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{{italic title|Bramble Scramble (''Donkey Kong Country: Tropical Freeze'')}}
{{italic title|id=yes}}
{{articleabout|the level from Donkey Kong Country: Tropical Freeze|the level from Donkey Kong Country 2: Diddy's Kong Quest of the same name|[[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|here]]}}
{{level infobox
{{level
|image=[[File:Bramble Scramble Tropical Freeze.jpg|280px]]
|title=Bramble Scramble
|code=3-B
|image=[[File:1312-18-Donkey-Kong-Tropical-Freeze-08.jpg|280px]]
|world=[[Bright Savannah]]
|code=3 - B
|world=
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|song=Savannah Pop
|track=Savannah Pop
|notes=A level featuring many brambles. Platforms and obstacles appear as the Kongs move right.
|before=[[Twilight Terror|<<]]
|before=[[Twilight Terror|<<]]
|after=[[Deep Keep|>>]]
|after=[[Triple Trouble|>>]]
}}
}}
'''Bramble Scramble''' is the second secret level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]''. It features many [[bramble]]s, a nod to the bramble levels in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as platforms and obstacles that gradually appear as the Kongs proceed through the level. The level is unlocked after finding the second secret exit in [[Twilight Terror]].
'''Bramble Scramble''' is the second secret level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. As its name suggests, Bramble Scramble has many [[bramble]]s, including huge, red ones in the foreground. It is a nod to the bramble levels in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as platforms and obstacles that gradually appear as the Kongs proceed through the level. The level is unlocked after finding the second secret exit in [[Twilight Terror]].


==Overview==
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:20.00 is required to get a gold medal, a time of 1:22.00 for silver, and a time of 1:32.00 for bronze.
 
==Layout==
[[File:1312-18-Donkey-Kong-Tropical-Freeze-10.jpg|thumb|left|250px|[[Donkey Kong]] and [[Cranky Kong]] attacking some Porcupals.]]
[[File:1312-18-Donkey-Kong-Tropical-Freeze-10.jpg|thumb|left|250px|[[Donkey Kong]] and [[Cranky Kong]] attacking some Porcupals.]]
As the Kongs start to move forward in the level, solid platforms, semi-solid platforms made of dandelions, cacti, and enemies including [[Swooper Dooper]]s will begin to appear. The cacti act similar to the beds of spikes found in previous levels, and will hurt the Kongs if they land on them. The Kongs will also find a [[DK Barrel]], and a vine which, when pulled on, will produce an even bigger vine from below, whose leaves can be used as platforms to cross the bed of cacti. Later, the Kongs will encounter a wide bottomless pit, from which a large vine with platforms will extend. Using the platforms, the Kongs will then reach and jump along several spring mushrooms, avoiding enemies along the way. Shortly after that, there will be a [[Barrel Cannon]] that launches the Kongs to the next area.


Past the first checkpoint, the Kongs will run into more of the same obstacles. After crossing another bed of cacti and a small pit, there is a vine the Kongs will need to pull onto to reveal more platforms. The platforms also reveal a [[Buffaloafer]], but lead the way to the next Barrel Cannon. After launching through a forest of brambles, the Kongs will end up in the third area and be attacked by two [[Porcupal]]s upon arrival.
The level begins on a rock platform surrounded by large thick thorny vines that wrap themselves around parts of the level, and even the background. A short ways forward, the player will come across a ledge that only [[Dixie Kong|Dixie]] or [[Cranky Kong|Cranky]] can reach. To the right of the ledge is a small patch of thorns that only Cranky can go across harmlessly. Above this patch is a dandelion platform, which can be used along with some others to reach the aforementioned ledge. The Kongs encounter [[Swooper Dooper]]s as they continue along level. Past this patch of spikes is another one, which has a dandelion platform over it, with a [[DK Barrel]] sitting on top. After this is a small vine on the ceiling, and pulling on it causes a large vine with leaf platforms to appear. The Kongs must jump from the leaves to move across the bed of cacti below. Shortly afterward, the Kongs encounter a wide pit which a large vine with platforms extends across as the Kongs go forward. Using the platforms, the Kongs can reach and jump along several spring mushrooms and avoid enemies along the way. A [[Barrel Cannon]] appears shortly after to blast the Kongs to the next area.
 
