Bowser's Block Battle: Difference between revisions

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{{minigame-infobox
{{distinguish|Bowser's Block Party}}
| image = [[File:BowserBlockBattle1-MP9.png|260px]]
{{minigame infobox
| appeared_in = ''[[Mario Party 9]]''
|image=[[File:MP9 Bowser Block Battle 1.png|260px]]
| type = Boss mini-game
|appears_in=''[[Mario Party 9]]''
| time =  
|type=Boss minigame
| song = Battle with Bowser!<br>Bowser's Mad!
|time=10 seconds per round
|track=Battle with Bowser!<br>Bowser's Mad!
|sample=First phase:<br>[[File:MP9 Battle with Bowser!.oga]]<br>Second phase:<br>[[File:MP9 Bowser's Mad!.oga]]
}}
}}
{{distinguish|Bowser's Block Party}}
{{quote|BWA HA HA HA! Welcome, Captain {{color|red|[character]}}! If you want your precious {{color-link|blue|Mini Star|Mini Stars}} back, you'll have to defeat me! Yes! YES! Witness my true power!|Bowser|Mario Party 9}}
'''Bowser's Block Battle''' is the final boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser Jr. Breakdown]] are the only minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]].
'''Bowser's Block Battle''' is the final boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser Jr. Breakdown]] are the only boss minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]]. [[Bowser]] fights as [[Giant Bowser|Super Bowser]] as he increases in size.


==Introduction==
==Introduction==
The view will be on the players, standing on a stone platform floating in space. The view will shift to the front of the platform as Bowser appears, roars menacingly, increases in size and pulls some dice out.
The view is on the players, who are standing on a stone platform floating in space. The view shifts to the front of the platform as the already enlarged Bowser appears, roars furiously, and pulls some [[Dice Block|dice]] out in his hand.


==Gameplay==
==Gameplay==
Players must attack [[Bowser]] by rolling [[Dice Block|dice]] marked with their own faces and Bowser symbols on the remaining sides. These dice are not typical Dice Blocks, but objects that players can pick up and throw if they want tp change what faces up. After 10 seconds, the rolls will be set and dice can no longer be picked up (dice that are held by a player when the time limit expires will be thrown automatically and the roll will be included). The dice that show the players' faces will be converted into energy balls that players can shoot at Bowser for points. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move and those with the least dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show Bowser's symbol, he'll attack by spitting a trio of [[fireball]]s once for each dice, and anybody hit by a fireball will lose one point. Bowser will then throw a new set of dice onto the stage, and the process will repeat.
The players must attack Bowser by rolling dice marked with their own faces and Bowser [[emblem]]s on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for [[point]]s. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser attacks by spitting a trio of [[fireball]]s once for each die, and anybody hit by a fireball loses one point. If no dice show his emblem, Bowser grabs the board in disbelief and groans in frustration. Bowser then throws a new set of dice onto the stage, and the process repeats.


When Bowser's health drops below half (signified by his health bar dropping past the white line in the middle and turning red), he will increase in size and make the battle more dangerous. After tossing the dice onto the field, the Koopa King will grab the stage and tilt it side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs will be larger and faster than before, making them more difficult to avoid. He also gains one new attack: after everyone has attacked with their dice, Bowser will roll a large, spike-edged die with images of the six bosses on it. After it lands, the camera zooms in to show which image is rolled. The die disappears in a puff of smoke and the players must evade one of six elaborate attacks:
When his [[Health Meter|health]] drops below half, Bowser becomes even angrier and starts roaring loudly before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs are larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses in this game on it. (This die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image was rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:
*[[Wiggler]] walks around the arena three times before leaving.
*[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky.
*[[King Boo]] summons two separate groups of [[Boo]]s that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction.
*[[Blooper]] floats near the front of the arena (where Bowser is) and tosses 10 [[Urchin]]s at the players.
*[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena.
*If Bowser rolls his own image on the die, he launches five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them.


*[[Wiggler]] walks around the arena three times before leaving.
Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins.
*[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s to fall out of the sky.
*[[King Boo]] will summon groups of [[Boo]]s that spin in gradually-expanding circles. The first group spins clockwise or counterclockwise and the second group spins in the opposite direction.
*[[Blooper]] floats near the front of the arena (where Bowser is) and tosses ten [[Urchin]]s at the players.
*[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it will change direction. Players must dodge a few charges before Chain Chomp leaves the arena.
* If Bowser rolls his own image on the dice, he'll launch five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them.


