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[[File:Golden Plains SSBU.png|thumb|upright=1.4|Screenshot from ''Super Smash Bros. Ultimate'']]
[[File:SSB4 Golden Plains.jpg|thumb|200px|'''Golden Plains''']]
'''Golden Plains''' is a {{iw|smashwiki|stage}} in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving {{iw|smashwiki|platform}}s.
'''Golden Plains''' is a stage that appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[Coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving platforms.


While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a [[Warp Pipe]] raised up. A stationary platform is on the right side of the stage, and two moving platforms are on both sides. On the right portion are two trees on the right side of the stage, two stationary platforms, and a pit. On the left side are two mushroom platforms, a pair of weight-based platforms, and two stationary platforms.
==Layout==
An [[Arrow Sign]] occasionally pops up on-screen, causing the stage to move accordingly. In multiplayer battles in ''Super Smash Bros. for Nintendo 3DS'', the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a Warp Pipe raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two [[tree]]s on the left side of the area, two stationary platforms, and a [[pit]]. On the right side are two [[Mushroom Platform]]s, a pair of [[Scale Lift]]s, and two stationary platforms. A [[P-Switch]] sometimes appears, causing [[Blue Coin]]s to appear temporarily when stepped on, as well as a [[Red Ring]], which generates eight [[Red Coin]]s, worth five coins each. The number of coins each {{iw|smashwiki|fighter}} collects is displayed in the UI showing their damage. If 100 coins are collected, the fighter will temporarily turn [[Gold Mario|golden]], increasing their attack power but preventing them from being able to collect coins. They also do not flinch, although they are still vulnerable to {{iw|smashwiki|grab}}s.


[[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins.]]
The {{iw|smashwiki|Omega form}} features a flat plain with Warp Pipes on both sides. The stage gimmicks are been removed; no coins appear during the match, and the stage does not scroll. In ''Super Smash Bros. Ultimate'', the omega variant has been reshaped to resemble {{iw|smashwiki|Final Destination (SSBU)|Final Destination}}, resulting in a platform suspended in midair, and no pipes. The {{iw|smashwiki|Battlefield form}} is nearly identical, although with three additional small platforms in the positions that match the regular {{iw|smashwiki|Battlefield (SSBU)|Battlefield}}.
In addition to the yellow Coins that appear and respawn a while after being collected, a [[P-Switch]] may also appear and temporarily produce [[Blue Coin]]s when stepped on, as well as a [[Red Ring]] that generates [[Red Coin]]s, which are worth five Coins each. If 100 Coins are collected, the fighter will turn [[Gold Mario|golden]] and their attack power is temporarily increased. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins.
 
The [[Final Destination]] variant of the stage consists of a flat plain with a Warp Pipe on both sides. The stage gimmicks have also been removed; no coins appear during the match, and the stage does not scroll.
{{br}}


==Music==
==Music==
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=75%
{| class=wikitable width=75%
! width=25% | Name
! width=25% | Name
!Source
!Source
Line 25: Line 21:
|Arrangement Supervisor: Tetsuya Shibata<br>Composition: Nintendo<br>Arrangement: Unique Note Co., Ltd.
|Arrangement Supervisor: Tetsuya Shibata<br>Composition: Nintendo<br>Arrangement: Unique Note Co., Ltd.
|}
|}
==Profiles==
*'''{{iw|smashwiki|Tips}}'''
**''"Step on the P Switch (or just hit it) to make blue coins appear. They won't stay around for long, so look lively!"''
**''"The scalelike platforms will tilt and fall if there is no one on the other side. Get two fighters on there to see who weighs more!"''
**''"Collect 100 coins and you'll turn to gold! You'll become generally more powerful and won't flinch at all."''
**''"Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!"''


