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{{dtenemy
{{character infobox
|image=[[File:Piillodium.png|170px]]
|image=[[File:Pi'illodium sprite MLDT.gif]]<br>Sprite from ''Mario & Luigi: Dream Team''
|name=Pi'illodium
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
|location=Somnom Woods
|hp=Body: 1673<br>Wings: 172<br>Mini Pi'illoid: 1
|power=328
|defense=
|speed=
|exp=3600 (4320)
|coins=600
|raredrop=Anti-Air Boots DX (100%)
}}
}}
{{quote|Scanning foe potential... Chance of my victory: 120%.|Pi'illodium|Mario & Luigi: Dream Team}}


'''Pi'illodium''' is a boss from ''[[Mario & Luigi: Dream Team]]''. Making its appearance in [[Somnom Woods]], Pi'illodium acts as a defence system for the Pi'illo Temple and is an obstacle the Mario Bros. must unexpectedly face to proceed to [[Dreamy Somnom Woods]] and meet the [[Zeekeeper]].
'''Pi'illodium''' is a boss from ''[[Mario & Luigi: Dream Team]]''. It is the fourth robotic boss in the game. Making its appearance in [[Somnom Woods]], it acts as a defense system for the [[Pi'illo Temple]] and is an obstacle the Mario Bros. must unexpectedly face to use the [[Ultibed]] and proceed to the area of [[Dreamy Somnom Woods]] where the [[Zeekeeper]] dwells. Its name is a portmanteau of "Pi'illo" and "podium". Pi'illodium looks like a floating statue with wings that has a disk-shaped head, with red eyes that look angry in its normal form. Pi'illodium appears when [[Mario]] and [[Luigi]] attempt to place the Ultibed in the middle of the Pi'illo Temple, hammering down a button where it would go to do so. This sets off the alarm and causes the boss to attack.


==Appearance==
In battle, Pi'illodium has two different forms. In its normal form, Pi'illodium floats in mid air and is immune to Mario and Luigi's hammer attacks. It's also much more aggressive in this state, attacking more often than it would in its other form. Attacking each wing enough will cause it to break, and when both wings are broken, the Pi'illodium drops to the ground enters a disabled form. In this state, Pi'illodium's expression becomes a frown and its battle speech sounds depressed. In addition, its attack and defense are lowered, and it is vulnerable to ground-based attacks. The Mini Pi'illoids in the background will heal Pi'illodium's wings each turn, each one healing 45 HP of either wing. A wing will remain disabled until all of its HP is restored, in which the Pi'illodium will reactivate once both of its wings are healed again. It may also release one Mini Pi'illoid from its insides at a time if there is less than four in the background.
Pi'illodium looks like a floating statue with wings and angry eyes in its normal form. After its arms are defeated, its eyes turn blue and look sad.


==History==
The Pi'illodium alternates between four basic attacks:
Pi'illodium first appears when Mario and Luigi attempt to place the [[Ultibed]] in the middle of the Pi'illo Temple, hammering down a strange screw like object to do so. This sets off the alarm and causes the boss to attack.
After the battle, Pi'illodium self destructs and isn't seen for the rest of the game.


==Battle==
* The Pi'illodium can shoot a series of lasers at Mario or Luigi. The Bros. have to watch where the laser paths are traced beforehand, then memorize the pattern and dodge the shots when it fires with jumps. The attack can inflict the [[DEF-Down]] status effect, and is also the only move it can use while disabled.
In battle, Pi'illodium has a wide variety of attacks, as well as two different forms it uses based on whether its wings have been disabled.


In his first form, Pi'illodium floats in mid air and is immune to Mario and Luigi's hammer attack. Here, he can either attack by turning into a hammer, going off screen and coming down on Mario or Luigi, charging after them while firing missiles or going into the background and shooting a ball of energy that they must deflect with their hammers. These attacks are more difficult to dodge than those used by his alternate form.
* The Pi'illodium can transform its body into a hammer, floating up and out the top of the screen as a timer on the front of its body goes down and it flashes its eyes a certain color, signalling which Bro. it is about to attack (red for Mario and green for Luigi). When it reaches 0, the Pi'ilodium will come crashing down on the targeted Bro. If it hits its target, this may cause the [[Dizzy]] status. This attack can be countered by hammering the Pi'illodium as it is about to strike.
* The Pi'illodium may also fly into the background and smack one of its [[Mini Pi'illoid]]s at Mario and Luigi, who must smack it back with their hammers whenever it hits it back. After keeping up the rally for long enough, Pi'illodium will fail to smack it and it will explode right below it, sending it back to the foreground and causing it to take damage. If either Bro. is hit by the Mini Pi'illoid they may acquire the Dizzy status. The target for each of Pi'illodium's swing is implied by how the Mini Pi'illoid arcs towards them. This attack requires at least one Mini Pi'illoid to perform and always results in the chosen Mini Pi'illoid's death.


