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{{character-infobox
{{character infobox
|image=[[File:Antasma Artwork - Mario & Luigi Dream Team.png|240px]]
|image=[[File:Antasma Artwork - Mario & Luigi Dream Team.png|240px]]<br>Artwork from ''Mario & Luigi: Dream Team''
|full_name=Antasma
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[2013]])
|species=Bat
|species=Nightmare/Bat
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[Spirit (Super Smash Bros. Ultimate)|spirit]] cameo) ([[List of games by date#2018|2018]])
}}
}}
{{quote|SCREEEK! I vanted to steal [[Princess Peach|Peach]]'s power...But I changed my mind! [[Bowser|You]] are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!|Antasma|Mario & Luigi: Dream Team}}
{{quote|SCREEEK! I vanted to steal [[Princess Peach|Peach]]'s power...But I changed my mind! [[Bowser|You]] are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!|Antasma|Mario & Luigi: Dream Team}}


'''Antasma''' is an evil bat king and the one of the main antagonists in ''[[Mario & Luigi: Dream Team]]'', for the [[Nintendo 3DS]].
'''Antasma''' is an evil bat king and one of the two main antagonists in ''[[Mario & Luigi: Dream Team]]'', along with [[Bowser]]. His name likely derives from "fantasma", the word for "ghost" in various Romance languages, and the prefix "anti-". He also has many similarities with {{wp|Count Dracula}}. Antasma speaks with a Slavic accent and can transform into a bat, and his Russian name, "Mrakula", is a pun on "Dracula".


==History==
==History==
===Background===
===Background===
[[File:Antasma Screenshot - Mario & Luigi Dream Team.png|thumb|left|'''Antasma''' as he appears in-game.]]
[[File:Antasma Screenshot - Mario & Luigi Dream Team.png|thumb|left|Antasma having seized the [[Dark Stone]].]]
Many thousands of years ago, Antasma was once a normal Bat on [[Pi'illo Island]]. At some point, however, he managed to feed off of a [[Pi'illo]]'s nightmare, turning him into the Bat King<ref>[http://www.nintendo.co.uk/Games/Nintendo-3DS/Mario-Luigi-Dream-Team-Bros--762456.html]</ref>. The Pi'illo, which were not taking their duty to guard the [[Dream Stone]] and the [[Dark Stone]] seriously enough, were thus caught off guard when Antasma suddenly stole the latter in order to fulfill his twisted dreams.
As told by a Master Pi'illo in west [[Somnom Woods]], at one point, many years ago, Antasma was a normal bat living on [[Pi'illo Island]]. However, he once fed on the nightmares of a [[Pi'illo]], and continued to feed on nightmares afterward, slowly turning him into his current self.<ref>[http://www.nintendo.co.uk/Games/Nintendo-3DS/Mario-Luigi-Dream-Team-Bros--762456.html]</ref>
The [[Pi'illo]]s, along with the [[Zeekeeper]], ultimately engaged the bat king in battle and managed to imprison him into the [[Dream World]]; however, just before his seal was complete, Antasma shattered the Dark Stone, causing the chunks to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone <ref name="Angespielt: Mario & Luigi - Dream Team Bros. (3DS)">[http://www.youtube.com/watch?v=jZ0rz2OOJaw]</ref>, causing the demise of the Pi'illo civilization and triggering most subsequent events in the game.


===''Mario & Luigi: Dream Team''===
Setting his eyes on the [[Dark Stone]], Antasma stole it for himself. The Pi'illos, along with the [[Zeekeeper]], fought Antasma to stop his wishes from coming true and managed to imprison him into the [[Dream World]]; however, just before his seal was complete, Antasma shattered the Dark Stone, causing the [[Nightmare Chunk|chunks]] to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone,<ref name="Angespielt: Mario & Luigi - Dream Team Bros. (3DS)">[http://www.youtube.com/watch?v=jZ0rz2OOJaw]</ref> causing the demise of the Pi'illo civilization and triggering most subsequent events in the game.
{{dtenemy
{{br|left}}
|name=Antasma
 
|image=[[File:MLDT - Antasma First Battle.png]]
===''Mario & Luigi'' series===
|location=First Time: [[Zeeppelin]]<br>Second Time: [[Dream's Deep]]<br>Third Time: [[Dreamy Neo Bowser Castle]]
====''Mario & Luigi: Dream Team''====
|level=First Time: 1<br>Second Time: 9<br>Third Time: 35
[[File:MLDT MarioVSAntasma.png|thumb|Mario preparing to fight Antasma.]]
|hp=First Time: 4<br>Second Time: 6<br>Third Time: 2435
Antasma (referred to as ???? during the first battle) first appears on the [[Zeeppelin]] ride to [[Pi'illo Island]] during a nightmare dreamt by [[Luigi]]. He initially appears as his pillow form, and after swatting almost everyone off the blimp, transforms into his humanoid form and attacks Mario. His only attack is to split into multiple bats and charge at Mario, who must jump over the ones that align with him. After a brief battle, Antasma is defeated, but pierces through the bottom of the blimp as he floats away, causing it to plummet towards the island, at which point Luigi's dream ends.
|power=First Time: 0<br>Second Time: 59<br>Third Time: 416
 
|defense=First Time: 0<br>Second Time: 43<br>Third Time: 284
[[File:Antasma and Peach.png|thumb|left|Peach being abducted by Antasma.]]
|speed=First Time: 0<br>Second Time: 1<br>Third Time: 168
Antasma is not seen again until [[Prince Dreambert]]'s pillow is found and Luigi sleeps on it, opening a [[Dream Portal|portal]] to the [[Dream World]]. From there, Antasma calls out to [[Princess Peach]], and proceeds to immobilize and suck her in when she approaches the portal. Mario gives chase into [[Dreamy Pi'illo Castle]], but Antasma distracts him with [[Dreamy Mario|a dream counterpart of him]] he creates on the spot, and opens up a hole to [[Dream's Deep]] after Mario defeats his counterpart, which he promptly departs to and seals up behind him. Despite this, Mario manages to save Prince Dreambert whose [[Nightmare Chunk]] is found later on in the Dream World, who explains to Mario what had transpired the last time Antasma had tried to conquer the world, and Mario suspects that Antasma was Peach's kidnapper.
|experience=First Time: 0<br>Second Time: 0<br>Third Time: 7500
 
|coins=First Time: 0<br>Second Time: 0<br>Third Time: 900
With the help of [[Eldream]] and his [[Dreambunny|pet]], Mario manages to reach Dream's Deep, and it does not take long for Mario, [[Dreamy Luigi]], and Prince Dreambert to reach Antasma; before he can react, however, Bowser appears and gives him a solid punch that knocks him away briefly. Antasma retaliates by leeching Bowser's face and screeching loudly, flooring everyone except Bowser, Dreambert, and himself, and then speaks for the first time in the game. He reveals that he had kidnapped Peach to exploit her power and escape the Dream World so he could conquer the [[Real World]], but that the appearance of Bowser - who, unlike Peach, is both strong and evil - caused him to change his plans, and he suggests that they work together. Bowser initially disagrees to this and insults Antasma, but Antasma ultimately convinces Bowser to form an alliance on the basis of giving him greater powers. Antasma then powers up Bowser, and together they manage to defeat Mario and Luigi before leaving the Dream World.
|coinrate=First Time: 0%<br>Second Time: 0%<br>Third Time: 100%
 
