Shock Absorbers (Mario Party 5): Difference between revisions
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{{ | {{about|the minigame from ''Mario Party 5''|the minigame of the same name from ''[[Mario Party 7]]''|[[Shock Absorbers (Mario Party 7)]]}} | ||
{{minigame | {{italic title|id=yes}} | ||
| image = [[File:Yoshi Electrocuted 5.png|260px]] | {{minigame infobox | ||
| | |image=[[File:Yoshi Electrocuted 5.png|260px]] | ||
| type = Duel mini-game | |appears_in=''[[Mario Party 5]]'' | ||
| time = 60 seconds | |type=Duel mini-game | ||
|time=60 seconds | |||
|track=Serious Competition | |||
|sample=[[File:MP5 Serious Competition.oga]] | |||
}} | }} | ||
'''Shock Absorbers''' is a | |||
'''Shock Absorbers''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on {{wp|shock absorber|a term}} that refers to mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in [[Amplifried]], a minigame from ''[[Mario Party Advance]]''. | |||
==Gameplay== | ==Gameplay== | ||
Various [[Amp]]s appear inside | Various [[Amp]]s appear inside an octagon of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the octagonal arena. The Amps periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle stop and glow before shooting the electricity between themselves. A player loses if they touch an Amp or beam of electricity. | ||
This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle | |||
==Controls== | ==Controls== | ||
*{{button|gcn|Stick}} – Move | *{{button|gcn|Stick}} – Move | ||
==In- | ==In-game text== | ||
*'''Rules''' – ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."'' | *'''Rules''' – ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."'' | ||
*'''Advice 1''' – ''"The Amps fly around and ricochet off the walls | *'''Advice 1''' – ''"The Amps fly around and ricochet off of each other and the walls, so stay alert!"'' | ||
*'''Advice 2''' – ''"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy."'' | *'''Advice 2''' – ''"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for the bolts of energy."'' | ||
{{ | |||
{{MP5 | ==See also== | ||
[[Category:Duel | *[[Amp My Style]] | ||
[[Category:Mario Party 5 | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ビリキューライトニング! | |||
|JapR=Birikyū Raitoningu! | |||
|JapM=Amp Lightning! | |||
|Fre=Menace électrique | |||
|FreM=Electric menace | |||
|Ger=Sparkys Elektroarena | |||
|GerM=Amp's Electric Arena | |||
|Spa=Arena electrizante | |||
|SpaM=Electrifying Arena | |||
|Ita=Le saette di Amperino | |||
|ItaM=Amp's thunderbolts | |||
}} | |||
{{MP5 minigames}} | |||
[[Category:Duel minigames]] | |||
[[Category:Mario Party 5 minigames]] | |||
[[it:Le saette di Amperino]] |
Latest revision as of 19:53, April 3, 2024
- This article is about the minigame from Mario Party 5. For the minigame of the same name from Mario Party 7, see Shock Absorbers (Mario Party 7).
Shock Absorbers | |||
---|---|---|---|
Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 60 seconds | ||
Music track | Serious Competition | ||
|
Shock Absorbers is a Duel minigame found in Mario Party 5. Its name is a pun on a term that refers to mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in Amplifried, a minigame from Mario Party Advance.
Gameplay[edit]
Various Amps appear inside an octagon of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the octagonal arena. The Amps periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle stop and glow before shooting the electricity between themselves. A player loses if they touch an Amp or beam of electricity.
Controls[edit]
- – Move
In-game text[edit]
- Rules – "Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."
- Advice 1 – "The Amps fly around and ricochet off of each other and the walls, so stay alert!"
- Advice 2 – "The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for the bolts of energy."
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビリキューライトニング![?] Birikyū Raitoningu! |
Amp Lightning! | |
French | Menace électrique[?] | Electric menace | |
German | Sparkys Elektroarena[?] | Amp's Electric Arena | |
Italian | Le saette di Amperino[?] | Amp's thunderbolts | |
Spanish | Arena electrizante[?] | Electrifying Arena |