Mario Power Tennis: Difference between revisions

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{{articleabout|the GameCube game|the Game Boy Advance game known as "''Mario Power Tennis''" in the PAL region|''[[Mario Tennis: Power Tour]]''|the "New Play Control!" [[Wii]] [[remake]] of the GameCube game|[[#"New Play Control!" Series|this section]]}}
{{about|the GameCube game|the [[Game Boy Advance]] game known as "''Mario Power Tennis''" in Europe|''[[Mario Tennis: Power Tour]]''}}
{{Infobox
{{game infobox
|title=Mario Power Tennis
|image=[[File:MarioPowerTennisBox2.jpg|250px]]
|image=[[File:MarioPowerTennisBox2.jpg|250px]]
|developer=[[Camelot Software Planning]]
|developer=[[Camelot Software Planning]]<br> [[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''Nintendo GameCube:'''<br>{{flag list|Japan|October 28, 2004|USA|November 8, 2004|Europe|February 25, 2005|Australia|February 25, 2005}} '''Wii:'''<br>{{flag list|Japan|January 15, 2009|HK|January 15, 2009|ROC|January 15, 2009|Europe|March 6, 2009<ref name="eu-release">{{cite|url=www.nintendo.com/en-gb/Games/Wii/NEW-PLAY-CONTROL-Mario-Power-Tennis-282332.html|title=NEW PLAY CONTROL! Mario Power Tennis - Nintendo - Games|publisher=Nintendo of UK|accessdate=May 14, 2024|language=en-gb}}</ref>|USA|March 9, 2009<ref name="us-release">{{cite|deadlink=y|archive=web.archive.org/web/20081219230740/http://press.nintendo.com/articles.jsp?id=17109|title=POKÉMON PLATINUM TOPS NINTENDO'S DIVERSE GAME LINEUP FOR EARLY 2009|publisher=press.nintendo.com|language=en-us|accessdate=May 14, 2024}}</ref>|Mexico|March 9, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090428073149/http://latam.wii.com/soft_npcpowertennis.jsp|title=El Sitio de la Experiencia Wii Global en Español|publisher=Wii.com|language=es-419|accessdate=May 14, 2024}}</ref>|Australia|March 26, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|USA|June 10, 2012|Europe|June 22, 2012}}
|released='''[[Nintendo GameCube]]''':<br>{{releasedate|Japan|October 28, 2004|USA|November 8, 2004|Europe|February 25, 2005|Australia|February 25, 2005}}'''[[Wii]]''':<br>{{releasedate|Japan|January 15, 2009|Europe|March 6, 2009<ref name="eu-release">[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_mario_power_tennis_11211.html NEW PLAY CONTROL! Mario Power Tennis - Nintendo - Games]</ref>|USA|March 9, 2009<ref name="us-release">[http://press.nintendo.com/articles.jsp?id=17109 Game Lineup for Early 2009]</ref>|Australia|March 26, 2009}}'''Wii ([[Nintendo Selects]])'''<br>{{releasedate|USA|June 10, 2012|Europe|June 22, 2012}}
|languages={{languages|en_us=y|es_es=y|es_latam=y|es_latam_note={{footnote|main|1}}|fr_fr=y|fr_ca=y|fr_ca_note={{footnote|main|1}}|de=y|it=y|jp=y}}{{footnote|note|1|Only in the ''New Play Control!'' version.}}
|genre=[[Mario Tennis (series)|Tennis]]
|genre=[[Mario Tennis (series)|Tennis]]
|modes=Single player, Multiplayer
|modes=Single-player, Multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=G}}
|platforms=[[Nintendo GameCube]], [[Wii]] (''[[New Play Control!]]'' series)
|platforms=[[Nintendo GameCube]], [[Wii]] (''[[New Play Control!]]'' series)
|media={{container|gcn=1|wii=1}}
|format={{format|gcn=1|wii=1}}
|input={{input|gamecube=1|wiimote=1|nunchuk=1}}
|input={{input|gcn=1|wiimote=1|nunchuk=1}}
|serials='''GameCube:'''<br>{{flag list|Japan|DOL-GOMJ-JPN}}'''Wii:'''<br>{{flag list|Japan|RVL-RMAJ-JPN}}
}}
}}
'''''Mario Power Tennis''''', known as '''''Mario Tennis GCN''''' in Japan, is a sports game for the [[Nintendo GameCube]] and a re-release for the [[Wii]] (via the [[New Play Control!]] series). It is the follow-up to ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]]. In this game, [[Mario]] and his various friends and enemies meet up to play [[Mario Tennis (series)|tennis]]. Like previous ''Mario'' sports titles, all the playable characters have special [[Power Shot]]s to make the game more interesting. Additionally, there are courts in the game that have special effects and events during the game. Also, there are special games for each court to play with.
'''''Mario Power Tennis''''' is a sports game for the [[Nintendo GameCube]] and a re-release for the [[Wii]] (via the ''[[New Play Control!]]'' series). It is the third direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the follow-up to ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]]. In this game, [[Mario]] and his various friends and enemies meet up to play tennis. Like earlier sports titles within the [[Super Mario (franchise)|''Super Mario'' franchise]], all the playable characters have their own powerful [[Power Shot (Mario Tennis series)|Power Shot]]s. Additionally, there are courts in the game that have special effects and events during the game. For each court, there are also special games to play.
==Opening cutscene==
[[File:Mpt intro 1.png|thumb|left|200px|Mario and Luigi celebrating their win against Wario and Waluigi]]
The game's opening begins with [[Mario]] and [[Luigi]] playing a match against [[Wario]] and [[Waluigi]]. The Mario Bros. win the match and celebrate as Wario and Waluigi complain about their loss. Bowser is seen surveying the match through hidden cameras. The next day, Wario and Waluigi see a picture of Mario and Luigi on the "Peach Dome Tournament" board and are angry to see that their opponents have knocked them out of the running. Wario and Waluigi vandalize the picture of Mario and Luigi, but the [[police]] pursues to arrest them. Wario and Waluigi escape into a janitor's closet, but they fall into what appears to be a training room. [[Bowser]] approaches them and offers an alliance to get revenge against the Mario Bros. After hours of training and seeing others playing their tennis matches, they carry out a plan to attack the final tournament match later that evening at the Peach Dome.


==The Game's Opening==
As Mario and Luigi are about to play the final match of the tournament against [[Yoshi]] and [[Donkey Kong]], Bowser shows up on an airship-shaped blimp and rigs the tournament so that Wario and Waluigi can have their rematch with the Mario Bros., shocking the tournament hosts, [[Princess Peach]] and [[Toadsworth]]. Everyone gets angry at Wario, Waluigi, and Bowser wanting them to leave, but Wario and Waluigi silence them by setting up a machine that fires [[Bob-omb]]s at the Mario Bros. Bowser, in the meantime, throws Bob-ombs at them. However, Mario and Luigi deflect the incoming Bob-ombs back at them with their tennis rackets. Other characters, such as Diddy Kong and Koopa Troopa, are briefly seen helping the Mario Bros. fend off the Bob-ombs as the spectators evacuate from the stadium, running and screaming for their lives. As a last resort, Bowser launches a [[Bullet Bill]] from his blimp at them, and Mario knocks it back with his racket, which fires back and hits Wario's Bob-omb launcher. Waluigi is about to retrieve the launcher, but Wario falls and crushes him. The launcher, flipped from the explosion, accidentally fires a Bob-omb at Bowser's blimp, destroying it and revealing Bowser's stock of Bob-ombs below his blimp, shocking Peach, Toadsworth, Mario, and Luigi.
[[File:Mpt intro 1.png|thumb|left|200px|Mario & Luigi celebrating their win against the Wario/Waluigi team.]]
The game's opening begins with [[Mario]] and [[Luigi]] playing a match against [[Wario]] and [[Waluigi]]. The Mario Bros. win the match and celebrate as Wario and Waluigi complain about their loss. The next day, Wario & Waluigi see a picture of the Mario/Luigi team on the "Peach Dome Tournament" board and are furious to see that their opponents have knocked them out of the running. Wario & Waluigi vandalize the Mario/Luigi team picture, but the [[Buckethead]] police catch them in the act and pursue a chase to arrest them. Wario & Waluigi attempt to run for cover and try to hide in what they think is a janitor's closet, but the closet has no floor, and the two fall into a training room. As Wario wonders, "What's this dump?", [[Bowser]] approaches them and offers an alliance to get revenge against the Mario Bros.. After hours of training and seeing others playing their tennis matches, they carry out their plot to crash the "finals tournament" later that evening at the Peach Dome.


As Mario and Luigi are about to play the final match of the tournament against [[Yoshi]] and [[Donkey Kong]] during that time, Bowser manages to rig the tournament so that Wario and Waluigi can have their rematch with the Mario Bros.. [[Princess Peach|Peach]], [[Toadsworth]], and all the attendees boo at Wario, Waluigi, and Bowser for invading the Peach Dome to crash the tournament without warning. But Wario and Waluigi wasted no time catapulting [[Bob-omb]]s at the Mario Bros. However, Mario & Luigi reflect the same Bob-Ombs back at them with their tennis rackets. Bowser launches a [[Bullet Bill]] from his airship at them, and Mario knocks it back with his racket, causing a giant explosion. This revealed that the airship had an enormous amount of Bob-Ombs, and everyone couldn't believe the painful result to come - especially Peach who noticed the "massive Bob-Omb explosion threat" firsthand.
Bowser's blimp starts to descend out of control and falls toward Wario and Waluigi. Wario and Waluigi attempt to escape, but Bowser crashes to them with the Bob-ombs onboard, causing them to blow up on impact, creating a large explosion.


Bowser's airship starts to descend out of control, and unfortunately has Wario and Waluigi in its crosshairs. Wario and Waluigi try to get out of the way, but to no avail. The airship crashes down and creates the massive explosion with Bowser, Wario, ''and'' Waluigi being the "victims", as a result of their Peach Dome invasion attempt completely foiled.
Afterwards, the trio falls unconscious after the blast, and their plan to attack Mario and his friends has completely failed, despite the damage they have done to the stadium. Mario and Luigi are relieved and unharmed, and Mario breaks the [[fourth wall]] by saying "Mama-mia" at the camera before the scene ends.
 
===Additional snapshots===
===Additional Snapshots===
<center>
<gallery perrow=7>
<gallery perrow=7>
File:Intro1-MPT.jpg|<center>Bowser watches Wario's and Waluigi's defeat.
File:Intro1-MPT.png|Bowser watches Wario and Waluigi's defeat.
File:Waluigi Wario Walking Power Tens.png|Waluigi and Wario walk in the Peach Dome to check out the tournament board.
File:Waluigi Wario Walking Power Tens.png|Wario and Waluigi walk in the Peach Dome to check out the tournament board.
File:WaluwuwWario Power Tens.png|<center>Wario and Waluigi check out the tournament board.
File:ToadToadetteTennis.png|Wario and Waluigi check out the tournament board.
File:Intro3-MPT.jpg|<center>Wario and Waluigi are eliminated.
File:Intro3-MPT.png|Wario and Waluigi eliminated.
File:Intro4-MPT.jpg|<center>Waluigi vandalizes Luigi's image.
File:Intro4-MPT.png|Waluigi vandalizes Luigi's image.
File:Intro5-MPT.jpg|<center>Wario and Waluigi evade the Bucketheads.
File:Intro5-MPT.png|Wario and Waluigi evade the police.
File:Intro6-MPT.jpg|<center>Wario and Waluigi enter a door, just to realize that there's no floor.
File:Intro6-MPT.png|Wario and Waluigi enter a room, only to realize that there is no floor.
File:Intro7-MPT.jpg|<center>Wario and Waluigi encounter Bowser.
File:Intro7-MPT.png|Wario and Waluigi encounter Bowser.
File:Intro8-MPT.jpg|<center>Wario and Waluigi think about Bowser's proposal.
File:Intro8-MPT.png|Wario and Waluigi think about Bowser's proposal.
File:Intro9-MPT.jpg|<center>Bowser activates a switch.
File:Intro9-MPT.png|Bowser pulls a lever.
File:Intro10-MPT.jpg|<center>Wario and Waluigi run on a treadmill, while avoiding a Chain Chomp.
File:Intro10-MPT.png|Wario and Waluigi run on a treadmill, while avoiding a Chain Chomp.
File:Mpt_intro_2.png|<center>Toadsworth and Peach presiding over the "finals tournament" at the Peach Dome.
File:Mpt intro 2.png|Toadsworth and Peach presiding over the "finals tournament" at the Peach Dome.
File:Intro11-MPT.jpg|<center>Wario and Waluigi interrupt the tournament finals.
File:Intro11-MPT.png|Wario and Waluigi interrupt the tournament finals.
File:Intro12-MPT.jpg|<center>Peach is shocked about the unusual event.
File:Intro12-MPT.png|Peach is caught off guard about the unusual event.
File:Intro13-MPT.jpg|<center>Wario and Waluigi prepare their attack.
File:Intro13-MPT.png|Wario and Waluigi prepare their attack.
File:Intro14-MPT.jpg|<center>Diddy and a Koopa Troopa assist with stopping the Bob-omb onslaught.
File:Intro14-MPT.png|Diddy Kong and Koopa Troopa assist with stopping the Bob-omb onslaught.
File:Intro15-MPT.jpg|<center>Desperate, Bowser joins in with the attack on the Mario Bros.
File:Intro15-MPT.png|Desperate, Bowser joins in with the attack on the Mario Bros.
File:Intro16-MPT.jpg|<center>A Bob-omb is fired at Bowser's airship.
File:Intro16-MPT.png|A Bob-omb is fired at Bowser's airship.
File:Mpt_intro_3.png|<center>Peach in shock after seeing that Bowser's downed airship contains a massive amount of Bob-Ombs.
File:Mpt intro 3.png|Peach gasps in horror after seeing that Bowser's downed airship contains a massive amount of Bob-ombs.
File:Mpt intro 4.png|<center>Wario & Waluigi attempt to get away from Bowser's falling airship loaded with a massive amount of Bob-Ombs.
File:Mpt intro 4.png|Wario and Waluigi attempt to get away from Bowser's falling airship loaded with a massive amount of Bob-ombs.
File:Intro17-MPT.jpg|<center>Wario, Bowser, and Waluigi collapse.
File:Intro17-MPT.png|Wario, Bowser and Waluigi collapse.
</gallery>
</gallery>
</center>


==Gameplay==
==Gameplay==
Players participate in a tennis game, just as its precedents in the Mario Tennis series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning set, game, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode.
Players participate in a tennis game, just as its precedents in the ''Mario Tennis'' series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning game, set, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode.
===Skill Types===
*All Around: A character that is a above average in all categories.
*Speedy: A character that can get to the ball in time, but lacks raw strength.
*Power: A character that can hit the ball with great force, but lacks speed.
*Technique: A character that can place the ball on the corners of the net.
*Tricky: A character that can curve the ball, which can confuse the opponent on where it's going.
*Defense: A character that can easily hit the ball from any position.
 
===Controls===
===Controls===
[[File:MPT Controls.JPG|thumb|right|The controls for the game.]]
[[File:MPT Controls.png|thumb|The controls for the game]]
====Menu Screen Controls====
====Menu screen controls====
*{{button|gcn|Stick}}: The players can use the Analog Stick to scroll through menu items.
*{{button|gcn|Stick}}: The players can use the Analog Stick to scroll through menu items.
*{{button|gcn|A}}: The players can select menu items
*{{button|gcn|A}}: The players can select menu items
Line 72: Line 62:
*{{button|gcn|R}}: Pressing the button once makes a star for the character. Pressing it again removes the star. Stars are only obtained by beating the Star Cup.
*{{button|gcn|R}}: Pressing the button once makes a star for the character. Pressing it again removes the star. Stars are only obtained by beating the Star Cup.