If his wings are destroyed, he enters a second form. This one causes his expression to turn into a frown, his power and defence to be lowered and him to become vulnerable to hammers or ground based Bros Attacks.
* The boss's last move involves it transforming into a jet and chasing the Bros. into the foreground, while firing missiles consecutively in a line; the Bros. have to jump over the missiles at the proper time or else they will take damage. On occasion, it will charge into either Mario or Luigi, and must be jumped over to avoid it. Jumping on Pi'illodium causes it to crash onto the ground, ending the attack.


In both forms, he can shoot lasers at Mario or Luigi. The Mario bros have to look at where the laser pointers are aiming beforehand, then memorise the pattern and dodge the shots when he fires.
When near defeat, Pi'illodium initiates its self-destruct mechanism, exploding after a forty second countdown in real time. It will no longer be able to attack in this state, but failure to defeat the boss within the time limit will result in the Bros. receiving a devastating amount of damage, which is enough to result in a [[Game Over]] if they are under-leveled. The Bros. will still earn EXP and Coins if this happens, provided they survived the explosion.


When at low health, Pi'illodium will set off a 30 second self destruct timer.  If Mario and Luigi can get rid of the last of his health by then the battle will end like usual, but if they can't he'll explode and cause huge damage to anyone left standing on screen.
Pi'illodium's battle is similar to the [[Queen Bean]] and the final [[Cackletta]] battles both in ''[[Mario & Luigi: Superstar Saga]]''.
{{br}}


Pi'illodium is also battled in the [[Battle Ring]], in the form of Pi'illodium X. This version is red in colour instead of gold and has higher stats than the one fought in the main story.
==Statistics==
===''Mario & Luigi: Dream Team''===
====Pi'illodium====
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Pi'illodium|image=[[File:Pi'illodium_sprite_MLDT.gif]]|align=horizontal}}


His battle is similar to the [[Queen Bean]] battle in ''[[Mario and Luigi: Superstar Saga]]''.
====Wings====
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Wings (Pi'illodium)|image=[[File:Pi'illodium_sprite_MLDT.gif]]|align=horizontal}}


==Quotes==
==Quotes==
*''"Analysing foe potential... Chance of my victory: 120%."''
*''"Scanning foe potential... Chance of my victory: 120%."'' (At the start of battle; American English version)
*''"Boot: Self destruct."''
*''"Analysing foe potential... Chance of my victory: 120%."'' (At the start of battle; British English version)
*''"Close call."''
*''"Boot: Self destruct."'' (Low health; self destruct activated)
*''"Close call."'' (When the Bros. disable one wing but leave the other active.)
*''"Challenge: lacking."'' (Plays randomly)
*''"Uncertainly rising."''
*''"Uncertainly rising."''
*''"Cue beg mode."''
*''"Cue beg mode."'' (When it loses both wings)
*''"Format: queasy."'' (At random while it is knocked down)
*''"Chance of victory: slim."''
*''"Activate: regret."''
*''"Activate: regret."''
*''"Query: self-worth."''
*''"Query: self-worth."''
*''"Return in: 1,000 years!"''
*''"Return in: 1,000 years!"'' (At random while it is flying)
*''"Query?"''
*''"Query?"'' (When destroyed during its self destruct countdown)
*''"Foe still active: Why?"''
*''"Foe still active: Why?"'' (May play if the battle lasts too long)
*''"Foe ID: slow."'''
*''"Laugh! Victory!"'' (Self destruct successful)
*''"Awaiting: Mercy plea."''


== Names in Other Languages ==
== Names in other languages ==
{{Foreignname
{{foreign names
|FraE=Dictador
|Jap=マクラディア
|FraEM=From ''dictator'' and ''dort'' (sleeps).
|JapR=Makuradia
|JapM=From「マクラノ族」(''Makurano-zoku'', Pi'illo) and possibly "podia" (pluralized form of "podium"), or likely a corruption of「デウス」(''deus'', Latin for "deity")
|SpaA=Modorrius
|SpaA=Modorrius
|SpaAM=From ''modorro'' (pi'illo's name in Spanish (NOA)).
|SpaAM=Latin form of "Modorro" (Pi'illo)
|SpaE=Almohadius
|SpaE=Almohadius
|SpaEM=From ''almohada'' (pillow)
|SpaEM=Latin form of "Almohada" (Pi'illo)
|FreA=Koussinodion
|FreA=Koussinodion
|FreAM=From "Koussinos" (Pi'illo)
|FreE=Dictador
|FreEM=From "dictateur" (dictator) and "dormir" (sleep)
|Ger=Kissotem
|GerM=From "Kisso" (Pi'illo) and "totem"
|Ita=Guancialdum
|ItaM=From "Guancialino" (Pi'illo)
|Kor=베개로디아
|KorR=Begaerodia
|KorM=From "베개로족" (''Begero-jok'', Pi'illo) and its Japanese name
|Por=Travesseirónius
|PorM=From "Travesseiro" (Pi'illo) and Latin suffix "-ius"
|Rus=Грезокрыл
|RusR=Grezokryl
|RusM=From "грёза" (''gryoza'', dream) and "крыло" (''krylo'', wing)
}}
}}