These lead to a rock ledge which contains brambles that withdraw once the player gets close. Next is a series of mushrooms that can be bounced on. After this is another rock platform which leads to an [[Arrow Barrel]] with a skull on it, launching the [[Kong]]s into the background as soon as a thick wall of brambles clears the way.
 
After [[Professor Chops]]' first checkpoint, the Kongs must go across another bed of cacti and a pit by using some leaf platforms, bouncy mushrooms, and another rock platform with some dead grass on it. After going across, the Kongs must pull on a vine to reveal more platforms, including a [[Buffaloafer]] in the last patch of grass. These all lead to a series of [[Barrel Cannon]]s that launch the Kongs down through a downward gap in a large patch of brambles. Landing safely on a rock with two [[Porcupal]]s on it, the Kongs continue to the second checkpoint.


After passing the next checkpoint, more solid and dandelion platforms will appear, except this time they are moving. The enemies are also more abundant. Eventually, just past two spring mushrooms, the Kongs will enter a short series of Barrel Cannons. Here, they must time their launch to avoid colliding into the moving brambles and [[Blue Hootz]]. After overcoming them, the Kongs will reach the [[Slot Machine Barrel]].
After passing the next checkpoint, more solid and dandelion platforms will appear, except this time they are moving. The enemies are also more abundant. Eventually, just past two spring mushrooms, the Kongs will enter a short series of Barrel Cannons. Here, they must time their launch to avoid colliding into the moving brambles and [[Blue Hootz]]es. After overcoming them, the Kongs reach the [[Slot Machine Barrel]].


==Collectibles==
==Collectibles==
===K-O-N-G Letters===
===KONG Letters===
*K: Found above a pit after the first set of vine platforms.
*K: Found above a pit after the first set of vine platforms.
*O: Above a [[Chomp (Donkey Kong)|Chomp]] in the second area. It is obtained by jumping on the Chomp while its mouth is closed.
*O: Above a [[Chompette]] in the second area. It is obtained by jumping on the Chompette while its mouth is closed.
*N: Underneath a dandelion platform, between two moving solid platforms.
*N: Underneath a dandelion platform, between two moving solid platforms.
*G: Between two spring mushrooms in the third area.
*G: Between two spring mushrooms in the third area.
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===Puzzle Pieces===
===Puzzle Pieces===
#Inside the container on a high platform at the start. Two more dandelion platforms appear leading to it after standing on the first one.
#Inside the container on a high platform at the start. Two more dandelion platforms appear leading to it after standing on the first one.
#Revealed after collecting all of the [[Banana]]s on the first vertical vine with platforms.
#Revealed after collecting all of the [[banana]]s on the first vertical vine with platforms.
#Behind the leaves after the spring mushrooms, there is a vine. Pulling onto it will reveal a giant vine with clingy grass and multiple Bananas in the background, as well as a Barrel Cannon leading to it. The Kongs must use the grass to climb along the vine, while avoiding the [[Lemmington]]s that chase them, and collect all of the Bananas to make the Puzzle Piece appear.
#Behind the leaves after the spring mushrooms, there is a vine. Pulling onto it will reveal a giant vine with clingy grass and multiple bananas in the background, as well as a Barrel Cannon leading to it. The Kongs must use the grass to climb along the vine, while avoiding the [[Lemmington]]s that chase them, and collect all of the bananas to make the Puzzle Piece appear.
#Past the vine platforms after the first checkpoint, there is a high platform with a hidden entrance to a [[Bonus Area]], which rewards them with the Puzzle Piece upon completion.
#Past the vine platforms after the first checkpoint, there is a high platform with a hidden entrance to a [[Bonus Area]], which rewards them with the Puzzle Piece upon completion.
#At the end of the small pit in the second area, there is a single Banana that leads to a hidden Barrel Cannon, which launches the Kongs towards the Puzzle Piece.
#At the end of the small pit in the second area, there is a single banana that leads to a hidden Barrel Cannon, which launches the Kongs towards the Puzzle Piece.
#Shortly after arriving at the third area, the Kongs should head left to find a container obscured by some leaves, which contains multiple Bananas. Collecting them all before they disappear reveals the Puzzle Piece.
#Shortly after arriving at the third area, the Kongs should head left to find a container obscured by some leaves, which contains multiple bananas. Collecting them all before they disappear reveals the Puzzle Piece.
#Using the dandelion platform above the letter "N", the Kongs can reach a high platform to the left, covered in leaves, with another hidden entrance to a Bonus Area containing the Puzzle Piece.
#Using the dandelion platform above the letter "N", the Kongs can reach a high platform to the left, covered in leaves, with another hidden entrance to a Bonus Area containing the Puzzle Piece.