====Game Controls====
====Game controls====
The controls here are assumed the normal control style. The control options are changed in the options menu and before the start of a match.
The controls here are assumed the normal control style. The control options are changed in the options menu and before the start of a match.
*{{button|gcn|Stick}}: The players can move around and also aim direction of ball they just hit.
*{{button|gcn|Stick}}: The players can move around and also aim direction of ball they just hit.
Line 81: Line 71:
*{{button|gcn|B}} then {{button|gcn|A}}: The player can perform a drop shot which is a very weak shot that goes barely past the net. It is performed to deter players who like to go far away from the net.
*{{button|gcn|B}} then {{button|gcn|A}}: The player can perform a drop shot which is a very weak shot that goes barely past the net. It is performed to deter players who like to go far away from the net.
*{{button|gcn|A}} and {{button|gcn|B}}: The player can perform a flat shot. When the ball is lobbed, a smash point appears and the player can perform a smash shot instead of a flat shot. Flat shots' trails are colored green while smash shots' trails are colored purple.
*{{button|gcn|A}} and {{button|gcn|B}}: The player can perform a flat shot. When the ball is lobbed, a smash point appears and the player can perform a smash shot instead of a flat shot. Flat shots' trails are colored green while smash shots' trails are colored purple.
*{{button|gcn|R}} and either {{button|gcn|A}} or {{button|gcn|X}}: The player performs a powerful [[Offensive Power Shot]] if power shots are turned on and if the player's racket glows to a certain amount of intensity. The power shot depends on the character. The players also must be in a certain distance or they will perform a defensive power shot instead. Note that any offensive power shots that occur before this still has an effect on the player who will use the power shot.
*{{button|gcn|R}} and either {{button|gcn|A}} or {{button|gcn|X}}: The player performs a powerful [[Power Shot (Mario Tennis series)|Offensive Power Shot]] if power shots are turned on and if the player's racket glows to a certain amount of intensity. The power shot depends on the character. The players also must be in a certain distance or they will perform a defensive power shot instead. Note that any offensive power shots that occur before this still has an effect on the player who will use the power shot.
*{{button|gcn|R}} and either {{button|gcn|B}} or {{button|gcn|Y}}: The player performs a [[Defensive Power Shot]], which can cover the ball to great distances if power shots are turned on and if the players' racket glows to a certain intensity. This power shot also depends on the characters, but not as much as offensive power shots. Any offensive power shot that has been execute before this will not have any effect on the players if they use the defensive power shot.
*{{button|gcn|R}} and either {{button|gcn|B}} or {{button|gcn|Y}}: The player performs a [[Power Shot (Mario Tennis series)|Defensive Power Shot]], which can cover the ball to great distances if power shots are turned on and if the players' racket glows to a certain intensity. This power shot also depends on the characters, but not as much as offensive power shots. Any offensive power shot that has been executed before this will not have any effect on the players if they use the defensive power shot.
*{{button|gcn|L}}: The players can cancel charge shots.
*{{button|gcn|L}}: The players can cancel charge shots.
*{{button|gcn|L}} and either {{button|gcn|A}} or {{button|gcn|B}}: The players can jump towards the ball.
*{{button|gcn|L}} and either {{button|gcn|A}} or {{button|gcn|B}}: The players can jump towards the ball.
*{{button|gcn|Z}}: The players can change the camera view. The options are stationary, player, and dynamic.
*{{button|gcn|Z}}: The players can change the camera view. The options are stationary, player, and dynamic.


===Game Modes===
===Game modes===
====Exhibition====
====Exhibition====
[[File:MPT ItemBattle.JPG|thumb|left|Players participating in Item Battle Mode.]]
[[File:MPT ItemBattle.JPG|thumb|left|Players participating in Item Battle Mode.]]
Up to four players can participate in this versus mode. The players can choose their characters, a court, and what type of game that they can play. The player can also adjust rules in versus match, such as turning power shots on and off, setting the numbers of games and sets, and choose which character to pair with when playing in doubles. Computer levels can also be set by the player, and they range from easiest to hardest: novice, intermediate, expert, pro, and the unlockable ace difficulty. There are three types of games that the player can play.
Up to four players can participate in this versus mode. The players can choose their characters, a court, and what type of game that they can play. The player can also adjust rules in versus match, such as turning power shots on and off, setting the numbers of games and sets, and choose which character to pair with when playing in doubles. Computer levels can also be set by the player, and they range from easiest to hardest: novice, intermediate, expert, pro, and the unlockable ace difficulty. There are three types of games that the player can play.
{{br}}
{{br}}
 
*'''Standard Court''':{{anchor|Standard Court}} The player and the opponent participates in a chosen course with no gimmicks of any kind. The only gimmicks present are the bounce intensity, speed of the ball, and the power shots, if turned on. Standard Courts for any court that is not Peach Dome must be unlocked first by completing the Gimmick Masters tournaments.
*'''Standard Court''': The player and the opponent participates in a chosen course with no gimmicks of any kind. The only gimmicks present are the bounce intensity, speed of the ball, and the power shots, if turned on.
*'''Gimmick Court''':{{anchor|Gimmick Court}} The player participates in the same game as in the court, but with gimmicks that can help or hinder the player, unique to each court. The Peach Dome is the only court that cannot have gimmicks of any sort whatsoever.
*'''Gimmick Court''': The player participates in the same game as in the court, but with gimmicks that can help or hinder the player, unique to each court. The Peach Dome is the only court that cannot have gimmicks of any sort whatsoever.
*'''Item Battle''':{{anchor|Item Battle}} The player can use special items to help them win against the opponent. To do so, the player must hit an [[Item Box]] with the ball and receive a random item, very much like in the ''[[Mario Kart (series)|Mario Kart]]'' series, except that the item received isn't dependent if the player is losing or not.
*'''Item Battle''': The player can use special items to help them win against the opponent. To do so, the player must hit an [[Item Box]] with the ball and receive a random item, very much like in the ''[[Mario Kart (series)|Mario Kart]]'' series, except that the item received isn't dependent if the player is losing or not.
**'''[[Green Koopa Shell]]''': 3 shells zoom out in straight lines. If the player gets hit by one, they will stumble and lose time, possibly going as far as help the opponent gain a point.
**'''[[Green Koopa Shell]]''': 3 shells zoom out in straight lines. If the player gets hit by one, they will stumble and lose time, possibly going as far as help the opponent gain a point.
**'''[[Red Koopa Shell]]''': One Red Shell comes out and chases after the opponent. The effect is similar to that of a green shell if contact has been initiated.
**'''[[Red Koopa Shell]]''': One Red Shell comes out and chases after the opponent. The effect is similar to that of a green shell if contact has been initiated.
**'''[[Mushroom]]''': The Mushroom increases the player's movements for a brief moment of time. It also grows the player back into normal size quicker if they had been shrunk by Lightning.
**'''[[Mushroom]]''': The Mushroom increases the player's movements for a brief moment of time. It also grows the player back into normal size quicker if they had been shrunk by Lightning.
**'''[[Banana]]''': A stationary banana gets shot out. If it hits the ground, the banana remains there. Slipping in a banana peel also has the same effect as shells.
**'''[[Banana]]''': A stationary banana gets shot out. If it hits the ground, the banana remains there. Slipping on a banana peel also has the same effect as shells.
**'''[[Star]]''': The Star increases the player's abilities and it makes the player invulnerable for a short period of time. It also grows the player back to normal size quicker, if the player was shrunk by Lightning.  
**'''[[Star]]''': The Star increases the player's abilities and it makes the player invulnerable for a short period of time. It also grows the player back to normal size quicker, if the player was shrunk by Lightning.  
**'''[[Lightning]]''': The Lightning strikes the opponents of the court and shrinks them to a tiny size. The opponents speed, stature, and power will also decrease.
**'''[[Lightning]]''': The Lightning strikes the opponents of the court and shrinks them to a tiny size. The opponent's speed, stature, and power will also decrease.
 
The content and number of the item boxes depends on the court being played on.
The content and number of the item boxes depends on the court being played on.
*Peach Dome Courts: None
*Peach Dome Courts: None
*Luigi's Mansion: 10% higher chance of lightning bolts.
*Luigi's Mansion: 10% higher chance of lightning bolts.
*Delfino Plaza Court: 10% higher chance of mushrooms.
*Delfino Plaza Court: 10% higher chance of mushrooms.
*Wario Factory: Twice as much item boxes.
*Wario Factory: Twice as many item boxes.
*Gooper Blooper Court: 10% higher chance of red and green shells.
*Gooper Blooper Court: 10% higher chance of red and green shells.
*Donkey Kong Jungle Court: 10% higher chance of bananas.
*Donkey Kong Jungle Court: 10% higher chance of bananas.
*Bowser Castle Court: Same as Bowser Castle Gimmick Court.
*Bowser Castle Court: Same as Bowser Castle Gimmick Court.
*Mario Classic Court: 10% higher chance of stars.
*Mario Classic Court: 10% higher chance of stars.
*'''Ring Shot''': The player scores points by hitting rings to win the game. The player earns the points in the rings by winning the point in the game, which depends on how many rings the player has shot. The losing player will give half of their points to the winning player in charge amount. The amount of ring points needed to win the game ranges from 100, 200, and 500.
*'''Ring Shot''': The player scores points by hitting rings to win the game. The player earns the points in the rings by winning the point in the game, which depends on how many rings the player has shot. The losing player will give half of their points to the winning player in charge amount. The amount of ring points needed to win the game ranges from 100, 200, and 500.


====Tournament====
====Tournament====
The player pits against simultaneous matches against computer opponents to win the trophy in a cup. The higher the cup level, the harder the computers will get. Players can also compete in Star Tournaments if they completed Star Cup, which is considerably harder than World Open Tournament. The player can also participate in a Gimmick Tournament, which, as the name implies, enables the player to participate in Gimmick matches in courts against the computer. This is only Single-Player only despite the manual's saying 1-4.
[[File:Mario Power Tennis - Planet Cup Tournament.png|thumb|Mario goes against opponents in the [[Planet Cup]].]]
 
The player pits against simultaneous matches against computer opponents to win the trophy in a cup. The higher the cup level, the harder the computers will get. Once a character has completed Star Cup, the character receives a star ranking, strengthening hitting the ball. This rank also allows the character to participate in the Star Tournament, where the opponents also have the star ranking and are generally more difficult. The player can also participate in a Gimmick Tournament, which, as the name implies, enables the player to participate in Gimmick matches in courts against the computer. Although a Doubles Tournament is available, only one player can participate, forcing the player to be paired with an AI-controlled partner of their choice. Additionally, completing the World Open in Doubles does not grant the character a star ranking, so players must complete the Singles tournaments first to participate in Doubles Star Tournament.
=====World Open=====
=====World Open=====
*Mushroom Cup
These tournaments are held in the Peach Dome court.
*Flower Cup
*'''[[Mushroom Cup]]''': 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
*Star Cup
*'''[[Flower Cup]]''': 1-set starting round, 3-set semifinals, 3-set finals (clay surface)
*'''[[Star Cup]]''': 1-set starting round, 3-set semifinals, 5-set finals (grass surface)


=====Gimmick Masters=====
=====Gimmick Masters=====
*Fire Cup
*'''[[Fire Cup]]''': 1-set starting round, 1-set semifinals, 3-set finals, held in the Luigi's Mansion, Gooper Blooper, and DK Jungle courts in no particular order
*Thunder Cup
*'''[[Lightning Cup|Thunder Cup]]''': 1-set starting round, 3-set semifinals, 5-set finals, held in the Delfino Plaza, Wario Factory, and Bowser's Castle or Mario Classic courts in no particular order


=====Star Tournament=====
=====Star Tournament=====
*Rainbow Cup
Just like the World Open, these tournaments are held in the Peach Dome as well. However, as the tournament suggests, CPU opponents are all star characters.
*Moonlight Cup
*'''[[Rainbow Cup]]''': 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
*Planet Cup
*'''[[Moonlight Cup]]''': 1-set starting round, 3-set semifinals, 5-set finals (clay surface)
*'''[[Planet Cup]]''': 3-set starting round, 3-set semifinals, 5-set finals (grass surface)


====Special Games====
====Special Games====
[[File:MPT ArtistOnCourt.JPG|200px|thumb|Players participating in "Artist on the Court".]]
[[File:Artist on Court - Bowser and Bowser Jr - MPT.png|200px|thumb|Players participating in Artist on the Court]]
Players have the option to play special games besides going in tournament or exhibition mode. Up to 4 players can participate in the special games, but some games require one player to play. All courts have specific special games that are unique from one another.
Players have the option to play special games as an alternative to going in tournament or exhibition mode. Up to four players can participate in the special games except for Gooper Blooper Volley and Mecha-Bowser Mayhem, which are only for one player. All courts have specific special games that are unique from one another.
*'''[[Artist on the Court]]''': Players must color a design on a wall using paint balls to complete the minigame. In order to progress and achieve harder levels, the player must complete the designs within the time limit. Designs include Mario, Luigi, Diddy Kong, Bowser and Bowser Jr., and a rainbow of Yoshis, in increasing order of difficulty.
*'''[[Balloon Panic]]''': Players must prevent [[Klaptrap]]s from bursting their balloons by hitting balls at panels to make them change direction. The game ends when a Klaptrap pops a balloon.
*'''[[Chain-Chomp Challenge]]''': Players must feed a hungry Chain Chomp with balls. [[Bob-omb]]s make the Chain Chomp turn red and earn the player two points for every ball, but hitting the Chain Chomp with another Bob-omb will let the Chain Chomp out and waste the player's time with the need to activate a switch. Water balls place angry Chain Chomps back into their normal positions, and put normal Chain Chomps to sleep. The player can wake the Chain Chomp up by smacking a Bob-omb into it. Players can also tamper with other players' progress.
*'''[[Gooper Blooper Volley]]''': Players must rebound hits from a Gooper Blooper in a regular tennis game. However, the player also must avoid rebounding their ball into the gray zone that changes constantly throughout the game. Messing up ends the game.
*'''[[Mecha-Bowser Mayhem]]''': Players must defeat a Mecha Bowser that produces beams of light by swinging its tennis racket. Mecha Bowser can attack the player by breathing fire and shooting [[Bullet Bill]]s. The game ends when either the player or Mecha Bowser is defeated.
*'''[[Terror Tennis]]''': The players must prevent ghosts from coming out of the paintings and attacking them. They have to earn a certain amount of points before the time runs out in order to proceed to more difficult levels. The player gets more points if they hit the ghost that is just about to come out of the painting.
*'''[[Tic-Tac-Glow]]''': The player must get three Shine Sprites in a row in order to earn points. They can do this by hitting balls to the other side of the court, while hitting the FLUDD icons, in order to spray goop away from the site.
*'''[[Coin Collectors]]''': The player must earn coins that enter the court while avoiding fireballs. They can only move left and right, but they can hit tennis balls to hit the POW block for more coins or the destruction of the fireballs. The player with the most coins wins the game.


*'''[[Artist On the Court]]''': Players must color a design using paint balls on a wall in order to complete the minigame. In order to progress and achieve harder levels, the player must complete the designs within the time limit. Designs include from easiest to hardest: Mario, Luigi, Diddy Kong, Bowser and Bowser Jr., and a rainbow of Yoshis.
====Event Games====
*'''[[Balloon Panic]]''': Players must prevent [[Klaptrap]]s from puncturing their balloon by hitting balls at panels to make them change direction. The game ends when a Klaptrap punctures a balloon.
Multiplayer-exclusive, Event Games is a tiebreaker match with options for a 3, 5 or 7 points game. It is unlocked by holding {{button|gcn|z}} and pressing {{button|gcn|start}} on the title screen (holding {{button|wii|A}} and {{button|wii|B}} for a few seconds on the ''New Play Control!'' port), something that must be performed every time the game is booted-up.
*'''[[Chain-Chomp Challenge]]''': Players must feed a hungry Chain Chomp with balls. [[Bob-omb]]s make the Chain Chomp turn red and get two points for every ball, but hitting it with another Bob-omb will let the Chain Chomp out and wastes the player's time by having to activate a switch. Water balls place angry Chain Chomps back into their normal position, but put normal Chain Chomps to sleep. The player can wake the Chain Chomp by smacking a Bob-omb into it. Players can also tamper with another player's progress.
*'''[[Gooper Blooper Volley]]''': Players must rebound hits from a Gooper Blooper in a regular tennis game. However, the player also must avoid rebounding their ball into the gray zone that changes constantly throughout the game. Messing up ends the game.
*'''[[Mecha-Bowser Mayhem]]''': Players must face off against a Mecha Bowser, using beams of light produced by swinging the tennis racket to defeat it. Mecha Bowser can attack the player by breathing fire and shooting [[Bullet Bill]]s. The game ends when either the player or Mecha Bowser is defeated.
*'''[[Terror Tennis]]''': The player must prevent ghosts from coming out of the painting and attacking them. They have to earn a certain amount of points before the time runs out in order to proceed to more difficult levels. The player gets more points if they hit the ghost that is just about to come out of the painting.
*'''[[Tic-Tac-Glow]]''': The player must get three Shine Sprites in a row in order to earn points. They can do this by hitting balls in the other side of the court, while hitting the FLUDD icons, in order to spray goop away from the site.
*'''[[Coin Collectors]]''': The player must earn coins that come along the court while avoiding fireballs. They can only move left and right, but they can hit tennis balls to hit the POW block for more coins or the destruction of the fireballs. The player with the most coins wins the game.