{{BoxTop}}
==Trivia==
{{ML:DT}}
*In ''[[Mario & Luigi: Paper Jam]]'', [[King Bob-omb]] uses the same sort of timer as Pi'illodium does, only that his timer starts at the beginning of the battle with a four-minute countdown that is extendable, and his explosion hits each Bro nine times instead of just once.
[[Category:Mario & Luigi: Dream Team Bosses]]
*Should the player use a [[Boo Biscuit]] or [[Badge|Guard Badge]] to make themselves immune to attacks just before Pi'illodium explodes, they would survive and win without taking any damage.
*It is possible to defeat Pi'illodium before it can activate its self-destruct timer on certain occasions.
*If the player manages to take out Pi'illodium's wings while airborne and on the same turn it is supposed to self-destruct, the wing breaking overrides the self-destruct, preventing it from exploding and leaving it unable to attack.
{{M&LDT}}
[[Category:Robots]]
[[Category:Robots]]
[[Category:Mario & Luigi: Dream Team bosses]]
[[it:Guancialdium]]

Latest revision as of 17:38, August 12, 2024

Pi'illodium
Pi'illodium
Sprite from Mario & Luigi: Dream Team
First appearance Mario & Luigi: Dream Team (2013)
“Scanning foe potential... Chance of my victory: 120%.”
Pi'illodium, Mario & Luigi: Dream Team

Pi'illodium is a boss from Mario & Luigi: Dream Team. It is the fourth robotic boss in the game. Making its appearance in Somnom Woods, it acts as a defense system for the Pi'illo Temple and is an obstacle the Mario Bros. must unexpectedly face to use the Ultibed and proceed to the area of Dreamy Somnom Woods where the Zeekeeper dwells. Its name is a portmanteau of "Pi'illo" and "podium". Pi'illodium looks like a floating statue with wings that has a disk-shaped head, with red eyes that look angry in its normal form. Pi'illodium appears when Mario and Luigi attempt to place the Ultibed in the middle of the Pi'illo Temple, hammering down a button where it would go to do so. This sets off the alarm and causes the boss to attack.

In battle, Pi'illodium has two different forms. In its normal form, Pi'illodium floats in mid air and is immune to Mario and Luigi's hammer attacks. It's also much more aggressive in this state, attacking more often than it would in its other form. Attacking each wing enough will cause it to break, and when both wings are broken, the Pi'illodium drops to the ground enters a disabled form. In this state, Pi'illodium's expression becomes a frown and its battle speech sounds depressed. In addition, its attack and defense are lowered, and it is vulnerable to ground-based attacks. The Mini Pi'illoids in the background will heal Pi'illodium's wings each turn, each one healing 45 HP of either wing. A wing will remain disabled until all of its HP is restored, in which the Pi'illodium will reactivate once both of its wings are healed again. It may also release one Mini Pi'illoid from its insides at a time if there is less than four in the background.

The Pi'illodium alternates between four basic attacks:

  • The Pi'illodium can shoot a series of lasers at Mario or Luigi. The Bros. have to watch where the laser paths are traced beforehand, then memorize the pattern and dodge the shots when it fires with jumps. The attack can inflict the DEF-Down status effect, and is also the only move it can use while disabled.
  • The Pi'illodium can transform its body into a hammer, floating up and out the top of the screen as a timer on the front of its body goes down and it flashes its eyes a certain color, signalling which Bro. it is about to attack (red for Mario and green for Luigi). When it reaches 0, the Pi'ilodium will come crashing down on the targeted Bro. If it hits its target, this may cause the Dizzy status. This attack can be countered by hammering the Pi'illodium as it is about to strike.
  • The Pi'illodium may also fly into the background and smack one of its Mini Pi'illoids at Mario and Luigi, who must smack it back with their hammers whenever it hits it back. After keeping up the rally for long enough, Pi'illodium will fail to smack it and it will explode right below it, sending it back to the foreground and causing it to take damage. If either Bro. is hit by the Mini Pi'illoid they may acquire the Dizzy status. The target for each of Pi'illodium's swing is implied by how the Mini Pi'illoid arcs towards them. This attack requires at least one Mini Pi'illoid to perform and always results in the chosen Mini Pi'illoid's death.
  • The boss's last move involves it transforming into a jet and chasing the Bros. into the foreground, while firing missiles consecutively in a line; the Bros. have to jump over the missiles at the proper time or else they will take damage. On occasion, it will charge into either Mario or Luigi, and must be jumped over to avoid it. Jumping on Pi'illodium causes it to crash onto the ground, ending the attack.