|itemdrop=Second Time: Syrup Jar (3%)
After defeating the Mario Bros., Antasma and Bowser head for [[Dozing Sands]] to acquire the [[Dream Stone]]. The Bros. attempt to stop them, but arrive too late, and the villains get the stone and take it to [[Mount Pajamaja]]. The brothers sign up for a tour to the mountain's summit and in the end find Antasma - now accompanied not only by Bowser, but also by [[Kamek]] and the [[Elite Trio]] - at its peak. To channel the Dream Stone's power, [[Private Goomp]] turns on a set of speakers that begin to play the [[Dreambeats]], which promptly puts everyone on the island to sleep except for Antasma, [[Starlow]], [[Prince Dreambert]] (all three seemingly immune to the noise), Bowser (due to covering his ears) and Mario (who has to actively resist the lullaby). Luigi, who did not manage to resist the noise, falls asleep and with Mario's assistance rolls to a nearby Dreampoint, which Mario enters in order to escape the noise.
|raredrop=Third Time: Dark Hammer (100%)
|related=[[Antasma X]], [[Antasmunchie]]
}}
Antasma (referred to as ???? in-game) first appears on the blimp ride to [[Pi'illo Island]] during a nightmare dreamt by [[Luigi]]. He initially appears as his pillow form and after swatting almost everyone off the blimp transforms into his battle form and attacks Mario, thus replacing Bowser from previous games as the tutorial boss. His only attack is to transform into a swarm of bats, which fly at Mario, but doesn't cause any damage. Unsurprisingly, the bat king goes down quickly, but upon defeat Antasma rams into the blimp, piercing its hull and causing the blimp to plummet towards Pi'illo island; this causes Luigi to wake up and panic, knocking himself out in the process.


Although it is implied that Antasma was the one who manipulated [[Broque Monsieur]] into sending monsters against Mario shortly after he arrived on the island, the bat king is not definitely seen again until after [[Prince Dreambert]]'s pillow is found and Luigi sleeps on it, opening a portal to the [[Dream World]]. From the portal, Antasma calls out to [[Princess Peach]], and proceeds to suck her in when she approaches the portal. Mario loyally gives chase, but Antasma distracts him with [[Dreamy Mario|a dream counterpart of him]] and blows a hole to [[Dream's Deep]], which he promptly departs to. However, Mario manages to save Prince Dreambert, who later explains to Mario what had transpired the last time Antasma had tried to conquer the world and expresses slight worry at the idea that Antasma was Peach's kidnapper.
After the Dreambeats subside, the Bros. exit the Dream World to immediately encounter Antasma and Bowser by the Dreampoint, who gloat over their now usable Dream Stone. Upon the realization Peach was in danger, the Bros. hurry to [[Pi'illo Castle]] in order to protect Peach, who would surely be Bowser's first target. Back at Mount Pajamaja's summit, Antasma and his new allies begin discussing what to wish on the Dream Stone to conquer the world with. Antasma suggests that they wish for an impenetrable castle; when this is quickly approved of by everyone else, Antasma wishes for this, which leads to the instantaneous creation of [[Neo Bowser Castle]]. Antasma then takes the castle for a 'test-drive', blowing up several islands near Pi'illo Island with a large laser cannon situated on the bottom of the castle, sending the inhabitants of Pi'illo Island into a panic.


With the help of [[Eldream]] and his pet, [[Dreambunny]], Mario manages to reach Dream's Deep, which is actually filled with Luigi's greatest nightmare--Mario leaving him behind. It doesn't take long for Mario, [[Dreamy Luigi]], and a shocked Prince Dreambert to reach Antasma; before Antasma can react, however, Bowser appears and gives him a solid punch. Antasma retaliates by leeching Bowser's face and screeching loudly, KOing everyone except Bowser, Dreambert, and himself, and then speaks for the first time in the game. He reveals that he had kidnapped Peach in hopes of using her power to escape the dream world and conquer the real one, but that the appearence of Bowser - who, unlike Peach, is both strong and evil - caused him to change his plans, and he suggests that they work together. Bowser initially disagrees to this and insults the bat king, but Antasma ultimately convinces Bowser to form an alliance on the basis of giving him greater powers. Antasma then possesses Bowser, and the two villains manage to defeat the Mario brothers before leaving the dream world.
Although he is mentioned repeatedly after the creation of Neo Bowser Castle, Antasma only reappears again once the Bros. invade the castle. He first appears shortly after Kamek scrambles the castle's doors, ripping open a portal to the Dream World to allow Kamek to escape from Mario and Luigi. After Kamek is defeated the first time, Antasma convinces Bowser to fall asleep on him to use his powerful dreams to power the castle. When the Bros. finally reach the duo, Bowser's dreams are providing such great power that Bowser himself is invulnerable to real world attacks, and the Bros. are forced to enter Bowser's dream to wake him up and weaken Antasma.


Later, after Eldream and Dreambunny escort the Bros. and the princess out of the Dream World, Prince Dreambert and [[Starlow]] reveal that Antasma has escaped the dream world, formed an alliance with Bowser, and explains the same story he told earlier to Peach, with Eldream adding that the evil duo were probably going to go after the Dreamstone next.Mario and Luigi hurry off to [[Dozing Sands]] to recover the gem before Antasma can steal it, but arrive too late - Antasma and Bowser were already at the Dream Stone pedestal, and gloat over having already grabbed the Dream Stone. After the Dream Stone's Soul informs Luigi that it had been taken to Mount [[Pajamaja]], the brothers sign up for a tour to the mountain's summit and ultimately find Antasma - now accompanied not only by Bowser, but also by [[Kamek]] and the [[Elite Trio]] - at the top. To channel the Dream Stone's power, [[Private Goomp]] turns on a set of speakers that begin to play the [[Dreambeats]], which promptly puts everyone on the island to sleep except for Antasma, [[Starlow]], [[Prince Dreambert]] (all three seemingly immune to the noise), Bowser (due to covering his ears) and Mario (who has to actively resist the lullaby). Luigi, who did not manage to resist the noise, falls asleep and rolls to a nearby dream point, which Mario enters in order to escape the noise.
After [[Super Bowser|Bowser]] is defeated in the Dream World, Bowser is awoken and Antasma carries him to the next floor. Upon the Bros. arrival, Antasma prepares to fight them alongside Bowser, but at this point, Bowser throws Antasma to the ground and betrays him, revealing that he had been using Antasma all along. Declaring the castle and the Dream Stone to be solely his, Bowser flies to the top floor using the Dream Stone. Antasma swears revenge for his partner's betrayal and then challenges Dreambert to a duel. After a duel in the real world proves indecisive, Antasma rips open another portal to the Dream World and flees inside while warning Dreambert that he has grown stronger. Dreambert follows and is quickly defeated. In Dreambert's stead, Mario enters Antasma's Dream World and confronts him; with the assistance of Dreamy Luigi and Dreambert, Mario eventually defeats Antasma. When Mario leaves Antasma's Dream World, Antasma follows a few seconds later, inflates like a balloon, then bursts, ending his evil schemes for good.