==Ending==
==Ending==
Once defeated, Bowser will fly into the black hole behind the battlefield and explode, revealing several [[Mini Star]]s.
Once defeated, Bowser flies into the [[black hole]] behind the battlefield and explodes, revealing several [[Mini Star]]s in Party Mode and Solo Mode.


==In-game text==
==In-game text==
* '''Rules''' &ndash; ''"Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice he gets to attack!"''
* '''Rules''' &ndash; ''"Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice, he gets to attack!"''
* '''Controls''' &ndash; ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move. Press {{button|wii|2}} while standing next to a die to pick it up. Press {{button|wii|2}} while holding a die to throw it"''
* '''Controls''' &ndash; ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move. Press {{button|wii|2}} while standing next to a die to pick it up. Press {{button|wii|2}} while holding a die to throw it."''


==Gallery==
==Gallery==
<gallery>
<gallery>
File:BowserBlockBattle2-MP9.png|After Bowser throws the blocks, players will compete to try to get their icons to appear face-up.
MP9 Bowser Block Battle 2.png|After Bowser throws the blocks, players compete to try to get their icons to appear faceup.
File:BowserBlockBattle3-MP9.png|If any of the players' icons appear face-up, they can attack Bowser.
MP9 Bowser Block Battle 3.png|If any of the players' icons appear faceup, they can attack Bowser.
File:BowserBlockBattle4-MP9.png|Bowser will attack for each Bowser icon that's face-up.
MP9 Bowser Block Battle 5.png|Attack priority is determined by how many of a certain character icon are faceup.
File:BowserBlockBattle5-MP9.png|Attack priority is determined by how many of a certain character icon is face-up.
MP9 Bowser Block Battle 4.png|Bowser attacks for each Bowser icon that is faceup.
File:BowserBlockBattle6-MP9.png|Bowser will enlarge himself after he loses half of his HP.
MP9 Bowser Block Battle 6.png|Bowser enlarges himself after he loses half of his health.
File:BowserBlockBattle7-MP9.png|During the second half, Bowser will throw a block, which has icons for all the main bosses, including himself.
MP9 Bowser Block Battle 7.png|During the second half, Bowser throws a block, which has icons for all the main bosses, including himself.
File:BowserBlockBattle8-MP9.png|The boss icon that appears face-up will be the boss who will do the attacking.
MP9 Bowser Block Battle 8.png|The boss icon that appears faceup will be the boss who will do the attacking.
File:BowserBlockBattle9-MP9.png|A [[Chain Chomp]] attacks.
MP9 Bowser Block Battle 9.png|Chain Chomp attacks.
File:BowserBlockBattle10-MP9.png|Bowser will start tilting the arena when it's the players' turn to attack.
MP9 Bowser Block Battle 12.png|King Bob-omb attacks.
File:BowserBlockBattle11-MP9.png|Bowser's fireballs will be larger during the second half.
MP9 Bowser Block Battle 15.png|King Boo attacks.
File:BowserBlockBattle12-MP9.png|[[King Bob-omb]] attacks.
MP9 Bowser Block Battle 16.png|Blooper attacks.
File:BowserBlockBattle13-MP9.png|The final attack before Bowser is sent flying into the black hole.
MP9 Bowser Block Battle 17.png|Wiggler attacks.
File:BowserBlockBattle14-MP9.png|When defeated, Bowser will be sent flying into the [[Black Hole]].
MP9 Bowser Block Battle 11.png|Bowser's fireballs are larger and faster during the second half.
MP9 Bowser Block Battle 10.png|Bowser starts tilting the arena when it is the players' turn to attack.
MP9 Bowser Block Battle 13.png|[[Mario]], [[Yoshi]], and [[Wario]] deliver the final attack.
MP9 Bowser Block Battle 14.png|When defeated, Bowser is sent flying into the black hole.
</gallery>
</gallery>