When near defeat, Pi'illodium initiates its self-destruct mechanism, exploding after a forty second countdown in real time. It will no longer be able to attack in this state, but failure to defeat the boss within the time limit will result in the Bros. receiving a devastating amount of damage, which is enough to result in a Game Over if they are under-leveled. The Bros. will still earn EXP and Coins if this happens, provided they survived the explosion.

Pi'illodium's battle is similar to the Queen Bean and the final Cackletta battles both in Mario & Luigi: Superstar Saga.

Statistics[edit]

Mario & Luigi: Dream Team[edit]

Pi'illodium[edit]

Mario & Luigi: Dream Team enemy
Pi'illodium
Pi'illodium HP 1673 Role Boss Level 30 Location(s) Somnom Woods
Power 328 Position Normal No Hitter
Defense 333 World Real Weakness Slingsniper Item drop None (0%)
Antiair Boots DX (100%)
Speed 94 Experience 3600 (4120) Coins 600 (100%)

Wings[edit]

Mario & Luigi: Dream Team enemy
Wings (Pi'illodium)
Pi'illodium HP 172 Role Support Level 30 Location(s) Somnom Woods
Power 1 Position Normal No Hitter
Defense 333 World Real Weakness None Item drop None (0%)
None (0%)
Speed 94 Experience 0 (0) Coins 0 (0%)

Quotes[edit]

  • "Scanning foe potential... Chance of my victory: 120%." (At the start of battle; American English version)
  • "Analysing foe potential... Chance of my victory: 120%." (At the start of battle; British English version)
  • "Boot: Self destruct." (Low health; self destruct activated)
  • "Close call." (When the Bros. disable one wing but leave the other active.)
  • "Challenge: lacking." (Plays randomly)
  • "Uncertainly rising."
  • "Cue beg mode." (When it loses both wings)
  • "Format: queasy." (At random while it is knocked down)
  • "Chance of victory: slim."
  • "Activate: regret."
  • "Query: self-worth."
  • "Return in: 1,000 years!" (At random while it is flying)
  • "Query?" (When destroyed during its self destruct countdown)
  • "Foe still active: Why?" (May play if the battle lasts too long)
  • "Foe ID: slow."'
  • "Laugh! Victory!" (Self destruct successful)
  • "Awaiting: Mercy plea."

Names in other languages[edit]

Language Name Meaning Notes
Japanese マクラディア[?]
Makuradia
From「マクラノ族」(Makurano-zoku, Pi'illo) and possibly "podia" (pluralized form of "podium"), or likely a corruption of「デウス」(deus, Latin for "deity")
French (NOA) Koussinodion[?] From "Koussinos" (Pi'illo)
French (NOE) Dictador[?] From "dictateur" (dictator) and "dormir" (sleep)
German Kissotem[?] From "Kisso" (Pi'illo) and "totem"
Italian Guancialdum[?] From "Guancialino" (Pi'illo)
Korean 베개로디아[?]
Begaerodia
From "베개로족" (Begero-jok, Pi'illo) and its Japanese name
Portuguese Travesseirónius[?] From "Travesseiro" (Pi'illo) and Latin suffix "-ius"
Russian Грезокрыл[?]
Grezokryl
From "грёза" (gryoza, dream) and "крыло" (krylo, wing)
Spanish (NOA) Modorrius[?] Latin form of "Modorro" (Pi'illo)
Spanish (NOE) Almohadius[?] Latin form of "Almohada" (Pi'illo)

Trivia[edit]

  • In Mario & Luigi: Paper Jam, King Bob-omb uses the same sort of timer as Pi'illodium does, only that his timer starts at the beginning of the battle with a four-minute countdown that is extendable, and his explosion hits each Bro nine times instead of just once.
  • Should the player use a Boo Biscuit or Guard Badge to make themselves immune to attacks just before Pi'illodium explodes, they would survive and win without taking any damage.
  • It is possible to defeat Pi'illodium before it can activate its self-destruct timer on certain occasions.
  • If the player manages to take out Pi'illodium's wings while airborne and on the same turn it is supposed to self-destruct, the wing breaking overrides the self-destruct, preventing it from exploding and leaving it unable to attack.