After the dreamstone is finally charged and the bros. have exited the dream world, Antasma and Bowser once again confront the heroes near the dream point and gloat over their now usable dream stone. While the bros. scurry off the protect Peach, who would surely be Bowser's first target, Antasma and his new allies begin discussing what to wish on the dream stone in order to conquer the world. Antasma suggests that they wish for a castle; when this wish recieves the unanimous approval of all present, Antasma makes his first wish on the dream stone, bringing [[Neo Bowser Castle]] into being. Antasma then takes the castle for a 'test-drive', blowing up several islands near Pi'illo island with a large laser cannon situated on the bottom of the castle: this event sends everyone on the island into a panic.
Antasma gives the largest amount of [[Experience Point|EXP]] in ''Mario & Luigi: Dream Team'', at 7500 EXP (before multipliers). This exceeds the [[Gold Beanie]], the second largest EXP provider, by 3500 EXP, and the previous non-giant boss ([[Pi'illodium]]) by 3900 EXP.


Although he is mentioned repeatedly after the creation of Neo Bowser Castle, Antasma only appears again once the bros. are actually inside the castle. He first appears shortly after Kamek scrambles the castle's doors, ripping open a portal to the dreamworld so as to allow Kamek to escape the brothers. Later, Antasma manages to convince Bowser to fall asleep on him so as to use his powerful dreams to power the castle. When the bros. finally reach the duo, Bowser's dreams are providing such great power that Bowser himself is invulnerable, and the bros. wind up entering Bowser's dream in an attempt to wake him up and weaken Antasma.
====''Mario & Luigi: Paper Jam''====
[[File:MLPJ Bowser LV2-7 Card.png|thumb|Antasma's cameo in ''Mario & Luigi: Paper Jam'']]
In ''[[Mario & Luigi: Paper Jam]]'', Antasma makes a cameo on one of [[Bowser]]'s [[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]s.


After [[Giant Bowser]] is defeated, Antasma and Bowser flee to the next floor, where Bowser reveals that he had been using Antasma all along. Declaring the castle and the dreamstone to be solely his, Bowser warps to the top floor using his omni-potent artifact, leaving a frustrated Antasma to swear revenge and challenge Dreambert to a duel. After a duel in the real world proves indecisive, Antasma rips open another portal to the dream world and flees inside it while warning Dreambert that he has grown stronger: Dreambert follows and is soundly defeated. In honor of his ally, Mario leaps into Antasma's dreamworld and confronts the bat king himself; with the assistance of Dreamy Luigi and Dreambert, Mario ultimately vanquishes Antasma. When Mario leaves Antasma's dreamworld, Antasma follows a few seconds later, inflates like a balloon, and explodes, ending his schemes for good.
===''Super Smash Bros. Ultimate''===
Antasma appears as a [[Spirit (Super Smash Bros. Ultimate)|Spirit]] in ''[[Super Smash Bros. Ultimate]]'' as a grab-type spirit. His battle is on the [[Princess Peach's Castle (Super Smash Bros. Melee)|Peach's Castle]] stage in Battlefield form, as the character Robin from the ''Fire Emblem'' series. In the battle, touching the floor will make the player fall asleep, referencing the theme of sleep from ''Mario & Luigi: Dream Team,'' and the spirit will also attempt to eat any food that spawns on the stage, referencing Antasma's bat-like nature and feeding off of dreams, or him eating [[Antasmunchie]]s in battle.
{{br|right}}


==Appearance==
==General information==
Antasma seems to bear similarities in appearance to all of the previous antagonists in the ''Mario and Luigi'' series (Cackletta, [[Elder Princess Shroob]], the [[Dark Star]] and [[Dark Fawful]]).
===Physical description===
Antasma seems to bear similarities in appearance to all of the previous antagonists in the ''Mario and Luigi'' series ([[Cackletta]], [[Elder Princess Shroob]], the [[Dark Star]] and [[Dark Fawful]]).


Antasma appears, for the most part, as a Bat with a giant grin. At the beginning of the game, though, he appears as a purple cloud, and then a Bat. Later in the game, he is shown in his true form, which consist of his cape, bow tie and two claws. In battle, Antasma takes his Bat form or a more ghostly looking version of his true form. This form is taller and skinnier and reveals his arms.
Antasma appears, for the most part, as a bat with a gaping mouth. At the beginning of the game, though, he appears as a purple cloud, and then a bat. Later in the game, he is shown in his true form, which consists of a torn cape, a bow tie with a spinning spiral in the center, bone-like arms and two claws. In battle, Antasma takes his bat form or a more ghostly looking version of his true form. This form is taller and skinnier and reveals his arms.


In Pillow form, Antasma appears as a purple Pillow with his cape spikes and eyes.
In Pillow form, Antasma appears as a purple Pillow with his cape spikes and eyes.


Antasma's speech is based off old Dracula movies with most words having "v"s in them and screaming tics which come from his Bat side. He makes careful decisions, since after his imprisonment, such as choosing whose power he needs to help realize his dreams, but can be jumped-on easily when in a false sense of security, such as Bowser attacking him in Dream's Deep and Bowser's betrayal. He has a temper and a strong hate for the P'illo's, especially Prince Dreambert. Others show fear towards him besides the Zeekeeper, who sees him as just a pest.
===Personality and speech===
Antasma's speech is based on old Dracula movies with most words having "v"s in them (indicating a Slavic-Hungarian accent) and screaming tics which come from his bat side. In the Japanese version, his speech is written completely in {{wp|katakana}}. He makes careful decisions, since after his imprisonment, such as choosing whose power he needs to help realize his dreams but can be jumped on easily when in a false sense of security, such as Bowser attacking him in Dream's Deep and betraying him later on. He has a temper and strong hatred for the Pi'illos, especially Prince Dreambert. Others show fear towards him, except for the Zeekeeper, who sees him as just a pest.
 
He appears to be generous, allowing Bowser to make the first wish on the Dream Stone, and saying he could have the world when Bowser states that he wants to be the one to rule, but whether this was genuine or to try and manipulate Bowser is unclear, as is whether or not Bowser was correct in assuming Antasma was going to betray him.


==Abilities==
Antasma seems to like working with others who are similar to him, as he abandoned his original plan of stealing Princess Peach's power in favor of teaming up with Bowser, noting both that the Koopa King seemed stronger, and that he was evil. He also chose to team up with Bowser rather than trying to steal Bowser's power.
Antasma has many abilities inside and outside of battle.
 
===Abilities===
[[File:Antasma Bat Form - Mario & Luigi Dream Team.png|thumb|Artwork of Antasma in his bat form.]]
Antasma has many abilities inside and outside of battle, being able to transform into five different forms throughout the game.
 