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Spa=Guerra de Bloques con Bowser
|Jap=クッパのファイナルサイコロバトル
|JapR=Kuppa no Fainaru Saikoro Batoru
|JapM=Bowser's Final Dice Battle
|Spa=Guerra de bloques con Bowser
|SpaM=Block War with Bowser
|SpaM=Block War with Bowser
|Ger=Bowsers Würfelkampf
|Ger=Bowsers Würfelkampf
|GerM=Bowser's Dice Struggle
|GerM=Bowser's Dice Fight
|FraA=Bataille de dés de Bowser!
|FreA=Bataille de dés de Bowser!
|FraAM=Bowser's Dice Battle
|FreAM=Bowser's Dice Battle
|FraE=Bowser à pile ou face
|FreE=Bowser à pile ou face
|FraEM=Bowser toss
|FreEM=Heads or Tails Bowser
|Ita=Scontro Finale con Bowser
|ItaM=Final Clash with Bowser
|Chi=庫巴的終極骰子對決
|ChiR=Kùbā de zhōngjí shǎizi duìjué
|ChiM=Bowser's Ultimate Dice Showdown
}}
}}


{{BoxTop}}
{{MP9 minigames}}
{{MP9 Minigames}}
[[Category:Boss minigames]]
[[Category:Mario Party 9 Minigames]]
[[Category:Mario Party 9 minigames]]
[[Category:Boss Minigames]]
[[de:Bowsers Würfelkampf]]

Latest revision as of 11:33, August 20, 2024

Not to be confused with Bowser's Block Party.
Bowser's Block Battle
Bowser's Block Battle
Appears in Mario Party 9
Type Boss minigame
Time limit 10 seconds per round
Music track Battle with Bowser!
Bowser's Mad!
Music sample
First phase:

Second phase:
“BWA HA HA HA! Welcome, Captain [character]! If you want your precious Mini Stars back, you'll have to defeat me! Yes! YES! Witness my true power!”
Bowser, Mario Party 9

Bowser's Block Battle is the final boss minigame featured in Mario Party 9. This and Bowser Jr. Breakdown are the only boss minigames played on Bowser Station, and players cannot choose from three other boss minigames. The same happens on DK's Jungle Ruins. Bowser fights as Super Bowser as he increases in size.

Introduction[edit]

The view is on the players, who are standing on a stone platform floating in space. The view shifts to the front of the platform as the already enlarged Bowser appears, roars furiously, and pulls some dice out in his hand.

Gameplay[edit]

The players must attack Bowser by rolling dice marked with their own faces and Bowser emblems on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for points. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser attacks by spitting a trio of fireballs once for each die, and anybody hit by a fireball loses one point. If no dice show his emblem, Bowser grabs the board in disbelief and groans in frustration. Bowser then throws a new set of dice onto the stage, and the process repeats.

When his health drops below half, Bowser becomes even angrier and starts roaring loudly before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs are larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses in this game on it. (This die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image was rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:

  • Wiggler walks around the arena three times before leaving.
  • King Bob-omb drops into the middle of the arena and makes Bob-ombs fall out of the sky.
  • King Boo summons two separate groups of Boos that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction.
  • Blooper floats near the front of the arena (where Bowser is) and tosses 10 Urchins at the players.
  • Chain Chomp drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena.
  • If Bowser rolls his own image on the die, he launches five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them.

Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins.

Ending[edit]

Once defeated, Bowser flies into the black hole behind the battlefield and explodes, revealing several Mini Stars in Party Mode and Solo Mode.

In-game text[edit]

  • Rules"Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice, he gets to attack!"
  • Controls"Hold the Wii Remote sideways. Press +Control Pad to move. Press Two Button while standing next to a die to pick it up. Press Two Button while holding a die to throw it."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパのファイナルサイコロバトル[?]
Kuppa no Fainaru Saikoro Batoru
Bowser's Final Dice Battle
Chinese 庫巴的終極骰子對決[?]
Kùbā de zhōngjí shǎizi duìjué
Bowser's Ultimate Dice Showdown
French (NOA) Bataille de dés de Bowser![?] Bowser's Dice Battle
French (NOE) Bowser à pile ou face[?] Heads or Tails Bowser
German Bowsers Würfelkampf[?] Bowser's Dice Fight
Italian Scontro Finale con Bowser[?] Final Clash with Bowser
Spanish Guerra de bloques con Bowser[?] Block War with Bowser