A Dreamy Sandoon may also attack by sinking into the sand while advancing to spots around Mario, for it after a brief moment stick its head out of the sand by one of Mario's four sides, with up to three other Dreamy Sandoons doing the same from one of the unoccupied sides. One of the surrounding Dreamy Sandoons will be carrying a [[Spike Ball|spiked ball]] that resembles a cactus on its head, and after they all quickly sink back into the sand and pop out again, the Dreamy Sandoon with the spiked ball will fling it at Mario, who must knock it back with his [[hammer]] to avoid taking damage. | ||
If the Dreamy Sandoon with the spiked ball rotates clockwise before sinking back into the sand to pop out and throw, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that | If the Dreamy Sandoon with the spiked ball rotates clockwise before sinking back into the sand to pop out and throw, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that is next to it clockwise, the one with the ball throwing it from its new position. Likewise, if the Dreamy Sandoon with the ball rotates counterclockwise before sinking, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that's next to it counterclockwise, and the one with the ball with throw it from its new position. | ||
The spiked ball attack will repeat in waves until all Dreamy Sandoons (or all but one Dreamy Sandoon) have had their turn to attack unless there is only one Dreamy Sandoon left, where it would perform that attack alone. The rising and sinking attack will repeat in waves until all Dreamy Sandoons (or all but four Dreamy Sandoons) have had their turn to attack. | The spiked ball attack will repeat in waves until all Dreamy Sandoons (or all but one Dreamy Sandoon) have had their turn to attack unless there is only one Dreamy Sandoon left, where it would perform that attack alone. The rising and sinking attack will repeat in waves until all Dreamy Sandoons (or all but four Dreamy Sandoons) have had their turn to attack. | ||
==Statistics== | |||
===''Mario & Luigi: Dream Team''=== | |||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Dreamy Sandoon|align=horizontal}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=ユメデューン | |||
|JapR=Yume Dyūn | |||
|JapM=Dream Sandoon | |||
|Fre=Onisablon | |||
|FreM=Dreamy [[Sandoon]] | |||
|Ger=Traum-Wunderdüne | |||
|GerM=Dream Wonder Dune | |||
|Ita=Oniriduno | |||
|ItaM=Dreamy Dune | |||
|Por=Dunareia onírica | |||
|PorM=Dreamy sandoon | |||
|Rus=Засыпун | |||
|RusR=Zasypun | |||
|RusM=Pun on ''засыпать'' (''zasypat'', "to fall asleep") and ''Сыпун'' (''Sypun'', "Sandoon") | |||
|SpaA=Iludunato | |SpaA=Iludunato | ||
|SpaAM=From ''ilusión'' (ilusion) and ''Dunato'' | |SpaAM=From ''ilusión'' ("ilusion") and ''Dunato'' (Sandoon's Latin American Spanish name) | ||
|SpaE=Dunantesomme | |||
|SpaEM= From ''Dunante'' (Sandoon's European Spanish name) and French word ''somme'' ("nap") | |||
}} | }} | ||
{{ | {{M&LDT}} | ||
[[Category:Mario & Luigi: Dream Team enemies]] | |||
[[Category:Mario & Luigi: Dream Team | [[Category:Dreamy]] | ||
[[it:Oniriduno]] |
Latest revision as of 22:19, September 17, 2024
Dreamy Sandoon | |
---|---|
Sprite from Mario & Luigi: Dream Team | |
First appearance | Mario & Luigi: Dream Team (2013) |
Variant of | Sandoon |
Dreamy Sandoons are the Dream World equivalent of Sandoons that appear in Mario & Luigi: Dream Team. Dreamy Sandoons have shorter bodies in hues of pink and purple with green plumage/antennae on their heads and eyes with black sclera and white irises without pupils, different from their Real World counterpart. In the field, Dreamy Sandoons occasionally stretch themselves vertically, making themselves impossible to jump over at full stretch, and contract shortly afterwards, repeating this pattern. Dreamy Sandoons move around at a slow pace and do not chase Mario or Dreamy Luigi upon sight, nor do they stretch or contract at a different rate around them, being one of the few enemies in the game who do not act differently around the Bros.
In battle, Dreamy Sandoons appear in large hordes of thirteen to twenty-four. They can attack by advancing towards Mario in vertical (from the player's point of view) yet sometimes crooked lines of up to six at a time. While doing this, the Dreamy Sandoons sink into or rise out of the sand, and Mario must jump over or on to them when they are close enough in order to avoid this.
A Dreamy Sandoon may also attack by sinking into the sand while advancing to spots around Mario, for it after a brief moment stick its head out of the sand by one of Mario's four sides, with up to three other Dreamy Sandoons doing the same from one of the unoccupied sides. One of the surrounding Dreamy Sandoons will be carrying a spiked ball that resembles a cactus on its head, and after they all quickly sink back into the sand and pop out again, the Dreamy Sandoon with the spiked ball will fling it at Mario, who must knock it back with his hammer to avoid taking damage.
If the Dreamy Sandoon with the spiked ball rotates clockwise before sinking back into the sand to pop out and throw, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that is next to it clockwise, the one with the ball throwing it from its new position. Likewise, if the Dreamy Sandoon with the ball rotates counterclockwise before sinking, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that's next to it counterclockwise, and the one with the ball with throw it from its new position.
The spiked ball attack will repeat in waves until all Dreamy Sandoons (or all but one Dreamy Sandoon) have had their turn to attack unless there is only one Dreamy Sandoon left, where it would perform that attack alone. The rising and sinking attack will repeat in waves until all Dreamy Sandoons (or all but four Dreamy Sandoons) have had their turn to attack.
Statistics[edit]
Mario & Luigi: Dream Team[edit]
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Dreamy Sandoon | ||||||||
HP | 38 | Role | Common | Level | 11 | Location(s) | Dreamy Dozing Sands | |
Power | 41 | Position | Normal | No Hitter | 13 | |||
Defense | 42 | World | Dream | Weakness | None | Item drop | Super Mushroom (1%) Boo Biscuit (1%) | |
Speed | 30 | Experience | 5 (6) | Coins | 2 (100%) |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ユメデューン[?] Yume Dyūn |
Dream Sandoon | |
French | Onisablon[?] | Dreamy Sandoon | |
German | Traum-Wunderdüne[?] | Dream Wonder Dune | |
Italian | Oniriduno[?] | Dreamy Dune | |
Portuguese | Dunareia onírica[?] | Dreamy sandoon | |
Russian | Засыпун[?] Zasypun |
Pun on засыпать (zasypat, "to fall asleep") and Сыпун (Sypun, "Sandoon") | |
Spanish (NOA) | Iludunato[?] | From ilusión ("ilusion") and Dunato (Sandoon's Latin American Spanish name) | |
Spanish (NOE) | Dunantesomme[?] | From Dunante (Sandoon's European Spanish name) and French word somme ("nap") |