Anatasma starts the game as a cloud of gas. Even then, he can hold objects, and has access to magical powers. He is even able to open a gateway to [[Dream's Deep]].  


===Bat Form===
In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability.
In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability.


Antasma confronts Mario in this form while attacking Mario with Bowser in Dream's Deep. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. Should Mario or Dreamy Luigi accidentally hit one of the bats, all of the surviving bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. The remaining bats will return to Bowser, possibly healing him for a small amount of damage.
In his true form, Antasma is able to hover and teleport from locations. He is also able to grow [[Dream Vines|vines]] which he spreads through [[Neo Bowser Castle]] to supply power to it from dreams. In addition, he can turn into a pillow, which Bowser uses to sleep. By the end of the game, a wish to the Dream Stone gave Antasma the ability to open portals to the Dream World at will, allowing him to access his stronger battle form.
 
Antasma first appears in his battle form at the beginning of the game on the blimp, and engages in a tutorial battle with Mario. Antasma appears in his battle form for the final time after Mario enters his Dream Portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.
 
==Battle==


===True Form===
Antasma is fought 3 times in the game, 4 if counting the battle with [[Dreamy Mario]]. In the first tutorial fight on the blimp, Antasma's only attack is to split up into several bats, which will all rush at Mario from the right side of the screen. Mario must jump over any of the bats that are directly aimed at him. The battle ends after 2 turns, and there are no damage values in this fight.
In his true form, Antasma is able to hover and teleport from locations. He is also able to grow vines which he spreads through [[Neo Bowser Castle]] to supply power to it from Bowser's dreams. By the end of the game, a wish to the Dreamstone gave Antasma the ability to open portals to the Dream World at will, allowing him to access his stronger battle form.


===Battle Form===
In Dreamy Mario's boss fight, Antasma appears as a dark miasma cloud carrying Princess Peach in the background. He is not a direct target for this battle, but he does aid Dreamy Mario in a few attacks, such as an attack that makes him spit out fireballs, mushrooms, and coins. When Dreamy Mario has taken enough damage, Antasma can spew clouds of gas that make it harder for Mario to avoid Dreamy Mario's invincibility attack.
Antasma appears in his battle form for the final time after Mario enters his Dream Portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.


During this third battle against Antasma, Prince Dreambert will heal Mario by 30HP at the start of Mario's attack turn(s). Antasma's turns usually start with him creating a ring of [[Antasmunchie]]s around him. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat at least two Antasmuchies before attacking: each Antasmunchie gives him an increase in attack power. Antasma can also trap [[Dreamy Luigi]] in an Antasmunchie and mix them around to prevent the defeat of the Antasmunchie holding him captive. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and Mario suffers from reduced stats and cannot perform Luiginary attacks as long as Antasma or his Antasmunchies have Luigi. Antasma spits Dreamy Luigi out after several turns if he manages to swallow him.
Antasma is fought again in Bowser's boss fight in Dream's Deep, this time in his bat form. At the start of the battle, Antasma merges with Bowser in the same way Dreamy Luigi merges with Mario. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. All of the bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. The remaining bats will return to Bowser, and any damage Mario took from the attack will be healed to Bowser.


The Antasmunchies also assist Antasma in two of his other attacks. If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters and will try to ram Mario each turn, lowering his defense if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle.
====Final Battle====


Antasma's last Antasmunchie-related attack is to turn them into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand: Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode. Antasma and Mario will both take damage from the shockwave the Antasmunchies create, but if Mario directly touches an Antasmunchie, they will explode, send Mario flying after dealing damage, and end the attack. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.
The final fight with Antasma is fought in the Dream World, at the top of Neo Bowser Castle, and Antasma will transform to his battle form seen at the start of the game. Antasma's turns usually start with him creating a ring of [[Antasmunchie]]s around him. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat two to three Antasmuchies before attacking: each Antasmunchie gives him an increase in attack power. Prince Dreambert will be able to heal Mario by 30HP at the start of Mario's attack turn(s).


Antasma can also turn into a group of bats, whom will all fly towards Mario like in the first battle against him; however, Mario may get a dark cloud around him if he gets hit by the bats, and will fall asleep when the attack ends if this occurs. When this happens, Mario will find himself in a nightmare being chased by a slightly larger Antasma that shoots purple fireballs every so often which must be jumped over. Portals are found throughout the nightmare, and to escape the nightmare Mario has to find the Rainbow Portal, which contains coins and a [[Super Mushroom]]; if Mario falls in a purple portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume.
Antasma has various attacks he can use with and without Antasmunchies:


Antasma's last attack involves him creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be deflected back at Antasma with a hammer.
* His first attack involves him creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out one at a time: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be countered with the hammer.


==Antasma X==
* Antasma can turn into a swarm of bats, which, like in the tutorial battle, also rush Mario from the right and can be avoided by jumping at the right times. This attack is generally faster and the amount of bats has increased, and it can now cause the [[Trip]] ailment.
{{Dtenemy
 
|name=Antasma X
* Antasma can also trap [[Dreamy Luigi]] in an Antasmunchie and shuffle them around to prevent the defeat of the Antasmunchie holding him captive. This cannot be prevented, and without Dreamy Luigi, Mario cannot benefit from the stat boost or perform Luiginary Attacks. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and spits Dreamy Luigi out right after his attack turn.
|image=[[File:AntasmaX.png|150px]]
 
|location=[[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]
* Antasma's last attack is to turn the Antasmunchies into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario into the foreground. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand. Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. If Mario touches an Antasmunchie, or if he is outside the ring when the shockwave is made, Mario will suffer heavy damage and go flying; otherwise Antasma will take damage from the shockwave instead. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.
|level=With Bowser: 19<br>Alone: 45
 
|hp=With Bowser: 19<br>Alone: 3336
If Mario takes damage from any of Antasma's attacks, he may get a dark cloud around him, sending him to the "nightmare area." In this area, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs that must be jumped over. Getting hit by the fireballs will send Mario tumbling uncontrollably forward a decent distance. Portals are found throughout the nightmare; to escape the nightmare, Mario has to find the Rainbow Portal, which contains coins and a [[Super Mushroom]]; if Mario falls in a red portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume, with a spider web covering the portal he had fallen into. Jumping over a portal will reveal what kind of portal it is, thus making it easier to avoid the red portals and find the rainbow portal. Escaping the nightmare allows the battle to proceed as normal.
|power=With Bowser: 144<br>Alone: 480
|defense=With Bowser: 104<br>Alone: 429
|speed=With Bowser: 1<br>Alone: 195
|experience=0
|coins=0
|coinrate=0%
|itemdrop=None
|raredrop=None
|related=[[Antasma]], [[Antasmunchie X]]
}}


An upgraded version of Antasma, named '''Antasma X''' appears in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], as one of the bosses of Class 2 with Bowser, and Class 8 alone. His color palette has been changed, instead of purple on his body and cloak, it is blue and the eyes are light blue. Antasma X's powers are the same as Antasma's true form, but his stats have increased, as they would with all X bosses.
If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters that cannot be jumped on due to their spikes. The Antasmunchies will all try to ram Mario each turn from different directions, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Occasionally Antasma will flip the screen upside-down during this move, making countering the Antasmunchies more difficult.
{{br}}


