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{{ | {{character infobox | ||
|image=[[File: | |image=[[File:Pi'illodium sprite MLDT.gif]]<br>Sprite from ''Mario & Luigi: Dream Team'' | ||
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]]) | |||
| | |||
}} | }} | ||
{{quote|Scanning foe potential... Chance of my victory: 120%.|Pi'illodium|Mario & Luigi: Dream Team}} | |||
'''Pi'illodium''' is a boss from ''[[Mario & Luigi: Dream Team]]''. It is the fourth robotic boss in the game. Making its appearance in [[Somnom Woods]], it acts as a defense system for the [[Pi'illo Temple]] and is an obstacle the Mario Bros. must unexpectedly face to use the [[Ultibed]] and proceed to the area of [[Dreamy Somnom Woods]] where the [[Zeekeeper]] dwells. Its name is a portmanteau of "Pi'illo" and "podium". Pi'illodium looks like a floating statue with wings that has a disk-shaped head, with red eyes that look angry in its normal form. Pi'illodium appears when [[Mario]] and [[Luigi]] attempt to place the Ultibed in the middle of the Pi'illo Temple, hammering down a button where it would go to do so. This sets off the alarm and causes the boss to attack. | |||
' | In battle, Pi'illodium has two different forms. In its normal form, Pi'illodium floats in mid air and is immune to Mario and Luigi's hammer attacks. It's also much more aggressive in this state, attacking more often than it would in its other form. Attacking each wing enough will cause it to break, and when both wings are broken, the Pi'illodium drops to the ground enters a disabled form. In this state, Pi'illodium's expression becomes a frown and its battle speech sounds depressed. In addition, its attack and defense are lowered, and it is vulnerable to ground-based attacks. The Mini Pi'illoids in the background will heal Pi'illodium's wings each turn, each one healing 45 HP of either wing. A wing will remain disabled until all of its HP is restored, in which the Pi'illodium will reactivate once both of its wings are healed again. It may also release one Mini Pi'illoid from its insides at a time if there is less than four in the background. | ||
The Pi'illodium alternates between four basic attacks: | |||
Pi'illodium | |||
* The Pi'illodium can shoot a series of lasers at Mario or Luigi. The Bros. have to watch where the laser paths are traced beforehand, then memorize the pattern and dodge the shots when it fires with jumps. The attack can inflict the [[DEF-Down]] status effect, and is also the only move it can use while disabled. | |||
Pi'illodium | |||
* The Pi'illodium can transform its body into a hammer, floating up and out the top of the screen as a timer on the front of its body goes down and it flashes its eyes a certain color, signalling which Bro. it is about to attack (red for Mario and green for Luigi). When it reaches 0, the Pi'ilodium will come crashing down on the targeted Bro. If it hits its target, this may cause the [[Dizzy]] status. This attack can be countered by hammering the Pi'illodium as it is about to strike. | |||
* The Pi'illodium may also fly into the background and smack one of its [[Mini Pi'illoid]]s at Mario and Luigi, who must smack it back with their hammers whenever it hits it back. After keeping up the rally for long enough, Pi'illodium will fail to smack it and it will explode right below it, sending it back to the foreground and causing it to take damage. If either Bro. is hit by the Mini Pi'illoid they may acquire the Dizzy status. The target for each of Pi'illodium's swing is implied by how the Mini Pi'illoid arcs towards them. This attack requires at least one Mini Pi'illoid to perform and always results in the chosen Mini Pi'illoid's death. | |||
* The boss's last move involves it transforming into a jet and chasing the Bros. into the foreground, while firing missiles consecutively in a line; the Bros. have to jump over the missiles at the proper time or else they will take damage. On occasion, it will charge into either Mario or Luigi, and must be jumped over to avoid it. Jumping on Pi'illodium causes it to crash onto the ground, ending the attack. | |||
When near defeat, Pi'illodium initiates its self-destruct mechanism, exploding after a forty second countdown in real time. It will no longer be able to attack in this state, but failure to defeat the boss within the time limit will result in the Bros. receiving a devastating amount of damage, which is enough to result in a [[Game Over]] if they are under-leveled. The Bros. will still earn EXP and Coins if this happens, provided they survived the explosion. | |||
