Kamek's Rocket Rampage: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Kamek's Rocket Rampage MP10.png|250px]]
|image=[[File:Kamek's Rocket Rampage MP10.png|250px]]
|appeared_in=''[[Mario Party 10]]''
|appears_in=''[[Mario Party 10]]''
|type=Boss Battle minigame
|type=Boss minigame
|time=
|time=
|song=
|track=Kamek!<br>Kamek Showdown<br>Angry Kamek
|sample=Kamek!:<br>[[File:MP10 Kamek!.oga]]<br>Kamek Showdown:<br>[[File:MP10 Kamek Showdown.oga]]<br>Angry Kamek:<br>[[File:MP10 Angry Kamek.oga]]
}}
}}
'''Kamek's Rocket Rampage''' is a Boss Battle [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Airship Central]] and pits players against [[Kamek]].
'''Kamek's Rocket Rampage''' is a boss [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Airship Central]] and pits players against [[Kamek]].


==Intro==
==Introduction==
The minigame takes place high in the sky at sunset; as it progresses, the scene will change to night. The players (each manning a small plane) fly through [[Bowser]]'s airship fleet before Kamek swoops in ahead of them. He laughs as he uses his magic to enlarge himself, beginning the minigame.
The minigame takes place high in the sky at sunset; as it progresses, the scene changes to night. The players (each manning a small plane) fly through [[Bowser]]'s [[airship]] fleet before Kamek swoops in ahead of them. He laughs as he uses his magic to enlarge himself, beginning the minigame.


==Gameplay==
==Gameplay==
Players must damage Kamek by firing rockets at him. Rockets are collected by touching bubbles floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two points, while golden rockets are worth five. Players can shove each other's planes around (but not their rockets) by hitting them with their own plane. Kamek will retaliate by summoning [[Bullet Bill]]s in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up.
[[File:Mario Party 10 Kamek.png|thumb|left|The minigame in the night]]
Players must damage Kamek by firing rockets at him. Rockets are collected by touching [[bubble]]s floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two [[point]]s, while golden rockets are worth five (and players who successfully land a five-point hit cheer much louder than when they land a two-point hit). Players can shove each other's planes around (but not their rockets) by hitting them with their own planes. Kamek retaliates by summoning [[Bullet Bill]]s in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up.


As Kamek's health decreases, he summons more Bullet Bills at a time; once his health is down to half, he gets angry and switches to summoning [[Banzai Bill]]s and [[Big Amp]]s, which take up much more space and do increased damage (Big Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by him charging magic in his wand, but he attacks more frequently as the battle goes on.
As Kamek's [[Health Meter|health]] decreases, he summons more Bullet Bills at a time; once his health is down to half, he gets angry and switches to summoning [[Bomber Bill|Banzai Bill]]s and [[Big Amp]]s, which take up much more space and do increased damage (Big Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by his charging magic in his wand, but he attacks more frequently as the battle goes on.


The minigame ends once Kamek's HP drops to zero - the player who lands the final blow gains an additional five points. After Kamek is blown into the distance, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame.
The minigame ends once Kamek's HP drops to zero. The player who lands the final blow gains an additional five points. After Kamek is defeated, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and Kamek has not been defeated, the minigame ends in a draw.
 
==Ending==
After gaining the last hit, Kamek and his broomstick get launched into the sky and explode into a firework.


==Controls==
==Controls==
{{button|wii|pad}} − Move<br>
*{{button|wii|pad}} − Move
{{button|wii|2}} − Fire missile
*{{button|wii|2}} − Fire missile


==In-game description==
==In-game text==
''"Grab missiles, and press {{button|wii|2}} to attack!"''
''Grab missiles, and press {{button|wii|2}} to attack!''
==Trivia==
 