==Official Profile==
==Profiles and statistics==
===''Mario & Luigi: Dream Team''===
*'''Website Bio''': ''This evil bat king was once trapped in the Dream World by the Pi'illo Folk but he used the last of his power to turn the Pi'illo folk into petrified pillows. Now he's back and ready to take revenge on those who sealed him away.''
*'''Website Bio''': ''This evil bat king was once trapped in the Dream World by the Pi'illo Folk but he used the last of his power to turn the Pi'illo folk into petrified pillows. Now he's back and ready to take revenge on those who sealed him away.''
{{:Mario & Luigi: Dream Team bestiary|transcludesection=???? (Antasma)|image=[[File:AntasmaSprite.gif]]|align=horizontal}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasma (Bat State)|image=[[File:Antasma_bat_sprite_MLDT.gif]]|align=horizontal}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasma|image=[[File:AntasmaSprite.gif]]|align=horizontal}}
===''Super Smash Bros. Ultimate'' spirit===
{{spirit
|no=111
|name=Antasma
|image=[[File:Antasma Artwork - Mario & Luigi Dream Team.png|100px]]
|series=''Mario & Luigi'' Series
|type=Support
|slots=1
|class=Advanced
|effects=[[Death's Scythe]] Equipped
|obtain=Anna's Emporium<br>
Spirit Board
|opponents=[[Robin]] (♂)
|rule_1=Item: [[Food]]
|hazard_2=Slumber Floor
|conditions=
*The floor is sleep-inducing
*The enemy becomes more powerful after eating
*The enemy is easily distracted by items
|stage=[[Peach's Castle (Super Smash Bros.)|Peach's Castle]] (Battlefield)
|song=The Grand Finale
}}


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Antasma Bat Form - Mario & Luigi Dream Team.png|Artwork of Antasma in his bat form.
Bowser and Antasma Artwork - Mario & Luigi Dream Team.png|Artwork of Bowser with Antasma in his bat form close by
File:Bowser and Antasma Artwork - Mario & Luigi Dream Team.png|Artwork of Bowser with Antasma in his bat form close by.
M&LDT - Antasma bat from (Box art).png|Antasma in his bat form seen on Box art
File:Character Insight5 - Mario & Luigi Dream Team.png|Japanese character bio.
Character Insight5 - Mario & Luigi Dream Team.png|Japanese character bio
File:MLDT - Antasma Airlifting Bowser Screenshot.png|Antasma airlifting [[Bowser]] out of the Dream World
M&LDT - Antasma Fight.png|Antasma with Mario, Peach and Toadsworth
File:3DS Mario&L4 scrn04 E3.png|Antasma possessing Bowser
Antasma Tutorial Battle.png|Antasma in the first battle
File:M&LDT - Antasma Fight.png|Antasma with Mario, Peach and Toadsworth.
3DS Mario&L4 scrn04 E3.png|Antasma possessing Bowser
File:Antasma Tutorial Battle.png|Antasma in the first battle.
MLDT - Antasma Airlifting Bowser Screenshot.png|Antasma airlifting [[Bowser]] out of the Dream World
File:AntasmaBattle.png|Antasma in the final battle.
AntasmaBattle.png|Antasma in the final battle
</gallery></center>
NBCPhoto.png|Antasma in the Neo Bowser Castle photo puzzle
ND MLDT 2014 Nengajo.jpg|2014 nengajō for ''Nintendo Dream'' by developers of ''Mario & Luigi: Dream Team''
</gallery>
 
==Quotes==
''Main article: [[List of Mario & Luigi: Dream Team quotes#Antasma]]''
 
*''"I can give [[Bowser|you]] power beyond your vildest dreams!"''
*''"[[Prince Dreambert|SCREEEEMBERT]]! You! Meddling vith me again..."''
*''"I vish... TO CONQUER THE VORLD!"''
*''"SCREENK! Always, [[Mario|these]] [[Luigi|pests]] vex us..."''
*''"SCREEYEE! I can open dream portals venever I vish now... For that is vut I vished from the [[Dream Stone]]... In the dream vorld, I vill be at full strength...I haff changed, Dreambert. You haff been varned..."''


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=アックーム
|Jap=アックーム
|JapR=Akkumu
|JapR=Akkūmu
|JapM=Corruption of the word 悪夢 (''akumu''), meaning "nightmare".
|JapM=Nickname-like form of the word「悪夢」(''akumu'', "nightmare"); also possibly a play off「悪魔」(''akuma'', "devil/demon")
|SpaE=Conde Pesadillo
|Jap2=アクムコウモリ<ref>From the character trading card included with {{wp|Tomy|Takara Tomy Arts}} ''Mario & Luigi: Dream Team'' soft candy.</ref>
|SpaEM=From ''conde'' (count) and ''pesadilla'' (nightmare).
|Jap2N=Bat form
|Jap2R=Akumu Kōmori
|Jap2M=Nightmare Bat
|Dut=Antasma
|FreA=Phobieux
|FreA=Phobieux
|FreAM=Fear-ous
|FreE=Antasma
|FreE=Antasma
|FreEM=-
|SpaA=Antasma
|SpaAM=The name may have remained unchanged because ''Antasma'' also comes from ''fantasma'' (ghost).
|Dut=Antasma
|DutM=-
|Ger=Antasma
|Ger=Antasma
|GerM=-
|Ita=Inkubak
|ItaM=From ''incubo'' ("nightmare")
|Kor=아크몽
|KorR=Akeumong
|KorM=Corruption of "{{Ruby|惡夢|악몽}}" (''akmong'', Hanja of "nightmare"). It may also be a play on or the contraction of "Archdemon"
|Por=Conde Antasma
|Por=Conde Antasma
|PorM=Count Antasma
|PorM=Count Antasma
|Rus=Мракула<br>''Mrakula''
|Rus=Мракула
|RusM=From ''[[wikipedia:Dracula|Dracula]]'', a fictional Vampire count.
|RusR=Mrakula
|Ita=Inkubak
|RusM=Portmanteau of ''мрак'' (''mrak'', "gloom") and "{{wp|Count Dracula|Dracula}}"
|ItaM=From ''incubo'' (nightmare).
|SpaE=Conde Pesadillo
|SpaEM=From ''conde'' ("count") and diminutive/masculinized form of ''pesadilla'' ("nightmare")
|SpaA=Antasma
}}
}}