===Other Modes===
===Other modes===
[[File:MPT Records.JPG|200px|thumb|The Exhibition records.]]
[[File:MPT Records.JPG|200px|thumb|The Exhibition records.]]
*'''Continue''': When the players select this option, they can resume a previously saved game. Players can save a game during the middle of a match or before a tournament is started. However, any midgame points gained will reset to 0-0. The game can hold up to three continue files.
*'''Continue''': When the players select this option, they can resume a previously saved game. Players can save a game during the middle of a match or before a tournament is started. However, any midgame points gained will reset to 0-0. The game can hold up to three continue files.
Line 152: Line 142:
*'''Options''': The players can adjust in game settings, such as setting the sound system to mono, stereo, or surround, turning music on and off, turning rumble on and off, and setting control options. Control options can be set to easy, normal, and technical, which differs the controls the players must use. The players can also choose to delete save data, but once it is deleted, it cannot be restored.
*'''Options''': The players can adjust in game settings, such as setting the sound system to mono, stereo, or surround, turning music on and off, turning rumble on and off, and setting control options. Control options can be set to easy, normal, and technical, which differs the controls the players must use. The players can also choose to delete save data, but once it is deleted, it cannot be restored.
{{br}}
{{br}}
==Characters==
 
===Starting participants===
==Participants==
{| width=650px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
[[File:Mario Power Tennis - Character select.png|thumb|250px|The complete character select screen. Characters that have won the Star Tournament have their icon borders colored gold.]]
|- bgcolor=#dedede
A total of 18 characters are playable in ''Mario Power Tennis'', of which 14 are default and the other 4 need to be unlocked before they can be played as. [[Diddy Kong]], [[Bowser Jr.]], [[Fly Guy]], [[Wiggler]], and [[Petey Piranha]] are newly playable to the ''Mario Tennis'' series, with Fly Guy and Wiggler also making their overall playable debuts. Characters are divided into 6 different play styles, listed below.
! width=100px | Name
*All Around: A character that is above average in all categories.
! width=125px | Image
*Speedy: A character that can get to the ball in time, but lacks raw strength and often reach.
! width=75px | Skill Type
*Power: A character that can hit the ball with great force, but lacks speed and ball control.
! width=175px | Offensive Power Shot
*Technique: A character that can place the ball on the corners of the net, but can lack speed and power.
! width=175px | Defensive Power Shot
*Tricky: A character that can curve the ball, but often lacks reach.
*Defense: A character that can easily hit the ball from any position, but lacks power and speed.
Although their stats are not visible, each character has slightly different attributes from each other. For instance, Bowser has more power and reach compared to Wario, but Wario has better control, movement, and volleying.
{{br}}
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1258px"
|-
!style="background:red;color:white"|Default characters
|-valign=top
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:MarioMPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Mario]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MarioMPT3.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|lime|All Around}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Iron Hammer (move)|Iron Hammer]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Spin Jump Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Luigi MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Luigi]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Luigi Artwork - Mario Power Tennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|lime|All Around}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Squeaky Mallet]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Poltergust Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Peach MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Princess Peach|Peach]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Princess Peach Artwork - Mario Power Tennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|purple|Technique}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Super Peach Spin]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Sweet Kiss Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Daisy MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Princess Daisy|Daisy]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MPTDaisy1.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|purple|Technique}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Wonder Flower (move)|Wonder Flower]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Flowerbed Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:WarioMPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Wario]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Wario MPT artwork.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|red|Power}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Thunder Cast Shot]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Ultra-Hand Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:WaluigiMPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Waluigi]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Waluigi Artwork - Mario Power Tennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|gold|Defense}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Whirluigi]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Swimming Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Yoshi MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Yoshi]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MPT Yoshi.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|cyan|Speedy}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Rainbow Flutter]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Rolling Egg Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Koopa MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Koopa Troopa|Koopa]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Koopa Troopa Artwork - Mario Power Tennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|cyan|Speedy}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Water Bomb (move)|Water Bomb]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Water Shell Dash]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:DK MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Donkey Kong]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Donkey Kong Artwork - Mario Power Tennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|red|Power}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Barrel Cannon Blast]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Boomerang Banana Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Diddy MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Diddy Kong]]'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Diddy Kong Artwork - Mario Power Tennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|cyan|Speedy}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Acrobatic Banana]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Barrel Jet]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Boo MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Boo]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MPTBoo.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|silver|Tricky}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Boo Blast (move)|Boo Blast]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Boo Brigade Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Shy Guy MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Shy Guy]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:ShyTennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|purple|Technique}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Lightning Spear]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Spear Dance Return]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Bowser MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Bowser]]'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Bowser Artwork - Mario Power Tennis.png|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|red|Power}}'''
|-
|-
! [[Mario]] || [[File:MarioMPT3.PNG|100x100px]] || <font color=lime>All Around</font>
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
| [[Iron Hammer]] || [[Spin Jump Return]]
|width=50%|[[Fire Breath (Power Shot)|Fire Breath]]
|-
|-
! [[Luigi]] || [[File:Luigi Artwork - Mario Power Tennis.png|100x100px]] || <font color=lime>All Around</font>
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
| [[Squeaky Mallet]] || [[Poltergust Return]]
|width=50%|[[Spinning Shell Dash]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
! [[Princess Peach|Peach]] || [[File:Princess Peach Artwork - Mario Power Tennis.png|100x100px]] || <font color=purple>Technique</font>
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Bowser Junior MPT.png]]
| [[Super Peach Spin]] || [[Sweet Kiss Return]]
|-
|-
! [[Princess Daisy|Daisy]] || [[File:MPTDaisy1.PNG|100x100px]] || <font color=purple>Technique</font>
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Bowser Jr.]]'''</big> <sup><small>(new)</small></sup>
| [[Wonder Flower]] || [[Flowerbed Return]]
|-
|-
! [[Wario]] || [[File:MPTWario.PNG|100x100px]] || <font color=red>Power</font>
!style="background:white;height:250px"align="center"colspan=2|[[File:MPTBowserJr.png|296x250px]]
| [[Thunder Cast Shot]] || [[Ultra-Hand Return]]
|-
|-
! [[Waluigi]] || [[File:Waluigi Artwork - Mario Power Tennis.png|100x100px]] || <font color=gold>Defense</font>
!width=50% style="background:#EAECF0"|Skill type:
| [[Whirluigi]] || [[Swimming Return]]
|width=50%|'''{{color|silver|Tricky}}'''
|-
|-
! [[Bowser]] || [[File:Bowser Artwork - Mario Power Tennis.png|100x100px]] || <font color=red>Power</font>
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
| [[Fire Breath]] || [[Spinning Shell Dash]]
|width=50%|[[Magic Paint]]
|-
|-
! [[Donkey Kong]] || [[File:Donkey Kong Artwork - Mario Power Tennis.png|100x100px]] || <font color=red>Power</font>
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
| [[Barrel Cannon Blast]] || [[Boomerang Banana Return]]
|width=50%|[[Rolling Brush Return]]
|}
 
|-
|-
! [[Diddy Kong]] || [[File:Diddy Kong Artwork - Mario Power Tennis.png|100x100px]] || <font color=cyan>Speedy</font>
!style="background:red;color:white"|Unlockable characters
| [[Acrobatic Banana]] || [[Barrel Jet]]
|-valign=top
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
! [[Yoshi]] || [[File:Yoshitennis.jpg|100x100px]] || <font color=cyan>Speedy</font>
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Fly Guy MPT.png]]
| [[Rainbow Flutter]] || [[Rolling Egg Return]]
|-
|-
! [[Bowser Jr.]] || [[File:MPTJr.PNG|100x100px]] || <font color=silver>Tricky</font>
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Fly Guy]]'''</big> <sup><small>(new)</small></sup>
| [[Magic Paint]] || [[Rolling Brush Return]]
|-
|-
! [[Koopa Troopa]] || [[File:Koopa Troopa Artwork - Mario Power Tennis.png|100x100px]] || <font color=cyan>Speedy</font>
!style="background:white;height:250px"align="center"colspan=2|[[File:FlyGuy MPT.jpg|296x250px]]
| [[Water Bomb]] || [[Water Shell Dash]]
|-
|-
! [[Boo]] || [[File:MPTBoo.PNG|100x100px]] || <font color=silver>Tricky</font>
!width=50% style="background:#EAECF0"|Skill type:
| [[Boo Blast]] || [[Boo Brigade Return]]
|width=50%|'''{{color|silver|Tricky}}'''
|-
|-
! [[Shy Guy]] || [[File:ShyTennis.png|100x100px]] || <font color=purple>Technique</font>
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
| [[Lightning Spear]] || [[Spear Dance Return]]
|width=50%|[[Tornado Twist]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Tornado Return]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 height=100%|Win all World Open cups (Mushroom, Flower, and Star) in Singles
|}
|}


===Unlockable participants===
|style="display:inline-block; background:white; max-width:306px" width=100%|
{| width=650px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|- bgcolor=#dedede
|-
! width=100px | Name
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Paratroopa MPT.png]]
! width=125px | Image
|-
! width=75px | Skill Type
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Koopa Paratroopa|Paratroopa]]'''</big>
! width=175px | Offensive Power Shot
! width=175px | Defensive Power Shot
|-
|-
! [[Fly Guy]] || [[File:FlyGuy MPT.jpg|100x100px]] || <font color=silver>Tricky</font>
!style="background:white;height:250px"align="center"colspan=2|[[File:MPT KoopaParatroopa.jpg|296x250px]]
| [[Tornado Twist]] || [[Tornado Return]]
|-
|-
! [[Paratroopa]] || [[File:MPT KoopaParatroopa.jpg|100x100px]] || <font color=purple>Technique</font>
!width=50% style="background:#EAECF0"|Skill type:
| [[Energy Ball]] || [[Sky Dive (Power Shot)|Sky Dive]]
|width=50%|'''{{color|purple|Technique}}'''
|-
|-
! [[Wiggler]] || [[File:MPT Wiggler.jpg|100x100px]] || <font color=gold>Defense</font>
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
| [[Anger Management]] || [[Flutter Return]]
|width=50%|[[Energy Ball]]
|-
|-
! [[Petey Piranha]] || [[File:MPT PeteyPiranha.jpg|100x100px]] || <font color=red>Power</font>
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
| [[Sludge Racket]] || [[Piranha Swingback]]
|width=50%|[[Sky Dive (Mario Power Tennis)|Sky Dive]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 height=100%|Win all World Open cups (Mushroom, Flower, and Star) in Doubles
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Wiggler MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Wiggler]]'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MPT Wiggler.jpg|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|gold|Defense}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Anger Management]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Flutter Return]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 height=100%|Win all Gimmick Masters cups (Fire and Thunder) in Singles
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Petey Piranha MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Petey Piranha]]'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MPT PeteyPiranha.jpg|296x250px]]
|-
!width=50% style="background:#EAECF0"|Skill type:
|width=50%|'''{{color|red|Power}}'''
|-
!style="height:40px; background:#EAECF0"|Offensive Power Shot:
|width=50%|[[Sludge Racket]]
|-
!style="height:40px; background:#EAECF0"|Defensive Power Shot:
|width=50%|[[Piranha Swingback]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 height=100%|Win all Gimmick Masters cups (Fire and Thunder) in Doubles
|}
 
|-
!style="background:red;color:white"|Non-playable participants
|-valign=top
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center"|
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center"|<big>'''[[Gooper Blooper]]'''</big>
|-
!style="background:white;height:250px"align="center"|[[File:Gooper Blooper SMS.png|296x250px]]
|-
|The main rival of [[Gooper Blooper Volley]], he uses a racket in each of his four tentacles.
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:96px; background:#EAECF0; border-bottom:0" align="center"|[[File:Mecha Bowser MPT.png]]
|-
!style="height:100%; background:#EAECF0; border-top:0" align="center"|<big>'''[[Mecha-Bowser]]'''</big>
|-
!style="background:white;height:250px"align="center"|[[File:SMS Mecha Bowser Artwork.png|296x250px]]
|-
|The main rival of [[Mecha-Bowser Mayhem]], it fires [[Bullet Bill]]s and [[Bob-omb]]s to be deflected.
|}
|}
|}


==Courts==
==Courts==
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
===Default courts===
|-style="background: #ABC;"
{|class=wikitable style="text-align:center;width:100%;margin:0 auto"
!Name
!Name
!Picture
!Picture
!Gimmick
!Gimmick
!Ball Speed
!Ball speed
!Bounce
!Bounce
!Availability
|-
|-
|[[Peach Dome]]<br>Hard Court
|[[Peach Dome]]<br>[[Hard Court]]
|[[File:MPT PeachHardCourt.JPG|150px]]
|[[File:MPT PeachHardCourt.jpg|150px]]
| A standard court, with no gimmicks or add-ons.
|A standard court, with no gimmicks or add-ons.
|Normal
|Normal
|Strong
|Strong
|Default
|-
|-
|[[Peach Dome]]<br>Clay Court
|[[Peach Dome]]<br>[[Clay Court]]
|[[File:MPT PeachClayCourt.JPG|150px]]
|[[File:MPT PeachClayCourt.jpg|150px]]
|A standard court, with no gimmicks or add-ons.
|A standard court, with no gimmicks or add-ons.
|Slow
|Slow
|Weak
|Weak
|Default
|-
|-
|[[Peach Dome]]<br>Grass Court
|[[Peach Dome]]<br>[[Grass Court]]
|[[File:MPTpeachdome.jpg|150px]]
|[[File:Peach Dome (Grass) - Mario Power Tennis.png|150px]]
| A standard court, with no gimmicks or add-ons.
|A standard court, with no gimmicks or add-ons.
|Fast
|Fast
|Weak
|Weak
|Default
|-
|-
|[[Luigi's Mansion Court]]
|[[Luigi's Mansion Court]]
|[[File:MPTLuigimansion.jpg|150px]]
|[[File:MPTLuigimansion.jpg|150px]]
|Ghosts appear when the ball bounces on one of the tiles. Ghosts harass the players, slowing them down. The [[Garbage Can Ghost]], if it appears, occasionally throws bananas, which can slip and mess up the player. The lightbulb tile on the opposing court removes all the ghosts.
|Hitting a tile on the other side of the court causes ghosts to appear and harass the players on that tile, slowing them down. Hitting a switch on the other side of the court makes them disappear.
|Fast
|Fast
|Normal
|Normal
|Default
|-
|[[Delfino Plaza Court]]
|[[File:MPT DelfinoPlazaCourt.jpg|150px]]
|There are three circles with the picture of a [[Piranha Plant]]. If a ball lands on any of the circles, a [[Proto Piranha]] will spit goop onto the field. The goop slows movement and can be cleaned by standing on a [[F.L.U.D.D.|FLUDD]] panel.
|Normal
|Weak
|-
|-
|[[Wario Factory Court]]
|[[Wario Factory Court]]
|[[File:MPT WarioFactoryCourt.jpg|150px]]
|[[File:MPT WarioFactoryCourt.jpg|150px]]
|There are red and blue arrows sliding across the top of the net. If an arrow is hit, the side with the corresponding court lines will have the conveyor belt underneath running in the direction of the arrow. The back of the court is a conveyor belt running to the side while the front has one running up or down. Hitting the same direction the arrow is pointing will make the conveyor belt faster and hitting the arrow in the opposite direction will make the conveyor belt slower.
|There are arrows which make the conveyer belts on the court move in that direction. Hitting the same arrow causes the conveyer belt to move faster.  
|Fast
|Fast
|Strongest
|Strongest
|Default
|-
|[[Delfino Plaza Court]]
|[[File:MPT DelfinoPlazaCourt.jpg|150px]]
|There are three circles with a the picture of a [[Piranha Plant]]. If a ball lands on any of the circles, a [[Polluted Piranha Plant]] will spit goop onto the field. The goop slows movement. The goop can be cleaned if the player stands on a F.L.U.D.D. picture.
|Normal
|Weak
|Default
|-
|-
|[[Gooper Blooper Court]]
|[[Gooper Blooper Court]]
|[[File:GimmickbloopersunshineMPT.jpg|150px]]
|[[File:Gooper Blooper Court MPT.png|150px]]
|If a ball lands on a movable tile, the movable tile slides in the direction the arrow is pointing to. Water can be revealed. If the ball lands on the water, it is considered an out.
|If a ball lands on a movable tile, the tile slides in the direction of the arrow. Water can be revealed. If the ball lands on the water, it is considered an out.
|Fastest
|Fastest
|Normal
|Normal
|Default
|-
|-
|[[DK Jungle Court]]
|[[DK Jungle Court]]
|[[File:MPT DKJungleCourt.jpg|150px]]
|[[File:DK Jungle Court MPT.png|150px]]
|Red and Green [[Klaptrap]]s crawl on the top of the net. If a player hits one of them, the Klaptrap jumps off and runs into the opponent's leg. More Klaptraps can be stuck to the opponent. Klaptraps slow the bitten player's speed and make lunges shorter. Klaptraps are removed when the opposing player hits the thunderbolt picture on the opposite of the court.
|Red and Green [[Klaptrap]]s crawl on the top of the net. If a player hits one of them, the Klaptrap jumps off and runs to the opponent's leg. Multiple Klaptraps can be stuck to the opponent. Klaptraps slow the bitten player's speed and make lunges shorter. Klaptraps are removed when the opposing player hits the thunderbolt picture on the opposite side of the court.
|Slow
|Slow
|Normal
|Normal
|Default
|}
 
