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{{Dtenemy
{{species infobox
|title=Flaming Antasmaton
|image=[[File:FlamingAntasmaton.png]]<br>Sprite from ''Mario & Luigi: Dream Team''
|image= [[File:FlamingAntasmaton.png|130px]]
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
|location=[[Neo Bowser Castle]]
|level=
|hp=190
|power=
|defense=
|speed=
|experience=400
|coins=70
|coinrate=100%
|itemdrop=Ultrasyrup Jar (4%)
|raredrop=Farmer (Wellington) Boots (1%)
|related=[[Antasma]]
}}
}}


'''Flaming Antasmatons''' are flame-thrower robots who vaguely resemble [[Antasma]] that appear in [[Mario & Luigi: Dream Team]]. In the field, they will shoot a string of fire upon sight of [[Mario]] and [[Luigi]], or will rapidly spin towards them.  
'''Flaming Antasmatons''' are flamethrower-snouted robots that vaguely resemble [[Antasma]] that appear in [[Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. Their name is a portmanteau of "Antasma" and "automaton", a machine that moves on its own.


In battle, Flaming Antasmatons may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. If into the foreground, they must do this backwards.
In the field, Flaming Antasmatons will shoot a string of fire upon sight of [[Mario]] and [[Luigi]], then spin rapidly towards them. In battle, they may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. There is sometimes a fourth rotation. If into the foreground, they must do this backwards.


Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of them at changing speeds, which they must jump over thrice in order to confuse the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack.
Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of him at changing speeds, which he must jump over thrice in order to dizzy the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Occasionally, when executing this attack, the wings on the Flaming Antasmation may extend or retract when it rotates: if the wings are extended, the Antasmaton will rotate at a slower rate; if the wings are retracted, it will spin faster. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack.
==Names in Other Languages==
 
{{foreignname
These attacks can also cause the "Char" status, which is a more harmful version of a [[Burn]].
 
In the overworld, its flames can be attacked to initiate a [[First Strike]] - even with a jump, despite them being harmful in battle and the First Strike not actually touching the enemy.
 
==Statistics==
===''Mario & Luigi: Dream Team''===
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Flaming Antasmaton|align=horizontal}}
 
==Names in other languages==
{{foreign names
|Jap=ファイアロボ
|JapR=Faia Robo
|JapM=Fire Robo
|SpaA=Antasmatrón Flamígero
|SpaAM=Portmanteau of "Antasma" and "-trón" (common suffix for robots) + "flamígero" (blazing)
|SpaE=Robot escupefuego
|SpaE=Robot escupefuego
|SpaEM=From ''robot'' (robot), ''escupir'' (spit) and ''fuego'' (fire)
|SpaEM="Robot" + portmanteau of "escupir" (to spit) and "fuego" (fire)
|FreA=Pyro-Phobieutron
|FreAM=From "Phobieux" (Antasma's American French name) with "-tron" (common suffix for robots) + pyro
|FreE=Pyro Antasmatron
|FreEM=Antasmatron is derived from Antasma's name mixed with the suffix ''-tron'', which is often used to denote robots.
|Ger=Flamm-Antasmaton
|GerM=Flame Antasmaton
|Ita=Fuochirombrak
|ItaM=From "fuochi" (plural of "fuoco", meaning "fire"), "robot", "ombra" (shadow), and "Inkubak" (Antasma)
|Rus=Мракулобот
|RusR=Mrakulobot
|RusM=From "Мракула" (''Mrakula'', Antasma) and "робот" (''robot'')
|Por=Flamethrower Robot
}}
}}
{{BoxTop}}
 
{{ML:DT}}
{{M&LDT}}
[[Category:Fire Creatures]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Mario & Luigi: Dream Team Enemies]]
[[Category:Fire creatures]]
[[Category:Mario & Luigi: Dream Team enemies]]
[[it:Fuochirombrak]]

Latest revision as of 16:52, July 17, 2024

Flaming Antasmaton
Flaming Antasmaton, from Mario & Luigi: Dream Team
Sprite from Mario & Luigi: Dream Team
First appearance Mario & Luigi: Dream Team (2013)

Flaming Antasmatons are flamethrower-snouted robots that vaguely resemble Antasma that appear in Neo Bowser Castle in Mario & Luigi: Dream Team. Their name is a portmanteau of "Antasma" and "automaton", a machine that moves on its own.

In the field, Flaming Antasmatons will shoot a string of fire upon sight of Mario and Luigi, then spin rapidly towards them. In battle, they may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. There is sometimes a fourth rotation. If into the foreground, they must do this backwards.

Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of him at changing speeds, which he must jump over thrice in order to dizzy the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Occasionally, when executing this attack, the wings on the Flaming Antasmation may extend or retract when it rotates: if the wings are extended, the Antasmaton will rotate at a slower rate; if the wings are retracted, it will spin faster. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack.

These attacks can also cause the "Char" status, which is a more harmful version of a Burn.

In the overworld, its flames can be attacked to initiate a First Strike - even with a jump, despite them being harmful in battle and the First Strike not actually touching the enemy.

Statistics[edit]

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team enemy
Flaming Antasmaton
Flaming Antasmaton, from Mario & Luigi: Dream Team HP 190 Role Common Level 31 Location(s) Neo Bowser Castle
Power 220 Position Normal No Hitter 53
Defense 213 World Real Weakness None Item drop Ultrasyrup Jar (4%)
Farmer Boots (1%)
Speed 128 Experience 400 (480) Coins 70 (100%)

Names in other languages[edit]

Language Name Meaning Notes
Japanese ファイアロボ[?]
Faia Robo
Fire Robo
French (NOA) Pyro-Phobieutron[?] From "Phobieux" (Antasma's American French name) with "-tron" (common suffix for robots) + pyro
French (NOE) Pyro Antasmatron[?] Antasmatron is derived from Antasma's name mixed with the suffix -tron, which is often used to denote robots.
German Flamm-Antasmaton[?] Flame Antasmaton
Italian Fuochirombrak[?] From "fuochi" (plural of "fuoco", meaning "fire"), "robot", "ombra" (shadow), and "Inkubak" (Antasma)
Portuguese Flamethrower Robot[?] -
Russian Мракулобот[?]
Mrakulobot
From "Мракула" (Mrakula, Antasma) and "робот" (robot)
Spanish (NOA) Antasmatrón Flamígero[?] Portmanteau of "Antasma" and "-trón" (common suffix for robots) + "flamígero" (blazing)
Spanish (NOE) Robot escupefuego[?] "Robot" + portmanteau of "escupir" (to spit) and "fuego" (fire)