==Trivia==
==Trivia==
{{trivia}}
*Antasma bears much resemblance to [[Cackletta]] with his attacks, such as attacking with a swarm of bats, or duplicating oneself. He also joins his power with Bowser in the Bros.' fight against him much like Cackletta does for a longer period of time; however, Bowser's mind is not taken over and instead, Antasma is just simply boosting his power, in the same manner that [[Dreamy Luigi]] boosts [[Mario]]'s power (with similar animations). Additionally, they both have spiked capes.
*Antasma bears much resemblance to [[Cackletta]] with his attacks, such as attacking with a swarm of bats or duplicating oneself, much like Cackletta. He also joins his power with Bowser in the Bros.' fight against him much like Cackletta does for a longer period of time; however, it is unknown whether Bowser's mind has been taken over or whether Antasma is simply boosting his power.
*Antasma's text box sound effects are erroneously replaced with the one used by characters such as [[Britta]] in two occasions. The first is after Mario escapes Dreamy Mount Pajamaja, and the second is when he creates a Dream Portal for Kamek.
** Additionally, said possession is an evil analogue to how [[Dreamy Luigi]] fuses with [[Mario]] for all Dream World battles, including the battle between Bowser/Antasma itself. Much as Mario gains a green aura and is assisted by many Dreamy Luigi clones during his attacks, Bowser gains a purple aura and is assisted by many Antasma clones at certain points.
*In the [[Nintendo Switch]] version of ''[[zeldawiki:The Legend of Zelda: Link's Awakening (Nintendo Switch)|The Legend of Zelda: Link's Awakening]]'', the same sound effects used by Antasma from the battle in Dream's Deep are used by the [[zeldawiki:Shadow Nightmare|Shadow]] of [[Ganon]] when he sends [[zeldawiki:Blazing Bat|Firebat]]s to attack [[Link]].
**As a consequence of his appearing in two X battles, Antasma is the only X-Boss to have more than one color scheme. While supporting Bowser X, Antasma has yellow and pink coloration, while his color scheme changes to blue when he is confronted alone.
*Antasma has many similarities with ''[[wikipedia:Count Dracula|Count Dracula]]''. Antasma speaks with a Slavic accent, similar to Dracula. Also note that Dracula is a vampire and can transform into a bat. Antasma is a ''ghostly bat king'' and can also transform into a bat.
**In some translations, Antasma is called a count instead of a king, just like Dracula. Antasma's Russian name, ''Mrakula'', is even a play on Dracula's name.
**In the Dutch translation, Antasma speaks with a German accent and he also uses actual German words quite frequently.


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{ML:DT}}
{{M&LDT}}
[[Category:Villains]]
[[Category:Kings]]
[[Category:Bats]]
[[Category:Bats]]
[[Category:Mario & Luigi: Dream Team Bosses‎]]
[[Category:Thieves]]
[[Category:Mario & Luigi: Dream Team Characters]]
[[Category:Demons]]
[[Category:Mario & Luigi: Dream Team bosses]]
[[Category:Mario & Luigi: Dream Team characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[it:Inkubak]]
[[de:Antasma]]

Latest revision as of 09:45, November 27, 2024

Antasma
Antasma artwork from Mario & Luigi: Dream Team
Artwork from Mario & Luigi: Dream Team
Species Bat
First appearance Mario & Luigi: Dream Team (2013)
Latest appearance Super Smash Bros. Ultimate (spirit cameo) (2018)
“SCREEEK! I vanted to steal Peach's power...But I changed my mind! You are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!”
Antasma, Mario & Luigi: Dream Team

Antasma is an evil bat king and one of the two main antagonists in Mario & Luigi: Dream Team, along with Bowser. His name likely derives from "fantasma", the word for "ghost" in various Romance languages, and the prefix "anti-". He also has many similarities with Count Dracula. Antasma speaks with a Slavic accent and can transform into a bat, and his Russian name, "Mrakula", is a pun on "Dracula".

History[edit]

Background[edit]

Antasma, the villain in Mario & Luigi: Dream Team.
Antasma having seized the Dark Stone.

As told by a Master Pi'illo in west Somnom Woods, at one point, many years ago, Antasma was a normal bat living on Pi'illo Island. However, he once fed on the nightmares of a Pi'illo, and continued to feed on nightmares afterward, slowly turning him into his current self.[1]

Setting his eyes on the Dark Stone, Antasma stole it for himself. The Pi'illos, along with the Zeekeeper, fought Antasma to stop his wishes from coming true and managed to imprison him into the Dream World; however, just before his seal was complete, Antasma shattered the Dark Stone, causing the chunks to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone,[2] causing the demise of the Pi'illo civilization and triggering most subsequent events in the game.

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

Screenshot of Mario preparing to face Antasma in Mario & Luigi: Dream Team
Mario preparing to fight Antasma.

Antasma (referred to as ???? during the first battle) first appears on the Zeeppelin ride to Pi'illo Island during a nightmare dreamt by Luigi. He initially appears as his pillow form, and after swatting almost everyone off the blimp, transforms into his humanoid form and attacks Mario. His only attack is to split into multiple bats and charge at Mario, who must jump over the ones that align with him. After a brief battle, Antasma is defeated, but pierces through the bottom of the blimp as he floats away, causing it to plummet towards the island, at which point Luigi's dream ends.

A screenshot of Antasma in his abduction of Princess Peach, in Dreamy Mario's battle.
Peach being abducted by Antasma.

Antasma is not seen again until Prince Dreambert's pillow is found and Luigi sleeps on it, opening a portal to the Dream World. From there, Antasma calls out to Princess Peach, and proceeds to immobilize and suck her in when she approaches the portal. Mario gives chase into Dreamy Pi'illo Castle, but Antasma distracts him with a dream counterpart of him he creates on the spot, and opens up a hole to Dream's Deep after Mario defeats his counterpart, which he promptly departs to and seals up behind him. Despite this, Mario manages to save Prince Dreambert whose Nightmare Chunk is found later on in the Dream World, who explains to Mario what had transpired the last time Antasma had tried to conquer the world, and Mario suspects that Antasma was Peach's kidnapper.

With the help of Eldream and his pet, Mario manages to reach Dream's Deep, and it does not take long for Mario, Dreamy Luigi, and Prince Dreambert to reach Antasma; before he can react, however, Bowser appears and gives him a solid punch that knocks him away briefly. Antasma retaliates by leeching Bowser's face and screeching loudly, flooring everyone except Bowser, Dreambert, and himself, and then speaks for the first time in the game. He reveals that he had kidnapped Peach to exploit her power and escape the Dream World so he could conquer the Real World, but that the appearance of Bowser - who, unlike Peach, is both strong and evil - caused him to change his plans, and he suggests that they work together. Bowser initially disagrees to this and insults Antasma, but Antasma ultimately convinces Bowser to form an alliance on the basis of giving him greater powers. Antasma then powers up Bowser, and together they manage to defeat Mario and Luigi before leaving the Dream World.

After defeating the Mario Bros., Antasma and Bowser head for Dozing Sands to acquire the Dream Stone. The Bros. attempt to stop them, but arrive too late, and the villains get the stone and take it to Mount Pajamaja. The brothers sign up for a tour to the mountain's summit and in the end find Antasma - now accompanied not only by Bowser, but also by Kamek and the Elite Trio - at its peak. To channel the Dream Stone's power, Private Goomp turns on a set of speakers that begin to play the Dreambeats, which promptly puts everyone on the island to sleep except for Antasma, Starlow, Prince Dreambert (all three seemingly immune to the noise), Bowser (due to covering his ears) and Mario (who has to actively resist the lullaby). Luigi, who did not manage to resist the noise, falls asleep and with Mario's assistance rolls to a nearby Dreampoint, which Mario enters in order to escape the noise.

