Mario Mechs: Difference between revisions

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{{minigame-infobox
{{minigame infobox
| image = [[File:MarioMechs.png|260px]]
|image=[[File:MarioMechs.png|260px]]
| appeared_in = ''[[Mario Party 5]]''
|appears_in=''[[Mario Party 5]]''
| type = 1-vs-3 mini-game
|type=1-vs.-3 mini-game
| time = 60 seconds
|time=60 seconds
| song = Serious Competition
|track=Serious Competition
|sample=[[File:MP5 Serious Competition.oga]]
}}
}}
'''Mario Mechs''' is a 1-vs.-3 [[minigame]] from ''[[Mario Party 5]]''.
'''Mario Mechs''' is a 1-vs.-3 [[minigame]] from ''[[Mario Party 5]]''.


==Intro==
==Introduction==
The solo player, riding on the machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the three players are shown, and the minigame begins.
The solo player, riding on a machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the team players are shown, and the minigame begins.


==Gameplay==
==Gameplay==
The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to destroy the solo player. The team has arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. The game's time limit is sixty seconds.
The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs, and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to defeat the solo player. The team players have arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team players can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. If neither side defeats the other within 60 seconds, the minigame ends in a draw.


If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team, the game ends in a draw.
<gallery>
 
<center><gallery>
File:Mario Party 5 Mechs Parched Ruins.png | Parched Ruins
File:Mario Party 5 Mechs Parched Ruins.png | Parched Ruins
File:Mario Party 5 Mechs.png | Dark City
File:Mario Party 5 Mechs.png | Dark City
File:Mario Party 5 Mechs Star Hole.png | Star Hole
File:Mario Party 5 Mechs Star Hole.png | Star Hole
</gallery></center>
</gallery>
 
==Ending==
[[File:MarioMechs End 5.png|thumb|The ending to Mario Mechs]]
Winners do their winning poses as losers do their losing poses, while the arena shuts down, leaving it as it began. If the minigame ends in a draw, all players do their losing poses.


==Controls==
==Controls==
===Solo (1 player)===
===Solo (1 player)===
* {{button|gcn|Stick}} &ndash; Move
*{{button|gcn|Stick}} &ndash; Move
* {{button|gcn|A}} &ndash; Shoot
*{{button|gcn|A}} &ndash; Fire beam
* {{button|gcn|A}} (hold) &ndash; Charge Shot
*{{button|gcn|B}} &ndash; Fire shock beam
* {{button|gcn|B}} &ndash; Shock beam
*{{button|gcn|L}} '''/''' {{button|gcn|R}} &ndash; Strafe
* {{button|gcn|B}} (hold) &ndash; Charge shock beam
 
* {{button|gcn|L}} {{button|gcn|R}} &ndash; Strafe
===Group (3 players)===
===Group (3 players)===
* {{button|gcn|Stick}} &ndash; Move
*{{button|gcn|Stick}} &ndash; Move
* {{button|gcn|A}} &ndash; Shoot
*{{button|gcn|A}} &ndash; Fire beam
* {{button|gcn|B}} (hold and release) &ndash; Dash
*Hold {{button|gcn|B}} &ndash; Dash


==In-game text==
==In-game text==
* '''Rules''' &ndash; ''"Fight in a battle-arena setting using vehicles to fire back and foruth. Whoever is the frist to destroy the opposition wins."''
*'''Rules''' &ndash; ''"Fight in a battle-arena setting using vehicles to fire back and forth. Whoever is first to destroy the opposition wins."''
* '''Advice 1''' &ndash; ''"The single player can use {{button|gcn|L}} and {{button|gcn|R}} to strafe."''
*'''Advice 1''' &ndash; ''"The single player can use {{button|gcn|L}} and {{button|gcn|R}} to strafe."''
* '''Advice 2''' &ndash; ''"The single player can also hold and release {{button|gcn|A}} or {{button|gcn|B}} to fire a more powerful blast."''
*'''Advice 2''' &ndash; ''"The single player can also hold and release {{button|gcn|A}} or {{button|gcn|B}} to fire a more powerful blast."''
 
==Ending==
[[File:MarioMechs End 5.png|thumb|left]]
Either the solo player or the team celebrates, depending on who won, while the arena shuts down, leaving it as it began.