===Unlockable courts===
{|class=wikitable style="text-align:center;width:100%;margin:0 auto"
!Name
!Picture
!Gimmick
!Ball speed
!Bounce
|-
|-
|[[Bowser's Castle Court]]
|[[Bowser Castle Court]]
|[[File:MPT Bowser'sCastleCourt.jpg|150px]]
|[[File:MPT Bowser'sCastleCourt.jpg|150px]]
|The stage tilts from the weight of the players, which can cause them to have difficulty moving or staying in place. It can be difficult to hit the ball in this court.
|The stage tilts from the weight of the players, which can give them a hard time moving or staying in place. It can be difficult to hit the ball in this court.
|Fast
|Fast
|Strong
|Strong
|Unlockable
|-
|-
|[[Mario Classic Court]]
|[[Mario Classic Court]]
|[[File:MPTGIMMICKretro.jpg|150px]]
|[[File:MPTGIMMICKretro.jpg|150px]]
|Classic ''[[Mario Bros. (game)|Mario Bros.]]'' enemies walk on the middle lines of the court. They can block and mess up the players. Freezies freeze the court when they reach the middle. All enemies are stunned by the POW block (except for the freezie, which is just destroyed). Side-steppers take two hits from the POW block to get stunned and fighter flies are immune to the POW block if they are flying. Once stunned, they can get removed if a player collides into it. Defeated enemies can help the player obtain a glowing racket, which is for power shots.
|Classic ''[[Mario Bros. (game)|Mario Bros.]]'' enemies walk on the middle lines of the court. They can block and mess up the players. Freezies freeze the court when they reach the middle. All enemies are stunned by the POW block (except for the Freezie, which is just destroyed). Sidesteppers take two hits from the POW block to get stunned and Fighter Flies are immune to the POW block if they are flying. Once stunned, they can get removed if a player runs into it. Defeated enemies can help the player obtain a glowing racket, which is for power shots.
|Slow
|Slow
|Strongest
|Strongest
|Unlockable
|}
|}


=="New Play Control!" series==
==''New Play Control!'' series==
[[File:NewPlayMarioTennisEU.jpg|thumb|Box art of the Wii "New Play Control" version for ''Mario Power Tennis''.]]
[[File:Mariopowertennis newplaycontrolbox.jpg|thumb|Box art of the Wii ''New Play Control!'' version for ''Mario Power Tennis''.]]
For the Wii version of ''Mario Power Tennis'' (via the [[New Play Control!]] lineup), the controls are not like the Nintendo Gamecube version, since the game makes use of the Wii's motion controls. This version includes a tutorial movie to demonstrate how to use the [[Wii Remote]] in this game. It is also possible to play this game in 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/[[Nunchuk]] combination for advanced control of playable character participants.
For the Wii version of ''Mario Power Tennis'' (via the ''[[New Play Control!]]'' lineup), the game makes use of the Wii's motion controls instead of the Nintendo GameCube controller (which this specified version cannot be played using the latter). This version includes a tutorial movie to demonstrate how to use the [[Wii#Wii Remote|Wii Remote]] in this game. It is also possible to play this game in 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/[[Wii#Nunchuk|Nunchuk]] combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.


This specified version cannot be played using the GameCube controller.
==Pre-release and unused content==
In the intro of the game where [[Wario]] and [[Waluigi]] are checking out the tournament board, the player can see [[Toad]] and [[Toadette]] on the left. It is unknown if they were intended to be playable or if it is a simple cameo. Unused models found within the game's files include a [[Hammer Bro]] (with its filename implying that it was meant to be the linesman) and 3D models for a [[Spiny]], a [[Shellcreeper]], and a [[Fighter Fly]].<ref>{{cite|author=TCRF contributors|url=tcrf.net/Mario_Power_Tennis_(GameCube)|title=''Mario Power Tennis''|publisher=The Cutting Room Floor|accessdate=March 14, 2017}}</ref> Presumably, the latter two models were to be used for the [[Mario Classic Court]] as either spectators or obstacles. In the final game, they use their sprites from the NES version of ''Mario Bros.'' During production, the game was called ''Mario Tennis''.


==Beta Elements==
Fumihide Aoki created concept art for a character intended for this game named「ポテト」(''Poteto'', "Potato"), a young girl donning a green dress and glasses, but he ultimately did not propose the design.<ref>{{cite|author=yuzumpo, replying to dissy_paradiddle|date=September 26, 2023|url=www.instagram.com/p/CxqJ-CDysvO|title=This is also a design I drew for tennis, but I didn't propose it. By the way, her name is Potato. (I would be embarrassed if it meant something strange overseas)😅|publisher=Instagram|accessdate=May 14, 2024}}</ref>{{dead link}} Fumihide mentioned that she was designed "with the image of a rich country girl in mind," further stating that she would have a laid-back and clumsy personality and Power as her skill type.<ref>{{cite|author=yuzumpo, replying to cameracimex|date=September 26, 2023|url=www.instagram.com/p/CxqJ-CDysvO|title=It was designed with the image of a rich country girl in mind. Her personality is laid-back and a little clumsy. The character type may be unexpectedly power type.🤔|publisher=Instagram|accessdate=May 14, 2024}}</ref>{{dead link}}
{{main|List of Mario Power Tennis beta elements}}
<gallery>
ToadToadetteTennis.png|Toad and Toadette
MT Logo.jpg|The original logo
MPTHammerBroModel.png|Hammer Bro model
MPTSpinyModel.png|Spiny model
MPTShellcreeperModel.png|Shellcreeper model
MPTFighterFly.png|Fighter Fly model
Instagram yuzumpo 2023-09-26.jpg|Concept art for Potato
</gallery>
===Walpeach===
<!--Please do not change the spelling to "Wapeach." The character's creator, Fumihide Aoki, consistently spelled it as "Walpeach," making that the proper spelling.-->
After the idea of a Walpeach was [[Mario Tennis (Nintendo 64)#Pre-release and unused content|discarded]] for ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', the concept was revisited by Fumihide Aoki for this game. Some concept art, where she is labeled as both「ワルピーチ」(''Warupīchi'') (Walpeach) and「プリーチ」(''Purīchi'') (Preach or Priech), and a model were made depicting a young Peach-like character wearing a purple outfit (that would have been recolored had the character been accepted) with a pointy crown, but the idea was ultimately rejected once again as there were no characters to pair with her. Fumihide also stated that she was designed with the intention of "defying everyone's expectations in a good way," mentioning she would have a cute but scary personality when angry, see Peach as her rival, and be the descendant of a fallen royal family. She would act as a boss to Wario and Waluigi, as a tribute to the Dorombo gang from {{wp|Yatterman}}, and according to Fumihide Aoki, she would have most likely taken [[Bowser]]'s role in the game's animated intro if she was approved. Additionally, like Wario's association with garlic, she would have been associated with cherry tomatoes. He also stated that he had an idea for a Yoshi-based sidekick for her resembling a dragon with horns and wings.<ref>{{cite|url=x.com/GenesisJam_/status/1730803149915472217|title=every<nowiki>[sic]</nowiki> bit about her as of right now<nowiki>[sic]</nowiki> key points being she’s a little punk child of fallen royal descent that bosses wario n<nowiki>[sic]</nowiki> waluigi around and might be?? an alien? and cherry tomatoes are her trademark food. i<nowiki>[sic]</nowiki> welcome this lil misfit :-)))|publisher=X|accessdate=May 14, 2024}}</ref>
<gallery>
Walpeach Design Instagram.jpg|Concept art for Walpeach
Walpeach Model Instagram 1.jpg|Unimplemented model for Walpeach
Walpeach Model Instagram 2.jpg|Unimplemented model for Walpeach
Walpeach Model Instagram 3.jpg|Unimplemented model for Walpeach
</gallery>


==References to Other Games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The title screen music is played when Donkey Kong wins a trophy.
*''[[Donkey Kong (game)|Donkey Kong]]'': The title screen music and "game start" sound effect is played during the clip when Donkey Kong receives his trophy.
*''[[Mario Bros.]]'': A stage titled the [[Mario Classic Court]] is unlockable. It features [[Shellcreeper]]s and [[Sidestepper]]s on the sidelines and the gimmick court feaures a [[POW Block]] and a [[Freezie]]. The [[Game Over]] theme can be heard in [[Coin Collectors]].
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[Mario Classic Court]] stage is unlockable. It features [[Shellcreeper]]s and [[Sidestepper]]s on the sidelines and the gimmick court feaures a [[POW Block]] and a [[Freezie]]. The [[Game Over]] theme can be heard in [[Coin Collectors]].
*''[[Donkey Kong Country]]'': In [[DK Jungle Court]], the theme of this game is played. Also, [[Klaptrap]]s serve as hazards and [[Kritter]]s stand along the outer edge of the field.
*''[[Super Mario Bros.]]'': The [[Ground Theme (Super Mario Bros.)|overworld theme]] is heard during part of the credits. [[Princess Peach]] hums the [[Underground Theme]] while idling.
*''[[Yoshi's Story]]'': The music from the first level of this game is played when Yoshi wins a trophy.
*''[[Donkey Kong Country]]'': In [[DK Jungle Court]], the theme for [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] is played. Also, [[Klaptrap]]s serve as hazards and [[Kritter]]s stand along the outer edge of the field.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis 64]]'': [[Bowser]] owns another court, and aspects, such as the stage shaking due to weight and items, return in the court.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Castle]] from this game can be seen during the opening cutscene of the [[Bowser Castle Court]].
*''[[Luigi's Mansion]]'': The stage [[Luigi's Mansion Court]] is from this game. It features ghosts who slow down players in the Gimmick Court. Luigi's Defensive Power Shot makes him use his [[Poltergust 3000]], which originated from this game.
*''[[Super Mario 64]]'': Camera sound effects are mostly taken from this game, such as when the camera zooms into the server. A small part of [[Koopa's Theme]] can be heard when Bowser receives his trophy.
*''[[Super Mario Sunshine]]'': Two stages, The [[Delfino Plaza Court]] and the [[Gooper Blooper Court]], are taken from levels on this game. Also, the icons from the Main Menu are [[Shine Sprite]]s. [[Gooper Blooper]] also appears in one of the Special Games. [[Petey Piranha]] is an unlockable character.
*''[[Yoshi's Story]]'': The music from the first level of this game is played during the clip when Yoshi wins his trophy.
*''[[Mario Kart: Double Dash!!]]'': The item boxes are identical to the ones in this game, plus the sound effects from item boxes and items are the same to those in this game.
*''[[Donkey Kong 64]]'': The Kritters in DK Jungle Court have their design from this game.
*''[[Wario Land 3]]'': The overworld theme from this game, particularly from the level [[Out of the Woods]], is played during the clip when Wario wins his trophy.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': [[Bowser]] owns another court, and aspects, such as items, and the stage tilting from the characters' weights, return in the court. Also, some of Mario and Luigi's voice samples, most notably their serves, are reused. Mario also says, "Mamma mia!" at the end of the intro, just as he does at the end of this game's intro.
*''[[Mario Kart: Super Circuit]]'': The Lightning Cup is originated from this game. However, it goes by its Japanese version name, Thunder Cup, as part of the Gimmick Masters tournament.
*''[[Luigi's Mansion]]'': The stage [[Luigi's Mansion Court]] is from this game. It features ghosts who slow players down in the Gimmick Court. Luigi's Defensive Power Shot makes him use his [[Poltergust 3000]], which originated from this game.
*''[[Super Smash Bros. Melee]]'': Bowser and Yoshi's Defensive Power Shots resemble the [[Whirling Fortress]] and [[Egg Roll (move)|Egg Roll]] moves respectively.  
*''[[Super Mario Sunshine]]'': Two stages, the [[Delfino Plaza Court]] and the [[Gooper Blooper Court]], are taken from levels in this game. Also, the icons from the Main Menu are [[Shine Sprite]]s. [[Gooper Blooper]] also appears in one of the Special Games. [[Bowser Jr.]] is a default character, and utilizes the [[magic brush]] for both of his Power Shots. [[Petey Piranha]] is an unlockable character. The final boss music from this game can be heard in the Bowser Castle Court.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[Wario Factory Court]] and the visuals therein are based entirely on this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[Wario Factory Court]] and the visuals therein are based entirely on this game.
*''[[Wario World]]'': The theme for the Wario Factory Court is taken from the courtyard theme of this game.
*''[[Mario Golf: Toadstool Tour]]'': The opening logos are reused. Several voice clips are reused as well. At the end of the intro, Mario scratches his head, just like he does in this game's intro.
*''[[Mario Kart: Double Dash!!]]'': The item boxes are identical to the ones in this game, and so are the items themselves and the item boxes' sound effects. [[Toadette]] makes a cameo appearance during the game's opening cutscene. The 3-second countdown sound effect is used when a round of [[Artist On the Court]] is about to begin.
==References in later games==
*''[[Mario Hoops 3-on-3]]'': Waluigi's [[Twist Dunk]] involves Waluigi's forming his body in a Γ shape, creating cyclones, and swimming through the air in a similar fashion to [[Whirluigi]] and [[Swimming Return]].
*''[[Mario Party 8]]'': Boo's voice clips are reused in this game.
*''[[Super Smash Bros. Brawl]]'': A default song titled "Mario Tennis / Mario Golf" is featured in the [[Figure-8 Circuit (stage)|Mario Circuit]] stage of this game, which is an arrangement of the title themes from ''Mario Power Tennis'' and ''[[Mario Golf: Toadstool Tour]]'' by the original games' composer [[Motoi Sakuraba]]. The song returns in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''.
*''[[Mario Super Sluggers]]'': Several voice clips are reused in the game.
*[[Mario & Sonic (series)|''Mario & Sonic'' series]]: Waluigi's boosting animation in several events across this series has him do a breaststroke through the air in a similar fashion to [[Swimming Return]].
*''[[Mario Tennis Open]]'': Aside from being the game's follow-up, several voice clips and sound effects are reused, including the announcers in multiple languages.
*''[[Mario Golf: World Tour]]'': Several voice clips are reused in this game.
*''[[Mario Tennis: Ultra Smash]]'': The announcer's voice clips are reused.
*''[[Mario Sports Superstars]]'': Several voice clips are reused in this game. Various character artwork is reused for tennis [[amiibo]] [[List of Mario Sports Superstars amiibo cards|cards]].
*''[[Mario Tennis Aces]]'': Several voice clips are reused in this game, including the announcer's voice clips. The mechanic of building up an energy gauge to use offensive [[Zone Shot]]s, defensive [[Zone Speed]], or [[Special Shot (Mario Tennis Aces)|Special Shots]] is akin to the glowing racket gauge used for [[Power Shot (Mario Tennis series)|Offensive Power Shot]]s or [[Power Shot (Mario Tennis series)|Defensive Power Shot]]s.