After the Dreambeats subside, the Bros. exit the Dream World to immediately encounter Antasma and Bowser by the Dreampoint, who gloat over their now usable Dream Stone. Upon the realization Peach was in danger, the Bros. hurry to Pi'illo Castle in order to protect Peach, who would surely be Bowser's first target. Back at Mount Pajamaja's summit, Antasma and his new allies begin discussing what to wish on the Dream Stone to conquer the world with. Antasma suggests that they wish for an impenetrable castle; when this is quickly approved of by everyone else, Antasma wishes for this, which leads to the instantaneous creation of Neo Bowser Castle. Antasma then takes the castle for a 'test-drive', blowing up several islands near Pi'illo Island with a large laser cannon situated on the bottom of the castle, sending the inhabitants of Pi'illo Island into a panic.

Although he is mentioned repeatedly after the creation of Neo Bowser Castle, Antasma only reappears again once the Bros. invade the castle. He first appears shortly after Kamek scrambles the castle's doors, ripping open a portal to the Dream World to allow Kamek to escape from Mario and Luigi. After Kamek is defeated the first time, Antasma convinces Bowser to fall asleep on him to use his powerful dreams to power the castle. When the Bros. finally reach the duo, Bowser's dreams are providing such great power that Bowser himself is invulnerable to real world attacks, and the Bros. are forced to enter Bowser's dream to wake him up and weaken Antasma.

After Bowser is defeated in the Dream World, Bowser is awoken and Antasma carries him to the next floor. Upon the Bros. arrival, Antasma prepares to fight them alongside Bowser, but at this point, Bowser throws Antasma to the ground and betrays him, revealing that he had been using Antasma all along. Declaring the castle and the Dream Stone to be solely his, Bowser flies to the top floor using the Dream Stone. Antasma swears revenge for his partner's betrayal and then challenges Dreambert to a duel. After a duel in the real world proves indecisive, Antasma rips open another portal to the Dream World and flees inside while warning Dreambert that he has grown stronger. Dreambert follows and is quickly defeated. In Dreambert's stead, Mario enters Antasma's Dream World and confronts him; with the assistance of Dreamy Luigi and Dreambert, Mario eventually defeats Antasma. When Mario leaves Antasma's Dream World, Antasma follows a few seconds later, inflates like a balloon, then bursts, ending his evil schemes for good.

Antasma gives the largest amount of EXP in Mario & Luigi: Dream Team, at 7500 EXP (before multipliers). This exceeds the Gold Beanie, the second largest EXP provider, by 3500 EXP, and the previous non-giant boss (Pi'illodium) by 3900 EXP.

Mario & Luigi: Paper Jam[edit]

Forces an enemy to drop an item it's carrying.
Antasma's cameo in Mario & Luigi: Paper Jam

In Mario & Luigi: Paper Jam, Antasma makes a cameo on one of Bowser's Battle Cards.

Super Smash Bros. Ultimate[edit]

Antasma appears as a Spirit in Super Smash Bros. Ultimate as a grab-type spirit. His battle is on the Peach's Castle stage in Battlefield form, as the character Robin from the Fire Emblem series. In the battle, touching the floor will make the player fall asleep, referencing the theme of sleep from Mario & Luigi: Dream Team, and the spirit will also attempt to eat any food that spawns on the stage, referencing Antasma's bat-like nature and feeding off of dreams, or him eating Antasmunchies in battle.

General information[edit]

Physical description[edit]

Antasma seems to bear similarities in appearance to all of the previous antagonists in the Mario and Luigi series (Cackletta, Elder Princess Shroob, the Dark Star and Dark Fawful).

Antasma appears, for the most part, as a bat with a gaping mouth. At the beginning of the game, though, he appears as a purple cloud, and then a bat. Later in the game, he is shown in his true form, which consists of a torn cape, a bow tie with a spinning spiral in the center, bone-like arms and two claws. In battle, Antasma takes his bat form or a more ghostly looking version of his true form. This form is taller and skinnier and reveals his arms.

In Pillow form, Antasma appears as a purple Pillow with his cape spikes and eyes.

Personality and speech[edit]

Antasma's speech is based on old Dracula movies with most words having "v"s in them (indicating a Slavic-Hungarian accent) and screaming tics which come from his bat side. In the Japanese version, his speech is written completely in katakana. He makes careful decisions, since after his imprisonment, such as choosing whose power he needs to help realize his dreams but can be jumped on easily when in a false sense of security, such as Bowser attacking him in Dream's Deep and betraying him later on. He has a temper and strong hatred for the Pi'illos, especially Prince Dreambert. Others show fear towards him, except for the Zeekeeper, who sees him as just a pest.

He appears to be generous, allowing Bowser to make the first wish on the Dream Stone, and saying he could have the world when Bowser states that he wants to be the one to rule, but whether this was genuine or to try and manipulate Bowser is unclear, as is whether or not Bowser was correct in assuming Antasma was going to betray him.

Antasma seems to like working with others who are similar to him, as he abandoned his original plan of stealing Princess Peach's power in favor of teaming up with Bowser, noting both that the Koopa King seemed stronger, and that he was evil. He also chose to team up with Bowser rather than trying to steal Bowser's power.

Abilities[edit]

Antasma in its bat form from Mario & Luigi: Dream Team
Artwork of Antasma in his bat form.

Antasma has many abilities inside and outside of battle, being able to transform into five different forms throughout the game.

Anatasma starts the game as a cloud of gas. Even then, he can hold objects, and has access to magical powers. He is even able to open a gateway to Dream's Deep.

In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to Cackletta's bat transform ability.

In his true form, Antasma is able to hover and teleport from locations. He is also able to grow vines which he spreads through Neo Bowser Castle to supply power to it from dreams. In addition, he can turn into a pillow, which Bowser uses to sleep. By the end of the game, a wish to the Dream Stone gave Antasma the ability to open portals to the Dream World at will, allowing him to access his stronger battle form.

Antasma first appears in his battle form at the beginning of the game on the blimp, and engages in a tutorial battle with Mario. Antasma appears in his battle form for the final time after Mario enters his Dream Portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.

Battle[edit]

Antasma is fought 3 times in the game, 4 if counting the battle with Dreamy Mario. In the first tutorial fight on the blimp, Antasma's only attack is to split up into several bats, which will all rush at Mario from the right side of the screen. Mario must jump over any of the bats that are directly aimed at him. The battle ends after 2 turns, and there are no damage values in this fight.

In Dreamy Mario's boss fight, Antasma appears as a dark miasma cloud carrying Princess Peach in the background. He is not a direct target for this battle, but he does aid Dreamy Mario in a few attacks, such as an attack that makes him spit out fireballs, mushrooms, and coins. When Dreamy Mario has taken enough damage, Antasma can spew clouds of gas that make it harder for Mario to avoid Dreamy Mario's invincibility attack.