* This is the second time a Giant Kamek was the boss of a sky-based area, the first being the boss level of [[Giddy Sky]] in [[Super Princess Peach]].
==Gallery==
*The Planes and there form of attacking were most likely inspired by the [[Sky Pop]] from [[Super Mario Land]].
<gallery>
Kamek's Rocket Rampage (Banzai Bill).png|Kamek summons a Banzai Bill.
Kamek's Rocket Rampage (Big Amp).png|Kamek summons a Big Amp.
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=カメックのマジカルシューティングバトル
|Jap=カメックのマジカルシューティングバトル
|JapR=Kamekku no majikaru shūtingu batoru
|JapR=Kamekku no majikaru shūtingu batoru
|JapM=Kamek's Magical Shooting Battle
|JapM=Kamek's Magical Shooting Battle
|Ger=Kameks Raketenradau
|GerM=Kamek's Rocket Ruckus
|Por=Combate Aéreo contra o Kamek
|PorM=Air Battle against Kamek
|Fre= Feu d'artifice magique de Kamek
|FreM= Kamek's magical firework
|SpaA=Combate caótico contra Kamek
|SpaAM=Chaotic Battle against Kamek
|SpaE=Combate aéreo contra Kamek
|SpaEM=Aerial Battle Against Kamek
|Ita=Siluri magici su Kamek
|ItaM=Kamek's magic torpedoes
|Dut=Kameks Razende Raketten
|DutM=Kamek's Raging Rockets
}}
}}


{{BoxTop}}
{{MP10 minigames}}
{{MP10 Minigames}}
[[Category:Boss minigames]]
 
[[Category:Mario Party 10 minigames]]
[[Category:Boss Minigames]]
[[Category:Mario Party 10 Minigames]]

Latest revision as of 08:25, November 25, 2024

Kamek's Rocket Rampage
Boss minigame from Mario Party 10; Kamek's Rocket Rampage.
Appears in Mario Party 10
Type Boss minigame
Music track Kamek!
Kamek Showdown
Angry Kamek
Music sample
Kamek!:

Kamek Showdown:

Angry Kamek:

Kamek's Rocket Rampage is a boss minigame appearing in Mario Party 10. It takes place in Airship Central and pits players against Kamek.

Introduction[edit]

The minigame takes place high in the sky at sunset; as it progresses, the scene changes to night. The players (each manning a small plane) fly through Bowser's airship fleet before Kamek swoops in ahead of them. He laughs as he uses his magic to enlarge himself, beginning the minigame.

Gameplay[edit]

The minigame in the night

Players must damage Kamek by firing rockets at him. Rockets are collected by touching bubbles floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two points, while golden rockets are worth five (and players who successfully land a five-point hit cheer much louder than when they land a two-point hit). Players can shove each other's planes around (but not their rockets) by hitting them with their own planes. Kamek retaliates by summoning Bullet Bills in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up.

As Kamek's health decreases, he summons more Bullet Bills at a time; once his health is down to half, he gets angry and switches to summoning Banzai Bills and Big Amps, which take up much more space and do increased damage (Big Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by his charging magic in his wand, but he attacks more frequently as the battle goes on.

The minigame ends once Kamek's HP drops to zero. The player who lands the final blow gains an additional five points. After Kamek is defeated, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and Kamek has not been defeated, the minigame ends in a draw.

Ending[edit]

After gaining the last hit, Kamek and his broomstick get launched into the sky and explode into a firework.

Controls[edit]

  • +Control Pad − Move
  • Two Button − Fire missile

In-game text[edit]

Grab missiles, and press Two Button to attack!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese カメックのマジカルシューティングバトル[?]
Kamekku no majikaru shūtingu batoru
Kamek's Magical Shooting Battle
Dutch Kameks Razende Raketten[?] Kamek's Raging Rockets
French Feu d'artifice magique de Kamek[?] Kamek's magical firework
German Kameks Raketenradau[?] Kamek's Rocket Ruckus
Italian Siluri magici su Kamek[?] Kamek's magic torpedoes
Portuguese Combate Aéreo contra o Kamek[?] Air Battle against Kamek
Spanish (NOA) Combate caótico contra Kamek[?] Chaotic Battle against Kamek
Spanish (NOE) Combate aéreo contra Kamek[?] Aerial Battle Against Kamek