==Bloopers==
==Bloopers==
This is the only ''Mario'' game so far that has blooper-reels in the credits. If the player wins the Star Cup or Thunder Cup, the player will see a blooper reel of the first half of the Opening Movie. These bloopers are as follows:
''Mario Power Tennis'' is the only game of the ''Super Mario'' franchise thus far to have blooper-reels in the credits. If the player wins the Star Cup or Thunder Cup, the player will see a blooper reel of the first half of the Opening Movie. These bloopers are as follows:
*When returning the ball, Mario accidentally smacks it against Luigi's nose, to which Mario apologizes. Somehow, Luigi gets a black eye.
*When returning the tennis ball, Mario accidentally hits it against Luigi's face, saying, "Ow! My nose..." to which Mario apologizes, "Sorry, bro." Although Luigi complains about the injury on his nose, he is shown with a black eye.
*Wario and Waluigi trip and fall when entering the outer skirts of Peach Dome.
*Wario and Waluigi trip and fall when entering the outer-skirts of Peach Dome.
*While defacing the Mario Bros. poster, Waluigi hits the camera with his pencil, taking it down. He then apologizes to the cameraman.
*While vandalizing the Mario Bros. poster, Waluigi hits the camera with his marker, taking it down. He then apologizes to the cameraman.
*One of the Buckethead officers falls while giving chase to Wario and Waluigi.
*One of the police officers loses his footing and falls while giving pursuit to Wario and Waluigi.
*Wario and Waluigi find the door in which they will hide from the Bucketheads, but it slams shut before they can enter, making them smash face-first against it.
*Wario and Waluigi find the door in which they will hide from the police, but it slams shut before they can enter, making them smash face-first against it.
*In the same scene, they manage to enter through the door; however, Waluigi's leg gets stuck as the door closes. One of the Bucketheads, then, points out the leg, and calls Waluigi "Stupid!".
*In the same scene, they manage to enter through the door; however, Waluigi's leg gets stuck as the door closes. One of the police points at it and Wario is heard muttering, "Stupid!"
*When Bowser activates his ball-serving machine, a malfunction sends the balls hurtling against him from somewhere else off-camera. He runs off, frightened, slamming against the cameraman, as Wario and Waluigi, offscreen, laugh.
*When Bowser activates his ball-serving machine, a malfunction sends the balls hurtling against him from somewhere else off-camera. He runs off, frightened, slamming against the cameraman, as Wario and Waluigi, offscreen, laugh.
If the player wins the Planet Cup, a second set of bloopers will continue where the last set left off. These bloopers are as follows:
If the player wins the Planet Cup, a second set of bloopers will continue where the last set left off. These bloopers are as follows:
*When Bowser turns on a switch, it breaks off in his hand. He laughs.
*When Bowser turns on a lever, it accidentally breaks off in his hand. He laughs.
*In the same scene, the switch electrocutes Bowser, and he faints. Waluigi rushes to aid him, but not before warning Bowser, "Don't expect mouth-to-mouth!"
*In the same scene, the lever zaps Bowser, and he faints. Waluigi rushes to aid him, but not before warning Bowser, "Don't expect mouth-to-mouth!"
*Wario is weightlifting, and seems to make a huge effort with the massive weights. Suddenly, his cell phone rings and he picks it up with his left hand, without dropping the barbell in his right hand. It is seen that he was just pretending his effort, as he talks nonchalantly at the phone. Waluigi, displeased, calls the cut by placing his hand on the camera lens. Wario seems to be talking to his mother in this segment, for he says "Hello? Ma! I told you not to call me! I'm making a movie..."
*Wario is weightlifting, and seems to make a huge effort with the massive weights. Suddenly, his cell phone rings and he picks it up with his left hand, without dropping the barbell in his right hand. It is seen that he was just pretending his effort, as he talks nonchalantly at the phone. Waluigi, displeased, calls the cut by placing his hand on the camera lens. Wario seems to be talking to his mother in this segment, as he says, "''Hello? Ma! I told you not to call me! I'm making a movie...''"
*Wario's and Waluigi's Bob-omb launching device gets jammed by a stuck Bob-omb. Waluigi then calls for the Prop Guy.
*Wario's and Waluigi's Bob-omb launcher device gets jammed by a stuck Bob-omb. Waluigi then calls for the Prop Guy.
*Bowser's Bullet Bill Cannon explodes in his face when he fires, causing him to hold his jaws open in shock.
*Bowser's Bullet Bill Cannon explodes in his face when he fires, causing him to hold his jaws open in shock.
*The Bullet Bill falls just ahead of Mario before he can return it at Bowser's Airship. Mario shrugs at the camera, laughing.
*The Bullet Bill falls just ahead of Mario before he can return it at Bowser's Airship. Mario looks down at the Bullet Bill, then shrugs at the camera and bursts out laughing.
*When Wario and Waluigi jump down to the court to escape the damaged launching device, Wario falls head-first into the ground, getting stuck in a hole, prompting Waluigi to laugh (even though Wario's falling body nearly hit him).
*When Wario and Waluigi jump down to the court to escape the damaged launcher device, Wario falls head-first into the ground due to Waluigi ducking to the side, getting stuck in a hole, prompting Waluigi to laugh (even though Wario's falling body nearly hit him).
*When Bowser, Wario, and Waluigi appear on the big screen behind Mario and Luigi after the threesome's defeat, a Paratroopa goes across the screen and they all start laughing.
*When Bowser, Wario, and Waluigi appear on the big screen behind Mario and Luigi after the three's defeat, a Paratroopa accidentally flies through the shot. Mario and Luigi look at each other in confusion, while Wario, Waluigi, and Bowser watch as the Paratroopa flies by. They then all burst into laughter.


===Snapshot Gallery===
===Snapshot gallery===
<center><gallery perrow=5>
<gallery perrow=5>
File:Bloopers1-MPT.jpg|Luigi hurts his nose by a tennis ball.
Bloopers1-MPT.png|Mario accidentally hits Luigi's face, causing him to have a black eye.
File:Bloopers2-MPT.jpg|Wario and Waluigi trip.
Bloopers2-MPT.png|Wario and Waluigi trip.
File:Bloopers3-MPT.jpg|Waluigi apologizes for hitting the camera with his pencil.
Bloopers3-MPT.png|Waluigi accidentally hits the camera with a marker.
File:Bloopers4-MPT.jpg|A Buckethead trips.
Bloopers4-MPT.png|A police robot trips.
File:Bloopers5-MPT.jpg|Wario and Waluigi slam into the door they were going to enter.
Bloopers5-MPT.png|Wario and Waluigi slam into the door they were going to enter.
File:Bloopers6-MPT.jpg|Waluigi gets his foot stuck in the door.
Bloopers6-MPT.png|Waluigi gets his leg stuck in the door.
File:Bloopers7-MPT.jpg|The ball-serving machine malfunctions.
Bloopers7-MPT.png|The ball-serving machine malfunctions.
File:Bloopers8-MPT.jpg|Bowser breaks the switch.
File:Bloopers13-MPT.png|The Bullet Bill fails to reach Mario's range.
File:Bloopers9-MPT.jpg|Bowser gets electrocuted after activating the switch.
Bloopers8-MPT.gif|Bowser breaks the lever.
File:Bloopers10-MPT.jpg|Wario grabs his cell phone while weightlifting.
Bloopers9-MPT.gif|Bowser gets zapped after accidentally activating the lever.
File:Bloopers11-MPT.jpg|The Bob-omb launching device malfunctions.
Bloopers10-MPT.gif|Wario grabs his cell phone while weightlifting.
File:Bloopers12-MPT.jpg|Bowser's Bill Blaster explodes on his face.
Bloopers11-MPT.gif|The Bob-omb launching device malfunctions.
File:Bloopers13-MPT.jpg|The Bullet Bill fails to reach Mario's range.
Bloopers12-MPT.gif|Bowser's Bill Blaster explodes on his face.
File:Bloopers14-MPT.jpg|Waluigi avoids getting hit by Wario.
Bloopers13-MPT.gif|The Bullet Bill fails to reach Mario's range.
File:Bloopers15-MPT.jpg|A Koopa Paratroopa pops up behind Wario, Bowser, and Waluigi.
Bloopers14-MPT.gif|Waluigi avoids getting hit by Wario.
</gallery></center>
Bloopers15-MPT.gif|A Koopa Paratroopa pops up behind Wario, Bowser, and Waluigi.
<!-- This is to be hidden until related images can be added for this section. Plus, the descriptions need major editing.
</gallery>
 
==Celebration Animations==
''This section is under construction.''
 
When a character wins a game, their celebration will be shown. In each one, an event occurs.


*'''Mario:''' Mario is celebrating while holding his trophy with Peach at his side. She gives him a kiss, which makes the plumber glad.
==Celebration animations==
*'''Luigi:''' Luigi is doing a victory dance when Mario arrives on stage applauding. He (intentionally) hit the back of his younger brother and step on your foot, out of jealousy.
{{image|more=yes|section=yes|Upload images related to each animation described below.}}
*'''Peach:''' Peach celebrates with Mario, Luigi, Wario and Waluigi to watching. She throws a kiss to the Mario Brothers, making them float passion. At that time, Wario and Waluigi try to steal the trophy, but Wario slips into a tennis ball and the trophy is going to air. Fortunately, she manages to grab it before it hit the ground.
{{rewrite|section=y|Descriptions for each character's singles tournament trophy win sequence need major editing}}
*'''Yoshi:''' Yoshi is waiting for his prize, when your belly rumbles. He is saddened by having nothing to eat at the moment, until Luigi arrives on stage with the trophy. He sees the object as a big and juicy pineapple. Yoshi tries to eat, but ends up swallowing Luigi. He is surprised by the disappearance of his friend.
When a character wins a tournament in Singles mode, their celebration will be shown, with an event occurring for each one.
*'''Bowser:''' Bowser is cheering and laughing, with Peach at his side. He asks for a kiss on the cheek and closes his eyes. Peach asks a red Birdo to kiss him. Bowser sees and runs desperate.
*'''Mario:''' Mario holds his trophy, celebrating his victory. Peach, also pleased, crouches to kiss Mario's cheek. Mario, in love, puts down the trophy and then jumps to do a cheer.
*'''Bowser Jr.:''' Mario, Luigi, Yoshi and Yellow Toad are waiting for Bowser Jr. to reward them. Suddenly we hear a chuckle and the trophy is gone. Bowser Jr. appears and makes poses.
*'''Luigi:''' Luigi is doing a victory dance when Mario arrives on stage applauding. He pats him on the back, but appears to intentionally step on Luigi's foot out of jealousy, much to the latter's dismay.
*'''Daisy:''' Luigi waits Daisy to give her the prize, until she enter skating in high speed, which makes Luigi spin. Daisy back to the entrance and makes him throw the trophy up. In slow motion, Daisy takes the trophy back.
*'''Peach:''' Peach celebrates with Mario and Luigi while Wario and Waluigi look on. She blows a kiss to the Mario brothers, making them float. Then, Wario and Waluigi try to steal the trophy, but Wario slips on a tennis ball, knocking over the rack the trophy sat on and flinging the trophy into the air. Peach catches the trophy, then gives the peace sign.
*'''Donkey Kong:''' DK is on stage. Toad arrives with a trophy and Donkey get fast, not seeing the little friend is still holding the trophy. Rocks the object several times, until Toad fall, making the monkey confused.
*'''Daisy:''' Luigi is about to give Daisy her prize. She comes in, skating at high speed, making Luigi spin. She skates into him, making him throw the trophy up. In slow motion, Daisy catches the trophy. She then blows a kiss in front of the camera.
*'''Diddy:''' Luigi and Peach are in the area with Donkey Kong, who is playing a bongo. Diddy arrives jumping, turns around Luigi and picks up the trophy with his tail. So, the monkey throws the prize up, jumps on bongos and manages to grab the trophy. Diddy then jumps on the shoulder of his uncle and strikes a pose with he.
*'''Yoshi:''' Yoshi is waiting for his prize when his stomach grumbles. He is saddened by having nothing to eat at the moment, until Luigi arrives on stage with the trophy. He sees the object as a big and juicy pineapple. Yoshi tries to eat, but ends up swallowing Luigi. He is surprised by his disappearance and shrugs at the camera in confusion.
*'''Wario:''' Wario walks and jumps through the place until it falls off the step with the trophy. Wario, then pour over the object, and when gets up, sees that it is flat, making he sad.
*'''Boo:''' Mario and Luigi wait for Boo when the trophy begins to levitate. Mario and Luigi become frightened until they see that Boo was invisible when he got it, which amuses them. Several other Boos appear, two of which carry Mario and Luigi into the air as they laugh with joy.
*'''Waluigi:''' Waluigi holds the trophy and Wario is on your side. Doing a dance, Wario pushes Waluigi, who falls. When it starts to rise from the ground, the trophy fell on his head.
*'''Koopa Troopa:''' Koopa Troopa comes on stage while Luigi, Mario and Peach applaud for his victory. However, he fails to notice a banana peel that Diddy Kong has accidentally dropped. Luigi, Mario, and Peach try to warn him, but he slips on the peel, slides across the stage, ricochets off a pole and then hits Luigi in the face, who accidentally tosses the trophy from the impact. Koopa Troopa catches it, waves to the crowd and gives a peace sign, while the other characters pose for the camera as well.
*'''Boo:''' Mario Brothers wait Boo when the trophy begins to levitate. Mario and Luigi are frightened, until they saw that was Boo invisible. Mario and Luigi start to float, and several other Boos appear.
*'''Paratroopa:''' Paratroopa notices how his shell is attached to a fishing hook to the string of a fishing pole while Waluigi holds back the trophy, to prevent Paratroopa from getting it. Toad cuts the string with a large pair of scissors. That causes Wario and Waluigi to fall, allowing Paratroopa to claim the trophy with Peach applauding.
*'''Koopa Troopa:''' Diddy is eating lots of bananas and throws a banana peel on the floor, which is next to Mario, Luigi and Peach. Koopa Troopa comes in and slips on the peel. Mario and Luigi to dodge, but Koopa back and hits the face of Luigi, who throw the trophy. While Mario aid Luigi, Koopa Troopa gets the prize.
*'''Bowser:''' Bowser is cheering and laughing, with Peach standing by. He asks for a kiss on the cheek and closes his eyes. Peach invites a red Birdo to kiss him. When Bowser witnesses it, he attempts to flee, but accidently falls off the podium.
*'''Paratroopa:''' Waluigi is the reward, Paratroopa comes and tries to grab the trophy, only to see that Wario arrested him on a fishing rod and pulls him to not touch the object. Toad appears and, with a large scissors, cut the line. That makes Wario to fall and Paratroopa get the prize.
*'''Bowser Jr.:''' Mario, Luigi, Yoshi, and Yellow Toad are waiting to reward Bowser Jr. as Mario says, "Oh, that Junior, he got first place!" Suddenly, they hear a chuckle, which happens to be him snatching the trophy and making poses afterward.
*'''Shy Guy:''' Luigi waits in place. Shy Guy arrives, looking happy. When going up on the top step, he falls and drops his mask. Luigi gets very scared seeing his true face, but Shy Guy quickly put the mask in place and takes the prize.
*'''Donkey Kong:''' DK is on stage excited over his victory. Toad arrives with the trophy and DK grabs it, unaware that Toad is still hanging on to it. DK shakes the object several times until Toad falls off and faints from dizziness. DK then scratches his head and looks at the camera in confusion.
*'''Fly Guy:''' Wario and Waluigi are the center with the trophy and next to Peach. Fly Guy tries to get the reward, but Waluigi showing a big toe, which he uses to catch him. Fly Guy starts to spin, which confuses the two.
*'''Diddy Kong:''' Luigi and Peach are on the podium with Donkey Kong, who is playing a bongo. Diddy arrives, jumping and running around Luigi and then picks up the trophy with his tail. Diddy throws his prize up, jumps on the bongo, and catches the trophy. Diddy then jumps on DK's shoulder and they both strike a pose at the camera.
-->
*'''Wario:''' Wario waves at the crowd, then he walks and jumps around, but he loses his balance until he falls off the stage while still holding the trophy. He lands on it, gets up, then he looks left and right, but sees that he has accidentally flattened his trophy, making him shocked, so he sighs in depression, picks it up, and sadly shows it off while looking away.
*'''Waluigi:''' Waluigi holds the trophy and does a dance with Wario. Wario pushes Waluigi, making him fall, losing his grip on the trophy. As he tries to get up, the trophy hits him on the head and knocks him out.
*'''Shy Guy:''' Luigi waits in place. Shy Guy arrives, walking happily. After climbing the steps, he falls and drops his mask. Luigi gets very scared upon seeing his true face (not shown to the camera), but Shy Guy quickly puts his mask back and takes the trophy.
*'''Fly Guy:''' Wario and Waluigi pretend to offer Fly Guy the trophy, but Waluigi grabs Fly Guy with a giant pair of pliers. This causes Fly Guy to spin wildly out of control, knocking down Wario and Waluigi, and launching the trophy into the air. Fly Guy catches the trophy and celebrates with Peach.
*'''Petey Piranha:''' Mario presents the trophy to Petey Piranha while Peach, Koopa Troopa, Shy Guy, and Purple Toad are present as well. Petey then begins to jump in place excitedly, shaking the podium. After he takes the trophy, Petey jumps into the air. Mario, Peach, Koopa Troopa, Shy Guy and Purple Toad brace for impact, but when nothing happens, they look up and see Petey flying, whilst clutching the trophy in his mouth.
*'''Wiggler:''' Luigi and Diddy Kong give Wiggler the trophy, but Diddy Kong accidentally rolls a tennis ball, causing Wiggler to slip on it and drop the trophy. Luigi and Diddy Kong become anxious, knowing Wiggler will become angry, but he calms down when he sees his trophy. Luigi checks up on him, but Diddy Kong loses his footing from the tennis ball, bumps into Luigi, and they both land on Wiggler and knock the trophy away. Wiggler becomes angry and then chases Diddy Kong and Luigi, who flee in fear.