==Names in other languages==
==Enemies==
{{Foreignname
*[[Swooper Dooper]]s
*[[Porcupal]]s
*[[Tucks]]
*[[Tuff Tucks]]
*[[Chompette]]s
*[[Hootz]]es
*[[Blue Hootz]]es
*[[Puffton]]s
*[[Lemmington]]s
*[[Buffaloafer]]s
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w02_savannah/l0b_savannah_brambles.pak</tt>
|name1=l0b_savannah_brambles.pak
|meaning1=Savannah Level B: Brambles
}}
 
===Names in other languages===
{{foreign names
|Jap=イバラパニック
|Jap=イバラパニック
|JapR=Ibara panikku
|JapR=Ibara Panikku
|JapM=Thorn Panic
|JapM=Thorn Panic
|Spa=Espinas espontáneas
|Spa=Espinas espontáneas
|SpaM=Spontaneous Thorns
|SpaM=Spontaneous Thorns
|Fra=Roncière remuante
|Fre=Roncière remuante
|FraM=Restless Brambles
|FreM=Restless Brambles
|Ger=Rankenrumba
|Ger=Rankenrumba
|GerM=Tendrils Rumba
|GerM=Tendrils Rumba
Line 52: Line 75:
|ItaM=Bouncy Bramble Bushes
|ItaM=Bouncy Bramble Bushes
}}
}}
 
{{DKCTF}}
{{BoxTop}}
[[Category:Mountains]]
{{NIWA|title=Bramble Scramble|DKWiki=1}}
[[Category:Donkey Kong Country: Tropical Freeze levels]]
{{DKC:TF}}
[[Category:Secret levels]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Secret Levels]]

Latest revision as of 19:37, February 2, 2024

Level
Bramble Scramble
Bramble Scramble Tropical Freeze.jpg
Level code 3-B
World Bright Savannah
Game Donkey Kong Country: Tropical Freeze
Music track Savannah Pop
<< Directory of levels >>

Bramble Scramble is the second secret level of Bright Savannah in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. As its name suggests, Bramble Scramble has many brambles, including huge, red ones in the foreground. It is a nod to the bramble levels in Donkey Kong Country 2: Diddy's Kong Quest, as well as platforms and obstacles that gradually appear as the Kongs proceed through the level. The level is unlocked after finding the second secret exit in Twilight Terror.

In Time Attack mode, a time of 1:20.00 is required to get a gold medal, a time of 1:22.00 for silver, and a time of 1:32.00 for bronze.

Layout[edit]

Donkey Kong and Cranky Kong attacking some Porcupals.