Pi'illodium | Pi'illodium's battle is similar to the [[Queen Bean]] and the final [[Cackletta]] battles both in ''[[Mario & Luigi: Superstar Saga]]''. | ||
{{br}} | |||
==Statistics== | |||
===''Mario & Luigi: Dream Team''=== | |||
====Pi'illodium==== | |||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Pi'illodium|image=[[File:Pi'illodium_sprite_MLDT.gif]]|align=horizontal}} | |||
====Wings==== | |||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Wings (Pi'illodium)|image=[[File:Pi'illodium_sprite_MLDT.gif]]|align=horizontal}} | |||
=== | |||
{{ | |||
| | |||
==Quotes== | ==Quotes== | ||
*''"Analysing foe potential... Chance of my victory: 120%."'' | *''"Scanning foe potential... Chance of my victory: 120%."'' (At the start of battle; American English version) | ||
*''"Boot: Self destruct."'' | *''"Analysing foe potential... Chance of my victory: 120%."'' (At the start of battle; British English version) | ||
*''"Close call."'' | *''"Boot: Self destruct."'' (Low health; self destruct activated) | ||
*''"Challenge: lacking."'' | *''"Close call."'' (When the Bros. disable one wing but leave the other active.) | ||
*''"Challenge: lacking."'' (Plays randomly) | |||
*''"Uncertainly rising."'' | *''"Uncertainly rising."'' | ||
*''"Cue beg mode."'' | *''"Cue beg mode."'' (When it loses both wings) | ||
*''"Format: queasy."'' (At random while it is knocked down) | |||
*''"Chance of victory: slim."'' | *''"Chance of victory: slim."'' | ||
*''"Activate: regret."'' | *''"Activate: regret."'' | ||
*''"Query: self-worth."'' | *''"Query: self-worth."'' | ||
*''"Return in: 1,000 years!"'' | *''"Return in: 1,000 years!"'' (At random while it is flying) | ||
*''"Query?"'' | *''"Query?"'' (When destroyed during its self destruct countdown) | ||
*''"Foe still active: Why?"'' | *''"Foe still active: Why?"'' (May play if the battle lasts too long) | ||
*''"Foe ID: slow."''' | *''"Foe ID: slow."''' | ||
*''"Laugh! Victory!"'' | *''"Laugh! Victory!"'' (Self destruct successful) | ||
*''"Awaiting: Mercy plea."'' | *''"Awaiting: Mercy plea."'' | ||
== Names in | == Names in other languages == | ||
{{ | {{foreign names | ||
|Jap=マクラディア | |Jap=マクラディア | ||
|JapR= | |JapR=Makuradia | ||
|JapM= | |JapM=From「マクラノ族」(''Makurano-zoku'', Pi'illo) and possibly "podia" (pluralized form of "podium"), or likely a corruption of「デウス」(''deus'', Latin for "deity") | ||
|SpaA=Modorrius | |SpaA=Modorrius | ||
|SpaAM= | |SpaAM=Latin form of "Modorro" (Pi'illo) | ||
|SpaE=Almohadius | |SpaE=Almohadius | ||
|SpaEM= | |SpaEM=Latin form of "Almohada" (Pi'illo) | ||
|FreA=Koussinodion | |FreA=Koussinodion | ||
|FreAM= | |FreAM=From "Koussinos" (Pi'illo) | ||
| | |FreE=Dictador | ||
| | |FreEM=From "dictateur" (dictator) and "dormir" (sleep) | ||
|Ger=Kissotem | |Ger=Kissotem | ||
|GerM=From | |GerM=From "Kisso" (Pi'illo) and "totem" | ||
|Ita=Guancialdum | |Ita=Guancialdum | ||
|ItaM=From ' | |ItaM=From "Guancialino" (Pi'illo) | ||
|Kor=베개로디아 | |Kor=베개로디아 | ||
|KorR=Begaerodia | |KorR=Begaerodia | ||
|KorM=Pi' | |KorM=From "베개로족" (''Begero-jok'', Pi'illo) and its Japanese name | ||
|Por=Travesseirónius | |||
|PorM=From "Travesseiro" (Pi'illo) and Latin suffix "-ius" | |||
|Rus=Грезокрыл | |||
|RusR=Grezokryl | |||
|RusM=From "грёза" (''gryoza'', dream) and "крыло" (''krylo'', wing) | |||
}} | }} | ||
==Trivia== | |||
*In ''[[Mario & Luigi: Paper Jam]]'', [[King Bob-omb]] uses the same sort of timer as Pi'illodium does, only that his timer starts at the beginning of the battle with a four-minute countdown that is extendable, and his explosion hits each Bro nine times instead of just once. | |||
[[ | *Should the player use a [[Boo Biscuit]] or [[Badge|Guard Badge]] to make themselves immune to attacks just before Pi'illodium explodes, they would survive and win without taking any damage. | ||
*It is possible to defeat Pi'illodium before it can activate its self-destruct timer on certain occasions. | |||
*If the player manages to take out Pi'illodium's wings while airborne and on the same turn it is supposed to self-destruct, the wing breaking overrides the self-destruct, preventing it from exploding and leaving it unable to attack. | |||
{{M&LDT}} | |||
[[Category:Robots]] | [[Category:Robots]] | ||
[[Category:Mario & Luigi: Dream Team bosses]] | |||
[[it:Guancialdium]] |
Latest revision as of 18:38, August 12, 2024
Pi'illodium | |
---|---|
Sprite from Mario & Luigi: Dream Team | |
First appearance | Mario & Luigi: Dream Team (2013) |
- “Scanning foe potential... Chance of my victory: 120%.”