==Gallery==
==Gallery==
<gallery>
<gallery>
File:SSB4 Golden Plains 2.jpg|The right portion of the stage
SSB4 Golden Plains.jpg|Screenshot from ''Super Smash Bros. for Nintendo 3DS''
File:SSB4 Golden Plains 3.jpg|The left portion.
SSB4 Golden Plains 2.jpg|The right portion of the stage
File:SSB3DS Golden Characters.JPG|The golden forms for several characters.
SSB4 Golden Plains 3.jpg|The left portion
SSB3DS Golden Characters.JPG|The golden forms for several characters
SSB4 3DS Gold Fighter.jpg|{{iw|smashwiki|Samus (SSB4)|Samus}} upon collecting 100 [[coin]]s
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{NIWA|SmashWiki=1}}
{{foreign names
|Jap=野原
|JapR=Nohara
|JapM=Field
|SpaE=Pradera Monetaria
|SpaEM=Monetary Meadow
|SpaA=Pradera aurífera
|SpaAM=Golden meadow
|FreA=Prairie dorée
|FreAM=Golden prairie
|FreE=Buttes au butin
|FreEM=Mounds of dough
|Dut=Muntenvallei
|DutM=Coin valley
|Ger=Münz-Parcours
|GerM=Coin-Parkour
|Ita=Pascoli dorati
|Ita=Pascoli dorati
|ItaM=Golden pastures
|ItaM=Golden pastures
|SpaE=Pradera Monetaria
|Rus=Золотые поля
|SpaEM=Monetary Meadow
|RusR=Zolotyye polya
|SpaA=Pradera Aurífera
|RusM=Golden field
|SpaAM=Golden Meadow
|Kor=들판
|KorR=Deulpan
|KorM=Field
|Chi=原野
|ChiR=Yuányě
|ChiM=Wilderness
|Por=Planície das Moedas
|PorM=Coin Plain
}}
}}


{{NIWA|SmashWiki=1}}
{{BoxTop}}
{{SSB4}}
{{SSB4}}
[[Category:Stages]]
{{SSBU}}
[[Category:Super Smash Bros. Places]]
[[Category:Grasslands]]
[[Category:Crossover Areas]]
[[Category:Super Smash Bros. for Nintendo 3DS stages]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate stages]]
[[de:Münz-Parcours]]

Latest revision as of 08:35, November 2, 2024

Golden Plains stage in Super Smash Bros. Ultimate
Screenshot from Super Smash Bros. Ultimate

Golden Plains is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based on World 1 of New Super Mario Bros. 2 and contains many coins scattered across the stage, Warp Pipes, and both stationary and moving platforms.

Layout[edit]

An Arrow Sign occasionally pops up on-screen, causing the stage to move accordingly. In multiplayer battles in Super Smash Bros. for Nintendo 3DS, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a Warp Pipe raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two trees on the left side of the area, two stationary platforms, and a pit. On the right side are two Mushroom Platforms, a pair of Scale Lifts, and two stationary platforms. A P-Switch sometimes appears, causing Blue Coins to appear temporarily when stepped on, as well as a Red Ring, which generates eight Red Coins, worth five coins each. The number of coins each fighter collects is displayed in the UI showing their damage. If 100 coins are collected, the fighter will temporarily turn golden, increasing their attack power but preventing them from being able to collect coins. They also do not flinch, although they are still vulnerable to grabs.

The Omega form features a flat plain with Warp Pipes on both sides. The stage gimmicks are been removed; no coins appear during the match, and the stage does not scroll. In Super Smash Bros. Ultimate, the omega variant has been reshaped to resemble Final Destination, resulting in a platform suspended in midair, and no pipes. The Battlefield form is nearly identical, although with three additional small platforms in the positions that match the regular Battlefield.

Music[edit]

Name Source Credits
Athletic Theme / Ground Theme (New Super Mario Bros. 2) New Super Mario Bros. 2 Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Ground Theme / Underground Theme (Super Mario Bros.) Super Mario Bros. Arrangement Supervisor: Tetsuya Shibata
Composition: Nintendo
Arrangement: Unique Note Co., Ltd.

Profiles[edit]

  • Tips
    • "Step on the P Switch (or just hit it) to make blue coins appear. They won't stay around for long, so look lively!"
    • "The scalelike platforms will tilt and fall if there is no one on the other side. Get two fighters on there to see who weighs more!"
    • "Collect 100 coins and you'll turn to gold! You'll become generally more powerful and won't flinch at all."
    • "Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 野原[?]
Nohara
Field
Chinese 原野[?]
Yuányě
Wilderness
Dutch Muntenvallei[?] Coin valley
French (NOA) Prairie dorée[?] Golden prairie
French (NOE) Buttes au butin[?] Mounds of dough
German Münz-Parcours[?] Coin-Parkour
Italian Pascoli dorati[?] Golden pastures
Korean 들판[?]
Deulpan
Field
Portuguese Planície das Moedas[?] Coin Plain
Russian Золотые поля[?]
Zolotyye polya
Golden field
Spanish (NOA) Pradera aurífera[?] Golden meadow
Spanish (NOE) Pradera Monetaria[?] Monetary Meadow