==Glitches==
==Glitches==
==={{conjecturaltext|Immunity to Offensive Power Shot Effects}}===
{{main|List of Mario Power Tennis glitches}}
[[File:Immune Diddy PowerShot.JPG|thumb|right|Notice how Mario is not getting pushed back.]]
===Offensive Power Shot immunity===
Mario or Luigi rebounding an [[Offensive Power Shot]] with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's [[Sludge Racket]].
[[File:Glitch Mario's Offensive Power Shot - MPT.png|thumb|Mario not being pushed back as a result of the immunity glitch]]
 
Mario or Luigi rebounding an [[Power Shot (Mario Tennis series)|Offensive Power Shot]] with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's [[Sludge Racket]].
==={{conjecturaltext|Messed-Up Graphics}}===
[[File:Messed UpBooMarioPowerTennis.JPG|thumb|left|The Boo Brigade Returns.]]
When a human player's Boo uses a defensive shot, the multiple Boos have their normals reversed. Computer Boos do not have this problem. This glitch does not appear in the Wii version.
{{br}}
{{br}}


==={{conjecturaltext|Wario Messed-Up Audio}}===
==Reception==
Occasionally, when Wario uses his Offensive Power Shot, Wario will begin saying his Defensive Power Shot Audio instead of his Offensive Power Shot Audio. This has only heard on the Wii Version. It does not effect Computer Warios.
{{rewrite-expand|section=yes|add Wii version reviews}}
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Raymond Padilla, [http://cube.gamespy.com/gamecube/mario-tennis/565600p1.html Gamespy]
|4/5
|align="left"|''Though Mario Power Tennis is quite different from the previous version, it's a superior product in almost every way. It's based on excellent gameplay mechanics that are taken in really interesting directions through gimmick courts. Mastering each player will take dozens and dozens of hours. Multiplayer games are a total riot. Though it doesn't look or sound as good as other games on the market, there's no denying the sheer amount of fun this game offers … even if Camelot ruined Shy Guy for me.''
|-
|Nintendo GameCube
|Chris Kohler, [https://web.archive.org/web/20041115203646/http://1up.com:80/do/reviewPage?cId=3136536&did=1 1UP]
|8.5/10
|align="left"|''So in a way, it's much like the game of tennis itself. There's no reason why hitting a ball back and forth until somebody drops it should be much fun, but it sure is. And Camelot's finessed, perfected tennis engine means that Mario Power Tennis -- for all its bizarre features and explosive moves -- is one of the best choices for tennis buffs on the market today. ''
|-
|Nintendo GameCube
|Matt Casamassina, [https://www.ign.com/articles/2004/11/08/mario-power-tennis IGN]
|8.5/10
|align="left"|''Mario Power Tennis is a solid update to a great Nintendo 64 game. The fundamental play mechanics are more or less the same, which is in my book just fine given that I liked them to begin with...That said, some of the additions are a mixed bag. The new power moves, while cinematic and certainly pretty, can jar the flow of matches and make it difficult to continually follow the ball. And the new Gimmick Courts, sometimes filled with flashing lights and other obstructing obstacles, share exactly the same problem.''
|-
|Nintendo GameCube
|Tom Bramwell, [https://www.eurogamer.net/articles/ir_mariopowertennis_gc Eurogamer]
|8/10
|align="left"|''We could take this opportunity to strut up and down ranting with self-righteous indignation about the stagnation of Nintendo's first-party line-up and the amount of repackaging and sideways steps that seem to belie its newfound "Revolutionary" principles. But as long as the games are still this entertaining, and do enough to keep us satisfied, we'll be happy to play them. So we're not going to. Besides, that'd be a bit too grown-up.''
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/gamecube/mario-power-tennis 80]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gamecube/557719-mario-power-tennis/index.html 81.03%]
|}


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
Mario MPT artwork.png|[[Mario]]
MPTpromo.png|Mario serving
DiddyKongTrophyMarioPowerTennis.png|[[Diddy Kong]] and [[Donkey Kong]]
PeteyMPT.png|[[Petey Piranha]]
</gallery>
 
==Media==
{{Main-media}}
{{media table
|file1=Mario Power Tennis Banner.mp3
|title1=Disc Channel
|file2=MPT Title.oga
|title2=Title
|file3=Delfino Plaza Court Exhibition.oga
|title3=Delfino Plaza Court
|file4=Luigi's Mansion Court Exhibition.oga
|title4=Luigi's Mansion Court
|file5=Peach Dome Exhibition.oga
|title5=Peach Dome
}}


==Staff==
==Staff==
{{main|List of Mario Power Tennis staff}}
{{main|List of Mario Power Tennis staff}}
==Names in other languages==
{{foreign names
|Jap=マリオテニスGC
|JapR=Mario Tenisu Jī Shī
|JapM=Mario Tennis GC
|JapC=<ref>{{cite|url=www.nintendo.co.jp/ngc/gomj/index.html|title=マリオテニスGC|publisher=Nintendo Co., Ltd.|accessdate=November 24, 2024|language=ja}}</ref>
|ChiT=瑪利歐網球GC
|ChiTR=Mǎlì'ōu Wǎngqiú GC
|ChiTM=Mario Tennis GC
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|accessdate=May 14, 2024|language=zh-hant}}</ref>
}}
===''NEW PLAY CONTROL! Mario Power Tennis''===
{{foreign names
|Jap=Wiiであそぶ マリオテニスGC
|JapR=Wii de Asobu Mario Tenisu Jī Shī
|JapM=Play with Wii: Mario Tennis GC
|JapC=<ref>{{cite|url=www.nintendo.co.jp/wii/rmaj/index.html|title=Wiiであそぶ マリオテニスGC|publisher=Nintendo Co., Ltd.|accessdate=November 24, 2024|language=ja}}</ref>
|ChiT=Wii來玩 瑪利歐網球GC
|ChiTR=Wii Lái wán Mǎlì'ōu Wǎngqiú GC
|ChiTM=Play with Wii: Mario Tennis GC
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/wii/wii_software.html|title=Wii遊戲軟體|publisher=Nintendo HK|language=zh-hant|accessdate=May 14, 2024|archive=web.archive.org/web/20210302014851/https://www.nintendo.com.hk/wii/wii_software.html}}</ref>
|FreE=Mario Power Tennis NOUVELLE FAÇON DE JOUER !
|FreEM=Mario Power Tennis NEW WAY TO PLAY!
|FreEC=<ref>{{cite|url=www.nintendo.com/fr-fr/Jeux/Wii/Mario-Power-Tennis-NOUVELLE-FACON-DE-JOUER--282332.html|title=Mario Power Tennis NOUVELLE FAÇON DE JOUER !|publisher=Nintendo FR|accessdate=November 24, 2024|language=fr}}</ref>
}}
==Trivia==
*''Mario Power Tennis'' is the only ''[[Super Mario (franchise)|Super Mario]]'' title on the [[Nintendo GameCube]] to natively support 16:9 widescreen display in addition to the conventional 4:3.


==References==
==References==
<references/>
<references/>
==External Links==
*[http://www.nintendo.co.jp/wii/rmaj/index.html Enjoy with Wii: Mario Tennis GC website (Japanese)]
*[http://www.nintendo.co.jp/ngc/gomj/index.html GameCube edition's website (Japanese)]
*[http://www.mariotennis.com/ New Play Control! Mario Power Tennis North America]
*[http://www.youtube.com/watch?v=BWnJ-5hES2Q Full reel of Mario Power Tennis Bloopers]


{{BoxTop}}
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF|Mario Power Tennis (GameCube, Wii)}}
*[http://www.nintendo.co.jp/ngc/gomj/index.html GameCube version's website (Japanese)]
*[http://www.nintendo.co.jp/wii/rmaj/index.html Enjoy with Wii: ''Mario Tennis GC'' website (Japanese)]
*[http://www.mariotennis.com/ ''New Play Control! Mario Power Tennis'' North America]
*[https://www.nintendo.com/games/detail/mario-power-tennis-wii ''New Play Control! Mario Power Tennis'' gamepage]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Power-Tennis-268324.html GameCube version's website (Nintendo UK)]
*[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Mario-Power-Tennis-282332.html ''New Play Control! Mario Power Tennis'' website (Nintendo UK)]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Play_Control_Tennis.pdf ''New Play Control! Mario Power Tennis'' North American manual (EN/FR)]
*[http://www.youtube.com/watch?v=BWnJ-5hES2Q Full reel of ''Mario Power Tennis'' Bloopers]
 
{{MPT}}
{{MPT}}
{{Mariogames}}
{{Super Mario games}}
{{GC}}
{{GCN}}
{{Wii}}
{{Wii}}
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[[Category:Mario Power Tennis|*]]
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Latest revision as of 16:56, December 4, 2024

This article is about the GameCube game. For the Game Boy Advance game known as "Mario Power Tennis" in Europe, see Mario Tennis: Power Tour.
Mario Power Tennis
The front cover for Mario Power Tennis for the Nintendo GameCube
For alternate box art, see the game's gallery.
Developer Camelot Software Planning
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo GameCube, Wii (New Play Control! series)
Release date Nintendo GameCube:
Japan October 28, 2004[?]
USA November 8, 2004[?]
Europe February 25, 2005[?]
Australia February 25, 2005[?]
Wii:
Japan January 15, 2009[?]
HK January 15, 2009[?]
ROC January 15, 2009[?]
Europe March 6, 2009[1]
USA March 9, 2009[2]
Mexico March 9, 2009[3]
Australia March 26, 2009[?]
Wii (Nintendo Selects):
USA June 10, 2012[?]
Europe June 22, 2012[?]
Language(s) English (United States)
French (France)
French (Canada)1
German
Spanish (Spain)
Spanish (Latin America)1
Italian
Japanese
1 - Only in the New Play Control! version.
Genre Tennis
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player, Multiplayer
Format
Nintendo GameCube:
Optical disc
Wii:
Optical disc
Input
Nintendo GameCube:
Wii:
Serial code(s) GameCube:
Japan DOL-GOMJ-JPN
Wii:
Japan RVL-RMAJ-JPN

Mario Power Tennis is a sports game for the Nintendo GameCube and a re-release for the Wii (via the New Play Control! series). It is the third direct installment in the Mario Tennis series, and the follow-up to Mario Tennis for the Nintendo 64. In this game, Mario and his various friends and enemies meet up to play tennis. Like earlier sports titles within the Super Mario franchise, all the playable characters have their own powerful Power Shots. Additionally, there are courts in the game that have special effects and events during the game. For each court, there are also special games to play.

Opening cutscene[edit]

Mario and Luigi celebrating a win in their tennis match against Wario and Waluigi during the Mario Power Tennis opening
Mario and Luigi celebrating their win against Wario and Waluigi

The game's opening begins with Mario and Luigi playing a match against Wario and Waluigi. The Mario Bros. win the match and celebrate as Wario and Waluigi complain about their loss. Bowser is seen surveying the match through hidden cameras. The next day, Wario and Waluigi see a picture of Mario and Luigi on the "Peach Dome Tournament" board and are angry to see that their opponents have knocked them out of the running. Wario and Waluigi vandalize the picture of Mario and Luigi, but the police pursues to arrest them. Wario and Waluigi escape into a janitor's closet, but they fall into what appears to be a training room. Bowser approaches them and offers an alliance to get revenge against the Mario Bros. After hours of training and seeing others playing their tennis matches, they carry out a plan to attack the final tournament match later that evening at the Peach Dome.

As Mario and Luigi are about to play the final match of the tournament against Yoshi and Donkey Kong, Bowser shows up on an airship-shaped blimp and rigs the tournament so that Wario and Waluigi can have their rematch with the Mario Bros., shocking the tournament hosts, Princess Peach and Toadsworth. Everyone gets angry at Wario, Waluigi, and Bowser wanting them to leave, but Wario and Waluigi silence them by setting up a machine that fires Bob-ombs at the Mario Bros. Bowser, in the meantime, throws Bob-ombs at them. However, Mario and Luigi deflect the incoming Bob-ombs back at them with their tennis rackets. Other characters, such as Diddy Kong and Koopa Troopa, are briefly seen helping the Mario Bros. fend off the Bob-ombs as the spectators evacuate from the stadium, running and screaming for their lives. As a last resort, Bowser launches a Bullet Bill from his blimp at them, and Mario knocks it back with his racket, which fires back and hits Wario's Bob-omb launcher. Waluigi is about to retrieve the launcher, but Wario falls and crushes him. The launcher, flipped from the explosion, accidentally fires a Bob-omb at Bowser's blimp, destroying it and revealing Bowser's stock of Bob-ombs below his blimp, shocking Peach, Toadsworth, Mario, and Luigi.

Bowser's blimp starts to descend out of control and falls toward Wario and Waluigi. Wario and Waluigi attempt to escape, but Bowser crashes to them with the Bob-ombs onboard, causing them to blow up on impact, creating a large explosion.

Afterwards, the trio falls unconscious after the blast, and their plan to attack Mario and his friends has completely failed, despite the damage they have done to the stadium. Mario and Luigi are relieved and unharmed, and Mario breaks the fourth wall by saying "Mama-mia" at the camera before the scene ends.

Additional snapshots[edit]

Gameplay[edit]

Players participate in a tennis game, just as its precedents in the Mario Tennis series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning game, set, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode.

Controls[edit]

Mario Power Tennis
The controls for the game

Menu screen controls[edit]

  • Control Stick: The players can use the Analog Stick to scroll through menu items.
  • A Button: The players can select menu items
  • B Button: The players can cancel any action they took
  • START/PAUSE Button: The players can return to game they were playing
  • L Button: Pressing the button once makes a selected character left-handed. Pressing it again makes the character right-handed.
  • R Button: Pressing the button once makes a star for the character. Pressing it again removes the star. Stars are only obtained by beating the Star Cup.

Game controls[edit]

The controls here are assumed the normal control style. The control options are changed in the options menu and before the start of a match.

  • Control Stick: The players can move around and also aim direction of ball they just hit.
  • A Button: The players execute a topspin shot (if the players hit the button twice, they will execute a strong shot). Topspin shots are faster with a higher trajectory than slice shots and the ball's trail is colored red when a topspin shot has been taken.
  • A Button when ball is on the other side of the court: The player will taunt at the opponent. If the animation finishes, the glow around the opponent's racket grows smaller.
  • B Button: The players execute a slice shot (if the players hit the button twice, they will execute a strong shot). Slices are slower with a lower trajectory than topspin shots and the ball's trail is colored blue when a slice shot has been taken.
  • A Button then B Button: The player can lob, which can send the ball flying up in the air. It can fly over the opponents' heads.
  • B Button then A Button: The player can perform a drop shot which is a very weak shot that goes barely past the net. It is performed to deter players who like to go far away from the net.
  • A Button and B Button: The player can perform a flat shot. When the ball is lobbed, a smash point appears and the player can perform a smash shot instead of a flat shot. Flat shots' trails are colored green while smash shots' trails are colored purple.
  • R Button and either A Button or X Button: The player performs a powerful Offensive Power Shot if power shots are turned on and if the player's racket glows to a certain amount of intensity. The power shot depends on the character. The players also must be in a certain distance or they will perform a defensive power shot instead. Note that any offensive power shots that occur before this still has an effect on the player who will use the power shot.
  • R Button and either B Button or Y Button: The player performs a Defensive Power Shot, which can cover the ball to great distances if power shots are turned on and if the players' racket glows to a certain intensity. This power shot also depends on the characters, but not as much as offensive power shots. Any offensive power shot that has been executed before this will not have any effect on the players if they use the defensive power shot.
  • L Button: The players can cancel charge shots.
  • L Button and either A Button or B Button: The players can jump towards the ball.
  • Z Button: The players can change the camera view. The options are stationary, player, and dynamic.