- —Pi'illodium, Mario & Luigi: Dream Team
Pi'illodium is a boss from Mario & Luigi: Dream Team. It is the fourth robotic boss in the game. Making its appearance in Somnom Woods, it acts as a defense system for the Pi'illo Temple and is an obstacle the Mario Bros. must unexpectedly face to use the Ultibed and proceed to the area of Dreamy Somnom Woods where the Zeekeeper dwells. Its name is a portmanteau of "Pi'illo" and "podium". Pi'illodium looks like a floating statue with wings that has a disk-shaped head, with red eyes that look angry in its normal form. Pi'illodium appears when Mario and Luigi attempt to place the Ultibed in the middle of the Pi'illo Temple, hammering down a button where it would go to do so. This sets off the alarm and causes the boss to attack.
In battle, Pi'illodium has two different forms. In its normal form, Pi'illodium floats in mid air and is immune to Mario and Luigi's hammer attacks. It's also much more aggressive in this state, attacking more often than it would in its other form. Attacking each wing enough will cause it to break, and when both wings are broken, the Pi'illodium drops to the ground enters a disabled form. In this state, Pi'illodium's expression becomes a frown and its battle speech sounds depressed. In addition, its attack and defense are lowered, and it is vulnerable to ground-based attacks. The Mini Pi'illoids in the background will heal Pi'illodium's wings each turn, each one healing 45 HP of either wing. A wing will remain disabled until all of its HP is restored, in which the Pi'illodium will reactivate once both of its wings are healed again. It may also release one Mini Pi'illoid from its insides at a time if there is less than four in the background.
The Pi'illodium alternates between four basic attacks:
- The Pi'illodium can shoot a series of lasers at Mario or Luigi. The Bros. have to watch where the laser paths are traced beforehand, then memorize the pattern and dodge the shots when it fires with jumps. The attack can inflict the DEF-Down status effect, and is also the only move it can use while disabled.
- The Pi'illodium can transform its body into a hammer, floating up and out the top of the screen as a timer on the front of its body goes down and it flashes its eyes a certain color, signalling which Bro. it is about to attack (red for Mario and green for Luigi). When it reaches 0, the Pi'ilodium will come crashing down on the targeted Bro. If it hits its target, this may cause the Dizzy status. This attack can be countered by hammering the Pi'illodium as it is about to strike.
- The Pi'illodium may also fly into the background and smack one of its Mini Pi'illoids at Mario and Luigi, who must smack it back with their hammers whenever it hits it back. After keeping up the rally for long enough, Pi'illodium will fail to smack it and it will explode right below it, sending it back to the foreground and causing it to take damage. If either Bro. is hit by the Mini Pi'illoid they may acquire the Dizzy status. The target for each of Pi'illodium's swing is implied by how the Mini Pi'illoid arcs towards them. This attack requires at least one Mini Pi'illoid to perform and always results in the chosen Mini Pi'illoid's death.
- The boss's last move involves it transforming into a jet and chasing the Bros. into the foreground, while firing missiles consecutively in a line; the Bros. have to jump over the missiles at the proper time or else they will take damage. On occasion, it will charge into either Mario or Luigi, and must be jumped over to avoid it. Jumping on Pi'illodium causes it to crash onto the ground, ending the attack.