Antasma is fought again in Bowser's boss fight in Dream's Deep, this time in his bat form. At the start of the battle, Antasma merges with Bowser in the same way Dreamy Luigi merges with Mario. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. All of the bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. The remaining bats will return to Bowser, and any damage Mario took from the attack will be healed to Bowser.

Final Battle[edit]

The final fight with Antasma is fought in the Dream World, at the top of Neo Bowser Castle, and Antasma will transform to his battle form seen at the start of the game. Antasma's turns usually start with him creating a ring of Antasmunchies around him. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat two to three Antasmuchies before attacking: each Antasmunchie gives him an increase in attack power. Prince Dreambert will be able to heal Mario by 30HP at the start of Mario's attack turn(s).

Antasma has various attacks he can use with and without Antasmunchies:

  • His first attack involves him creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out one at a time: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be countered with the hammer.
  • Antasma can turn into a swarm of bats, which, like in the tutorial battle, also rush Mario from the right and can be avoided by jumping at the right times. This attack is generally faster and the amount of bats has increased, and it can now cause the Trip ailment.
  • Antasma can also trap Dreamy Luigi in an Antasmunchie and shuffle them around to prevent the defeat of the Antasmunchie holding him captive. This cannot be prevented, and without Dreamy Luigi, Mario cannot benefit from the stat boost or perform Luiginary Attacks. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and spits Dreamy Luigi out right after his attack turn.
  • Antasma's last attack is to turn the Antasmunchies into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario into the foreground. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand. Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. If Mario touches an Antasmunchie, or if he is outside the ring when the shockwave is made, Mario will suffer heavy damage and go flying; otherwise Antasma will take damage from the shockwave instead. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.

If Mario takes damage from any of Antasma's attacks, he may get a dark cloud around him, sending him to the "nightmare area." In this area, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs that must be jumped over. Getting hit by the fireballs will send Mario tumbling uncontrollably forward a decent distance. Portals are found throughout the nightmare; to escape the nightmare, Mario has to find the Rainbow Portal, which contains coins and a Super Mushroom; if Mario falls in a red portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume, with a spider web covering the portal he had fallen into. Jumping over a portal will reveal what kind of portal it is, thus making it easier to avoid the red portals and find the rainbow portal. Escaping the nightmare allows the battle to proceed as normal.

If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters that cannot be jumped on due to their spikes. The Antasmunchies will all try to ram Mario each turn from different directions, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Occasionally Antasma will flip the screen upside-down during this move, making countering the Antasmunchies more difficult.

Profiles and statistics[edit]

Mario & Luigi: Dream Team[edit]

  • Website Bio: This evil bat king was once trapped in the Dream World by the Pi'illo Folk but he used the last of his power to turn the Pi'illo folk into petrified pillows. Now he's back and ready to take revenge on those who sealed him away.
Mario & Luigi: Dream Team enemy
???? (Antasma)
Antasma HP 20 Role Boss, training Level 1 Location(s) Zeeppelin
Power 15 Position Normal No Hitter
Defense 15 World Real Weakness None Item drop None (0%)
None (0%)
Speed 17 Experience 0 (0) Coins 0 (0%)
Mario & Luigi: Dream Team enemy
Antasma (1)
Antasma's bat form HP 6 Role Support Level 9 Location(s) Dream's Deep
(Area A)
Power 59 Position Normal No Hitter
Defense 43 World Dream Weakness None Item drop Syrup Jar (3%)
None (0%)
Speed 1 Experience 0 (0) Coins 0 (0%)
Mario & Luigi: Dream Team enemy
Antasma (2)
Antasma HP 2435 Role Boss Level 35 Location(s) Dreamy Neo Bowser Castle
Power 416 Position Normal No Hitter
Defense 284 World Dream Weakness None Item drop None (0%)
Dark Hammer (100%)
Speed 168 Experience 7500 (9000) Coins 900 (100%)

Super Smash Bros. Ultimate spirit[edit]

Spirit
#111 Antasma
Antasma artwork from Mario & Luigi: Dream Team Series/game Mario & Luigi Series
Type Support
Slots 1
Class Advanced
Strength / effect(s) Death's Scythe Equipped
How to obtain Anna's Emporium

Spirit Board

Spirit battle Opponent(s) Robin (♂)
Conditions Rule: Item: Food
Hazard: Slumber Floor
  • The floor is sleep-inducing
  • The enemy becomes more powerful after eating
  • The enemy is easily distracted by items
Stage Peach's Castle (Battlefield)
Song The Grand Finale

Gallery[edit]

Quotes[edit]

Main article: List of Mario & Luigi: Dream Team quotes#Antasma

  • "I can give you power beyond your vildest dreams!"
  • "SCREEEEMBERT! You! Meddling vith me again..."
  • "I vish... TO CONQUER THE VORLD!"
  • "SCREENK! Always, these pests vex us..."
  • "SCREEYEE! I can open dream portals venever I vish now... For that is vut I vished from the Dream Stone... In the dream vorld, I vill be at full strength...I haff changed, Dreambert. You haff been varned..."

Names in other languages[edit]

Language Name Meaning Notes
Japanese アックーム[?]
Akkūmu
Nickname-like form of the word「悪夢」(akumu, "nightmare"); also possibly a play off「悪魔」(akuma, "devil/demon")
アクムコウモリ[3]
Akumu Kōmori
Nightmare Bat Bat form
Dutch Antasma[?] -
French (NOA) Phobieux[?] Fear-ous
French (NOE) Antasma[?] -
German Antasma[?] -
Italian Inkubak[?] From incubo ("nightmare")
Korean 아크몽[?]
Akeumong
Corruption of "惡夢악몽" (akmong, Hanja of "nightmare"). It may also be a play on or the contraction of "Archdemon"
Portuguese Conde Antasma[?] Count Antasma
Russian Мракула[?]
Mrakula
Portmanteau of мрак (mrak, "gloom") and "Dracula"
Spanish (NOA) Antasma[?] -
Spanish (NOE) Conde Pesadillo[?] From conde ("count") and diminutive/masculinized form of pesadilla ("nightmare")

Trivia[edit]

  • Antasma bears much resemblance to Cackletta with his attacks, such as attacking with a swarm of bats, or duplicating oneself. He also joins his power with Bowser in the Bros.' fight against him much like Cackletta does for a longer period of time; however, Bowser's mind is not taken over and instead, Antasma is just simply boosting his power, in the same manner that Dreamy Luigi boosts Mario's power (with similar animations). Additionally, they both have spiked capes.
  • Antasma's text box sound effects are erroneously replaced with the one used by characters such as Britta in two occasions. The first is after Mario escapes Dreamy Mount Pajamaja, and the second is when he creates a Dream Portal for Kamek.
  • In the Nintendo Switch version of The Legend of Zelda: Link's Awakening, the same sound effects used by Antasma from the battle in Dream's Deep are used by the Shadow of Ganon when he sends Firebats to attack Link.

References[edit]

  1. ^ [1]
  2. ^ [2]
  3. ^ From the character trading card included with Takara Tomy Arts Mario & Luigi: Dream Team soft candy.