The level begins on a rock platform surrounded by large thick thorny vines that wrap themselves around parts of the level, and even the background. A short ways forward, the player will come across a ledge that only Dixie or Cranky can reach. To the right of the ledge is a small patch of thorns that only Cranky can go across harmlessly. Above this patch is a dandelion platform, which can be used along with some others to reach the aforementioned ledge. The Kongs encounter Swooper Doopers as they continue along level. Past this patch of spikes is another one, which has a dandelion platform over it, with a DK Barrel sitting on top. After this is a small vine on the ceiling, and pulling on it causes a large vine with leaf platforms to appear. The Kongs must jump from the leaves to move across the bed of cacti below. Shortly afterward, the Kongs encounter a wide pit which a large vine with platforms extends across as the Kongs go forward. Using the platforms, the Kongs can reach and jump along several spring mushrooms and avoid enemies along the way. A Barrel Cannon appears shortly after to blast the Kongs to the next area.

These lead to a rock ledge which contains brambles that withdraw once the player gets close. Next is a series of mushrooms that can be bounced on. After this is another rock platform which leads to an Arrow Barrel with a skull on it, launching the Kongs into the background as soon as a thick wall of brambles clears the way.

After Professor Chops' first checkpoint, the Kongs must go across another bed of cacti and a pit by using some leaf platforms, bouncy mushrooms, and another rock platform with some dead grass on it. After going across, the Kongs must pull on a vine to reveal more platforms, including a Buffaloafer in the last patch of grass. These all lead to a series of Barrel Cannons that launch the Kongs down through a downward gap in a large patch of brambles. Landing safely on a rock with two Porcupals on it, the Kongs continue to the second checkpoint.

After passing the next checkpoint, more solid and dandelion platforms will appear, except this time they are moving. The enemies are also more abundant. Eventually, just past two spring mushrooms, the Kongs will enter a short series of Barrel Cannons. Here, they must time their launch to avoid colliding into the moving brambles and Blue Hootzes. After overcoming them, the Kongs reach the Slot Machine Barrel.

Collectibles[edit]

KONG Letters[edit]

  • K: Found above a pit after the first set of vine platforms.
  • O: Above a Chompette in the second area. It is obtained by jumping on the Chompette while its mouth is closed.
  • N: Underneath a dandelion platform, between two moving solid platforms.
  • G: Between two spring mushrooms in the third area.

Puzzle Pieces[edit]

  1. Inside the container on a high platform at the start. Two more dandelion platforms appear leading to it after standing on the first one.
  2. Revealed after collecting all of the bananas on the first vertical vine with platforms.
  3. Behind the leaves after the spring mushrooms, there is a vine. Pulling onto it will reveal a giant vine with clingy grass and multiple bananas in the background, as well as a Barrel Cannon leading to it. The Kongs must use the grass to climb along the vine, while avoiding the Lemmingtons that chase them, and collect all of the bananas to make the Puzzle Piece appear.
  4. Past the vine platforms after the first checkpoint, there is a high platform with a hidden entrance to a Bonus Area, which rewards them with the Puzzle Piece upon completion.
  5. At the end of the small pit in the second area, there is a single banana that leads to a hidden Barrel Cannon, which launches the Kongs towards the Puzzle Piece.
  6. Shortly after arriving at the third area, the Kongs should head left to find a container obscured by some leaves, which contains multiple bananas. Collecting them all before they disappear reveals the Puzzle Piece.
  7. Using the dandelion platform above the letter "N", the Kongs can reach a high platform to the left, covered in leaves, with another hidden entrance to a Bonus Area containing the Puzzle Piece.

Enemies[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w02_savannah/l0b_savannah_brambles.pak l0b_savannah_brambles.pak Savannah Level B: Brambles

Names in other languages[edit]

Language Name Meaning Notes
Japanese イバラパニック[?]
Ibara Panikku
Thorn Panic
French Roncière remuante[?] Restless Brambles
German Rankenrumba[?] Tendrils Rumba
Italian Rovi Rimbalzini[?] Bouncy Bramble Bushes
Spanish Espinas espontáneas[?] Spontaneous Thorns