Game modes[edit]

Exhibition[edit]

Mario Power Tennis
Players participating in Item Battle Mode.

Up to four players can participate in this versus mode. The players can choose their characters, a court, and what type of game that they can play. The player can also adjust rules in versus match, such as turning power shots on and off, setting the numbers of games and sets, and choose which character to pair with when playing in doubles. Computer levels can also be set by the player, and they range from easiest to hardest: novice, intermediate, expert, pro, and the unlockable ace difficulty. There are three types of games that the player can play.

  • Standard Court: The player and the opponent participates in a chosen course with no gimmicks of any kind. The only gimmicks present are the bounce intensity, speed of the ball, and the power shots, if turned on. Standard Courts for any court that is not Peach Dome must be unlocked first by completing the Gimmick Masters tournaments.
  • Gimmick Court: The player participates in the same game as in the court, but with gimmicks that can help or hinder the player, unique to each court. The Peach Dome is the only court that cannot have gimmicks of any sort whatsoever.
  • Item Battle: The player can use special items to help them win against the opponent. To do so, the player must hit an Item Box with the ball and receive a random item, very much like in the Mario Kart series, except that the item received isn't dependent if the player is losing or not.
    • Green Koopa Shell: 3 shells zoom out in straight lines. If the player gets hit by one, they will stumble and lose time, possibly going as far as help the opponent gain a point.
    • Red Koopa Shell: One Red Shell comes out and chases after the opponent. The effect is similar to that of a green shell if contact has been initiated.
    • Mushroom: The Mushroom increases the player's movements for a brief moment of time. It also grows the player back into normal size quicker if they had been shrunk by Lightning.
    • Banana: A stationary banana gets shot out. If it hits the ground, the banana remains there. Slipping on a banana peel also has the same effect as shells.
    • Star: The Star increases the player's abilities and it makes the player invulnerable for a short period of time. It also grows the player back to normal size quicker, if the player was shrunk by Lightning.
    • Lightning: The Lightning strikes the opponents of the court and shrinks them to a tiny size. The opponent's speed, stature, and power will also decrease.

The content and number of the item boxes depends on the court being played on.

  • Peach Dome Courts: None
  • Luigi's Mansion: 10% higher chance of lightning bolts.
  • Delfino Plaza Court: 10% higher chance of mushrooms.
  • Wario Factory: Twice as many item boxes.
  • Gooper Blooper Court: 10% higher chance of red and green shells.
  • Donkey Kong Jungle Court: 10% higher chance of bananas.
  • Bowser Castle Court: Same as Bowser Castle Gimmick Court.
  • Mario Classic Court: 10% higher chance of stars.
  • Ring Shot: The player scores points by hitting rings to win the game. The player earns the points in the rings by winning the point in the game, which depends on how many rings the player has shot. The losing player will give half of their points to the winning player in charge amount. The amount of ring points needed to win the game ranges from 100, 200, and 500.

Tournament[edit]

Entrees in the Planet Cup tournament in Mario Power Tennis. Compressed with PNGMonster.
Mario goes against opponents in the Planet Cup.

The player pits against simultaneous matches against computer opponents to win the trophy in a cup. The higher the cup level, the harder the computers will get. Once a character has completed Star Cup, the character receives a star ranking, strengthening hitting the ball. This rank also allows the character to participate in the Star Tournament, where the opponents also have the star ranking and are generally more difficult. The player can also participate in a Gimmick Tournament, which, as the name implies, enables the player to participate in Gimmick matches in courts against the computer. Although a Doubles Tournament is available, only one player can participate, forcing the player to be paired with an AI-controlled partner of their choice. Additionally, completing the World Open in Doubles does not grant the character a star ranking, so players must complete the Singles tournaments first to participate in Doubles Star Tournament.

World Open[edit]

These tournaments are held in the Peach Dome court.

  • Mushroom Cup: 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
  • Flower Cup: 1-set starting round, 3-set semifinals, 3-set finals (clay surface)
  • Star Cup: 1-set starting round, 3-set semifinals, 5-set finals (grass surface)
Gimmick Masters[edit]
  • Fire Cup: 1-set starting round, 1-set semifinals, 3-set finals, held in the Luigi's Mansion, Gooper Blooper, and DK Jungle courts in no particular order
  • Thunder Cup: 1-set starting round, 3-set semifinals, 5-set finals, held in the Delfino Plaza, Wario Factory, and Bowser's Castle or Mario Classic courts in no particular order
Star Tournament[edit]

Just like the World Open, these tournaments are held in the Peach Dome as well. However, as the tournament suggests, CPU opponents are all star characters.

  • Rainbow Cup: 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
  • Moonlight Cup: 1-set starting round, 3-set semifinals, 5-set finals (clay surface)
  • Planet Cup: 3-set starting round, 3-set semifinals, 5-set finals (grass surface)

Special Games[edit]

The fourth level of Artist On the Court.
Players participating in Artist on the Court

Players have the option to play special games as an alternative to going in tournament or exhibition mode. Up to four players can participate in the special games except for Gooper Blooper Volley and Mecha-Bowser Mayhem, which are only for one player. All courts have specific special games that are unique from one another.

  • Artist on the Court: Players must color a design on a wall using paint balls to complete the minigame. In order to progress and achieve harder levels, the player must complete the designs within the time limit. Designs include Mario, Luigi, Diddy Kong, Bowser and Bowser Jr., and a rainbow of Yoshis, in increasing order of difficulty.
  • Balloon Panic: Players must prevent Klaptraps from bursting their balloons by hitting balls at panels to make them change direction. The game ends when a Klaptrap pops a balloon.
  • Chain-Chomp Challenge: Players must feed a hungry Chain Chomp with balls. Bob-ombs make the Chain Chomp turn red and earn the player two points for every ball, but hitting the Chain Chomp with another Bob-omb will let the Chain Chomp out and waste the player's time with the need to activate a switch. Water balls place angry Chain Chomps back into their normal positions, and put normal Chain Chomps to sleep. The player can wake the Chain Chomp up by smacking a Bob-omb into it. Players can also tamper with other players' progress.
  • Gooper Blooper Volley: Players must rebound hits from a Gooper Blooper in a regular tennis game. However, the player also must avoid rebounding their ball into the gray zone that changes constantly throughout the game. Messing up ends the game.
  • Mecha-Bowser Mayhem: Players must defeat a Mecha Bowser that produces beams of light by swinging its tennis racket. Mecha Bowser can attack the player by breathing fire and shooting Bullet Bills. The game ends when either the player or Mecha Bowser is defeated.
  • Terror Tennis: The players must prevent ghosts from coming out of the paintings and attacking them. They have to earn a certain amount of points before the time runs out in order to proceed to more difficult levels. The player gets more points if they hit the ghost that is just about to come out of the painting.
  • Tic-Tac-Glow: The player must get three Shine Sprites in a row in order to earn points. They can do this by hitting balls to the other side of the court, while hitting the FLUDD icons, in order to spray goop away from the site.
  • Coin Collectors: The player must earn coins that enter the court while avoiding fireballs. They can only move left and right, but they can hit tennis balls to hit the POW block for more coins or the destruction of the fireballs. The player with the most coins wins the game.

Event Games[edit]

Multiplayer-exclusive, Event Games is a tiebreaker match with options for a 3, 5 or 7 points game. It is unlocked by holding Z Button and pressing START/PAUSE Button on the title screen (holding A Button and B Button for a few seconds on the New Play Control! port), something that must be performed every time the game is booted-up.

Other modes[edit]

Mario Power Tennis
The Exhibition records.
  • Continue: When the players select this option, they can resume a previously saved game. Players can save a game during the middle of a match or before a tournament is started. However, any midgame points gained will reset to 0-0. The game can hold up to three continue files.
  • Records: Players can view records on all types of game modes played. If the records are on Exhibition, they can view what character they played and won against. Note that this only applies to beaten computer players by the player shown in a table. The shape of the win depends on the difficulty of the computer (a triangle means novice, a circle means intermediate, a circle with a dot in the middle means expert, a moon means pro, and a star means ace. Plus, a small star icon on the top right corner indicates that the computer was beaten when starred). If the records are on Tournament, the players can view the trophies won in a singles or doubles match with the character the player chosen. In Special Games, the players can view how long and/or how many points they achieved and the difficulty played on.
  • Options: The players can adjust in game settings, such as setting the sound system to mono, stereo, or surround, turning music on and off, turning rumble on and off, and setting control options. Control options can be set to easy, normal, and technical, which differs the controls the players must use. The players can also choose to delete save data, but once it is deleted, it cannot be restored.

Participants[edit]

The character select screen in Mario Power Tennis.
The complete character select screen. Characters that have won the Star Tournament have their icon borders colored gold.

A total of 18 characters are playable in Mario Power Tennis, of which 14 are default and the other 4 need to be unlocked before they can be played as. Diddy Kong, Bowser Jr., Fly Guy, Wiggler, and Petey Piranha are newly playable to the Mario Tennis series, with Fly Guy and Wiggler also making their overall playable debuts. Characters are divided into 6 different play styles, listed below.

  • All Around: A character that is above average in all categories.
  • Speedy: A character that can get to the ball in time, but lacks raw strength and often reach.
  • Power: A character that can hit the ball with great force, but lacks speed and ball control.
  • Technique: A character that can place the ball on the corners of the net, but can lack speed and power.
  • Tricky: A character that can curve the ball, but often lacks reach.
  • Defense: A character that can easily hit the ball from any position, but lacks power and speed.

Although their stats are not visible, each character has slightly different attributes from each other. For instance, Bowser has more power and reach compared to Wario, but Wario has better control, movement, and volleying.

Default characters
MarioMPT.png
Mario
Artwork of Mario in Mario Power Tennis
Skill type: All Around
Offensive Power Shot: Iron Hammer
Defensive Power Shot: Spin Jump Return
Luigi MPT.png
Luigi
Artwork of Luigi in Mario Power Tennis
Skill type: All Around
Offensive Power Shot: Squeaky Mallet
Defensive Power Shot: Poltergust Return
Peach MPT.png
Peach
Artwork of Princess Peach in Mario Power Tennis
Skill type: Technique
Offensive Power Shot: Super Peach Spin
Defensive Power Shot: Sweet Kiss Return
Daisy MPT.png
Daisy
Artwork of Princess Daisy in Mario Power Tennis
Skill type: Technique
Offensive Power Shot: Wonder Flower
Defensive Power Shot: Flowerbed Return
WarioMPT.png
Wario
Mario Power Tennis artwork: Wario
Skill type: Power
Offensive Power Shot: Thunder Cast Shot
Defensive Power Shot: Ultra-Hand Return
WaluigiMPT.png
Waluigi
Artwork of Waluigi from Mario Power Tennis.
Skill type: Defense
Offensive Power Shot: Whirluigi
Defensive Power Shot: Swimming Return
Yoshi MPT.png
Yoshi
Artwork of Yoshi in Mario Power Tennis
Skill type: Speedy
Offensive Power Shot: Rainbow Flutter
Defensive Power Shot: Rolling Egg Return
Koopa MPT.png
Koopa
Artwork of Koopa Troopa from Mario Power Tennis.
Skill type: Speedy
Offensive Power Shot: Water Bomb
Defensive Power Shot: Water Shell Dash
DK MPT.png
Donkey Kong
Artwork of Donkey Kong from Mario Power Tennis.
Skill type: Power
Offensive Power Shot: Barrel Cannon Blast
Defensive Power Shot: Boomerang Banana Return
Diddy MPT.png
Diddy Kong (new)
Artwork of Diddy Kong from Mario Power Tennis.
Skill type: Speedy
Offensive Power Shot: Acrobatic Banana
Defensive Power Shot: Barrel Jet
Boo MPT.png
Boo
Boo
Skill type: Tricky
Offensive Power Shot: Boo Blast
Defensive Power Shot: Boo Brigade Return
Shy Guy MPT.png
Shy Guy
Shy Guy
Skill type: Technique
Offensive Power Shot: Lightning Spear
Defensive Power Shot: Spear Dance Return
Bowser MPT.png
Bowser
Artwork of Bowser from Mario Power Tennis.
Skill type: Power
Offensive Power Shot: Fire Breath
Defensive Power Shot: Spinning Shell Dash
Bowser Junior MPT.png
Bowser Jr. (new)
Bowser Jr.
Skill type: Tricky
Offensive Power Shot: Magic Paint
Defensive Power Shot: Rolling Brush Return
Unlockable characters
Fly Guy MPT.png
Fly Guy (new)
Fly Guy
Skill type: Tricky
Offensive Power Shot: Tornado Twist
Defensive Power Shot: Tornado Return
To unlock:
Win all World Open cups (Mushroom, Flower, and Star) in Singles
Paratroopa MPT.png
Paratroopa
Koopa Paratroopa
Skill type: Technique
Offensive Power Shot: Energy Ball
Defensive Power Shot: Sky Dive
To unlock:
Win all World Open cups (Mushroom, Flower, and Star) in Doubles
Wiggler MPT.png
Wiggler (new)
Mario Power Tennis promotional artwork: Wiggler
Skill type: Defense
Offensive Power Shot: Anger Management
Defensive Power Shot: Flutter Return
To unlock:
Win all Gimmick Masters cups (Fire and Thunder) in Singles
Petey Piranha MPT.png
Petey Piranha (new)
Petey Piranha
Skill type: Power
Offensive Power Shot: Sludge Racket
Defensive Power Shot: Piranha Swingback
To unlock:
Win all Gimmick Masters cups (Fire and Thunder) in Doubles
Non-playable participants
Gooper Blooper
Gooper Blooper in Super Mario Sunshine.
The main rival of Gooper Blooper Volley, he uses a racket in each of his four tentacles.
Mecha Bowser MPT.png
Mecha-Bowser
Mecha-Bowser
The main rival of Mecha-Bowser Mayhem, it fires Bullet Bills and Bob-ombs to be deflected.

Courts[edit]

Default courts[edit]

Name Picture Gimmick Ball speed Bounce
Peach Dome
Hard Court
Mario Power Tennis A standard court, with no gimmicks or add-ons. Normal Strong
Peach Dome
Clay Court
Mario Power Tennis A standard court, with no gimmicks or add-ons. Slow Weak
Peach Dome
Grass Court
Peach Dome Grass Court from Mario Power Tennis. A standard court, with no gimmicks or add-ons. Fast Weak
Luigi's Mansion Court Luigi's Mansion Court Hitting a tile on the other side of the court causes ghosts to appear and harass the players on that tile, slowing them down. Hitting a switch on the other side of the court makes them disappear. Fast Normal
Delfino Plaza Court Delfino Plaza Court There are three circles with the picture of a Piranha Plant. If a ball lands on any of the circles, a Proto Piranha will spit goop onto the field. The goop slows movement and can be cleaned by standing on a FLUDD panel. Normal Weak
Wario Factory Court Wario Factory Court There are arrows which make the conveyer belts on the court move in that direction. Hitting the same arrow causes the conveyer belt to move faster. Fast Strongest
Gooper Blooper Court The Gooper Blooper Court as it appears in Mario Power Tennis If a ball lands on a movable tile, the tile slides in the direction of the arrow. Water can be revealed. If the ball lands on the water, it is considered an out. Fastest Normal
DK Jungle Court An overhead view of DK Jungle Court from Mario Power Tennis Red and Green Klaptraps crawl on the top of the net. If a player hits one of them, the Klaptrap jumps off and runs to the opponent's leg. Multiple Klaptraps can be stuck to the opponent. Klaptraps slow the bitten player's speed and make lunges shorter. Klaptraps are removed when the opposing player hits the thunderbolt picture on the opposite side of the court. Slow Normal

Unlockable courts[edit]

Name Picture Gimmick Ball speed Bounce
Bowser Castle Court Bowser Castle Court in Mario Power Tennis The stage tilts from the weight of the players, which can give them a hard time moving or staying in place. It can be difficult to hit the ball in this court. Fast Strong
Mario Classic Court MPTGIMMICKretro.jpg Classic Mario Bros. enemies walk on the middle lines of the court. They can block and mess up the players. Freezies freeze the court when they reach the middle. All enemies are stunned by the POW block (except for the Freezie, which is just destroyed). Sidesteppers take two hits from the POW block to get stunned and Fighter Flies are immune to the POW block if they are flying. Once stunned, they can get removed if a player runs into it. Defeated enemies can help the player obtain a glowing racket, which is for power shots. Slow Strongest

New Play Control! series[edit]

American box art of New Play Control! Mario Power Tennis
Box art of the Wii New Play Control! version for Mario Power Tennis.