When near defeat, Pi'illodium initiates its self-destruct mechanism, exploding after a forty second countdown in real time. It will no longer be able to attack in this state, but failure to defeat the boss within the time limit will result in the Bros. receiving a devastating amount of damage, which is enough to result in a Game Over if they are under-leveled. The Bros. will still earn EXP and Coins if this happens, provided they survived the explosion.
Pi'illodium's battle is similar to the Queen Bean and the final Cackletta battles both in Mario & Luigi: Superstar Saga.
Statistics[edit]
Mario & Luigi: Dream Team[edit]
Pi'illodium[edit]
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Pi'illodium | ||||||||
HP | 1673 | Role | Boss | Level | 30 | Location(s) | Somnom Woods | |
Power | 328 | Position | Normal | No Hitter | — | |||
Defense | 333 | World | Real | Weakness | Slingsniper | Item drop | None (0%) Antiair Boots DX (100%) | |
Speed | 94 | Experience | 3600 (4120) | Coins | 600 (100%) |
Wings[edit]
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Wings (Pi'illodium) | ||||||||
HP | 172 | Role | Support | Level | 30 | Location(s) | Somnom Woods | |
Power | 1 | Position | Normal | No Hitter | — | |||
Defense | 333 | World | Real | Weakness | None | Item drop | None (0%) None (0%) | |
Speed | 94 | Experience | 0 (0) | Coins | 0 (0%) |
Quotes[edit]
- "Scanning foe potential... Chance of my victory: 120%." (At the start of battle; American English version)
- "Analysing foe potential... Chance of my victory: 120%." (At the start of battle; British English version)
- "Boot: Self destruct." (Low health; self destruct activated)
- "Close call." (When the Bros. disable one wing but leave the other active.)
- "Challenge: lacking." (Plays randomly)
- "Uncertainly rising."
- "Cue beg mode." (When it loses both wings)
- "Format: queasy." (At random while it is knocked down)
- "Chance of victory: slim."
- "Activate: regret."
- "Query: self-worth."
- "Return in: 1,000 years!" (At random while it is flying)
- "Query?" (When destroyed during its self destruct countdown)
- "Foe still active: Why?" (May play if the battle lasts too long)
- "Foe ID: slow."'
- "Laugh! Victory!" (Self destruct successful)
- "Awaiting: Mercy plea."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マクラディア[?] Makuradia |
From「マクラノ族」(Makurano-zoku, Pi'illo) and possibly "podia" (pluralized form of "podium"), or likely a corruption of「デウス」(deus, Latin for "deity") | |
French (NOA) | Koussinodion[?] | From "Koussinos" (Pi'illo) | |
French (NOE) | Dictador[?] | From "dictateur" (dictator) and "dormir" (sleep) | |
German | Kissotem[?] | From "Kisso" (Pi'illo) and "totem" | |
Italian | Guancialdum[?] | From "Guancialino" (Pi'illo) | |
Korean | 베개로디아[?] Begaerodia |
From "베개로족" (Begero-jok, Pi'illo) and its Japanese name | |
Portuguese | Travesseirónius[?] | From "Travesseiro" (Pi'illo) and Latin suffix "-ius" | |
Russian | Грезокрыл[?] Grezokryl |
From "грёза" (gryoza, dream) and "крыло" (krylo, wing) | |
Spanish (NOA) | Modorrius[?] | Latin form of "Modorro" (Pi'illo) | |
Spanish (NOE) | Almohadius[?] | Latin form of "Almohada" (Pi'illo) |
Trivia[edit]
- In Mario & Luigi: Paper Jam, King Bob-omb uses the same sort of timer as Pi'illodium does, only that his timer starts at the beginning of the battle with a four-minute countdown that is extendable, and his explosion hits each Bro nine times instead of just once.
- Should the player use a Boo Biscuit or Guard Badge to make themselves immune to attacks just before Pi'illodium explodes, they would survive and win without taking any damage.
- It is possible to defeat Pi'illodium before it can activate its self-destruct timer on certain occasions.
- If the player manages to take out Pi'illodium's wings while airborne and on the same turn it is supposed to self-destruct, the wing breaking overrides the self-destruct, preventing it from exploding and leaving it unable to attack.