==Names in other languages==
==Names in other languages==
{{Foreignname
===Mario Mechs===
|Jap=マシーンバトル
{{foreign names
|JapR=Mashīn Batoru
|Jpn=マシーンバトル
|JapM=Machine Battle
|JpnR=Mashīn Batoru
|JpnM=Machine Battle
|Spa=Batalla naval
|Spa=Batalla naval
|SpaM=Naval battle
|SpaM=Naval Warfare
|Por=Luta de máquinas
|Fre=Bataille Laser
|PorM=Machine of fight}}
|FreM=Laser Battle
{{MP5 Minigames}}
|Ger=Laserfeuer
[[Category:1-vs-3 Minigames]]
|GerM=Laser Fire
[[Category:Mario Party 5 Minigames]]
|Ita=Raggi di luce
|ItaM=Rays of light
}}
 
===Parched Ruins===
{{foreign names
|Jpn=カラカラいせき
|JpnR=Karakara Iseki
|JpnM=Dry Dry Ruins; shared with [[Dry Dry Ruins (race course)#Names in other languages|Dry Dry Ruins]] from ''[[Mario Kart Wii]]''
|Fre=Ruines Arides
|FreM=Arid Ruins
|Ita=Rovinelandia
|ItaM=Ruins Land
|Spa=Ruinas áridas
|SpaM=Arid Ruins
}}
 
===Dark City===
{{foreign names
|Jpn=まっくらシティ
|JpnR=Makkura Shiti
|JpnM=Pitch-Dark City
|Fre=Cité Sinistre
|FreM=Sinister City
|Ita=Tenebrolandia
|ItaM=Terror Land
|Spa=Urbania
}}
 
===Star Hole===
{{foreign names
|Jpn=スターホール
|JpnR=Sutā Hōru
|JpnM=Star Hole
|Fre=Hall d'Etoiles
|FreM=Hall of Stars
|Ita=Spaziolandia
|ItaM=Space Land
|Spa=Cráter estelar
|SpaM=Stellar crater
}}
 
{{MP5 minigames}}
[[it:Raggi di luce]]
[[Category:1-vs-3 minigames]]
[[Category:Mario Party 5 minigames]]

Latest revision as of 12:00, January 7, 2025

Mario Mechs
Wario about to lose in Mario Mechs from Mario Party 5
Appears in Mario Party 5
Type 1-vs.-3 mini-game
Time limit 60 seconds
Music track Serious Competition
Music sample

Mario Mechs is a 1-vs.-3 minigame from Mario Party 5.

Introduction[edit]

The solo player, riding on a machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the team players are shown, and the minigame begins.

Gameplay[edit]

The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs, and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to defeat the solo player. The team players have arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team players can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. If neither side defeats the other within 60 seconds, the minigame ends in a draw.

Ending[edit]

Ending of Mario Mechs. Game of Mario Party 5.
The ending to Mario Mechs

Winners do their winning poses as losers do their losing poses, while the arena shuts down, leaving it as it began. If the minigame ends in a draw, all players do their losing poses.

Controls[edit]

Solo (1 player)[edit]

  • Control Stick – Move
  • A Button – Fire beam
  • B Button – Fire shock beam
  • L Button / R Button – Strafe

Group (3 players)[edit]

  • Control Stick – Move
  • A Button – Fire beam
  • Hold B Button – Dash

In-game text[edit]

  • Rules"Fight in a battle-arena setting using vehicles to fire back and forth. Whoever is first to destroy the opposition wins."
  • Advice 1"The single player can use L Button and R Button to strafe."
  • Advice 2"The single player can also hold and release A Button or B Button to fire a more powerful blast."

Names in other languages[edit]

Mario Mechs[edit]

Language Name Meaning Notes
Japanese マシーンバトル[?]
Mashīn Batoru
Machine Battle
French Bataille Laser[?] Laser Battle
German Laserfeuer[?] Laser Fire
Italian Raggi di luce[?] Rays of light
Spanish Batalla naval[?] Naval Warfare

Parched Ruins[edit]

Language Name Meaning Notes
Japanese カラカラいせき[?]
Karakara Iseki
Dry Dry Ruins; shared with Dry Dry Ruins from Mario Kart Wii
French Ruines Arides[?] Arid Ruins
Italian Rovinelandia[?] Ruins Land
Spanish Ruinas áridas[?] Arid Ruins

Dark City[edit]

Language Name Meaning Notes
Japanese まっくらシティ[?]
Makkura Shiti
Pitch-Dark City
French Cité Sinistre[?] Sinister City
Italian Tenebrolandia[?] Terror Land
Spanish Urbania[?] -

Star Hole[edit]

Language Name Meaning Notes
Japanese スターホール[?]
Sutā Hōru
Star Hole
French Hall d'Etoiles[?] Hall of Stars
Italian Spaziolandia[?] Space Land
Spanish Cráter estelar[?] Stellar crater