For the Wii version of Mario Power Tennis (via the New Play Control! lineup), the game makes use of the Wii's motion controls instead of the Nintendo GameCube controller (which this specified version cannot be played using the latter). This version includes a tutorial movie to demonstrate how to use the Wii Remote in this game. It is also possible to play this game in 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.

Pre-release and unused content[edit]

In the intro of the game where Wario and Waluigi are checking out the tournament board, the player can see Toad and Toadette on the left. It is unknown if they were intended to be playable or if it is a simple cameo. Unused models found within the game's files include a Hammer Bro (with its filename implying that it was meant to be the linesman) and 3D models for a Spiny, a Shellcreeper, and a Fighter Fly.[4] Presumably, the latter two models were to be used for the Mario Classic Court as either spectators or obstacles. In the final game, they use their sprites from the NES version of Mario Bros. During production, the game was called Mario Tennis.

Fumihide Aoki created concept art for a character intended for this game named「ポテト」(Poteto, "Potato"), a young girl donning a green dress and glasses, but he ultimately did not propose the design.[5][dead link] Fumihide mentioned that she was designed "with the image of a rich country girl in mind," further stating that she would have a laid-back and clumsy personality and Power as her skill type.[6][dead link]

Walpeach[edit]

After the idea of a Walpeach was discarded for Mario Tennis, the concept was revisited by Fumihide Aoki for this game. Some concept art, where she is labeled as both「ワルピーチ」(Warupīchi) (Walpeach) and「プリーチ」(Purīchi) (Preach or Priech), and a model were made depicting a young Peach-like character wearing a purple outfit (that would have been recolored had the character been accepted) with a pointy crown, but the idea was ultimately rejected once again as there were no characters to pair with her. Fumihide also stated that she was designed with the intention of "defying everyone's expectations in a good way," mentioning she would have a cute but scary personality when angry, see Peach as her rival, and be the descendant of a fallen royal family. She would act as a boss to Wario and Waluigi, as a tribute to the Dorombo gang from Yatterman, and according to Fumihide Aoki, she would have most likely taken Bowser's role in the game's animated intro if she was approved. Additionally, like Wario's association with garlic, she would have been associated with cherry tomatoes. He also stated that he had an idea for a Yoshi-based sidekick for her resembling a dragon with horns and wings.[7]

References to other games[edit]

References in later games[edit]

Bloopers[edit]

Mario Power Tennis is the only game of the Super Mario franchise thus far to have blooper-reels in the credits. If the player wins the Star Cup or Thunder Cup, the player will see a blooper reel of the first half of the Opening Movie. These bloopers are as follows:

  • When returning the tennis ball, Mario accidentally hits it against Luigi's face, saying, "Ow! My nose..." to which Mario apologizes, "Sorry, bro." Although Luigi complains about the injury on his nose, he is shown with a black eye.
  • Wario and Waluigi trip and fall when entering the outer-skirts of Peach Dome.
  • While vandalizing the Mario Bros. poster, Waluigi hits the camera with his marker, taking it down. He then apologizes to the cameraman.
  • One of the police officers loses his footing and falls while giving pursuit to Wario and Waluigi.
  • Wario and Waluigi find the door in which they will hide from the police, but it slams shut before they can enter, making them smash face-first against it.
  • In the same scene, they manage to enter through the door; however, Waluigi's leg gets stuck as the door closes. One of the police points at it and Wario is heard muttering, "Stupid!"
  • When Bowser activates his ball-serving machine, a malfunction sends the balls hurtling against him from somewhere else off-camera. He runs off, frightened, slamming against the cameraman, as Wario and Waluigi, offscreen, laugh.

If the player wins the Planet Cup, a second set of bloopers will continue where the last set left off. These bloopers are as follows:

  • When Bowser turns on a lever, it accidentally breaks off in his hand. He laughs.
  • In the same scene, the lever zaps Bowser, and he faints. Waluigi rushes to aid him, but not before warning Bowser, "Don't expect mouth-to-mouth!"
  • Wario is weightlifting, and seems to make a huge effort with the massive weights. Suddenly, his cell phone rings and he picks it up with his left hand, without dropping the barbell in his right hand. It is seen that he was just pretending his effort, as he talks nonchalantly at the phone. Waluigi, displeased, calls the cut by placing his hand on the camera lens. Wario seems to be talking to his mother in this segment, as he says, "Hello? Ma! I told you not to call me! I'm making a movie..."
  • Wario's and Waluigi's Bob-omb launcher device gets jammed by a stuck Bob-omb. Waluigi then calls for the Prop Guy.
  • Bowser's Bullet Bill Cannon explodes in his face when he fires, causing him to hold his jaws open in shock.
  • The Bullet Bill falls just ahead of Mario before he can return it at Bowser's Airship. Mario looks down at the Bullet Bill, then shrugs at the camera and bursts out laughing.
  • When Wario and Waluigi jump down to the court to escape the damaged launcher device, Wario falls head-first into the ground due to Waluigi ducking to the side, getting stuck in a hole, prompting Waluigi to laugh (even though Wario's falling body nearly hit him).
  • When Bowser, Wario, and Waluigi appear on the big screen behind Mario and Luigi after the three's defeat, a Paratroopa accidentally flies through the shot. Mario and Luigi look at each other in confusion, while Wario, Waluigi, and Bowser watch as the Paratroopa flies by. They then all burst into laughter.

Snapshot gallery[edit]

Celebration animations[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Upload images related to each animation described below.

It has been requested that this section be rewritten. Reason: Descriptions for each character's singles tournament trophy win sequence need major editing

When a character wins a tournament in Singles mode, their celebration will be shown, with an event occurring for each one.

  • Mario: Mario holds his trophy, celebrating his victory. Peach, also pleased, crouches to kiss Mario's cheek. Mario, in love, puts down the trophy and then jumps to do a cheer.
  • Luigi: Luigi is doing a victory dance when Mario arrives on stage applauding. He pats him on the back, but appears to intentionally step on Luigi's foot out of jealousy, much to the latter's dismay.
  • Peach: Peach celebrates with Mario and Luigi while Wario and Waluigi look on. She blows a kiss to the Mario brothers, making them float. Then, Wario and Waluigi try to steal the trophy, but Wario slips on a tennis ball, knocking over the rack the trophy sat on and flinging the trophy into the air. Peach catches the trophy, then gives the peace sign.
  • Daisy: Luigi is about to give Daisy her prize. She comes in, skating at high speed, making Luigi spin. She skates into him, making him throw the trophy up. In slow motion, Daisy catches the trophy. She then blows a kiss in front of the camera.
  • Yoshi: Yoshi is waiting for his prize when his stomach grumbles. He is saddened by having nothing to eat at the moment, until Luigi arrives on stage with the trophy. He sees the object as a big and juicy pineapple. Yoshi tries to eat, but ends up swallowing Luigi. He is surprised by his disappearance and shrugs at the camera in confusion.
  • Boo: Mario and Luigi wait for Boo when the trophy begins to levitate. Mario and Luigi become frightened until they see that Boo was invisible when he got it, which amuses them. Several other Boos appear, two of which carry Mario and Luigi into the air as they laugh with joy.
  • Koopa Troopa: Koopa Troopa comes on stage while Luigi, Mario and Peach applaud for his victory. However, he fails to notice a banana peel that Diddy Kong has accidentally dropped. Luigi, Mario, and Peach try to warn him, but he slips on the peel, slides across the stage, ricochets off a pole and then hits Luigi in the face, who accidentally tosses the trophy from the impact. Koopa Troopa catches it, waves to the crowd and gives a peace sign, while the other characters pose for the camera as well.
  • Paratroopa: Paratroopa notices how his shell is attached to a fishing hook to the string of a fishing pole while Waluigi holds back the trophy, to prevent Paratroopa from getting it. Toad cuts the string with a large pair of scissors. That causes Wario and Waluigi to fall, allowing Paratroopa to claim the trophy with Peach applauding.
  • Bowser: Bowser is cheering and laughing, with Peach standing by. He asks for a kiss on the cheek and closes his eyes. Peach invites a red Birdo to kiss him. When Bowser witnesses it, he attempts to flee, but accidently falls off the podium.
  • Bowser Jr.: Mario, Luigi, Yoshi, and Yellow Toad are waiting to reward Bowser Jr. as Mario says, "Oh, that Junior, he got first place!" Suddenly, they hear a chuckle, which happens to be him snatching the trophy and making poses afterward.
  • Donkey Kong: DK is on stage excited over his victory. Toad arrives with the trophy and DK grabs it, unaware that Toad is still hanging on to it. DK shakes the object several times until Toad falls off and faints from dizziness. DK then scratches his head and looks at the camera in confusion.
  • Diddy Kong: Luigi and Peach are on the podium with Donkey Kong, who is playing a bongo. Diddy arrives, jumping and running around Luigi and then picks up the trophy with his tail. Diddy throws his prize up, jumps on the bongo, and catches the trophy. Diddy then jumps on DK's shoulder and they both strike a pose at the camera.
  • Wario: Wario waves at the crowd, then he walks and jumps around, but he loses his balance until he falls off the stage while still holding the trophy. He lands on it, gets up, then he looks left and right, but sees that he has accidentally flattened his trophy, making him shocked, so he sighs in depression, picks it up, and sadly shows it off while looking away.
  • Waluigi: Waluigi holds the trophy and does a dance with Wario. Wario pushes Waluigi, making him fall, losing his grip on the trophy. As he tries to get up, the trophy hits him on the head and knocks him out.
  • Shy Guy: Luigi waits in place. Shy Guy arrives, walking happily. After climbing the steps, he falls and drops his mask. Luigi gets very scared upon seeing his true face (not shown to the camera), but Shy Guy quickly puts his mask back and takes the trophy.
  • Fly Guy: Wario and Waluigi pretend to offer Fly Guy the trophy, but Waluigi grabs Fly Guy with a giant pair of pliers. This causes Fly Guy to spin wildly out of control, knocking down Wario and Waluigi, and launching the trophy into the air. Fly Guy catches the trophy and celebrates with Peach.
  • Petey Piranha: Mario presents the trophy to Petey Piranha while Peach, Koopa Troopa, Shy Guy, and Purple Toad are present as well. Petey then begins to jump in place excitedly, shaking the podium. After he takes the trophy, Petey jumps into the air. Mario, Peach, Koopa Troopa, Shy Guy and Purple Toad brace for impact, but when nothing happens, they look up and see Petey flying, whilst clutching the trophy in his mouth.
  • Wiggler: Luigi and Diddy Kong give Wiggler the trophy, but Diddy Kong accidentally rolls a tennis ball, causing Wiggler to slip on it and drop the trophy. Luigi and Diddy Kong become anxious, knowing Wiggler will become angry, but he calms down when he sees his trophy. Luigi checks up on him, but Diddy Kong loses his footing from the tennis ball, bumps into Luigi, and they both land on Wiggler and knock the trophy away. Wiggler becomes angry and then chases Diddy Kong and Luigi, who flee in fear.

Glitches[edit]

Main article: List of Mario Power Tennis glitches

Offensive Power Shot immunity[edit]

Normally, characters get pushed by back when rebounding Donkey Kong's Offensive Power Shot, even if they are using an Offensive Power Shot of their own, but Mario's Offensive Power shot grants him an immunity to that effect.
Mario not being pushed back as a result of the immunity glitch

Mario or Luigi rebounding an Offensive Power Shot with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's Sludge Racket.

Reception[edit]

It has been requested that this section be rewritten and expanded to include more information. Reason: add Wii version reviews

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Raymond Padilla, Gamespy 4/5 Though Mario Power Tennis is quite different from the previous version, it's a superior product in almost every way. It's based on excellent gameplay mechanics that are taken in really interesting directions through gimmick courts. Mastering each player will take dozens and dozens of hours. Multiplayer games are a total riot. Though it doesn't look or sound as good as other games on the market, there's no denying the sheer amount of fun this game offers … even if Camelot ruined Shy Guy for me.
Nintendo GameCube Chris Kohler, 1UP 8.5/10 So in a way, it's much like the game of tennis itself. There's no reason why hitting a ball back and forth until somebody drops it should be much fun, but it sure is. And Camelot's finessed, perfected tennis engine means that Mario Power Tennis -- for all its bizarre features and explosive moves -- is one of the best choices for tennis buffs on the market today.
Nintendo GameCube Matt Casamassina, IGN 8.5/10 Mario Power Tennis is a solid update to a great Nintendo 64 game. The fundamental play mechanics are more or less the same, which is in my book just fine given that I liked them to begin with...That said, some of the additions are a mixed bag. The new power moves, while cinematic and certainly pretty, can jar the flow of matches and make it difficult to continually follow the ball. And the new Gimmick Courts, sometimes filled with flashing lights and other obstructing obstacles, share exactly the same problem.
Nintendo GameCube Tom Bramwell, Eurogamer 8/10 We could take this opportunity to strut up and down ranting with self-righteous indignation about the stagnation of Nintendo's first-party line-up and the amount of repackaging and sideways steps that seem to belie its newfound "Revolutionary" principles. But as long as the games are still this entertaining, and do enough to keep us satisfied, we'll be happy to play them. So we're not going to. Besides, that'd be a bit too grown-up.
Aggregators
Compiler Platform / Score
Metacritic 80
GameRankings 81.03%

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Power Tennis.

Media[edit]

For a complete list of media for this subject, see List of Mario Power Tennis media.
Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Mario Power Tennis staff

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオテニスGC[8]
Mario Tenisu Jī Shī
Mario Tennis GC
Chinese (traditional) 瑪利歐網球GC[9]
Mǎlì'ōu Wǎngqiú GC
Mario Tennis GC

NEW PLAY CONTROL! Mario Power Tennis[edit]

Language Name Meaning Notes
Japanese Wiiであそぶ マリオテニスGC[10]
Wii de Asobu Mario Tenisu Jī Shī
Play with Wii: Mario Tennis GC
Chinese (traditional) Wii來玩 瑪利歐網球GC[11]
Wii Lái wán Mǎlì'ōu Wǎngqiú GC
Play with Wii: Mario Tennis GC
French (NOE) Mario Power Tennis NOUVELLE FAÇON DE JOUER ![12] Mario Power Tennis NEW WAY TO PLAY!

Trivia[edit]

  • Mario Power Tennis is the only Super Mario title on the Nintendo GameCube to natively support 16:9 widescreen display in addition to the conventional 4:3.

References[edit]

  1. ^ NEW PLAY CONTROL! Mario Power Tennis - Nintendo - Games. Nintendo of UK (British English). Retrieved May 14, 2024.
  2. ^ POKÉMON PLATINUM TOPS NINTENDO'S DIVERSE GAME LINEUP FOR EARLY 2009. press.nintendo.com (American English). Archived December 19, 2008, 23:07:40 UTC from the original via Wayback Machine. Retrieved May 14, 2024.
  3. ^ El Sitio de la Experiencia Wii Global en Español. Wii.com (Latin American Spanish). Archived April 28, 2009, 07:31:49 UTC from the original via Wayback Machine. Retrieved May 14, 2024.
  4. ^ TCRF contributors. Mario Power Tennis. The Cutting Room Floor. Retrieved March 14, 2017.
  5. ^ yuzumpo, replying to dissy_paradiddle (September 26, 2023). This is also a design I drew for tennis, but I didn't propose it. By the way, her name is Potato. (I would be embarrassed if it meant something strange overseas)😅. Instagram. Retrieved May 14, 2024.
  6. ^ yuzumpo, replying to cameracimex (September 26, 2023). It was designed with the image of a rich country girl in mind. Her personality is laid-back and a little clumsy. The character type may be unexpectedly power type.🤔. Instagram. Retrieved May 14, 2024.
  7. ^ every[sic] bit about her as of right now[sic] key points being she’s a little punk child of fallen royal descent that bosses wario n[sic] waluigi around and might be?? an alien? and cherry tomatoes are her trademark food. i[sic] welcome this lil misfit :-))). X. Retrieved May 14, 2024.
  8. ^ マリオテニスGC. Nintendo Co., Ltd. (Japanese). Retrieved November 24, 2024.
  9. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Retrieved May 14, 2024.
  10. ^ Wiiであそぶ マリオテニスGC. Nintendo Co., Ltd. (Japanese). Retrieved November 24, 2024.
  11. ^ Wii遊戲軟體. Nintendo HK (Traditional Chinese). Retrieved May 14, 2024. (Archived March 2, 2021, 01:48:51 UTC via Wayback Machine.)
  12. ^ Mario Power Tennis NOUVELLE FAÇON DE JOUER !. Nintendo FR (French). Retrieved November 24, 2024.

External links[edit]