Donkey Kong Jr. + Jr. Sansū Lesson: Difference between revisions

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[[File:Ss dkjr+sl.gif|thumb|The game's title screen.]] '''''Donkey Kong Jr. + Jr. Math Lesson''''' (ドンキーコングJR.+JR.算数レッスン) is a game released for the [[Famicom]] in Japan.
{{Game infobox
It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and ''[[Donkey Kong Jr. Math]]''. The game is not exactly a combination, but rather a "platter" of the two ''[[Donkey Kong (series)|Donkey Kong]]''-related games. Combining half of the 1- and 2-Player game modes from ''Donkey Kong Jr''. and the +-×÷ Exercise mode from ''Donkey Kong Jr''. Math, the game can cater to classic arcade excitement and arithmetic lessons directed towards the younger set. Besides the platter, nothing else seems to have changed. This game was released with a Sharp C1 TV (with built-in [[Famicom]]), and is a very rare find.  
|image=[[File:Ss dkjr sl.png]]<br>The game's title screen.
|developer=[[Nintendo]]
|publisher=Nintendo, {{wp|Sharp Corporation}}
|release='''Family Computer'''<br>{{flag list|Japan|1983}}
|genre=[[Genre#Platform games|Platformer]], [[Genre#Educational games|educational]]
|platforms=[[Family Computer]]
|format={{format|fc=1}}
|input={{input|fc=1}}
}}
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''', known as just '''''Donkey Kong Jr.''''' on the title screen, is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released in October 1983, only a few months after the original Famicom.<ref>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]''; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref> Its cartridge is the first Famicom cartridge to not use the "pulse" label.


<br clear=all>
==Differences between versions==
===''Donkey Kong Jr.''===
*The [[Jump Board Scene]] and [[Mario's Hideout]] have been removed.
*The cutscene for completing the [[Chain Scene]] has been removed.
*There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.


{{stub}}
===''Donkey Kong Jr. Math''===
{{DKGames}}
*The title in Japanese is different. In this version, the game is called ''Math Lesson'', which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>[http://tekipaki.sakura.ne.jp/review/FC014-DKJR&sansu.html Donkey Kong JR./JR. Math Lesson game review]</ref>
*The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen. Its select screen is different.
*[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
*A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen.
*When clearing a math problem, the remaining time is used as the score.
 
==Gallery==
<gallery>
Sansū Lesson DK Sprite.png|[[Donkey Kong]]
DKJr Sansū Lesson cartridge.jpg|Cartridge
DKJr Sansū Lesson select screen.png|Select screen for the Jr Lesson +-×÷ mode
Jr. Sansū Lesson.png|Screenshot of the ''Donkey Kong Jr. Math'' half
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=ドンキーコングJR.+JR.算数レッスン
|JpnR=Donkī Kongu Junia + Junia Sansū Ressun
|JpnM=Donkey Kong Jr. + Jr. Math Lesson
}}
 
==References==
<references/>
 
{{Donkey Kong games}}
{{NES}}
{{NES}}
[[Category:Nintendo Entertainment System Games]]
[[Category:Family Computer games]]
[[Category:Games]]
[[Category:Games]]
[[Category:1985 games]]
[[Category:Donkey Kong Jr.|*]]
[[Category:Japan Only Games]]
[[Category:Donkey Kong Jr. Math|*]]
[[Category:Donkey Kong series]]
[[Category:1983 games]]
[[Category:Japan-only games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:Platforming games]]
[[Category:Educational games]]
[[it:Donkey Kong Jr. + Jr. Sansū Lesson]]

Latest revision as of 11:39, January 7, 2025

The title of this article is official, but it comes from a non-English source. If an acceptable English name is found, then the article should be moved to the new title.

Donkey Kong Jr. + Jr. Sansū Lesson
Donkey Kong Jr. + Jr. Sansū Lesson title screen
The game's title screen.
Developer Nintendo
Publisher Nintendo, Sharp Corporation
Platform(s) Family Computer
Release date Family Computer
Japan 1983[?]
Genre Platformer, educational
Format
Famicom:
Cartridge
Input
Famicom:

Donkey Kong Jr. + Jr. Sansū Lesson, known as just Donkey Kong Jr. on the title screen, is the pack-in game for the Sharp C1 Famicom TV, a combined television and Family Computer unit released in October 1983, only a few months after the original Famicom.[1] It is a compilation of the games Donkey Kong Jr. and a prototype of Donkey Kong Jr. Math; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math.[2] Its cartridge is the first Famicom cartridge to not use the "pulse" label.

Differences between versions[edit]

Donkey Kong Jr.[edit]

  • The Jump Board Scene and Mario's Hideout have been removed.
  • The cutscene for completing the Chain Scene has been removed.
  • There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.

Donkey Kong Jr. Math[edit]

  • The title in Japanese is different. In this version, the game is called Math Lesson, which was the working title during development. When the full game was released in December, the title became Math Play.[3]
  • The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen. Its select screen is different.
  • Donkey Kong is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
  • A Nitpicker does not appear on screen whenever a math answer is answered correctly. Instead, apples are dropped from the screen.
  • When clearing a math problem, the remaining time is used as the score.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコングJR.+JR.算数レッスン[?]
Donkī Kongu Junia + Junia Sansū Ressun
Donkey Kong Jr. + Jr. Math Lesson

References[edit]